-
Notifications
You must be signed in to change notification settings - Fork 0
Current Source Status Snapshot
This page is the fast guardrail for stale "patched", "propagated" and "release-ready" wording.
The original snapshot was created on 2026-06-02 after several false current-status pulses. Since then, multiple branches and wiki batches have moved. Treat this page as a branch-aware routing page, not as proof that a gameplay fix is currently shipped.
Before saying a fix is live, prove all of these:
- Name the branch or commit checked.
- Check source Chernarus under
Missions/[55-2hc]warfarev2_073v48co.chernarus/. - Check maintained Vanilla Takistan under
Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan/when propagation matters. - Separate
origin/master, docs/source branches, release branches and PR branches. - Keep Arma 2 OA runtime smoke separate from static source evidence.
If any item is missing, use patch-ready, branch-local, propagated-smoke-pending or source-unverified, not shipped.
| Lane | What to verify before changing wording | Owning page |
|---|---|---|
| Commander reassignment DR-15 |
RequestNewCommander.sqf payload shape versus Server_AssignNewCommander.sqf unpacking, plus duplicate notification behavior. |
Commander reassignment call shape |
| Factory queue cleanup DR-33 |
Client_BuildUnit.sqf queue token identity, empty-vehicle early exit and local queue decrement. |
Factory queue counter token cleanup |
| Paratrooper marker revival | Sender, handler file and HandleParatrooperMarkerCreation client PVF registration in each maintained mission. |
Paratrooper marker revival |
Duplicate client Skill_Init
|
Number and order of Skill_Init.sqf calls before WFBE_SK_FNC_Apply. |
Client skill init idempotency |
| Hosted server FPS loop | Dedicated/non-dedicated guard shape in both server FPS publisher scripts. | Hosted server FPS loop sleep |
| Supply mission command-center scan | Whether the 80-meter command-center scan is class-filtered to Base_WarfareBUAVterminal; keep the nearby-player/object scan separate. |
Supply mission scan narrowing |
| Commander-built ARTY ownership | Whether manned artillery-class base-area defenses use the current commander team for the gunner group, so Tactical fire missions can discover them through group player. |
Construction and CoIn systems |
| WASP marker wait cleanup | Whether the display-54 wait is throttled like the display-12 sibling. | WASP marker wait cleanup |
| Source/Vanilla propagation | Whether Chernarus, maintained Vanilla and skipped/generated files all carry the same intended behavior. | Source fix propagation queue |
| AI commander branch revival | Whether feat/ai-commander is still branch-only, whether default-on behavior is accepted, and whether maintained Vanilla/smoke evidence exists. |
AI commander autonomy audit |
| DroneStrike branch | Whether the latest drone tuning branch is the target, whether paid-support authority moved server-side, and whether generated scope/smoke exists. | PR8 and drone upstream lesson match |
| ReconUAV branch | Whether ReconUAV replaces the old UAV module, whether it is rebased onto latest DroneStrike tuning, and whether recall/reveal/JIP cleanup is smoked. | PR8 and drone upstream lesson match |
git fetch --all --prune was rerun on 2026-06-05. This did not re-prove every matrix row below; it only refreshes the branch-head routing state so agents do not treat old commit IDs as current.
| Ref | Earlier matrix head | Fetched head on 2026-06-05 | Delta / action |
|---|---|---|---|
origin/docs/developer-wiki-index |
source-check basis 154b7f38
|
a552060d before this docs batch |
Docs-only branch has advanced through wiki/backlog maintenance. Use it for documentation truth, not gameplay release proof. |
origin/release/2026-06-feature-bundle |
a9219d88 |
7ff18c49 |
The release branch advanced through d482c742, fb3084c2, 7195b331 and 7ff18c49. d482c742 removes the Chernarus-only PR8 static smoke helper from the release payload; fb3084c2 is a broad live-playtest hardening commit touching Chernarus, maintained Vanilla and tooling; 7195b331 replaces the old FPS-only menu slot with a GPS toggle; 7ff18c49 hardens delegated AI locality checks and delays/clamps cleaner/restorer startup in both maintained roots. PR8-specific deltas are routed in PR cleanup lab. The propagated-fix lane status below is superseded by the 7195b331 spot-check plus the 7ff18c49 delta note. |
miksuu/master |
8bcc42b1 |
69e1958a |
New upstream merge Marty_town_defense_fix includes e4be1958 (Fix town occupation AI state after capture). Treat as an upstream lesson candidate, not a rayswaynl shipped fix. |
| Other named feature refs in the 2026-06-04 matrix | As listed below | unchanged in this refetch | Keep existing branch-review gates until a later source audit proves a new delta. |
Checked refs: docs/source HEAD 4163faba, stable origin/master 2cdf5fb8, and origin/release/2026-06-feature-bundle a9219d88.
