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Victory Conditions Reference
This page maps how Build84 rounds end: HQ/factory loss, all-towns supremacy, territorial victory, endgame pressure, and client handoff. Source anchors cite origin/claude/build84-cmdcon36@873c7f7af25070bbf690d27cc4c006d45a00155f.
Use this as the quick operator and agent reference. For deep history, correctness risks and branch archaeology, continue to Victory and endgame atlas. For the dedicated 80%/30min mode, use Territorial victory reference.
Scope note: file paths below are relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ on the target branch. Maintained Vanilla/Takistan line numbers can drift and should be checked before source-patch wording.
| Question | Current answer | Source |
|---|---|---|
| What script ends the round? |
Server/FSM/server_victory_threeway.sqf owns the victory loop, winner award, final telemetry, AntiStack tail and mission shutdown. |
server_victory_threeway.sqf:9-288 |
Does WFBE_C_VICTORY_THREEWAY still gate standard wins? |
No. The script still reads it, but current Chernarus deliberately keeps standard supremacy/HQ-loss detection running regardless of the flag. |
server_victory_threeway.sqf:3,11-15; Common/Init/Init_CommonConstants.sqf:1706-1707
|
| What are the standard win paths? | All towns held by a side, or one side's HQ dead with zero factories left. The award block computes _winSide explicitly before broadcasting endgame. |
server_victory_threeway.sqf:122-179 |
| What is territorial victory? | A separate default-on 80% town-share clock for 30 uninterrupted minutes. It routes through the same award path once complete. |
Common/Init/Init_CommonConstants.sqf:949-951; server_victory_threeway.sqf:51-57,145-170
|
| Is endgame force a victory mode? | No. It is default-off economic pressure for unresolved rounds. When enabled, it tapers AICOM town cash income after 90 minutes. |
Common/Init/Init_CommonConstants.sqf:663-666; server_victory_threeway.sqf:16-34; Server/FSM/updateresources.sqf:48-54
|
| What do players receive? | The server sends HandleSpecial ["endgame", winnerSideID]; clients set local game-over flags and run Client_EndGame.sqf with the winner side. |
server_victory_threeway.sqf:179; Client/Functions/Client_FNC_Special.sqf:61-67; Client/Client_EndGame.sqf:3-11
|
| How long does the outro stay open? |
WFBE_C_ENDGAME_HOLD defaults to 45 seconds before the server calls failMission "END1". |
Common/Init/Init_CommonConstants.sqf:1301; server_victory_threeway.sqf:250-254,284-288
|
| Constant | Default | Meaning | Source |
|---|---|---|---|
WFBE_C_VICTORY_THREEWAY |
0 |
Legacy victory-condition parameter. Current Chernarus no longer lets non-zero values disable standard detection, but no new mode is implemented by this flag. |
Common/Init/Init_CommonConstants.sqf:1706; server_victory_threeway.sqf:11-15
|
WFBE_C_VICTORY_THREEWAY_LOCATION_SWAP |
300 |
Legacy respawn/start-location rotation timing. This is separate from the territorial clock. |
Common/Init/Init_CommonConstants.sqf:1707; Client/Functions/Client_GetRespawnAvailable.sqf:91-98
|
WFBE_C_VICTORY_TERRITORIAL |
1 |
Master enable for the territorial clock. |
Common/Init/Init_CommonConstants.sqf:949; Rsc/Parameters.hpp:357
|
WFBE_C_VICTORY_TERRITORIAL_FRAC |
0.8 |
Town-share ratio required before the territorial clock runs. |
Common/Init/Init_CommonConstants.sqf:950; Rsc/Parameters.hpp:363
|
WFBE_C_VICTORY_TERRITORIAL_MINS |
30 |
Uninterrupted minutes at or above the ratio before territorial victory is awarded. |
Common/Init/Init_CommonConstants.sqf:951; Rsc/Parameters.hpp:369
|
WFBE_C_ENDGAME_FORCE_ENABLE |
0 |
Default-off switch for the soft-forcing income taper. |
Common/Init/Init_CommonConstants.sqf:663; server_victory_threeway.sqf:22
|
WFBE_C_ENDGAME_FORCE_TIMER |
90 |
Unresolved-round minutes before the soft-forcing taper starts when enabled. |
Common/Init/Init_CommonConstants.sqf:664; server_victory_threeway.sqf:24
|
WFBE_C_ENDGAME_FORCE_TAPER_STEP |
0.04 |
Per-minute reduction applied after the timer. |
Common/Init/Init_CommonConstants.sqf:665; server_victory_threeway.sqf:26
|
WFBE_C_ENDGAME_FORCE_TAPER_FLOOR |
0.10 |
Minimum income multiplier floor for soft-forcing. |
Common/Init/Init_CommonConstants.sqf:666; server_victory_threeway.sqf:27
|
WFBE_C_ENDGAME_HOLD |
45 |
Seconds the server holds the round open after a winner is set so the outro can play. |
Common/Init/Init_CommonConstants.sqf:1301; server_victory_threeway.sqf:250,284
|
| Path | Trigger | Winner semantics |
|---|---|---|
| All-towns supremacy | The evaluated side holds all towns: _towns == _total. |
_winSide = _x; the evaluated side is the winner. |
| HQ/factory loss | The evaluated side's HQ is not alive and its factory count is zero. |
_winSide becomes the opposite side; the evaluated side is the loser. |
| Territorial dominance |
WFBE_TERRITORIAL_WIN_<sid> was set by the territorial clock block. |
_winSide = _x; the evaluated side is the dominating holder. |
The current award condition is guarded by !WFBE_GameOver and combines all three triggers in one block (server_victory_threeway.sqf:152-159). The side loop also exits once WFBE_GameOver is set (server_victory_threeway.sqf:129-132), which prevents a second same-tick award.
