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Progress Dashboard
This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Keep this page open when parallel documentation work is running. It links to the live board, event feed and compact JSON status files without forcing readers through the whole sidebar.
- Shared source-of-truth for lane state, active owners and recently validated work.
- Human + AI handoff surface for current ownership and next action.
- Quick index for where to read next when a lane claims changes.
- Wiki page:
Progress-Dashboard.mdin the GitHub wiki; repo mirror path isdocs/wiki/Progress-Dashboard.mdonly on branches/checkouts that carry the mirror. - Runtime state files:
agent-status.json,agent-events.jsonl,agent-knowledge.jsonl - Coordination board:
Coordination-Board.md - Source of truth pointers:
agent-context.json
- Start with At A Glance to find active lanes and owners.
- Read Latest Batch for the newest validated status update only.
- Use Current Lanes to separate active docs work, watchlists and future code-owner work.
- Use Agent worklog, Discovery swarm and
agent-events.jsonlfor historic scout detail.
<Current PR #125 identity guardrail: codex/release-command-center-20260630@e2b26027a63b8606dd14fdc248e6cdd3def5f6bd has refreshed local package/handoff proof. _MISSIONS.7z SHA256 is 11AEED5CB0820ABF5934FA32EA4FD4FDE76914708A7ED9AD3D6676E2F8351F2A, with 1,885 entries, 7,167,842 bytes and handoff status ready_for_runtime_collection. Runtime remains runtime-pending and not-deployed; Chernarus and Takistan still need exact server, HC1, HC2, start-client and late-JIP RPT proof bound to this release identity. The current source branch also adds FPS report public-variable payload validation, marker-feed consumer/server scrub shape guards for patrol/AICOM public feeds, shared factory queue empty-head guards, Attack Wave PV/activation authority binding, ICBM RequestSpecial authority binding, supply mission PV/cargo/Command Center guards, SCUD RequestSpecial authority binding, GUER mortar RequestSpecial authority binding plus client result unwrap, player support/UAV RequestSpecial authority binding, RespawnST requester tuple binding, side-player aicom-focus AI-run validation, safe side-supply no-commander logging, upgrade artillery side ownership, missing AI commander funds defaults, supply-truck respawn requester/team/commander binding, server-owned camp-repair funds/actor/camp validation, GUER VBIED and FOB action validation, server-internal Attack Wave details application, and marker-sweep defaults for B74.2 REQ-MARK plus aiStatus=. The heartbeat automation wasp-release-readiness-auto-resume is active every 30 minutes and should resume this release loop with collision checks and no live runtime/deploy actions without explicit approval.
Latest PR #125 static deltas: the release branch is reconciled with Build83/cmdcon35, the direct player upgrade path is server-owned for requester/team/commander/payment validation, specific-team AI disband requests send requester/group context for server validation, AICOM/group-funds default reads are guarded through helpers, AI_Commander_Strategy.sqf and AI_Commander_PlayerArty.sqf carry artillery interval/range-array guards in both maintained terrains, ICBM requests are server-authorized before launch acceptance, supply mission start/completion/query PV payloads are guarded and capped server-side, SCUD RequestSpecial payloads are requester-bound, GUER mortar payloads are player/vehicle/range/funds-bound with nested client result unwrap, player support/UAV RequestSpecial paths are server-owned for requester/team/cost/cooldown/funds validation, supply-truck respawn now validates the human commander and requester team, camp repair moves final debit/effect authority to the server, GUER VBIED/FOB actions validate live resistance player/vehicle state, HC delegated-AI locality smoke covers both Chernarus and Takistan, stale source comments pointing at deleted proposal docs were removed, and PVF dispatcher shape checks plus stale AICOM command requester validation are hardened in both maintained outputs.
