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AI Squad Team Templates Catalog
Source-verified 2026-06-21 against then-current master cf2a6d6a4; current origin/master is 0139a346, so recheck cited paths before current-head claims. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
Each faction loads a set of AI team templates into missionNamespace during faction initialisation. These templates are the pre-built squad compositions that the AI commander can deploy. This page catalogs every template per faction, its unit composition, factory-gate, team type, and upgrade requirement.
| Variable | Type | Description |
|---|---|---|
WFBE_%1AITEAMTEMPLATES |
Array of arrays | Unit classname lists, one array per template |
WFBE_%1AITEAMTEMPLATEDESCRIPTIONS |
Array of strings | Human-readable names shown in the Commander UI |
WFBE_%1AITEAMTEMPLATEREQUIRES |
Array of 4-bool arrays |
[barracks, light, heavy, air] — factory presence gates |
WFBE_%1AITEAMTYPES |
Array of ints | Team type: 0=Infantry, 1=Motorized/Light, 2=Armor/Heavy, 3=Air |
WFBE_%1AITEAMUPGRADES |
Array of 4-int arrays |
[barracks_lvl, light_lvl, heavy_lvl, air_lvl] — minimum upgrade level required |
Source: Common/Config/Core_Squads/Squad_USMC.sqf:53-57, same pattern in all faction files.
The %1 substitution key is the string passed as _side when the Squad file is called (e.g. "WEST", "EAST", "GUER"). It is not the faction shorthand — see the faction-to-variable table below.
The four positions in the requires/upgrades arrays map to these indices (index 0–3):
| Index |
WFBE_UP_* constant |
Upgrade |
|---|---|---|
| 0 | WFBE_UP_BARRACKS |
Barracks |
| 1 | WFBE_UP_LIGHT |
Light Factory |
| 2 | WFBE_UP_HEAVY |
Heavy Factory |
| 3 | WFBE_UP_AIR |
Air Factory |
Source: Common/Init/Init_CommonConstants.sqf:37-40
At Commander menu open, GUI_Menu_Command.sqf iterates all templates and hides any where any upgrades[k] > currentUpgrades[k] for k in 0–3. A template is visible and orderable only when all four upgrade conditions are simultaneously satisfied.
Source: Client/GUI/GUI_Menu_Command.sqf:40-54
Templates are populated by two mechanisms:
-
Squads_GetFactionGroups.sqf— auto-iteratesCfgGroups >> <side> >> <faction>and builds templates from every non-blacklisted group found in config. UnitQUERYUNITFACTORY(index 6, defined atCommon/Init/Init_CommonConstants.sqf:12) sets the team type;QUERYUNITUPGRADE(index 5, defined atCommon/Init/Init_CommonConstants.sqf:11) drives the upgrade level array. Source:Common/Config/Core_Squads/Squads_GetFactionGroups.sqf:8-81 -
Custom groups — appended directly in each Squad file after the
Squads_GetFactionGroups.sqfcall. These override or supplement the auto-generated list with hardcoded unit arrays, requires masks, types, and upgrade levels.
| Faction | Squad file |
_side key |
Loaded by Root file |
|---|---|---|---|
| USMC (Chernarus West) | Squad_USMC.sqf |
"West" |
Root_USMC.sqf:129,140 |
| RU (Chernarus East) | Squad_RU.sqf |
"East" |
Root_RU.sqf:122 |
| GUE (Chernarus Resistance) | Squad_GUE.sqf |
"Guerrila" |
Root_GUE.sqf:117,128 |
| CDF (CO West alt) | Squad_CDF.sqf |
"West" |
Root_CDF.sqf:117 (overwrites USMC West variable) |
| INS (CO East alt) | Squad_INS.sqf |
"East" |
Root_INS.sqf:116 (overwrites RU East variable) |
| US (OA West) | Squad_OA_US.sqf |
"West" |
Root_US.sqf:128 |
| TKA (OA East) | Squad_OA_TKA.sqf |
"East" |
Root_TKA.sqf:140 |
| TKGUE / PMC (OA Resistance) | Squad_OA_TKGUE.sqf |
"Guerrila" |
Root_TKGUE.sqf:110, Root_PMC.sqf:104
|
Note: CDF overwrites
WFBE_WestAITEAMTEMPLATESetc. in the same namespace slot as USMC. Only one West faction is active per mission instance.
Squad file: Common/Config/Core_Squads/Squad_USMC.sqf
CfgGroups source: "West" >> "USMC", blacklist: ["USMC_MQ9Squadron","USMC_FRTeam_Razor"]
CfgGroups-derived templates: all non-blacklisted USMC infantry, motorized, mechanized, armor, and air groups from game config (resolved at init, contents depend on installed DLC).
