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This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Keep this page open when parallel documentation work is running. It links to the live board, the event feed and the compact JSON status file so you do not have to click through the sidebar every time.
| Lane | Status | Output |
|---|---|---|
wiki-quality-dup4-generated-mission-routing |
Published | Tools/build now owns operational LoadoutManager skip-list and generated-mission status rules, while Deep-review findings DR-4/DR-32 own the full drift analysis; Content structure is reduced to folder orientation and routing. |
wiki-quality-dup6-lifecycle-routing |
Published | Lifecycle wait-chain now remains the canonical home for lifecycle flags, boot ordering, JIP waits and HC wait hazards; Server runtime and SQF atlas route there instead of restating boot/role details. |
wiki-quality-dup9-victory-routing |
Published | Deep-review findings DR-11/DR-36 now own the victory/endgame double-fire mechanism; Server runtime, Hardening roadmap and Feature status keep short routing summaries. |
wiki-quality-dup5-battleye-routing |
Published |
External integrations now owns shipped BattlEye posture; Feature status, Networking/PV, Hardening roadmap and Server authority map route there instead of repeating the kickAFK/missing-filter evidence. |
performance-opportunity-sweep |
Published |
Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops. |
icbm-authority-playbook-routing |
Published | ICBM authority turns DR-27 into a patch-ready guide and routes duplicated ICBM/Nuke authority detail from the roadmap, authority map, feature status and navigation into one canonical page. |
wiki-quality-merge1-authority-routing |
Published | Hardening roadmap now owns patch order and validation gates; Server authority map owns authority design principles, flow table and handler checklist. |
wiki-quality-dup10-hc-routing |
Published | AI/headless is now the concise HC runtime source router, Lifecycle wait-chain owns HC boot timing only, and HC delegation/failover owns DR-21/DR-42 patch policy. |
external-arma2-reference-guide |
Published | Arma 2 OA external reference guide maps official BI docs to Wasp PV/PVEH, JIP, object-var, event-handler, object-scan and performance hotspots. |
abandoned-feature-revival-review |
Published | Abandoned feature revival classifies MASH/paratrooper marker edges, AI supply trucks, UAV 007, WASP legacy actions, stale upgrade UI and modded mission propagation into revive/remove/leave-dormant decisions. |
wiki-quality-c3-gameplay-followups |
Published | Gameplay atlas no longer has stale open questions; resolved follow-ups now cite DR-15, structure repair consumers, live stagnation flow and range-global ownership. |
wiki-quality-dup11-pv-channel-index |
Published | Public variable channel index is now the canonical direct-PV inventory; Networking/PV and SQF atlas link there instead of duplicating tables. |
wiki-quality-merge3-lifecycle-split |
Published | Mission entrypoints now owns include graph/role dispatch; Lifecycle wait-chain owns boot ordering, JIP waits and flag dependencies. |
wiki-quality-merge2-ui-quickref |
Published | Client UI/HUD is now a compact quick-reference gateway; Client UI systems atlas remains the canonical implementation map. |
wiki-quality-reduce4-gameplay-gateway |
Published | Gameplay atlas now routes economy, construction and factory detail to the canonical atlases while keeping source-backed orientation anchors. |
wiki-quality-c6-gameplay-citations |
Published | Gameplay atlas now has path:line anchors for town init/capture/AI, economy, commander, upgrades, construction, factories and attack-wave production. |
supply-mission-authority-cleanup-playbook |
Published | Supply mission authority cleanup turns truck + PR #1 helicopter cargo/reward trust, cooldown casing, dead twin code and idempotency into a patch-ready playbook. |
wiki-quality-c6-ai-citations |
Published |
AI/headless now has path:line anchors for HC bootstrap, HC registry, town/static delegation, disconnect handling, town-AI cleanup, server FPS and GetSleepFPS. |
economy-authority-first-cut |
Published | Economy authority first cut sequences the economy hardening class into side-supply clamp first, then upgrade authority, construction/defense authority and deferred player-buy locality redesign. |
wiki-quality-c6-ui-citations |
