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Progress Dashboard
This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Keep this page open when parallel documentation work is running. It links to the live board, event feed and compact JSON status files without forcing readers through the whole sidebar.
- Shared source-of-truth for lane state, active owners and recently validated work.
- Human + AI handoff surface for current ownership and next action.
- Quick index for where to read next when a lane claims changes.
- Wiki page:
docs/wiki/Progress-Dashboard.md - Runtime state files:
agent-status.json,agent-events.jsonl,agent-knowledge.jsonl - Coordination board:
Coordination-Board.md - Source of truth pointers:
agent-context.json
- Start with At A Glance to find active lanes and owners.
- Read Latest Batch for the newest validated status update only.
- Use Current Lanes to separate active docs work, watchlists and future code-owner work.
- Use Agent worklog, Discovery swarm and
agent-events.jsonlfor historic scout detail.
| Lane | Status | Output |
|---|---|---|
camp-count-current-b74-refresh-2026-06-23 |
Published / validated | Refreshed Towns, camps and capture atlas, Feature status, Source fix propagation queue and machine rows with adjacent B74 evidence. Docs/source HEAD@6b8b12df is unchanged from 91d1ccf2 / ade4d356 for checked camp helper/caller paths. Current stable origin/master@0139a346, Miksuu b8389e748243, perf 0076040f, historical a96fdda2, B69 origin/claude/b69@8d465fce and B74 origin/claude/b74-aicom-spend@b23f557f all keep zero-camp helpers returning 1 at Common_GetTotalCamps.sqf:10 and Common_GetTotalCampsOnSide.sqf:16 in both maintained roots. Checked B69..B74 and older-B69-to-B74 helper/caller deltas are empty; no live release/*, camp or town rescue head is exposed. No gameplay source changed. |
construction-smallsite-current-b74-refresh-2026-06-23 |
Published / validated | Refreshed Construction logic list cleanup, Construction and CoIn systems, Feature status, Source fix propagation queue and machine rows with adjacent B74 evidence. Docs/source HEAD@7562c803 is unchanged from 6b8eba5e / 3406ffa0 for checked construction paths. Current stable origin/master@0139a346, Miksuu b8389e748243, perf 0076040f, historical a96fdda2, B69 origin/claude/b69@8d465fce and B74 origin/claude/b74-aicom-spend@b23f557f all keep SmallSite add/add at Construction_SmallSite.sqf:70,99 and MediumSite add/remove at Construction_MediumSite.sqf:70,114 in both maintained roots. Checked B69..B74 and older-B69-to-B74 construction deltas are empty; no live release/construction/CoIn/small-site rescue head is exposed. No gameplay source changed. |
town-ai-despawn-current-b74-refresh-2026-06-23 |
Published / validated | Refreshed Town AI vehicle despawn safety, Feature status, Source fix propagation queue and machine rows with adjacent B74 evidence. Docs/source HEAD@3a9ba92e is unchanged for checked Chernarus/Vanilla server_town_ai.sqf paths and still deletes tracked wfbe_active_vehicles at :214 without a player crew check. Current stable origin/master@0139a346, Miksuu b8389e748243, perf 0076040f, historical a96fdda2 and live origin/feat/aicom-fleet-improvements@cc5090bed4ad remain unsafe in both maintained roots. B69 origin/claude/b69@8d465fce and B74 origin/claude/b74-aicom-spend@b23f557f are identical for checked paths: Chernarus has the candidate crew guard at :325, maintained Vanilla remains unsafe at :319, and no checked current ref contains Server_CleanupExpiredTownDefenseAssets.sqf. No gameplay source changed. |
commander-reassignment-current-b74-refresh-2026-06-23 |
Published / validated | Refreshed Commander reassignment call shape, Commander vote/reassignment, Feature status, Source fix propagation queue and machine rows with adjacent B74 evidence. Docs/source HEAD@60c35c05 is unchanged from 337ed166 / b44aaaf8 for checked reassignment paths and still carries _side = _this in both maintained roots. Current stable origin/master@0139a346, B69 origin/claude/b69@8d465fce, B74 origin/claude/b74-aicom-spend@b23f557f, Miksuu b8389e748243, perf 0076040f, historical a96fdda2 and historical c20ce153 all fix maintained-root helper unpacking at Server_AssignNewCommander.sqf:4-5, but all checked maintained roots still keep duplicate new-commander-assigned senders and visible-name UI selection. B69..B74 and older-B69-to-B74 reassignment-path deltas are empty; modded full forks remain old-shape. No gameplay source changed. |
