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PVF Dispatch Implementation Playbook
This page turns DR-1 and DR-38 into a patch-ready guide for hardening the generic PVF dispatch layer.
Scope: Chernarus source mission first, then LoadoutManager propagation. All source paths are relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 Operation Arrowhead 1.64 only.
Use this with Networking and public variables, Hardening roadmap, Server authority map, Testing workflow and agent-hardening-backlog.jsonl.
| Item | State |
|---|---|
| Finding | Confirmed high live-server hardening gap: DR-1. |
| Performance note | Confirmed low/medium perf win: DR-38. |
| Current code | Still uses dispatch-time Call Compile on sender-chosen handler names. |
| Recommended fix | Registered allowlist plus missionNamespace getVariable lookup; keep Spawn. |
| What this fixes | Arbitrary handler-string compilation and avoidable per-message recompile in generic PVF dispatch. |
| What it does not fix | Payload forgery inside legitimate handlers, direct publicVariable channels outside WFBE_PVF_*, or missing BattlEye defense-in-depth. |
Branch route pvf-dispatcher-lookup-branch-route rechecked the generic PVF dispatcher across maintained roots and active candidate branches on 2026-06-05, with current release/upstream refs refreshed on 2026-06-06:
| Scope checked | Server dispatcher | Client dispatcher | PVF init / registry | Practical meaning |
|---|---|---|---|---|
| Current docs/source Chernarus and maintained Vanilla Takistan | Both roots still read _script from payload index 0 and run _parameters Spawn (Call Compile _script) at Server/Functions/Server_HandlePVF.sqf:14. |
Both roots still destination-filter, then run _parameters Spawn (Call Compile _script) at Client/Functions/Client_HandlePVF.sqf:22. |
Both roots precompile CLTFNC* / SRVFNC* handlers in Common/Init/Init_PublicVariables.sqf:45,50, but do not export or enforce an allowlist. |
P0 dispatcher lookup hardening remains source-unpatched in both maintained roots. |
Stable origin/master 2cdf5fb8 and Miksuu upstream 89ae9dad
|
Same Spawn (Call Compile _script) line at Server_HandlePVF.sqf:14 in both maintained roots. |
Same client dispatcher compile at Client_HandlePVF.sqf:22 in both maintained roots. |
Same precompile-and-PVEH registry shape; no PVF_ALLOWED / namespace lookup guard found. |
No stable or upstream rescue exists. |
origin/perf/quick-wins 0076040f
|
Same server dispatcher compile at :14 in Chernarus and maintained Vanilla. |
Same client dispatcher compile at :22 in Chernarus and maintained Vanilla. |
Same registry shape; perf fixes do not touch PVF dispatch lookup. | Performance branch does not cover DR-1/DR-38 despite this being a small perf/security patch. |
origin/release/2026-06-feature-bundle 7ff18c49
|
Same server dispatcher compile at :14 in release Chernarus and release maintained Vanilla. |
Release adds headless-client destination filtering, shifting the final compile to Client_HandlePVF.sqf:32, but still runs Spawn (Call Compile _script) in both release roots. |
Same precompiled CLTFNC* / SRVFNC* registry; no allowlist or missionNamespace getVariable dispatch guard. |
Release head is not fixed; its HC client filter is adjacent behavior, not a dispatcher hardening substitute. |
Bohemia's Community Wiki lists missionNamespace as introduced with Arma 2 1.00 and shows missionNamespace getVariable as the supported namespace lookup shape, so the recommended lookup is Arma 2 OA-compatible rather than an Arma 3 import.
-
Common/Init/Init_PublicVariables.sqf:9-23,:25-42,:44-52 Server/Functions/Server_HandlePVF.sqf:7-14Client/Functions/Client_HandlePVF.sqf:7-22Common/Functions/Common_SendToServer.sqf:12-18Common/Functions/Common_SendToServerOptimized.sqf:12-18Common/Functions/Common_SendToClient.sqf:13-21Common/Functions/Common_SendToClients.sqf:12-19Client/Module/supplyMission/supplyMissionCompletedMessage.sqf:22- Deep-review findings DR-1 and DR-38
- Networking and public variables, especially direct-PV and residual authority sections
- Server authority map PVF dispatch row
- Hardening roadmap P0 PVF section
- Bohemia Interactive
missionNamespacepage, which lists it as an Arma 2 OA scripting command and demonstratesmissionNamespace getVariable: https://community.bistudio.com/wiki/missionNamespace
Init_PublicVariables.sqf builds two command arrays. The server command list includes RequestVehicleLock, RequestChangeScore, RequestStructure, RequestDefense, RequestJoin, RequestSpecial, RequestUpgrade and related server handlers at :9-23. The current client command list has 15 active entries at :25-40: AllCampsCaptured, AwardBounty, AwardBountyPlayer, CampCaptured, ChangeScore, HandleSpecial, LocalizeMessage, SetTask, SetVehicleLock, TownCaptured, SetMHQLock, Available, RequestBaseArea, HandleParatrooperMarkerCreation and NukeIncoming. DatabaseDebug is still commented at :30 and is not active.
