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Dead Code And Stale Code Register
This page is the cleanup map for code that appears dead, stale, unreachable, orphaned, or misleading in rayswaynl/a2waspwarfare.
It is not a delete list. It separates safe comment cleanup from risky broken features and revive candidates so future agents do not accidentally remove useful archaeology or branch-ready systems.
Machine-readable findings live in docs/analysis/dead-code-findings.jsonl. The repeatable source scan lives in docs/analysis/dead-code-reference-scan.ps1, with the latest raw scan output in docs/analysis/dead-code-reference-scan.json.
Latest local scan:
| Item | Value |
|---|---|
| Roots scanned |
Missions, Missions_Vanilla, Modded_Missions
|
| Text files scanned | 2765 |
| Quoted source references found | 3546 |
| Missing quoted references reported | 658 |
| Real conflict-marker files found | 18 |
| Generated artifacts |
docs/analysis/dead-code-reference-scan.json, docs/analysis/dead-code-findings.jsonl
|
Scanner caveats:
- The scanner intentionally finds leads, not final truth.
-
ca\...references are Arma/OA addon paths, not repo-local missing files. -
version.sqfis a generated workflow dependency, not dead code. - Commented-out references are usually cleanup/documentation candidates, not runtime failures.
- Includes inside subfolders can be relative to the including file, while the first scanner pass resolves quoted paths from the mission root.
- Modded missions are out of the current LoadoutManager release pack path, so modded breakage is real source debt but not necessarily current release breakage.
| Classification | Meaning | Default action |
|---|---|---|
retired-commented-reference |
A disabled/commented call points at a missing or old file. | Remove or rewrite comments only after a final source search. |
broken-stale-ui-class |
A visible config/dialog path points at missing code or stale controls. | Source-check callers, then patch or retire. |
orphaned-partial-feature |
Some feature wiring exists, but sender/receiver/registration is incomplete. | Do not delete until owner decides retire vs revive. |
latent-revive-candidate |
Compiled or implemented but no current caller is proven. | Preserve or explicitly retire after branch review. |
broken-modded-source-reference |
Broken in old/generated/modded mission roots. | Fix only when modded maps re-enter release scope. |
generated-file-contract-risk |
Looks missing in source but is produced by tooling. | Document and validate workflow, do not delete. |
stale-or-malformed-resource-config |
Resource/config code appears malformed or outdated. | Runtime/config smoke before editing. |
| ID | Classification | Evidence | Action |
|---|---|---|---|
old-map-blink-loop-missing-files |
Retired commented reference |
Client/Init/Init_Client.sqf:138, :140, :782 reference missing plural blink/add-track files; :139 compiles the live singular Client_BlinkMapIcon.sqf. |
Safe comment cleanup only. Keep the singular blink helper. |
server-map-blinking-units-commented-missing |
Retired commented reference |
Server/Init/Init_Server.sqf:593 comments an exec for missing Server_MapBlinkingUnits.sqf. |
Treat as retired unless marker authority is redesigned. |
stale-rscmenu-upgrade-missing-onload |
Broken stale UI class |
Rsc/Dialogs.hpp:2425, :2428 keep RscMenu_Upgrade with missing Client/GUI/GUI_Menu_Upgrade.sqf. |
Search all dialog callers, then remove/alias to the maintained upgrade menu. |
mash-marker-relay-orphaned |
Orphaned partial feature | Server compiles MASHMarker.sqf; client receiver compile is commented at Client/Init/Init_Client.sqf:132; sender/receiver PV channels do not form a maintained Chernarus loop. |
Decide retire vs revive. MASH tents are not dead. |
latent-aibuyunit-server-buy-worker |
Latent revive candidate |
Server/Init/Init_Server.sqf:10 compiles AIBuyUnit, but stable source search finds no caller; Server_BuyUnit.sqf is an AI/team worker. |
Do not delete casually. Needed if AI commander production is revived. |
modded-mission-conflict-markers |
Broken modded mission sources | 18 files under Modded_Missions contain real <<<<<<<, =======, >>>>>>> markers. |
Resolve before any modded release. Do not blindly delete sections. |
unitcaching-commented-absent-scaffold |
Retired commented reference |
description.ext:37 comments scripts\unitCaching\description.ext; the folder is absent. |
Safe comment cleanup or keep as abandoned optimization note. |
common-handlebombs-commented-missing |
Retired commented reference |
Common/Init/Init_Common.sqf:11 comments missing Common_HandleBombs.sqf. |
Safe comment cleanup; live IRS/missile systems are separate. |
legacy-config-defenses-commented-missing |
Retired commented reference | Defense files call live Config_Defenses_Towns.sqf and retain commented old Config_Defenses.sqf calls. |
Safe comment cleanup after branch search. |
wasp-commented-action-scaffolds |
Retired commented reference, narrow scope |
WASP/Init_Client.sqf:7, :12, :21 point at missing old action/key scripts; adjacent WASP action helpers still have uses. |
Clean only commented missing hooks unless a full WASP action inventory proves more. |
bis-hc-parameter-orphan |
