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Content Structure And Maps

rayswaynl edited this page Jun 1, 2026 · 16 revisions

Content Structure And Maps

Mission Folders

  • Missions/[55-2hc]warfarev2_073v48co.chernarus: authoritative Chernarus source mission.
  • Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan: vanilla Takistan generated/copy target.
  • Modded_Missions/*: modded terrain variants.

Terrain Support In LoadoutManager

Terrain classes include Chernarus, Takistan and modded maps such as Dingor, Eden, Lingor, SMD Sahrani, Tavi, Isla Duala and Napf. Some generator code still has a TODO to add modded maps back in one workflow path, so verify generated modded terrain output before treating it as automatic.

Assets

Mission assets include:

  • .paa UI/building/support icons and textures;
  • .ogg music, warning and notification sounds;
  • .ogv intro video;
  • loadScreen.jpg;
  • stringtable.xml;
  • mission.sqm;
  • Rsc dialog/resource headers.

Config Layout

Common/Config contains the faction, core, defense, gear, group and root configuration loaded during common init. This is the primary data surface for unit availability, faction selection and side-specific content.

Chernarus/Takistan Faction Switch

Init_CommonConstants.sqf sets faction defaults based on IS_chernarus_map_dependent: Chernarus uses USMC/RU/GUE style defaults, while Takistan uses US/TKA/TKGUE style defaults. The west side remains American on both map families.

Generated Folder Warning

Do not treat differences in generated mission folders as independent source truth until LoadoutManager has been checked. Many changes should be made once in Chernarus and propagated.

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