empty-supply-truck-current-b74-refresh-2026-06-23 |
Published / validated | Refreshed Marker cleanup/restoration, Feature status, Source fix propagation queue and machine rows with current B74 empty supply-truck cleanup evidence. Docs/source HEAD@7e7aebec is unchanged from b4e10b5f for checked collector/handler paths. Current stable origin/master@0139a346, B69 origin/claude/b69@8d465fce, B74 origin/claude/b74-aicom-spend@b23f557f, Miksuu b8389e748243, perf 0076040f and historical a96fdda2 all keep emptyVehicles draining through WFBE_SE_FNC_HandleEmptyVehicle and _delay = 86400 for supply trucks in both maintained roots. Checked B69..B74, 0094647d..B74 and 80d3267c..B74 cleanup-path deltas are empty; no live release/* or cleanup/supply rescue head is exposed. No gameplay source changed. |
Older published batches are intentionally omitted from this table. Use Agent worklog, Discovery swarm, agent-status.json, agent-events.jsonl and git history for the long audit trail. |
| Actor | Status | Current lane | What to expect next |
|---|---|---|---|
| Codex | Ready | documentation-finisher-loop |
Latest published lane: camp-count-current-b74-refresh-2026-06-23. Continue bounded source-backed docs passes from this dashboard, the refreshed PR cleanup lab, Feature Status, Source Fix queue and pruning ledger. |
| FPS scout window | Returned / harvested | old-be-current-wasp-fps-opportunity-scout-2 |
Final report returned at C:\Users\Steff\Documents\Codex\2026-06-05\wasp-old-mission-fps-opportunity-window\outputs\Old-BE-vs-Current-Wasp-FPS-Opportunity-Scout.md and has been compacted into the old-BE, performance, testing and Feature Status owner pages. |
| Codex-2 | Ready | None | Pick a bounded source-backed lane from PVF dispatcher lookup, commander reassignment call-shape repair, remaining supply authority hardening, or another current-head status refresh. |
| Claude | Autonomous-ready | collaboration-follow-autonomous-ready |
Coverage Ledger navigation is wired. Claude can self-select the next bounded source-backed review from the ledger or hardening backlog. |
| Supported docs agents | First batch published / historical |
research-catchup-synthesis-default-supported, relevance-pruning-and-archive-default-supported
|
Earlier account-default helper chats produced catch-up and pruning/archive work. Relaunch or resume only for a fresh narrow lane; they are not live dashboard blockers. |
| Read-only pruning scouts | Returned / harvested |
ui-runtime-bloat-scout, wiki-navigation-chain-scout
|
UI/runtime lead is promoted; small navigation fixes are promoted; remaining archive-page caveat note is already satisfied by archive page headers. |
| Sub-agents | Returned / closed | navigation-parity-and-scout-wave-2026-06-04 |
Supports, UI, tooling and AI scouts returned; most findings confirmed existing owner pages. Economy scout was closed without output and is not evidence. |
| Shared docs | Live | GitHub wiki + docs mirror | Wiki and mirror should stay in parity after scoped validation; use event logs and git history for commit IDs. |
| Need | Link |
|---|---|
| Human progress page | Progress dashboard |
| Sub-agent swarm board | Discovery swarm |
| Detailed coordination page | Coordination board |
| Machine progress file | agent-status.json |
| Active lanes and ownership | agent-collaboration.json |
| Agent-readable knowledge records | agent-knowledge.jsonl |
| Agent-readable hardening backlog | agent-hardening-backlog.jsonl |
| Compact machine index | agent-machine-index.json |
| Agent release readiness ledger | Agent release readiness ledger |
| Latest event stream | agent-events.jsonl |
| Dated narrative notes | Agent worklog |
| External report intake | External research reports |
| External report manifest | external-research-report-manifest.json |
| Pruning and relevance decisions | Wiki pruning and relevance ledger |
This table is only for active, autonomous-ready, watchlist or future owner lanes. Published documentation batches are recorded in Latest Batch, Agent worklog, agent-status.json, agent-events.jsonl and git history.
