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Current Source Status Snapshot
This page is the fast guardrail for stale "patched", "propagated" and "release-ready" wording.
The original snapshot was created on 2026-06-02 after several false current-status pulses. Since then, multiple branches and wiki batches have moved. Treat this page as a branch-aware routing page, not as proof that a gameplay fix is currently shipped.
Before saying a fix is live, prove all of these:
- Name the branch or commit checked.
- Check source Chernarus under
Missions/[55-2hc]warfarev2_073v48co.chernarus/. - Check maintained Vanilla Takistan under
Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan/when propagation matters. - Separate
origin/master, docs/source branches, release branches and PR branches. - Keep Arma 2 OA runtime smoke separate from static source evidence.
If any item is missing, use patch-ready, branch-local, propagated-smoke-pending or source-unverified, not shipped.
Current remote head origin/claude/b745@d52f65466e86662fdda328add80ef9c6f7082163 is branch-only intake evidence, not current stable or release wording. It branches from current stable origin/master@f8a76de349da6f8b871d079c828436c10afb221c, has no PR route from gh pr list --head claude/b745 --state all, and is clean under git diff --check origin/master..origin/claude/b745. The full branch is broad (133 files / +4138 / -4401) and includes origin/claude/b74.2-aicom@21b62b04fee3690d66d5a3f6939b1fda0befa354 as an ancestor; the B74.2..current-head delta is 113 files / +3715 / -4364. The current-head-only delta from the older documented B74.6 head 712a7a668725ce74b5dea5917b8aa2a8b27689d6 is four source-Chernarus commits, 5 files / +49 / -14, clean under git diff --check 712a7a668725ce74b5dea5917b8aa2a8b27689d6..origin/claude/b745, and has no Missions_Vanilla, Modded_Missions or Tools payload. The latest top delta from documented a9145e4da6327d8868097ea38dcda01edd608190 is one source-Chernarus file, +7 / -2.
Use it as a bundle-routing branch until owner lanes split it apart. The included B74.5 payload still deletes the old intro video asset and disables its playback line while leaving intro music (Client/Init/Init_Client.sqf:1080-1082,1111), folds in a source-Chernarus-only B74.4 AICOM/JIP batch, and adds branch-only operational tooling under Tools/Ops plus Tools/RptTownDefenseAnalyzer. The B74.6 commit remains the client RPT/FPS regression fix: source Chernarus adds guards around RHUD _baseStructures (Client_UpdateRHUD.sqf:387-389), nil side-structure/factory/entity helpers (Common_GetSideStructures.sqf:8-11, Common_GetFactories.sqf:8-9, Common_GetClosestEntity.sqf:13) and death-camera state (Client_OnKilled.sqf:132,137-138); maintained Vanilla and full modded Napf/Eden/Lingor forks receive the death-camera guard only. B74.7 is source-Chernarus-only: Server_OnPlayerConnected.sqf:25,38-45,51,55-65 raises the UID lookup window, scans side wfbe_teams slot groups by UID before bailing and emits raw diag_log resolve/bail/retry lines; Rsc/Dialogs.hpp:3517-3533 adds CA_FPS30 (idc 28009, WFBE_MenuAction = 5); FPSPicker_Open.sqf:8,46-52 persists action 5 as target FPS 30. B74.7.2 is also source-Chernarus-only: Server_OnPlayerConnected.sqf:31 accepts the playableUnits match only if its group already has wfbe_side, and :71-75 raw-logs plus re-arms the capped retry if a resolved group still has nil wfbe_side. B74.7.1 adds WFBE_C_AICOM_TEAMS_HARD_CAP = 8 at Common/Init/Init_CommonConstants.sqf:159, clamps the founding target at AI_Commander_Teams.sqf:113-114, and caps the veteran-slot +1 bump with min _teamsHardCap at AI_Commander_Teams.sqf:184. Checked current stable, current B74.2, B69, adjacent B74, Miksuu and perf have no exact B747.2 CONNECT or playableUnits wfbe_side acceptance guard in the checked maintained roots. Do not call any of that current stable, PR-routed, release-ready or maintained Vanilla-complete behavior without a later target-branch smoke record.
Open draft PR #83 / origin/claude/wiki-wins-batch@a61823265c82eb7e35c7c74d851647c2235cf169 is branch-only evidence, not current stable or release wording. GitHub reports claude/wiki-wins-batch -> master, base f8a76de349da6f8b871d079c828436c10afb221c, clean merge state and update time 2026-06-24T08:59:25Z. Local checks confirm merge-base f8a76de349da6f8b871d079c828436c10afb221c, 8 commits, 46 files / +124 / -86 over current stable, clean git diff --check origin/master..origin/claude/wiki-wins-batch, and no Missions_Vanilla, Modded_Missions or Tools payload in the scoped diff.