Published | Client UI/HUD now has path:line anchors for Rsc includes, dialog IDDs, menu routing, RHUD/FPS toggles and respawn marker tracking. |
wiki-quality-c4-victory-searchability |
Published | Feature status and Hardening roadmap now cite DR-11 by number for the victory/endgame winner inversion bug. |
wiki-quality-c2-atlas-crosslinks |
Published | Atlas pages now link directly to the relevant DR records: gameplay DR-6/11/14/15/22/23, UI DR-16/17/24/25, AI DR-21/42, construction DR-6 and lifecycle DR-37/43a. |
pvf-dispatch-implementation-playbook |
Surfaced | PVF dispatch playbook is now mirrored and linked from hardening navigation; it separates DR-1/DR-38 dispatcher lookup hardening from handler authority and direct-PV channels. |
wiki-quality-nav-c5 |
Published | New canonical pages are wired into Home/sidebar/footer, and _Sidebar.md no longer repeats hardening/authority/testing pages under both Ops and Current Work. |
wiki-quality-c1-mash-networking |
Published | Networking/PV now matches DR-34: MASH marker networking is dead on both ends, not a live server relay with only a missing receiver. |
hc-delegation-failover-playbook |
Published | HC delegation/failover turns DR-21/DR-42 into an implementation-ready plan for town AI, static-defense HC update-back, HC work records and disconnect policy. |
dr42-dr43-reconciliation |
Ready to publish | DR-42 static-defense HC update-back and DR-43 source/version + duplicate-bind cleanups are integrated into AI/headless, Feature status, Hardening roadmap and agent-hardening-backlog.jsonl. |
markdown-research-report-intake |
Ready to publish |
External research reports and external-research-report-manifest.json now track nine Markdown deep-research reports as source-check leads. |
attack-wave-authority-playbook |
Ready to publish | Attack-wave authority playbook turns DR-41 into an implementation-ready patch guide, including server recomputation, duplicate rejection, modifier clamps and the all-side-supply spend model. |
attack-wave-authority-dr41 |
Playbook published | DR-41 is now cross-linked from Networking/PV, Hardening roadmap, Economy, Feature status, Server authority map, Attack-wave authority playbook and agent-hardening-backlog.jsonl. |
server-authority-migration-map |
Published | Server authority map consolidates client-trusted and payload-trusted gameplay flows into one migration plan. |
testing-debugging-release-workflow |
Drafted |
Testing workflow and agent-test-plan.schema.json define validation levels, smoke packs and machine-readable test evidence. |
lifecycle-runtime-readout |
Verified | Anscombe report source-checked against Missions/[55-2hc]...; lifecycle pages now document mission-object town init and HC timing caveat. |
town-ai-vehicle-despawn-safety |
Published | Town AI vehicle safety turns the confirmed occupied-vehicle delete bug into a source-backed patch plan and validation checklist. |
agent-hardening-backlog-and-wave-f-integration |
Published |
agent-hardening-backlog.jsonl, Hardening roadmap, Feature status, Networking/PV, Lifecycle wait-chain, AI/headless. |
| External report intake | Published |
external-research-report-manifest.json plus External research reports. Raw extracted text and Markdown report bodies remain local only. |
| Cheap discovery wave F | Harvested | PV/security, economy, AI/perf, UI, support modules, tooling, PDF triage, town-AI vehicle safety and lifecycle wait-chain checks all returned; no active sub-agent threads remain. |
| Actor | Status | Current lane | What to expect next |
|---|---|---|---|
| Codex | Active | long-running-archivist-continuation |
Keep source-backed docs, machine files and implementation backlog aligned as new findings or gameplay work appear. Latest slice resolved Wiki Quality DUP-4 by routing generated-mission drift detail to Tools/build and DR-4/DR-32. |
| Codex-2 | Active | paratrooper-marker-revival |
Source-checking the paratrooper support marker callback into a minimal revival patch or patch-ready handoff; keeping it separate from broader RequestSpecial authority hardening. |
| Claude | Autonomous-ready | autonomous-claude-research |
Can self-select the next bounded source-backed review lane from the coverage ledger or hardening backlog. |
| Sub-agents | None running | Wave F harvested | Latest scout outputs are summarized in Discovery swarm; all Wave F agents were closed after harvest. |