The same file already compiles every registered command into global code variables:
Call Compile Format["CLTFNC%1 = compile preprocessFileLineNumbers 'Client\PVFunctions\%1.sqf'", _x];
Call Compile Format["SRVFNC%1 = compile preprocessFileLineNumbers 'Server\PVFunctions\%1.sqf'", _x];It also registers one WFBE_PVF_<Command> event handler per command. Client PVF variables call WFBE_CL_FNC_HandlePVF; server PVF variables call WFBE_SE_FNC_HandlePVF.
The send helpers rewrite a logical command name into one of those compiled function variable names:
- server-bound helpers set payload index
0toSRVFNC<Command>; - client-bound helpers set payload index
1toCLTFNC<Command>; - dedicated/multiplayer branches publish
WFBE_PVF_<Command>; - hosted branches call the same handler locally with
Spawn WFBE_*_FNC_HandlePVF.
The dispatchers then compile the string from the payload on every message:
// Server_HandlePVF.sqf:11-14
_script = _publicVar select 0;
_parameters = if (count _publicVar > 1) then {_publicVar select 1} else {[]};
_parameters Spawn (Call Compile _script);
// Client_HandlePVF.sqf:19-22, after destination filtering
_script = _publicVar select 1;
_parameters = if (count _this > 2) then {_publicVar select 2} else {[]};
_parameters Spawn (Call Compile _script);DR-1 is the security boundary: the receiver compiles a handler string chosen by the sender. Legitimate traffic names SRVFNC* or CLTFNC*, but the current dispatcher does not prove that before compiling.
DR-38 is the performance angle: the compile is also redundant. Registered handlers were already compiled at init, so dispatch-time Call Compile _script is just doing a variable lookup in the slowest and riskiest way.
The source-backed opportunity is unusually clean: one bounded patch can close the arbitrary handler-string compilation class and remove per-message recompilation without changing legitimate PVF payload shape.
Patch all three files together.
In Common/Init/Init_PublicVariables.sqf, create mission globals for the compiled handler names. The exact names are owner choice; keep them clear and side-specific.
WFBE_CL_PVF_ALLOWED = [];
WFBE_SE_PVF_ALLOWED = [];
{
Call Compile Format["CLTFNC%1 = compile preprocessFileLineNumbers 'Client\PVFunctions\%1.sqf'", _x];
WFBE_CL_PVF_ALLOWED = WFBE_CL_PVF_ALLOWED + [Format["CLTFNC%1", _x]];
if (!isServer || local player) then {Format['WFBE_PVF_%1',_x] addPublicVariableEventHandler {(_this select 1) Spawn WFBE_CL_FNC_HandlePVF}};
} forEach _clientCommandPV;
{
Call Compile Format["SRVFNC%1 = compile preprocessFileLineNumbers 'Server\PVFunctions\%1.sqf'", _x];
WFBE_SE_PVF_ALLOWED = WFBE_SE_PVF_ALLOWED + [Format["SRVFNC%1", _x]];
if (isServer) then {Format['WFBE_PVF_%1',_x] addPublicVariableEventHandler {(_this select 1) Spawn WFBE_SE_FNC_HandlePVF}};
} forEach _serverCommandPV;Why not only getVariable? A plain namespace lookup prevents arbitrary SQF text from being compiled, but it could still resolve another global CODE variable if a forged payload names it. The allowlist limits dispatch to exactly the registered PVF handlers.
Replace the final Call Compile line in Server/Functions/Server_HandlePVF.sqf with allowlist membership and namespace lookup.
Private ["_handler","_parameters","_publicVar","_script"];
_publicVar = _this;
_script = _publicVar select 0;
_parameters = if (count _publicVar > 1) then {_publicVar select 1} else {[]};
if !(_script in WFBE_SE_PVF_ALLOWED) exitWith {
["WARNING", Format ["Server_HandlePVF: rejected unregistered PVF handler [%1].", _script]] Call WFBE_CO_FNC_LogContent;
};
_handler = missionNamespace getVariable _script;
if (typeName _handler != "CODE") exitWith {
["WARNING", Format ["Server_HandlePVF: registered PVF handler [%1] is not CODE.", _script]] Call WFBE_CO_FNC_LogContent;
};
_parameters Spawn _handler;Keep the destination filter intact. Replace only the final dispatch in Client/Functions/Client_HandlePVF.sqf.
