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Progress Dashboard

rayswaynl edited this page Jun 24, 2026 · 908 revisions

Progress Dashboard

This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.

Keep this page open when parallel documentation work is running. It links to the live board, event feed and compact JSON status files without forcing readers through the whole sidebar.

What this page is

  • Shared source-of-truth for lane state, active owners and recently validated work.
  • Human + AI handoff surface for current ownership and next action.
  • Quick index for where to read next when a lane claims changes.

Where this dashboard lives

  • Wiki page: Progress-Dashboard.md in the GitHub wiki; repo mirror path is docs/wiki/Progress-Dashboard.md only on branches/checkouts that carry the mirror.
  • Runtime state files: agent-status.json, agent-events.jsonl, agent-knowledge.jsonl
  • Coordination board: Coordination-Board.md
  • Source of truth pointers: agent-context.json

How to use this page

  1. Start with At A Glance to find active lanes and owners.
  2. Read Latest Batch for the newest validated status update only.
  3. Use Current Lanes to separate active docs work, watchlists and future code-owner work.
  4. Use Agent worklog, Discovery swarm and agent-events.jsonl for historic scout detail.

Latest Batch

Lane Status Output
b745-b7472-enrollment-stamped-slot-refresh-2026-06-24 Published / validated Refreshed origin/claude/b745 after the branch advanced again to d52f65466. Feature status, Current source status, Player join/disconnect, Testing workflow, AI commander autonomy, Client UI systems, Performance opportunity sweep and Pruning ledger now route the B74.7.2 stamped-slot enrollment follow-up: a9145e4da..d52f65466 is one source-Chernarus Server_OnPlayerConnected.sqf file / +7 / -2, no Missions_Vanilla, Modded_Missions or Tools payload, and it requires playable-unit UID matches to come from a group stamped with wfbe_side while the nil-side path re-arms bounded retry diagnostics. Full branch payload is now 133 files / +4138 / -4401 over origin/master@f8a76de34. No gameplay source changed.
b745-b7471-veteran-cap-refresh-2026-06-24 Published / validated Refreshed origin/claude/b745 after the branch advanced again to a9145e4da. Feature status, Current source status, AI commander autonomy, Performance opportunity sweep, Testing workflow and Pruning ledger now route the B74.7.1 veteran-slot hard-cap follow-up: 29ca9519..a9145e4da is one source-Chernarus file / +1 / -1, no Missions_Vanilla, Modded_Missions or Tools payload, and it caps AI_Commander_Teams.sqf:184 with min _teamsHardCap so the veteran +1 path cannot exceed the eight-team cap. Full branch payload is now 133 files / +4131 / -4399 over origin/master@f8a76de34. No gameplay source changed.
b745-b747-current-head-refresh-2026-06-24 Published / validated Refreshed B74.5/B74.7.1 current-head docs after fetch-before-commit showed origin/claude/b745 advanced again to 29ca9519. Feature status, Current source status, AI commander autonomy, Player join/disconnect, Client UI systems, Performance opportunity sweep, Testing workflow and Pruning ledger now route B74.7/B74.7.1 as two clean source-Chernarus-only current-head commits over B74.6: 5 files / +41 / -11, no Missions_Vanilla, Modded_Missions or Tools payload. The branch remains broad over stable, 133 files / +4130 / -4398 over origin/master@f8a76de34, and B74.7/B74.7.1 need EAST/JIP enrollment, FPS picker and AICOM eight-team cap smoke before merge/release wording. No gameplay source changed.
pr80-vote-para-guards-intake-2026-06-24 Published / validated Routed open draft PR #80 / origin/claude/trello-vote-para-guards@92101abe as branch-only maintained-root commander/support evidence. PR cleanup, Feature status, Current source status, Commander vote, Support specials, Testing workflow and Pruning ledger now record PR #80 as one clean commit on current stable origin/master@f8a76de34, 10 maintained-root files / +148 / -14, no Modded_Missions or Tools payload. Commander random tied-player selection and paratrooper AI-cap guard remain branch-only until maintained-root smoke proves outcome, opt-out and server-backstop behavior. No gameplay source changed.
pr83-wiki-wins-batch-intake-2026-06-24 Published / validated Refreshed the PR board and classified open draft PR #83 / origin/claude/wiki-wins-batch@a61823265 as a branch-only Chernarus-source bundle. PR cleanup, Feature status, Current source status, Testing workflow and Pruning ledger now record the current open PR set: #83, #80, #74, #72, #66, #63, #59, #54, #53 and #9; previous open #43/#40 are closed. PR #83 is clean on base origin/master@f8a76de34, 46 source-Chernarus files / +124 / -86, no Missions_Vanilla, Modded_Missions or Tools payload, and still needs owner-sized smoke plus LoadoutManager/Vanilla scope decisions before merge/release wording. No gameplay source changed.
Older published batches are intentionally omitted from this table. Use Agent worklog, Discovery swarm, agent-status.json, agent-events.jsonl and git history for the long audit trail.

