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Config Lookup Helper Reference
Config Lookup Helper Reference (GetConfigEntry / GetConfigInfo / GetGroupFromConfig / turret family)
Source-verified 2026-06-21 against then-current master cf2a6d6a4; current origin/master is 0139a346, so recheck cited paths before current-head claims. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
WASP provides a family of compiled config-reading helpers that sit above the raw configFile >> operator. This page documents all six functions, their call contracts, their registration names, and where each is consumed in the codebase.
Five of the six functions are compiled at init time on both the server and headless client from Common/Init/Init_Common.sqf; the sixth (GetConfigVehicleCrewSlot) is never pre-compiled and has no global name. Of the five registered functions, two use the legacy bare-name convention and three use the WFBE_CO_FNC_* prefix.
| Global name | Source file | Registration line |
|---|---|---|
GetConfigInfo |
Common/Functions/Common_GetConfigInfo.sqf |
Common/Init/Init_Common.sqf:29 |
GetGroupFromConfig |
Common/Functions/Common_GetGroupFromConfig.sqf |
Common/Init/Init_Common.sqf:32 |
WFBE_CO_FNC_GetConfigEntry |
Common/Functions/Common_GetConfigEntry.sqf |
Common/Init/Init_Common.sqf:121 |
WFBE_CO_FNC_FindTurretsRecursive |
Common/Functions/Common_FindTurretsRecursive.sqf |
Common/Init/Init_Common.sqf:112 |
WFBE_CO_FNC_GetVehicleTurretsGear |
Common/Functions/Common_GetVehicleTurretsGear.sqf |
Common/Init/Init_Common.sqf:141 |
| (inline — not compiled to a global) | Common/Functions/Common_GetConfigVehicleCrewSlot.sqf |
called via Compile preprocessFile at each call site |
GetConfigVehicleCrewSlot is never assigned a global name; every faction Core file invokes it with a fresh Compile preprocessFile at startup. See the Crew Slot section below.
File: Common/Functions/Common_GetConfigInfo.sqf
[_object, _element] Call GetConfigInfo
[_object, _element, _from] Call GetConfigInfo| Param | Type | Description |
|---|---|---|
_object |
String or Object | Classname string, or an OBJECT — if typeName _object == 'OBJECT' the function substitutes typeOf _object automatically (Common_GetConfigInfo.sqf:6). |
_element |
String | Key to read (e.g. 'displayName', 'picture', 'portrait'). |
_from |
String | Config root. Optional; defaults to 'CfgVehicles' when omitted (Common_GetConfigInfo.sqf:4). Pass 'CfgWeapons' or 'CfgMagazines' as needed. |
Calls getText (configFile >> _from >> _object >> _element) directly (Common_GetConfigInfo.sqf:7). Returns an empty string if the key is absent or if the class does not exist — no recursive parent-class walk. This is a flat single-level read.
This is the most-called config helper in the codebase. Representative call sites:
| Call site | What it reads |
|---|---|
Client/Functions/Client_SupportHeal.sqf:10 |
[typeOf _veh, 'displayName'] Call GetConfigInfo — vehicle display name for chat message |
Client/GUI/GUI_Menu_BuyUnits.sqf:438 |
[(_weapons select _i), 'displayName', 'CfgWeapons'] Call GetConfigInfo — weapon name in buy panel |
Client/GUI/GUI_Menu_BuyUnits.sqf:431 |
[_x, 'displayName', 'CfgMagazines'] Call GetConfigInfo — magazine name in buy panel |
Client/GUI/GUI_Menu_Tactical.sqf:655 |
[typeOf _x, 'picture'] Call GetConfigInfo — unit picture icon in tactical list |
Client/Functions/Client_UIFillListTeamOrders.sqf:32 |
[typeOf _unit, 'portrait'] Call GetConfigInfo — portrait for infantry in team orders list |
When to use GetConfigInfo vs WFBE_CO_FNC_GetConfigEntry: use GetConfigInfo when the classname is known to be a concrete (non-inherited) entry in the target config, or when only a text value is needed quickly. Use WFBE_CO_FNC_GetConfigEntry when you need a number or array, or when the class hierarchy may carry the value in a parent class.
