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Progress Dashboard
This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Keep this page open when parallel documentation work is running. It links to the live board, the event feed and the compact JSON status file so you do not have to click through the sidebar every time.
- Shared source-of-truth for lane state, active owners, and what was recently validated.
- Human + AI handoff surface that avoids jumping between side pages while work is active.
- Quick index for where to read next when a lane claims changes.
- Wiki page:
docs/wiki/Progress-Dashboard.md - Runtime state files:
agent-status.json,agent-events.jsonl,agent-knowledge.jsonl - Coordination board:
Coordination-Board.md - Source of truth pointers:
agent-context.json
- Start with At A Glance to find active lanes and owners.
- Read Latest Batch for completed/ready-for-review outputs.
- Confirm evidence state in machine files before opening feature code lanes.
- Use Recent Published Work for the compact handoff sequence after a large pass.
| Lane | Status | Output |
|---|---|---|
mini-scout-wave-commander-town-pv-playbook |
Published / validated / pushed | Spark quota blocked the requested scout wave, so Codex launched four gpt-5.4-mini scouts. Commander, towns and PV/networking returned; the economy scout timed out and was closed. Published a new Commander vote/reassignment playbook, routed commander UI/PV/authority pages through it, and promoted town scout deltas for camp flag texture drift, resistance patrol active-latch and the broader zero-camp helper blast radius. PV scout mostly confirmed existing P0 authority pages; supply completion matching was already documented. Validation and mirror parity passed; pushed as docs b4d0ad90 / wiki 8ec41c3. No gameplay source changed. |
validation-command-drift-cleanup |
Published / validated | Current docs validation is docs\validate-wiki.ps1 from the repo root, plus JSON/JSONL parsing when touched, git diff --check and SHA256 parity for mirrored files. The dashboard update ritual and mirror reconciliation page no longer present removed Tools\ValidateWiki.ps1 / Tools\TestWikiParity.ps1 helpers as current commands. Validation/parity passed and pushed as docs 35334d83 / wiki c9f63d5. No gameplay source changed. |
fallback-scout-wave-construction-ui-integrations-community |
Published / validated | Steff asked for more Spark scouts, but all six new Spark starts hit the GPT-5.3-Codex-Spark quota until 13:06, so Codex closed the failed starts and relaunched four gpt-5.4-mini fallback scouts. Harvested non-duplicate source-backed additions: construction state ownership synthesis, Discord privileged-intents deployment caveat, upstream process capsule, gear-template creation UX trap and map-click modifier model. Validation/parity passed; content batch was pushed as docs 16f2ce8c / wiki c66ed93, later coordination cleanup reached docs be754933 / wiki 3ae79fe, and no pending scout output remains. Most other scout findings confirmed existing canonical pages. No gameplay source changed. |
server-sidemessage-runtime-pipeline |
Published / validated | Source-checked the hidden server SideMessage HQ-radio pipeline and added a canonical SideMessage pipeline shape section. Feature Status now routes there, and Development Lessons now warns that SideMessage kbTell payloads are separate from LocalizeMessage PVF/chat/economy-effect tags. Validation/parity passed. No gameplay source changed. |
documentation-finisher-status-refresh |
Published / validated | Reconciled the visible + machine coordination state after the pushed Zargabad scout wave and HC upstream-history merge. agent-status.json now puts Codex back on documentation-finisher-loop; prior scout work stays published/validated history. Evidence checked: main docs 43beb7b6, wiki a9d0d4e. docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity passed. No gameplay source changed. |
hc-upstream-comments-history |
Published | Added HC upstream history and lessons after a targeted deep dive into older headless-client branch/comment-message evidence. Key lessons: typed HC routing, side-less PVF tests, wrong-name logging, static-defense update-back risk and generated mission slot verification. |
spark-scout-wave-zargabad-refresh-and-deep-scouts |
