-
Notifications
You must be signed in to change notification settings - Fork 0
Upstream Changelog Feature Leads
This page captures candidate feature/status leads extracted from the imported Miksuu changelog archive.
These are not current-source claims. Treat every row as a research lead until a future pass checks current source, branch history, generated mission scope and runtime evidence.
- A queue of historical changelog features that may be missing from, or under-contextualized in, Feature status register.
- A bridge from Miksuu Wiki Archive: Changelog into source-backed current docs.
- A reminder that the old changelog records live-server/event-time behavior, temporary removals, reverts and branch-only experiments.
Before promoting any row:
- Search current source and maintained Vanilla for the feature names, constants, scripts, actions and markers.
- Check whether it is stable
origin/master, docs/source branch only, upstream/Miksuu only, release branch only or removed. - Add the result to the owning current page, not only this backlog.
- Keep old changelog wording as provenance, not current truth.
| Lead | Current-source result | Owning pages |
|---|---|---|
| Auto view-distance optimizer |
Live in source Chernarus. Client init defaults AUTO_DISTANCE_VIEW_TARGET_FPS to 60 and starts with TOOGLE_AUTO_DISTANCE_VIEW=false; display 46 binds User18 toggle plus User19/User20 view-distance or target-FPS adjustment. The current automatic controller runs only when the toggle is on and the map is not visible, uses a +/-4 FPS band, not the old changelog's +/-2 wording, clamps view distance between 500 and 6000, lowers by 200 when below the band and raises by 300 or 50 otherwise. Profile restore/persistence uses WFBE_TARGET_FPS; performance audit snapshots target FPS and view distance. Evidence: Client/Init/Init_Client.sqf:12-13,175-176,228-240; Client/FSM/updateclient.sqf:102-107; Common/Functions/Common_AdjustViewDistance.sqf:17-69; Common/Functions/Common_AutomaticViewDistance.sqf:6-36; Client/Init/Init_ProfileVariables.sqf:18-23; Common/Functions/Common_PerformanceAudit.sqf:62-64. |
Client UI systems atlas, Performance opportunity sweep, Feature status register |
| AFK policy and timer posture |
Live, but dual-path. The active client FSM reads WFBE_C_AFK_TIME, converts minutes to seconds, warns below 10 minutes, switches to 30-second cadence above 120 seconds and every-tick seconds below 120, then publishes kickAFK for BattlEye. The older AFK module is also started from client init with a 30-minute local threshold, AFKthresholdExceededName logging and failMission "END1". Current Chernarus parameter default is 15 minutes, not the old changelog's 10-minute wording. Evidence: Rsc/Parameters.hpp:44-48; Client/FSM/updateclient.sqf:28-31,117-160; Client/Init/Init_Client.sqf:256-264; Client/Module/AFKkick/monitorAFK.sqf:19-30; Server/Module/afkKick/initAFKkickHandler.sqf:9-12; BattlEyeFilter/publicvariable.txt:1-2. |
Player join/disconnect lifecycle, Public variable channel index, External integrations |
| FAB-250/MK-82 remote destruction guard |
Live. Plane init attaches HandleShootBombs; the handler deletes Bo_FAB_250/Bo_Mk82 projectiles via two independent guards. The distance guard fires when local player distance to cursorTarget is at or beyond WFBE_C_GAMEPLAY_BOMBS_DISTANCE_RESTRICTION and hints STR_WF_MESSAGE_BombDistanceRestriction. The altitude guard is now un-commented and live: it reads WFBE_C_GAMEPLAY_BOMBS_ALTITUDE (_limit 0 = Disabled) and, when the firing unit's altitude is at or beyond _limit, deletes the projectile and warns over vehicle chat with STR_WF_MESSAGE_BombAltitudeRestriction. The two guards are independent — the distance branch no longer exits the script on its non-restrictive path, so the altitude check below it also runs. Evidence: Rsc/Parameters.hpp:284-294; Common/Init/Init_Unit.sqf:118-121; Common/Functions/Common_HandleShootBombs.sqf:15-32,34-44. |
Support/specials/tactical modules atlas, Feature status register |
| Missile terrain/range guardrails |