Custom templates appended (selected named entries; see Squad_USMC.sqf:13-418 for full 26-template list):
Note: The pure "Armor - M1A1 Section" (two bare M1A1 tanks with no dismount infantry) was REMOVED in the 2026-06-14 combined-arms rebuild — it could not capture towns. All current armor templates carry dismount infantry and a cargo carrier. Source:
Squad_USMC.sqf:14-18.
| Name | Units (classnames) | Type | Factory gate (requires) | Upgrade required |
|---|---|---|---|---|
| Air - Infantry UH1Y Squadron |
UH1Y, USMC_Soldier_TL, USMC_Soldier_AR, USMC_Soldier_LAT, USMC_Soldier_Medic, USMC_Soldier ×3 |
3 (Air) | Barracks + Air | Air ≥ 1 |
| Air - Infantry MH-60S Squadron |
MH60S, USMC_Soldier_TL, USMC_Soldier_MG, USMC_Soldier_AT, USMC_Soldier_Medic, USMC_Soldier ×3 |
3 (Air) | Barracks + Air | Barracks ≥ 2 |
Sources: Squad_USMC.sqf:13-418
Requires/upgrades arrays verbatim (legacy named entries):
- UH1Y Squadron: requires
[true,false,false,true], upgrades[0,0,0,1] - MH-60S Squadron: requires
[true,false,false,true], upgrades[2,0,0,0]
Squad file: Common/Config/Core_Squads/Squad_RU.sqf
CfgGroups source: "East" >> "RU", blacklist: ["RU_Pchela1TSquadron","RU_Ka52Squadron"]
Custom templates appended:
| Name | Units (classnames) | Type | Factory gate (requires) | Upgrade required |
|---|---|---|---|---|
| Armor - Anti Air Platoon |
2S6M_Tunguska, ZSU_INS
|
2 (Heavy) | Heavy | Heavy ≥ 2 |
| Air - Infantry Mi-8 Squadron |
Mi17_Ins, MVD_Soldier_TL, MVD_Soldier_GL, MVD_Soldier_MG ×2, MVD_Soldier_Marksman, MVD_Soldier_AT ×2 |
3 (Air) | Air only | Air ≥ 2 |
| Air - Mi-8 Rocket Assault |
Mi17_rockets_RU, RU_Soldier_TL, RU_Soldier_AA, RU_Soldier_LAT ×2, RU_Soldier_MG ×2 |
3 (Air) | Air only | Air ≥ 2 |
| Air - Ka-52 Squadron |
Ka52Black, Ka52
|
3 (Air) | Air | Air ≥ 3 |
Sources: Squad_RU.sqf:13-401
Note: The Mi-8 Infantry template includes two
MVD_Soldier_ATslots (lines 197–198 ofSquad_RU.sqf), making it the heaviest anti-tank loadout among the RU air templates. The "Armor - Tank Platoon (Light)" (T72_RU×2) was removed in the 2026-06-14 combined-arms rebuild (seeSquad_RU.sqf:13-14comment); it no longer exists in this faction.
Requires/upgrades arrays verbatim:
- Anti Air Platoon: requires
[false,false,true,false], upgrades[0,0,2,0] - Mi-8 Infantry: requires
[true,false,false,true], upgrades[2,0,0,0] - Mi-8 (Rockets): requires
[true,false,false,true], upgrades[2,0,0,1] - Ka-52 Squadron: requires
[false,false,false,true], upgrades[0,0,0,3]
Squad file: Common/Config/Core_Squads/Squad_GUE.sqf
CfgGroups source: "Guerrila" >> "GUE" — no blacklist, no custom groups appended.
Custom templates: none.
All templates come from CfgGroups auto-resolution only. No hardcoded custom groups are defined in this file. Source: Squad_GUE.sqf:6-17
Squad file: Common/Config/Core_Squads/Squad_CDF.sqf
CfgGroups source: "West" >> "CDF" — no blacklist.
Custom templates appended:
| Name | Units (classnames) | Type | Factory gate (requires) | Upgrade required |
|---|---|---|---|---|
| Armor - APC Platoon |
BMP2_CDF ×2 |
2 (Heavy) | Heavy | Heavy ≥ 2 |
| Armor - AA Platoon |
ZSU_CDF ×2 |
2 (Heavy) | Heavy | Heavy ≥ 1 |
| Air - Mi-8 Infantry Squadron |
Mi17_CDF, CDF_Soldier_Medic, CDF_Soldier_MG, CDF_Soldier_AR, CDF_Soldier_RPG ×2, CDF_Soldier_Spotter, CDF_Soldier
|
3 (Air) | Air only | Barracks ≥ 1 |
Sources: Squad_CDF.sqf:14-45
Note: The CDF Mi-8 air template requires only
[false,false,false,true](Air factory only, not Barracks) but the upgrade check requiresbarracks >= 1. This is an unusual combination — the AI can only order it when barracks has been upgraded at least once and an Air factory exists.