Published / validated | Spawned six new read-only scouts; one broad UI Spark overflowed, was closed and relaunched as gpt-5.4-mini after Spark quota hit. In parallel, Codex refreshed the moved origin/feature/zargabad-map head e9294ede: 832 files, +77733/-95, static validation passed, low-pop default tuning and runtime evidence/screenshot validator updates. Harvested new scout deltas into canonical pages: supply completion _playerObject rescan risk, exact factory debit/abort evidence, LoadoutManager soft copy failures, PerformanceAuditAnalyzer scale/GUI constraints, DiscordBot/extension runtime footguns and command-menu interaction model. docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity passed. No gameplay source changed. |
spark-scout-wave-mash-network-depth |
Published / validated | Spawned six gpt-5.3-codex-spark read-only scouts after Steff asked for more Spark scouts; four extra starts hit the active-agent limit, and broad commander/factory/construction/respawn prompts overflowed until narrowed or closed. Harvested source-backed deltas into canonical pages: maintained source/Vanilla MASH shared markers are orphaned; commander reassignment duplicate notification is a risk after the helper call-shape fix, not currently a delivered duplicate; player factory buys need a real request/accept/debit/cancel protocol; REQUEST_SUPPLY_VALUE needs bounded waits; WFBE_VAR_SERVER_FPS cleanup must account for modded/stale consumers; town mortars are a broken dormant scaffold. docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity passed. No gameplay source changed. |
post-push-status-reconciliation-caps-economy-tooling-ui |
Published / validated | Reconciled machine state after the prior scout-wave harvest was already validated and pushed. agent-status.json now puts Codex back on documentation-finisher-loop and records pushed commits: main docs 783f3d0a, wiki 75db0fa. Validation/parity passed for this coordination-only cleanup. No gameplay source changed. |
spark-scout-wave-caps-economy-tooling-ui |
Published / validated | Spawned a new GPT-5.3-Codex-Spark scout wave after Steff asked for more Spark scouts. Broad commander, economy and PV scouts overflowed and were replaced or closed; lifecycle/towns scouts timed out and were closed unharvested. Harvested source-backed deltas from commander/economy/tooling/UI micro-scouts: Player AI caps now has explicit formula and fallback-baseline tables, Commander/HQ and Feature status state manual reassignment is currently broken by payload shape, Economy authority and Factory/purchase frame player buys as a request/acceptance/rollback protocol redesign, Tools/build and Server ops warn that LoadoutManager can delete destination-only files/directories during sync, Client UI systems and UI IDD repair call the title issue a lifecycle-handle collision, and Instructions for Codex now names the current supply-heli head 262dc431 instead of stale ffeea4c2. Validation/parity passed. No gameplay source changed. |
runtime-ops-scout-split-harvest |
Published / validated | The original runtime/server-ops Spark scout overflowed, so Codex split it into two tiny scouts. Harvested DiscordBot deltas into External integrations, Server ops runbook, Tooling release readiness audit, Feature status and machine backlog: preferences.json needs fail-fast parse/null validation before command/status handlers, and Discord presence timeout coverage must include both the 60-second timer path and /setup. The tooling scout confirmed existing PVF/packaging/replacement-target risks were already documented. Validation/parity passed. No gameplay source changed. |
spark-scout-wave-wiki-drift-community-feature-depth |
Partial harvest / validated | Spawned a Spark wave after Steff asked for more scouts. Two broad scouts overflowed and were relaunched as tiny row/window audits; the stale-ref replacement returned clean. Harvested source-backed deltas into Feature status, Knowledge platform roadmap, Community & Dev and machine records: upgrade-sync is consistency debt rather than a proven functional bug, HC registration wording is sharpened, formation/base-area rows are stronger, vote row coloring is a concrete offset bug, release supply-scan refs now use :50-56, and the upstream/community docs need one decision ledger. Runtime/server-ops follow-up was split into the validated runtime-ops-scout-split-harvest lane. Validation/parity passed. No gameplay source changed. |
