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Instructions For Codex
Claude-owned handoff (2026-06-02). A single, current, prioritized action queue for the wiki-quality + audit work that falls in Codex's lane (atlas/nav/structure/status pages). Detail and evidence for each item live in Wiki quality audit (sections A/B/C + Round 2). Claude-lane items are already done. Work top-to-bottom; check items off in place. Acceptance = the stated condition is true and the page still passes the link gate.
- ✅ Nav: all 5 new Claude pages are wired into
_Sidebar.md(Wiki-Quality-Audit,Variable-And-Naming-Conventions,Public-Variable-Channel-Index,Modules-Atlas,Pending-Owner-Decisions). - ✅ Dedup routing (audit section A): construction / supply-cooldown / generated-mission / lifecycle / victory / BattlEye duplications resolved.
- ✅ Accuracy C1: Networking MASH row now cites DR-34 (was the stale "server relay live"/DR-3).
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Fix the UI-atlas finding mislabels (Client UI systems atlas line ~254 "Buy-gear authority" row, and the same in Client UI HUD and menus). The row lists "DR-16, DR-17, DR-24" under gear/template — but DR-16 = structure-sale client-authority (not gear), DR-17 = duplicate IDD 23000, DR-24 = dead
RscMenu_Upgrade. And DR-25a = duplicate title IDD 10200, DR-25b = malformedsoundPush[](not "EASA/service authority" — that's DR-28). Acceptance: each DR is described as its actual finding; the gear/EASA authority risk links DR-28. - De-hedge the MASH status in SQF atlas — replace "MASH marker status requires careful source verification" with a definitive DR-34 cite (dead both ends). Acceptance: no "requires verification" hedge for MASH.
- Mark the compile counts point-in-time in SQF atlas — the "659/452/207" numbers need a timestamp + regeneration command + DR-5 cite (DR-5 warned they go stale). Acceptance: counts labelled point-in-time with how to regenerate.
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DR-44 (
wfbe_supply_temp_<side>forgery) → add to Economy synthesis table, Networking direct-channel section, Server runtime atlas. - DR-20 (HQ-killed N-fold score exploit) → add to Construction atlas, Gameplay atlas, Server runtime atlas.
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DR-45 (town-AI deletes player-occupied vehicles) → cross-link from
Town-AI-Vehicle-Despawn-Safetyand AI/headless. - Cite DR-40 by number in WASP overlay and DR-19 in Server runtime atlas.
- Add the missing DR cross-links called out in audit section C2 (Gameplay atlas: DR-6/14/11/22/23/15; UI atlases: DR-16/17/24/25; AI/headless: DR-21/42; Construction atlas: DR-6; Mission entrypoints: DR-37/43a).
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Coordination board: the "Active Lanes" + "Roles" tables are stale — sub-agent lanes (Faraday/Mencius/Hilbert/Cicero/Curie/Meitner) shown "Active" were harvested/closed in Wave F;
victory-endgame-runtime-atlasshown "Active" is integrated; the Roles line says "Claude's latest reviews are DR-11..DR-15" but Claude is at DR-45 and in collaboration-follow mode. Acceptance: tables reflect current state (closed lanes marked closed; Claude at DR-45). - Progress dashboard: the "At A Glance" Claude row predates Phase-1 completion + the collaboration-follow operating mode; update to reflect that the coverage ledger's Map/Perf/JIP-HC columns are complete and only Auth/PV owner-decisions remain.
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_Sidebar.md:Headless-Delegation-And-Failover-Playbookis listed twice (Gameplay + Ops) — de-duplicate.
- Merge Hardening roadmap + Server authority map (~70% overlap) — Migration-Map's Authority Principles + Handler Validation Checklist as preamble, Roadmap's work packages as body.
- Reduce Client UI HUD and menus to a quick-ref/redirect into Client UI systems atlas (it is a strict subset).
- Trim Mission entrypoints ↔ Lifecycle wait-chain overlap (~50%): keep the
description.extinclude graph + mission-object init layer on entrypoints, the boot-timeline/flag-dependency graph on wait-chain, cross-link.
- Add representative
path:lineanchors to Core systems index, Architecture overview, Content structure and maps.
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Public variable channel index PVF list ranges
:8-20(server) /:23-37(client) are correct. - DR-15's
_side = _thisatServer_AssignNewCommander.sqf:3is correct. (An audit pass miscounted blank lines; leave both as-is.)
- The economy/forgery owner decision (server-authority vs BattlEye, two surfaces) and the coverage-gap next-review queue (Server/AI respawn+orders, cleaners Perf, config data model, PR#1 delta) are in Pending owner decisions and Deep-review findings Round 36 — for the owner / the next review phase, not a Codex doc task.
