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Shelved PR 365 an2 smuggler

rayswaynl edited this page Jul 3, 2026 · 1 revision

Shelved: PR #365 — Neutral AN-2 smuggler plane with shoot-down bounty

State: Ray-shelved 2026-07-03 (Build 89 pick round). PR #365 was closed without merging; nothing from it is in Build 88/89.

WHAT

Spawns a neutral civilian AN-2 biplane that flies a fixed cross-map route roughly every 15 minutes. Any side that shoots it down is awarded a 5,000-supply bounty, and an optional yellow marker briefly marks the crash site. The plane loops its route until killed, then respawns after the interval — a recurring "shoot the smuggler for a supply payday" side-event.

WHERE

  • PR: #365 — "feat(an2-smuggler): neutral AN-2 smuggler run with shoot-down bounty".
  • Branch / head commit: fable/an2-smuggler @ 8b4a092333eaeb1ca53cc457dde56bf7ba7eb073.
  • Flag (if any): WFBE_C_SMUGGLER_ENABLE = 0 in Init_CommonConstants.sqf (master gate). Tunables: WFBE_C_SMUGGLER_BOUNTY = 5000, WFBE_C_SMUGGLER_INTERVAL = 900, WFBE_C_SMUGGLER_ALTITUDE = 350, WFBE_C_SMUGGLER_MARKER = 1.
  • Files touched: Server/Init/Init_SmugAir.sqf (new — spawn loop, hardcoded Chernarus waypoints, killed-EH bounty via ChangeSideSupply, kill marker, cleanup), Server/Init/Init_Server.sqf (flag-gated execVM hook after the oilfield block), and Common/Init/Init_CommonConstants.sqf (5 flag seeds). Mirrored to Takistan + Zargabad. Note the AN-2 route waypoints are hardcoded Chernarus coordinates.

WHY SHELVED

Ray's reason (2026-07-03): "No (way too easy)" — the shoot-down bounty is too easy / low-effort a reward. A lone unarmed biplane on a fixed slow route at 350 m is a trivial kill for a 5,000-supply payout.

NOTE: PR #367 (codex/11-an2-smuggler-run) was a duplicate of this feature and was closed as a duplicate.

HOW TO REVIVE

  • Recover from fable/an2-smuggler @ 8b4a092333eaeb1ca53cc457dde56bf7ba7eb073. Server-only; no client pbo filename bump required.
  • Design change needed to address Ray's objection ("way too easy"): make the reward harder to claim — e.g. give the AN-2 an escort/flares, randomize the route so it isn't a predictable milk run, fly it lower/faster or at night, and/or cut WFBE_C_SMUGGLER_BOUNTY well below 5000 so the payout matches the low effort.
  • The route waypoints are Chernarus-specific hardcoded coordinates; if revived for Takistan/Zargabad, per-map waypoint sets are needed (the mirror currently reuses the Chernarus coords).

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