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Current Work Supply Helicopters PR1
PR: https://github.com/rayswaynl/a2waspwarfare/pull/1
Branch: feat/supply-helicopter
Base: master
Status at original indexing: open, not draft, mergeable, no status checks reported by GitHub. A 2026-06-04 local branch recheck found origin/feat/supply-helicopter at head 262dc431; the line-by-line source table below is refreshed against that historical head.
2026-06-23 ref status: PR #1 was closed as a branch artifact, but the supply-helicopter feature commits (08664ebcd, 1faf738d6, and subsequent supply-heli fixes) are present in master. The code is live; the PR closure was a workflow artifact, not a feature rejection., feat/supply-helicopter -> master, updated 2026-06-03T12:43:21Z, and the current remote branch scan shows no live origin supply/heli/release head. Current live stable supply-heli/cash-run behavior is now documented in Supply mission architecture against current stable/B74.1 origin/master@f8a76de34, B74.2 origin/claude/b74.2-aicom@21b62b04, B69 and adjacent B74.
PR #1's supply-heli feature path extends player-run supply missions from trucks to transport helicopters. The stable master flow is vehicle-object based on the server, so the supply-specific code expands client eligibility, action labels, upgrade gating, rewards and completion messaging.
Important merge caveat: the historical local origin/feat/supply-helicopter snapshot was not a narrow supply-only PR. At head 262dc431, git diff --shortstat origin/master..origin/feat/supply-helicopter showed 82 changed files, 462 insertions and 2056 deletions across source Chernarus and Vanilla Takistan. The supply-heli lane was additive, but the branch also carried unrelated service-menu, Valhalla/low-gear, HC/static-defense, performance-audit and UI/resource deltas. Isolate or review those separately before using this branch as a merge baseline.
Propagation caveat: the supply-heli implementation is present in the Chernarus source mission on this PR branch, but not in maintained Vanilla Takistan. A branch grep for SupplyByHeli, WFBE_C_SUPPLY_HELI_TYPES, WFBE_C_SUPPLY_HELI_ENABLED and wfbe_supply_killed_eh_set under Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan returned no hits; among supply/parameter paths, only Vanilla Rsc/Parameters.hpp appears in the diff. Run LoadoutManager or hand-review propagation before any Vanilla release claim.
Current local head 262dc431 changes important mechanics from the older ffeea4c2 audit:
- Supply helicopters are lobby-toggleable through
Rsc/Parameters.hpp:4-7. - Heli-specific gating now uses Aircraft Factory upgrade levels:
Client/Module/supplyMission/supplyMissionStart.sqf:21-29denies heli loading until Aircraft Factory upgrade level 3. -
Common/Init/Init_CommonConstants.sqf:172-173adds load/unload timers, and:176-180records the "one supply helicopter per side" / Air 3 load / Air 4 cash-run intent. -
Server/Module/supplyMission/supplyMissionCompleted.sqf:24-35treats heli delivery at Air upgrade level 4 as a cash run, with commander-team tithe throughWFBE_CO_FNC_ChangeTeamFunds. - Current PR head writes
SupplyByHeliatsupplyMissionStart.sqf:54and reads it atsupplyMissionStarted.sqf:7/supplyMissionCompleted.sqf:24, but completion only clearsSupplyAmountandSupplyFromTown(supplyMissionCompleted.sqf:40-41). Current stable/B74.1 already clearsSupplyByHeliafter completion in source Chernarus atsupplyMissionCompleted.sqf:47and maintained Vanilla at:44; B74.2 source Chernarus line-drifts that clear to:50while Vanilla remains:44. Preserve or port that line if the historical PR branch is revived. - Maintained Vanilla still has no
SupplyByHeli,WFBE_C_SUPPLY_HELI_TYPES,WFBE_C_SUPPLY_HELI_ENABLEDorwfbe_supply_killed_eh_sethits on this branch, so any Vanilla release claim needs propagation first.
Client/Functions/Client_UIFillListBuyUnits.sqfClient/Module/Skill/Skill_Apply.sqfClient/Module/supplyMission/supplyMissionCompletedMessage.sqfClient/Module/supplyMission/supplyMissionStart.sqfCommon/Init/Init_CommonConstants.sqfRsc/Parameters.hppServer/Module/supplyMission/supplyMissionCompleted.sqfServer/Module/supplyMission/supplyMissionStarted.sqf
The branch-wide diff also includes non-supply changes. Examples from origin/master..origin/feat/supply-helicopter:
-
Client/Functions/Client_WatchdogCommandBarDeadUnits.sqfis deleted. -
Client/GUI/GUI_Menu_Service.sqfhas a large service-menu simplification/reversion. -
Client/Module/Valhalla/*andCommon/Init/Init_Unit.sqfchange low-gear / high-climbing behavior. -
Common/Functions/Common_PerformanceAudit.sqfchanges the default audit-enabled behavior. -
Server/Functions/Server_HandleSpecial.sqf, static-defense delegation files and UI/resources also change.