Keep the scope Chernarus-only until an owner decides propagation. Representative source anchors are broad: commander vote/reassignment UI (GUI_Commander_VoteMenu.sqf:36, GUI_VoteMenu.sqf:80-82, RequestNewCommander.sqf:13), HC bootstrap/fallback/watchers (Init_HC.sqf:15-16, Server_DelegateAITownHeadless.sqf:49-53, Client_DelegateTownAI.sqf:52-53, Client_DelegateAIStaticDefence.sqf:57-58), economy/service/supply (Common_ChangeSideSupply.sqf:12, Server_OnHQKilled.sqf:63-65,104-110, Client_UIFillListBuyUnits.sqf:9,39-40, GUI_Menu_Service.sqf:496,519, Server_MHQRepair.sqf:48, playerObjectsList.sqf:17, Server_OnPlayerDisconnected.sqf:128-131), IRS/countermeasure and lobby wiring (Common_RearmVehicle.sqf:38-40, Common_RearmVehicleOA.sqf:29-31, Server_BuyUnit.sqf:159-162, Rsc/Parameters.hpp:282,373), construction auto-wall scope (Init_Common.sqf:214-216, Construction_MediumSite.sqf:163, Construction_SmallSite.sqf:99,123, RequestAutoWallConstructinChange.sqf:9-11) and cleanup/dead-code anchors (mines_cleaner.sqf:17, updateScoreInternal.sqf:13, RequestOnUnitKilled.sqf:238-239, Init_Client.sqf:59,396, Init_Common.sqf:126,150).
Before promotion, split PR #83 into owner-sized decisions, run Chernarus dedicated smoke across commander voting, HC-present/absent town delegation, HQ scoring/teamkill, buy/service/repair/supply paths, IRS level-2 rearm/AI buy, auto-wall side scoping, camp/mines/AntiStack cleanup, and decide whether LoadoutManager or hand propagation should carry any fixes into maintained Vanilla/Takistan. Do not describe PR #83 as shipped, propagated, release-ready or Miksuu-proven without a later target-branch record.
Open draft PR #80 / origin/claude/trello-vote-para-guards@92101abe9f7b83bd7f658d03e4160d5f030aa3c7 is branch-only evidence, not current stable or release wording. GitHub reports claude/trello-vote-para-guards -> master, base f8a76de349da6f8b871d079c828436c10afb221c, clean merge state and update time 2026-06-23T18:25:22Z. Local checks confirm merge-base f8a76de349da6f8b871d079c828436c10afb221c, one commit, 10 maintained-root files / +148 / -14 over current stable, clean git diff --check origin/master..origin/claude/trello-vote-para-guards, and no Modded_Missions or Tools payload.
The branch is intentionally narrower than PR #83 and already includes maintained Vanilla Takistan. In both maintained roots it adds random tied-player commander selection at Server_VoteForCommander.sqf:17,43-51,59, a Tactical paratrooper client gate at GUI_Menu_Tactical.sqf:373-393, a server backstop at Support_Paratroopers.sqf:40,53-54, default-on WFBE_C_PARA_RESPECT_CAP at Chernarus Init_CommonConstants.sqf:664 / Vanilla :466, and STR_WF_INFO_Para_MaxGroup at stringtable.xml:1118. Checked current stable, current B74.2, B69, adjacent B74, Miksuu and perf refs have no WFBE_C_PARA_RESPECT_CAP, STR_WF_INFO_Para_MaxGroup or _tiedTeams hits in the maintained roots. Before promotion, smoke player-candidate ties, AI/no-commander ties, normal clear winners, paratrooper client cap block with no fee/cooldown/request, server backstop rejection, WFBE_C_PARA_RESPECT_CAP = 0 legacy behavior, AI commander wildcard paradrops, and maintained Vanilla parity.
| Lane | What to verify before changing wording | Owning page |
|---|---|---|
| Commander reassignment DR-15 |
RequestNewCommander.sqf payload shape versus Server_AssignNewCommander.sqf unpacking, plus duplicate notification behavior. |
Commander reassignment call shape |
| Factory queue cleanup DR-33 |
Client_BuildUnit.sqf queue token identity, empty-vehicle early exit and local queue decrement. |
Factory queue counter token cleanup |
| Paratrooper marker revival | Sender, handler file and HandleParatrooperMarkerCreation client PVF registration in each maintained mission. |
Paratrooper marker revival |
Duplicate client Skill_Init
|
Number and order of Skill_Init.sqf calls before WFBE_SK_FNC_Apply. |
Client skill init idempotency |
| Hosted server FPS loop | Dedicated/non-dedicated guard shape in both server FPS publisher scripts. | Hosted server FPS loop sleep |
| Supply mission command-center scan | Whether the 80-meter command-center scan is class-filtered to Base_WarfareBUAVterminal; keep the nearby-player/object scan separate. |
Supply mission scan narrowing |
| Commander-built ARTY ownership | Whether commander-built artillery is discoverable by Tactical fire missions, and which branch shape provides it: docs/source uses a commander-team gunner handoff, while release uses replicated artillery owner markers plus a commander-team vehicle sweep. | Construction and CoIn systems |
| WASP marker wait cleanup | Whether the display-54 wait is throttled like the display-12 sibling. | WASP marker wait cleanup |
| Town AI vehicle despawn DR-45 | Whether wfbe_active_vehicles cleanup checks every player occupant before deleteVehicle, and whether Chernarus fixes have been propagated to maintained Vanilla. |
Town AI vehicle despawn safety |
| Source/Vanilla propagation | Whether Chernarus, maintained Vanilla and skipped/generated files all carry the same intended behavior. | Source fix propagation queue |
| AI commander branch revival | Whether feat/ai-commander is still branch-only, whether default-on behavior is accepted, and whether maintained Vanilla/smoke evidence exists. |
AI commander autonomy audit |
| DroneStrike branch | Whether the latest drone tuning branch is the target, whether paid-support authority moved server-side, and whether generated scope/smoke exists. | PR8 and drone upstream lesson match |
| ReconUAV branch | Whether ReconUAV replaces the old UAV module, whether it is rebased onto latest DroneStrike tuning, and whether recall/reveal/JIP cleanup is smoked. | PR8 and drone upstream lesson match |
Fresh checks for the Town AI despawn lane found current stable origin/master@0139a346, current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f, B69 origin/claude/b69@0a1ccb4d and live origin/feat/aicom-fleet-improvements@cc5090bed4ad; current origin exposed no release/* or feat/*town* heads. This page still preserves older routing matrices, so owner pages with later source proofs supersede rows below. For DR-45, use Town AI vehicle despawn safety: current stable still lacks the crew guard, while B69 has only a Chernarus-side candidate.
