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Networking And Public Variables
Arma 2 OA networking here is built around public variables, public-variable event handlers and wrapper functions that dispatch named PVF commands.
This page is the architecture gateway for network transport and trust boundaries. Use it to understand how public-variable traffic moves, then follow the owner page before editing a specific channel.
| Need | Start here |
|---|---|
| Complete registered/direct channel inventory or BattlEye filter inputs | Public variable channel index |
| PVF dispatcher allow-list patch shape and branch matrix for DR-1/DR-38 | PVF dispatch implementation |
| Registered server PVF authority, sender authentication and DR-55 follow-up | Server authority migration map |
Direct channel fixes for SEND_MESSAGE, attack waves or side supply |
Public variable channel index, Attack-wave authority playbook, Economy authority first cut |
| Client-side PVF effects, JIP behavior and user-visible network results | Registered Client PVF Runtime Matrix below and Client UI systems |
| Release/smoke readiness and open patch queues | Feature status register, Source fix propagation queue, Testing workflow |
Unless a row names another ref, source anchors below are valid for current docs head docs/developer-wiki-index 16247fc8f: targeted diffs from the earlier networking checkpoint 4277a2ad and the later docs anchor 1e16527b through HEAD over checked Chernarus and maintained Vanilla network, PVF and direct-channel paths returned no source changes. The older 8701aacc / 59deb306 source-scope passes remain provenance for the same line anchors. The docs-head network shape still has registered PVF lists and PVEHs at Common/Init/Init_PublicVariables.sqf:9-21,26-40,46,51, generic dispatch-time compile at Server/Functions/Server_HandlePVF.sqf:14 and Client/Functions/Client_HandlePVF.sqf:22, direct SEND_MESSAGE registration at Client/FSM/updateclient.sqf:12, receiver compile at Client/Functions/Client_onEventHandler_SEND_MESSAGE.sqf:27 and helper compile/broadcast at Common/Functions/Common_SendMessage.sqf:26,37-38.
| Ref | Network source shape | Practical route |
|---|---|---|
Docs head 16247fc8f source-unchanged from 4277a2ad / 1e16527b for checked network paths |
Chernarus and maintained Vanilla share the older client dispatcher line shape (Client_HandlePVF.sqf:22) and still leave commander SetTask sends commented at GUI_Menu_Command.sqf:335,337,343 while registering the client SetTask handler. Network source files are unchanged from the earlier 8701aacc / 59deb306 anchor passes. |
Use this page for architecture, then use Public variable channel index for inventory and PVF dispatch implementation before making patch-status claims. |
Current stable origin/master@0139a346
|
Both maintained roots now replace registered PVF dispatch-time compile with _code = missionNamespace getVariable _script plus typeName _code == "CODE" before spawn (Server_HandlePVF.sqf:14-15, Client_HandlePVF.sqf:32-33). No maintained-root dispatcher still matched Call Compile _script, but no PVF_ALLOWED allowlist symbol was found. Direct SEND_MESSAGE still compiles payload text at Client_onEventHandler_SEND_MESSAGE.sqf:27 and helper text at Common_SendMessage.sqf:26, with registration at updateclient.sqf:12; the targeted cf2a6d6a..0139a346 diff does not touch those checked receiver/helper paths. Stable also carries branch-local RequestEnqueue / RequestDequeue at Init_PublicVariables.sqf:22-23 and targeted Objective Ping sends at GUI_Menu_Command.sqf:336,344. |
Treat DR-1/DR-38 compile removal as source-present but partial on current stable: finish explicit allowlisting/logging and smoke. Keep DR-55 sender authentication and DR-46 direct SEND_MESSAGE hardening open; current origin advertises no release/* heads on 2026-06-21, so older release a96fdda2 wording is historical until restored or rechecked. |
Release a96fdda2 historical check |
The 2026-06-13 release row still had Spawn (Call Compile _script) in server dispatcher Server_HandlePVF.sqf:14 and HC-filtered client dispatcher Client_HandlePVF.sqf:32, plus direct SEND_MESSAGE compile at receiver/helper lines :27 and :26. |
Recheck release before current-head claims; keep dispatcher and direct-channel hardening open unless the current release ref is refreshed. |
Miksuu b8389e74, origin/perf/quick-wins 0076040f and origin/feat/ai-commander c20ce153
|
Checked roots still use dispatch-time Call Compile, keep the direct SEND_MESSAGE compile route and leave commander SetTask sends commented. Miksuu and feat/ai-commander omit paratrooper marker PVF registration in both maintained roots; perf registers it only in Chernarus. None of these refs carries the stable/release queue PVFs. |
Recheck exact branch/root lines before merge wording; do not import stable/release queue, paratrooper or Objective Ping status into these refs. |
This page summarizes architecture and trust boundaries. The channel index owns full inventory, the PVF playbook owns dispatcher branch status, and the server-authority map owns per-handler hardening status.