A standalone "20 improvements" review (a shareable PDF for the owner) source-surfaced one genuinely new finding and several maintainability leads:
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DR-46 —
SEND_MESSAGEsecondcall compileRCE (Deep-review findings). Cross-link it from Networking, Public variable channel index (theSEND_MESSAGErow) and SQF atlas (the call-compile inventory). Also correct DR-1's "no other network-datacompilesites" note (≈ line 159) to acknowledge the SEND_MESSAGE direct-PV surface — the repo has two network-data compile RCE surfaces, not one. Acceptance: DR-46 is reachable from the three atlas/index pages and DR-1 no longer implies a single compile site. Fix shape:agent-hardening-backlog.jsonl#send-message-call-compile-rce. -
Maintainability leads — verify, then document only if not already owned by Variable and naming conventions / SQF atlas:
Init_Common.sqfdouble-compiles ~15 fns under bothGetXandWFBE_CO_FNC_GetX(plus ~22 un-prefixed inInit_Server.sqf, fourGetClosestEntity{,2,3,4}variants); theClient_Support*,Construction_*SiteandLoadout_*copy-paste families; ~12 hardcoded English hints bypassingstringtable.xml. Acceptance: each lead is either cross-referenced to its existing owner page or recorded as a new maintainability note. -
DR-30 correction (BattlEye) — drop
remoteexec.txtfrom the missing-filters list (it is Arma 3-only; A2 OA has noremoteExec), name the A2 OA filter set instead, and reframe BattlEye as contingent, local-filter defense-in-depth (BE's online support for A2 is defunct;Client/FSM/updateclient.sqf:153-162kickAFK is the evidence filters are processed locally). Propagate to External integrations (BattlEye section) and any "missing filters" list; DR-30's "no filters shipped" substance stands. Acceptance: no page listsremoteexec.txtas a missing A2 filter, and BattlEye is framed as defense-in-depth behind server-authority. Detail in Deep-review findings "DR-30 correction".
Read-only wiki↔source audit of 7 playbook/index pages (~190 claims, 29 confirmed, all re-verified at source). Attack-wave authority playbook passed clean (0/8). Ordered by severity:
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Supply-mission authority cleanup playbook — HIGH: documents code that does not exist in current source. It reads like a draft "PR #1" written up as the shipped state. Nonexistent in source: (a) a
Killedevent handler on the supply vehicle — 0 grep hits foraddEventHandler/Killedanywhere underServer|Client/Module/supplyMission/(the page's Step 4 + findings-table both describe one at:10-25and warn it "can stack"); (b) aSupplyByHeliobject var — 0 grep hits across the whole mission (Step 3 + Step 7 claim it is stamped + read); (c) a heavy-heli cash-run + commander-team-funds completion branch (Step 7) —supplyMissionCompleted.sqf(36 ln) reads onlySupplyAmount/SupplyFromTownand calls onlyChangeSideSupply:26(supply only, no funds path); (d) recommended-patch item 4 cites constantsWFBE_C_SUPPLY_TRUCK_TYPES/WFBE_C_SUPPLY_HELI_TYPES_T2/_T3that don't exist — truck types are hardcoded inline atsupplyMissionStart.sqf:18andSkill_Apply.sqf:72. Also the status table marks the scan "Source/Vanilla patched", butsupplyMissionStarted.sqf:28is stillnearestObjects [..., [], 80](empty filter — DR-39 not applied), and the page contradicts itself (Step 5 correctly shows[]). Acceptance: the page is either clearly labelled a proposed/not-yet-applied PR, or each step is corrected to current source; the scan status is no longer "patched"; nonexistent vars/constants are removed. -
ICBM authority playbook — MEDIUM: a normative line reads as a factual status. "Client Tactical-menu checks are affordances; server-side validation remains the authority boundary" implies server validation exists. It does not:
Server_HandleSpecial.sqf:97-112takes_side/_base/_target/_playerTeamfrom the request, logs, then onlyif (isNull _target || !alive _target) exitWith {}and spawnsNukeDammage— no commander/upgrade/funds check (fully client-authoritative, DR-27). Acceptance: reword to normative ("should remain") and link DR-27 inline. -
Function and module index — MEDIUM + LOW. (MED)