| Lane | Owner | Status | Next action |
|---|---|---|---|
documentation-finisher-loop |
Codex | Active / ongoing | Use this dashboard, Coordination board, Wiki pruning ledger, Feature status, Pending owner decisions, machine status files and fresh source evidence as the live open-task route. |
autonomous-claude-research |
Claude | Autonomous-ready | Self-select the next bounded source-backed review from Codebase coverage ledger when Claude is active. |
feature-status-reconciliation |
Codex / future agent | Watchlist | Fold newly confirmed findings into Feature status, owner pages and machine records. No untriaged finding is blocking this dashboard. |
indicator-exploration-backlog |
Codex / future UI scout | Matrix seeded; status counters refreshed | Use the seeded indicator surface matrix to pick the next family after the status-counter split, then do branch/root validation, owner-page integration or pruning; do not restart a broad "all indicators" checklist. |
implementation-hardening-from-backlog |
Future code owner | Owner decision / code lane | Pick implementation work from agent-hardening-backlog.jsonl only when Steff asks for gameplay patches or a code owner claims the work. |
testing-debugging-release-workflow |
Codex / future tester | Published release gate | Use Testing workflow to distinguish source review, propagated source fixes and actual Arma smoke evidence. |
source-propagated-smoke-pending |
Future tester / release owner | Smoke pending | Client skill init, hosted FPS, supply scan, paratrooper markers and commander-built ARTY are tracked in owner pages and Feature Status; they are not dashboard cleanup blockers. |
wasp-marker-wait-cleanup |
Future code owner | Source needs code | WASP marker wait cleanup remains a tiny patch-ready opportunity, not an active docs lane. |
| # | Item | Dev branch | Scope | LOC estimate | Status | Validation gate |
|---|---|---|---|---|---|---|
| 1 | Hosted Server FPS Loop Fix | planned dev/july-update-hosted-server-fps-loop-fix
|
Adopt/verify the DR-19 hosted/listen busy-spin fix for the July update target. Choose the target branch shape deliberately: current stable origin/master@0139a346 already uses one guarded SERVER_FPS_GUI publisher, while docs/source keeps two guarded compatibility publishers. |
~5-20 LOC for a two-publisher loop guard on old-shape refs; ~20-50 LOC if cleanup/consolidation is included. | Queued for July update, but no current remote origin/dev/july-update-hosted-server-fps-loop-fix head was found on 2026-06-22. Create or restore the branch before code work. |
Target-branch-specific: current-stable-shaped branch keeps dedicated SERVER_FPS_GUI publishing and no monitor loop; docs/source-shaped branch keeps SERVER_FPS_GUI plus WFBE_VAR_SERVER_FPS. In all cases, hosted/listen runs do not spin FPS publisher loops and Chernarus/maintained Vanilla parity is named before release wording. |
| 2 | Takistan Airfield FPV Drone Bay |
origin/dev/july-2026-update@e3f530ed planning route; no current origin/dev/july-takistan-airfield-fpv-drone head found on 2026-06-22 |
Add neutral captured-airfield objectives on Takistan. Use runway-edge capture placement plus a bunker/camp-gated Drone Bay near each hangar; unlock player-funded FPV drones with UAV/EASA progression, one active drone per player, side-wide cap, center-map boundary kill, no base sniping and AA/radar counterplay. Normal aircraft hangar use stays ungated. | ~350-700 LOC prototype; ~1000-1800 LOC for a July-quality server-authoritative Takistan-only version, plus mission.sqm object edits. |
Queued as planning only. Closed draft PR #21 routes dev/july-2026-update@e3f530ed to release/2026-06-feature-bundle; docs/july-2026-update.md is a roadmap scaffold and states no gameplay code yet. The old per-feature branch name is not a current remote head. |
Create or restore an implementation branch before code work, then run Takistan boot/capture/JIP smoke; economy smoke for $50 per player per cycle; UAV/EASA gate smoke; server-side ownership/funds/cap/tier/range rejection tests; base-protection and AA/radar counterplay smoke. |
- AICOM deploy PR board route: PR cleanup and integration lab was refreshed on 2026-06-21. PR #35 and deploy-child PR #34/#36-#39/#41 are closed history, PR #29 and PR #31 merged on 2026-06-17, PR #40 remains open but stacked on a closed base, PR #43 is the current open master-target soak/proposals route and PR #9 remains the separate Zargabad map/content lane.
- Salvage payout/loop branch scope: Construction and CoIn systems, Feature status and Source fix propagation queue now treat salvage as inherited current-source/current-stable debt: docs branch
fb8d4ebc, current stableorigin/master@0139a346, current Miksuub8389e748243, perf0076040fand historical release commita96fdda2all keep the lowercase payout call,||loop and client-local deletion/reward shape; current origin has no liverelease/*orfeat/*salvage*head. - Camp flag texture branch scope: Towns/camps/capture, Feature status and Source fix propagation queue now distinguish stable/release independent-capture fixes from docs checkout/Miksuu/perf old-owner shapes; repair-side world-flag refresh remains code-owner work everywhere checked.