_script = _publicVar select 1;
_parameters = if (count _this > 2) then {_publicVar select 2} else {[]};
if !(_script in WFBE_CL_PVF_ALLOWED) exitWith {
["WARNING", Format ["Client_HandlePVF: rejected unregistered PVF handler [%1].", _script]] Call WFBE_CO_FNC_LogContent;
};
_handler = missionNamespace getVariable _script;
if (typeName _handler != "CODE") exitWith {
["WARNING", Format ["Client_HandlePVF: registered PVF handler [%1] is not CODE.", _script]] Call WFBE_CO_FNC_LogContent;
};
_parameters Spawn _handler;Do not convert dispatch to Call in this patch. Existing PVF functions are scheduled through Spawn; some handlers or downstream calls may sleep, wait or spawn their own work. Changing scheduling semantics belongs to a separate handler-by-handler audit.
This patch is the PVF foundation, not the whole server-authority migration.
| Layer | Fixed by this playbook? | Example |
|---|---|---|
| Sender-chosen arbitrary handler string | Yes | Forged payload trying to compile arbitrary SQF text instead of SRVFNCRequestJoin. |
| Avoidable per-message compile | Yes |
Server_HandlePVF.sqf:14, Client_HandlePVF.sqf:22. |
| Legitimate handler with forged payload | No |
RequestSpecial ICBM branch, RequestStructure, RequestUpgrade, RequestChangeScore. |
| Direct publicVariable channel outside PVF | No |
ATTACK_WAVE_INIT, side-supply temp PVs, supply mission PVs, MASH marker relay, HQ state channels. |
| BattlEye defense-in-depth | No | Repo BattlEyeFilter/publicvariable.txt still only ships the kickAFK feature rule. |
After this patch, a forged command name should be rejected. A forged payload sent to a real registered handler still reaches that handler and must be validated there.
Do not claim this patch hardens all public variables.
The generic PVF dispatcher only handles variables registered as WFBE_PVF_<Command> in Init_PublicVariables.sqf. DR-41 proved a separate surface: ATTACK_WAVE_INIT is a direct publicVariableServer channel and is not routed through Server_HandlePVF.sqf at all. Its fix is Attack-wave authority playbook: re-derive side supply server-side, validate requester/side, deduct cost server-side and clamp the resulting modifier/duration.
Other direct-channel families remain separate review targets in Networking and public variables: side supply temps, supply mission PVs, MASH marker relay, HQ state, AntiStack compensation, day/night, server FPS, AFK and marker/message channels.
Source-only checks:
- Confirm
WFBE_SE_PVF_ALLOWEDcontains oneSRVFNC*name for every_serverCommandPVentry. - Confirm
WFBE_CL_PVF_ALLOWEDcontains oneCLTFNC*name for every_clientCommandPVentry. - Confirm every allowlisted name resolves to
typeName == "CODE"afterInit_PublicVariables.sqf. - Confirm
Server_HandlePVF.sqfandClient_HandlePVF.sqfno longer containSpawn (Call Compile _script). - Confirm no new Arma 3-only syntax such as
isEqualTo,params,remoteExec,BIS_fnc_MPor CBA helpers was introduced.
Hosted/local smoke:
- Start a hosted mission.
- Verify
RequestJoinstill completes and the join-answer path reaches the player. - Toggle a vehicle or MHQ lock, or perform another small
RequestVehicleLockflow. - Trigger one client-bound message such as
LocalizeMessageorHandleSpecial. - Inject or temporarily call a bogus handler name in a test-only path and confirm it logs one
WARNINGand no-ops.
Dedicated smoke:
- Repeat one server-bound PVF (
RequestJoinorRequestVehicleLock). - Repeat one server-to-client PVF (
LocalizeMessage,SetVehicleLockorHandleSpecial). - Watch the RPT for rejected-handler spam. Legitimate traffic should not hit the warning path.
- JIP sanity: late joiner still passes the existing RequestJoin and post-join state sync chain. DR-37 already marks PVF event replay as separate from durable state sync.
Security/authority negative checks:
- Forged unregistered handler name should no-op and log.
- Forged registered handler with bad payload may still execute the handler; record it under the relevant per-handler authority item, not as a PVF dispatch regression.
- Forged
ATTACK_WAVE_INITis unchanged by this patch; validate that under Attack-wave authority playbook.
Future code owner:
- Implement this as branch
hardening/pvf-dispatch. - Edit the Chernarus source mission first.
- Run
Tools/LoadoutManagerafter mission edits so vanilla Takistan receives the source change. - Record validation in Testing workflow terms. Source-only review is useful but does not prove hosted/dedicated/JIP behavior.
- After merge, update Feature status, Hardening roadmap, Server authority map, Codebase coverage ledger,
agent-hardening-backlog.jsonl,agent-context.jsonand Agent worklog.
Codex or Claude follow-up:
- Review the allowlist patch before merge for Arma 2 OA syntax and hosted/dedicated path preservation.
- Then move to P0
ICBM RequestSpecialor P1 attack-wave authority; those are per-handler/direct-channel authority fixes and should not be bundled into the dispatcher patch.
Previous: Server authority map | Next: Attack-wave authority playbook
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