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Progress Dashboard
This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Keep this page open when parallel documentation work is running. It links to the live board, event feed and compact JSON status files without forcing readers through the whole sidebar.
- Shared source-of-truth for lane state, active owners and recently validated work.
- Human + AI handoff surface for current ownership and next action.
- Quick index for where to read next when a lane claims changes.
- Wiki page:
docs/wiki/Progress-Dashboard.md - Runtime state files:
agent-status.json,agent-events.jsonl,agent-knowledge.jsonl - Coordination board:
Coordination-Board.md - Source of truth pointers:
agent-context.json
- Start with At A Glance to find active lanes and owners.
- Read Latest Batch for the newest validated status update only.
- Use Current Lanes to separate active docs work, watchlists and future code-owner work.
- Use Agent worklog, Discovery swarm and
agent-events.jsonlfor historic scout detail.
| Lane | Status | Output |
|---|---|---|
navigation-parity-and-scout-wave-2026-06-04 |
Published / validated / pushed | Steff asked for more Spark scouts. Two gpt-5.3-codex-spark starts hit quota, so Codex closed the failed Spark slots and launched five read-only gpt-5.4-mini scouts for supports, economy, UI, AI/commander/HC and tooling/server ops. Supports, UI, tooling and AI returned; their actionable findings were already mostly covered by canonical owner pages, so Codex kept the content delta focused on usability: _Sidebar.md and mkdocs.yml now have zero slug drift and expose the same architecture, networking, gameplay, AI/HC, hardening, UI/tooling and coordination routes. Economy scout timed out twice and was closed without output, so it remains unharvested. Validation passed and content pushed as docs bc710bcc / wiki 7148406. No gameplay source changed. |
buy-unit-price-display-correction |
Published / validated / pushed | Codex rechecked the buy-unit pricing evidence after the prior correction and found the missing second assignment path: list rows and purchase/check/charge include UNIT_COST_MODIFIER (Client_UIFillListBuyUnits.sqf:60; GUI_Menu_BuyUnits.sqf:90,155-156), but the selected-detail refresh recomputes _currentCost without it at GUI_Menu_BuyUnits.sqf:261 and displays that value at :465. Updated Factory and purchase systems atlas, Feature status, Development lessons and agent-development-lessons.jsonl. No gameplay source changed. |
mini-scout-wave-depth-leftovers-2026-06-04 |
Published / validated / pushed | Steff asked to run more Spark scouts. Three gpt-5.3-codex-spark starts hit the active quota before evidence, so Codex closed the dead slots and launched six read-only gpt-5.4-mini scouts instead. All six returned and were closed. Codex promoted source-checked deltas into AI/order, HC failover, gear templates, PerformanceAuditAnalyzer, server ops, tooling readiness and authority-migration owner pages. Ampere's smd_sahrani_a2 mission.sqm correction was rejected by source check because the tracked stub still lacks mission.sqm, description.ext and initJIPCompatible.sqf. Validation passed and content pushed as docs d02f3709 / wiki 7be237f. No gameplay source changed. |
mini-scout-wave-community-config-ai-ui-tooling |
Published / validated / pushed | Steff asked for more Spark scouts. Three gpt-5.3-codex-spark starts hit quota/overflow before evidence, so Codex closed those slots and launched six read-only gpt-5.4-mini scouts. One feature-status scout overflowed without evidence; five returned. Community/dev provenance confirmed the existing Community & Dev hub and contributor/upstream-remotes evidence. Config/data-model scouting added positional-array and post-load mutation guidance to Assets/config/localization/parameters. UI scouting sharpened Player UI workflow for buy-gear views/tabs, command-menu map-click flow, help-menu text ownership and respawn discovery. AI/runtime scouting added the spawned-unit follow-up, player-AI watchdog/recovery and AI leader respawn branch split to AI runtime/HC loop map. Tooling scouting tightened PerformanceAuditAnalyzer output wording. Validation passed; content commits are docs b5a40dd4 / wiki 5699c82, and final pushed heads after reconciliation are docs b2a33c70 / wiki 741e21a. No gameplay source changed. |
fallback-mini-scout-wave-feature-lifecycle-economy-pv-ui-tooling |