This gateway no longer keeps a copied command inventory. Use the canonical registry matrix in Public variable channel index before citing command counts, branch splits, RequestEnqueue / RequestDequeue, or paratrooper-registration status.
| Question | Canonical owner |
|---|---|
Which WFBE_PVF_* commands exist on a branch/root? |
Public variable channel index |
How should dispatch-time Call Compile be patched? |
PVF dispatch implementation |
| Which registered server handlers still trust payloads after dispatcher hardening? | Server authority migration map |
| What do client-bound handlers do after destination filtering? | Registered Client PVF Runtime Matrix below |
Code-reading shorthand: Common/Init/Init_PublicVariables.sqf compiles registered command files into SRVFNC... / CLTFNC... globals, registers one WFBE_PVF_<Command> event handler per command, and hands payloads to Server_HandlePVF or Client_HandlePVF.
-
Common_SendToServer: sends a server PVF; uses optimizedpublicVariableServeroutside vanilla mode. -
Common_SendToClients: broadcasts client PVF to all clients. -
Common_SendToClient: targets one client where supported.
These wrappers are preferred over hand-coded public variable dispatch for new features.
Transport is not authority. publicVariable, publicVariableServer and publicVariableClient only decide how a value moves; they do not prove who was allowed to request the effect. Treat client-authored request/state packets such as CLIENT_INIT_READY, WFBE_C_PLAYER_OBJECT, WFBE_CLIENT_HAS_CONNECTED_AT_LAUNCH, WFBE_Client_PV_IsSupplyMissionActiveInTown, WFBE_Client_PV_SupplyMissionStarted, REQUEST_SUPPLY_VALUE, SUPPLY_VALUE_REQUESTED, MARKER_CREATION, SERVER_FPS_GUI and WFBE_VAR_SERVER_FPS as transport channels whose receiver still needs explicit trust, replay and timeout rules.
Some systems use explicit public-variable channels outside the generic PVF list. The canonical inventory is Public variable channel index, including registered WFBE_PVF_* commands, direct channels, source anchors and notable findings.
Why this matters: direct channels such as ATTACK_WAVE_INIT, ATTACK_WAVE_DETAILS, SEND_MESSAGE, supply mission PVs, side-supply temp variables, side-supply mirror state (wfbe_supply_WEST / wfbe_supply_EAST), MASH marker channels, request/reply state channels, HQ marker/state broadcasts, AntiStack compensation, server FPS and AFK kick are not automatically covered by a future PVF dispatcher fix. Treat them as separate review targets when hardening the network layer. DR-46 proves this is not only theoretical: SEND_MESSAGE compiles direct-PV payload text on receiving clients, and its common helper has the same local compile branch before broadcast.
- Fix PVF dispatcher command resolution first where the target branch still has dispatch-time compile (DR-1); on current stable, finish the missing registered allowlist/logging before calling the lane closed.
- Harden registered high-impact handlers next: construction, upgrades, score, vehicle lock, commander/team changes.
