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QoL Trio Player Hints Reference
Provenance: verified 2026-06-21 against stable
master@0139a346, Arma 2 OA 1.64, source missionMissions/[55-2hc]warfarev2_073v48co.chernarus.
This page owns the current client-side QoL trio hint layer: salvage payout toasts, upgrade unlock banners and the periodic advisor nudge. Deeper salvage authority, upgrade processing and purchase authority stay on their owner pages.
| Gate | Default | Source | Effect |
|---|---|---|---|
WFBE_C_QOL_TRIO |
1 |
Common/Init/Init_CommonConstants.sqf:778 |
Master switch for all three QoL hint features; 0 disables the salvage toast, upgrade banner and advisor loop. |
WFBE_C_QOL_ADVISOR_INTERVAL |
300 |
Common/Init/Init_CommonConstants.sqf:779 |
Advisor sleep/check interval in seconds; 0 disables the advisor. |
| Advisor compile | n/a | Client/Init/Init_Client.sqf:206 |
Compiles Client_QOL_Advisor.sqf into WFBE_CL_FNC_QOL_Advisor. |
| Advisor start | n/a | Client/Init/Init_Client.sqf:404-409 |
Spawns the advisor loop after common init is complete and after the client update FSM/actions are started. |
| Surface | Trigger | Client-visible output | Source |
|---|---|---|---|
| Salvage payout toast |
updatesalvage.sqf has positive _overAllCost after the salvage pass and WFBE_C_QOL_TRIO > 0. |
hintSilent payout line showing the salvaged amount. |
Client/FSM/updatesalvage.sqf:50-55 |
| Upgrade unlock banner |
WFBE_CL_FNC_Upgrade_Complete runs for upgrade ids 0..3 while WFBE_C_QOL_TRIO > 0. |
hintSilent banner naming the completed factory upgrade level and up to three newly unlocked unit labels. |
Client/Functions/Client_FNC_Special.sqf:192-235 |
| Upgrade completion sound | Same upgrade-complete handler, but sound is separately gated by _upgrade_isplayer. |
ARTY_cooldown_over only plays for player-initiated upgrades, while the banner gate is independent of _upgrade_isplayer. |
Client/Functions/Client_FNC_Special.sqf:196-202,263-266 |
| Advisor unspent-funds nudge | The player is alive, the last purchase is older than one advisor interval, and funds are at least twice the cheapest unit buyable from any in-range factory/depot pool. The nudge is skipped entirely when no pool is in range. |
hintSilent nudge telling the player to visit a factory or the gear menu. |
Client/Functions/Client_QOL_Advisor.sqf:30-45,55-75 |
| Advisor commander Patrols nudge | Once per session, if the player is the commander, round time is over 900 seconds, the side holds at least 3 towns, and WFBE_UP_PATROLS is still level 0. |
hintSilent commander tip to research Patrols. |
Client/Functions/Client_QOL_Advisor.sqf:90-105 |
The advisor does not inspect factory queues directly. It reads WFBE_QOL_LAST_PURCHASE_TIME, which is initialized to time when the advisor starts so the first nudge waits a full interval. Client/Functions/Client_QOL_Advisor.sqf:47-50
The Buy Units menu stamps the same variable after it spawns the selected purchase request and debits funds, but only when WFBE_C_QOL_TRIO > 0. Client/GUI/GUI_Menu_BuyUnits.sqf:182-183
| Boundary | Practical rule | Source |
|---|---|---|
| Client-local UX | These features emit local hintSilent or sound feedback; they are not server authority checks. |
Client/FSM/updatesalvage.sqf:52-55; Client/Functions/Client_FNC_Special.sqf:229-235; Client/Functions/Client_QOL_Advisor.sqf:70-73
|
| Salvage authority | The salvage toast does not own salvage payout correctness or the existing ChangePlayerfunds casing debt. Route that through Construction/CoIn. |
Client/FSM/updatesalvage.sqf:50-55 |
| Upgrade economy | The banner reads side unit lists and labels after completion; upgrade purchase, supply/funds validation and queue state stay with Upgrades/research. | Client/Functions/Client_FNC_Special.sqf:204-235 |
| Feature flags | The two QoL constants are non-lobby hardcoded gates, indexed with the other experimental constants. |
Common/Init/Init_CommonConstants.sqf:778-779; Experimental feature-flag constants
|
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- Group bool getVariable A2-OA trap
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- AI commander tunable constants
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- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
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- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
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- Miksuu archive: Development process
- Miksuu archive: Discord bot
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- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index