Treat these as branch hygiene / merge-scope review items, not evidence for the player-run supply-heli feature itself.
- SpecOps players can buy transport helicopters and use
LOAD SUPPLIES. - WEST examples include CH-47F/UH-60M class families already present in lift vehicle lists.
- EAST examples include Mi-17 family transports.
- Supply helicopters require Aircraft Factory upgrade level 3 to load on historical PR head
262dc431. - Aircraft Factory upgrade level 4 converts heli deliveries into cash runs for the commander team on historical PR head
262dc431. - Air delivery gives the pilot +25 percent funds/score reward.
- Destroying a loaded enemy supply vehicle awards the killer's side 25 percent of cargo value.
- Buy menu highlights supply helicopters similarly to supply trucks.
This table is refreshed against origin/feat/supply-helicopter head 262dc431. Older ffeea4c2 review notes remain useful only where explicitly marked historical. Paths are relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/.
| File | Branch evidence | Delta | Review note |
|---|---|---|---|
Rsc/Parameters.hpp |
:4-10 |
Adds lobby parameter WFBE_C_SUPPLY_HELI_ENABLED, default enabled. |
Chernarus branch has the toggle. Vanilla feature propagation still needs checking because the heli constants and runtime vars are absent from Vanilla on this branch. |
Common/Init/Init_CommonConstants.sqf |
:168-180 |
Adds reward/cash/interdiction multipliers, heli load/unload timers, truck/heli/combined supply class lists, map-dependent heli classes and the feature toggle fallback. | Centralizes class lists. The comment explicitly says Takistan buy lists need verification. |
Client/Module/Skill/Skill_Apply.sqf |
:62-72 |
Adds LOAD SUPPLIES; trucks are always eligible, and supply heli action visibility requires the cursor target to be in WFBE_C_SUPPLY_HELI_TYPES and Aircraft Factory upgrade WFBE_UP_AIR >= 3. |
UI/action affordance only; server authority still depends on supply mission start/completion hardening. |
Client/Module/supplyMission/supplyMissionStart.sqf |
:16-60 |
Recomputes vehicle type, Air upgrade level, truck/heli eligibility, level-3 denial message, timed heli load and object vars SupplyFromTown, SupplyByHeli, SupplyAmount. |
Still client-started and object-var based. Server-side class, cooldown, timer-interruption and source-town validation remain future hardening gates. |
Server/Module/supplyMission/supplyMissionStarted.sqf |
:7-30, :42-60, :93-95
|
Reads SupplyByHeli, adds a guarded Killed handler, awards interdiction through ChangeSideSupply, clears SupplyAmount after death, expands heli command-center scan to 400m, uses 2D distance and requires timed unload dwell. |
The old stacked-handler claim is stale. The guard is persistent, so repeated load/deliver/destroy cycles still need smoke and any future removal/re-arm behavior needs a handler-ID plan. |
Server/Module/supplyMission/supplyMissionCompleted.sqf |
:24-41 |
Reads SupplyByHeli, treats heli deliveries at Air upgrade >= 4 as cash runs, pays commander-team tithe through WFBE_CO_FNC_ChangeTeamFunds when a commander group exists, and clears SupplyAmount/SupplyFromTown. |
On the historical PR head, if no commander team exists, the cash-run branch has no side-supply fallback and SupplyByHeli is not cleared on completion. Current stable/B74-shaped refs already clear it; preserve that behavior if reviving this branch. |
Client/Module/supplyMission/supplyMissionCompletedMessage.sqf |
:10-32 |
Reads _byHeli/_cashRun, applies the air reward multiplier to pilot funds and score, and labels the completion as HELI or truck. |
Personal reward remains client-side and score is still a RequestChangeScore PVF, so this does not solve economy authority. |
Client/Functions/Client_UIFillListBuyUnits.sqf |
:102 |
Colors supply heli classes like supply trucks in the buy list. | Uses the central heli list; safe UI affordance. |
Client/GUI/GUI_Menu_BuyUnits.sqf |
:451-456 |
Adds explanatory hint text for supply helicopters and separates ordinary lift helicopters from supply helicopters. | Text is hardcoded English, matching existing UI style but still localization debt. |
On master, server delivery already tracks a vehicle object and checks command-center proximity. The server completion code is not intrinsically truck-only. The PR carries a SupplyByHeli flag end-to-end to distinguish rewards and cargo behavior.