File: Common/Functions/Common_GetConfigEntry.sqf
[_config, _entryName] Call WFBE_CO_FNC_GetConfigEntry| Param | Type | Description |
|---|---|---|
_config |
Config | A config reference, not a classname string. Must satisfy typeName _config == typeName configFile; exits with nil and a debugLog if not (Common_GetConfigEntry.sqf:14). |
_entryName |
String | Key to read. Must be a string; exits with nil and a debugLog if not (Common_GetConfigEntry.sqf:15). |
- Looks up
_config >> _entryName. IfconfigNameof that entry is the empty string (i.e. the key does not exist at this class level) and the current class is not alreadyCfgVehicles,CfgWeapons, or the config root"", it recurses:[inheritsFrom _config, _entryName] Call WFBE_CO_FNC_GetConfigEntry(Common_GetConfigEntry.sqf:21-22). This is the recursiveinheritsFromwalk up the class hierarchy. - When the entry is found (or the root is reached), it dispatches by type (
Common_GetConfigEntry.sqf:25-29):
| Entry type | Accessor used | Return type |
|---|---|---|
isNumber |
getNumber |
Number |
isText |
getText |
String |
isArray |
getArray |
Array |
- Returns
nilif no match is found after exhausting the hierarchy (Common_GetConfigEntry.sqf:33).
Note on recursion root: the walk stops at the first parent class whose configName is "CfgVehicles", "CfgWeapons", or "". It does not walk into other config roots.
The call convention requires building the config reference before calling:
// GUI_BuyGearMenu.sqf:428 — read displayName from CfgVehicles via configFile path
[configFile >> 'CfgVehicles' >> typeOf _target, "displayName"] Call WFBE_CO_FNC_GetConfigEntry
// Labels_Upgrades.sqf:85 — read displayName via missionNamespace variable holding a side-specific class
[configFile >> 'CfgVehicles' >> (missionNamespace getVariable Format["WFBE_%1PARACARGO", WFBE_Client_SideJoinedText]), "displayName"] Call WFBE_CO_FNC_GetConfigEntry| Call site | Context |
|---|---|
Client/GUI/GUI_BuyGearMenu.sqf:428 |
Fetches display name of Man target when inventory changed (inside isKindOf "Man" branch) |
Client/GUI/GUI_BuyGearMenu.sqf:438 |
Fetches display name of vehicle target when vehicle gear changed |
Common/Config/Core_Upgrades/Labels_Upgrades.sqf:85 |
Fetches para-cargo vehicle display name for upgrade label |
File: Common/Functions/Common_GetGroupFromConfig.sqf
[_side, _faction, _kind, _type] Call GetGroupFromConfig| Param | Type | Description |
|---|---|---|
_side |
String | CfgGroups side key (e.g. "East", "West", "Guerrila"). |
_faction |
String | Faction class under the side key. |
_kind |
String | Group kind class under the faction. |
_type |
String | Group type class under the kind. |
Navigates configFile >> "CfgGroups" >> _side >> _faction >> _kind >> _type (Common_GetGroupFromConfig.sqf:7). If isClass _config is true, iterates all sub-classes; for each sub-class it reads getText(_mclass >> "vehicle") and appends the result to the output array (Common_GetGroupFromConfig.sqf:11-18). Returns the array of vehicle classnames representing the AI squad composition.
If the config path is not a valid class, logs an error via WFBE_CO_FNC_LogContent and returns [] (Common_GetGroupFromConfig.sqf:20).
An array of classname strings, one element per unit slot in the squad template (in config declaration order). Empty array on failure.
GetGroupFromConfig is registered at Common/Init/Init_Common.sqf:32 but has no call site in the Chernarus mission scripts outside its own file — its usage is in the AI squad-building pipeline for faction-configured squads. Any new faction or AI group work that needs to resolve squad templates from CfgGroups should call this function rather than re-implementing the CfgGroups walk.
Three functions collaborate to enumerate all armed turrets on a vehicle and return their weapon/magazine loadouts. They are the foundation of RearmVehicleOA and LoadArtilleryAmmo.
vehicle classname
|
v
WFBE_CO_FNC_GetVehicleTurretsGear
| reads configFile >> CfgVehicles >> class >> turrets
| calls WFBE_CO_FNC_FindTurretsRecursive
v
_result array of [weapons[], magazines[], turretPath[], classPathStr]
|
v
WFBE_CO_FNC_SetTurretsMagazines (downstream consumer, not documented here)
File: Common/Functions/Common_GetVehicleTurretsGear.sqf
_vehicle Call WFBE_CO_FNC_GetVehicleTurretsGear
// or
_classname Call WFBE_CO_FNC_GetVehicleTurretsGear_this may be a STRING (classname) or OBJECT; the function resolves the classname via a switch (typeName _this) (Common_GetVehicleTurretsGear.sqf:11). Any other type resolves to nil, which produces an empty result.
