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Progress Dashboard

rayswaynl edited this page Jun 4, 2026 · 908 revisions

Progress Dashboard

This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.

Keep this page open when parallel documentation work is running. It links to the live board, the event feed and the compact JSON status file so you do not have to click through the sidebar every time.

What this page is

  • Shared source-of-truth for lane state, active owners, and what was recently validated.
  • Human + AI handoff surface that avoids jumping between side pages while work is active.
  • Quick index for where to read next when a lane claims changes.

Where this dashboard lives

  • Wiki page: docs/wiki/Progress-Dashboard.md
  • Runtime state files: agent-status.json, agent-events.jsonl, agent-knowledge.jsonl
  • Coordination board: Coordination-Board.md
  • Source of truth pointers: agent-context.json

How to use this page

  1. Start with At A Glance to find active lanes and owners.
  2. Read Latest Batch for completed/ready-for-review outputs.
  3. Confirm evidence state in machine files before opening feature code lanes.
  4. Use Recent Published Work for the compact handoff sequence after a large pass.

Latest Batch

Lane Status Output
fallback-scout-wave-construction-ui-integrations-community Published / validated Steff asked for more Spark scouts, but all six new Spark starts hit the GPT-5.3-Codex-Spark quota until 13:06, so Codex closed the failed starts and relaunched four gpt-5.4-mini fallback scouts. Harvested non-duplicate source-backed additions: construction state ownership synthesis, Discord privileged-intents deployment caveat, upstream process capsule, gear-template creation UX trap and map-click modifier model. Validation/parity passed and pushed as docs 16f2ce8c / wiki c66ed93. Most other scout findings confirmed existing canonical pages. No gameplay source changed.
server-sidemessage-runtime-pipeline Published / validated Source-checked the hidden server SideMessage HQ-radio pipeline and added a canonical SideMessage pipeline shape section. Feature Status now routes there, and Development Lessons now warns that SideMessage kbTell payloads are separate from LocalizeMessage PVF/chat/economy-effect tags. Validation/parity passed. No gameplay source changed.
documentation-finisher-status-refresh Published / validated Reconciled the visible + machine coordination state after the pushed Zargabad scout wave and HC upstream-history merge. agent-status.json now puts Codex back on documentation-finisher-loop; prior scout work stays published/validated history. Evidence checked: main docs 43beb7b6, wiki a9d0d4e. docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity passed. No gameplay source changed.
hc-upstream-comments-history Published Added HC upstream history and lessons after a targeted deep dive into older headless-client branch/comment-message evidence. Key lessons: typed HC routing, side-less PVF tests, wrong-name logging, static-defense update-back risk and generated mission slot verification.
spark-scout-wave-zargabad-refresh-and-deep-scouts Published / validated Spawned six new read-only scouts; one broad UI Spark overflowed, was closed and relaunched as gpt-5.4-mini after Spark quota hit. In parallel, Codex refreshed the moved origin/feature/zargabad-map head e9294ede: 832 files, +77733/-95, static validation passed, low-pop default tuning and runtime evidence/screenshot validator updates. Harvested new scout deltas into canonical pages: supply completion _playerObject rescan risk, exact factory debit/abort evidence, LoadoutManager soft copy failures, PerformanceAuditAnalyzer scale/GUI constraints, DiscordBot/extension runtime footguns and command-menu interaction model. docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity passed. No gameplay source changed.
spark-scout-wave-mash-network-depth Published / validated Spawned six gpt-5.3-codex-spark read-only scouts after Steff asked for more Spark scouts; four extra starts hit the active-agent limit, and broad commander/factory/construction/respawn prompts overflowed until narrowed or closed. Harvested source-backed deltas into canonical pages: maintained source/Vanilla MASH shared markers are orphaned; commander reassignment duplicate notification is a risk after the helper call-shape fix, not currently a delivered duplicate; player factory buys need a real request/accept/debit/cancel protocol; REQUEST_SUPPLY_VALUE needs bounded waits; WFBE_VAR_SERVER_FPS cleanup must account for modded/stale consumers; town mortars are a broken dormant scaffold. docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity passed. No gameplay source changed.
post-push-status-reconciliation-caps-economy-tooling-ui Published / validated Reconciled machine state after the prior scout-wave harvest was already validated and pushed. agent-status.json now puts Codex back on documentation-finisher-loop and records pushed commits: main docs 783f3d0a, wiki 75db0fa. Validation/parity passed for this coordination-only cleanup. No gameplay source changed.
spark-scout-wave-caps-economy-tooling-ui Published / validated Spawned a new GPT-5.3-Codex-Spark scout wave after Steff asked for more Spark scouts. Broad commander, economy and PV scouts overflowed and were replaced or closed; lifecycle/towns scouts timed out and were closed unharvested. Harvested source-backed deltas from commander/economy/tooling/UI micro-scouts: Player AI caps now has explicit formula and fallback-baseline tables, Commander/HQ and Feature status state manual reassignment is currently broken by payload shape, Economy authority and Factory/purchase frame player buys as a request/acceptance/rollback protocol redesign, Tools/build and Server ops warn that LoadoutManager can delete destination-only files/directories during sync, Client UI systems and UI IDD repair call the title issue a lifecycle-handle collision, and Instructions for Codex now names the current supply-heli head 262dc431 instead of stale ffeea4c2. Validation/parity passed. No gameplay source changed.
runtime-ops-scout-split-harvest Published / validated The original runtime/server-ops Spark scout overflowed, so Codex split it into two tiny scouts. Harvested DiscordBot deltas into External integrations, Server ops runbook, Tooling release readiness audit, Feature status and machine backlog: preferences.json needs fail-fast parse/null validation before command/status handlers, and Discord presence timeout coverage must include both the 60-second timer path and /setup. The tooling scout confirmed existing PVF/packaging/replacement-target risks were already documented. Validation/parity passed. No gameplay source changed.
spark-scout-wave-wiki-drift-community-feature-depth Partial harvest / validated Spawned a Spark wave after Steff asked for more scouts. Two broad scouts overflowed and were relaunched as tiny row/window audits; the stale-ref replacement returned clean. Harvested source-backed deltas into Feature status, Knowledge platform roadmap, Community & Dev and machine records: upgrade-sync is consistency debt rather than a proven functional bug, HC registration wording is sharpened, formation/base-area rows are stronger, vote row coloring is a concrete offset bug, release supply-scan refs now use :50-56, and the upstream/community docs need one decision ledger. Runtime/server-ops follow-up was split into the validated runtime-ops-scout-split-harvest lane. Validation/parity passed. No gameplay source changed.
supply-scan-reference-cleanup Published / validated Reconciled stale supply scan wording after the branch-scope correction. Updated Deep-review findings release line refs from :46-53 to :50-56, and corrected Feature status so it names the actual Base_WarfareBUAVterminal / nearestObjects [..., ["Base_WarfareBUAVterminal"], 80] source shape instead of nonexistent WFBE_Command_Center_Class / WFBE_Supply_Truck_Classes symbols. Validation/parity passed. No gameplay source changed.
supply-authority-branch-scope-correction Published / validated Source-checked supply mission branch status after a worklog drift lead. Current docs/source Chernarus is truck-only and already narrowed at supplyMissionStarted.sqf:25-28; origin/master remains broad; origin/feat/supply-helicopter head 262dc431 adds SupplyByHeli but does not clear it on completion; origin/release/2026-06-feature-bundle head a9219d88 has heli-aware scan at :50-56 and clears SupplyByHeli after release commit 4cf443fe. Updated the supply authority cleanup playbook and scan narrowing line refs. Validation/parity passed. No gameplay source changed.
mini-scout-wave-static-supply-ui-pv Published / validated Spawned a fresh scout batch after Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota was exhausted until 07:36, so Codex closed the errored Spark threads and launched four gpt-5.4-mini read-only scouts for static-defense HC, economy/supply/town capture, UI/HUD/dialogs and networking/PV/security. Harvested one new HC payload-shape clarification: Client_DelegateAIStaticDefence.sqf:25-28 can build _teams, but Common_CreateUnitForStaticDefence.sqf:69 returns only [_teams], and Server_HandleSpecial.sqf:86-96 has only the town-vehicle receiver. Also clarified that ATTACK_WAVE_DETAILS is a server self-loop packet before downstream HandleSpecial/LocalizeMessage effects. UI and supply scouts mostly confirmed existing canonical pages, including IDD/currentCutDisplay collisions, gear _u_upgrade, malformed RscClickableText.soundPush, supply reward split, cooldown casing and dead supply-truck scaffold. No gameplay source changed.
ru-paraammo-config-line-shape-lesson Published / validated Source-checked the RU para-ammo support lead. The owning support atlas and Feature Status already carry the concrete finding: Root_RU.sqf:36 has WFBE_%1PARAAMMO after a same-line //--- Starting Vehicles comment, while Support_ParaAmmo.sqf:59-60 exits unless the variable is an array. Codex added the reusable development lesson: content/config edits need source line-shape checks across peer roots, not only variable-name greps. No gameplay source changed.
