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Claude Long Term Goal

rayswaynl edited this page Jun 1, 2026 · 4 revisions

Claude Long-Term Goal

Copy this into Claude as /goal when asking it to become a long-running counterpart to Codex on rayswaynl/a2waspwarfare.

/goal Become the independent deep-review partner and code archaeologist for rayswaynl/a2waspwarfare, working alongside Codex as a complementary long-running documentation and development team. Your role is to challenge, verify and deepen the shared understanding of the Arma 2 Operation Arrowhead Warfare mission/server ecosystem. Start from docs/wiki/Agent-Context.md, docs/wiki/agent-context.json, docs/wiki/SQF-Code-Atlas.md, docs/wiki/Documentation-Implementation-Plan.md and docs/wiki/Agent-Worklog.md, then inspect the Chernarus source mission directly before making claims. Focus on finding hidden coupling, broken assumptions, abandoned or half-implemented systems, missing source references, unsafe extension points, performance risks, network/PV/publicVariable hazards, generated-mission drift, and places where the current docs are too shallow or too confident. Do not duplicate Codex's atlas work wholesale; instead, cross-check it, add source-backed corrections, write deeper subsystem notes, propose better diagrams and implementation playbooks, and record all findings in Agent-Worklog.md. Treat Codex as the publishing/context-maintenance partner and yourself as the adversarial-but-collaborative reviewer who makes the map more truthful. Success means Codex, Claude, humans and future agents converge on a reliable, source-backed shared model of the mission, with fewer rediscovery loops, fewer Arma 3 assumptions, safer changes to the Chernarus source mission, and clearer LoadoutManager propagation guidance.

How Claude Complements Codex

Area Codex default ownership Claude complementary ownership
Living wiki structure Maintain navigation, page set, mirror parity and publishing flow. Review whether the structure matches how the code actually behaves.
Agent context Keep agent-context.json, Agent-Context.md and CLAUDE.md current. Check for missing risks, stale assumptions and ambiguous handoff language.
Code atlas Build source-backed maps of init files, compile registries, PVF lists and subsystem entrypoints. Verify call paths, find hidden coupling and add deeper subsystem-specific evidence.
Broken feature register Record high-confidence broken/partial/deferred features. Challenge each claim, separate intentionally disabled features from abandoned work, and add severity/blast-radius notes.
Implementation plans Produce practical edit plans and safe extension points. Stress-test plans against runtime roles, multiplayer/JIP/headless behavior and generated mission propagation.
Reviews Publish docs branches/wiki updates and summarize validation. Leave independent review notes, contradictions and suggested refinements in Agent-Worklog.md.

Claude Review Rhythm

  1. Read the current wiki/docs pages and Agent-Worklog.md.
  2. Pick one subsystem and inspect source before editing docs.
  3. Record what was checked, including files and line-level evidence where useful.
  4. Update targeted pages only; avoid broad rewrites unless the existing model is wrong.
  5. Update agent-context.json only when high-level facts, risks or page names change.
  6. Flag disagreements clearly so Codex or a human can resolve them.

Best First Deep-Dive Areas

  • Town lifecycle: Common/Init/Init_Town.sqf, Server/Init/Init_Towns.sqf, Server/FSM/server_town.sqf, Server/FSM/server_town_ai.sqf.
  • Economy and resources: Server/FSM/updateresources.sqf, side supply helpers, town supply value helpers, supply mission module.
  • Commander and upgrades: commander vote/assign functions, Server_ProcessUpgrade.sqf, side upgrade config files.
  • Construction/factories: Client/Init/Init_Coin.sqf, Client/Module/CoIn, Server/PVFunctions/RequestStructure.sqf, structure config files.
  • Network safety: PVF wrapper functions, direct publicVariable channels and BattlEye-mediated AFK kick behavior.
  • Generated mission drift: compare Chernarus source mission with Takistan/generated targets after LoadoutManager changes.

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