- Builds the config entry:
configFile >> "CfgVehicles" >> _resolvedClass >> "turrets"(Common_GetVehicleTurretsGear.sqf:11). - Initialises
_result = []in the local namespace, then calls[_class, []] call WFBE_CO_FNC_FindTurretsRecursive(Common_GetVehicleTurretsGear.sqf:12).FindTurretsRecursivepopulates_resultvia_result set [count _result, ...](see below). - Returns
_result— the accumulated array of turret records (Common_GetVehicleTurretsGear.sqf:14).
Each element of _result is a 4-element array (from Common_FindTurretsRecursive.sqf:17):
| Index | Content | Type |
|---|---|---|
| 0 | Weapons on this turret | Array of Strings |
| 1 | Magazines on this turret | Array of Strings |
| 2 | Turret path (indices from config root) | Array of Numbers |
| 3 | String representation of the config class path | String |
Example comment in source (Common_GetVehicleTurretsGear.sqf:3):
[["M256","M240BC_veh"],["20Rnd_120mmSABOT_M1A2","20Rnd_120mmHE_M1A2","1200Rnd_762x51_M240"],[0],"bin\config.bin/CfgVehicles/M1A2_TUSK_MG/Turrets/MainTurret"]
| Caller | Purpose |
|---|---|
Common/Functions/Common_RearmVehicleOA.sqf:12 |
Builds turret list before calling SetTurretsMagazines to restock vehicle ammo |
Common/Functions/Common_LoadArtilleryAmmo.sqf:32 |
Builds turret list to selectively reload artillery rounds |
File: Common/Functions/Common_FindTurretsRecursive.sqf
[_root, _path] call WFBE_CO_FNC_FindTurretsRecursive| Param | Type | Description |
|---|---|---|
_root |
Config | The turrets config class to enumerate. |
_path |
Array | The turret index path accumulated so far; pass [] at the top level. |
Iterates all sub-classes of _root; for each class, appends a record to the caller's _result variable, then recurses into _class >> "turrets" if that sub-key is itself a class (Common_FindTurretsRecursive.sqf:13-20). Reads getArray(_class >> "weapons") and getArray(_class >> "magazines") for each turret node.
_result is shared state: the function writes to a variable named _result in the calling scope, not its own local scope. GetVehicleTurretsGear initialises _result = [] before calling FindTurretsRecursive, so callers of GetVehicleTurretsGear should not call FindTurretsRecursive directly.
This function is credited to the BIS weaponsTurret wiki pattern (source comment: Common_FindTurretsRecursive.sqf:2; reference: http://community.bistudio.com/wiki/weaponsTurret).
File: Common/Functions/Common_GetConfigVehicleCrewSlot.sqf
This file has no registered global name and is never pre-compiled. Each caller invokes:
_ret = (_c select _z) Call Compile preprocessFile "Common\Functions\Common_GetConfigVehicleCrewSlot.sqf";where _this is a classname string.
- Builds the config entry:
configFile >> 'CfgVehicles' >> _this >> 'Turrets'(Common_GetConfigVehicleCrewSlot.sqf:3). - Initialises mission-namespace globals
vhasCommander = falseandvhasGunner = false(Common_GetConfigVehicleCrewSlot.sqf:5-6). - Calls
Common_GetConfigVehicleTurretsReturn.sqf(viaCompile preprocessFile) to get a flat turret index list, then callsCommon_GetConfigVehicleTurrets.sqfto recursively walk sub-turrets, accumulating intotmp_overall(Common_GetConfigVehicleCrewSlot.sqf:7-12). - Subtracts 1 from the total turret count for the gunner slot (if
vhasGunner) and for the commander slot (ifvhasCommander) (Common_GetConfigVehicleCrewSlot.sqf:16-17), yielding the number of passenger/AI crew slots. - Returns
[[vhasCommander, vhasGunner, count(tmp_overall)+1, _turrestcount], tmp_overall](Common_GetConfigVehicleCrewSlot.sqf:18).
| Index | Content |
|---|---|
| 0 | [hasCommander (Bool), hasGunner (Bool), totalSlots (Number), turretCount (Number)] |
| 1 |
tmp_overall — array of turret paths from the recursive walk |
Called during startup in every faction Core file (Common/Config/Core/Core_*.sqf) when an entry in the buy list has crew-slot value == -2 (the sentinel meaning "auto-detect from config"). The return value's index 0 is stored at (_i select _z) set [4, _ret select 0] and the turret path array at (_i select _z) set [9, _ret select 1].