- Review the direct channels above separately, because they will not be protected by a
WFBE_PVF_*allow-list. Start with DR-46SEND_MESSAGE(branch/root matrix: Public variable channel index), DR-41/ATTACK_WAVE_INIT,ATTACK_WAVE_DETAILSand DR-44 side-supply temp channels. - Design BattlEye
publicvariable.txtfrom both lists: registeredWFBE_PVF_*channels plus explicit direct channels such askickAFK, supply mission PVs, day/night, HQ markers, attack waves and AntiStack compensation. Use External integrations for the canonical shipped BattlEye posture.
Replay/JIP rule of thumb: late players receive retained object/global state and the next heartbeat, not a replay of old publicVariable events. For revived event-only channels such as MASH marker relays, add a server-held list and explicit JIP re-send plan rather than assuming event replay.
- Keep payloads small and structured; Arma 2 public-variable traffic can be expensive.
- Prefer server authority for state changes. Client scripts should request, not mutate, team/base/economy state directly.
- When adding a PVF command, update both the registration list and the target
Client/PVFunctionsorServer/PVFunctionsfile. - Hosted-server paths often call the handler locally in addition to broadcasting. Preserve those branches when modernizing code.
Claude independently deep-read the dispatch path. Keep this gateway focused on reader orientation; detailed branch matrices and patch shapes live on the owner pages.
| Dispatch fact | Practical meaning | Owner |
|---|---|---|
One public variable exists per registered command, e.g. WFBE_PVF_RequestJoin. |
Do not treat PVF as one numeric multiplexed channel. | Public variable channel index |
Client-bound payload element 0 is a destination filter: nil, side, or UID string. |
Runtime/JIP review has to distinguish broadcast, side-targeted and UID-targeted messages. | Registered Client PVF Runtime Matrix |
Server-bound payload element 0 names SRVFNC<Command>; client-bound element 1 names CLTFNC<Command>. |
Branch-sensitive trust boundary: docs/perf still dispatch through Call Compile; current stable uses namespace+CODE lookup but still lacks an explicit registered allowlist. |
PVF dispatch implementation |
Common_SendToServer, Common_SendToClients and Common_SendToClient map wrapper calls to publicVariable, publicVariableServer or publicVariableClient. |
Transport direction is not authority. | Network Helper Layer, Server authority migration map |
HandleSpecial and LocalizeMessage are second-level routers. |
Grep the string tag as well as the PVF command name. | Client Router Tag Triage |
This is the server-to-client counterpart to the registered server handler matrix. It answers "what happens on the receiving client?" after Client_HandlePVF destination filtering.
Registration source: Common/Init/Init_PublicVariables.sqf:26-40 registers 15 client-bound commands, while :45-46 compiles each CLTFNC* handler and adds client PVEHs.
| Handler | Runtime effect | JIP / authority note |
|---|---|---|
AllCampsCaptured |
Recolors all camp markers for the relevant old/new sides (AllCampsCaptured.sqf:17-21). |
Visual/event-only. Late joiners need marker refresh, not old PV replay. |
AwardBounty / AwardBountyPlayer
|
Computes a local bounty message and calls ChangePlayerFunds (AwardBounty.sqf:44-49; AwardBountyPlayer.sqf:20-21). RequestOnUnitKilled.sqf:97-100 has a separate AI-team branch that credits the killer group with ChangeTeamFunds when AI teams are enabled. |
Client-local money effect plus AI-team fund mutation; server kill authority should decide eligibility before sending or crediting. |
CampCaptured |
Updates camp marker color and, for nearby friendly captures, awards local funds and sends RequestChangeScore (CampCaptured.sqf:22-40). |
Not just visual. Capture reward migration must move funds/score authority server-side. |
ChangeScore |
Replaces local score for the payload unit (ChangeScore.sqf:7-8). |
Mirror/update of server score decision; do not use as authority source. |
HandleSpecial |
Router for actions, commander vote, HC delegation, endgame, HQ status, ICBM display, join answer, UAV reveal, upgrade/building notices, HQ killed EH, auto-wall and attack-wave state (HandleSpecial.sqf:9-37). |
Mixed router. For JIP, durable state must be re-sent or polled; event-only tags are not replayed automatically. |
LocalizeMessage |