Supply scan supersession from the 2026-06-22 refresh: docs/source 15563691 carries the truck-only typed scan at supplyMissionStarted.sqf:25,28,44, current stable origin/master@0139a346 carries the heli-aware typed scan at :7,55,61,83, and direct current Miksuu b8389e748243 plus perf 0076040f still broad-enumerate/post-filter at :25,28,44. Current origin exposes no live release/* head, so a96fdda2 / 7ff18c49 supply scan evidence is historical release-line proof only.
WASP marker wait supersession from the 2026-06-23 current-B74.1/B74.2 refresh: docs/source HEAD@c9df2a8b7264 is unchanged from 46840f048bd4 for checked WASP paths and still has the unslept display-54 loop in both maintained roots (Init_Client.sqf:267; global_marking_monitor.sqf:57,62,64,68-69,80). Current stable/B74.1 origin/master@f8a76de34 / origin/claude/b74.1-aicom@f8a76de34, B74.2 origin/claude/b74.2-aicom@21b62b04, B69 origin/claude/b69@8d465fce, B74 origin/claude/b74-aicom-spend@b23f557f, origin/feat/client-fps@709258e7 and live map branches already carry sleep 0.1 at global_marking_monitor.sqf:64 before findDisplay 54 at :65 in both maintained roots; stable/B74.1/B69/B74/live-map launch at Init_Client.sqf:397, B74.2 launches Chernarus at :403 and Vanilla at :397, client-fps launches Chernarus at :308 and Vanilla at :287. B74.2's checked Init_Client.sqf delta is unrelated vehicle-tint/join-ACK/intro-music drift. Current Miksuu b8389e748243, perf 0076040f8a5e and historical a96fdda2 remain old-shape, and current origin exposes no live release/*, WASP or marker rescue head.
Source-fix queue supersession from the 2026-06-23 current-stable/B74.1 refresh: current stable origin/master@f8a76de34 equals origin/claude/b74.1-aicom@f8a76de34. For the existing propagated-fix queue paths, scoped diff 0139a3468609..f8a76de34 touches only maintained-root Client/Init/Init_Client.sqf, and the B74.1 tip commit itself changes only Chernarus Common/Init/Init_CommonConstants.sqf. Current stable/B74.1 Chernarus and maintained Vanilla now use the B69/B74 Skill_Init/apply line shape (Init_Client.sqf:805,828), while the checked paratrooper registration (Init_PublicVariables.sqf:38), one guarded FPS publisher (serverFpsGUI.sqf:4, publish at :9-10, no monitor path), heli-aware typed supply scan (supplyMissionStarted.sqf:7,55,61,83), in-loop supply player-list reset (playerObjectsList.sqf:18) and marker-based commander ARTY (Construction_StationaryDefense.sqf:166-168; Common_GetTeamArtillery.sqf:41-78, side read at :56) stay on the same queue shape. Use Source fix propagation queue before reusing older 0139a346 propagated-fix anchors.
Checked after git fetch --all --prune: docs checkout docs/developer-wiki-index 76674ae4, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f. Targeted rows have since been refreshed on 2026-06-22 with current branch heads where noted. Use this as a routing snapshot only; owner pages and source refs still win for detailed rationale, patch shape and smoke status.
