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Hosted Server FPS Loop Sleep
Checked 2026-06-14 after git fetch --all --prune. Docs checkout db7667c9 keeps the branch-local two-publisher DR-19 fix in Chernarus and maintained Vanilla: both serverFpsGUI.sqf:1 and monitorServerFPS.sqf:1 exit before their loops on !isDedicated. Stable origin/master cf2a6d6a and release a96fdda2 now use a different fixed shape: one guarded serverFpsGUI.sqf publisher and no maintained-root Server/Module/serverFPS/monitorServerFPS.sqf file. Miksuu b8389e74 and origin/perf/quick-wins 0076040f still keep the old two unguarded publisher loops in checked maintained roots. Arma 2 OA smoke is still pending.
| Ref / root scope | FPS publisher shape | Development meaning |
|---|---|---|
Docs checkout db7667c9 Chernarus and maintained Vanilla |
Server/GUI/serverFpsGUI.sqf:1 and Server/Module/serverFPS/monitorServerFPS.sqf:1 both exit on !isDedicated; Init_Server.sqf:578,595 still starts both scripts. These FPS files are unchanged from the recent server-runtime atlas anchor 92c5cf05. |
Branch-local source carries the low-risk two-publisher guard. Smoke dedicated publish plus hosted/listen no-spin before release-ready wording. |
Stable origin/master cf2a6d6a
|
Both maintained roots guard serverFpsGUI.sqf at :4, start it at Init_Server.sqf:580, and document the redundant monitor removal at Init_Server.sqf:596-598; Server/Module/serverFPS/monitorServerFPS.sqf is absent. |
Stable is no longer old-loop-shaped. Smoke the single-publisher target branch rather than porting the docs-branch two-publisher shape blindly. |
Release origin/release/2026-06-feature-bundle a96fdda2
|
Both maintained roots guard serverFpsGUI.sqf at :4, start it at Init_Server.sqf:579, and document monitor removal at Init_Server.sqf:595-597; monitorServerFPS.sqf is absent. |
Release matches stable for this runtime surface. Smoke the release single-publisher shape before release-complete claims. |
Miksuu b8389e74 and origin/perf/quick-wins 0076040f
|
Both checked roots keep serverFpsGUI.sqf:1 and monitorServerFPS.sqf:1 entering while {true} before the isDedicated branch; the only sleep remains inside that branch. Miksuu starts both scripts at Init_Server.sqf:578,595; perf starts them at :573,590 in Chernarus and :578,595 in maintained Vanilla. |
These are the remaining old-loop targets. Port either the docs two-publisher guard or the stable/release single-publisher cleanup deliberately, then propagate maintained Vanilla and smoke. |
Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/GUI/serverFpsGUI.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Server/Module/serverFPS/monitorServerFPS.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Server/Init/Init_Server.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Client/Client_UpdateRHUD.sqf- Source/Vanilla/modded search results for
SERVER_FPS_GUIandWFBE_VAR_SERVER_FPS
Before the DR-19 patch, Init_Server.sqf started two FPS publisher scripts:
| Source | Behavior |
|---|---|
| Old-shape init, still visible on Miksuu/perf | Starts Server\GUI\serverFpsGUI.sqf and Server\Module\serverFPS\monitorServerFPS.sqf. |
Old-shape Server/GUI/serverFpsGUI.sqf:1-12
|
Runs while {true}; publishes SERVER_FPS_GUI only inside if (isDedicated); sleeps only inside that same branch. |
Old-shape Server/Module/serverFPS/monitorServerFPS.sqf:1-8
|
Runs while {true}; publishes WFBE_VAR_SERVER_FPS only inside if (isDedicated); sleeps only inside that same branch. |
Client/Client_UpdateRHUD.sqf:113-125 |
Source/Vanilla RHUD reads SERVER_FPS_GUI. |
That means dedicated servers published every 8 seconds, but hosted/listen servers entered both loops and skipped the only sleep. The result was two unslept scheduled loops doing no useful work.
The patch keeps dedicated behavior and removes the hosted/listen busy-spin:
- Add
if (!isDedicated) exitWith {};before eachwhile {true}. - Remove the inner
if (isDedicated)branch. - Leave
SERVER_FPS_GUIandWFBE_VAR_SERVER_FPSpublishing cadence unchanged on dedicated servers. - Do not consolidate the two publishers yet; source/Vanilla only consume
SERVER_FPS_GUI, but stale/modded mission folders still containWFBE_VAR_SERVER_FPSconsumers.
Changed branch-local docs/source files (docs/developer-wiki-index; stable/release use the one-publisher cleanup instead):
Missions/[55-2hc]warfarev2_073v48co.chernarus/Server/GUI/serverFpsGUI.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Server/Module/serverFPS/monitorServerFPS.sqf
Propagated maintained Vanilla files:
Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan/Server/GUI/serverFpsGUI.sqfMissions_Vanilla/[61-2hc]warfarev2_073v48co.takistan/Server/Module/serverFPS/monitorServerFPS.sqf
Branch-local source/Vanilla validation done:
- This docs branch's Chernarus
serverFpsGUI.sqfhas one early!isDedicatedexit, one loop, onesleep 8and no innerif (isDedicated)branch. - This docs branch's Chernarus
monitorServerFPS.sqfhas one early!isDedicatedexit, one loop, onesleep 8and no innerif (isDedicated)branch. - Stable
origin/mastercf2a6d6aand releasea96fdda2have the guardedserverFpsGUI.sqfshape at:4-12in both maintained roots. The redundantServer/Module/serverFPS/monitorServerFPS.sqffile is absent from those trees andInit_Server.sqfdocuments the removal. - Miksuu
b8389e74andorigin/perf/quick-wins0076040fremain old-loop-shaped in checked maintained roots. - Vanilla Takistan has the same early-exit shape after the propagation run.
-
dotnet runinTools/LoadoutManagernow works fromwork\a; useA2WASP_SKIP_ZIP=1for propagation-only runs so missing7zaremains non-blocking. -
git diff --checkpasses.
Pending smoke:
- Dedicated: confirm RHUD/server FPS updates roughly every 8 seconds.
- Dedicated: confirm no RPT errors from either FPS publisher.
- Hosted/listen: confirm no scheduled busy-spin from these scripts and HUD behavior remains acceptable when server FPS is not published.
For Codex/future code owner:
- Treat this as the low-risk DR-19 implementation. It intentionally does not remove
monitorServerFPS.sqfor mergeWFBE_VAR_SERVER_FPSintoSERVER_FPS_GUI. - If cleaning docs/source further, decide whether to keep the two-publisher compatibility path or adopt the stable/release single-publisher cleanup. Check stale/modded
WFBE_VAR_SERVER_FPSconsumers before consolidating publishers. - Modded mission folders still need their broader generated/forked maintenance model resolved before hand edits.
Wave P contract note: in current source Chernarus, RHUD/FPS HUD reads SERVER_FPS_GUI (Client/Client_UpdateRHUD.sqf:113), while WFBE_VAR_SERVER_FPS is published by Server/Module/serverFPS/monitorServerFPS.sqf:5-6 with no player-UI reader found in the source mission. Consolidation is therefore a separate compatibility cleanup, not part of the hosted/listen busy-loop fix.
For Claude:
- Good contradiction check: inspect hosted/listen behavior in Arma 2 OA after this patch and verify no other
Init_Server.sqfloop has the samewhile true+ branch-only sleep shape.
- Previous: Performance opportunity sweep
- Next: AI, headless and performance
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