Harvested / validated / pushed | Steff asked for more Spark scouts, but six gpt-5.3-codex-spark starts hit quota until 23:53 before returning evidence. Codex closed those slots and launched six read-only gpt-5.4-mini fallback scouts. Bohr mostly confirmed already-canonical Feature Status/dead-chain rows, including RU para-ammo, AntiStack, WASP wheel repair, unitCaching and resistance patrol. Laplace confirmed UI findings are already mostly routed, but _Sidebar lacked a click-through UI cluster, so Codex added one. Descartes found a real stale PV inventory sentence in SQF code atlas and Wiki source consistency; Codex corrected those. Descartes' version.sqf correction was rejected by source check because initJIPCompatible.sqf does include version.sqf and separately runs Common/Init/Init_Version.sqf. Huygens' economy scout produced a compact Gameplay systems constants table, Hubble sharpened Networking/PV transport-vs-authority wording, and Kuhn's tooling scout led to a dedicated PerformanceAuditAnalyzer page plus tool/testing links. Validation passed; content commits are docs b878f7e4 / wiki bad8646, and final pushed heads after the breadcrumb are docs b7f03baf / wiki 14a3a2d. No gameplay source changed. |
static-reference-triage-lesson |
Published / validated / pushed | Codex source-checked the missing-reference scout's remaining lead and clarified that the Source inventory static-reference table mixes live paths with commented/dead archaeology. description.ext:37 unitCaching, Init_Towns.sqf:168,174 respatrol.fsm, and WASP/Init_Client.sqf:12 KeyDown.sqf are commented/absent references, while car_wheel_new.sqf is inactive because its action caller and WASP_procInitComm bootstrap are commented. Added Development lessons and agent-development-lessons.jsonl so future sweeps do executable-line checks before promoting missing references to release gates. Validation passed and content pushed as docs a391a0f1 / wiki 9e08393. No gameplay source changed. |
spark-scout-wave-version-lifecycle-tooling-feature-pv-caps |
Published / validated / pushed; scouts closed | Steff asked for another bunch of Spark scouts. Codex launched six gpt-5.3-codex-spark read-only scouts for generated version.sqf release gating, mission lifecycle/init graph, tooling/integrations, Feature Status depth, PV/PVF authority and player-role/AI-cap formulas; the UI scout failed from output overflow and the player AI-cap scout failed from long-thread compaction. Harvested reports: Peirce confirmed the ignored/generated version.sqf release hazard, so Codex added versionSqfGeneratedInput to agent-release-readiness.json and promoted hard root-gate wording into Tools/build, Source fix propagation, Mission config/version and Source inventory. Averroes confirmed lifecycle docs are mostly strong; Codex added architecture/entrypoint/SQF-atlas callouts for HC timing, JIP stall risk, mixed Common ownership and init hygiene while keeping the source-verified town object count at 40 after recheck. Nash confirmed the PV/PVF index has no undisclosed major channels and that AFK, supply polling, MASH marker, server-FPS compatibility and player-object-list edges are already routed in canonical networking/feature/backlog pages. Bacon's Feature Status pass added missing-file clarity for old map blinking and legacy AT/bomb hooks, plus a supply-mission dead-twin compile caution. Hilbert's tooling report was harvested into machine-readable toolingAuditGates for LoadoutManager packaging/copy risk, PerformanceAuditAnalyzer headless/large-log limits, DiscordBot/Extension schema/config risk and BattlEye bundle incompleteness. Fresh commander/economy mostly confirmed canonical docs; its claim that commander reassignment was patched was rejected by local source recheck (Server_AssignNewCommander.sqf still sets _side = _this). Fresh server-ops/integrations and missing-reference scouts confirmed already-canonical ops/dead-feature coverage; the missing-reference scout's useful supplyMissionActive dead-twin caution was already promoted. Fresh construction/factories, UI and respawn/MASH overflowed before evidence and were closed. No gameplay source changed. |
dashboard-open-item-cleanup |
Published / validated | Codex compacted this dashboard back into a live status surface, moved old batch detail behind worklog/swarm links, closed the Coverage Ledger sidebar request, and reclassified stale open/ready rows as published, watchlist or future code-owner work. No gameplay source changed. |
spark-scout-wave-release-targets-hc-ai-caps-economy |