| Lane | Current source evidence | Route / caveat |
|---|---|---|
| Patrols v2 | Current stable Chernarus and maintained Vanilla retire the old server_town_ai random-town patrol launch (server_town_ai.sqf:44,220), add Server/FSM/server_side_patrols.sqf, run patrols through Common_RunSidePatrol.sqf, maintain WFBE_ACTIVE_PATROLS through Server_HandleSpecial.sqf:215-242, and use && at server_patrols.sqf:26 in both roots. |
Treat older 89ae9dad DR-57 / AI1 "patrols dead on master" wording as historical branch evidence. Canonical route: Towns/camps/capture and Source fix propagation queue. |
| Paratrooper marker PV | 2026-06-23 refresh: docs/source HEAD@7e88d609 registers HandleParatrooperMarkerCreation at Init_PublicVariables.sqf:39 in both maintained roots; current stable/B74.1 origin/master@f8a76de34, B69 origin/claude/b69@8d465fce and B74 origin/claude/b74-aicom-spend@b23f557f register it at :38; historical a96fdda2 and 7ff18c49 register it at :34 but current origin exposes no live release/* head; current Miksuu b8389e748243 keeps sender/handler files without the checked maintained-root registration; perf carries it in Chernarus only at :40. |
Branch-present in docs/source, current stable/B74.1/B69/B74 and historical release-line checked roots, but marker smoke remains required. Use Paratrooper marker revival. |
Client Skill_Init
|
2026-06-23 refresh: docs/source HEAD@b2738971 runs one init/apply at Init_Client.sqf:547,571; current stable/B74.1 origin/master@f8a76de34 and current B69/B74 run :805,828; live origin/feat/client-fps@709258e7 keeps one-call/apply with Chernarus :613,636 and Vanilla :583,606. Previous current-stable 0139a346 line anchors :624,647 are superseded for current-stable wording. Historical release-line a96fdda2 / 7ff18c49 carries :563,586 / :564,587, but current origin exposes no live release/* head. Current Miksuu/perf and historical feat-ai still run duplicate init calls (:560,:584 or :561,:585) before apply. |
Do not reuse older matrix wording that says stable still duplicates or that release evidence is a live release-head claim. Use Client skill init idempotency. |
| Hosted server FPS | Docs/source guards both publishers (serverFpsGUI.sqf:1, monitorServerFPS.sqf:1). Current stable/B74.1 f8a76de34, current B74.2 21b62b04, B69/B74, client-fps, ASR FPS and historical release guard only serverFpsGUI.sqf:4, publish SERVER_FPS_GUI at :9-10 and no longer carry the old monitor path. Miksuu/perf still start both FPS scripts with unguarded while {true} at line 1 and sleep only inside isDedicated. |
Stable/B74-shaped refs, historical release and docs/source now have different source shapes. Smoke the target branch's publisher shape through Hosted server FPS loop sleep. |
| Supply command-center scan | Docs/source uses the truck-only typed terminal scan at supplyMissionStarted.sqf:25,28,44; current stable/B74.1 origin/master@f8a76de34 uses the heli-aware typed terminal scan at :7,55,61,83; historical release a96fdda2 uses :7,53,59,81; Miksuu/perf still use broad nearestObjects [..., [], 80] at :28 plus a post-filter. |
Keep truck, heli and nearby-player scan claims on the supply owner pages: Supply mission architecture and Supply mission scan narrowing. |
| Supply player-list index | Docs/source moves _i = 0 before the WFBE_SE_PLAYERLIST loop at playerObjectsList.sqf:17; stable, release, Miksuu and perf still reset _i inside the loop at :18. |
Do not treat stable/release as carrying this fix until source changes. Route through Source fix propagation queue and player join/disconnect lifecycle. |
| Commander-built ARTY ownership | Docs/source HEAD@f5bcaf91 uses the commander-team gunner handoff at Construction_StationaryDefense.sqf:91-94. Current stable/B74.1 origin/master@f8a76de34, B69 origin/claude/b69@8d465fce and B74 origin/claude/b74-aicom-spend@b23f557f use marker-based discovery: WFBE_CommanderArtillery* at Construction_StationaryDefense.sqf:166-168 plus same-side marked-vehicle scanning in Common_GetTeamArtillery.sqf:46-78 (WFBE_CommanderArtillerySide read at :56). Historical release a96fdda2 / 7ff18c49 carries the older marker line shape at Construction_StationaryDefense.sqf:133-135. Miksuu/perf keep the old DefenseTeam path only. |
Current stable/B74.1/B69/B74 are no longer "missing" commander ARTY evidence, but their implementation is not the docs/source handoff. Historical release evidence is not a live release-head claim. Use Construction and CoIn systems. |
The section below is kept as branch history. It is superseded for current-head routing by the 2026-06-14 snapshot above.
git fetch --all --prune was rerun on 2026-06-05. This did not re-prove every matrix row below; it only refreshes the branch-head routing state so agents do not treat old commit IDs as current.
| Ref | Earlier matrix head | Fetched head on 2026-06-05 | Delta / action |
|---|---|---|---|
origin/docs/developer-wiki-index |
source-check basis 154b7f38
|
f3e157f2 on 2026-06-06 |
Docs/source has advanced through documentation and source-backed wiki maintenance. Use it for documentation truth and branch-local source evidence only; it is not stable-master or release proof. |
origin/master |
2cdf5fb8 |
89ae9dad on 2026-06-06 |
Historical transient stable evidence. The 2026-06-22 refresh supersedes this row with current stable origin/master@0139a346, where Server_CleanupExpiredTownDefenseAssets.sqf is absent and DR-45 still needs the tracked-vehicle crew guard at server_town_ai.sqf:309. |
origin/release/2026-06-feature-bundle |
a9219d88 |
7ff18c49 |
The release branch advanced through d482c742, fb3084c2, 7195b331 and 7ff18c49. d482c742 removes the Chernarus-only PR8 static smoke helper from the release payload; fb3084c2 is a broad live-playtest hardening commit touching Chernarus, maintained Vanilla and tooling; 7195b331 replaces the old FPS-only menu slot with a GPS toggle; 7ff18c49 hardens delegated AI locality checks and delays/clamps cleaner/restorer startup in both maintained roots. PR8-specific deltas are routed in PR cleanup lab. The propagated-fix lane status below is superseded by the 7195b331 spot-check plus the 7ff18c49 delta note. |
miksuu/master |
8bcc42b1 |
89ae9dad |
Historical upstream evidence for the Marty town-defense overhaul. The 2026-06-22 Miksuu refetch returned b8389e748243, where the persistence helper is absent; keep the 89ae9dad helper notes as archaeology for branches that still contain that commit. |
| Other named feature refs in the 2026-06-04 matrix | As listed below | unchanged in this refetch | Keep existing branch-review gates until a later source audit proves a new delta. |
The rows below preserve the older branch evidence that caused several status corrections. Do not read them as current stable/release truth when they conflict with the 2026-06-14 snapshot above.