Follow-up release-head spot-check on 2026-06-05: origin/release/2026-06-feature-bundle 3282ff3f still had the same propagated-fix lane status as the a9219d88 matrix for hosted FPS, supply command-center scan, client Skill_Init idempotency and paratrooper marker registration, and still lacked commander-built ARTY ownership in both maintained roots.
Follow-up release-head spot-check on 2026-06-05 after git fetch --all --prune: release head 7195b331 changed several earlier release conclusions. Release Chernarus and release Vanilla both register HandleParatrooperMarkerCreation (Common/Init/Init_PublicVariables.sqf:34), run one Skill_Init.sqf call (Client/Init/Init_Client.sqf:564) followed by WFBE_SK_FNC_Apply at :587, guard serverFpsGUI.sqf with if (!isDedicated) exitWith {}; at :4 while deleting the redundant Server/Module/serverFPS/monitorServerFPS.sqf, and use the narrowed supply command-center scan at supplyMissionStarted.sqf:52,58. Release Chernarus and release Vanilla also both have the camp-capture str _newSide flag texture at server_town_camp.sqf:135 and the resistance patrol && loop at server_patrols.sqf:26. The same spot-check found release 7195b331 still lacks the commander-built ARTY ownership handoff: both maintained roots keep the base-area DefenseTeam path in Construction_StationaryDefense.sqf:88-97. The 7195b331 delta removes the FPS-only RUBFPSHUD mode and makes menu action 19 toggle GPS instead. Arma smoke remains pending for all runtime claims.
Follow-up release-head spot-check on 2026-06-06: current release head 7ff18c49 does not change the propagated-fix conclusions above. Its new delta is PR8 runtime-hardening evidence: both maintained release roots now relax delegated AI fallback-group creation around null/empty groups and non-local leaders (Client_DelegateAIStaticDefence.sqf:27, Client_DelegateTownAI.sqf:27, Common_CreateUnit.sqf:34-36, Common_CreateUnitForStaticDefence.sqf:68-69), and cleaner/restorer scripts now clamp timers and sleep before the first broad scan (crater_cleaner.sqf:5,7,50, droppeditems_cleaner.sqf:5,7,46, ruins_cleaner.sqf:5,7,30, buildings_restorer.sqf:4,6,18,31). Treat this as release-branch evidence only until HC/delegation and long-session cleanup smoke exists.