antistack-monitor-teamtojoin-inert-worker Published / validated Source-checked the AntiStack monitorTeamToJoin.sqf worker after the previous A2WaspDatabase owner gate. The script is launched from Init_Server.sqf:607, but current source only computes a local preferred side from monitored west/east skill totals and exits with no publish, global state mutation, return consumer or join-policy effect. Updated the AntiStack audit, Feature Status and Development Lessons so future agents do not mistake the launch line for a working policy loop. No gameplay source changed.
antistack-a2waspdatabase-owner-gate Published / validated Source-checked the deep-review AntiStack external DB lane against current source and existing docs. The canonical audit already covered the seven callDatabase*.sqf A2WaspDatabase/call compile wrappers, default-enabled fallback, blocking poll windows and absent-DLL split. Codex added the missing owner-facing gate: before public hosting, either confirm/install the separate A2WaspDatabase and harden enabled-mode returns, or operate/default AntiStack disabled until that dependency is real. No gameplay source changed.
mini-scout-wave-ai-construction-respawn-pv-ui-depth-2 Published / validated Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota blocked the first two starts, so Codex closed those failed slots and launched five gpt-5.4-mini read-only scouts. Harvested source-backed deltas: wfbe_autonomous wording, AI formation picker bug candidate, server base-area seeding gap, CoIn null-read sale/placement risk, supply completion reward authority, supply cache timeout/cache-poisoning risk, RequestSpecial group-query authority, threeway zero-camp respawn, duplicate HandleAT Fired handlers, WASP base-repair state/supply traps and compact UI TODOs. Validation/parity passed. No gameplay source changed.
mini-scout-wave-ai-commander-factory-ui-pv-runtime Published / validated Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota blocked all six starts, so Codex relaunched six read-only gpt-5.4-mini scouts covering AI caps, commander/voting, factory economy, UI/dialogs, networking/PV hardening and server runtime/HC/support loops. Harvested source-backed deltas: salvage payout casing routed into patch order, server-FPS hosted/listen wording corrected, AI-cap table re-confirmed, Economy missing controls expanded to 23004/23005/23006, RequestBaseArea and SEND_MESSAGE trust notes sharpened. Factory and commander reports mostly confirmed existing canonical pages. Validation/parity passed. No gameplay source changed.
mini-scout-wave-maps-ops-pv-factory-respawn Published / validated Spark quota blocked GPT-5.3-Codex-Spark starts, so Codex launched five gpt-5.4-mini scouts and source-checked their reports. Promoted sharpened deltas for salvage payout casing, service-point respawn wording, DiscordBot config-source precedence and parser-only performance telemetry. PV/security and map/generated reports mostly confirmed existing canonical pages. Validation/parity passed. No gameplay source changed.
mini-scout-wave-ai-caps-ui-economy-supports Published / validated Spark quota blocked GPT-5.3-Codex-Spark, so Codex launched four cheap mini scouts and source-checked their reports. New/strengthened deltas landed for commander-vote owner routing, player AI cap adjacent limits, hardcoded Buy Units/Tactical UI text, AI-team kill bounty, Common_ChangeSideSupply 3-arg reason loss and the hidden server SideMessage radio pipeline. Validation/parity passed. No gameplay source changed.
mini-scout-wave-config-ui-cleanup-support-security Published / validated Spark quota still blocked GPT-5.3-Codex-Spark, so Codex launched five cheap mini scouts for config data, UI edge cases, cleanup/perf, support flows and PV/security. Harvested non-duplicate deltas: IR-smoke parameter/runtime name split, hidden upgrade-clearance switch, volumetric weather forced off despite a parameter row, orphan-looking BIS High Command parameter, buy-unit driver-default profile key split, gear-template creation-gate semantics and 24-hour empty supply-truck cleanup behavior. Validation/parity passed. No gameplay source changed.
cheap-mini-scout-wave-commander-adjacent-depth Published / validated Spark quota blocked GPT-5.3-Codex-Spark starts, so Codex launched six cheap mini scouts: construction/factories/upgrades, UI/dialogs/HUD, server ops/extensions, networking/PV security, respawn/supports and AI/team-order. Source-checked and promoted the strongest new deltas: commander vote server/UI mismatch (DR-47), commander reassignment target-by-name fragility, gear-template hidden-by-upgrade UX trap, respawn selector helper in the player UI map, DiscordBot presence timeout caveat and spawned-unit order inheritance as partial client-side automation. Validation/parity passed. No gameplay source changed.
mini-scout-wave-factory-respawn-support-runtime-tooling Published / validated Harvested five mini/high scouts across factory/upgrades, respawn/service, support/ordnance, runtime/HC/AntiStack and tooling/build. Promoted only non-duplicate findings: validator path drift (docs\validate-wiki.ps1 vs old Tools\ValidateWiki.ps1), branch-local Zargabad validators, buy-menu list/detail price drift, EASA exact-funds rejection, RU para-ammo config swallowed by a same-line comment, AntiStack DB error shape/stub worker, static-defence HC update-back gap and LoadoutManager packaging/replacement footguns. Validation/parity passed. No gameplay source changed.
version-sqf-ignore-target-root-correction Published / validated Corrected the previous version-file wording across human and machine docs: local Chernarus and Vanilla version.sqf files exist in this workspace, but Git ignores them and does not track them; clean checkout and generated/target-root verification remain required before pack/test claims. Validation/parity passed. No gameplay source changed.
post-dispatch-pvf-handler-authority-recheck Published / validated Source-checked the newest thin-PVF-handler lead into the authority docs. Server authority migration map now shows active caller examples for RequestVehicleLock, RequestTeamUpdate, RequestUpgrade, RequestAutoWallConstructinChange, RequestChangeScore and RequestSpecial update-clientfps; Hardening roadmap now makes the post-dispatch handoff explicit; Development lessons and agent-development-lessons.jsonl capture the rule that PVF dispatcher hardening is not handler authority. Validation/parity passed. No gameplay source changed.
mini-scout-wave-init-pv-supply-construction-ui-ops Published / validated Spark quota blocked new Spark scouts, so Codex launched six cheap mini discovery scouts across init/compile, PV/security, towns/economy/supply, construction/CoIn, UI/dialogs and tools/ops. Promoted source-backed corrections and new hardening leads: local ignored/generated Chernarus and Vanilla version.sqf files exist but are not tracked by Git, so clean checkout/generated target roots still need verification; current stable supply is truck-only and SupplyByHeli is PR/branch evidence; thin PVF handlers need authority review; CoIn has a base-area null-guard companion issue; salvage has local payout/deletion plus a suspect cleanup loop; main-menu GPS zoom actions are orphaned; DiscordBot/Extension database.json field counts drift. Validation/parity passed. No gameplay source changed.
mini-scout-wave-towns-construction-respawn-supports-ai-runtime Published / validated Spark quota blocked the first two GPT-5.3-Codex-Spark scout starts, so Codex relaunched six cheap mini scouts: towns/voting, factories/buildings/repair, respawn/MHQ/camps, supports/artillery/UAV/ICBM, AI orders/autonomy and server loops/perf cleanup. Promoted source-backed deltas into canonical pages: upgrade-sync mixed argument source, respawn candidate caveats, player-buy/no-PVF confirmation, SmallSite add/add logic-list bug candidate, stable-master AI order plumbing vs missing autonomy, runtime startup hub/dormant hooks and town-capture/commander-vote separation. Validation/parity passed and was pushed as docs 16338f5d / wiki 35479de. No gameplay source changed.
spark-scout-wave-afk-config-victory-ui-runtime-integrations Published / validated Harvested the useful parts of the latest Spark wave. Promoted AFK/AntiStack launch ACK tuple and flush-side nuances, economy/upgrade control-action map, modded mission boot-incomplete artifact lists, DiscordBot startup config caveat, AntiStack procedure/retry summary and deployment inventory fields. Victory, runtime cleanup and RU root constants mostly confirmed existing canonical pages without duplicate prose. One broad config scout overflowed and was relaunched narrower. Validation/parity passed for 12 files; no gameplay source changed.
spark-scout-wave-respawn-towns-ai-construction-supports-runtime Published / validated Launched a file-family Spark wave and harvested five useful reports: supports/services transport split and authority scope, respawn/MASH no-revive note, AI commander upgrade-only deterministic behavior, construction stationary-defense base-area null guard, and town/camp capture ownership chain. Broad AI/runtime/town prompts overflowed until narrowed; the final AFK/AntiStack scout was closed after timeout. Added a development lesson that future Spark scouts need file-family scope and output caps. Validation/parity passed for 14 files. No gameplay source changed.
micro-scout-status-reconciliation Published / validated Reconciled the dashboard and machine status after the Spark micro-scout publish. The previous two pending rows are now marked validated, matching the actual validation/push evidence: docs mirror commit 9b5bba5e, wiki commit dfcd399, docs/validate-wiki.ps1 passed, JSON/JSONL parsed, git diff --check passed and SHA256 parity passed for 15 mirrored files.
spark-micro-scout-wave-authority-ui-hc-factory Published / validated Broad Spark scouts proved too large for this repo and several overflowed during compacting. Codex closed the failed lanes and harvested a tighter micro-wave: factory queue debit/refund, upgrade cost tuple semantics, commander task/vote UI and HC/delegation terminology. New deltas landed in factory, economy-authority, UI, HC/failover, Feature Status and machine ledgers. Future Spark work should stay file-family scoped. Validation/parity passed and was pushed as docs 9b5bba5e / wiki dfcd399.
