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Community And Dev
This page is the human and AI map for Wasp Warfare's community history, developer culture, contributor memory and upstream wiki archive.
Use it when you need to understand why the mission looks the way it does, who shaped it, which old notes are primary-source history, and which upstream claims need current-source verification before implementation.
- A cultural and historical entrypoint for the A2 Wasp Warfare project.
- A routing page for Miksuu upstream wiki content imported into this wiki.
- A contributor and development-practice ledger based on upstream wiki pages, changelog notes, git history and existing source-backed history pages.
- Wiki page:
docs/wiki/Community-And-Dev.md - Upstream import manifest: Miksuu upstream wiki import
- Machine-readable import ledger:
agent-upstream-wiki-imports.jsonl
The upstream welcome page describes the mission as an Arma 2 OA CTI/Warfare project initially revised by the WASP team and continued by the Miksuu community. The current rayswaynl/a2waspwarfare wiki builds on that history rather than replacing it.
For implementation decisions, treat this lineage as context, not proof of current runtime behavior. Current technical claims still need source, branch and mission-target evidence.
The upstream wiki shows a Discord-first development culture:
| Pattern | What it means for current work |
|---|---|
| Discord release notes | Preserve release-note style and community credits, but verify old implementation claims against current source. |
| Suggestions and votes | Balance and event direction often came from community input, so "why" may live in changelog prose, not only code. |
| Live-server caveats | Several notes were written for active server operations; do not treat old event or server-state text as current policy. |
| Donor support | Server funding and events were part of the project culture; keep credits visible. |
| GPT-assisted writing/development | AI help is part of the project's history, but current docs require source-backed validation. |
This is a non-exhaustive "mentioned in upstream sources" ledger, not an ownership or current-role claim.
| Name / handle | Mentioned role or context | Source route |
|---|---|---|
| Miksuu | Maintainer, changelog author, LoadoutManager and Discord/tooling context. | Changelog archive, LoadoutManager archive, Development process archive |
Marty / @marty0007
|
Architecture wiki author and repeated feature/code contributor in upstream notes. | Project architecture archive, Changelog archive |
@rayswaycx, @rainbowbier, @eirik4461
|
Donor/server-support gratitude in the 2023 announcement. | Big announcements archive |
@DMR#1208, 0=1, @cleinstein, @quadxd, Panovich |
Contributor thanks and patch/community context in upstream notes. | Big announcements archive, Changelog archive |
| Quad, Net_2, nonotgulag, opftafel007, malialek, Blu | Names surfaced by upstream changelog scout as reporters, contributors or community participants. | Changelog archive |
| Ray Reijnders | Recent upstream wiki git history: created then deleted Raysway-Update-Notes.md on 2026-06-02; no content remains at HEAD beyond history. |
Miksuu upstream wiki import |
@ezcoo |
Appears in mixed upstream contexts, including older contributor thanks and later recovery/conflict wording. Treat as history-source evidence only. | Changelog archive, Big announcements archive |
| Practice | Current documentation rule |
|---|---|
| Feature branches and test branch integration | Keep branch evidence scoped. Do not call branch-only work stable until owner decisions, propagation and smoke evidence are recorded. |
| Trello/Discord-style patch notes | Release notes should include user-facing effects, caveats, contributor credits and known follow-up gates. |
| SQF debugging by logging | Prefer targeted diagnostics such as existing mission logging helpers; remove or gate noisy logs before release. |
| Performance experiments | Server FPS, headless clients, hardware and view-distance notes are historically important but need current runtime proof. |
| Tool-assisted generated missions | Treat source mission, maintained Vanilla target and historical modded propagation as different scopes. |
| AI assistance | AI can accelerate archaeology and docs, but source verification is a project norm, not paperwork. |
Imported from Miksuu/a2waspwarfare.wiki at commit 45ef3da367d65e6487de488bbe3b16a8a8b21ba3.
| Archive page | Best use |
|---|---|
| Miksuu upstream wiki import | Import manifest, provenance, caveats and historical-only pages. |
| Project welcome | CTI overview, WASP -> Miksuu lineage, contribution culture. |
| Changelog | Primary community timeline and release-note archive. |
| Big announcements | 2023 end-of-year community, donor, contributor and HC/GPT history. |
| Development process | Miksuu process notes: SQF debugging, GPT-4, Trello, branches and performance lessons. |
| LoadoutManager | Historical rationale for the C# generation tool; verify current generated-mission scope before using. |
| Chernarus mission architecture | Marty-era architecture overview and external diagram/PDF links; use as checklist, not canonical current atlas. |
| Discord Bot | Thin provenance note for DiscordBotFramework. |
| Gameplay videos | Upstream media link. |
| Wiki home stub | One-line original upstream wiki home, preserved for completeness. |
- Do not promote upstream wiki claims to current truth without checking current source, branch and mission target.
- The old LoadoutManager pages describe broad terrain propagation; current docs/source treat modded mission propagation as inactive or non-authoritative.
- The old architecture page is useful as a historical checklist, but current canonical structure lives in Architecture overview, SQF code atlas and Source inventory.
- The changelog and announcements are primary community history, not a release-readiness ledger.
- Names in upstream prose can be Discord handles, display names, authors, donors or reporters; cite them as "mentioned in source" unless separately verified.
Previous: Knowledge platform roadmap | Next: Miksuu upstream wiki import
Related: Developer history and upstream lessons | Upstream Miksuu commit intel | PR8 and Drone upstream lesson match
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index