| Lane | Status | Output |
|---|---|---|
release-command-center-static-intake-2026-06-30 |
Branch-local / static + local package verified / source-map packet builder + strict run-ledger/startup/archive-SHA/source-bound/per-terrain/manifest gates ready / runtime pending | Current draft PR #125 branch codex/release-command-center-20260630@e2b26027a6 now has generated WASPRELEASE markers and MISSINIT startup lines for Chernarus and Takistan, PVF dispatcher shape guards, stale AICOM command requester validation and OA-safe active AICOM group default reads, and a current-window redaction-safe RPT scorer/summary gate that fails if a scored file lacks the startup ## Mission Name banner, if no-human AICOM lacks event, TEAM_FOUNDED, CMDRSTAT and autonomous action/progress telemetry, if Takistan WEST lacks the dedicated infantry-fallback scorer proof, or if Chernarus/Takistan do not each provide the core runtime evidence families through per-terrain-runtime-evidence; the summary now includes per-terrain selected token counts and cannot pass with release handoff -RuntimePacketManifestPath unless runtime-rpt-packet-manifest.json matches the expected candidate/git/archive SHA, has validation.requested=true, validation.overall=pass, all required packet-validator gates with status=pass, a matching rptRootHash for the single scored RPT directory, matching copied file copiedPathHash/copiedRptSha256 values and exactly ten copied RPT files. It also has a source-map driven ten-file runtime RPT packet builder that rejects source-map release identity drift, duplicate RPT content, role-identity and per-role-proof gates, runtime run-ledger validation with exact roleProof, client joinPhase, non-empty matching candidate/git/archive identity, approved archive-SHA and source-bound RPT binding, a local HC registry CIV-connect scorer gate, a self-contained release handoff packet with runtime-approval, runtime-evidence and deployment-approval pending plus runtime-rpt-source-map.template.json, runtime-run-ledger.template.json and copied package manifest JSON/Markdown, a propagated client upgrade-completion guard for nil/objNull WFBE_Client_Logic, propagated HC/client PV handler guards, propagated SQF count guard parenthesization, AICOM wildcard A2 dialect cleanup, AICOM Strategy snapshot town-cache reuse, and full git-tracked _MISSIONS.7z payload provenance proof. LoadoutManager RELEASE packaging, package provenance validation, release handoff generation with archive rehash gates, release handoff contract self-test, runtime packet builder self-test, packet-matrix/run-ledger/archive-SHA/source-freshness/hash/source-map-identity synthetic pass/fail fixtures, blank run-ledger identity fixtures, duplicate-content, role-identity and per-role-proof failure fixtures, scorer windowing/startup-banner/HC registry/stronger-AICOM/per-terrain fixture smoke, summary release-identity proof fixtures, runtime packet manifest gate-proof and summary root-binding fixtures, publishable summary/handoff path-sanitization checks and git diff --check passed; package/handoff validation passed at e2b26027a6; the latest final check passed, with absent active stress mission checks skipped because no active mission root is present in the package worktree; Chernarus/Takistan A2/OA lint FAIL 0 / REVIEW 0 each and BugHunt HIGH are clean, and code-oriented static smoke checks include the AICOM artillery config, order-sequence and capture-stall guardrails plus the arrival-radius and waypoint-current assertions, SCUD RequestSpecial authority guard, GUER mortar RequestSpecial authority guard plus client result receiver unwrap, Player support/UAV RequestSpecial authority guard, Chernarus/Takistan A2/OA lint FAIL 0 / REVIEW 0 each, and BugHunt HIGH clean. This is not deployed/runtime proof; next gate is explicit local runtime approval, then a fresh stamped dual-terrain RPT packet built with New-WaspRuntimeRptPacket.ps1, validated with Test-WaspRuntimeRptPacket.ps1 -ExpectedGit e2b26027a6 -ExpectedArchiveSha256 11AEED5CB0820ABF5934FA32EA4FD4FDE76914708A7ED9AD3D6676E2F8351F2A -RunLedgerPath <release-candidate-rpts>\release-run-ledger.json -RequireSourceRptExists, then scored with Test-WaspReleaseRptEvidence.ps1 / New-WaspReleaseRptSummary.ps1 -RuntimePacketManifestPath <release-candidate-rpts>\runtime-rpt-packet-manifest.json -ExpectedCandidate release-command-center-20260630 -ExpectedGit e2b26027a6 -ExpectedArchiveSha256 11AEED5CB0820ABF5934FA32EA4FD4FDE76914708A7ED9AD3D6676E2F8351F2A -RequireRuntimePacketManifest using the exact Chernarus and Takistan markers plus the stronger no-human AICOM, per-terrain runtime-evidence and required packet-validator gates. See Current source snapshot, Testing workflow, Agent release readiness ledger, and Release source intake map. |
pr63-repair-antispam-post-b751b-route-2026-06-24 |
Published / validated | Routed open draft PR #63 / origin/claude/trello-repair-antispam@9ba13a66 as branch-only stale-base repair anti-spam evidence after current master advanced to origin/master@4a163bb65. WASP base repair, Service menu guards, PR cleanup, Feature status, Testing workflow and Pruning ledger now say PR #63 still bases at f8a76de34, GitHub mergeability is currently null / unknown, and local divergence is 95 1. Base-relative payload is eight maintained-root files / +82 / -12, clean git diff --check, no Modded/Tools/Extension payload. Branch anchors add WASP_BaseRepair_Running, wfbe_veh_repairing, repair price 0 while already repairing and STR_WF_INFO_Repair_Veh_InProgress; current master lacks those symbols. Rebase/recheck plus source Chernarus and maintained Vanilla base/service repair smoke are required before stable wording. No gameplay source changed. |
pr66-debug-antitk-post-b751b-route-2026-06-24 |
Published / validated | Routed open draft PR #66 / origin/claude/trello-debug-antitk@98440121 as branch-only clean-but-stale-base debug anti-TK evidence after B751b. Structure damage/Friendly Fire, PR cleanup, Feature status, Testing workflow and Pruning ledger now say PR #66 is GitHub-clean but still based at f8a76de34 while current master is origin/master@f39665d79; local divergence is 80 1. Base-relative payload is four maintained-root files / +10 / -0, clean git diff --check, no Modded/Tools/Extension payload. Branch anchors add WF_Debug early exits to WFBE_CL_FNC_OnFiredSatchel and Server_BuildingHandleDamages; current master lacks those exits and WF_Debug defaults false. Rebase/recheck plus source Chernarus and maintained Vanilla debug/non-debug smoke are required before stable wording. No gameplay source changed. |
pr72-antibasetrap-post-b751b-route-2026-06-24 |
Published / validated | Routed open draft PR #72 / origin/claude/trello-antibasetrap@b79c5cee as branch-only clean-but-stale-base anti-base-trap static-defense gate evidence after B751b. PR cleanup, Feature status, Construction and CoIn, Testing workflow and Pruning ledger now say PR #72 is GitHub-clean but still based at f8a76de34 while current master is origin/master@f39665d79; local divergence is 80 1. Base-relative payload is eight maintained-root files / +296 / -2, clean git diff --check, no Modded/Tools/Extension payload. Branch anchors add WFBE_C_BASE_DEFENSE_BUILD_BLOCK_*, BaseDefenseTrapGate and an _atReject RequestDefense gate; current master keeps only the older budget/threat gate. Rebase/recheck plus source Chernarus and maintained Vanilla smoke are required before stable wording. No gameplay source changed. |
pr74-artillery-cooldown-hud-post-b751b-route-2026-06-24 |
Published / validated | Routed open draft PR #74 / origin/claude/trello-arty-cooldown-hud@471fc0580fd6 as branch-only clean-but-stale-base artillery RHUD cooldown HUD evidence after B751b. Support specials, Client UI systems, Feature status, Testing workflow, PR cleanup and Pruning ledger now say PR #74 is GitHub-clean but still based at f8a76de34 while current master is origin/master@f39665d79; local divergence is 80 1. Base-relative payload is four maintained-root UI files / +134 / -8, clean git diff --check, no Modded/Tools/Extension payload. Current master keeps Tactical cooldown state but no RUBHUD_Arty / _RHUDUpdateArty; rebase/recheck plus source Chernarus and maintained Vanilla RHUD smoke are required before stable wording. No gameplay source changed. |