At A Glance

Actor Status Current lane What to expect next
Codex Ready documentation-finisher-loop Latest bounded pass b745-b7472-enrollment-stamped-slot-refresh-2026-06-24 is published and validated; ready for the next source-backed docs lane.
FPS scout window Returned / harvested old-be-current-wasp-fps-opportunity-scout-2 Final report returned at C:\Users\Steff\Documents\Codex\2026-06-05\wasp-old-mission-fps-opportunity-window\outputs\Old-BE-vs-Current-Wasp-FPS-Opportunity-Scout.md and has been compacted into the old-BE, performance, testing and Feature Status owner pages.
Codex-2 Ready None Pick a bounded source-backed lane from PVF dispatcher lookup, commander reassignment call-shape repair, remaining supply authority hardening, or another current-head status refresh.
Claude Autonomous-ready collaboration-follow-autonomous-ready Coverage Ledger navigation is wired. Claude can self-select the next bounded source-backed review from the ledger or hardening backlog.
Supported docs agents First batch published / historical research-catchup-synthesis-default-supported, relevance-pruning-and-archive-default-supported Earlier account-default helper chats produced catch-up and pruning/archive work. Relaunch or resume only for a fresh narrow lane; they are not live dashboard blockers.
Read-only pruning scouts Returned / harvested ui-runtime-bloat-scout, wiki-navigation-chain-scout UI/runtime lead is promoted; small navigation fixes are promoted; remaining archive-page caveat note is already satisfied by archive page headers.
Sub-agents Returned / closed navigation-parity-and-scout-wave-2026-06-04 Supports, UI, tooling and AI scouts returned; most findings confirmed existing owner pages. Economy scout was closed without output and is not evidence.
Shared docs Latest wiki payload mirrored here GitHub wiki + docs/wiki mirror This workspace mirrored live wiki origin/master@4d4014a into docs/wiki for the latest reference pages, nav routes and context files. If another active gameplay branch lacks docs/wiki, work in a standalone wiki checkout and record that branch-specific caveat before parity claims.

One-Link Check

Need Link
Human progress page Progress dashboard
Sub-agent swarm board Discovery swarm
Detailed coordination page Coordination board
Machine progress file agent-status.json
Active lanes and ownership agent-collaboration.json
Agent-readable knowledge records agent-knowledge.jsonl
Agent-readable hardening backlog agent-hardening-backlog.jsonl
Compact machine index agent-machine-index.json
Agent release readiness ledger Agent release readiness ledger
Latest event stream agent-events.jsonl
Dated narrative notes Agent worklog
External report intake External research reports
External report manifest external-research-report-manifest.json
Pruning and relevance decisions Wiki pruning and relevance ledger

Current Lanes

This table is only for active, autonomous-ready, watchlist or future owner lanes. Published documentation batches are recorded in Latest Batch, Agent worklog, agent-status.json, agent-events.jsonl and git history.

Lane Owner Status Next action
documentation-finisher-loop Codex Ongoing / ready Latest bounded pass b745-b7472-enrollment-stamped-slot-refresh-2026-06-24 is published/validated; pick the next narrow source-backed docs lane after fresh coordination reads.
autonomous-claude-research Claude Autonomous-ready Self-select the next bounded source-backed review from Codebase coverage ledger when Claude is active.
feature-status-reconciliation Codex / future agent Watchlist Fold newly confirmed findings into Feature status, owner pages and machine records. No untriaged finding is blocking this dashboard.
indicator-exploration-backlog Codex / future UI scout Matrix seeded; status counters refreshed Use the seeded indicator surface matrix to pick the next family after the status-counter split, then do branch/root validation, owner-page integration or pruning; do not restart a broad "all indicators" checklist.
implementation-hardening-from-backlog Future code owner Owner decision / code lane Pick implementation work from agent-hardening-backlog.jsonl only when Steff asks for gameplay patches or a code owner claims the work.
testing-debugging-release-workflow Codex / future tester Published release gate Use Testing workflow to distinguish source review, propagated source fixes and actual Arma smoke evidence.
source-propagated-smoke-pending Future tester / release owner Smoke pending Client skill init, hosted FPS, supply scan, paratrooper markers and commander-built ARTY are tracked in owner pages and Feature Status; they are not dashboard cleanup blockers.
wasp-marker-wait-cleanup Future code owner Target-specific source/smoke work WASP marker wait cleanup remains patch-ready on docs/source, current Miksuu, perf and historical old-shape refs; current B74-shaped, client-fps and live map refs need marker-dialog smoke rather than the one-line sleep reopened.