GUER/resistance is excluded from the victory candidate side loop. Resistance can deny territory and affect town control, but it is not crowned by the standard WEST/EAST victory pass or by the territorial clock.
When a trigger fires, the server:
- Computes
_winSidefor the exact trigger path (server_victory_threeway.sqf:160-178). - Broadcasts the endgame special with the winner side id (
server_victory_threeway.sqf:179). - Writes map state,
WF_Winner,gameOverandWFBE_GameOver(server_victory_threeway.sqf:181-188). - Emits optional final telemetry:
AICOMSTAT|v2|FINAL|...per side andWASPSTAT|v1|...|ROUNDEND|winner|duration|world(server_victory_threeway.sqf:190-234). - Calls the live win logger with
_winSide(server_victory_threeway.sqf:237;Server/Functions/Server_LogGameEnd.sqf:7-43). - Exits the main loop, then either skips final DB persistence when AntiStack is disabled or stores player score deltas and flushes the player list (
server_victory_threeway.sqf:249-288). - Sleeps for
WFBE_C_ENDGAME_HOLDand callsfailMission "END1"(server_victory_threeway.sqf:250-254,284-288).
The client special handler sets local gameOver and WFBE_GameOver, converts the received side id to a side value, and executes Client\Client_EndGame.sqf (Client/Functions/Client_FNC_Special.sqf:61-67).
Current Client_EndGame.sqf treats the payload as the winner. The old side inversion is removed, so the stats screen, flyover and optional victory FX should all be fed the winning side (Client/Client_EndGame.sqf:3-11,65-75). GUI_EndOfGameStats.sqf labels WEST, EAST and RESISTANCE explicitly, with the GUER label fix at lines 5-10.
| Moment | Expected cue |
|---|---|
| Endgame force engages | `AICOMSTAT |
| Territorial clock starts | `AICOMSTAT |
| Territorial milestone | `AICOMSTAT |
| Territorial grip breaks | `AICOMSTAT |
| Territorial win awarded | `AICOMSTAT |
| Final AICOM snapshot | `AICOMSTAT |
| Round-end telemetry | `WASPSTAT |
| Persistent win logger |
LogGameEnd.sqf: Team [...] has won the match! from Server_LogGameEnd.sqf:12. |
| Do | Avoid |
|---|---|
| Say standard detection currently runs even if the legacy threeway flag is non-zero on Chernarus. | Do not revive the old _victory == 0 gate or describe it as a live mode selector. |
Describe territorial victory through WFBE_C_VICTORY_TERRITORIAL*, not WFBE_C_VICTORY_THREEWAY. |
Do not call the 90-minute endgame soft-force timer the territorial-victory timeout. |
| Route detailed territorial behavior to Territorial victory reference. | Do not duplicate or fork the full milestone/clock lifecycle here. |
Keep winner-payload language aligned across server broadcast, client endgame, GUI stats, WASPSTAT and LogGameEnd. |
Do not mix old loser-payload client semantics with current Build84 target wording. |
| Label default-off or PR-only behavior clearly. | Do not imply dark flags are active on live servers without runtime proof. |
| For source PRs, patch Chernarus source first and propagate maintained Vanilla with LoadoutManager. | Do not hand-edit generated mirrors or touch Modded_Missions for this reference lane. |
| Surface | Anchors |
|---|---|
| Victory loop and award block | Server/FSM/server_victory_threeway.sqf:1-288 |
| Standard detection guard and legacy threeway trap note | server_victory_threeway.sqf:3,11-15,122-159 |
| Territorial clock and win marker | server_victory_threeway.sqf:51-120,145-170 |
| Endgame soft-forcing publisher | server_victory_threeway.sqf:16-40 |
| Endgame soft-forcing consumer | Server/FSM/updateresources.sqf:48-54,115,139 |
| Constants | Common/Init/Init_CommonConstants.sqf:656-666,949-951,1301,1706-1707 |
| Lobby parameters | Rsc/Parameters.hpp:351-369 |
| Legacy respawn/start-location use | Client/Functions/Client_GetRespawnAvailable.sqf:91-98 |
| Client special receiver | Client/Functions/Client_FNC_Special.sqf:61-67 |
| Client outro and winner payload | Client/Client_EndGame.sqf:3-11,65-75 |
| End-of-game stats label | Client/GUI/GUI_EndOfGameStats.sqf:5-12 |
| Persistent win logger | Server/Functions/Server_LogGameEnd.sqf:7-43 |
Deep atlas: Victory and endgame atlas | Territorial mode: Territorial victory reference | UI result screen: End-of-game stats screen | Telemetry vocabulary: AICOMSTAT v2 event census | Current source snapshot: Current source status
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