source-fix-current-branch-scope-post-b751b-wording-2026-06-24 |
Published / validated | Cleaned stale current-stable wording in Source fix propagation queue and the July hosted-FPS row. Current master is origin/master@f39665d7950ddf14cb0bbfacb7ee1e40121e93b4; current-master queue anchors still show one guarded SERVER_FPS_GUI publisher, no maintained-root monitorServerFPS.sqf, paratrooper registration, heli-aware typed supply scan, marker-based commander ARTY and the player-list index caveat. Exact origin/master@f8a76de34 current-stable phrases in Source Fix now read as pre-B745/B751b B74.1/B74.2 baseline evidence. No gameplay source changed. |
Older published batches are intentionally omitted from this table. Use Agent worklog, Discovery swarm, agent-status.json, agent-events.jsonl and git history for the long audit trail. |
| Actor | Status | Current lane | What to expect next |
|---|---|---|---|
| Codex | Release-loop-active | release-command-center-static-intake-2026-06-30 |
Long-term release loop is tracking codex/release-command-center-20260630@e2b26027a6; next output is explicit local runtime approval, fresh packet evidence or source drift reconciliation, not a new docs lane. |
| Release command-center loop | Active / waiting on runtime | codex/release-command-center-20260630@e2b26027a6 |
Static branch gates, package provenance, generated RPT marker plumbing, source-map packet builder tooling, server-owned upgrade request authority, AICOM group default guards, current-window RPT scorer/summary tooling and self-contained release handoff are recorded; next owner fills runtime-rpt-source-map.template.json, builds exact Chernarus and Takistan RPT packets with server, HC1, HC2, start client and late-JIP files, validates release-run-ledger.json and runtime-rpt-packet-manifest.json against ExpectedGit e2b26027a6 / archive SHA 11AEED5CB0820ABF5934FA32EA4FD4FDE76914708A7ED9AD3D6676E2F8351F2A, then scores two HCs, WFBE_C_AI_DELEGATION=2, startup banners, role identity, HC/client startup proof, AICOM event/TEAM_FOUNDED/CMDRSTAT plus autonomous action/progress telemetry, Takistan WEST infantry-fallback marker proof, per-terrain runtime evidence and no current-window stop-condition errors. |
| FPS scout window | Returned / harvested | old-be-current-wasp-fps-opportunity-scout-2 |
Final report returned as a local Codex output artifact (path redacted) and has been compacted into the old-BE, performance, testing and Feature Status owner pages. |
| Codex-2 | Ready | None | Pick a bounded source-backed lane from side-supply clamp first, remaining supply authority hardening, attack-wave authority, ICBM RequestSpecial authority or another current-head status refresh. |
| Claude | Autonomous-ready | collaboration-follow-autonomous-ready |
Coverage Ledger navigation is wired. Claude can self-select the next bounded source-backed review from the ledger or hardening backlog. |
| Supported docs agents | First batch published / historical |
research-catchup-synthesis-default-supported, relevance-pruning-and-archive-default-supported
|
Earlier account-default helper chats produced catch-up and pruning/archive work. Relaunch or resume only for a fresh narrow lane; they are not live dashboard blockers. |
| Read-only pruning scouts | Returned / harvested |
ui-runtime-bloat-scout, wiki-navigation-chain-scout
|
UI/runtime lead is promoted; small navigation fixes are promoted; remaining archive-page caveat note is already satisfied by archive page headers. |
| Sub-agents | Returned / closed | navigation-parity-and-scout-wave-2026-06-04 |