development-lessons-authority-ui-hc-harvest Published / validated Converted the latest authority/UI/HC findings into reusable developer lessons and JSONL records: server-side spend paths can still have currency tuple bugs, income display is not payout proof, visible UI affordances can be partial/stale, and HC must be split into headless-client, delegation and Arma High Command UI meanings. Validation/parity passed and was pushed with the micro-scout batch.
dashboard-current-lanes-reconciliation Published / validated Reconciled the dashboard's At A Glance and Current Lanes sections after the authority/UI/HC scout harvest. Codex and Sub-agents now point to authority-ui-hc-fallback-scout-wave, matching agent-status.json and the event feed instead of the older deep-gap scout wave. Validation/parity passed.
authority-ui-hc-fallback-scout-wave Published / validated Spark quota blocked cheap model scouts again, so Codex ran five fallback explorers for economy authority, commander/HQ, AI/HC, client/UI and tooling drift. Source-checked and published new evidence: likely AI-commander upgrade debit-order bug, resource income payout/display drift, commander vote restart and SetTask partials, HQ deploy/pack authority caveat, HC owner-id registration miss, client-FPS delegation UID/FPS trust, inert Arma high-command UI group add path, vote/help/WASP UI edge cases, and a LoadoutManager summary correction for modded generation. Validation/parity passed.
collaboration-claude-lane-refresh Published / validated Reconciled agent-collaboration.json with the visible dashboard and agent-status.json: Claude is now listed as collaboration-follow-autonomous-ready, not still on the older DR-46 send-message review lane. Historical DR-46 notes remain in event/worklog history. Validation/parity passed.
deep-gap-fallback-scout-wave Published / validated Spark quota blocked the first three scouts until 03:58, so Codex ran fallback explorers for AI respawn/orders, cleaners/restorers, config data, support/basearea/groups-monitor triggers and stale machine ledgers. Harvested only source-backed deltas: corrected cleaner startup wording, added basearea/groupsMonitor routing, refined AI respawn loadout and legacy AI_TLWPHandler.sqs notes, added config load-order landmarks, removed stale LoadoutManager root/packaging claims from machine records, and superseded the old player-object-list indexing backlog row. Validation/parity passed.
ui-ops-telemetry-scout-harvest Published / validated Spark quota was blocked, so Codex ran default explorer scouts for UI, ops, AFK/lifecycle, telemetry, Feature Status adjacency and tooling/generated-mission drift. Integrated the strongest findings: new UI HUD and dialogs alias, corrected player UI gear-helper path, new Server ops runbook, telemetry collection checklist, server-FPS/supply-scan branch-scope wording, AFKkick path and lifecycle side-surface docs, Feature Status links for SEND_MESSAGE and supply player-object list propagation, plus LoadoutManager root-discovery and PerformanceAuditAnalyzer output corrections. Validation/parity passed.
supply-reward-stringtable-drift Published / validated Source-checked the queued economy scout lead: live supply-truck reward math grants raw SupplyAmount, computed as town supply value times the supply mission multiplier (20) times the supply upgrade modifier, while stringtable.xml STR_Supplies_2 still tells players they receive 4 x actual value. Updated Economy, towns and supply, Supply mission architecture, Mission parameters/localization, Feature status, Development lessons and machine records so this is treated as stale player-facing copy/design drift, not a missing localization key.
scout-wave-pv-ai-ops-harvest Published / validated Spark quota was still blocked, so Codex ran five low-effort read-only scouts for economy/supply, AI caps, networking/PV, UI/HUD and ops/runtime. Promoted the cleanest findings: Public variable channel index now lists exact supply completion message, supply mirror, CBA warning and corrected PLAYER_RADIATED direction; Networking distinguishes side-supply temp mutation from JIP mirror state; Player AI caps and role balance now includes normal commander caps and refreshed line anchors; Factory/purchase notes crew-selected vehicles consume group cap; Hosted server FPS loop sleep labels the old loop section as original bug shape. Remaining scout leads are queued, not treated as implemented.
cheap-scout-wave-depth-confirmation Published / validated Spark quota was blocked, so Codex ran the same scout pattern with cheap mini explorers. Lanes covered towns/supply, economy, AI/HC, PV/direct channels, UI/HUD, construction/factory/upgrades, support specials, tooling/generated missions, integrations/ops, commander/HQ/endgame, entrypoints/modded forks and respawn/service/gear. The wave mostly confirmed current canonical pages rather than finding large missing areas. Useful deltas to preserve: direct PV hardening must stay separate from PVF dispatcher hardening; paratrooper markers are docs/source propagated but not stable-master/release proof; MASH respawn is local-live while marker sync is dead; commander disconnect clears but does not auto-reassign; DiscordBot JSON reader is the active integration sink; modded Napf has boot-breaking conflict/missing generated input evidence. Owning pages already carry these findings: Feature status, Support specials, Respawn/death, Commander/HQ, Integration trust, Content/maps and Tools/build. Validation/parity passed.
drone-recon-branch-diff-scope-clarification Published / validated Source-checked the branch diff-count mismatch for DroneStrike and ReconUAV after git fetch --all --prune. origin/feat/drone-saturation-strike remains 8ca4be90: 17 total files (+1133/-4), with 15 source-Chernarus mission files (+379/-4) and 0 maintained Vanilla mission files. origin/feat/recon-uav remains 563418ea: 25 total files (+1461/-657), with 22 source-Chernarus mission files (+593/-657) and 0 maintained Vanilla mission files. Updated Current source status snapshot, Feature status, Pending owner decisions and agent-feature-status.jsonl so total branch diff and mission-runtime scope are distinct. Validation/parity passed.
coordination-stale-status-cleanup Published / validated Reconciled the human dashboard and machine-readable coordination files after the micro-scout publish. Progress dashboard now says Codex is on documentation-finisher-loop, not validating a completed batch; agent-context.json no longer labels already-published DR42/DR43 or HC delegation lanes as ready-to-publish; agent-collaboration.json no longer says cheap-explorer wave E still has publish validation remaining. Pushed as docs mirror a44cf5fc and wiki f78943f; validation/parity passed.
micro-scout-wave-factory-construction-economy-modded Published / validated Spark quota/context limits forced a micro-scout pattern. Promoted source-backed findings into Factory/purchase, Construction/CoIn, Content structure/maps, Economy authority, Feature status and agent-hardening-backlog.jsonl: stale global UNIT_COST_MODIFIER, destroyed-factory purchase no-refund path, global auto-wall construction toggle, modded Napf/Eden/Lingor missing Common_GetTotalCamps.sqf, and ChangeSideSupply reason-string gating. UI, PV and respawn scouts mostly confirmed existing canonical pages; AI-cap scout overflowed and was closed. Pushed as docs mirror 4580c2b1 and wiki ebf043e; validation/parity passed.
spark-scout-wave-economy-construction-respawn-ai-pvf-ui Published / validated Harvested completed Spark scouts and promoted only new source-backed findings: Economy dialog missing controls in Client UI systems atlas, 18 unresolved modded-mission conflict-marker files in Content structure and maps, camp count helper zero-to-one fallback in Towns, camps and capture atlas, missing wrapper scripts in Tools/build workflow, and undriven RequestSpecial track-playerobject branch in Support specials and tactical modules atlas. Economy/factory/respawn/HC/paratrooper reports mostly validated existing canonical pages. Pushed as docs mirror 5e3507d8 and wiki eda014e.
spark-scout-wave-view-afk-ordnance-tooling Published / validated Ran a focused Spark scout wave and promoted current-source findings into Upstream changelog feature leads, Feature status register, Player join/disconnect lifecycle, Public variable channel index, Client UI systems atlas, Support/specials/tactical modules atlas, Gear/loadout/EASA atlas, mission parameters/build inputs, Assets/config/localization/parameters atlas and Tools/build workflow. Key corrections: auto view distance is live with target 60 and +/-4 band; AFK has two active client-local paths; bomb distance and missile guards are live but bomb altitude is dormant; AA gating is path-dependent; LoadoutManager/DiscordBot local builds pass while Extension needs .NET Framework 4.8 targeting pack. docs/validate-wiki.ps1, JSONL parsing and git diff --check passed.
miksuu-upstream-wiki-community-dev-import Published / validated Imported the full current Miksuu/a2waspwarfare.wiki HEAD (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) as namespaced archive pages, added Community & Dev, Miksuu upstream wiki import, agent-upstream-wiki-imports.jsonl, and Upstream changelog feature leads. Follow-up Spark scouts normalized contributor aliases, strengthened modded-map/HC/server-ops/DiscordBot caveats, added archive-page navigation/backlinks, and queued old changelog feature leads for source verification. docs/validate-wiki.ps1, JSONL parsing and git diff --check passed.
buymenu-easa-qol-branch-deep-audit Published / validated Added BuyMenu EASA QoL branch audit for origin/feat/buymenu-easa-qol head a66d4691: 3-file Chernarus-only UI branch covering unaffordable Buy Units price tint, live factory-tab queue labels, selected-unit cost display and EASA current-loadout highlight/preselect. Static branch preflight is clean; maintained Vanilla propagation and Arma UI smoke remain open. Updated UI/EASA pages, Feature Status, Pending Owner Decisions, source snapshot, testing workflow and machine ledgers.
