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BuyMenu EASA QoL Branch Audit
This page deep-audits origin/feat/buymenu-easa-qol as branch evidence, not stable-master source truth.
origin/feat/buymenu-easa-qol head a66d4691 is a narrow client-UI quality-of-life branch. It changes Buy Units affordability display, factory-tab queue labels and EASA current-loadout selection.
2026-06-05 refresh: the branch fixes the selected-unit detail price formula only in Chernarus. It does not reset UNIT_COST_MODIFIER to 1 for unit-cost upgrade level 0, does not normalize the uppercase/lowercase driver-default profile key split, and does not touch maintained Vanilla. Treat those as separate buy-menu price/key cleanup work; canonical matrix: Factory and purchase systems atlas.
- Head:
a66d4691(feat(easa): highlight and pre-select the loadout currently equipped on the vehicle) - Merge base versus stable
origin/master:2cdf5fb8 - Diff versus
origin/master: 3 files, +42/-6 - Scope: 3 files under
Missions/[55-2hc]warfarev2_073v48co.chernarus - Maintained Vanilla scope: no
Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistanfiles are touched - Static cleanup gate:
git diff --check origin/master..origin/feat/buymenu-easa-qolis clean
| Commit | Message | Meaning |
|---|---|---|
43a7849e |
feat(buymenu): tint a unit's price red when you can't afford its base cost |
Adds a current-funds check to the Buy Units list and colors unaffordable base prices red. |
6aacf0c9 |
feat(buymenu): show full purchase cost (incl. crew) in the price field + live queue count on factory tabs |
Adds queue counts to factory tabs and aligns the selected-unit cost formula with purchase/list cost modifiers. |
a66d4691 |
feat(easa): highlight and pre-select the loadout currently equipped on the vehicle |
Reads WFBE_EASA_Setup from the current vehicle, colors that EASA row green and selects it if present. |
| Area | Branch evidence |
|---|---|
| Buy Units affordability tint |
Client/Functions/Client_UIFillListBuyUnits.sqf:1,61-62,104 adds _funds/_price, computes the displayed base price once and colors price column [_i,0] red when _price > _funds
|
| Factory-tab queue labels |
Client/GUI/GUI_Menu_BuyUnits.sqf:201-210 reads WFBE_C_QUEUE_<factory> and WFBE_C_QUEUE_<factory>_MAX, appends (<q>/<max>) to tab base labels and only writes changed labels |
| Selected-unit price formula |
GUI_Menu_BuyUnits.sqf:280,335,388,444,487 uses the unit-cost upgrade/attack-wave modifier, adds crew cost for selected crew slots and writes idc 12034
|
| EASA current loadout selection |
Client/GUI/GUI_Menu_EASA.sqf:29-40 reads (vehicle player) getVariable ["WFBE_EASA_Setup", -1], colors the matching loadout row green and selects it |
| Vanilla absence |
git diff --name-only origin/master..origin/feat/buymenu-easa-qol -- Missions_Vanilla returns no changed files |
This branch changes existing dialogs only:
-
Client_UIFillListBuyUnits.sqffills the Buy Units list after factory/faction changes. -
GUI_Menu_BuyUnits.sqfkeeps the buy dialog loop alive while the player is near factories and refreshes funds, queue label text, selected-unit details and purchase actions. -
GUI_Menu_EASA.sqffills the aircraft loadout list once when the EASA dialog opens, then handles purchase actionMenuAction == 101.
No server logic, economy authority, gear generation or EASA generated data is changed.
- Buy-menu UX depends on the list price, detail price and purchase cost staying understandable. The branch improves display, but it does not move purchase authority server-side.
- Factory queue visibility depends on
WFBE_C_QUEUE_<factory>andWFBE_C_QUEUE_<factory>_MAXbeing meaningful client-visible missionNamespace variables. - EASA current-loadout highlighting depends on
EASA_Equip.sqfsetting public vehicle stateWFBE_EASA_Setup, and on the loadout row still being visible after AA-missile filtering. - Maintained Vanilla release claims depend on explicit propagation because the branch touches only Chernarus.
| Risk | Evidence | Required gate |
|---|---|---|
| Chernarus-only scope | No Missions_Vanilla files are changed |
Propagate maintained Vanilla or explicitly mark the branch Chernarus-only before release wording. |
| UI-only, not authority | Purchase/debit paths remain client-side; this branch only changes display and selection | Keep DR-28 gear/EASA/service authority work separate from this QoL branch. |
| Base-price color can differ from full purchase affordability |
Client_UIFillListBuyUnits.sqf:61-62,104 colors by displayed base price; crew cost is added later in GUI_Menu_BuyUnits.sqf:335,388
|
Smoke infantry, crewless vehicles, full-crew vehicles and unit-cost upgrade levels so red/normal price meaning is clear. |
| Queue labels may stale if queue globals are not updated/public where expected |
GUI_Menu_BuyUnits.sqf:205-208 reads missionNamespace queue variables every dialog loop |
Smoke queue count increment/decrement while tab labels are visible and check for flicker/label loss. |
| EASA selected row may be hidden by loadout filters |
GUI_Menu_EASA.sqf:15-20 can filter AA rows before current-loadout matching at :29-40
|
Smoke current loadout visible, filtered, default and unset WFBE_EASA_Setup = -1 cases. |
| Redundant price-field write remains |
GUI_Menu_BuyUnits.sqf:444 writes 12034, and :487 writes it again after the long-description block |
Smoke final displayed price after selecting infantry, vehicle, locked/unlocked crew slots and units with library text. |
- Decide whether to merge as UI-only QoL or bundle with broader UI work.
- Propagate maintained Vanilla or label the branch Chernarus-only.
- Smoke Buy Units with low funds, exact funds, high funds, unit-cost upgrades and attack-wave price modifiers.
- Smoke infantry, crewless vehicles, vehicles with driver/gunner/commander crew slots and lock toggles.
- Smoke queue labels while queue counts change and while switching tabs/factions.
- Smoke EASA with current loadout visible, current loadout filtered by AA settings/upgrades, and no current loadout set.
- Keep DR-28 authority and EASA exact-funds/stale-context issues separate unless this branch is expanded.
Small UI branches need final-control smoke, not just hunk review. Here, the code computes improved values, but the visible result depends on later writes, row filtering and live missionNamespace values. Future agents should trace the UI control lifecycle from list-fill to final per-loop display before declaring a UX branch proven.
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