| Topic | Current reading |
|---|---|
| Start authority | Still client initiated. The client performs eligibility checks and writes object variables before the server tracking loop starts. |
| Completion authority | Server verifies proximity to a command center, then trusts vehicle state such as SupplyAmount, SupplyFromTown and PR #1's SupplyByHeli. |
| Cooldown | Still town-var based; the lastSupplyMissionRun / LastSupplyMissionRun casing mismatch was fixed in master (XR4 in Common/Init/Init_Town.sqf); confirm the fix is also present on this PR branch before merge. |
| Cash runs | On current head 262dc431, heli delivery at Air upgrade level 4 can route commander-tithe value to commander team funds when a commander exists. If no commander team exists, current PR code has no side-supply fallback; decide whether that pilot-only outcome is intended. |
| Interdiction | Destroying a loaded enemy supply vehicle pays a fraction of cargo value. Current branch sets wfbe_supply_killed_eh_set before adding the handler, so older unguarded-stacking wording is stale. Repeated load/deliver/destroy smoke is still required because the guard is persistent and no handler-ID removal/re-arm plan is documented. |
| State cleanup | Historical PR head completion clears SupplyAmount and SupplyFromTown but not SupplyByHeli. Current stable/B74-shaped refs clear all three. If reviving the PR branch, keep the stable clear-on-completion line instead of reintroducing retained heli state. |
| Vanilla propagation | Not complete on this PR branch. The Chernarus source mission contains the heli constants, SupplyByHeli flow and guarded handler; git grep found no equivalent symbols under maintained Vanilla Takistan. |
Autonomous AI-flown supply helicopters are intentionally deferred. The upstream AI supply truck path is incomplete: AI_UpdateSupplyTruck.sqf references missing Server/FSM/supplytruck.fsm, and the compile line is commented out on master.
- Confirm action eligibility cannot be triggered by non-supply helicopters.
- Confirm upgrade gates match the single heli class list and Aircraft Factory upgrade thresholds.
- Confirm loaded vehicle kill handler cannot double-award interdiction rewards.
- Confirm repeated loading of the same vehicle keeps the guarded interdiction
Killedevent handler idempotent. - Confirm cash-run funds go to the intended commander/team account.
- Confirm the historical PR branch preserves the current stable/B74-shaped
SupplyByHeliclear-on-completion behavior before merge. - Confirm action labels and completion messages still make sense for trucks and helicopters.
- Run LoadoutManager after merge to propagate Chernarus source changes to Takistan/generated targets.
Claude verified the review questions against the master..feat/supply-helicopter diff. Paths are relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/.
| Question | Verdict | Evidence |
|---|---|---|
| Can a non-supply helicopter trigger the action? | No. |
Client/Module/Skill/Skill_Apply.sqf gates the action by truck class or supply-heli class plus upgrade level, and supplyMissionStart.sqf recomputes eligibility before loading. |
| Do upgrade gates match the class lists? | Superseded for historical head. | Claude's original verdict was correct for older head ffeea4c2: Init_CommonConstants.sqf:173-178 added WFBE_C_SUPPLY_TRUCK_TYPES, WFBE_C_SUPPLY_HELI_TYPES and WFBE_C_SUPPLY_VEHICLE_TYPES; supplyMissionStart.sqf:21-22 gated heli loading at Supply upgrade >=2, while supplyMissionCompleted.sqf:26-27 made heli deliveries cash runs at upgrade >=3. Historical head 262dc431 moved heli load/cash-run semantics to Aircraft Factory upgrade 3/4 (supplyMissionStart.sqf:21-29, supplyMissionCompleted.sqf:24-35). |
| Can interdiction double-award? | No for one death. | The guarded Killed EH awards round(_amt * 0.25) only while SupplyAmount is positive and immediately sets SupplyAmount to 0, so repeated handler invocations see zero. |
| Do repeated reloads stack handlers? | Not in the current PR branch. |
supplyMissionStarted.sqf:13-30 sets wfbe_supply_killed_eh_set before adding the Killed EH. This guard should still be smoke-tested across repeated load/deliver/destroy cycles before merge. |
| Do cash-run funds reach the intended account? | Partially. | Heli cash runs move the commander tithe to commander team funds through ChangeTeamFunds when GetCommanderTeam returns a group (supplyMissionCompleted.sqf:29-35). If no commander team exists, this branch does not fall back to side supply; the pilot still receives the client-side reward. Decide whether that no-commander drop is intended before merge. |
| Do messages still read sensibly? | Yes. | Labels use LOAD SUPPLIES; messages distinguish "HELI" and "truck" and append " (cash run)" where appropriate. |
Init_CommonConstants.sqf:173-178 gains WFBE_C_SUPPLY_TRUCK_TYPES, WFBE_C_SUPPLY_HELI_TYPES and WFBE_C_SUPPLY_VEHICLE_TYPES. This centralizes class lists that were previously duplicated in action and mission-start logic.
The current PR branch already uses wfbe_supply_killed_eh_set before adding the interdiction Killed handler. Keep that guard, smoke repeated load/deliver/destroy cycles, and do not add future side effects to the handler without an explicit handler-ID/removal plan.
The current PR branch also has branch-wide non-supply drift. Review or isolate the unrelated changes before merging supply helicopters, especially the deleted command-bar watchdog, service-menu simplification, Valhalla/low-gear changes, static-defense/HC edits and performance-audit default change.
Use Supply mission authority cleanup before turning PR #1 into baseline behavior.
Previous: Supply mission authority cleanup | Next: AI/headless/performance
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