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Pending Owner Decisions
Claude-owned (2026-06-02). The single place a code owner can see every open decision the deep-review campaign surfaced, each with its finding(s) and the affected subsystem. The Codebase coverage ledger is "green except Auth/PV cells"; those residual cells are exactly the decisions below — review work is complete, what remains is choosing and applying fixes. Severity uses the Deep-review findings tiers.
Decision: add server-side authority to spend/effect paths, or accept client-authoritative economy and ship a real BattlEye filter set. The forgery class has two surfaces and the decision must cover both:
-
PVF dispatcher —
Server/Client_HandlePVF.sqfCall Compilethe sender's command string (DR-1). Fix: validate against the knownSRVFNC*/CLTFNC*set + re-derive authority in each handler. (Same change removes a per-message recompile, DR-38.) -
Direct
publicVariableServerchannels — e.g.ATTACK_WAVE_INIT(DR-41); each needs its own server re-derivation. See Public variable channel index.
| Path | Finding | Severity |
|---|---|---|
| PVF dispatch RCE/forgery | DR-1 | High |
Construction (RequestStructure/RequestDefense/MHQ) |
DR-6 | High |
| Unit purchase | DR-14 | High (architectural) |
| Structure sale | DR-16 | High |
| Side-supply transfer | DR-22 | High |
| Upgrades | DR-23 | High |
ICBM superweapon (forged RequestSpecial) |
DR-27 | Critical |
| Gear/EASA + vehicle rearm/repair/refuel/heal | DR-28 | High |
| Attack-wave price modifier (direct PV) | DR-41 | High |
BattlEye option is not shipped (22-byte kickAFK stub only, no scripts.txt) |
DR-30 | informs the choice |
Caveat (DR-30): BattlEye filter files normally live in the server's
BEpathoutside the mission PBO, so confirm the production posture with the server owner before assuming it is unprotected.
| Decision | Finding | Severity | Note |
|---|---|---|---|
| Victory winner-inversion + duplicate game-end | DR-11, DR-13 (mechanism DR-36) | High | one-line: parenthesize/guard both win clauses with !WFBE_GameOver + exitWith the side forEach on win |
| Threeway mode has no victory detection | DR-12 | Medium | enable detection when WFBE_C_VICTORY_THREEWAY != 0
|
| Commander-assign call-shape bug | DR-15 | Medium |
_side = _this → _this select 0
|
| Supply-mission cooldown key casing | DR-18 | Medium | align lastSupplyMissionRun vs LastSupplyMissionRun (case-sensitive getVariable) |
| HQ-killed non-idempotent score exploit | DR-20 | Medium | idempotency guard on the killed-EH |
| Factory queue soft-lock + broadcast churn | DR-33 | Medium | decrement WFBE_C_QUEUE on all exit paths; unique token |
| HC static-defence update-back commented out | DR-42 | Low/Med | restore the update-back or document as fire-and-forget |
DiscordBot TypeNameHandling.All insecure deser |
DR-31 | High (latent) |
.All → .None (data is a flat DTO) |
| GLOBALGAMESTATS extension dormant deser + async-void race | DR-29 | Med | delete dead .Auto load; fix File.Replace race |
| Decision | Finding | Note |
|---|---|---|
| Modded missions: regenerate from source vs maintain as forks | DR-32 | Napf/eden/lingor are divergent hand-edited forks; source fixes don't reach them |
| 4 abandoned stub missions: complete or delete | DR-32 | sahrani/dingor/tavi/isladuala are non-runnable (1–20 files) |
| MASH map-marker feature: revive or remove | DR-34 | dead both ends; revive needs server-held list + JIP re-send |
| Paratrooper drop markers: revive or remove | DR-2 | dead receive path |
| Dead WASP actions (OnArmor, GearYourUnit) | DR-35 | commented in AddActions.sqf
|
supplyMissionActive.sqf dead twin |
DR-39 | compiled but never called |
Duplicate Init_Server function binds (6) |
DR-43b | de-duplicate; LogGameEnd dup relates to DR-13 |
version.sqf referenced by description.ext:39 but absent from source |
DR-43a | commit a source version.sqf or document pack-time generation |
| Decision | Finding | Note |
|---|---|---|
Post-join wfbe_* waitUntil chain has no timeouts |
DR-37 | a never-set synced var hangs the JIP client; add defensive timeouts |
| Server-FPS hosted/listen busy-loop | DR-19 | move sleep outside the isDedicated guard |
WASP global_marking_monitor.sqf:62 sleepless display-wait |
DR-40 | use the throttled waitUntil {sleep …; cond} idiom |
Scoreboard: Codebase coverage ledger | Evidence: Deep-review findings | Channels: Public variable channel index
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index