Router for chat/title text and several local money effects such as Teamkill, SecondaryAward and HeadHunterReceiveBounty (LocalizeMessage.sqf:49,53,67,116-118). |
Treat money-changing messages as gameplay effects, not harmless text. |
SetTask |
Creates/replaces comTask, sets destination and spawns a local completion timer (SetTask.sqf:1-31). |
Docs checkout, Miksuu, perf and feat/ai-commander register SetTask but leave commander-menu sends commented at GUI_Menu_Command.sqf:335,337,343; stable origin/master cf2a6d6a and release a96fdda2 send targeted Objective Ping tasks at GUI_Menu_Command.sqf:336,344 in both maintained roots. Old town Client_TaskSystem.sqf remains commented everywhere checked. Smoke target/audience, JIP and task-spam behavior before promotion. |
SetVehicleLock / SetMHQLock
|
Applies local vehicle lock or adds MHQ lock/unlock actions (SetVehicleLock.sqf:1; SetMHQLock.sqf:1-3). |
Reflects server lock state; local action setup depends on deploy status. |
TownCaptured |
Recolors town marker, shows capture message, awards local funds and sends RequestChangeScore for eligible players/commanders (TownCaptured.sqf:23-80). |
Not just visual. Town reward authority belongs with server-side capture reward migration. |
Available |
Shows a hint with available items (Available.sqf:1). |
UI notification only. |
RequestBaseArea |
Moves a base-area object, sets avail/side, and appends it to wfbe_basearea (RequestBaseArea.sqf:1-4). |
Client-bound despite the name; the callback performs the state mutation locally with no validation, so HQ/base-area deploy changes need server-origin and replay assumptions checked before reuse. |
HandleParatrooperMarkerCreation |
Waits for clientInitComplete, optionally equips east paratroopers with NVGs, and spawns a local marker update with PerformanceAudit logging (HandleParatrooperMarkerCreation.sqf:9-45). |
Source/Vanilla registration is propagated; Arma smoke pending. Transient marker, no replay unless owner asks for historical drops. |
NukeIncoming |
Plays the air-raid sound (NukeIncoming.sqf:1-7). |
Presentation-only pair to the ICBM authority path. |
HandleSpecial and LocalizeMessage deserve tag-level review when a feature is touched:
| Router | Tag family | Why it matters |
|---|---|---|
HandleSpecial |
join-answer, commander-vote*, new-commander-assigned, endgame, hq-setstatus, attack-wave
|
Updates local control flow and durable local variables. JIP/retry behavior must be checked per tag. |
HandleSpecial |
connected-hc, delegate-townai, delegate-ai, delegate-ai-static-defence, set-hq-killed-eh
|
Starts locality-sensitive AI/HQ handoffs and event handlers. delegate-townai can report vehicles back through RequestSpecial / update-town-delegation, but static-defense has no matching update-delegation-static_defence server branch today; HC/disconnect work should smoke these tags and the report-back gap. |
HandleSpecial |
upgrade-started, upgrade-complete, building-started, icbm-display, uav-reveal
|
User feedback with side effects: upgrade completion refreshes local artillery vehicles; ICBM display waits on object death and spawns FX. |
LocalizeMessage |
Teamkill, SecondaryAward, HeadHunterReceiveBounty
|
Message tags can mutate player funds locally. Treat them as part of the economy authority surface. |
LocalizeMessage |
Teamstack |
Waits until WFBE_BLUFOR_SCORE_JOIN and WFBE_OPFOR_SCORE_JOIN exist before formatting the message. This relies on the join-answer path setting those variables. |
- UID-targeted
SendToClientsstill broadcasts to every client and lets non-matching clients discard locally. UseSendToClientfor true unicast when possible. - PVF handlers use
Spawn, so rapid messages that mutate shared state have no strict ordering guarantee. - Branch-sensitive dispatcher shape: docs checkout and
origin/perf/quick-winsstill useCall Compileon the generated function-name string per dispatch, while current stableorigin/master@0139a346usesmissionNamespace getVariableplus aCODEcheck. DR-38's perf point still explains the old-shape risk, and the current-stable closeout still needs an explicit registered allowlist before full DR-1 closure. - DR-55 is a separate sender-authentication problem: even after handler-name allowlisting, a forged payload sent to a real handler still reaches that handler unless the server can tie it to an authenticated requester and re-derive side/role/funds from that requester.