perf-quick-wins-branch-deep-audit Published / validated Added Perf quick wins branch audit for origin/perf/quick-wins head 0076040f: compact 18-file Chernarus-only fix branch covering DR-22 side-supply clamp shape, DR-33a crewless factory queue cleanup, DR-2 paratrooper marker PV registration, server-loop cleanup, camp-bunker nil-code EH removal, kill-assist bounty type and WASP off-by-one/nil defaults. Static branch preflight is clean; maintained Vanilla propagation and Arma runtime smoke remain open. Updated Feature Status, Pending Owner Decisions, source snapshot, testing workflow and machine ledgers.
zargabad-branch-deep-audit Published / validated Added Zargabad branch audit for origin/feature/zargabad-map head 1fdcb37a: terrain/tooling registration, [31-2hc] generated mission scope, source hooks, boundary/constants, Init_Zargabad runtime modules, edge guard, black market, runtime audit and completion-gate workflow. Static branch validation passed locally in a detached worktree with Tools\Validate-ZargabadMission.ps1; runtime evidence remains open. Updated map/content routing, Feature Status, Pending Owner Decisions, Testing workflow and machine ledgers.
supply-heli-current-head-refresh Published / validated Refreshed Current supply heli PR against origin/feat/supply-helicopter head 262dc431: current line table now covers lobby toggle, Air 3 action/load gate, timed heli load/unload, 2D 400m command-center dwell, guarded interdiction handler, Air 4 cash-run commander tithe, client pilot reward, missing maintained Vanilla runtime symbols and retained SupplyByHeli state after completion. Updated supply architecture, Feature Status, Pending Owner Decisions, branch smoke gates, release ledgers and development lessons.
commander-positions-branch-deep-audit Published / validated Added Commander positions branch audit for origin/feat/commander-positions head 560db61c: source-Chernarus WDDM anchor/template/builder refs, map-corner placement fix evidence, CoIn/HQ cleanup commit evidence, DR-6 authority reminder, broad 83-file branch-baggage register and the important Vanilla correction: the branch touches Vanilla broadly, but has no maintained Vanilla Server_ConstructPosition or WFBE_POSITION_TEMPLATE_MAP hits. Updated Feature Status, Pending Owner Decisions, Testing workflow, source snapshot, PR8/drone WDDM routing, lessons and machine ledgers.
player-stats-branch-deep-audit Published / validated Added Player stats branch audit for origin/feat/player-stats head e01e47e1: exact SQF feature-flag/kill-hook/flush-loop refs, DiscordBot RPT-tail parser/writer refs, Chernarus-only/Vanilla-absent scope, privacy/log-volume/tail-state/corrupt-JSON gates, and local validation result (dotnet test passed 13/13 on .NET 9.0.314). Updated Feature Status, Pending Owner Decisions, Testing workflow, source snapshot, lessons and machine ledgers.
origin-branch-intake-second-wave Published / validated Indexed six missing/current-shifted origin branches into the branch matrix and promotion gates: feat/buymenu-easa-qol a66d4691, feat/player-stats e01e47e1, perf/quick-wins 0076040f, feat/commander-positions 560db61c, feature/zargabad-map 1fdcb37a and current feat/supply-helicopter 262dc431. Updated Current source status snapshot, Feature status, Pending owner decisions, Testing workflow, Client UI systems atlas, Content structure and maps, Current supply heli PR and machine ledgers with branch-only smoke/owner gates.
wf-menu-ops-console-branch-index Published / validated Fetched and indexed new branch origin/feat/wf-menu-ops-console head 0767c0b5: a UI-only ops-console reskin touching Chernarus + maintained Vanilla Rsc/GUI/HUD files plus docs/superpowers/*. Current source status snapshot, Feature status, Client UI systems atlas, Pending owner decisions, Testing workflow and machine ledgers now record branch-review gates: visual smoke, packed texture/font validation, Chernarus/Vanilla parity and branch whitespace cleanup.
branch-feature-agent-ledger-crosslink Published / validated Machine-readable branch feature records now point to the same route as the human pages: Current source status snapshot, Pending owner decisions, agent-release-readiness.json and the branch-only feature smoke pack. The docs-branch row also now labels 154b7f38 as the source-check basis, not a durable branch-head claim.
source-status-feature-branch-matrix-refresh Published / validated Current source status snapshot now has a fast branch-feature matrix for miksuu/master 8bcc42b1, docs branch source-check basis 154b7f38, feat/ai-commander 4dba060e, feat/drone-saturation-strike 8ca4be90 and feat/recon-uav 563418ea. The snapshot now says these are branch evidence, not shipped-status proof, and routes merge/release claims to owner decisions, release-readiness gates and the smoke pack.
branch-feature-smoke-pack Published / validated Testing workflow, Feature status and agent-release-readiness.json now give branch owners a concrete planned smoke matrix for feat/ai-commander, feat/drone-saturation-strike and feat/recon-uav: dedicated/JIP/HC coverage for AI commander, paid-support authority/JIP/live-server-sensitive coverage for DroneStrike, and old-UAV replacement/reveal/recall/JIP coverage for ReconUAV.
branch-feature-promotion-gates Published / validated Pending owner decisions and agent-release-readiness.json now have explicit promotion gates for feat/ai-commander head 4dba060e, feat/drone-saturation-strike head 8ca4be90 and feat/recon-uav head 563418ea: branch evidence is useful, but none of these features should be called stable/release-ready until default/authority/replacement decisions, maintained Vanilla scope and Arma smoke are recorded.
ai-commander-branch-intel-refresh Published / validated AI commander autonomy audit, Feature status and Development lessons now capture feat/ai-commander head 4dba060e: a source-Chernarus-only revival attempt with default-on AI commander, per-side supervisor, assign/produce workers and explicit order executor. Stable origin/master remains partial/latent, and old autonomous supply trucks remain guarded rather than restored.
drone-recon-branch-intel-refresh Published / validated PR8 and Drone upstream lesson match and Feature status now capture the new support-branch split: feat/drone-saturation-strike head 8ca4be90 carries the latest 4-Ka/HP20/300-alt drone tuning, while feat/recon-uav head 563418ea replaces the old UAV module with AI-flown ReconUAV/ReconUAVRecall but only includes drone history through 93b47594.
owner-decision-branch-scope-refresh Published / validated, later version-note corrected Pending owner decisions matched then-current DR-43 and DR-19 evidence for duplicate binds and hosted-FPS branch scope. Later target-root correction: local ignored/generated Chernarus and Vanilla version.sqf files exist in this workspace, but Git does not track them; the remaining DR-43a gate is clean-checkout and generated/target-root verification.
dashboard-active-handoff-refresh Published / validated Reconciled this page's top ownership/status rows with agent-status.json: Codex is on documentation-finisher-loop, Codex-2 is ready rather than actively owning WASP cleanup, Wave S sub-agent work is closed, and old "ready to publish" rows now match their published/validated machine state.
machine-ledger-branch-scope-refresh Published / validated Machine-readable ledgers now follow the branch matrix: agent-release-readiness.json, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-context.json, agent-entrypoint.json and the lessons ledger distinguish docs/source propagation, stable master absence and release a9219d88 partial coverage.
source-status-branch-matrix-refresh Published / validated Current source status snapshot, Feature status and Source fix propagation queue now separate docs/source HEAD 4163faba, stable origin/master 2cdf5fb8, and release a9219d88 for hosted FPS, supply scan narrowing, client Skill_Init and paratrooper marker registration.
documentation-finisher-mirror-reconciliation Published / validated Reconciled docs/wiki/ with the live wiki after direct wiki commits f5c4ab6 -> 69f48e4 added upstream developer-history lessons, PR8/drone matching, AI guide routing and machine-record updates. Evidence checked: parity script found 17 wiki-vs-mirror diffs; validation also caught missing coordination/reference pages, so this batch restored and synced Bottleneck removal queue, Current source status snapshot, Wiki mirror reconciliation plan, External Arma 2 OA reference index, Self-host testing field notes, Audit findings queue and Client UI/server-loop perf findings.
upstream-lessons-pr8-drone-match Published Added PR8 and Drone upstream lesson match, mapping upstream developer-history lessons to PR #8 and drone branches with concrete review checks for supply heli, upgrade queue, WDDM, EASA, rewards, Buy/EASA UI, drone authority, markers, cleanup, performance and generated mission propagation.
upstream-developer-lessons-second-wave Published Ran a second five-agent read-only sweep and added PR-afterlife, dormant-branch, tooling/deployment, economy/ordnance, AI/HC and cleanup lessons to Developer history and upstream lessons, Upstream Miksuu commit intel, Feature status register, AI Assistant Guide, and Tools and build workflow.
upstream-developer-lessons-and-history-agent-team Published Five read-only history agents expanded Developer history and upstream lessons and Upstream Miksuu commit intel: branch-family taxonomy, generated-map/version hazards, AntiStack generations, client-init/UI/marker lifecycle risks, construction/removal runtime lessons, reverted PRs and tombstone branches.
upstream-developer-lessons-and-history-deep-pass Published Extended Developer history and upstream lessons and Upstream Miksuu commit intel back into 2018-2024 history: import/balance baselines, AntiStack/RequestJoin, supply PVEH shape mistakes, OA/A3 syntax issues, task-system removal, generated-map/version debt, LLM guesswork and construction/map reverts.
upstream-developer-lessons-and-history Published Added Developer history and upstream lessons and Upstream Miksuu commit intel, capturing Miksuu PR/commit/revert patterns for supply/JIP/town-AI/performance/marker work and routing them into feature status + AI guidance.