Live, with locality caveats. Init_Unit.sqf adds incomingMissile range handling when WFBE_C_GAMEPLAY_MISSILES_RANGE is non-zero and adds a Fired handler to tanks/cars/air for terrain-masking deletion. The range handler deletes affected IR-lock/bomb-workaround projectiles after the configured range; the terrain-masking handler deletes guided missile-like projectiles when terrain blocks line-of-sight to cursorTarget. Evidence: Rsc/Parameters.hpp:296-300; Common/Init/Init_Unit.sqf:125-128,207-212; Common/Functions/Common_HandleIncomingMissile.sqf:9-21; Common/Functions/Common_HandleShootMissiles.sqf:95-140. |
Support/specials/tactical modules atlas, Feature status register |
| Anti-air radar ladder and markers |
Live, with performance/locality caveats. AAR structures are buildable support buildings, updateavailableactions.fsm sets the AAR-in-range action state, and Init_Unit.sqf starts one client-local AAR marker loop per opposite-side aircraft when AAR is enabled. Common_AARadarMarkerUpdate.sqf hides markers when the map is closed or no AAR is in range, applies the configured detection altitude, and uses WFBE_UP_AAR to show speed at 5 seconds, altitude at 3 seconds, and aircraft type at 1 second. Evidence: Server/PVFunctions/RequestStructure.sqf:14; Client/FSM/updateavailableactions.fsm:189-222; Common/Init/Init_Unit.sqf:111-114; Common/Common_AARadarMarkerUpdate.sqf:53-121,180; Common/Config/Core_Upgrades/Upgrades_CO_US.sqf:52,78,138,178-179; Common/Functions/Common_PerformanceAudit.sqf:13. |
Support/specials/tactical modules atlas, Upgrades and research atlas, Performance opportunity sweep |
| Climbing assist / low gear |
Live as the Valhalla low-gear module. Source Chernarus initializes Valhalla from client init, adds low-gear on/off actions in unit init, and runs both player-driven and local AI-tank climbing assist loops. The changelog phrase "climbing gear" should route to this module, not the buy-gear/EASA system. Evidence: Client/Init/Init_Client.sqf:749-751,953-954; Common/Init/Init_Unit.sqf:72-80; Client/Module/Valhalla/Init_Valhalla.sqf:5-9; Client/Module/Valhalla/Func_Client_LowGear.sqf:6-100; Client/Module/Valhalla/Func_Client_AI_LowGear_Manager.sqf:1-48. |
Modules atlas, Client UI systems atlas, Testing workflow |
| Engineer salvage cooldown and skill hook |
Live, but client-authority/payout bugs remain. The Skill module classifies engineer unit classes, sets WFBE_SK_V_Reload_Salvage = 10, and adds a localized Salvage action gated by that cooldown. The action deletes nearby non-HQ wrecks and awards client funds; salvage trucks also run a periodic client FSM for nearby wrecks. Both payout paths still call lowercase ChangePlayerfunds, matching the existing Feature Status bug lane. Evidence: Client/Module/Skill/Skill_Init.sqf:12,27,35,41; Client/Module/Skill/Skill_Apply.sqf:25-34; Client/Module/Skill/Skill_Salvage.sqf:1-38; Client/FSM/updatesalvage.sqf:10-56; Client/Functions/Client_BuildUnit.sqf:266-267. |
Modules atlas, Feature status register, Testing workflow |
| Lead | Upstream archive evidence | Current route | Suggested caveat |
|---|---|---|---|
| Auto view-distance optimizer |
v31072024: target-FPS hotkeys/actions, +/-2 FPS band and profile persistence. |
Performance opportunity sweep, Client UI systems atlas, Feature status register | Promoted above with current-source corrections: live, but current band is +/-4 and default target FPS is 60. |
| AFK policy and timer posture |
v23072024 and older v05092023: 10-minute default and 30-second warning/countdown context. |
External integrations, Feature status register | Promoted above with current-source corrections: current parameter default is 15 minutes and two AFK paths are active. |
| AFK lock discipline and abuse warning |
v23072024: discipline/warning language around bypassing AFK scripts. |
External integrations, Pending owner decisions | Governance/live-admin wording should stay historical unless current server policy confirms it. |
| FAB-250/MK-82 remote destruction guard |
v23072024: bomb destruction beyond long locked-target distances. |
Support/specials/tactical modules atlas, Feature status register | Promoted above: both guards are live for Bo_FAB_250/Bo_Mk82 — distance deletion plus the now un-commented altitude guard (WFBE_C_GAMEPLAY_BOMBS_ALTITUDE, _limit 0 = Disabled). |
| Artillery circle/ellipse marker behavior |
v16072024: artillery circle marker and optional marker params. |
Marker cleanup/restoration atlas, Feature status register | Current marker docs focus more on networking/locality; marker geometry and QA may need a lane. |