Common/Module/Reaktivis listed "Live" butReaktiv_Init.sqfhas zero callers outside its own folder (never compiled inInit_Common.sqf; contrast IRS atInit_Common.sqf:320) → dead/unreachable. (LOW family-summary drift)Common_Get*lists "depots" but the depot getter isClient_GetClosestDepot(Client family,Init_Client.sqf:102);Common_Set*lists "waypoints" (no waypoint setter exists; closest isSetTeamMovePos);Common_Handle*lists "damage" (noCommon_HandleDamage);Server_AI_Com_Upgradeis writtenWFBE_C_UPGRADES_%SIDE_AI_ORDERbut source usesFormat ["WFBE_C_UPGRADES_%1_AI_ORDER", _side](a grep for%SIDEfinds nothing). Acceptance: Reaktiv marked dead; the four family/name descriptions corrected. -
PVF dispatch implementation playbook — MEDIUM + LOW. (MED) the client-command enumeration lists 9 names as if complete, but
_clientCommandPV(Init_PublicVariables.sqf:25-41) has 14 active entries — missingAwardBountyPlayer,ChangeScore,SetTask,SetMHQLock,Available. The fix code usesforEach _clientCommandPVso the patch is fine, but a reader hand-building an allowlist from the prose would drop 5 channels. (LOW) off-by-one ranges: compile loops:43-50→:43-51;Common_SendToServer/…Optimized:12-17→:12-18;…SendToClient:13-20→:13-21;…SendToClients:12-18→:12-19; andsupplyMissionCompletedMessage.sqfRequestChangeScorecited:32but it's:22(file is 24 ln). Thecall compileRCE mechanism + fix-snippet SQF (A2-OA-valid) are correct. Acceptance: client list enumerates all 14 (or hedges like the server list); ranges corrected. -
Economy authority first cut — MEDIUM. Same
SupplyByHelighost var (supplyMissionStart.sqf:34-46cited; var doesn't exist;SupplyFromTownis:20, not in range). "Rewards funds/supply at:31-40" — only supply is rewarded (ChangeSideSupply:26); no funds path insupplyMissionCompleted.sqf(0 grep forChangePlayerFunds/ChangeTeamFunds). Acceptance: dropSupplyByHeli; correct the reward description to supply-only. -
Variable and naming conventions — LOW.
WFBE_CO_FNC_LogContentis presented as compiled inInit_Common.sqfbut its definition site isinitJIPCompatible.sqf:37; ≥4 otherWFBE_CO_FNC_*are compiled inInit_Server.sqf(InitAFKkickHandler:63,LogGameEnd:64/89,DelegateAITownHeadless:99,DelegateAIStaticDefenceHeadless:100) — the prefix isn't exclusively anInit_Commonfamily.wfbe_fundsis set on group objects (Init_Server.sqf:474,Common_ChangeTeamFunds.sqf:8), not the logic/side/town/building objects the row implies. Thewfbe_*row's lead example"queu"(Client_BuildUnit.sqf:172) doesn't carry thewfbe_prefix. Acceptance: soften "compiled in Init_Common" to "mostly", note the group-object case, swap thequeuexample. -
Batch-2 recovery → owning pages (5 still-live items lost to a shared-worktree clobber of commit
89f848f; all re-verified at source today). Routing to the owning pages rather than re-adding a section to the findings page (your call on that page's shape):-
Modules atlas: (
:18) theincomingMissileEH atClient_BuildUnit.sqf:342spawnsHandleATMissiles(generic AT), not IRS — only:356spawnsWFBE_CO_MOD_IRS_OnIncomingMissile. (:21) the aircraft CM-removal block is gatedif !(WF_A2_Vanilla)atClient_BuildUnit.sqf:275→ it runs on OA, so "Vanilla-only by design" beside the removal ref is misleading (the CM module is vanilla-gated atInit_Client.sqf:590; the removal is the non-vanilla path). (:41) Soldier skill isceil(1.5 × …)(Skill_Init.sqf:49) — 1.5×, not "double team size". (:47)CIPHER_Sortis an ExecVM'd script (Labels_Upgrades.sqf:127→Common\Module\CIPHER\CIPHER_Sort.sqf), not a compiled utility fn; the compiled CIPHER fns areCIPHER_SortArray/CIPHER_SortArrayIndex(CIPHER_Init.sqf:58,94). -
Economy towns and supply (
:30): "player delivery funds useWFBE_C_PLAYERS_SUPPLY_TRUCKS_DELIVERY_FUNDS_COEF" — that constant (Init_CommonConstants.sqf:268, =4) has zero consumers; the award passes raw_supplyAmounttoChangePlayerFunds(supplyMissionCompletedMessage.sqf:13). Dead constant.
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Modules atlas: (
Detail: Wiki quality audit | Findings: Deep-review findings | Decisions: Pending owner decisions
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index