This pattern appears in: Core_US.sqf:294, Core_RU.sqf:212, Core_TKA.sqf:260, Core_BAF.sqf:119, Core_CDF.sqf:171, Core_INS.sqf:186, Core_GUE.sqf:139, Core_PMC.sqf:86, and all other faction core files.
File: Common/Functions/Common_GetConfigVehicleTurretsReturn.sqf
Not pre-compiled to any global. Called inline from Common_GetConfigVehicleCrewSlot.sqf:7 and from Common_GetConfigVehicleTurretsReturn.sqf:41 itself (recursion).
Takes a Turrets config entry (_this = _entry), enumerates sub-classes, and for each sub-class reads hasGunner via BIS_fnc_returnConfigEntry (Common_GetConfigVehicleTurretsReturn.sqf:22). Sets the mission-namespace globals vhasGunner and vhasCommander based on primaryGunner and primaryObserver fields. Returns a flat array of [turretIndex, subTurretArray] pairs (Common_GetConfigVehicleTurretsReturn.sqf:36,41 and :45) consumed by Common_GetConfigVehicleTurrets.sqf.
Note: Common_GetConfigVehicleTurretsReturn.sqf calls BIS_fnc_returnConfigEntry, not WFBE_CO_FNC_GetConfigEntry. This is intentional — it is a BIS-origin pattern retained from upstream.
| Need | Use |
|---|---|
| Display name / picture / portrait of a unit or vehicle, fast | GetConfigInfo |
| Any config value where the class may inherit from a parent |
WFBE_CO_FNC_GetConfigEntry (pass the full configFile >> "CfgVehicles" >> _class path as param 0) |
Resolve AI squad composition from CfgGroups
|
GetGroupFromConfig |
| Get all turret weapons/magazines for rearming | WFBE_CO_FNC_GetVehicleTurretsGear |
| Detect how many gunner/commander/passenger slots a vehicle has |
Common_GetConfigVehicleCrewSlot (inline Compile preprocessFile) |
GetConfigInfo does not walk inheritsFrom. If a classname inherits displayName from a parent class and does not override it, GetConfigInfo returns an empty string. This is safe for standard BIS classes (which all define displayName directly) but will fail for mod classes that inherit the field. Use WFBE_CO_FNC_GetConfigEntry when inheritance is a concern.
WFBE_CO_FNC_GetConfigEntry takes a Config, not a String. Passing a bare classname string causes an immediate exitWith nil and a debugLog (Common_GetConfigEntry.sqf:14). Always build the config reference: configFile >> "CfgVehicles" >> _classname.
_result shared-state pattern in FindTurretsRecursive. The function modifies _result in the calling scope, not its own locals. Do not call WFBE_CO_FNC_FindTurretsRecursive directly without first initialising _result = [] in the calling scope; use WFBE_CO_FNC_GetVehicleTurretsGear instead.
GetConfigVehicleCrewSlot leaves tmp_overall in scope. The function writes to the mission-namespace variable tmp_overall as a side effect. Faction Core files read this array immediately after the call and then discard it. Do not rely on tmp_overall persisting across calls.
- Function-And-Module-Index — full catalog of all compiled SQF function globals registered at init time, including registration line numbers
-
Gear-Loadout-And-EASA-Atlas — how
RearmVehicleOA(which callsGetVehicleTurretsGear) fits into the broader vehicle equipment pipeline -
Faction-Unit-And-Vehicle-Roster-Catalog — the faction Core files that call
GetConfigVehicleCrewSlotandGetConfigInfoduring startup to populate buy-list entries -
Variable-And-Naming-Conventions —
WFBE_CO_FNC_*vs legacy bare-name conventions; whyGetConfigInfoandGetGroupFromConfigpredate the prefixed naming scheme - Spawn-Primitive-Function-Reference — the companion function reference covering vehicle and unit spawn primitives that consume config data read by these helpers
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- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index