| Shared docs | Live | GitHub wiki + docs/wiki mirror |
Wiki and docs mirror are kept in parity; see agent-events.jsonl and git history for commit IDs. |
| Need | Open |
|---|---|
| Human progress page | Progress dashboard |
| Sub-agent swarm board | Discovery swarm |
| Detailed coordination page | Coordination board |
| Machine progress file | agent-status.json |
| Active lanes and ownership | agent-collaboration.json |
| Agent-readable knowledge records | agent-knowledge.jsonl |
| Agent-readable hardening backlog | agent-hardening-backlog.jsonl |
| Latest event stream | agent-events.jsonl |
| Dated narrative notes | Agent worklog |
| External report intake | External research reports |
| External report manifest | external-research-report-manifest.json |
| Lane | Owner | Status | Meaning |
|---|---|---|---|
paratrooper-marker-revival |
Codex-2 | Active | Source-check the live paratrooper support sender, existing client marker handler and missing PVF registration; decide whether to patch the small revive or publish a focused handoff. |
wiki-quality-dup4-generated-mission-routing |
Codex | Published | Wiki quality audit DUP-4 is resolved: Tools/build owns operational generation/skip-list rules, Deep Review owns DR-4/DR-32 drift evidence, and Content Structure routes instead of duplicating. |
wiki-quality-dup6-lifecycle-routing |
Codex | Published | Wiki quality audit DUP-6 is resolved: lifecycle flags, boot order, JIP waits and HC wait hazards live in Lifecycle wait-chain; server/SQF atlases keep concise owner summaries. |
wiki-quality-dup9-victory-routing |
Codex | Published | Wiki quality audit DUP-9 is resolved: victory/endgame mechanism detail lives in Deep-review findings DR-11/DR-36, with concise routing on Server runtime, roadmap and Feature Status. |
wiki-quality-dup5-battleye-routing |
Codex | Published | Wiki quality audit DUP-5 is resolved: shipped BattlEye posture lives in External integrations, with short routing notes on Feature Status, Networking/PV, roadmap and authority map. |
icbm-authority-playbook-routing |
Codex | Published | Wiki quality audit DUP-3 is resolved: DR-27 ICBM/Nuke implementation detail lives in ICBM authority, with short routing summaries elsewhere. |
performance-opportunity-sweep |
Codex-2 | Published |
Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply mission scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops. |
wiki-quality-merge1-authority-routing |
Codex | Published | Wiki quality audit MERGE-1 is resolved: roadmap is the patch-order hub, server-authority map is the design/checklist/table page. |
wiki-quality-dup10-hc-routing |
Codex | Published | Wiki quality audit DUP-10 is resolved: HC runtime source routing, lifecycle boot timing and DR-21/DR-42 patch policy now have distinct page ownership. |
wiki-quality-c3-gameplay-followups |
Codex | Published | Wiki quality audit C3 is resolved: Gameplay open questions are now source-backed resolved follow-ups. |
wiki-quality-dup11-pv-channel-index |
Codex | Published | Wiki quality audit DUP-11 is resolved: direct-PV inventory lives in Public variable channel index. |
wiki-quality-merge3-lifecycle-split |
Codex | Published | Wiki quality audit MERGE-3 is resolved: entrypoints and wait-chain now have distinct page ownership. |
wiki-quality-merge2-ui-quickref |
Codex | Published | Wiki quality audit MERGE-2 is resolved: the HUD/menus page is a quick-reference gateway into the full UI atlas. |
wiki-quality-reduce4-gameplay-gateway |
Codex | Published | Wiki quality audit REDUCE-4 is resolved: Gameplay is now a gateway for detailed economy/construction/factory pages. |
wiki-quality-c6-gameplay-citations |
Codex | Published | Final C6 pass is done for Gameplay atlas; Wiki quality audit C6 is resolved. |
supply-mission-authority-cleanup-playbook |
Codex-2 | Published | Use Supply mission authority cleanup before merging PR #1 supply helicopters as baseline or patching supply mission loaded-state/cooldown authority. |
abandoned-feature-revival-review |
Codex-2 | Published | Use Abandoned feature revival before reviving old marker/support/UI/modded-mission paths; paratrooper markers are the smallest revive, AI supply trucks need design. |
wiki-quality-c6-ai-citations |
Codex | Published | Second C6 pass is done for AI/headless. |
economy-authority-first-cut |