| Lane | docs/source HEAD
|
origin/master |
release a9219d88
|
Interpretation |
|---|---|---|---|---|
| Hosted server FPS loop | Chernarus and Vanilla Server/GUI/serverFpsGUI.sqf:1 plus Server/Module/serverFPS/monitorServerFPS.sqf:1 exit on !isDedicated. |
Chernarus and Vanilla still enter while {true} and sleep only inside if (isDedicated) (serverFpsGUI.sqf:4, monitorServerFPS.sqf:2). |
Chernarus guards serverFpsGUI.sqf:4 and removes/comments the redundant monitor path in Server/Init/Init_Server.sqf:594-596; Vanilla still has the old loops. |
Release branch is Chernarus-only for this lane; do not call it fully propagated there. |
| Supply command-center scan | Chernarus and Vanilla Server/Module/supplyMission/supplyMissionStarted.sqf:25-28 check isKindOf "Base_WarfareBUAVterminal" and scan ["Base_WarfareBUAVterminal"]; the 8m nearby-player/object scan at :44 remains broad by design. |
Chernarus and Vanilla keep the broad 80m command-center scan at supplyMissionStarted.sqf:28 using an empty class filter. |
Historical a9219d88/3282ff3f checks were Chernarus-only or stale; current release head 7ff18c49 carries the PR-compatible heli-aware narrowed scan from 7195b331 in both maintained release roots at supplyMissionStarted.sqf:52,58. |
docs/source and current release carry the narrowed scan in both maintained roots; stable master still needs the narrowing; truck/heli command-center smoke remains pending. |
Client Skill_Init idempotency |
Chernarus and Vanilla have one Skill_Init.sqf call at Client/Init/Init_Client.sqf:547, followed by WFBE_SK_FNC_Apply at :571. |
Chernarus and Vanilla still call Skill_Init.sqf twice (:561 and :585) before apply at :586. |
Historical a9219d88 release matrix duplicated the init. Current release head 7ff18c49 carries the one-call shape from 7195b331 at Client/Init/Init_Client.sqf:564 and apply at :587 in both maintained roots. |
docs/source and current release carry the single-init shape; stable master still duplicates; Arma smoke remains pending. |
| Paratrooper marker registration | Chernarus and Vanilla Common/Init/Init_PublicVariables.sqf:39 include HandleParatrooperMarkerCreation. |
Chernarus and Vanilla omit the handler; the same slot is NukeIncoming only at Init_PublicVariables.sqf:39. |
Historical a9219d88 release matrix omitted the handler. Current release head 7ff18c49 carries the HandleParatrooperMarkerCreation registration from 7195b331 at Common/Init/Init_PublicVariables.sqf:34 in both maintained roots. |
docs/source and current release carry the static registration; stable master still omits it; Arma marker smoke remains pending. |
| Commander-built ARTY ownership | Chernarus and Vanilla Construction_StationaryDefense.sqf:91-93 switch manned artillery-class defense gunners to the current commander team when one exists. |
Chernarus and Vanilla keep the base-area DefenseTeam path only; no GetCommanderTeam handoff appears in Construction_StationaryDefense.sqf. |
Chernarus and Vanilla keep the base-area DefenseTeam path only; no GetCommanderTeam handoff appears in Construction_StationaryDefense.sqf. |
docs/source carries the commander ARTY ownership patch; stable master and current release do not. |
Checked after git fetch --all --prune. Most rows below compare against stable origin/master 2cdf5fb8; rows with a different merge base name that base explicitly. These rows are branch evidence, not shipped-status proof. Use Pending owner decisions, agent-release-readiness.json and the branch-only feature smoke pack before merge/release claims.
The docs mirror branch row records the source-check basis for this matrix, not a durable branch-head promise. Documentation-only commits can move origin/docs/developer-wiki-index after the matrix is written; re-fetch before using that branch head as evidence.
| Branch / upstream ref | Checked head | Delta from origin/master
|
Current interpretation |
|---|---|---|---|
docs mirror branch origin/docs/developer-wiki-index
|
source-check basis 154b7f38; later docs-only commits may advance the branch |
Documentation-only commits since the source-fix batch; source line shapes for the 2026-06-03 propagated-fix matrix remain the same as the earlier docs/source check. Follow-up fetches have already seen later docs-only heads, so re-fetch before using this branch as evidence. | Current wiki/docs mirror truth for documentation. Do not treat this branch name alone as gameplay release proof. |
