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Marker Cleanup Restoration Systems Atlas
This atlas maps map markers, visual tracking, cleanup loops and restoration loops. It connects the local UI marker world to server-owned object lifecycle maintenance.
The server owns object lifecycle and authoritative mission state: HQ death/repair state, garbage collection, empty-vehicle collection, map cleaners, mine cleanup and building restoration. Clients own most visible marker presentation locally: town SV labels, team leader arrows, unit/vehicle/HQ tracking markers, respawn UI markers and combat blinking.
Some feature markers use WF_createMarker, which creates global marker names and then applies side-local styling through the MARKER_CREATION publicVariable path. Because this mixes global marker creation with side-local visual intent, marker visibility should be smoke-tested before changing marker deletion or JIP behavior.
| Family | Source refs | Notes |
|---|---|---|
| Town markers |
Client/FSM/updatetownmarkers.sqf:6-18, :54-83, :103-121
|
Caches town marker names, refreshes supply value text locally and throttles updates based on map/GPS/dialog visibility. |
| Team leader markers |
Client/FSM/updateteamsmarkers.sqf:14-25, :45-56, :158-193, :217-224
|
Creates local squad leader markers once and updates while map/GPS/Warfare dialogs are visible. |
| Unit/vehicle/HQ tracking |
Common/Common_MarkerUpdate.sqf:21-245; started from Common/Init/Init_Unit.sqf:156-196, Common_CreateUnit.sqf:57-71, Common_CreateVehicle.sqf:40-55
|
Per-object local marker loop for tracked entities, vehicles and HQ state. |
| Combat blinking |
Client_BookkeepBlinkingIcons.sqf:5-7, Client_BlinkMapIcon.sqf:5-38, Client_SetMapIconStatusInCombat.sqf:7-39
|
Optional parameter-gated combat visual state. |
| WASP map text markers |
WASP/global_marking_monitor.sqf:2-28, :52-82
|
Hooks map marker text input. The sleepless display wait remains a performance opportunity. |
Common/Functions/Common_CreateMarker.sqf:51-83 creates the marker name with createMarker, optionally creates an ellipse marker, sets MARKER_CREATION in mission namespace and broadcasts it. Client/Functions/Client_onEventHandler_MARKER_CREATION.sqf:32-49 applies side-local styling.
This page treats the global-name/side-local-style split as a verification requirement. Do not assume enemy invisibility from comments alone; verify the rendered marker state in multiplayer before changing marker creation or deletion semantics.
HQ marker state is split across:
-
Server/Functions/Server_OnHQKilled.sqf:84-115, which records killed HQ/wreck state and broadcasts side state. -
Server/Functions/Server_MHQRepair.sqf:55-75, which restores MHQ state. -
Client/FSM/updateclient.sqf:41-99, which reacts to side/HQ state and keeps client presentation in sync.
Use Commander/HQ lifecycle for the full HQ object/authority map.
Current audit nuance: the repair path calls the marker helper, but that helper still executes deleteMarker while documenting local marker cleanup. If the tracked wreck object disappears before the dead-state update path runs, marker update exits on a null object instead of deleting the stale marker. West/east are covered by the explicit HQ marker variables; resistance is not.
Server/Init/Init_Server.sqf:521-560 starts the major maintenance loops: garbage collection, empty vehicles, map cleaners and building restoration.
| Loop | Source refs | Responsibility |
|---|---|---|
| Garbage collector | Server/FSM/server_collector_garbage.sqf:17+ |
Queues dead/unwanted objects for trash handling. |
| Empty vehicle collector | Server/FSM/emptyvehiclescollector.sqf |
Handles empty vehicle cleanup. |
| Mine cleaner | Server/FSM/cleaners/mines_cleaner.sqf:3-17 |
Maintains tracked mine pairs. |
| Building restorer | Server/FSM/restorers/buildings_restorer.sqf:11-20 |
Periodically repairs WarfareBBaseStructure objects in a large scan. |
The building restorer's broad scan radius means future balancing work should explicitly decide whether it should affect player-built structures, ambient Warfare structures or both.
| Finding | Evidence | Patch shape |
|---|---|---|
| Mine cleaner pair removal likely wrong | Minefields push [mine, time] pairs; mines_cleaner.sqf:17 uses mines = mines - _x. |
Remove the tracked pair with mines = mines - [_x] or rewrite to filter live pairs. Smoke mine cleanup and verify no stale pairs persist. |
| Garbage flags are inconsistent |
server_collector_garbage.sqf:17 skips wfbe_trashable; RequestOnUnitKilled.sqf:51-54 sets wfbe_trashed. |
Align the flag contract: collector should also skip wfbe_trashed, or kill paths should set the collector's skip flag before spawning trash. |
| Local marker delete helper deletes globally |
Client_Delete_Marker.sqf:5 documents local marker creation; :24 comments deleteMarkerLocal; :25 uses deleteMarker. |
Restore local deletion for side-local markers or rename/split helper behavior. Smoke side-specific marker removal. |
| HQ wreck marker can stale after object loss |
updateclient.sqf:52 only updates dead HQ marker when the wreck object exists; Common_UpdateMarker.sqf:25 exits on null object. |
Delete the marker when a tracked HQ wreck becomes null, or keep a side-owned registry that can explicitly clear stale marker names. |
| HQ marker state is west/east only |
Server_OnHQKilled.sqf:97, Server_MHQRepair.sqf:60, updateclient.sqf:42-100. |
Do not enable resistance HQ recovery without adding a resistance marker state machine and smoke. |
| Global marker names with side-local styling need proof |
Common_CreateMarker.sqf:53,59,82-83 creates global names then broadcasts side-local details. |
Add an MP smoke case before changing marker visibility, deletion or JIP replay. |
| Single active marker animation global |
Client_MarkerAnim.sqf uses one activeAnimMarker. |
If command marker animations are still used, make animation state per marker to avoid concurrent stomp. |
| Blink icon nil/default guards |
Client_BlinkMapIcon.sqf uses marker/color state from bookkeeping. |
Add nil/default guards before marker/color use and smoke combat marker blinking. |
- Map/GPS open and closed while town/team markers update.
- Side-local marker visibility with at least one player per side.
- Marker deletion on side-local markers does not remove enemy/friendly markers globally unless intended.
- HQ destroyed/repaired marker state for both sides.
- Minefield cleanup removes expired tracked pairs.
- Garbage collector does not double-trash killed objects already handled by
RequestOnUnitKilled. - Building restorer repairs only the intended structure set.
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