Codex-2 | Published | Use Economy authority first cut before patching side-supply clamps, upgrade authority, construction/defense authority or player-buy locality. |
wiki-quality-c6-ui-citations |
Codex | Published | First C6 pass is done for Client UI/HUD; Gameplay/AI citation uplift remains open. |
wiki-quality-c4-victory-searchability |
Codex | Published | Wiki quality audit C4 is resolved: victory/endgame pages now name DR-11 explicitly. |
wiki-quality-c2-atlas-crosslinks |
Codex | Published | Wiki quality audit C2 is resolved: high-traffic atlas pages now point to their canonical DR findings. |
pvf-dispatch-implementation-playbook |
Codex-2/Codex | Ready for review | Use PVF dispatch playbook before changing Init_PublicVariables.sqf, Server_HandlePVF.sqf or Client_HandlePVF.sqf. |
wiki-quality-nav-c5 |
Codex | Published | Variable/naming, PV channel index, Modules atlas, Pending owner decisions and Wiki quality audit are reachable from the main navigation. |
wiki-quality-c1-mash-networking |
Codex | Published | First item from Wiki quality audit is resolved: Networking/PV no longer contradicts DR-34 on MASH markers. |
hc-delegation-failover-playbook |
Codex/future AI owner | Playbook published | Use HC delegation/failover before changing headless town AI, static-defense delegation or disconnect/failover behavior. |
dashboard-current-state-cleanup |
Codex | Published | Progress page now shows current state first; historic scout detail lives in swarm/worklog pages. |
town-ai-vehicle-despawn-safety |
Codex/future code owner | Playbook published | The confirmed occupied-vehicle deletion bug now has a dedicated implementation playbook; next step is a gameplay patch in the Chernarus source mission when code work is claimed. |
attack-wave-authority-dr41 |
Future code owner | Playbook published |
ATTACK_WAVE_INIT is confirmed high-risk; use Attack-wave authority playbook, agent-hardening-backlog.jsonl and Server authority map before patching. |
server-authority-migration-map |
Codex/future code owner | Published | Use the map before patching PVF dispatch, ICBM, economy, supply, support or BattlEye-sensitive authority flows. |
testing-debugging-release-workflow |
Codex/future agent | Drafted | Publish and use the test workflow to distinguish source-only review from hosted/dedicated/JIP/HC smoke evidence. |
autonomous-claude-research |
Claude | Open | Claude may claim the next bounded source-backed review lane and continue independently. |
feature-status-reconciliation |
Codex/future agent | Open | Fold any newly confirmed findings into owning atlas/risk pages and keep machine files aligned. |
implementation-hardening-from-backlog |
Future code owner | Open | Pick work packages from agent-hardening-backlog.jsonl, starting with P0/P1 authority fixes or the confirmed town-AI vehicle safety bug. |
| Batch | Output | Details |
|---|---|---|
| ICBM authority playbook routing | ICBM authority, Hardening roadmap, Server authority map, Feature status, Wiki quality audit | Turns DR-27 into a source-backed implementation playbook covering Tactical-menu gating, NukeIncoming, RequestSpecial, Server_HandleSpecial.sqf and NukeDammage, while keeping summary pages short. |
| Wiki-quality MERGE-1 authority routing | Hardening roadmap, Server authority map, Wiki quality audit | Reduces duplicated P0/P1 evidence and phase guidance by making the roadmap the canonical patch-order hub while the authority map owns principles, flow table, handler checklist and design-review routing. |
| Wiki-quality DUP-10 HC routing | AI/headless, Lifecycle wait-chain, HC delegation/failover, Wiki quality audit | Replaces duplicate HC failover discussion with clear page ownership: AI/headless keeps source-route orientation, Lifecycle keeps HC sleep 20 boot timing, and the playbook owns update-back/work-record/disconnect/late-HC policy. |
| Wiki-quality C3 Gameplay follow-ups | Gameplay atlas, Wiki quality audit | Replaces stale open questions with resolved source-backed notes for commander assignment DR-15, construction repair logic consumption, factory build drift ownership, supply-income stagnation liveness and range-global ownership. |
| Wiki-quality DUP-11 PV channel index | Public variable channel index, Networking/PV, SQF atlas, Wiki quality audit | Makes the PV channel index the canonical direct-channel table, adds missing server-FPS/HQ/AntiStack rows from the old Networking table, and replaces duplicate atlas tables with cross-links. |