July Update To-Do

# Item Dev branch Scope LOC estimate Status Validation gate
1 Hosted Server FPS Loop Fix planned dev/july-update-hosted-server-fps-loop-fix Adopt/verify the DR-19 hosted/listen busy-spin fix for the July update target. Choose the target branch shape deliberately: current stable/B74.1 origin/master@f8a76de34 already uses one guarded SERVER_FPS_GUI publisher, while docs/source keeps two guarded compatibility publishers. ~5-20 LOC for a two-publisher loop guard on old-shape refs; ~20-50 LOC if cleanup/consolidation is included. Queued for July update, but no current remote origin/dev/july-update-hosted-server-fps-loop-fix head was found on 2026-06-22. Create or restore the branch before code work. Target-branch-specific: current-stable-shaped branch keeps dedicated SERVER_FPS_GUI publishing and no monitor loop; docs/source-shaped branch keeps SERVER_FPS_GUI plus WFBE_VAR_SERVER_FPS. In all cases, hosted/listen runs do not spin FPS publisher loops and Chernarus/maintained Vanilla parity is named before release wording.
2 Takistan Airfield FPV Drone Bay origin/dev/july-2026-update@e3f530ed planning route; no current origin/dev/july-takistan-airfield-fpv-drone head found on 2026-06-22 Add neutral captured-airfield objectives on Takistan. Use runway-edge capture placement plus a bunker/camp-gated Drone Bay near each hangar; unlock player-funded FPV drones with UAV/EASA progression, one active drone per player, side-wide cap, center-map boundary kill, no base sniping and AA/radar counterplay. Normal aircraft hangar use stays ungated. ~350-700 LOC prototype; ~1000-1800 LOC for a July-quality server-authoritative Takistan-only version, plus mission.sqm object edits. Queued as planning only. Closed draft PR #21 routes dev/july-2026-update@e3f530ed to release/2026-06-feature-bundle; docs/july-2026-update.md is a roadmap scaffold and states no gameplay code yet. The old per-feature branch name is not a current remote head. Create or restore an implementation branch before code work, then run Takistan boot/capture/JIP smoke; economy smoke for $50 per player per cycle; UAV/EASA gate smoke; server-side ownership/funds/cap/tier/range rejection tests; base-protection and AA/radar counterplay smoke.

