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Arma 2 OA Command Version Reference
Independent BIKI-verified version-evidence companion to the canonical External Arma 2 OA reference guide. That page maps concepts → references and how-to-use; this page is the dated provenance log: the first game / version of each command this fork touches, so an agent can decide at a glance whether a command is safe for the Arma 2 OA 1.63 / 1.64 target. Verified read-only against the Bohemia Community Wiki (
community.bistudio.com) on 2026-06-02 — reading a command's version badge needs no account.
The fastest way to break OA mission SQF is to "fix" it with Arma 3 reflexes: many everyday A3 commands simply did not exist in 2010–2013 and throw undefined command errors on OA. This page is the quick yes/no, with the OA-safe replacement.
| Command / form | First game · version | Arma 2 OA replacement |
|---|---|---|
params ["_a","_b"] |
Arma 3 · 1.48 | private ["_a","_b"]; _a = _this select 0; _b = _this select 1; |
setGroupOwner / groupOwner
|
Arma 3 · 1.40 | No equivalent — OA cannot transfer group locality; it follows the group leader's owner. (Impacts DR-21 HC re-delegation: you can redirect future spawns to a surviving HC, but cannot transfer live AI.) |
array select [start, count] |
Arma 3 · 1.32 | single-index select N, or build with for/forEach. |
string select [start, length] (substring) |
Arma 3 · 1.28 |
toArray / toString (no native substring in OA). |
array select {expression} (filter) |
Arma 3 · 1.56 |
{ if (cond) then { … } } forEach _arr. |
array apply {expression} (map) |
Arma 3 · 1.56 |
{ _x = f _x } forEach _arr, or build a new array in a for/forEach loop. Source has zero apply array-command uses (only the English word in comments); it appears only in a draft doc fix-snippet (Deep-Review-Findings Fix-2), so do not let it leak into a real OA patch. |
isEqualType |
Arma 3 · 1.54 |
typeName _x == "ARRAY" (etc.). |
remoteExec / remoteExecCall
|
Arma 3 · 1.50 |
publicVariable + addPublicVariableEventHandler (this mission's PVF wrappers). |
parseSimpleArray |
Arma 3 · 1.68 |
call compile — trusted input only (see DR-1 / DR-7 / DR-46). |
ext callExtension [fn, args] (array form) |
Arma 3 · 1.68 | string form: ext callExtension "code,args". |
private _x = value (inline-assign) |
Arma 3 style | private "_x"; _x = value; |
| Command / form | First · version | Note |
|---|---|---|
obj getVariable ["name", default] |
ArmA 1.00 (obj/group); OA 1.60 (namespace) | Default-value form is OA-safe on missionNamespace. CAVEAT: on objNull, A2 returns undefined, not the default (A3 fixed this). |
obj setVariable ["name", val, true] |
ArmA 1.00 | Public-broadcast 3rd arg is OA-safe. |
publicVariableServer / publicVariableClient
|
OA 1.62 | client→server / server→one-client targeting. |
callExtension (string form) |
OA 1.60 | Blocking — keep out of hot loops. |
diag_tickTime |
Arma 2 · 1.00 | Real-time, high-precision elapsed seconds; unscaled and does not pause with game time. Commonly mis-remembered as A3-only, but it is A2-era and OA-safe — the correct clock for perf instrumentation. Repo uses it as the PerformanceAudit_Record stopwatch (~62 files, e.g. Client/Client_UpdateRHUD.sqf:187). Do not "modernize" it away. |
uiSleep |
Arma 2 · 1.05 (also OA 1.50) | Like sleep but not scaled by accelerated/skipped game time — suspends on real-time cadence (correct for server housekeeping loops). Also frequently assumed A3-only; it is OA-safe. Repo uses it in the AntiStack loops (Server/Module/AntiStack/mainLoop.sqf:16, flushLoop.sqf) and Server/FSM/restorers/buildings_restorer.sqf:26 (7 files). |
allGroups, call, compile, preprocessFileLineNumbers, typeName, isNil, format, localize, hintSilent, diag_log, diag_fps, publicVariable, addPublicVariableEventHandler, toArray, toString
|
OFP / ArmA / A2 | All OA-safe. |
These commands exist and work in OA 1.64 but were disabled in Arma 3 for security. An agent porting Arma 3 reflexes can fall for the opposite of the avoid-list above — assuming they are gone or unsafe and rewriting them — when they are load-bearing in this fork. Keep them.
| Command | First · version | OA status / repo use |
|---|---|---|
setVehicleInit |
OFP:Elite / A2 · 1.00 (OA 1.50) | OA-safe; disabled in Arma 3 (security). Global Effect — the init string is broadcast and runs on every machine. Repo passes only hardcoded literal init strings: textures via Common/Functions/Common_AddVehicleTexture.sqf, fixed init-script calls (Client/Module/UAV/uav.sqf:30, artillery in Client/Functions/Client_FNC_Special.sqf:202). Because the strings are constants, this is not a network-derived injection surface beyond the documented PVF dispatcher class (DR-1). 17 files. |
processInitCommands |
OFP:Elite / A2 · 1.00 (OA 1.50) | OA-safe; disabled in Arma 3. Runs the queued setVehicleInit statements once; paired immediately after setVehicleInit in Common_CreateUnit.sqf/Common_CreateVehicle.sqf, construction sites and UAV spawn. 19 files. |
The MP-safe wrapper
WASP_procInitComm(WASP/common/procInitComm.sqf) is compiled commented-out (initJIPCompatible.sqf:241-245), so the mission relies on these raw calls directly — the standard A2 pattern. See WASP overlay.
The External Arma 2 OA reference guide avoid-list currently names params, remoteExec, parseSimpleArray, isEqualTo, private _var = value. It should also name setGroupOwner / groupOwner (A3 1.40, no OA equivalent), the select [start,count] / substring / filter forms (A3 1.28–1.56) and apply (A3 1.56 — now added above, per Instructions-For-Codex item 42) — all easy to import by reflex, and apply appeared in a draft fix-snippet for this fork.
The two inverse-trap classes are now represented in the compatibility audit and agent-compatibility-audit.json: (a) OA-safe commands commonly mis-assumed A3-only (diag_tickTime, uiSleep — both verified A2-era above), and (b) OA-safe commands removed in A3 (setVehicleInit, processInitCommands). Both classes risk a future agent "fixing" working OA code. Instructions-For-Codex item 48 is canonicalized.
Canonical usage map: External Arma 2 OA reference guide · Compatibility audit: Arma 2 OA compatibility audit · Networking: Networking and public variables · Findings: Deep-review findings · Code map: SQF code atlas
Method: BIKI command pages carry a per-command version badge; that badge — not the usage examples, which often include later Arma 3 notes — is the authority for OA availability. Forum threads are corroboration only, never the version source of truth. Verified 2026-06-02, lane
external-a2-docs-editorial-compression.
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
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- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
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- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index