- Some bare PV channels are copied per side. The temp mutation handlers are lowercase
wfbe_supply_temp_west/wfbe_supply_temp_east; the replicated balance mirrors use side text (wfbe_supply_WEST/wfbe_supply_EAST) and are JIP-relevant because clients wait forwfbe_supply_<sideJoinedText>during init. - DR-44: the side-supply temp handlers trust the payload side as well as the payload amount. A hardened handler must reject side/channel mismatches such as a west temp channel carrying an east-side payload and must derive the allowed delta server-side.
-
PLAYER_RADIATEDis not a server-authoritative radiation channel in current source; the client-side radzone script publishes it and the client FSM receives it. Treat it as a local/effect broadcast unless a future nuke rewrite moves radiation authority server-side. -
REQUEST_SUPPLY_VALUEis safer than the temp mutation channels because the server derives the reply, butCommon_GetSideSupply.sqfwaits for the localwfbe_supply_%sidecache without a timeout. Add bounded waits/fallbacks before putting more UI or economy gates behind this request/reply path. -
SEND_MESSAGEis not harmless chat plumbing: its multi-language branch compiles payload text on receiving clients (Client_onEventHandler_SEND_MESSAGE.sqf:25-31), andCommon_SendMessage.sqf:24-27has the same local compile branch before broadcasting. Treat DR-46 as a direct-channel RCE until rewritten to structured localization keys/args. - A real BattlEye PV filter must include direct non-PVF channels as well as
WFBE_PVF_*; shipped filter evidence is tracked in External integrations. - Supply-heli branch scope is split: docs checkout
8701aacc, Miksuub8389e74and perf0076040fare still truck-only in the checked maintained roots, while stableorigin/mastercf2a6d6aand releasea96fdda2carry supply-heli/cash-run source (supplyMissionStart.sqf:23,80,supplyMissionUnload.sqf:34-57,supplyMissionCompleted.sqf:26,37,44, releaseInit_CommonConstants.sqf:169,172-180, stable line drift:173,176-184). Treat supply-heli as branch-present on stable/release but still authority/smoke-pending; route mechanics through Supply mission architecture and Economy, towns and supply.
Server_HandlePVF.sqf and Client_HandlePVF.sqf remain the registered-PVF trust boundary even after current stable removed dispatch-time Call Compile. This page keeps the architectural warning; Current Branch Scope owns the docs-head/current-stable split, PVF dispatch implementation owns the exact branch/root matrix and patch recipe, Server authority migration map owns DR-55 requester/payload validation, and Public variable channel index owns DR-46 SEND_MESSAGE direct compile.
Replacing dispatch-time Call Compile with registered allowlisted namespace lookup closes forged handler-name execution, but it does not authenticate the requester or validate payload fields for legitimate handlers. Current stable has the namespace lookup portion, not the explicit allowlist. Keep the post-dispatch work queue on Server authority migration map; it owns RequestChangeScore, construction/defense, upgrades, vehicle lock, team update, auto-wall and RequestSpecial triage with exact source evidence.
DR-27 makes RequestSpecial "ICBM" the highest-priority registered-command hardening target discovered so far. Keep implementation detail in ICBM authority and broader RequestSpecial tag triage in Server authority migration map.
Attack waves are a direct publicVariable authority lane, not a registered PVF dispatch lane. Use Attack-wave authority playbook for the source chain, branch/root matrix, all-supply spend model and safe patch shape for ATTACK_WAVE_INIT plus ATTACK_WAVE_DETAILS.
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Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
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- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index