Recently Closed / Reclassified Open Items

  • AICOM/PR board route: PR cleanup and integration lab was refreshed on 2026-06-24. Current open PRs are #83, #80, #74, #72, #66, #63, #59, #54, #53 and #9. PR #43 and PR #40 are closed as of 2026-06-22; older rows calling them open are historical. PR #35 and deploy-child PR #34/#36-#39/#41 remain closed history; PR #29 and PR #31 merged on 2026-06-17; PR #9 remains the separate Zargabad map/content lane.
  • Salvage payout/loop branch scope: Construction and CoIn systems, Feature status and Source fix propagation queue now treat salvage as inherited current-source/current-stable debt: docs branch fb8d4ebc, current stable origin/master@0139a346, current Miksuu b8389e748243, perf 0076040f and historical release commit a96fdda2 all keep the lowercase payout call, || loop and client-local deletion/reward shape; current origin has no live release/* or feat/*salvage* head.
  • Camp flag texture branch scope: Towns/camps/capture, Feature status and Source fix propagation queue now distinguish current stable/B74.1/B74.2/B69/B74/release/naval independent-capture fixes from docs checkout/Miksuu/perf old-owner shapes; origin/fix/wildcard-w4w5-outer-capture@ead7e854 is marker/handler context only, and repair-side world-flag refresh remains code-owner work everywhere checked.
  • Coverage Ledger navigation request: Home, _Footer.md, llms.txt and agent-context.json already linked it; _Sidebar.md now links it too, and the Coordination Board mailbox is marked done.
  • Dead-code OA compatibility scan refresh: Dead/stale code register and docs/analysis/dead-code-oa-compatibility-scan.json now reflect the latest docs tree; the scan still reports 0 code-risk implementation hits.
  • Final old-BE/current-Wasp FPS scout: old-be-current-wasp-fps-opportunity-scout-2 returned and was harvested into Old WarfareBE comparison, Performance sweep, Testing workflow and Feature status. It is no longer a live lane.
  • Old FPS provenance cleanup: Old WarfareBE comparison already routes current Wasp truth through source paths and Current source status snapshot; it is no longer a Latest Batch row.
  • OA object-lifecycle command addendum: the old Codex-2 active claim is closed into Arma 2 OA command version reference, covering createVehicle, createUnit, deleteVehicle, hideObject / enableSimulation and the A3-only *Global variants.
  • Old BE/FPS helper windows are harvested and no longer live dashboard lanes. Their outputs route through Old WarfareBE comparison, Player AI caps, Performance sweep, Testing workflow, Feature status, Agent worklog and agent-events.jsonl.
  • Old ready-for-review rows for PVF dispatch, victory/endgame and factory/purchase are no longer dashboard blockers. Their findings are published and integrated; next work is code-owner implementation or validation.
  • Historic scout waves are closed, harvested or non-evidence until relaunched. Their detail belongs in Discovery swarm, Agent worklog and agent-events.jsonl, not in this live dashboard.
  • Standing future work remains visible as watchlist/code-owner lanes instead of generic open dashboard spam.

Recent Published Work

Batch Output Details
AI commander branch-head refresh AI commander audit, Current source snapshot, Quad AI Commander Refreshed branch heads and kept branch/design evidence separate from shipped source.
HC upstream history HC upstream history and lessons Captured older headless-client branch/comment-message lessons for future HC work.
PR8 and drone lesson match PR8 and Drone upstream lesson match Mapped upstream lessons to PR #8 and drone-branch review gates.
Quad AI/support/lifecycle/UI/tooling scout harvest Quad AI Commander, Support specials, Tools/build Promoted source-backed non-duplicate deltas and left concept-only evidence clearly labeled.
Config/factory/UI/AI/cleanup/upstream scout harvest Mission config graph, Factory/purchase, Client UI systems Added version/runtime contract, latent AIBuyUnit wording, UI cleanup debt and loop-topology notes.
Town/respawn/upstream/performance scout harvest Gameplay systems, Respawn/death, Performance sweep Added respawn penalty, resource cap, capture reward and loop-topology refinements.
Commander vote/reassignment playbook Commander vote/reassignment Routed commander UI/PV/authority pages through one patch-ready playbook.
Economy supply commander audit Economy authority first cut, Supply authority cleanup Completed source-backed economy/commander/supply boundary map and handed implementation choices to code owners.

Update Ritual

Moment Codex / Claude action Human-visible result
Starting work Update agent-collaboration.json and append a claim event. This dashboard and the coordination board show who owns what.
Still working after a long pass Append a heartbeat event. You can see that an agent is alive and where it is reading.
Finding a source-backed issue Append a finding event and add a short worklog note. The finding is visible before the full page is integrated.
Finishing a lane Append a complete event, update affected pages and note validation status. The lane moves from active to ready/integrated.
Handing off Append a handoff event with the exact next action. The next agent can pick it up without chat memory.

Status Legend

Status Meaning
active Someone is working this lane now.
watchlist Keep synchronized when new evidence appears; no standalone action is currently blocked.
owner decision / code lane Documentation is ready; a gameplay/release owner must choose or implement.
published / validated Published into the wiki/docs set and reflected in navigation/context.
blocked Needs user input, missing access or an external state change.

For Agents

  1. Load agent-status.json, agent-collaboration.json, agent-knowledge.jsonl, agent-events.jsonl and Agent collaboration protocol before claiming work.
  2. Treat agent-events.jsonl as append-only.
  3. Keep claims bounded by source scope.
  4. Never overwrite another agent's page or navigation changes from a stale branch.
  5. Publish human notes to Agent worklog and machine notes to the JSON files.

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