Supports, UI, tooling and AI scouts returned; most findings confirmed existing owner pages. Economy scout was closed without output and is not evidence. |
| Shared docs | Historical mirror note | GitHub wiki + standalone wiki checkout | This row is historical for the earlier docs/wiki mirror at live wiki origin/master@4d4014a; the active release docs work is now in the standalone wiki checkout at local master@1211815+ and the observed public wiki remote was origin/master@5feca97. If another active gameplay branch lacks docs/wiki, work in a standalone wiki checkout and record that branch-specific caveat before parity claims. |
| Need | Link |
|---|---|
| Human progress page | Progress dashboard |
| Sub-agent swarm board | Discovery swarm |
| Detailed coordination page | Coordination board |
| Machine progress file | agent-status.json |
| Active lanes and ownership | agent-collaboration.json |
| Agent-readable knowledge records | agent-knowledge.jsonl |
| Agent-readable hardening backlog | agent-hardening-backlog.jsonl |
| Compact machine index | agent-machine-index.json |
| Agent release readiness ledger | Agent release readiness ledger |
| Release source intake map | Release source intake map |
| Latest event stream | agent-events.jsonl |
| Dated narrative notes | Agent worklog |
| External report intake | External research reports |
| External report manifest | external-research-report-manifest.json |
| Pruning and relevance decisions | Wiki pruning and relevance ledger |
This table is only for active, autonomous-ready, watchlist or future owner lanes. Published documentation batches are recorded in Latest Batch, Agent worklog, agent-status.json, agent-events.jsonl and git history.
| Lane | Owner | Status | Next action |
|---|---|---|---|
autonomous-claude-research |
Claude | Autonomous-ready | Self-select the next bounded source-backed review from Codebase coverage ledger when Claude is active. |
feature-status-reconciliation |
Codex / future agent | Watchlist | Fold newly confirmed findings into Feature status, owner pages and machine records. No untriaged finding is blocking this dashboard. |
indicator-exploration-backlog |
Codex / future UI scout | Matrix seeded; status counters refreshed | Use the seeded indicator surface matrix to pick the next family after the status-counter split, then do branch/root validation, owner-page integration or pruning; do not restart a broad "all indicators" checklist. |
implementation-hardening-from-backlog |
Future code owner | Owner decision / code lane | Pick implementation work from agent-hardening-backlog.jsonl only when Steff asks for gameplay patches or a code owner claims the work. |
testing-debugging-release-workflow |
Codex / future tester | Published release gate | Use Testing workflow to distinguish source review, propagated source fixes and actual Arma smoke evidence. |
source-propagated-smoke-pending |
Future tester / release owner | Smoke pending | Client skill init, hosted FPS, supply scan, paratrooper markers and commander-built ARTY are tracked in owner pages and Feature Status; they are not dashboard cleanup blockers. |
wasp-marker-wait-cleanup |
Future code owner | Target-specific source/smoke work | WASP marker wait cleanup remains patch-ready on docs/source, current Miksuu, perf and historical old-shape refs; current B74-shaped, client-fps and live map refs need marker-dialog smoke rather than the one-line sleep reopened. |
| # | Item | Dev branch | Scope | LOC estimate | Status | Validation gate |
|---|---|---|---|---|---|---|
| 1 | Hosted Server FPS Loop Fix | planned dev/july-update-hosted-server-fps-loop-fix
|
Adopt/verify the DR-19 hosted/listen busy-spin fix for the July update target. Choose the target branch shape deliberately: current master origin/master@f39665d79 and the pre-B745/B751b B74.1 snapshot origin/master@f8a76de34 both use one guarded SERVER_FPS_GUI publisher, while docs/source keeps two guarded compatibility publishers. |