Requires/upgrades arrays verbatim:
- APC Platoon: requires
[false,false,true,false], upgrades[0,0,2,0] - AA Platoon: requires
[false,false,true,false], upgrades[0,0,1,0] - Mi-8 Infantry: requires
[false,false,false,true], upgrades[1,0,0,0]
Squad file: Common/Config/Core_Squads/Squad_INS.sqf
CfgGroups source: "East" >> "INS" — no blacklist.
Custom templates appended:
| Name | Units (classnames) | Type | Factory gate (requires) | Upgrade required |
|---|---|---|---|---|
| Armor - APC Platoon |
BMP2_INS ×2 |
2 (Heavy) | Heavy | Heavy ≥ 2 |
| Armor - AA Platoon |
ZSU_INS ×2 |
2 (Heavy) | Heavy | Heavy ≥ 1 |
| Air - Mi-8 Infantry Squadron |
Mi17_Ins, Ins_Soldier_Medic, Ins_Soldier_MG, Ins_Soldier_AR, Ins_Soldier_AT ×2, Ins_Soldier_Sniper, Ins_Soldier_1
|
3 (Air) | Air only | Barracks ≥ 1 |
Sources: Squad_INS.sqf:14-45
Note: The comment at
Squad_INS.sqf:36-37reads:// Ins_Soldier_AT acts as Dragon soldier now. The same air-only factory + barracks-upgrade pattern as CDF applies here.
Requires/upgrades arrays verbatim:
- APC Platoon: requires
[false,false,true,false], upgrades[0,0,2,0] - AA Platoon: requires
[false,false,true,false], upgrades[0,0,1,0] - Mi-8 Infantry: requires
[false,false,false,true], upgrades[1,0,0,0]
Squad file: Common/Config/Core_Squads/Squad_OA_US.sqf
CfgGroups source: "West" >> "BIS_US", blacklist: ["US_AH6XFlight","US_C130JFlight","US_MQ9Flight"]
Custom templates appended:
| Name | Units (classnames) | Type | Factory gate (requires) | Upgrade required |
|---|---|---|---|---|
| Armor - APC Platoon (Bradley) |
M2A2_EP1 ×2 |
2 (Heavy) | Heavy | Heavy ≥ 1 |
| Armor - Anti-Air Platoon |
M6_EP1 ×2 |
2 (Heavy) | Heavy | Heavy ≥ 3 |
| Air - Infantry CH-47F Squadron |
CH_47F_EP1, US_Soldier_TL_EP1, US_Soldier_AR_EP1, US_Soldier_LAT_EP1, US_Soldier_Medic_EP1, US_Soldier_EP1 ×3 |
3 (Air) | Barracks + Air | none (upgrades [0,0,0,0]) |
Sources: Squad_OA_US.sqf:13-45
Note: The CH-47F squadron has
upgrades = [0,0,0,0]— it requires both a Barracks and Air factory to be built (requires gate), but no upgrade level on either. It is available immediately once those two factories exist.
Requires/upgrades arrays verbatim:
- APC Platoon (Bradley): requires
[false,false,true,false], upgrades[0,0,1,0] - Anti-Air Platoon: requires
[false,false,true,false], upgrades[0,0,3,0] - CH-47F Squadron: requires
[true,false,false,true], upgrades[0,0,0,0]
Squad file: Common/Config/Core_Squads/Squad_OA_TKA.sqf
CfgGroups source: "East" >> "BIS_TK", blacklist: ["TK_An2Flight"]
Custom templates appended:
| Name | Units (classnames) | Type | Factory gate (requires) | Upgrade required |
|---|---|---|---|---|
| Armor - IFV Platoon (Light) |
BMP2_TK_EP1 ×2 |
2 (Heavy) | Heavy | none (upgrades [0,0,0,0]) |
| Armor - Anti Air Platoon |
ZSU_TK_EP1 ×2 |
2 (Heavy) | Heavy | Heavy ≥ 1 |
| Air - Infantry Mi-17 Squadron |
Mi17_TK_EP1, TK_Soldier_SL_EP1, TK_Soldier_AA_EP1 ×2, TK_Soldier_LAT_EP1 ×2, TK_Soldier_MG_EP1 ×2 |
3 (Air) | Barracks + Air | Barracks ≥ 2 |
Sources: Squad_OA_TKA.sqf:13-45
Note: The IFV Platoon (Light) has no upgrade requirement (upgrades
[0,0,0,0]), only a Heavy factory presence gate. It is the earliest armor team available to TKA.
