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Takistan Features
Source-verified 2026-07-03 against
origin/claude/build84-cmdcon36@5fca32390. Paths are relative toMissions_Vanilla/[61-2hc]warfarev2_073v48co.takistan/unless noted. This is a wiki-only lane-286 reference; no mission source changed.
Takistan is not just the generated desert copy of Chernarus. Current Build84/Build89 lineage gives it a distinct map identity through oilfields, land SCUD economy, Takistan-only AI SCUD usage, wider road and slope allowances, and an explicit non-naval profile.
| Feature | Current Takistan behavior | Primary source |
|---|---|---|
| Map profile |
version.sqf.template leaves IS_NAVAL_MAP commented and uses the Takistan mission name with STARTING_DISTANCE 7500. |
version.sqf.template:7-13; initJIPCompatible.sqf:15-25
|
| Oilfield objective | Server-launched only on Takistan when WFBE_C_OILFIELD_ENABLE is 1; default is on. |
Server/Init/Init_Server.sqf:1007-1012; Server/Server_Oilfields.sqf:73-80
|
| Oilfield dynamic placement | With WFBE_C_OILFIELD_DYNAMIC=1, resolves between the two HQs using ring search, road/town/house clearance and flatness checks; falls back to the legacy anchor if needed. |
Server/Server_Oilfields.sqf:88-100, :111-155, :197-221
|
| Oilfield sabotage/repair | Default-on sabotage halts income; owner repairs by presence in radius, with engineer/repair-truck acceleration. |
Common/Init/Init_CommonConstants.sqf:366-379; Server/Server_Oilfields.sqf:35-42
|
| Heavy Factory SCUD | Both WEST and EAST get a Takistan-only conventional SCUD buy row when WFBE_C_TK_SCUD_HF > 0. |
Common/Init/Init_CommonConstants.sqf:971-981; Common/Config/Core/Core_US.sqf:190-196; Common/Config/Core/Core_TKA.sqf:154-161
|
| AI SCUD evaluator | AI-commanded sides can fire Takistan SCUD saturation strikes through a low-cadence, world-gated evaluator when WFBE_C_TK_SCUD_AI > 0. |
Common/Init/Init_CommonConstants.sqf:983-996; Server/Init/Init_IcbmTel.sqf:1197-1207
|
| AICOM road stance | Takistan uses wider road standoff (40 vs Chernarus 24) and tighter lane jitter (60 vs 120) for open desert roads and switchbacks. |
Common/Init/Init_CommonConstants.sqf:338, :342
|
| AICOM slope stance | Takistan uses looser slope thresholds (0.80) so normal ridges do not over-throttle convoys. |
Common/Init/Init_CommonConstants.sqf:937-938, :1218-1223
|
| No naval carriers |
IS_NAVAL_MAP is absent, so IS_naval_map stays false and naval HVT logic is a naval-map-only feature. |
version.sqf.template:7-9; initJIPCompatible.sqf:15-17; source Chernarus Server/Init/Init_NavalHVT.sqf:28
|
version.sqf.template is the map-level switchboard. In the Takistan template, IS_CHERNARUS_MAP_DEPENDENT, IS_MOD_MAP_DEPENDENT and IS_NAVAL_MAP are all commented; the mission name is [61] Warfare V48 Takistan, with STARTING_DISTANCE 7500 (version.sqf.template:7-13). At runtime, initJIPCompatible.sqf initializes IS_naval_map = false and only flips it inside #ifdef IS_NAVAL_MAP, so Takistan remains non-naval (initJIPCompatible.sqf:15-17).
The older Takistan map content reference covers static terrain, faction and mission.sqm facts. This page covers the current feature layer that makes Takistan play differently.
The oilfield is a Takistan-only neutral resource node, not a town. Init_Server.sqf launches Server_Oilfields.sqf only when WFBE_C_OILFIELD_ENABLE is 1 and worldName is Takistan (Server/Init/Init_Server.sqf:1007-1012). The worker has its own Takistan guard and exits cheaply on every other map (Server/Server_Oilfields.sqf:73-80). See Takistan Oilfields Objective Reference for the dedicated operator/source map.