- Coverage Ledger navigation request: Home,
_Footer.md,llms.txtandagent-context.jsonalready linked it;_Sidebar.mdnow links it too, and the Coordination Board mailbox is marked done. - Dead-code OA compatibility scan refresh: Dead/stale code register and
docs/analysis/dead-code-oa-compatibility-scan.jsonnow reflect the latest docs tree; the scan still reports0code-risk implementation hits. - Final old-BE/current-Wasp FPS scout:
old-be-current-wasp-fps-opportunity-scout-2returned and was harvested into Old WarfareBE comparison, Performance sweep, Testing workflow and Feature status. It is no longer a live lane. - Old FPS provenance cleanup: Old WarfareBE comparison already routes current Wasp truth through source paths and Current source status snapshot; it is no longer a Latest Batch row.
- OA object-lifecycle command addendum: the old Codex-2 active claim is closed into Arma 2 OA command version reference, covering
createVehicle,createUnit,deleteVehicle,hideObject/enableSimulationand the A3-only*Globalvariants. - Old BE/FPS helper windows are harvested and no longer live dashboard lanes. Their outputs route through Old WarfareBE comparison, Player AI caps, Performance sweep, Testing workflow, Feature status, Agent worklog and
agent-events.jsonl. - Old
ready-for-reviewrows for PVF dispatch, victory/endgame and factory/purchase are no longer dashboard blockers. Their findings are published and integrated; next work is code-owner implementation or validation. - Historic scout waves are closed, harvested or non-evidence until relaunched. Their detail belongs in Discovery swarm, Agent worklog and
agent-events.jsonl, not in this live dashboard. - Standing future work remains visible as watchlist/code-owner lanes instead of generic open dashboard spam.
| Batch | Output | Details |
|---|---|---|
| AI commander branch-head refresh | AI commander audit, Current source snapshot, Quad AI Commander | Refreshed branch heads and kept branch/design evidence separate from shipped source. |
| HC upstream history | HC upstream history and lessons | Captured older headless-client branch/comment-message lessons for future HC work. |
| PR8 and drone lesson match | PR8 and Drone upstream lesson match | Mapped upstream lessons to PR #8 and drone-branch review gates. |
| Quad AI/support/lifecycle/UI/tooling scout harvest | Quad AI Commander, Support specials, Tools/build | Promoted source-backed non-duplicate deltas and left concept-only evidence clearly labeled. |
| Config/factory/UI/AI/cleanup/upstream scout harvest | Mission config graph, Factory/purchase, Client UI systems | Added version/runtime contract, latent AIBuyUnit wording, UI cleanup debt and loop-topology notes. |
| Town/respawn/upstream/performance scout harvest | Gameplay systems, Respawn/death, Performance sweep | Added respawn penalty, resource cap, capture reward and loop-topology refinements. |
| Commander vote/reassignment playbook | Commander vote/reassignment | Routed commander UI/PV/authority pages through one patch-ready playbook. |
| Economy supply commander audit | Economy authority first cut, Supply authority cleanup | Completed source-backed economy/commander/supply boundary map and handed implementation choices to code owners. |
| Moment | Codex / Claude action | Human-visible result |
|---|---|---|
| Starting work | Update agent-collaboration.json and append a claim event. |
This dashboard and the coordination board show who owns what. |
| Still working after a long pass | Append a heartbeat event. |
You can see that an agent is alive and where it is reading. |
| Finding a source-backed issue | Append a finding event and add a short worklog note. |
The finding is visible before the full page is integrated. |
| Finishing a lane | Append a complete event, update affected pages and note validation status. |
The lane moves from active to ready/integrated. |
| Handing off | Append a handoff event with the exact next action. |
The next agent can pick it up without chat memory. |
| Status | Meaning |
|---|---|
active |
Someone is working this lane now. |
watchlist |
Keep synchronized when new evidence appears; no standalone action is currently blocked. |
owner decision / code lane |
Documentation is ready; a gameplay/release owner must choose or implement. |
published / validated |
Published into the wiki/docs set and reflected in navigation/context. |
blocked |
Needs user input, missing access or an external state change. |
- Load
agent-status.json,agent-collaboration.json,agent-knowledge.jsonl,agent-events.jsonland Agent collaboration protocol before claiming work. - Treat
agent-events.jsonlas append-only. - Keep claims bounded by source scope.
- Never overwrite another agent's page or navigation changes from a stale branch.
- Publish human notes to Agent worklog and machine notes to the JSON files.
Previous: Agent context | Next: Coordination board
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index