Checked refs: docs/source HEAD 4163faba, stable origin/master 2cdf5fb8, and origin/release/2026-06-feature-bundle a9219d88.
Follow-up release-head spot-check on 2026-06-05: origin/release/2026-06-feature-bundle 3282ff3f still had the same propagated-fix lane status as the a9219d88 matrix for hosted FPS, supply command-center scan, client Skill_Init idempotency and paratrooper marker registration, and still lacked commander-built ARTY ownership in both maintained roots.
Follow-up release-head spot-check on 2026-06-05 after git fetch --all --prune: release head 7195b331 changed several earlier release conclusions. Release Chernarus and release Vanilla both register HandleParatrooperMarkerCreation (Common/Init/Init_PublicVariables.sqf:34), run one Skill_Init.sqf call (Client/Init/Init_Client.sqf:564) followed by WFBE_SK_FNC_Apply at :587, guard serverFpsGUI.sqf with if (!isDedicated) exitWith {}; at :4 while deleting the redundant Server/Module/serverFPS/monitorServerFPS.sqf, and use the narrowed supply command-center scan at supplyMissionStarted.sqf:52,58. Release Chernarus and release Vanilla also both have the camp-capture str _newSide flag texture at server_town_camp.sqf:135 and the resistance patrol && loop at server_patrols.sqf:26. The same spot-check found release 7195b331 still lacks the docs/source commander-team gunner handoff: both maintained roots keep the base-area DefenseTeam manning path in Construction_StationaryDefense.sqf:88-97. A 2026-06-06 follow-up corrected the release interpretation: current release 7ff18c49 carries a different commander ARTY discovery path in both maintained roots by setting WFBE_CommanderArtillery* variables on non-repair-truck artillery defenses (Construction_StationaryDefense.sqf:133-135) and letting the commander team scan same-side marked vehicles inside the HQ/base-area radius (Common_GetTeamArtillery.sqf:46-78). The 7195b331 delta removes the FPS-only RUBFPSHUD mode and makes menu action 19 toggle GPS instead. Arma smoke remains pending for all runtime claims.
Follow-up branch-scope correction on 2026-06-06: origin/docs/developer-wiki-index head f3e157f2 still carries the branch-local typed supply command-center scan in both maintained roots at supplyMissionStarted.sqf:28. Current local checkout / origin/master / Miksuu 89ae9dad and origin/perf/quick-wins 0076040f did not carry that scan and still used broad nearestObjects [..., [], 80] plus the Base_WarfareBUAVterminal post-filter. 2026-06-22 supersession: current stable origin/master@0139a346 now carries the heli-aware typed scan in both maintained roots, while direct current Miksuu b8389e748243 and perf remain old-shape. Keep docs/source, stable master and release branch status separate.
Follow-up release-head spot-check on 2026-06-06: current release head 7ff18c49 does not change the propagated-fix conclusions above. Its new delta is PR8 runtime-hardening evidence: both maintained release roots now relax delegated AI fallback-group creation around null/empty groups and non-local leaders (Client_DelegateAIStaticDefence.sqf:27, Client_DelegateTownAI.sqf:27, Common_CreateUnit.sqf:34-36, Common_CreateUnitForStaticDefence.sqf:68-69), and cleaner/restorer scripts now clamp timers and sleep before the first broad scan (crater_cleaner.sqf:5,7,50, droppeditems_cleaner.sqf:5,7,46, ruins_cleaner.sqf:5,7,30, buildings_restorer.sqf:4,6,18,31). Treat this as release-branch evidence only until HC/delegation and long-session cleanup smoke exists.