networking-publicvariable-atlas Verified Public variable channel index and Networking and public variables now include source-backed sender/receiver maps, JIP/authority notes, and direct-channel risk classifications for the current mission and generated Vanilla path.
docs-knowledge-entrypoint Verified Added final docs pass wrap-up: validated Home, _Sidebar, AI-Assistant-Guide, SQF-Code-Atlas, Feature-Status-Register, Agent-Worklog, machine-readable JSON/JSONL records, and mirror parity for this lane.
economy-supply-commander-audit Published Economy authority first cut documents the full economy boundary map for supply mission trust, commander request validation and upgrade/factory/support spend, then links follow-through into Commander-Reassignment-Call-Shape, Supply Mission Authority Cleanup, Feature-Status-Register and Deep-Review Findings.
docs-knowledge-entrypoint Integrated AI-Assistant-Guide is now the canonical first-touch docs/LLM entrypoint, with Home, _Sidebar and llms.txt routing execution guidance to subsystem atlases instead of duplicating bootstrap text.
supply-mission-scan-narrowing docs/source propagated / release Chernarus-only / smoke pending Supply mission scan narrowing narrows the live supply return-to-base command-center scan to Base_WarfareBUAVterminal in docs/source Chernarus/Vanilla; release a9219d88 carries the narrowed Chernarus scan but not Vanilla, and Arma smoke remains.
hosted-server-fps-loop-sleep docs/source propagated / release Chernarus-only / smoke pending Hosted server FPS loop sleep exits both FPS publishers on non-dedicated hosts in docs/source Chernarus/Vanilla; release a9219d88 carries the Chernarus guard/removal shape but not Vanilla, and smoke remains.
paratrooper-marker-revival docs/source propagated / absent on master and release / smoke pending Paratrooper marker revival registers HandleParatrooperMarkerCreation in docs/source Chernarus/Vanilla; stable master and release a9219d88 still omit it, and modded mission cleanup remains.
wiki-quality-dup8-construction-routing Published Deep-review findings DR-6 now owns exact construction-authority proof; Construction/CoIn atlas owns runtime flow and safe extension checklist; Gameplay, Feature status, Hardening roadmap and Server authority map route there instead of repeating class-existence evidence.
wiki-quality-dup7-supply-cooldown-routing Published Supply mission architecture and Deep-review findings DR-18 now own cooldown/JIP flow and exact casing evidence; Economy, Server runtime, Feature status and Hardening roadmap route there instead of repeating the mismatch.
wiki-quality-dup4-generated-mission-routing Published Tools/build now owns operational LoadoutManager skip-list and generated-mission status rules, while Deep-review findings DR-4/DR-32 own the full drift analysis; Content structure is reduced to folder orientation and routing.
wiki-quality-dup6-lifecycle-routing Published Lifecycle wait-chain now remains the canonical home for lifecycle flags, boot ordering, JIP waits and HC wait hazards; Server runtime and SQF atlas route there instead of restating boot/role details.
wiki-quality-dup9-victory-routing Published Deep-review findings DR-11/DR-36 now own the victory/endgame double-fire mechanism; Server runtime, Hardening roadmap and Feature status keep short routing summaries.
wiki-quality-dup5-battleye-routing Published External integrations now owns shipped BattlEye posture; Feature status, Networking/PV, Hardening roadmap and Server authority map route there instead of repeating the kickAFK/missing-filter evidence.
performance-opportunity-sweep Published Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops.
icbm-authority-playbook-routing Published ICBM authority turns DR-27 into a patch-ready guide and routes duplicated ICBM/Nuke authority detail from the roadmap, authority map, feature status and navigation into one canonical page.
wiki-quality-merge1-authority-routing Published Hardening roadmap now owns patch order and validation gates; Server authority map owns authority design principles, flow table and handler checklist.
wiki-quality-dup10-hc-routing Published AI/headless is now the concise HC runtime source router, Lifecycle wait-chain owns HC boot timing only, and HC delegation/failover owns DR-21/DR-42 patch policy.
external-arma2-reference-guide Published Arma 2 OA external reference guide maps official BI docs to Wasp PV/PVEH, JIP, object-var, event-handler, object-scan and performance hotspots.
abandoned-feature-revival-review Published Abandoned feature revival classifies MASH/paratrooper marker edges, AI supply trucks, UAV 007, WASP legacy actions, stale upgrade UI and modded mission propagation into revive/remove/leave-dormant decisions.
wiki-quality-c3-gameplay-followups Published Gameplay atlas no longer has stale open questions; resolved follow-ups now cite DR-15, structure repair consumers, live stagnation flow and range-global ownership.
wiki-quality-dup11-pv-channel-index Published Public variable channel index is now the canonical direct-PV inventory; Networking/PV and SQF atlas link there instead of duplicating tables.
wiki-quality-merge3-lifecycle-split Published Mission entrypoints now owns include graph/role dispatch; Lifecycle wait-chain owns boot ordering, JIP waits and flag dependencies.
wiki-quality-merge2-ui-quickref Published Client UI/HUD is now a compact quick-reference gateway; Client UI systems atlas remains the canonical implementation map.
wiki-quality-reduce4-gameplay-gateway Published Gameplay atlas now routes economy, construction and factory detail to the canonical atlases while keeping source-backed orientation anchors.
wiki-quality-c6-gameplay-citations Published Gameplay atlas now has path:line anchors for town init/capture/AI, economy, commander, upgrades, construction, factories and attack-wave production.
supply-mission-authority-cleanup-playbook Published Supply mission authority cleanup turns truck + PR #1 helicopter cargo/reward trust, cooldown casing, dead twin code and idempotency into a patch-ready playbook.
wiki-quality-c6-ai-citations Published AI/headless now has path:line anchors for HC bootstrap, HC registry, town/static delegation, disconnect handling, town-AI cleanup, server FPS and GetSleepFPS.
economy-authority-first-cut Published Economy authority first cut sequences the economy hardening class into side-supply clamp first, then upgrade authority, construction/defense authority and deferred player-buy locality redesign.
wiki-quality-c6-ui-citations Published Client UI/HUD now has path:line anchors for Rsc includes, dialog IDDs, menu routing, RHUD/FPS toggles and respawn marker tracking.
wiki-quality-c4-victory-searchability Published Feature status and Hardening roadmap now cite DR-11 by number for the victory/endgame winner inversion bug.
wiki-quality-c2-atlas-crosslinks Published Atlas pages now link directly to the relevant DR records: gameplay DR-6/11/14/15/22/23, UI DR-16/17/24/25, AI DR-21/42, construction DR-6 and lifecycle DR-37/43a.
pvf-dispatch-implementation-playbook Published / validated PVF dispatch playbook is mirrored and linked from hardening navigation; it separates DR-1/DR-38 dispatcher lookup hardening from handler authority and direct-PV channels.
wiki-quality-nav-c5 Published New canonical pages are wired into Home/sidebar/footer, and _Sidebar.md no longer repeats hardening/authority/testing pages under both Ops and Current Work.
wiki-quality-c1-mash-networking Published Networking/PV now matches DR-34: MASH marker networking is dead on both ends, not a live server relay with only a missing receiver.
hc-delegation-failover-playbook Published HC delegation/failover turns DR-21/DR-42 into an implementation-ready plan for town AI, static-defense HC update-back, HC work records and disconnect policy.
dr42-dr43-reconciliation Published / validated DR-42 static-defense HC update-back and DR-43 source/version + duplicate-bind cleanups are integrated into AI/headless, Feature status, Hardening roadmap and agent-hardening-backlog.jsonl.
markdown-research-report-intake Published / validated External research reports and external-research-report-manifest.json track nine Markdown deep-research reports as source-check leads.
attack-wave-authority-playbook Published / validated Attack-wave authority playbook turns DR-41 into an implementation-ready patch guide, including server recomputation, duplicate rejection, modifier clamps and the all-side-supply spend model.
attack-wave-authority-dr41 Playbook published DR-41 is now cross-linked from Networking/PV, Hardening roadmap, Economy, Feature status, Server authority map, Attack-wave authority playbook and agent-hardening-backlog.jsonl.
server-authority-migration-map Published Server authority map consolidates client-trusted and payload-trusted gameplay flows into one migration plan.
testing-debugging-release-workflow Published Testing workflow and agent-test-plan.schema.json define validation levels, smoke packs and machine-readable test evidence.
lifecycle-runtime-readout Verified Anscombe report source-checked against Missions/[55-2hc]...; lifecycle pages now document mission-object town init and HC timing caveat.
town-ai-vehicle-despawn-safety Published Town AI vehicle safety turns the confirmed occupied-vehicle delete bug into a source-backed patch plan and validation checklist.
agent-hardening-backlog-and-wave-f-integration Published agent-hardening-backlog.jsonl, Hardening roadmap, Feature status, Networking/PV, Lifecycle wait-chain, AI/headless.
External report intake Published external-research-report-manifest.json plus External research reports. Raw extracted text and Markdown report bodies remain local only.
Cheap discovery wave F Harvested PV/security, economy, AI/perf, UI, support modules, tooling, PDF triage, town-AI vehicle safety and lifecycle wait-chain checks all returned; no active sub-agent threads remain.
client-skill-init-idempotency docs/source propagated / absent on master and release / smoke pending Client skill init idempotency removes the duplicate client Skill_Init.sqf call in docs/source Chernarus/Vanilla; stable master and release a9219d88 still duplicate it, and Soldier/respawn smoke remains.