Requires/upgrades arrays verbatim:
- IFV Platoon (Light): requires
[false,false,true,false], upgrades[0,0,0,0] - Anti Air Platoon: requires
[false,false,true,false], upgrades[0,0,1,0] - Mi-17 Squadron: requires
[true,false,false,true], upgrades[2,0,0,0]
Squad file: Common/Config/Core_Squads/Squad_OA_TKGUE.sqf
CfgGroups source: "Guerrila" >> "BIS_TK_GUE" — no blacklist, no custom groups appended.
Custom templates: none.
All templates come from CfgGroups auto-resolution only. This file is also loaded for the PMC faction via Root_PMC.sqf:104. Source: Squad_OA_TKGUE.sqf:6-17
The four upgrade slots used across all custom templates map as follows. "Upgrade level" is the minimum value the current side upgrade must reach; 0 means no upgrade needed beyond the factory presence gate.
| Upgrade slot | Values seen in templates | Effect |
|---|---|---|
| Barracks (index 0) | 0, 1, 2 | 0 = any barracks OK; 1 = barracks upgrade 1 done; 2 = barracks upgrade 2 done |
| Light (index 1) | 0 only | Light factory upgrade gate is unused in all custom templates |
| Heavy (index 2) | 0, 1, 2, 3 | 1 = first heavy upgrade; 3 = max heavy upgrade required (Tunguska, Anti-Air platoons) |
| Air (index 3) | 0, 1, 3 | 1 = first air upgrade; 3 = max air upgrade required (Ka-52 squadron) |
| Faction | Map | Side key | Custom templates | Notes |
|---|---|---|---|---|
| USMC | Chernarus | West |
26 | Infantry/Motorized/Mechanized/Armor/Air archetypes; UH1Y and MH-60S retained; M1A1 Section removed |
| RU | Chernarus | East |
27 | Infantry/Motorized/Mechanized/Armor/Air archetypes (2026-06-14 combined-arms rebuild); Ka-52 Attack Squadron still needs Air ≥ 3; Anti Air Platoon (Tunguska+ZSU) needs Heavy ≥ 2 |
| GUE | Chernarus | Guerrila |
0 | CfgGroups auto only |
| CDF | Combined Ops | West |
3 | BMP2, ZSU, Mi-8 |
| INS | Combined Ops | East |
3 | BMP2, ZSU, Mi-8 |
| OA US | Takistan | West |
3 | Bradley, M6 Linebacker, CH-47F (no upgrades) |
| OA TKA | Takistan | East |
3 | BMP2, ZSU, Mi-17 |
| TKGUE / PMC | Takistan | Guerrila |
0 | CfgGroups auto only |
To append a template to a faction's list, edit the corresponding Squad file and follow this pattern after the Squads_GetFactionGroups.sqf call:
_u = ["VehicleClass"];
_u = _u + ["InfantryClass1"];
_u = _u + ["InfantryClass2"];
_aiTeamTemplateName = _aiTeamTemplateName + ["Category - Display Name"];
_aiTeamTemplates = _aiTeamTemplates + [_u];
_aiTeamTemplateRequires = _aiTeamTemplateRequires + [[false,false,true,false]];
_aiTeamTypes = _aiTeamTypes + [2];
_aiTeamUpgrades = _aiTeamUpgrades + [[0,0,1,0]];The five missionNamespace setVariable calls at the end of each Squad file write the final accumulated arrays to the namespace — ensure those lines remain at the bottom and are not duplicated.
Source: Squad_USMC.sqf:53-57, Squad_RU.sqf:70-74, etc.
- AI-Commander-Autonomy-Audit — scheduling flow and how the AI commander decides which templates to deploy
- Upgrades-And-Research-Atlas — upgrade level definitions, costs, and what each level unlocks
-
Factory-And-Purchase-Systems-Atlas — factory presence gates and how
WFBE_UP_*maps to factory structures -
Variable-And-Naming-Conventions —
WFBE_*naming pattern andQUERYUNIT*index constants -
Assets-Config-Localization-And-Parameters-Atlas — how unit classnames are registered and the
QUERYUNITFACTORY/QUERYUNITUPGRADEslots
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- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index