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Mission Config Version Include Graph
This page owns the small but important version.sqf contract that sits between mission metadata, generated terrain outputs and runtime boot flags. Use it with Mission parameters/localization/build inputs, Mission entrypoints, Content structure and maps and Tools/build.
All source paths below are relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless another root is named.
flowchart TD
Version["version.sqf"] --> Description["description.ext"]
Version --> Init["initJIPCompatible.sqf"]
Description --> Header["Rsc/Header.hpp"]
Header --> LoadScreen["mission load metadata"]
Init --> RuntimeFlags["runtime map/version flags"]
version.sqf is not just a release-note file. It feeds both static mission config and runtime bootstrap:
| Consumer | Evidence | Contract |
|---|---|---|
description.ext |
description.ext:39 |
Includes generated terrain metadata before Rsc/Header.hpp. |
Rsc/Header.hpp |
Rsc/Header.hpp:5,9,21 |
Uses WF_RESPAWNDELAY, WF_MISSIONNAME and WF_MAXPLAYERS for mission header values. |
initJIPCompatible.sqf |
initJIPCompatible.sqf:4,31,111-113 |
Includes version.sqf, logs WF_MAXPLAYERS, and converts IS_CHERNARUS_MAP_DEPENDENT into runtime IS_chernarus_map_dependent. |
| Vanilla/CO UI gate |
description.ext:61-63, Rsc/Header.hpp:12-14
|
Uses the VANILLA preprocessor macro for OA/CO-dependent config. This is separate from the Missions_Vanilla folder name. |
| Mission root | Generated contract observed |
|---|---|
| Source Chernarus | Local generated version.sqf carries WF_MAXPLAYERS = 55, a Chernarus mission name, IS_CHERNARUS_MAP_DEPENDENT and IS_NAVAL_MAP. |
| Maintained Vanilla Takistan | Local generated version.sqf carries WF_MAXPLAYERS = 61 and a Takistan mission name; the sampled output does not define the Chernarus/naval flags. |
These generated files are ignored by git, so do not assume a clean checkout has them. LoadoutManager owns normal generation.
Release gate: if any claimed mission root lacks a generated version.sqf, that root is blocked for pack, smoke and release wording. Verify the file exists and that its WF_MAXPLAYERS, WF_MISSIONNAME, WF_RESPAWNDELAY, map flags and debug/log flags match the terrain profile before treating later SQF validation as meaningful. The machine checklist is agent-release-readiness.json versionSqfGeneratedInput.
IS_CHERNARUS_MAP_DEPENDENT is currently a binary switch. If the macro is absent, runtime code falls into non-Chernarus/Takistan-style defaults. This affects faction defaults and many class choices through IS_chernarus_map_dependent.
Source anchors:
-
initJIPCompatible.sqf:111-113sets the runtime boolean. -
initJIPCompatible.sqf:254-266branches source boot behavior on it. -
Common/Init/Init_CommonConstants.sqf:383-395selects Chernarus-style versus Takistan-style faction defaults. -
Common/Init/Init_Common.sqf:256-257selects side root names from the same boolean. -
Common/Config/Core_Structures/*andCommon/Functions/Common_AddVehicleTexture.sqfcontain many Chernarus/non-Chernarus class branches.
Practical rule for modded maps: if a terrain is not truly Takistan-like, do not rely on the absence of IS_CHERNARUS_MAP_DEPENDENT as a neutral default. Add or document the intended terrain profile.
IS_NAVAL_MAP is live content metadata. Runtime init converts it into IS_naval_map, and unit/root configs use that to add boat classes.
Evidence:
-
initJIPCompatible.sqf:16-20setsIS_naval_map. -
Common/Config/Core_Units/Units_CO_US.sqf:307,335addsZodiac. -
Common/Config/Core_Units/Units_CO_RU.sqf:262,292addsPBX.
Terrain authors should verify naval intent before generating or packaging a new mission root; the flag changes purchasable content.
- Treat
version.sqfas required generated terrain metadata, not optional docs. - Missing generated
version.sqfis a boot/release blocker for that mission root, even when all tracked source files look clean. - Verify
WF_MAXPLAYERS,WF_MISSIONNAME,WF_RESPAWNDELAY,IS_CHERNARUS_MAP_DEPENDENT,IS_NAVAL_MAP,WF_DEBUGandWF_LOG_CONTENTin the target mission root before release packaging. - Do not confuse
Missions_Vanillawith theVANILLApreprocessor macro. The folder is a generated target label; the macro gates OA/CO config paths inside mission headers. - If a modded map needs different defaults than Chernarus and Takistan, document or implement a real terrain profile instead of inheriting the binary fallback by accident.
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index