-
Notifications
You must be signed in to change notification settings - Fork 0
Navigation Inventory And Page Status
This page tracks what the wiki exposes as primary navigation, what MkDocs exposes for the repo mirror, and what pages are intentionally archive, machine-facing or hidden from daily reading.
Use it before adding pages to Home, _Sidebar.md, mkdocs.yml, llms.txt or _Footer.md.
Snapshot generated from docs/wiki/*.md, _Sidebar.md and mkdocs.yml on 2026-06-05.
| Item | Count | Meaning |
|---|---|---|
| Markdown pages | 140 | All .md pages in docs/wiki, including _Sidebar.md and _Footer.md. |
| Content pages | 138 | Markdown pages excluding _Sidebar.md and _Footer.md. |
| Sidebar pages | 109 | Pages linked from the GitHub wiki sidebar. |
| MkDocs pages | 118 | Pages listed in mkdocs.yml navigation. |
| Pages in both navs | 109 | Primary pages visible in both GitHub wiki and MkDocs. |
| Pages in neither nav | 20 | Usually archives, instruction pages, old queues, analysis notes or narrow patch pages reached through canonical pages. |
| Sidebar-only pages | 0 | The 2026-06-05 MkDocs parity pass added the remaining primary sidebar pages to repo mirror navigation. |
| MkDocs-only pages | 9 | All imported Miksuu archive pages. |
Pages missing Continue Reading
|
0 | All content pages now expose either owner-page or archive/queue-safe routing. |
| Imported Miksuu archive pages | 9 | Historical provenance; route through Miksuu upstream wiki import. |
| Status | Use when | Navigation rule |
|---|---|---|
primary |
Page is a daily entrypoint or canonical owner page. | Link from sidebar and usually MkDocs. |
gateway |
Page routes a family of owner pages without owning much source evidence. | Link from sidebar if it reduces clicking friction; keep short. |
archive |
Historical provenance, imported wiki content or long chronology. | Route through an index page; do not list every archive in the sidebar. |
machine |
JSON/JSONL or huge agent-state material. | Link from status/agent pages, not broad human nav. |
patch-ready |
Narrow source-backed implementation handoff. | Link from Feature Status, hardening/backlog pages and the owning subsystem. |
hidden-support |
Useful page but not a normal reading starting point. | Keep discoverable through related owner pages and search. |
The sidebar-only primary-page drift is closed as of the 2026-06-05 MkDocs parity pass.
| Page | Suggested status | Next action |
|---|---|---|
| Dead/stale code register | primary |
Added to MkDocs UI/tooling quality nav on 2026-06-05. |
| Headless client scaling and topology | primary |
Added to MkDocs Gameplay AI/HC nav on 2026-06-05. |
| PR cleanup and integration lab |
primary while PR triage is active |
Added to MkDocs Community & Dev nav on 2026-06-05. |
| Wiki pruning and relevance ledger |
primary for docs owners |
Added to MkDocs Agent Coordination nav on 2026-06-05. |
These are all imported Miksuu archive pages. Keeping them MkDocs-visible is useful for search, but GitHub wiki users should normally enter through Miksuu upstream wiki import and Community & Dev.
| Page family | Suggested status | Next action |
|---|---|---|
Miksuu-Wiki-Archive-* |
archive |
Keep grouped under the MkDocs Community & Dev archive section; do not re-add every archive page to the sidebar. |
These pages are not directly listed in either _Sidebar.md or mkdocs.yml. That is acceptable for narrow patch pages and historical queues, but owner pages should have at least one clear inbound route from a canonical page.
| Family | Pages | Suggested action |
|---|---|---|
| Patch-ready performance/source-fix pages | Client skill init, Factory queue cleanup, Hosted server FPS loop sleep, Supply mission scan narrowing, WASP marker wait cleanup, Paratrooper marker revival, Town AI vehicle safety | Keep out of primary nav if Feature Status, Performance sweep and Testing workflow route to them. |
| Evidence archives and queues | Deep-review findings, External research reports, Audit findings queue, Development lessons, Subagent discovery swarm | Keep as archive/support pages; expose compact owner routes first. |
| Broad owner/reference pages | Core systems index, Modules atlas, Server gameplay runtime atlas, Performance opportunity sweep, Player AI caps and role balance, Variable and naming conventions, Arma 2 OA external reference guide | Promoted to both sidebar and MkDocs on 2026-06-05 because they are current owner/reference pages already used by Home and agent-context.json. |
| Claude/instruction pages | Claude goal, Claude long-term goal, Claude loop goal, Instructions for Codex | Keep discoverable through coordination pages; avoid primary human nav unless actively used. |
| Analysis/support pages | Client UI and server loop perf findings, External Arma 2 OA reference index, Performance gain simulation, Self-host testing field notes | Keep linked from the owning subsystem or archive index only. |
Every content page has a ## Continue Reading block as of the 2026-06-05 archive/queue closeout pass.
| Family | Pages missing block | Decision |
|---|---|---|
| High-traffic owner pages | AI assistant guide, Architecture overview, Mission parameters/localization/build inputs, Player join/disconnect lifecycle, Support specials, Towns/camps/capture, Upgrades/research, Upstream Miksuu commit intel, Marker cleanup/restoration, PR cleanup lab | Completed on 2026-06-05. These now have normalized ## Continue Reading blocks. |
| Archive/queue pages |
Audit findings queue, Development lessons, all Miksuu-Wiki-Archive-* pages |
Completed on 2026-06-05. Queue pages route back to owning indexes; imported archive pages keep an archive-chain caveat. |
- Add a page to exactly one obvious owner family before linking it broadly.
- If the page is archive or machine material, link it from an index instead of the sidebar.
- If a page becomes a primary owner page, add it to
_Sidebar.md,mkdocs.yml, Home or the relevant gateway page. - Update Wiki pruning and relevance ledger when demoting, merging or archiving pages.
- Run
docs/validate-wiki.ps1after link changes.
Previous: Wiki pruning and relevance ledger | Next: Knowledge platform roadmap
Main map: Home | Status: Progress dashboard | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index