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Agent Release Readiness Ledger
This is the human/MkDocs wrapper for agent-release-readiness.json. The JSON file is the canonical machine-readable ledger for tracked mission fixes, generated-target propagation and Arma 2 OA smoke gates.
Use this before release notes, generated mission propagation or any claim that a source fix is complete outside the Chernarus source mission.
| Section | Meaning |
|---|---|
toolingGate |
LoadoutManager root-discovery rule, skip-zip option and current local checkout status. |
sourceOnlyFixes |
Compatibility key for tracked fixes; entries now record source, Vanilla and smoke status independently. |
patchReadyNotSourcePatched |
Playbooks that are ready for implementation but are not current source patches. |
releaseGate |
Minimum validation needed before a lane can be called release-complete. |
Current fetched master for the July 2 PR #122 release pass is origin/master@bd48a6dbe673ae47a88053dafdf948a29cb8dfe0; PR #122 was previously recorded at origin/feat/qol-polish-pack@e47366be8bbfc53ffe667aeec42ec33cf3516c7d, was observed on 2026-07-01 at 722f5d05705b93503d18d079575a5f4815dca8f6 after an HC registry guard commit, then at 6176c70aa34ea4040876e7a3e3e329d17cdcff33 with HC civilian-registry hardening plus scanner -RequireHcRegistry, then at 3694c068639db015de52e1f7d9f433859010522c with HC/client PV handler guards, then at f5c41461508e117d13d0b6172cbd66698091a8eb with parenthesized SQF count guards, and is currently observed at bfdd9b2a9c4a19023f42d36053abeb5bd1e27a6f with a hard startup-banner requirement in the older Tools/Monitor release scanner. Treat PR #122 as source-backed and runtime/RPT-pending until the release evidence packet is attached.
- Read Source fix propagation queue for the human explanation.
- Load
agent-release-readiness.jsonfor machine status. - Run LoadoutManager from a checkout where branch-specific root discovery succeeds. Current PR #122 and fetched
origin/master@bd48a6dbe673ae47a88053dafdf948a29cb8dfe0accept either ana2waspwarfareancestor or the documented repo markers; direct current Miksuub8389e74andorigin/perf/quick-wins@0076040fstill need the ancestor. - Inspect generated diffs.
- Record Arma 2 OA smoke in the owning page and machine files.
Local branch codex/release-command-center-20260630@e590126f53 is recorded as release-branch-local, static-verified, package-provenance-verified-local, handoff-packet-ready-local, runtime-rpt-packet-matrix-local, runtime-run-ledger-local, archive-sha-runtime-gate-local, windowed-rpt-scorer-local, startup-banner-rpt-gate-local, hc-registry-rpt-gate-local, hc-client-pv-guard-local, sqf-count-guard-local, runtime-pending, source-propagated Chernarus+Takistan, and not-deployed.
What is safe to say now:
- The branch has a generated release RPT marker shape:
WASPRELEASE|v1|candidate=release-command-center-20260630|git=<short-head>|terrain=<terrain>. - The remote HC registry guard on
origin/feat/qol-polish-pack@722f5d057, the PR #122 scanner gate at6176c70aa34ea4040876e7a3e3e329d17cdcff33, the release/static head94c6ab30a220337a04280ddf9967b9da801bf4c6, PR #122 HC/client PV guard head3694c068639db015de52e1f7d9f433859010522c, PR #122 count-guard headf5c41461508e117d13d0b6172cbd66698091a8eb, and PR #122 startup-banner scanner headbfdd9b2a9c4a19023f42d36053abeb5bd1e27a6fwere reviewed on 2026-07-01. The release branch did not raw-cherry-pick the olderTools/Monitorscanner because the current release scorer/log schema differs; it adapted the HC evidence idea and startup-banner hard gate intoTools/PrTestHarness, adapted the later PV handler guards, and cherry-picked the count guard parenthesization directly into both maintained terrains. -
Tools/LoadoutManagergenerated the ignored Chernarus and Takistanversion.sqffiles with terrain-specific marker values after thee590126f53commit. -
initJIPCompatible.sqflogs the marker plus aMISSINITterrain/session line. -
Client/Functions/Client_FNC_Special.sqfguards upgrade-completion cache clears whenWFBE_Client_Logicis nil orobjNull, and LoadoutManager propagated that source change to maintained Vanilla Takistan. -
Client_HandlePVF.sqf,HandleSpecial.sqf, andLocalizeMessage.sqfguard HC/client-only PV dispatch surfaces from non-array parametercount, missingWFBE_CL_FNC_EndGame, and missingGroupChatMessageerrors in both maintained terrains. - Thirty maintained mission files now parenthesize SQF