At A Glance

Actor Status Current lane What to expect next
Codex Active documentation-finisher-loop Published the supply scan reference cleanup; next pass should pick another source-backed owner-decision or Feature Status routing gap.
Codex-2 Ready None Pick a bounded source-backed lane from PVF dispatcher lookup, side-supply clamp first, commander reassignment call-shape repair or remaining supply authority hardening.
Claude Autonomous-ready collaboration-follow-autonomous-ready Read shared state, follow Codex handoffs first, then self-select another source-backed review if idle.
Sub-agents Closed none Four gpt-5.4-mini scouts were closed after reports were harvested. No active sub-agent output pending.
Shared docs Live GitHub wiki + docs/wiki mirror Wiki and docs mirror are kept in parity; see agent-events.jsonl and git history for commit IDs.

One-Link Check

Need Open
Human progress page Progress dashboard
Sub-agent swarm board Discovery swarm
Detailed coordination page Coordination board
Machine progress file agent-status.json
Active lanes and ownership agent-collaboration.json
Agent-readable knowledge records agent-knowledge.jsonl
Agent-readable hardening backlog agent-hardening-backlog.jsonl
Latest event stream agent-events.jsonl
Dated narrative notes Agent worklog
External report intake External research reports
External report manifest external-research-report-manifest.json

Current Lanes

Lane Owner Status Meaning
mini-scout-wave-static-supply-ui-pv Codex/Sub-agents Published / validated Four gpt-5.4-mini reports were closed and harvested after Spark quota blocked. Promoted source-backed deltas for static-defense HC payload shape and ATTACK_WAVE_DETAILS server self-loop wording; UI/supply reports confirmed existing canonical pages.
mini-scout-wave-ai-construction-respawn-pv-ui-depth-2 Codex/Sub-agents Published / validated Five gpt-5.4-mini reports were closed and harvested after Spark quota blocked. Promoted only source-backed deltas into AI, construction, supply/PV, authority, respawn, UI, WASP and Feature Status pages. Validation/parity passed and the batch was pushed.
mini-scout-wave-ai-commander-factory-ui-pv-runtime Codex/Sub-agents Published / validated Spark quota blocked all GPT-5.3-Codex-Spark starts, so Codex closed the failed threads and launched six gpt-5.4-mini read-only scouts with narrow lanes. All reports are harvested; validation/parity passed.
mini-scout-wave-maps-ops-pv-factory-respawn Codex/Sub-agents Published / validated Five gpt-5.4-mini scouts were closed and source-checked. Promoted salvage payout casing, service-point respawn wording, DiscordBot config-source precedence and parser-only PerformanceAuditAnalyzer wording. Validation/parity passed.
mini-scout-wave-ai-caps-ui-economy-supports Codex/Sub-agents Published / validated Spark quota blocked, so Codex used four fallback mini scouts. Deltas landed for player AI cap boundaries, UI hardcoded text, AI-team kill bounty, side-supply reason logging, side-message pipeline and commander-vote owner routing. Validation/parity passed.
mini-scout-wave-config-ui-cleanup-support-security Codex/Sub-agents Published / validated Spark quota blocked new Spark scouts, so Codex used five cheap mini scouts. Config/UI/cleanup deltas are integrated; validation/parity passed.
mini-scout-wave-towns-construction-respawn-supports-ai-runtime Codex/Sub-agents Published / validated Harvested six cheap mini scouts after Spark quota blocked the first two starts. Deltas landed in support, respawn, factory, construction, AI commander, server runtime, town/capture, Feature Status and machine files. Pushed as docs 16338f5d / wiki 35479de; validation/parity passed.
spark-scout-wave-afk-config-victory-ui-runtime-integrations Codex/Sub-agents Published / validated Harvested source-backed doc deltas into lifecycle/AntiStack, UI, modded-map, external integration/runbook and tooling pages. Validation/parity passed.
spark-scout-wave-respawn-towns-ai-construction-supports-runtime Codex/Sub-agents Published / validated Harvested five useful reports into support, respawn, AI commander, construction and town/capture pages plus machine ledgers. Broad bounces and the timed-out AFK lane are recorded as a Spark prompt-scope lesson. Validation/parity passed.
micro-scout-status-reconciliation Codex Published / validated Coordination-only cleanup: dashboard, agent-status.json, agent-collaboration.json, worklog and event stream now mark the Spark micro-scout and development-lessons lanes as validated instead of pending.
spark-micro-scout-wave-authority-ui-hc-factory Codex/Sub-agents Published / validated Harvested micro-scouts into Factory/purchase, Economy authority, Client UI systems, Player UI workflow, HC delegation/failover, Feature status, agent-feature-status.jsonl and agent-hardening-backlog.jsonl.
spark-scout-wave-server-economy-ui-pv-ai Codex/Sub-agents Superseded by micro-wave Six broad Spark scouts were attempted for source-backed code indexing, but several failed at compact time because the subsystem prompts were too wide for the repo. Future Spark scout prompts should name exact file families and cap output size.
development-lessons-authority-ui-hc-harvest Codex Published / validated Development lessons learned and agent-development-lessons.jsonl now capture authority/UI/HC guardrails from the latest scout wave: currency tuple order, income display/runtime split, partial UI affordances and HC terminology separation.
authority-ui-hc-fallback-scout-wave Codex/Sub-agents Published / validated Spark quota blocked cheap model scouts again, so Codex used fallback explorers. Harvested bounded deltas into Economy, Commander/HQ, Client UI, AI/headless, Tools/build, Feature Status and machine-ledger pages; validation and mirror parity passed.
deep-gap-fallback-scout-wave Codex/Sub-agents Published / validated Spark quota blocked the first three scouts, so Codex used fallback explorers. Harvested bounded deltas into AI/headless, respawn, cleanup/restorer, support/basearea, config, Feature Status and machine-ledger pages; validation and mirror parity passed.
networking-publicvariable-atlas Codex Verified Source-backed networking atlas update landed: Public variable channel index, Networking and public variables, and AI guide updates now include authority/JIP validation guidance and bug candidates in Feature status register.
wasp-marker-wait-cleanup Codex-2 / future code owner Published opportunity / source needs code WASP marker wait cleanup documents the bounded WASP/global_marking_monitor.sqf:57-73 wait/backoff patch; no active code lane owns it right now.
supply-mission-scan-narrowing Codex-2 docs/source propagated / release Chernarus-only / smoke pending Supply mission scan narrowing narrows the command-center scan in docs/source Chernarus/Vanilla; release a9219d88 has Chernarus only, stable master remains broad, and Arma smoke remains.
hosted-server-fps-loop-sleep Codex-2 docs/source propagated / release Chernarus-only / smoke pending Hosted server FPS loop sleep exits FPS publishers on hosted/listen servers in docs/source Chernarus/Vanilla; release a9219d88 has Chernarus only, stable master keeps the old loops, and smoke remains.