Default oilfield constants are mostly on:
| Constant | Default | Meaning | Source |
|---|---|---|---|
WFBE_C_OILFIELD_ENABLE |
1 |
Master enable; inert off Takistan. | Common/Init/Init_CommonConstants.sqf:348 |
WFBE_C_OILFIELD_UNLOCK_TIME |
3600 |
Unlock after one in-game hour. | :349 |
WFBE_C_OILFIELD_RADIUS |
120 |
Presence/capture radius. | :352 |
WFBE_C_OILFIELD_INCOME_INTERVAL |
60 |
Income tick cadence. | :354 |
WFBE_C_OILFIELD_INCOME_SUPPLY |
25 |
Supply paid per tick while held. | :355 |
WFBE_C_OILFIELD_INCOME_CAP |
15000 |
Lifetime payout cap. | :356 |
WFBE_C_OILFIELD_PREMARK |
1 |
Pre-unlock countdown marker. | :361 |
WFBE_C_OILFIELD_MARKER_LIVE |
1 |
Live owner/supply marker label. | :367 |
WFBE_C_OILFIELD_SABOTAGE |
1 |
Sabotage and repair loop. | :368 |
WFBE_C_OILFIELD_AICOM_PULL |
1 |
Pull AI commanders toward the nearest real town near the field. | :374 |
WFBE_C_OILFIELD_GUER_RAID |
0 |
Optional GUER raid party; default off because it adds AI units. | :376 |
WFBE_C_OILFIELD_DYNAMIC |
1 |
Place a new derrick near the HQ midpoint if possible. | :381 |
Dynamic placement waits for both side HQs, computes their midpoint, and ring-searches for an open-ground candidate that is not water, is clear of roads/towns/houses and meets WFBE_C_OILFIELD_FLAT_Z (Server/Server_Oilfields.sqf:111-155). If the dynamic search is off or fails, it falls back to the legacy WFBE_C_OILFIELD_POS anchor and snaps to nearby fuel/oil map objects when available (Server/Server_Oilfields.sqf:197-221). When dynamic placement succeeds, it spawns a small derrick composition using EP1 oil/fuel objects (Server/Server_Oilfields.sqf:238-274).
Takistan has two SCUD-related identities:
- The shared SCUD/TEL parameter rows expose carrier SCUD cost/cooldown and TEL countdown/cooldown in the lobby (
Rsc/Parameters.hpp:413-436). - The Takistan-only bought SCUD path is controlled by constants and core buy-row metadata, not dedicated lobby rows.
The Heavy Factory SCUD row is gated by WFBE_C_TK_SCUD_HF and worldName == "Takistan". It defaults to a conventional MAZ_543_SCUD_TK_EP1, costs 28000, requires Heavy Factory level 3, and caps live bought SCUDs at 2 per side (Common/Init/Init_CommonConstants.sqf:971-981). The row is appended to both US and TKA core rosters with the friendly label SCUD Launcher (conventional) (Common/Config/Core/Core_US.sqf:190-196; Common/Config/Core/Core_TKA.sqf:154-161).
The current Build84 Tactical menu and server fire contract are owned by SCUD TEL Tactical Munitions Reference: it separates carrier ScudStrike, research TEL munitions, Takistan bought-SCUD vehicle actions and AI-commanded SATURATION fire.
The AI SCUD evaluator is also Takistan-only. Its master flag defaults on, then sub-tunes the evaluator cadence, per-side interval, cluster size, base exclusion radius, confirmation radius and optional AI buy threshold (Common/Init/Init_CommonConstants.sqf:983-996). The evaluator loop only starts when worldName == "Takistan" and WFBE_C_TK_SCUD_AI > 0, waits for server init, then emits AICOMSTAT|...|AI_SCUD_LOOP|online (Server/Init/Init_IcbmTel.sqf:1197-1207). Target selection avoids enemy HQs, requires a reachable platform and confirms persistent clusters before firing (Server/Init/Init_IcbmTel.sqf:1040-1057, :1093-1124).