countguard comparisons in both Chernarus and Takistan, reducing ambiguity and potential runtime RPT noise in client, common, server patrol/delegation, and NEURO paths. -
Tools/PrTestHarness/Rpt/Test-WaspRuntimeRptPacket.ps1is the first runtime evidence gate. It requires exactly ten role files,chernarus/{server,HC1,HC2,start-client,late-JIP}.rptandtakistan/{server,HC1,HC2,start-client,late-JIP}.rpt, checks terrain markers/world names, rejects extra/missing RPTs and duplicate copied paths, and validates arelease-run-ledger.jsonrun ledger with per-terrain launch times, command lines, PIDs, original source RPT paths, copied packet paths and, when-ExpectedArchiveSha256is supplied, the approved_MISSIONS.7zSHA256. Public checker output hashes original source RPT paths and duplicate command lines instead of emitting them. -
Tools/PrTestHarness/Rpt/Test-WaspReleaseRptEvidence.ps1scores current-mission RPT windows and gates generic stop-condition errors without emitting raw RPT lines; thee590126f53scorer also requires at least two non-zero-owner CIVHCSIDE|v1|connect|...rows, fails onconnect-skipor non-CIV HC connect rows, and fails if any scored file lacks the startup## Mission Namebanner. The scorer andTools/Monitor/Get-WindowedRpt.ps1keep the startup banner immediately above the latestMISSINIT, so theWASPRELEASEmarker remains inside the current scored window. -
Tools/PrTestHarness/Rpt/New-WaspReleaseRptSummary.ps1writes redaction-safe JSON and Markdown summaries from release RPT scorer output. -
Tools/PrTestHarness/Package/Test-WaspReleasePackage.ps1writes redaction-safe JSON and Markdown package provenance for_MISSIONS.7z: archive roots, required files, generated markers and per-required-file hashes. -
Tools/PrTestHarness/Release/New-WaspReleaseHandoff.ps1writes redaction-safe JSON and Markdown release handoff packets with exact runtime markers, the runtime run-ledger template, scorer commands, deploy approval checks and rollback checks; it also re-hashes the local archive and fails handoff readiness if the archive path, length, SHA256 or release git no longer matches the package manifest and current HEAD. - Local static/package gates passed: LoadoutManager RELEASE packaging, package provenance validation, release handoff packet generation, runtime packet matrix synthetic pass/fail fixtures, archive-SHA run-ledger pass/fail fixtures, duplicate-process redaction fixture, scorer windowing smoke, startup-banner scorer pass/fail fixtures, HC registry scorer synthetic fixtures, runtime run-ledger validator synthetic pass/fail fixtures,
git diff --check, static smoke, and BugHunt HIGH. The local package manifest fore590126f53recorded_MISSIONS.7zas 1,882 entries, 7,164,415 bytes, SHA256370829262B778B33D484EF8E12FC122FCA102BAFC7F29093FBE844D1A1CC1C4E, with only Chernarus and Takistan mission folders at archive root.
What is not proven yet:
- Runtime AICOM, HC delegation, JIP, town cleanup, WDDM/static defense, artillery, and supply behavior.
- Server deployment, rollback proof and dedicated-server runtime proof.
- cmdcon30 WEST AI-commander founding resolution.
Release gate: collect a fresh, sanitized Chernarus and Takistan dedicated-server evidence packet, validate the exact role matrix first, then run the token scorer before stronger wording:
& .\Tools\PrTestHarness\Rpt\Test-WaspRuntimeRptPacket.ps1 `
-RptRoot "<release-candidate-rpts>" `
-ExpectedGit e590126f53 `
-ExpectedArchiveSha256 370829262B778B33D484EF8E12FC122FCA102BAFC7F29093FBE844D1A1CC1C4E `
-RunLedgerPath "<release-candidate-rpts>\release-run-ledger.json"
$expectedReleaseMarkers = @(
"WASPRELEASE|v1|candidate=release-command-center-20260630|git=e590126f53|terrain=chernarus",
"WASPRELEASE|v1|candidate=release-command-center-20260630|git=e590126f53|terrain=takistan"
)
& .\Tools\PrTestHarness\Rpt\Test-WaspReleaseRptEvidence.ps1 `
-RptDirectory "<release-candidate-rpts>" -Recurse `
-ExpectedMarker $expectedReleaseMarkersFor a wiki/release-safe packet, run the summary wrapper after collecting the same fresh RPTs:
& .\Tools\PrTestHarness\Rpt\New-WaspReleaseRptSummary.ps1 `
-RptDirectory "<release-candidate-rpts>" -Recurse `
-ExpectedMarker $expectedReleaseMarkers `
-OutDirectory "<release-candidate-rpts>\summary" -ForcePrevious: Source fix propagation queue | Next: Testing workflow
Main map: Home | Machine ledger: agent-release-readiness.json | Progress: Progress dashboard
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index