client-skill-init-idempotency Codex-2 docs/source propagated / absent on master and release / smoke pending Client skill init idempotency removes the duplicate Skill_Init.sqf call from docs/source Chernarus/Vanilla; stable master and release a9219d88 still duplicate it.
paratrooper-marker-revival Codex-2 docs/source propagated / absent on master and release / smoke pending Paratrooper marker revival registers the existing client handler in docs/source Chernarus/Vanilla; stable master, release a9219d88, Arma smoke and modded drift cleanup remain open.
docs-knowledge-entrypoint Codex Integrated AI-Assistant-Guide is now the canonical docs/LLM entrypoint and the dashboard/worklog/llms/Home/sidebar were updated to avoid duplicated bootstrap text.
wiki-quality-dup8-construction-routing Codex Published Wiki quality audit DUP-8 is resolved: DR-6 owns exact proof, Construction atlas owns runtime map/checklist, and authority/status pages keep migration routing.
wiki-quality-dup7-supply-cooldown-routing Codex Published Wiki quality audit DUP-7 is resolved: DR-18 owns exact casing evidence, Supply architecture owns flow/JIP state, and Economy/Server runtime/Feature status/Hardening roadmap route there.
wiki-quality-dup4-generated-mission-routing Codex Published Wiki quality audit DUP-4 is resolved: Tools/build owns operational generation/skip-list rules, Deep Review owns DR-4/DR-32 drift evidence, and Content Structure routes instead of duplicating.
wiki-quality-dup6-lifecycle-routing Codex Published Wiki quality audit DUP-6 is resolved: lifecycle flags, boot order, JIP waits and HC wait hazards live in Lifecycle wait-chain; server/SQF atlases keep concise owner summaries.
wiki-quality-dup9-victory-routing Codex Published Wiki quality audit DUP-9 is resolved: victory/endgame mechanism detail lives in Deep-review findings DR-11/DR-36, with concise routing on Server runtime, roadmap and Feature Status.
wiki-quality-dup5-battleye-routing Codex Published Wiki quality audit DUP-5 is resolved: shipped BattlEye posture lives in External integrations, with short routing notes on Feature Status, Networking/PV, roadmap and authority map.
icbm-authority-playbook-routing Codex Published Wiki quality audit DUP-3 is resolved: DR-27 ICBM/Nuke implementation detail lives in ICBM authority, with short routing summaries elsewhere.
performance-opportunity-sweep Codex-2 Published Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply mission scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops.
wiki-quality-merge1-authority-routing Codex Published Wiki quality audit MERGE-1 is resolved: roadmap is the patch-order hub, server-authority map is the design/checklist/table page.
wiki-quality-dup10-hc-routing Codex Published Wiki quality audit DUP-10 is resolved: HC runtime source routing, lifecycle boot timing and DR-21/DR-42 patch policy now have distinct page ownership.
wiki-quality-c3-gameplay-followups Codex Published Wiki quality audit C3 is resolved: Gameplay open questions are now source-backed resolved follow-ups.
wiki-quality-dup11-pv-channel-index Codex Published Wiki quality audit DUP-11 is resolved: direct-PV inventory lives in Public variable channel index.
wiki-quality-merge3-lifecycle-split Codex Published Wiki quality audit MERGE-3 is resolved: entrypoints and wait-chain now have distinct page ownership.
wiki-quality-merge2-ui-quickref Codex Published Wiki quality audit MERGE-2 is resolved: the HUD/menus page is a quick-reference gateway into the full UI atlas.
wiki-quality-reduce4-gameplay-gateway Codex Published Wiki quality audit REDUCE-4 is resolved: Gameplay is now a gateway for detailed economy/construction/factory pages.
wiki-quality-c6-gameplay-citations Codex Published Final C6 pass is done for Gameplay atlas; Wiki quality audit C6 is resolved.
supply-mission-authority-cleanup-playbook Codex-2 Published Use Supply mission authority cleanup before merging PR #1 supply helicopters as baseline or patching supply mission loaded-state/cooldown authority.
abandoned-feature-revival-review Codex-2 Published Use Abandoned feature revival before reviving old marker/support/UI/modded-mission paths; paratrooper markers are the smallest revive, AI supply trucks need design.
wiki-quality-c6-ai-citations Codex Published Second C6 pass is done for AI/headless.
economy-authority-first-cut Codex-2 Published Use Economy authority first cut before patching side-supply clamps, upgrade authority, construction/defense authority or player-buy locality.
wiki-quality-c6-ui-citations Codex Published First C6 pass is done for Client UI/HUD; Gameplay/AI citation uplift remains open.
wiki-quality-c4-victory-searchability Codex Published Wiki quality audit C4 is resolved: victory/endgame pages now name DR-11 explicitly.
wiki-quality-c2-atlas-crosslinks Codex Published Wiki quality audit C2 is resolved: high-traffic atlas pages now point to their canonical DR findings.
pvf-dispatch-implementation-playbook Codex-2/Codex Published / validated Use PVF dispatch playbook before changing Init_PublicVariables.sqf, Server_HandlePVF.sqf or Client_HandlePVF.sqf.
wiki-quality-nav-c5 Codex Published Variable/naming, PV channel index, Modules atlas, Pending owner decisions and Wiki quality audit are reachable from the main navigation.
wiki-quality-c1-mash-networking Codex Published First item from Wiki quality audit is resolved: Networking/PV no longer contradicts DR-34 on MASH markers.
hc-delegation-failover-playbook Codex/future AI owner Playbook published Use HC delegation/failover before changing headless town AI, static-defense delegation or disconnect/failover behavior.
dashboard-current-state-cleanup Codex Published Progress page now shows current state first; historic scout detail lives in swarm/worklog pages.
town-ai-vehicle-despawn-safety Codex/future code owner Playbook published The confirmed occupied-vehicle deletion bug now has a dedicated implementation playbook; next step is a gameplay patch in the Chernarus source mission when code work is claimed.
economy-supply-commander-audit Codex Published / validated Economic and authority matrix updates are complete across economy, commander, upgrade, support and supply-mission boundaries; next step is implementation owner pick from the backlog.
attack-wave-authority-dr41 Future code owner Playbook published ATTACK_WAVE_INIT is confirmed high-risk; use Attack-wave authority playbook, agent-hardening-backlog.jsonl and Server authority map before patching.
server-authority-migration-map Codex/future code owner Published Use the map before patching PVF dispatch, ICBM, economy, supply, support or BattlEye-sensitive authority flows.
testing-debugging-release-workflow Codex/future agent Published Use the test workflow to distinguish source-only review from hosted/dedicated/JIP/HC smoke evidence.
autonomous-claude-research Claude Open Claude may claim the next bounded source-backed review lane and continue independently.
feature-status-reconciliation Codex/future agent Open Fold any newly confirmed findings into owning atlas/risk pages and keep machine files aligned.
implementation-hardening-from-backlog Future code owner Open Pick work packages from agent-hardening-backlog.jsonl, starting with P0/P1 authority fixes or the confirmed town-AI vehicle safety bug.