~5-20 LOC for a two-publisher loop guard on old-shape refs; ~20-50 LOC if cleanup/consolidation is included. | Queued for July update, but no current remote origin/dev/july-update-hosted-server-fps-loop-fix head was found on 2026-06-22. Create or restore the branch before code work. |
Target-branch-specific: current-master/stable-shaped branches keep dedicated SERVER_FPS_GUI publishing and no monitor loop; docs/source-shaped branches keep SERVER_FPS_GUI plus WFBE_VAR_SERVER_FPS. In all cases, hosted/listen runs do not spin FPS publisher loops and Chernarus/maintained Vanilla parity is named before release wording. |
| 2 | Takistan Airfield FPV Drone Bay |
origin/dev/july-2026-update@e3f530ed planning route; no current origin/dev/july-takistan-airfield-fpv-drone head found on 2026-06-22 |
Add neutral captured-airfield objectives on Takistan. Use runway-edge capture placement plus a bunker/camp-gated Drone Bay near each hangar; unlock player-funded FPV drones with UAV/EASA progression, one active drone per player, side-wide cap, center-map boundary kill, no base sniping and AA/radar counterplay. Normal aircraft hangar use stays ungated. | ~350-700 LOC prototype; ~1000-1800 LOC for a July-quality server-authoritative Takistan-only version, plus mission.sqm object edits. |
Queued as planning only. Closed draft PR #21 routes dev/july-2026-update@e3f530ed to release/2026-06-feature-bundle; docs/july-2026-update.md is a roadmap scaffold and states no gameplay code yet. The old per-feature branch name is not a current remote head. |
Create or restore an implementation branch before code work, then run Takistan boot/capture/JIP smoke; economy smoke for $50 per player per cycle; UAV/EASA gate smoke; server-side ownership/funds/cap/tier/range rejection tests; base-protection and AA/radar counterplay smoke. |
- AICOM/PR board route: PR cleanup and integration lab was refreshed after PR #89/B751b advanced current master to
origin/master@f39665d79. Current open PRs remain #84, #83, #80, #74, #72, #66, #63, #59, #54, #53 and #9. PR #83 and PR #9 are nowdirty/ not mergeable; PR #84 is a player-stats stack onfeat/player-stats, not amaster-target PR; PR #85-#89 are merged current-master history. PR #43 and PR #40 are closed as of 2026-06-22; older rows calling them open are historical. PR #35 and deploy-child PR #34/#36-#39/#41 remain closed history; PR #29 and PR #31 merged on 2026-06-17. - Salvage payout/loop branch scope: Construction and CoIn systems, Feature status and Source fix propagation queue now treat salvage as inherited current-source/current-stable debt: docs branch
fb8d4ebc, current stableorigin/master@0139a346, current Miksuub8389e748243, perf0076040fand historical release commita96fdda2all keep the lowercase payout call,||loop and client-local deletion/reward shape; current origin has no liverelease/*orfeat/*salvage*head. - Camp flag texture branch scope: Towns/camps/capture, Feature status and Source fix propagation queue now distinguish current stable/B74.1/B74.2/B69/B74/release/naval independent-capture fixes from docs checkout/Miksuu/perf old-owner shapes;
origin/fix/wildcard-w4w5-outer-capture@ead7e854is marker/handler context only, and repair-side world-flag refresh remains code-owner work everywhere checked. - Coverage Ledger navigation request: Home,
_Footer.md,llms.txtandagent-context.jsonalready linked it;_Sidebar.mdnow links it too, and the Coordination Board mailbox is marked done. - Dead-code OA compatibility scan refresh: Dead/stale code register and
docs/analysis/dead-code-oa-compatibility-scan.jsonnow reflect the latest docs tree; the scan still reports0code-risk implementation hits. - Final old-BE/current-Wasp FPS scout:
old-be-current-wasp-fps-opportunity-scout-2returned and was harvested into Old WarfareBE comparison, Performance sweep, Testing workflow and Feature status. It is no longer a live lane. - Old FPS provenance cleanup: Old WarfareBE comparison already routes current Wasp truth through source paths and Current source status snapshot; it is no longer a Latest Batch row.