| Lane | docs/source HEAD
|
origin/master |
release a9219d88
|
Interpretation |
|---|---|---|---|---|
| Hosted server FPS loop | Repo docs branch HEAD@4a1bc13edde6 is source-unchanged from d0161083 / a27086cd: Chernarus and Vanilla Server/GUI/serverFpsGUI.sqf:1 plus Server/Module/serverFPS/monitorServerFPS.sqf:1 exit on !isDedicated. |
Current stable/B74.1 origin/master@f8a76de34 Chernarus and Vanilla guard Server/GUI/serverFpsGUI.sqf:4, start the single publisher at Chernarus Init_Server.sqf:950 / Vanilla :937, document monitorServerFPS.sqf removal at :996-998 / :983-985, and have no maintained-root monitor file. Current B74.2 matches the FPS contract with source-Chernarus init/removal line drift to :983 and :1029-1031; B69/B74 and live FPS-named branches also keep the single-publisher shape. |
Historical a9219d88/3282ff3f checks were Chernarus-only or stale. Historical a96fdda2 matches the guarded single-publisher shape in both maintained roots with older init anchors :579 and :595-597; no current release/* head was exposed on 2026-06-24. |
docs/source and current stable/B74-shaped refs carry hosted/listen guards by different publisher shapes; current Miksuu/perf old-loop status and release evidence live on Hosted server FPS loop sleep. Arma smoke remains pending. |
| Supply command-center scan | Docs/source Chernarus and Vanilla use the typed command-center scan at Server/Module/supplyMission/supplyMissionStarted.sqf:28: ["Base_WarfareBUAVterminal"]; the 8m nearby-player/object scan remains broad by design. |
Historical 2026-06-06 local HEAD / origin/master evidence broad-enumerated at supplyMissionStarted.sqf:28, but this is superseded for current stable by origin/master@0139a346, which carries the heli-aware typed scan at :7,55,61,83. |
Historical a9219d88/3282ff3f checks were Chernarus-only or stale; local release-line commit 7ff18c49 carries the PR-compatible heli-aware typed scan from 7195b331 in both maintained roots at supplyMissionStarted.sqf:52,58. |
docs/source and current stable carry typed scans; current Miksuu/perf still need the typed scan if that performance cleanup is desired; truck/heli command-center smoke remains pending. |
Client Skill_Init idempotency |
Docs/source HEAD@b2738971 Chernarus and Vanilla have one Skill_Init.sqf call at Client/Init/Init_Client.sqf:547, followed by WFBE_SK_FNC_Apply at :571. |
Historical origin/master evidence in this older matrix duplicated the init, but current stable origin/master@0139a346 supersedes that state with one call at :624 and apply at :647 in both maintained roots; current B69/B74 match stable for the checked shape at :805 / :828. |
Historical a9219d88 release matrix duplicated the init. Later local release-line commits a96fdda2 and 7ff18c49 carry the one-call shape at :563 / :586 and :564 / :587 in both maintained roots, but current origin exposes no live release/* head. |
docs/source, current stable/B69/B74, live client-fps and historical release-line commits carry the single-init shape; current Miksuu/perf and historical feat-ai still duplicate; Arma smoke remains pending. |
| Paratrooper marker registration | Chernarus and Vanilla Common/Init/Init_PublicVariables.sqf:39 include HandleParatrooperMarkerCreation; refreshed docs/source HEAD@7e88d609 keeps that shape. |
Historical origin/master evidence in this older matrix omitted the handler. Current stable origin/master@0139a346 supersedes that state and registers it at Common/Init/Init_PublicVariables.sqf:38 in both maintained roots; current B69/B74 match stable for the checked paths. |
Historical a9219d88 release matrix omitted the handler. Later local release-line commits a96fdda2 and 7ff18c49 carry the HandleParatrooperMarkerCreation registration at Common/Init/Init_PublicVariables.sqf:34 in both maintained roots, but current origin exposes no live release/* head. |
docs/source, current stable/B69/B74 and historical release-line commits carry the static registration; current Miksuu omits it and perf is Chernarus-only; Arma marker smoke remains pending. |
| Commander-built ARTY ownership | Chernarus and Vanilla Construction_StationaryDefense.sqf:91-93 switch manned artillery-class defense gunners to the current commander team when one exists. |
Historical origin/master / local master 89ae9dad Chernarus and Vanilla kept the base-area DefenseTeam path only and had no WFBE_CommanderArtillery* marker variables or marked-vehicle scan in Common_GetTeamArtillery.sqf; this is superseded for current stable by origin/master@0139a346, which carries marker discovery at Construction_StationaryDefense.sqf:166-168 plus Common_GetTeamArtillery.sqf:46-78. |
Historical release 7ff18c49 Chernarus and Vanilla keep DefenseTeam manning, but non-repair-truck artillery defenses set WFBE_CommanderArtillery, WFBE_CommanderArtillerySide and WFBE_CommanderArtilleryIndex at Construction_StationaryDefense.sqf:133-135; Common_GetTeamArtillery.sqf:46-78 lets the commander team add same-side marked vehicles inside HQ/base-area radius. |
docs/source, current stable and historical release all have source evidence for commander Tactical discovery, but by different designs. All runtime claims remain Arma-smoke-pending. |
Checked after git fetch --all --prune. Most rows below were written against the then-stable origin/master 2cdf5fb8; the 2026-06-06 refetch later advanced origin/master to 89ae9dad. Rows with a different merge base name that base explicitly. These rows are branch evidence, not shipped-status proof. Use Pending owner decisions, agent-release-readiness.json and the branch-only feature smoke pack before merge/release claims.