miksuu/master |
8bcc42b1 |
Three commits ahead of origin/master: 913ecdf6 town-defense diagnostics/creation guards, d5bfe3a2 Takistan propagation and merge 8bcc42b1. Diff touches Chernarus and maintained Vanilla town-defense creation/diagnostic paths. |
Upstream mainline lesson source, not automatically rayswaynl stable. Use Upstream Miksuu commit intel before importing. |
origin/feat/ai-commander |
c20ce153 |
Source-Chernarus-only: 9 files, +416/-5. Adds default-on AI commander, supervisor/workers/order executor and upgrade cost fixes; guards but does not restore old UpdateSupplyTruck. Later cleanup commits b4b0333f..c20ce153 rewrite lazy condition blocks across the five AI commander scripts. |
Branch-review needed. Stable origin/master remains partial/latent; no maintained Vanilla propagation or runtime smoke proof. |
origin/feat/drone-saturation-strike |
8ca4be90 |
Mission runtime changes are source-Chernarus-only: 15 mission files, +379/-4, with 0 maintained Vanilla mission files changed. Total branch diff is 17 files, +1133/-4 because it also carries docs/superpowers plan/spec files. Latest drone tuning branch: 4-Ka package, HP 20, cruise altitude 300, scatter 6 and cooldown 300. |
Branch-review needed. Treat as paid support; server-side authority, generated scope and runtime smoke remain gates. |
origin/feat/recon-uav |
563418ea |
Mission runtime changes are source-Chernarus-only: 22 mission files, +593/-657, with 0 maintained Vanilla mission files changed. Total branch diff is 25 files, +1461/-657 because it also carries drone/recon docs/superpowers files. Adds ReconUAV/ReconUAVRecall, removes old Client/Module/UAV/uav*.sqf and old Server/Support/Support_UAV.sqf; includes drone history only through 93b47594. |
Branch-review needed. Resolve latest DroneStrike tuning baseline and old-UAV replacement behavior before merge claims. |
origin/feat/wf-menu-ops-console |
0767c0b5 |
UI-only branch from origin/master: 23 files, +1033/-154. Touches Chernarus and maintained Vanilla dialog/style/HUD files plus docs/superpowers/*; adds Client/Images/brand_chevron.jpg. |
Branch-review needed. Treat as visual/theme evidence, not release proof. Gate on Arma 2 OA UI smoke, font/texture load, Chernarus/Vanilla parity, and branch git diff --check cleanup because the branch currently has trailing whitespace in docs/superpowers/plans/2026-06-03-wf-menu-ops-console.md. |
origin/feat/buymenu-easa-qol |
a66d4691 |
Three Chernarus client UI files, +42/-6, merge base 2cdf5fb8. Adds unaffordable buy-unit price tint (Client_UIFillListBuyUnits.sqf:1,61-62,104), live factory-tab queue counts (GUI_Menu_BuyUnits.sqf:201-210), selected-unit cost formula/display work (GUI_Menu_BuyUnits.sqf:280,335,388,444,487) and EASA current-loadout color/preselect (GUI_Menu_EASA.sqf:29-40). git diff --check is clean. |
Branch-review needed but narrow; see BuyMenu EASA QoL branch audit. UI-only QoL; smoke affordability color versus full/crew cost, queue labels/no flicker, final price field and EASA current loadout before merge. No maintained Vanilla propagation in this branch. |
origin/feat/player-stats |
e01e47e1 |
23 files, +1919/-1. Adds feature-flagged SQF stat instrumentation (WFBE_C_STATS_ENABLED = false at Init_CommonConstants.sqf:443), kill stat hooks (RequestOnUnitKilled.sqf:51-65), server stat scripts and a DiscordBot RPT-tail-to-stats.json pipeline. git diff --check is clean, and branch tests passed locally: dotnet test DiscordBot.Tests\DiscordBot.Tests.csproj -> 13/13. |
Branch-review needed; see Player stats branch audit. Off by default and absent from Vanilla, but deployment needs RPT path, log volume, UID/privacy, tail-state, corrupt-JSON recovery and Arma runtime smoke decisions before enabling. |
origin/perf/quick-wins |
0076040f |
18 Chernarus files, +27/-27, merge base 2cdf5fb8. Clean git diff --check. Fix families include side-supply clamp (Common_ChangeSideSupply.sqf:25, Server_ChangeSideSupply.sqf:12,36), crewless factory queue decrement (Client_BuildUnit.sqf:366-368), paratrooper marker PV registration (Init_PublicVariables.sqf:40), mine/garbage/resource-loop cleanup (mines_cleaner.sqf:17, server_collector_garbage.sqf:17, updateresources.sqf:74), patrol loop exits (server_patrols.sqf:26, server_town_patrol.sqf:18), camp-bunker nil-code EH removal (Server_HandleSpecial.sqf:235-236) and kill-assist bounty type (RequestOnUnitKilled.sqf:92). |