- OA object-lifecycle command addendum: the old Codex-2 active claim is closed into Arma 2 OA command version reference, covering
createVehicle,createUnit,deleteVehicle,hideObject/enableSimulationand the A3-only*Globalvariants. - Old BE/FPS helper windows are harvested and no longer live dashboard lanes. Their outputs route through Old WarfareBE comparison, Player AI caps, Performance sweep, Testing workflow, Feature status, Agent worklog and
agent-events.jsonl. - Old
ready-for-reviewrows for PVF dispatch, victory/endgame and factory/purchase are no longer dashboard blockers. Their findings are published and integrated; next work is code-owner implementation or validation. - Historic scout waves are closed, harvested or non-evidence until relaunched. Their detail belongs in Discovery swarm, Agent worklog and
agent-events.jsonl, not in this live dashboard. - Standing future work remains visible as watchlist/code-owner lanes instead of generic open dashboard spam.
| Batch | Output | Details |
|---|---|---|
| AI commander branch-head refresh | AI commander audit, Current source snapshot, Quad AI Commander | Refreshed branch heads and kept branch/design evidence separate from shipped source. |
| HC upstream history | HC upstream history and lessons | Captured older headless-client branch/comment-message lessons for future HC work. |
| PR8 and drone lesson match | PR8 and Drone upstream lesson match | Mapped upstream lessons to PR #8 and drone-branch review gates. |
| Quad AI/support/lifecycle/UI/tooling scout harvest | Quad AI Commander, Support specials, Tools/build | Promoted source-backed non-duplicate deltas and left concept-only evidence clearly labeled. |
| Config/factory/UI/AI/cleanup/upstream scout harvest | Mission config graph, Factory/purchase, Client UI systems | Added version/runtime contract, latent AIBuyUnit wording, UI cleanup debt and loop-topology notes. |
| Town/respawn/upstream/performance scout harvest | Gameplay systems, Respawn/death, Performance sweep | Added respawn penalty, resource cap, capture reward and loop-topology refinements. |
| Commander vote/reassignment playbook | Commander vote/reassignment | Routed commander UI/PV/authority pages through one patch-ready playbook. |
| Economy supply commander audit | Economy authority first cut, Supply authority cleanup | Completed source-backed economy/commander/supply boundary map and handed implementation choices to code owners. |
| Moment | Codex / Claude action | Human-visible result |
|---|---|---|
| Starting work | Update agent-collaboration.json and append a claim event. |
This dashboard and the coordination board show who owns what. |
| Still working after a long pass | Append a heartbeat event. |
You can see that an agent is alive and where it is reading. |
| Finding a source-backed issue | Append a finding event and add a short worklog note. |
The finding is visible before the full page is integrated. |
| Finishing a lane | Append a complete event, update affected pages and note validation status. |
The lane moves from active to ready/integrated. |
| Handing off | Append a handoff event with the exact next action. |
The next agent can pick it up without chat memory. |
| Status | Meaning |
|---|---|
active |
Someone is working this lane now. |
watchlist |
Keep synchronized when new evidence appears; no standalone action is currently blocked. |
owner decision / code lane |
Documentation is ready; a gameplay/release owner must choose or implement. |
published / validated |
Published into the wiki/docs set and reflected in navigation/context. |
blocked |
Needs user input, missing access or an external state change. |
- Load
agent-status.json,agent-collaboration.json,agent-knowledge.jsonl,agent-events.jsonland Agent collaboration protocol before claiming work. - Treat
agent-events.jsonlas append-only. - Keep claims bounded by source scope.
- Never overwrite another agent's page or navigation changes from a stale branch.
- Publish human notes to Agent worklog and machine notes to the JSON files.
Previous: Agent context | Next: Coordination board
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index