| Wiki-quality MERGE-3 lifecycle split | Mission entrypoints, Lifecycle wait-chain, Wiki quality audit | Removes duplicated boot timeline/report verification detail from Mission entrypoints, keeps it focused on include graph and per-role init responsibility, and makes Lifecycle wait-chain the canonical boot-order/JIP/flag-dependency page. |
| Wiki-quality MERGE-2 UI quick reference | Client UI/HUD, Client UI systems atlas, Wiki quality audit | Shrinks the HUD/menus page into a source-anchored router for common UI work and leaves detailed dialog/HUD/marker implementation notes in the canonical UI atlas. |
| Wiki-quality REDUCE-4 Gameplay gateway | Gameplay atlas, Wiki quality audit | Trims duplicated economy, construction and factory explanation from the Gameplay atlas, adds gateway links to the owning atlases, and keeps the source anchors needed for safe orientation. |
| Wiki-quality C6 Gameplay citations | Gameplay atlas, Wiki quality audit | Adds source anchors for town initialization, starting mode/patrol flags, capture/SV/perf loop, town AI activation/delegation/cleanup, economy resource ticks, commander assignment/votes, upgrade processing, CoIn construction, factory purchase/build paths and attack-wave production. |
| Wiki-quality C6 AI/headless citations | AI/headless, Wiki quality audit | Adds source anchors for HC bootstrap/registry/delegation/disconnect, client-FPS delegation, town-AI cleanup, server-FPS publishing and GetSleepFPS; this pairs with the UI and Gameplay passes that now resolve C6. |
| Supply mission authority cleanup |
Supply mission authority cleanup, agent-hardening-backlog.jsonl
|
Codex-2 turns DR-18/DR-39 plus the PR #1 stacked-Killed handler review into a source-backed patch sequence: loaded/tracking state first, then cooldown casing and server cargo validation. |
| Economy authority first cut |
Economy authority first cut, agent-hardening-backlog.jsonl
|
Codex-2 turns the broad economy authority class into a source-backed patch sequence: side-supply clamp first, then upgrade and construction/defense authority, with player-buy locality deferred as a larger redesign. |
| Wiki-quality C6 UI citations | Client UI/HUD, Wiki quality audit | Adds path:line anchors to the lightweight UI overview so it meets the project's source-backed citation standard without duplicating the full UI systems atlas. |
| Wiki-quality C4 victory searchability | Feature status, Hardening roadmap, Wiki quality audit | Adds explicit DR-11 references to the victory/endgame bug while keeping DR-36 as the mechanism/perf-JIP review. |
| Wiki-quality C2 atlas cross-links | Gameplay atlas, Client UI systems atlas, Client UI/HUD, AI/headless, Construction atlas, Mission lifecycle | Adds concise links from developer-facing atlas pages to the canonical DR findings, and resolves the stale DR-15 commander open question. |
| PVF dispatch playbook surfaced | PVF dispatch playbook, Hardening roadmap, PV channel index | Codex-2's DR-1/DR-38 implementation guide is mirrored and linked into hardening nav. It keeps generic dispatcher hardening separate from registered-handler authority and direct publicVariable channels. |
| Wiki-quality navigation / C5 |
Home, _Sidebar.md, _Footer.md, Wiki quality audit
|
Wires Claude's canonical glossary/index/atlas/decision pages into navigation and resolves the duplicate Current Work sidebar entries called out by C5. |
| Wiki-quality C1 MASH networking fix | Networking/PV, Wiki quality audit | Resolves the stale MASH row called out by Claude: DR-34 says the marker feature is dead on both ends, with an orphaned server PVEH, no live client broadcast and a commented receiver compile. |
| HC delegation/failover playbook |
HC delegation/failover, AI/headless, agent-context.json
|
Adds the source-backed patch model for DR-21/DR-42: HC registry, town-AI update-back, static-defense one-way gap, work records, disconnect policy and validation scenarios. |
| DR-42/DR-43 reconciliation |
AI/headless, Feature status, Hardening roadmap, agent-hardening-backlog.jsonl
|
Promotes static-defense HC update-back to confirmed DR-42, marks hosted FPS backlog as a DR-19 duplicate, adds source-version-sqf-build-gap and init-server-duplicate-binds, and corrects DR-43 to three live duplicate binds plus three commented remnants. |
| Markdown research report intake |