| Nuke blast radius and sound behavior |
v16072024: 800m blast/radiation/sound tuning. |
ICBM authority playbook, Support/specials/tactical modules atlas | Security/authority is documented; gameplay effect tuning needs source verification before adding detail. |
| Bomb altitude hard cap and multilingual warning |
v03072024: max altitude and vehicle-channel notification/event-handler context. |
Support/specials/tactical modules atlas, Client UI systems atlas | Now live in the FAB-250/MK-82 handler: the altitude guard is un-commented, reads WFBE_C_GAMEPLAY_BOMBS_ALTITUDE (_limit 0 = Disabled) and warns over vehicle chat (STR_WF_MESSAGE_BombAltitudeRestriction); promote alongside the FAB-250 row and smoke-test the multilingual warning string. |
| Climbing gear for MHQ / Light Factory vehicles |
v16072024: climbing gear added to MHQ/LF vehicles. |
Modules atlas, Client UI systems atlas, Testing workflow | Promoted above as Valhalla low gear / high-climb assist; avoid routing it to buy-gear/EASA unless a separate inventory item is found. |
| Anti-air radar upgrade ladder |
v20072023: three upgrade levels, speed refresh and type reveal. |
Upgrades and research atlas, Support/specials/tactical modules atlas, Performance opportunity sweep | Promoted above: live marker ladder is source-checked; remaining work is runtime/performance smoke, not archive discovery. |
| AA radar UI/targeting aid and AA tab-lock whitelist |
v12062023: radar/AA assistance and whitelist context. |
Client UI systems atlas, Support/specials/tactical modules atlas | Needs vehicle whitelist, ownership and smoke evidence before promotion. |
| Remote camera human-only filtering |
v22032024 and v22032024_1: patch and quick revert/recycle context. |
Client UI systems atlas, Feature status register | Treat as rollback/noisy history unless current unit-camera source confirms final behavior. |
| Task-system removal context |
v22032024 and v04032024: task-system removal. |
Feature status register, Abandoned feature revival | Already represented, but the changelog gives useful rationale and dependent-script context. |
| GUER barracks removal |
v22032024: guerrilla barracks removal. |
Feature status register, Resistance supply scaffold | Already represented; add gameplay/AI-defense consequences only after source review. |
| HQ repair cost escalation history |
v26102023 and related HQ notes. |
Commander HQ lifecycle atlas, Feature status register | Authority risk is documented, but pricing/tiering policy is not. |
| HQ wreck marker lifecycle |
v04032024, v15092023, v10092023: restore/move/update marker notes. |
Marker cleanup/restoration atlas, Commander HQ lifecycle atlas | Needs explicit lifecycle spec: spawn, persistence, update-on-move, visibility and teardown. |
| Engineer salvage cooldown and skill hook |
v09022024: 10-second cooldown and skill hook. |
Modules atlas, Feature status register, Testing workflow | Promoted above: live as a Skill-module action, with the current typo/authority risk already owned by Feature Status. |
| Spawn marker feature set |
v09022024 and v19082023: LF/HF/AF and barracks spawn marker context. |
Respawn/death lifecycle, Marker cleanup/restoration atlas | Verify marker ownership, spawn arbitration and fairness under contention. |
| Paratrooper and side marker regression history |
v20072023, v15092023: paratrooper and multi-ICBM/artillery marker fixes. |
Paratrooper marker revival, Perf quick wins branch audit | Partially represented but historically noisy; keep branch/verification scoped until release proof exists. |
| Modded map boundary/rotation and 7z workflow |
v24112023: modded rotation, boundaries and archive workflow. |
Content structure and maps, Tools and build workflow, Tooling release readiness audit | Split gameplay intent from current generated/release reality. |
Highest-value next source pass:
- Auto view-distance optimizer.
- HQ wreck marker lifecycle.
- Spawn marker feature set.
- Bomb/ordnance guardrails.
These touch real user-facing gameplay and may either reveal shipped but undocumented systems or confirm old changelog-only drift.
Previous: Miksuu Wiki Archive: Changelog | Next: Feature status register
Related: Community & Dev | Miksuu upstream wiki import | Developer history and upstream lessons
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index