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Arma 2 OA Compatibility Audit
This page records a documentation audit for accidental Arma 3 assumptions. It exists so future humans, Codex, Claude and other LLM agents can distinguish intentional "do not use Arma 3 here" guardrails from unsafe advice.
Audit date: 2026-06-02
Latest refresh: 2026-06-02T14:00:39+02:00
Scope:
docs/wiki/*.mddocs/wiki/*.jsondocs/wiki/*.jsonldocs/wiki/*.txt
These searches were run against the repo docs mirror:
rg -n -i "\bArma ?3\b|\bA3\b|Arma3|remoteExec(Call)?|BIS_fnc_MP|addMissionEventHandler|isRemoteExecuted|remoteExecutedOwner|CfgFunctions|CBA|ACE|Eden Editor" docs\wiki --glob '*.md'
rg -n -i "remoteExec|remoteExecCall|BIS_fnc_MP|addMissionEventHandler|isRemoteExecuted|remoteExecutedOwner|CfgFunctions|Eden Editor|parseSimpleArray|RVExtensionArgs" docs\wiki --glob '*.{md,json,jsonl,txt}'
rg -n -i "\bCBA\b|\bACE\b|Eden" docs\wiki --glob '*.{md,json,jsonl,txt}'Broad searches for params and A3 are intentionally avoided as primary tests because this mission legitimately uses Arma 2 mission Params / paramsArray, and short tokens produce false positives inside unrelated words or identifiers.
| Term or pattern | Result | Action |
|---|---|---|
Arma 3 / Arma3
|
Present as compatibility warnings and agent guardrails. | Keep. These references warn agents away from Arma 3 assumptions. |
remoteExec / remoteExecCall
|
Present as invalid drop-in examples. | Keep as warnings only. The live mission uses OA-era public variables, PVEHs and wrapper functions. |
BIS_fnc_MP |
Present only in future-agent checklist text as an Arma 3/modernization hazard. | Keep as warning text; do not use it as implementation guidance. |
remoteExecutedOwner |
Present in deep-review evidence to contrast Arma 2 OA PVEHs with Arma 3 ownership APIs. | Keep. It explains why sender authority must be reconstructed from payload/server state. |
parseSimpleArray |
Present as an explicit non-option for Arma 2 OA extension hardening. | Keep. The docs correctly say defensive validation is the A2-correct path. |
RVExtensionArgs |
Present as an A3 extension ABI that does not exist here. | Keep as caveat in extension review evidence. |
CfgFunctions |
Present as a "do not assume CfgFunctions auto-init" warning. | Keep. Lifecycle-Wait-Chain.md documents the mission's hand-rolled init barriers. |
CBA / ACE
|
Only appears in a checklist warning not to introduce CBA helpers. | Keep as a dependency guardrail. |
Eden / eden
|
Present as a modded terrain/folder name, not Eden Editor workflow advice. | Keep. Do not reinterpret the mission folder as an Arma 3 editor assumption. |
No incorrect Arma 3 implementation advice was found in the current docs mirror. The explicit Arma 3 references are guardrails, contrast notes or compatibility warnings.
The docs now route agents to this audit before accepting or adding engine-version-sensitive claims. Future changes should update this page if an Arma 3-style term is added intentionally.
Prefer:
- "Use Bohemia Interactive Arma 2 OA / Combined Operations command support as the baseline."
- "This is an OA-era publicVariable/PVEH flow, not a
remoteExecflow." - "Validate the command against OA 1.64 support before proposing it."
- "Do not add CBA/ACE helpers unless the mission owner accepts a new dependency."
- "
Params/paramsArrayare the mission parameter system here; do not confuse them with newer SQFparamscommand style." - "
Modded_Missions/edenis a terrain/fork folder name, not evidence of an Eden Editor workflow."
Avoid:
- "Use
remoteExecfor this RPC." - "Move this into CfgFunctions preInit/postInit" without an explicit OA-compatible migration plan.
- "Use
parseSimpleArrayto harden extension output." - "Use Arma 3 BattlEye examples as proof that this repo ships those filters."
Run this lightweight audit after future documentation passes:
rg -n -i "\bArma ?3\b|Arma3|remoteExec(Call)?|BIS_fnc_MP|remoteExecutedOwner|parseSimpleArray|RVExtensionArgs|CfgFunctions|Eden Editor|\bCBA\b|\bACE\b" docs\wiki --glob '*.{md,json,jsonl,txt}'This refresh includes the newer AntiStack, integration-trust, release-readiness and source-propagation pages.
| Pattern | Hit count | Current classification |
|---|---|---|
Arma 3 / Arma3
|
64 | Guardrails, contrast notes and agent instructions. |
remoteExec / remoteExecCall
|
27 | Invalid-drop-in warnings for the OA-era PV/PVEH model. |
BIS_fnc_MP |
11 | Modernization hazard warning; not implementation advice. |
remoteExecutedOwner / isRemoteExecuted
|
14 | Evidence contrast for missing OA sender identity. |
parseSimpleArray |
19 | Explicit non-option for AntiStack/extension hardening in OA. |
RVExtensionArgs |
10 | Explicit non-option for the in-repo extension ABI. |
CfgFunctions |
14 | Warning against assuming automatic preInit/postInit lifecycle. |
CBA / ACE
|
10 | Dependency guardrail. |
Eden Editor |
11 | Folder-name caveat and audit text; not editor workflow advice. |
Representative pages intentionally containing risky terms:
- AI assistant developer guide and LLM agent entry pack: tell agents to avoid Arma 3 assumptions.
-
PVF dispatch implementation playbook: lists
isEqualTo,params,remoteExec,BIS_fnc_MPand CBA helpers as things not to introduce without OA proof. -
Deep-review findings: uses
remoteExecutedOwner,parseSimpleArrayandRVExtensionArgsonly as contrast with Arma 2 OA behavior. -
AntiStack database extension audit, Integration trust boundary audit and External integrations: explicitly reject Arma 3 parser advice for
A2WaspDatabasehardening. -
agent-context.json,agent-knowledge.jsonl,agent-hardening-backlog.jsonlandagent-events.jsonl: mirror the same classifications for machine readers.
Each hit should be one of:
- intentional guardrail
- explicit non-option
- evidence quote / deep-review caveat
- terrain or folder name
- item requiring correction
When a future prompt, report or patch proposes a risky term:
- Check whether the term is already classified in
agent-compatibility-audit.json. - If the term is only a warning, leave it as warning text and do not turn it into an implementation step.
- If the term is proposed as implementation advice, require a Bohemia Interactive Arma 2 OA / Combined Operations source proving support.
- If OA support is not proven, replace the advice with the existing mission pattern: public variables/PVEHs, hand-rolled init barriers, defensive
call compileshape validation or local helper functions. - If the term is added intentionally, update this page and the JSON audit with its classification and representative pages.
No incorrect Arma 3 implementation advice was found in the current docs mirror during the 2026-06-02T14:00:39+02:00 refresh.
The main maintenance need is not deletion; it is keeping the warnings clearly marked as warnings. The highest-risk places are future AntiStack hardening, PVF/server-authority work and lifecycle refactors, because those are where modern Arma APIs look tempting but would be wrong for OA unless independently proven.
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index