External research reports, external-research-report-manifest.json, agent-context.json
|
Adds sanitized metadata for nine Steff-provided Markdown deep-research reports; treats them as leads until repo evidence confirms them. First source-checked overlap confirms the modded mission tooling/propagation claims already documented in Tools/build. |
| Attack-wave authority playbook |
Attack-wave authority playbook, agent-hardening-backlog.jsonl, agent-context.json
|
Adds the DR-41 patch shape future code owners need: treat ATTACK_WAVE_INIT as request data, re-derive real side supply server-side, reject bad/duplicate requests, clamp modifier/duration and preserve all-current-side-supply spend unless design changes are approved. |
| DR-41 attack-wave authority |
Networking/PV, Hardening roadmap, Economy, agent-hardening-backlog.jsonl
|
Claude's source-verified direct-PV finding is now promoted from scout candidate to confirmed high-priority backlog item. |
| Server authority map | Server authority map | Source-backed migration table and handler checklist for moving trusted-client flows toward server-owned authority. |
| Testing workflow |
Testing workflow, agent-test-plan.schema.json
|
Adds validation levels, system test matrix, static checks, RPT logging conventions, smoke packs, release gates and a machine-readable test evidence schema. |
| Lifecycle source verification | Mission lifecycle, Lifecycle wait-chain | Verified Anscombe's report, corrected the Migrations typo to Missions, and promoted mission-object town init plus HC sleep 20 timing boundary. |
| Town-AI safety playbook | Town AI vehicle safety | Source chain, exact failure condition, SQF-safe guard shape and smoke-test gates for server_town_ai.sqf:211-216. |
| Wave F hardening backlog | agent-hardening-backlog.jsonl |
Machine-readable work packages for PVF, ICBM, attack waves, victory, economy, supply, factory queues, markers, hosting, town AI, JIP waits, tooling and UI debt. |
| External report manifest | external-research-report-manifest.json |
Sanitized metadata for the three Steff-provided PDF reports and nine Markdown reports; raw report bodies are local only. |
| Confirmed town-AI vehicle bug | Feature status, AI/headless |
server_town_ai.sqf:211-216 can delete an occupied town-AI vehicle if the player is not group leader. |
| Lifecycle wait audit | Lifecycle wait-chain | Split retrying join handshakes from no-timeout replicated-variable waits. |
| Hardening roadmap | Hardening roadmap | Human-readable patch order and validation gates for code owners. |
Historic scout rosters and harvested reports live in Discovery swarm and Agent worklog.
| Moment | Codex / Claude action | Human-visible result |
|---|---|---|
| Starting work | Update agent-collaboration.json and append a claim event. |
This dashboard and the coordination board show who owns what. |
| Still working after a long pass | Append a heartbeat event. |
You can see that an agent is alive and where it is reading. |
| Finding a source-backed issue | Append a finding event and add a short worklog note. |
The finding is visible even before the full page is integrated. |
| Finishing a lane | Append a complete event, update affected pages and note validation status. |
The lane moves from active to ready/integrated. |
| Handing off | Append a handoff event with the exact next action. |
The other agent can pick it up without chat memory. |
| Status | Meaning |
|---|---|
active |
Someone is working this lane now. |
open |
Available for an agent to claim. |
ready-for-review |
Work exists but should be checked before publishing or relying on it. |
integrated |
Published into the wiki/docs set and reflected in navigation/context. |
blocked |
Needs user input, missing access or an external state change. |
- Load
agent-status.json,agent-collaboration.json,agent-knowledge.jsonl,agent-events.jsonland Agent collaboration protocol before claiming work. - Treat
agent-events.jsonlas append-only. - Keep claims bounded by source scope.
- Never overwrite another agent's page or navigation changes from a stale branch.
- Publish human notes to Agent worklog and machine notes to the JSON files.
Previous: Agent context | Next: Coordination board
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | SP AI tuning | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Singleplayer AI tuning guide
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index