Published / validated / pushed | Steff asked for more Spark scouts. Codex launched six GPT-5.3-Codex-Spark read-only scouts for player AI caps, support authority, UI/dialog hazards, generated/modded release tiers, town/economy/supply edge cases and HC/locality/FPS, then refilled one freed slot with tooling/integrations and one with mission lifecycle/init. Returned reports were duplicate-aware: Player AI caps confirmed the existing Discord-ready table, HC scout confirmed existing failover/dual-FPS/static-defense gaps, town/economy scout confirmed already-canonical camp flag, patrol latch, side-supply, income-cap and supply-authority rows, and generated/modded scout sharpened release target counts. The content delta is focused in agent-release-readiness.json and Tooling release readiness audit: release targets are now split into source Chernarus, maintained Takistan, branch-only Zargabad candidate and per-folder modded blocked/stub tiers with file counts, conflict-marker counts and bootstrap blockers. UI scout also added the missing Client\Images\wf_*.paa old-upgrade-dialog asset references to the UI atlas/checklist. Validation passed and content pushed as docs 058427d3 / wiki 4b72809. No gameplay source changed. |
ai-commander-branch-head-refresh-and-spark-scout-wave |
Published / validated | Current branch evidence is recorded: origin/feat/ai-commander is c20ce153, source-Chernarus-only with 9 files, +416/-5 and no maintained Vanilla changes. The post-4dba060e cleanup series only rewrites five Server/AI/Commander/AI_Commander*.sqf scripts. origin/codex/quad-ai-commander is d4e0fa38 concept/report evidence only. Returned scout notes remain follow-up leads until source-checked into canonical pages. |
fresh-background-spark-scout-wave-buy-menu-harvest |
Published / validated / pushed | Ten fresh background Spark threads were launched after normal subagent startup failed. Five completed reports mostly confirmed existing canonical docs, four were interrupted and one UI thread errored. The only promoted delta was the buy-menu driver-default profileNamespace key split, routed through Factory/purchase, Development lessons, agent-development-lessons.jsonl and agent-feature-status.jsonl. |
Historic batch rows were intentionally removed from this page. Use Agent worklog, Discovery swarm and agent-events.jsonl for the long audit trail.
| Actor | Status | Current lane | What to expect next |
|---|---|---|---|
| Codex | Active | documentation-finisher-loop |
Navigation parity batch is published; no active scout output remains. Next best docs lane is source-checking any newly returned focused engineering threads for docs/Feature Status deltas, then continuing P0/P1 owner-page cleanup. |
| Codex-2 | Ready | None | Pick a bounded source-backed lane from PVF dispatcher lookup, side-supply clamp first, commander reassignment call-shape repair or remaining supply authority hardening. |
| Claude | Autonomous-ready | collaboration-follow-autonomous-ready |
Coverage Ledger navigation is wired. Claude can self-select the next bounded source-backed review from the ledger or hardening backlog. |
| Sub-agents | Returned / closed | navigation-parity-and-scout-wave-2026-06-04 |
Supports, UI, tooling and AI scouts returned; most findings confirmed existing owner pages. Economy scout was closed without output and is not evidence. |
| Shared docs | Live | GitHub wiki + docs mirror | Wiki and mirror should stay in parity after scoped validation; use event logs and git history for commit IDs. |
| Need | Link |
|---|---|
| Human progress page | Progress dashboard |
| Sub-agent swarm board | Discovery swarm |
| Detailed coordination page | Coordination board |
| Machine progress file | agent-status.json |
| Active lanes and ownership | agent-collaboration.json |
| Agent-readable knowledge records | agent-knowledge.jsonl |
| Agent-readable hardening backlog | agent-hardening-backlog.jsonl |
| Latest event stream | agent-events.jsonl |
| Dated narrative notes | Agent worklog |
| External report intake | External research reports |
| External report manifest | external-research-report-manifest.json |
| Lane | Owner | Status | Next action |
|---|---|---|---|
documentation-finisher-loop |
Codex | Active / ongoing | Keep the wiki current from source evidence, update machine files on visible status changes, and keep this dashboard compact. |
autonomous-claude-research |
Claude | Autonomous-ready | Self-select the next bounded source-backed review from Codebase coverage ledger when Claude is active. |
feature-status-reconciliation |
Codex / future agent | Watchlist | Fold newly confirmed findings into Feature status, owner pages and machine records. No untriaged finding is blocking this dashboard. |
implementation-hardening-from-backlog |
Future code owner | Owner decision / code lane | Pick implementation work from agent-hardening-backlog.jsonl only when Steff asks for gameplay patches or a code owner claims the work. |
testing-debugging-release-workflow |
Codex / future tester | Published release gate | Use Testing workflow to distinguish source review, propagated source fixes and actual Arma smoke evidence. |