The docs mirror branch row records the source-check basis for this matrix, not a durable branch-head promise. Documentation-only commits can move origin/docs/developer-wiki-index after the matrix is written; re-fetch before using that branch head as evidence.
| Branch / upstream ref | Checked head | Delta from origin/master
|
Current interpretation |
|---|---|---|---|
docs mirror branch origin/docs/developer-wiki-index
|
source-check basis 154b7f38; current checked head f3e157f2
|
Documentation and source-backed wiki maintenance since the source-fix batch; follow-up 2026-06-06 grep confirmed the branch-local source line shapes remain propagated for paratrooper markers, single Skill_Init, hosted FPS exits and the typed supply command-center scan. |
Current wiki/docs mirror truth for documentation and branch-local source evidence. Do not treat this branch name alone as stable-master or gameplay release proof. |
miksuu/master / origin/master
|
89ae9dad |
Historical 2026-06-06 branch evidence: that checked line included diagnostics/creation guards, capture-state reset and captured-defender persistence/cleanup in both maintained roots. Latest delta 69e1958a..89ae9dad added Common_MarkTownDefenseAsset, Server_CleanupExpiredTownDefenseAssets, Server_SendTownDebugChat, TownDefenseDiagnosticsEnabled and capture-persistence handling. |
Superseded for current-head routing by the 2026-06-22 caveat above. Current stable origin/master@0139a346 and Miksuu b8389e748243 do not contain the helper; use the Town AI owner page for DR-45 status. |
origin/feat/ai-commander |
c20ce153 |
Source-Chernarus-only: 9 files, +416/-5. Adds default-on AI commander, supervisor/workers/order executor and upgrade cost fixes; guards but does not restore old UpdateSupplyTruck. Later cleanup commits b4b0333f..c20ce153 rewrite lazy condition blocks across the five AI commander scripts. |
Branch-review needed. Stable origin/master remains partial/latent; no maintained Vanilla propagation or runtime smoke proof. |
origin/feat/drone-saturation-strike |
8ca4be90 |
Mission runtime changes are source-Chernarus-only: 15 mission files, +379/-4, with 0 maintained Vanilla mission files changed. Total branch diff is 17 files, +1133/-4 because it also carries docs/superpowers plan/spec files. Latest drone tuning branch: 4-Ka package, HP 20, cruise altitude 300, scatter 6 and cooldown 300. |
Branch-review needed. Treat as paid support; server-side authority, generated scope and runtime smoke remain gates. |
origin/feat/recon-uav |
563418ea |
Mission runtime changes are source-Chernarus-only: 22 mission files, +593/-657, with 0 maintained Vanilla mission files changed. Total branch diff is 25 files, +1461/-657 because it also carries drone/recon docs/superpowers files. Adds ReconUAV/ReconUAVRecall, removes old Client/Module/UAV/uav*.sqf and old Server/Support/Support_UAV.sqf; includes drone history only through 93b47594. |
Branch-review needed. Resolve latest DroneStrike tuning baseline and old-UAV replacement behavior before merge claims. |
origin/feat/wf-menu-ops-console |
0767c0b5 |
UI-only branch from origin/master: 23 files, +1033/-154. Touches Chernarus and maintained Vanilla dialog/style/HUD files plus docs/superpowers/*; adds Client/Images/brand_chevron.jpg. |
Branch-review needed. Treat as visual/theme evidence, not release proof. Gate on Arma 2 OA UI smoke, font/texture load, Chernarus/Vanilla parity, and branch git diff --check cleanup because the branch currently has trailing whitespace in docs/superpowers/plans/2026-06-03-wf-menu-ops-console.md. |
origin/feat/buymenu-easa-qol |
a66d4691 |
Three Chernarus client UI files, +42/-6, merge base 2cdf5fb8. Adds unaffordable buy-unit price tint (Client_UIFillListBuyUnits.sqf:1,61-62,104), live factory-tab queue counts (GUI_Menu_BuyUnits.sqf:201-210), selected-unit cost formula/display work (GUI_Menu_BuyUnits.sqf:280,335,388,444,487) and EASA current-loadout color/preselect (GUI_Menu_EASA.sqf:29-40). git diff --check is clean. |
Branch-review needed but narrow; see BuyMenu EASA QoL branch audit. UI-only QoL; smoke affordability color versus full/crew cost, queue labels/no flicker, final price field and EASA current loadout before merge. No maintained Vanilla propagation in this branch. |
origin/feat/player-stats |
e01e47e1 |
23 files, +1919/-1. Adds feature-flagged SQF stat instrumentation (WFBE_C_STATS_ENABLED = false at Init_CommonConstants.sqf:443), kill stat hooks (RequestOnUnitKilled.sqf:51-65), server stat scripts and a DiscordBot RPT-tail-to-stats.json pipeline. git diff --check is clean, and branch tests passed locally: dotnet test DiscordBot.Tests\DiscordBot.Tests.csproj -> 13/13. |
Branch-review needed; see Player stats branch audit. Off by default and absent from Vanilla, but deployment needs RPT path, log volume, UID/privacy, tail-state, corrupt-JSON recovery and Arma runtime smoke decisions before enabling. |
origin/perf/quick-wins |
0076040f |