Recent Published Work

Batch Output Details
Economy supply commander audit deepening Economy authority first cut, Economy towns and supply, Commander reassignment call-shape, Feature status, Supply-mission authority cleanup Added explicit client/server boundary map for commander upgrades, support spend and supply-reward flow with known exploitable/undocumented paths and PR #5/#10/#11/#12 carry-through.
LLM/agent onboarding cleanup AI-Assistant-Guide, AI-Assistant-Developer-Guide, Progress dashboard, Wiki quality audit Added a compact docs/LLM bootstrap and aligned Home/_Sidebar/llms.txt routing so execution guidance is now consistently routed through subsystem atlases with lower duplication surface.
ICBM authority playbook routing ICBM authority, Hardening roadmap, Server authority map, Feature status, Wiki quality audit Turns DR-27 into a source-backed implementation playbook covering Tactical-menu gating, NukeIncoming, RequestSpecial, Server_HandleSpecial.sqf and NukeDammage, while keeping summary pages short.
Wiki-quality MERGE-1 authority routing Hardening roadmap, Server authority map, Wiki quality audit Reduces duplicated P0/P1 evidence and phase guidance by making the roadmap the canonical patch-order hub while the authority map owns principles, flow table, handler checklist and design-review routing.
Wiki-quality DUP-10 HC routing AI/headless, Lifecycle wait-chain, HC delegation/failover, Wiki quality audit Replaces duplicate HC failover discussion with clear page ownership: AI/headless keeps source-route orientation, Lifecycle keeps HC sleep 20 boot timing, and the playbook owns update-back/work-record/disconnect/late-HC policy.
Wiki-quality C3 Gameplay follow-ups Gameplay atlas, Wiki quality audit Replaces stale open questions with resolved source-backed notes for commander assignment DR-15, construction repair logic consumption, factory build drift ownership, supply-income stagnation liveness and range-global ownership.
Wiki-quality DUP-11 PV channel index Public variable channel index, Networking/PV, SQF atlas, Wiki quality audit Makes the PV channel index the canonical direct-channel table, adds missing server-FPS/HQ/AntiStack rows from the old Networking table, and replaces duplicate atlas tables with cross-links.
Wiki-quality MERGE-3 lifecycle split Mission entrypoints, Lifecycle wait-chain, Wiki quality audit Removes duplicated boot timeline/report verification detail from Mission entrypoints, keeps it focused on include graph and per-role init responsibility, and makes Lifecycle wait-chain the canonical boot-order/JIP/flag-dependency page.
Wiki-quality MERGE-2 UI quick reference Client UI/HUD, Client UI systems atlas, Wiki quality audit Shrinks the HUD/menus page into a source-anchored router for common UI work and leaves detailed dialog/HUD/marker implementation notes in the canonical UI atlas.
Wiki-quality REDUCE-4 Gameplay gateway Gameplay atlas, Wiki quality audit Trims duplicated economy, construction and factory explanation from the Gameplay atlas, adds gateway links to the owning atlases, and keeps the source anchors needed for safe orientation.
Wiki-quality C6 Gameplay citations Gameplay atlas, Wiki quality audit Adds source anchors for town initialization, starting mode/patrol flags, capture/SV/perf loop, town AI activation/delegation/cleanup, economy resource ticks, commander assignment/votes, upgrade processing, CoIn construction, factory purchase/build paths and attack-wave production.
Wiki-quality C6 AI/headless citations AI/headless, Wiki quality audit Adds source anchors for HC bootstrap/registry/delegation/disconnect, client-FPS delegation, town-AI cleanup, server-FPS publishing and GetSleepFPS; this pairs with the UI and Gameplay passes that now resolve C6.
Supply mission authority cleanup Supply mission authority cleanup, agent-hardening-backlog.jsonl Codex-2 turns DR-18/DR-39 plus the PR #1 stacked-Killed handler review into a source-backed patch sequence: loaded/tracking state first, then cooldown casing and server cargo validation.
Economy authority first cut Economy authority first cut, agent-hardening-backlog.jsonl Codex-2 turns the broad economy authority class into a source-backed patch sequence: side-supply clamp first, then upgrade and construction/defense authority, with player-buy locality deferred as a larger redesign.
Wiki-quality C6 UI citations Client UI/HUD, Wiki quality audit Adds path:line anchors to the lightweight UI overview so it meets the project's source-backed citation standard without duplicating the full UI systems atlas.
Wiki-quality C4 victory searchability Feature status, Hardening roadmap, Wiki quality audit Adds explicit DR-11 references to the victory/endgame bug while keeping DR-36 as the mechanism/perf-JIP review.
Wiki-quality C2 atlas cross-links Gameplay atlas, Client UI systems atlas, Client UI/HUD, AI/headless, Construction atlas, Mission lifecycle Adds concise links from developer-facing atlas pages to the canonical DR findings, and resolves the stale DR-15 commander open question.
PVF dispatch playbook surfaced PVF dispatch playbook, Hardening roadmap, PV channel index Codex-2's DR-1/DR-38 implementation guide is mirrored and linked into hardening nav. It keeps generic dispatcher hardening separate from registered-handler authority and direct publicVariable channels.
Wiki-quality navigation / C5 Home, _Sidebar.md, _Footer.md, Wiki quality audit Wires Claude's canonical glossary/index/atlas/decision pages into navigation and resolves the duplicate Current Work sidebar entries called out by C5.
Wiki-quality C1 MASH networking fix Networking/PV, Wiki quality audit Resolves the stale MASH row called out by Claude: DR-34 says the marker feature is dead on both ends, with an orphaned server PVEH, no live client broadcast and a commented receiver compile.
HC delegation/failover playbook HC delegation/failover, AI/headless, agent-context.json Adds the source-backed patch model for DR-21/DR-42: HC registry, town-AI update-back, static-defense one-way gap, work records, disconnect policy and validation scenarios.
DR-42/DR-43 reconciliation AI/headless, Feature status, Hardening roadmap, agent-hardening-backlog.jsonl Promotes static-defense HC update-back to confirmed DR-42, marks hosted FPS backlog as a DR-19 duplicate, adds source-version-sqf-build-gap and init-server-duplicate-binds, and corrects DR-43 to three live duplicate binds plus three commented remnants.
Markdown research report intake External research reports, external-research-report-manifest.json, agent-context.json Adds sanitized metadata for nine Steff-provided Markdown deep-research reports; treats them as leads until repo evidence confirms them. First source-checked overlap confirms the modded mission tooling/propagation claims already documented in Tools/build.
Attack-wave authority playbook Attack-wave authority playbook, agent-hardening-backlog.jsonl, agent-context.json Adds the DR-41 patch shape future code owners need: treat ATTACK_WAVE_INIT as request data, re-derive real side supply server-side, reject bad/duplicate requests, clamp modifier/duration and preserve all-current-side-supply spend unless design changes are approved.
DR-41 attack-wave authority Networking/PV, Hardening roadmap, Economy, agent-hardening-backlog.jsonl Claude's source-verified direct-PV finding is now promoted from scout candidate to confirmed high-priority backlog item.
Server authority map Server authority map Source-backed migration table and handler checklist for moving trusted-client flows toward server-owned authority.
Testing workflow Testing workflow, agent-test-plan.schema.json Adds validation levels, system test matrix, static checks, RPT logging conventions, smoke packs, release gates and a machine-readable test evidence schema.
Lifecycle source verification Mission lifecycle, Lifecycle wait-chain Verified Anscombe's report, corrected the Migrations typo to Missions, and promoted mission-object town init plus HC sleep 20 timing boundary.
Town-AI safety playbook Town AI vehicle safety Source chain, exact failure condition, SQF-safe guard shape and smoke-test gates for server_town_ai.sqf:211-216.
Wave F hardening backlog agent-hardening-backlog.jsonl Machine-readable work packages for PVF, ICBM, attack waves, victory, economy, supply, factory queues, markers, hosting, town AI, JIP waits, tooling and UI debt.
External report manifest external-research-report-manifest.json Sanitized metadata for the three Steff-provided PDF reports and nine Markdown reports; raw report bodies are local only.
Confirmed town-AI vehicle bug Feature status, AI/headless server_town_ai.sqf:211-216 can delete an occupied town-AI vehicle if the player is not group leader.
Lifecycle wait audit Lifecycle wait-chain Split retrying join handshakes from no-timeout replicated-variable waits.
Hardening roadmap Hardening roadmap Human-readable patch order and validation gates for code owners.

Historic scout rosters and harvested reports live in Discovery swarm and Agent worklog.

Docs-Knowledge Lane Tracking

Canonical onboarding lane

  • docs-knowledge-clickthrough-2026-06-03-1829 is the current canonical docs/navigation lane for Home/AI Assistant entrypoint drift, duplicate-onboarding risk, and machine-record sync checks.
  • docs-knowledge-clickthrough-2026-06-03-1707 is now historical and kept for audit trace only; its active checks are superseded by the latest 1829 pass.
  • This lane is documentation-only and coordinates click-through path quality, source links and machine-readable evidence.

What this page is for this lane

  • Central lane status for documentation quality work.
  • Quick validation check before/after navigation edits.
  • Cross-link and machine-record coherence verification target.

What to do after updates

  1. Update machine records first (agent-events.jsonl, agent-knowledge.jsonl, Agent-Worklog.md).
  2. Re-run Tools/ValidateWiki.ps1 and Tools/TestWikiParity.ps1 for source/mirror checks.
  3. Keep this dashboard row in sync so future agents know the current docs-navigation state.

Where to go next

Update Ritual

Moment Codex / Claude action Human-visible result
Starting work Update agent-collaboration.json and append a claim event. This dashboard and the coordination board show who owns what.
Still working after a long pass Append a heartbeat event. You can see that an agent is alive and where it is reading.
Finding a source-backed issue Append a finding event and add a short worklog note. The finding is visible even before the full page is integrated.
Finishing a lane Append a complete event, update affected pages and note validation status. The lane moves from active to ready/integrated.
Handing off Append a handoff event with the exact next action. The other agent can pick it up without chat memory.

Status Legend

Status Meaning
active Someone is working this lane now.
open Available for an agent to claim.
ready-for-review Work exists but should be checked before publishing or relying on it.
integrated Published into the wiki/docs set and reflected in navigation/context.
blocked Needs user input, missing access or an external state change.

For Agents

  1. Load agent-status.json, agent-collaboration.json, agent-knowledge.jsonl, agent-events.jsonl and Agent collaboration protocol before claiming work.
  2. Treat agent-events.jsonl as append-only.
  3. Keep claims bounded by source scope.
  4. Never overwrite another agent's page or navigation changes from a stale branch.
  5. Publish human notes to Agent worklog and machine notes to the JSON files.

Continue Reading

Previous: Agent context | Next: Coordination board

Main map: Home | Fast path: Quickstart | Agent file: agent-context.json

Goal update: economy-supply-commander-audit (2026-06-03)

  • Economy data-flow audit complete: side funds, side supply, bounty/reward, construction, factory, upgrade, and commander vote/assign request paths inspected in source.
  • Supply run authority status: Supply-Mission-Scan-Narrowing is present in docs/source Chernarus/Vanilla, but stable master remains broad and release a9219d88 carries the narrowing only in Chernarus; authority-hardening also remains partial due client-initialized mission vars and permissive completion bridges.
  • Commander authority status: request path is server-handled but requester attribution is weak; RequestNewCommander trusts caller-provided _side and _assigned_commander and Server_AssignNewCommander has a parameter-index mismatch risk.
  • Upgrade/Construction/Factory status: request handlers perform server-side cost checks, but malformed/unauthorized payload handling is not fully normalized across all call sites.
  • Evidence links now added in Feature-Status-Register, Economy-Authority-First-Cut, Economy-Towns-And-Supply, Supply-Mission-Authority-Cleanup-Playbook, and machine JSONL logs.

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