High-value bugfix branch, but Chernarus-only; see Perf quick wins branch audit. Missions_Vanilla has no branch diff and still shows old clamp/EH/kill-assist/resource-loop shapes. Review against existing docs/source fixes, propagate maintained Vanilla deliberately and smoke economy debit, factory queues, paratrooper markers, mine/cleaner/resource loops, camp repair/destruction and WASP actions before release wording. |
origin/feat/commander-positions |
560db61c |
Merge base f5985b77, not current stable 2cdf5fb8. 83 files, +524/-2025 across Chernarus and maintained Vanilla. The actual WDDM commander-position runtime is source-Chernarus only: anchors (Structures_CO_US.sqf:168-174, Structures_CO_RU.sqf:166-172), template map (Init_Defenses.sqf:93-183), compile (Init_Server.sqf:26) and builder (Server_ConstructPosition.sqf:1-66). No Server_ConstructPosition or WFBE_POSITION_TEMPLATE_MAP hits exist under maintained Vanilla on the branch. git diff --check reports trailing whitespace in source files. |
Broad branch-review needed; see Commander positions branch audit. Do not treat as a clean construction feature branch or as Vanilla-propagated until unrelated deltas, whitespace, DR-6 authority, build-position smoke, CoIn/HQ cleanup and propagation scope are reviewed. |
origin/feature/zargabad-map |
e9294ede |
Massive map branch from origin/master: 832 files, +77733/-95. Adds maintained Vanilla Zargabad mission folder, terrain integration (ZARGABAD.cs:1-13, SqfFileGenerator.cs:127-130), Chernarus source hooks for low-pop Zargabad (initJIPCompatible.sqf:121-124, Init_Boundaries.sqf:4-10, Server/Init/Init_Zargabad.sqf:1-125) and guide/test-gate packets. The refreshed head also tunes low-pop defaults: AI max 6, player AI max 8, Soldier skill cap 3, team supply cap 30000, UAV 650, town mortar/patrol 420/300, chopper/plane countermeasures 12/18, starting funds 8000, starting supply 3600, ordnance ranges 1500, Air AA/flares/thermal on and ICBM off. Static validation passed locally at e9294ede with Tools\Validate-ZargabadMission.ps1; git diff --check reports 3542 whitespace findings in generated mission files. |
Map-release branch, not a small feature. See Zargabad branch audit. Static layout evidence is strong, and the head now has explicit low-pop balance/evidence gates, but playable/maintained wording still requires hosted/dedicated/JIP/HC runtime evidence, screenshot/RPT packet validation, class-load checks, edge-guard/black-market smoke and whitespace cleanup/acceptance. |
origin/feat/supply-helicopter |
262dc431 |
Merge base f5985b77, not current stable 2cdf5fb8. Current PR #1 page is refreshed for this head: Air-factory gating, lobby toggle and load/unload timers (Rsc/Parameters.hpp:4-10, Init_CommonConstants.sqf:168-180), Air upgrade 3 load/action gates (Skill_Apply.sqf:62-72, supplyMissionStart.sqf:21-29) and Air upgrade 4 cash-run branch (supplyMissionCompleted.sqf:24-35). Completion clears amount/source but not SupplyByHeli (supplyMissionCompleted.sqf:40-41). No SupplyByHeli/heli constant hits in maintained Vanilla. |
Branch-review needed. Review non-supply branch baggage, Vanilla propagation, retained SupplyByHeli state, hover/load timers, cash-run economy and branch whitespace before merge. |
-
origin/masteris the stable baseline unless a page explicitly names another branch. - Branch-local or release-branch code changes are not shipped on
origin/masteruntil source evidence proves that branch was merged. - "Propagated" means source Chernarus and maintained Vanilla Takistan both carry the change; it does not mean Arma 2 OA runtime smoke passed.
- Branch-feature smoke packs are planned gates, not proof of in-game behavior.
- Old worklog/event/knowledge lines are append-only history. Newer source-checked pages and explicit supersession records beat old timestamps.
Previous: Arma 2 OA compatibility audit | Next: Feature status register
Main map: Home | Fast path: LLM agent entry pack | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index