18 Chernarus files, +27/-27, merge base 2cdf5fb8. Clean git diff --check. Fix families include side-supply clamp (Common_ChangeSideSupply.sqf:25, Server_ChangeSideSupply.sqf:12,36), crewless factory queue decrement (Client_BuildUnit.sqf:366-368), paratrooper marker PV registration (Init_PublicVariables.sqf:40), mine/garbage/resource-loop cleanup (mines_cleaner.sqf:17, server_collector_garbage.sqf:17, updateresources.sqf:74), patrol loop exits (server_patrols.sqf:26, server_town_patrol.sqf:18), camp-bunker nil-code EH removal (Server_HandleSpecial.sqf:235-236) and kill-assist bounty type (RequestOnUnitKilled.sqf:92). |
High-value bugfix branch, but Chernarus-only; see Perf quick wins branch audit. Missions_Vanilla has no branch diff and still shows old clamp/EH/kill-assist/resource-loop shapes. Review against existing docs/source fixes, propagate maintained Vanilla deliberately and smoke economy debit, factory queues, paratrooper markers, mine/cleaner/resource loops, camp repair/destruction and WASP actions before release wording. |
origin/feat/commander-positions |
560db61c |
Merge base f5985b77, not current stable 2cdf5fb8. 83 files, +524/-2025 across Chernarus and maintained Vanilla. The actual WDDM commander-position runtime is source-Chernarus only: anchors (Structures_CO_US.sqf:168-174, Structures_CO_RU.sqf:166-172), template map (Init_Defenses.sqf:93-183), compile (Init_Server.sqf:26) and builder (Server_ConstructPosition.sqf:1-66). No Server_ConstructPosition or WFBE_POSITION_TEMPLATE_MAP hits exist under maintained Vanilla on the branch. git diff --check reports trailing whitespace in source files. |
Broad branch-review needed; see Commander positions branch audit. Do not treat as a clean construction feature branch or as Vanilla-propagated until unrelated deltas, whitespace, DR-6 authority, build-position smoke, CoIn/HQ cleanup and propagation scope are reviewed. |
origin/feature/zargabad-map |
e9294ede |
Massive map branch from origin/master: 832 files, +77733/-95. Adds maintained Vanilla Zargabad mission folder, terrain integration (ZARGABAD.cs:1-13, SqfFileGenerator.cs:127-130), Chernarus source hooks for low-pop Zargabad (initJIPCompatible.sqf:121-124, Init_Boundaries.sqf:4-10, Server/Init/Init_Zargabad.sqf:1-125) and guide/test-gate packets. The refreshed head also tunes low-pop defaults: AI max 6, player AI max 8, Soldier skill cap 3, team supply cap 30000, UAV 650, town mortar/patrol 420/300, chopper/plane countermeasures 12/18, starting funds 8000, starting supply 3600, ordnance ranges 1500, Air AA/flares/thermal on and ICBM off. Static validation passed locally at e9294ede with Tools\Validate-ZargabadMission.ps1; git diff --check reports 3542 whitespace findings in generated mission files. |
Map-release branch, not a small feature. See Zargabad branch audit. Static layout evidence is strong, and the head now has explicit low-pop balance/evidence gates, but playable/maintained wording still requires hosted/dedicated/JIP/HC runtime evidence, screenshot/RPT packet validation, class-load checks, edge-guard/black-market smoke and whitespace cleanup/acceptance. |
historical origin/feat/supply-helicopter
|
262dc431 |
2026-06-22 remote check found no live origin/feat/supply-helicopter, origin/*supply* or origin/release/* head. This row is retained as historical PR #1 evidence: old merge base f5985b77, Air-factory gating, lobby toggle and load/unload timers (Rsc/Parameters.hpp:4-10, Init_CommonConstants.sqf:168-180), Air upgrade 3 load/action gates (Skill_Apply.sqf:62-72, supplyMissionStart.sqf:21-29) and Air upgrade 4 cash-run branch (supplyMissionCompleted.sqf:24-35). Completion clears amount/source but not SupplyByHeli (supplyMissionCompleted.sqf:40-41). No SupplyByHeli/heli constant hits were found in maintained Vanilla on that historical head. |
Historical branch-review evidence only. Current stable origin/master@0139a346 now carries the maintained-root supply-heli/cash-run shape; use Supply mission architecture for current branch scope before reviving old PR #1 gates. |
-
origin/master@f8a76de34is the current fetched stable baseline for the 2026-06-23 Source Fix Propagation Queue scope refresh and equalsorigin/claude/b74.1-aicom@f8a76de34. Older rows naming0139a346,cf2a6d6aor89ae9dadare historical or lane-specific unless a later owner page explicitly says the same source shape was rechecked on the current head. - Branch-local or release-branch code changes are not shipped on
origin/masteruntil source evidence proves the branch or equivalent source shape landed there. - "Propagated" means the named source Chernarus and maintained Vanilla Takistan roots both carry the change on the named ref; it does not mean Arma 2 OA runtime smoke passed.
- Branch-feature smoke packs are planned gates, not proof of in-game behavior.
- Old worklog/event/knowledge lines and older matrices are append-only history. The 2026-06-14 snapshot, owner pages and explicit supersession records beat old timestamps.
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Main map: Home | Fast path: LLM agent entry pack | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
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- Architecture overview
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- Stringtable localization key-family catalog
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- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
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- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index