Adjacent source note: draft PR #491 is lane 196 and concerns the AI SCUD research order. This page does not claim that PR's behavior is merged; it documents the current target snapshot at 5fca32390.
Takistan's terrain changes the AI commander movement defaults:
| Constant | Takistan | Non-Takistan branch | Why it matters | Source |
|---|---|---|---|---|
WFBE_C_AICOM_ROAD_STANDOFF |
40 |
24 |
Bases and service points stand farther off open Takistan roads. | Common/Init/Init_CommonConstants.sqf:338 |
WFBE_C_AICOM_LANE_OFFSET |
60 |
120 |
Narrows convoy side-jitter so switchback road snaps do not miss. | :342 |
WFBE_C_AICOM_RECOVERY_SLOPE_Z |
0.80 |
0.85 |
Only truly steep foot nodes snap to roads on TK ridges. | :937 |
WFBE_C_AICOM_RECOVERY_FOOT_ROAD_R |
300 |
200 |
Wider road-search radius on the sparse mountain road net. | :938 |
WFBE_C_AICOM_SLOPE_Z |
0.80 |
0.86 |
Convoys avoid LIMITED/NORMAL oscillation on ordinary TK inclines. | :1218-1223 |
WFBE_C_AICOM_PLANE_FLYHEIGHT |
map-aware when 0
|
map-aware when 0
|
The comment names 500m Takistan ridges vs 400m Chernarus. | :999 |
Consumers read these through missionNamespace getVariable during commander execution. For example, the careful-gear governor compares WFBE_C_AICOM_SLOPE_Z against the lead vehicle's surface normal (Common/Functions/Common_RunCommanderTeam.sqf:1316).
Takistan explicitly lacks IS_NAVAL_MAP in its version template (version.sqf.template:7-9). That makes the initJIPCompatible.sqf naval flag stay false (initJIPCompatible.sqf:15-17). Naval code still exists in mirrored files, but the naval HVT worker's first guard treats IS_naval_map=false as a naval-map-only skip condition (source Chernarus Server/Init/Init_NavalHVT.sqf:28). So Takistan can have land SCUD and oilfield gameplay while remaining non-naval.
As of 5fca32390, the lobby-visible Takistan-adjacent rows are the shared SCUD rows:
| Parameter class | Default | Source |
|---|---|---|
WFBE_C_SCUD_COST |
25000 |
Rsc/Parameters.hpp:413-418 |
WFBE_C_SCUD_COOLDOWN |
300 |
:419-424 |
WFBE_C_ICBM_TEL_COUNTDOWN |
300 |
:425-430 |
WFBE_C_ICBM_TEL_COOLDOWN |
300 |
:431-436 |
No dedicated Parameters.hpp rows were found for WFBE_C_OILFIELD_*, WFBE_C_TK_SCUD_*, WFBE_C_AICOM_ROAD_STANDOFF, WFBE_C_AICOM_SLOPE_Z or WFBE_C_AICOM_RECOVERY_SLOPE_Z in this snapshot. Those values are currently constants, not host-lobby choices.
- Takistan Map Content Reference - static map, faction, airport and mission.sqm content.
- Takistan Parity Reference - current Chernarus/Takistan divergence map, fixed TK-DEEP-PARITY hazards and remaining watch items.
- Takistan Oilfields Objective Reference - dedicated oilfield capture, sabotage, income, marker and AICOM-pull reference.
- SCUD TEL Tactical Munitions Reference - current Build84 Tactical-menu SCUD/TEL rows, server fire contract and Takistan bought-SCUD bridge.
- Scud Saturation Strike Mechanic - older naval-HVT carrier SCUD payoff weapon.
- Mission Tunable Constants Catalog - broader constant inventory.
- Mission Start Parameters Index - lobby-visible parameters.
- AI Commander Execution Loop Reference - AICOM runtime context.
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