source-propagated-smoke-pending |
Future tester / release owner | Smoke pending | Client skill init, hosted FPS, supply scan and paratrooper markers are tracked in owner pages and Feature Status; they are not dashboard cleanup blockers. |
wasp-marker-wait-cleanup |
Future code owner | Source needs code | WASP marker wait cleanup remains a tiny patch-ready opportunity, not an active docs lane. |
- Coverage Ledger navigation request: Home,
_Footer.md,llms.txtandagent-context.jsonalready linked it;_Sidebar.mdnow links it too, and the Coordination Board mailbox is marked done. - OA object-lifecycle command addendum: the old Codex-2 active claim is closed into Arma 2 OA command version reference, covering
createVehicle,createUnit,deleteVehicle,hideObject/enableSimulationand the A3-only*Globalvariants. - Old
ready-for-reviewrows for PVF dispatch, victory/endgame and factory/purchase are no longer dashboard blockers. Their findings are published and integrated; next work is code-owner implementation or validation. - Historic scout waves are closed, harvested or non-evidence until relaunched. Their detail belongs in Discovery swarm, Agent worklog and
agent-events.jsonl, not in this live dashboard. - Standing future work remains visible as watchlist/code-owner lanes instead of generic open dashboard spam.
| Batch | Output | Details |
|---|---|---|
| AI commander branch-head refresh | AI commander audit, Current source snapshot, Quad AI Commander | Refreshed branch heads and kept branch/design evidence separate from shipped source. |
| HC upstream history | HC upstream history and lessons | Captured older headless-client branch/comment-message lessons for future HC work. |
| PR8 and drone lesson match | PR8 and Drone upstream lesson match | Mapped upstream lessons to PR #8 and drone-branch review gates. |
| Quad AI/support/lifecycle/UI/tooling scout harvest | Quad AI Commander, Support specials, Tools/build | Promoted source-backed non-duplicate deltas and left concept-only evidence clearly labeled. |
| Config/factory/UI/AI/cleanup/upstream scout harvest | Mission config graph, Factory/purchase, Client UI systems | Added version/runtime contract, latent AIBuyUnit wording, UI cleanup debt and loop-topology notes. |
| Town/respawn/upstream/performance scout harvest | Gameplay systems, Respawn/death, Performance sweep | Added respawn penalty, resource cap, capture reward and loop-topology refinements. |
| Commander vote/reassignment playbook | Commander vote/reassignment | Routed commander UI/PV/authority pages through one patch-ready playbook. |
| Economy supply commander audit | Economy authority first cut, Supply authority cleanup | Completed source-backed economy/commander/supply boundary map and handed implementation choices to code owners. |
| Moment | Codex / Claude action | Human-visible result |
|---|---|---|
| Starting work | Update agent-collaboration.json and append a claim event. |
This dashboard and the coordination board show who owns what. |
| Still working after a long pass | Append a heartbeat event. |
You can see that an agent is alive and where it is reading. |
| Finding a source-backed issue | Append a finding event and add a short worklog note. |
The finding is visible before the full page is integrated. |
| Finishing a lane | Append a complete event, update affected pages and note validation status. |
The lane moves from active to ready/integrated. |
| Handing off | Append a handoff event with the exact next action. |
The next agent can pick it up without chat memory. |
| Status | Meaning |
|---|---|
active |
Someone is working this lane now. |
watchlist |
Keep synchronized when new evidence appears; no standalone action is currently blocked. |
owner decision / code lane |
Documentation is ready; a gameplay/release owner must choose or implement. |
published / validated |
Published into the wiki/docs set and reflected in navigation/context. |
blocked |
Needs user input, missing access or an external state change. |
- Load
agent-status.json,agent-collaboration.json,agent-knowledge.jsonl,agent-events.jsonland Agent collaboration protocol before claiming work. - Treat
agent-events.jsonlas append-only. - Keep claims bounded by source scope.
- Never overwrite another agent's page or navigation changes from a stale branch.
- Publish human notes to Agent worklog and machine notes to the JSON files.
Previous: Agent context | Next: Coordination board
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | SP AI tuning | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Singleplayer AI tuning guide
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index