Orphan-looking config |
Rsc/Parameters.hpp:381 exposes WFBE_C_MODULE_BIS_HC; HC delegation uses WFBE_C_AI_DELEGATION. |
Hide/remove or wire a real BIS High Command feature; do not label it as headless-client enablement. |
economy-menu-missing-control-writes |
Stale UI control writes |
GUI_Menu_Economy.sqf:7-8 writes IDC 23004/23005/23006; audited RscMenu_Economy starts at 23002/23003 then 23008+. |
Complete IDC inventory, then restore intended controls or remove stale writes. |
modded-missing-camp-helper-files |
Broken modded source reference | Modded Init_Common.sqf files compile Common_GetTotalCamps*.sqf; scan reports missing helpers in modded roots. |
Restore from current source or regenerate modded missions before release. |
generated-version-sqf-clean-checkout-risk |
Generated-file contract risk | Mission entrypoints include version.sqf; LoadoutManager generates/excludes it. |
Keep includes; validate generation workflow on clean checkout. |
rsc-clickabletext-soundpush-malformed |
Stale or malformed resource config |
Rsc/Ressources.hpp:556 has soundPush[] = {, 0.2, 1}; in source and modded copies. |
Replace with valid value only after config/dialog smoke. |
modded-packaging-disabled-by-tooling |
Deferred release scope |
Tools/LoadoutManager/ZipManager.cs:16 packages Missions and Missions_Vanilla; SqfFileGenerator.cs:133 says add modded maps later. |
Keep disabled until conflict/missing-reference checks pass, or archive old modded roots. |
| Priority | Work | Why |
|---|---|---|
| P0 | Resolve or archive modded mission conflict markers before re-enabling modded packaging. | Raw merge markers are hard breakage if those missions are shipped. |
| P0 | Verify and fix/remove stale RscMenu_Upgrade. |
A dialog onLoad points at a missing file, so any live caller can break player UI. |
| P1 | Decide MASH marker relay fate. | It has real PV wiring residue and could be useful, but it is currently half registered. |
| P1 | Keep AIBuyUnit latent until AI commander production is intentionally merged or retired. |
It is dead-looking on stable but valuable for AI commander work. |
| P1 | Audit economy menu IDC 23004/23005/23006. |
Stale UI writes can hide broken commander economy controls. |
| P2 | Remove or rationalize safe commented missing references: unitCaching, old blink loop, old bomb handler, old defense helper, WASP commented hooks. | Low-risk bloat cleanup once branch searches are complete. |
| P2 | Document generated version.sqf in every build/release handoff. |
Prevent agents from misclassifying a required generated file as missing dead code. |
| P2 | Fix RscClickableText.soundPush after config smoke. |
Likely malformed config, but resource classes have wide UI blast radius. |
These are candidates for a future source patch because they are commented and point at absent files:
-
Client_BlinkMapIcons.sqf,Client_AddUnitToTrack.sqfold comments. -
Server_MapBlinkingUnits.sqfold comment. -
scripts\unitCaching\description.extcommented include. -
Common_HandleBombs.sqfcommented compile. -
Common\Config\Config_Defenses.sqfcommented calls. -
WASP\actions\OnArmor\timer.sqf,WASP\KeyDown.sqf,WASP\actions\SitsOnArmor\init.sqfcommented hooks.
Before changing source, run a branch-aware search against the target branch and verify generated mission propagation rules. Do not edit Missions_Vanilla directly for gameplay unless the build workflow requires it; source-of-truth rules still apply.
| Candidate | Why preserve it | Revival gate |
|---|---|---|
| MASH marker relay | Useful player-facing map state around mobile respawn. | Sender, server relay, client receiver, marker delete/JIP behavior and PV channel docs must be made coherent. |
AIBuyUnit / Server_BuyUnit.sqf
|
Likely needed by AI commander production branches. | AI production scheduler, funds/cap policy, queue cleanup and Client_BuildUnit drift review. |
| Old marker blinking loop | Could be useful if map marker ownership is redesigned. | Must not regress current singular Client_BlinkMapIcon behavior. |
| Modded maps | Community value, but currently conflict-marked and outside release packaging. | Conflict-free source, missing helper restoration, LoadoutManager policy and editor/dedicated smoke. |
From the repo root:
.\docs\analysis\dead-code-reference-scan.ps1Validate the machine-readable register:
Get-Content .\docs\analysis\dead-code-findings.jsonl | ForEach-Object { $_ | ConvertFrom-Json | Out-Null }Useful manual follow-up scans:
rg -n "RscMenu_Upgrade|GUI_Menu_Upgrade|AIBuyUnit|Server_MapBlinkingUnits|Client_BlinkMapIcons|Client_AddUnitToTrack" Missions Missions_Vanilla Modded_Missions
rg -n "^\s*(<{7,}|={7,}|>{7,})" Modded_Missions
rg -n "WFBE_C_MODULE_BIS_HC|WFBE_C_AI_DELEGATION|23004|23005|23006" Missions Missions_Vanilla Modded_Missions- Feature status
- Source fix propagation queue
- Content structure and maps
- Tools and build workflow
- Client UI systems atlas
- Factory and purchase systems atlas
- AI commander autonomy audit
Previous: Wiki pruning and relevance ledger | Next: Source fix propagation queue
Main map: Home | Status: Progress dashboard | Agent file: docs/analysis/dead-code-findings.jsonl
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index