supply-scan-reference-cleanup |
Published / validated | Reconciled stale supply scan wording after the branch-scope correction. Updated Deep-review findings release line refs from :46-53 to :50-56, and corrected Feature status so it names the actual Base_WarfareBUAVterminal / nearestObjects [..., ["Base_WarfareBUAVterminal"], 80] source shape instead of nonexistent WFBE_Command_Center_Class / WFBE_Supply_Truck_Classes symbols. Validation/parity passed. No gameplay source changed. |
supply-authority-branch-scope-correction |
Published / validated | Source-checked supply mission branch status after a worklog drift lead. Current docs/source Chernarus is truck-only and already narrowed at supplyMissionStarted.sqf:25-28; origin/master remains broad; origin/feat/supply-helicopter head 262dc431 adds SupplyByHeli but does not clear it on completion; origin/release/2026-06-feature-bundle head a9219d88 has heli-aware scan at :50-56 and clears SupplyByHeli after release commit 4cf443fe. Updated the supply authority cleanup playbook and scan narrowing line refs. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-static-supply-ui-pv |
Published / validated | Spawned a fresh scout batch after Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota was exhausted until 07:36, so Codex closed the errored Spark threads and launched four gpt-5.4-mini read-only scouts for static-defense HC, economy/supply/town capture, UI/HUD/dialogs and networking/PV/security. Harvested one new HC payload-shape clarification: Client_DelegateAIStaticDefence.sqf:25-28 can build _teams, but Common_CreateUnitForStaticDefence.sqf:69 returns only [_teams], and Server_HandleSpecial.sqf:86-96 has only the town-vehicle receiver. Also clarified that ATTACK_WAVE_DETAILS is a server self-loop packet before downstream HandleSpecial/LocalizeMessage effects. UI and supply scouts mostly confirmed existing canonical pages, including IDD/currentCutDisplay collisions, gear _u_upgrade, malformed RscClickableText.soundPush, supply reward split, cooldown casing and dead supply-truck scaffold. No gameplay source changed. |
ru-paraammo-config-line-shape-lesson |
Published / validated | Source-checked the RU para-ammo support lead. The owning support atlas and Feature Status already carry the concrete finding: Root_RU.sqf:36 has WFBE_%1PARAAMMO after a same-line //--- Starting Vehicles comment, while Support_ParaAmmo.sqf:59-60 exits unless the variable is an array. Codex added the reusable development lesson: content/config edits need source line-shape checks across peer roots, not only variable-name greps. No gameplay source changed. |
antistack-monitor-teamtojoin-inert-worker |
Published / validated | Source-checked the AntiStack monitorTeamToJoin.sqf worker after the previous A2WaspDatabase owner gate. The script is launched from Init_Server.sqf:607, but current source only computes a local preferred side from monitored west/east skill totals and exits with no publish, global state mutation, return consumer or join-policy effect. Updated the AntiStack audit, Feature Status and Development Lessons so future agents do not mistake the launch line for a working policy loop. No gameplay source changed. |
antistack-a2waspdatabase-owner-gate |
Published / validated | Source-checked the deep-review AntiStack external DB lane against current source and existing docs. The canonical audit already covered the seven callDatabase*.sqf A2WaspDatabase/call compile wrappers, default-enabled fallback, blocking poll windows and absent-DLL split. Codex added the missing owner-facing gate: before public hosting, either confirm/install the separate A2WaspDatabase and harden enabled-mode returns, or operate/default AntiStack disabled until that dependency is real. No gameplay source changed. |
mini-scout-wave-ai-construction-respawn-pv-ui-depth-2 |
Published / validated | Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota blocked the first two starts, so Codex closed those failed slots and launched five gpt-5.4-mini read-only scouts. Harvested source-backed deltas: wfbe_autonomous wording, AI formation picker bug candidate, server base-area seeding gap, CoIn null-read sale/placement risk, supply completion reward authority, supply cache timeout/cache-poisoning risk, RequestSpecial group-query authority, threeway zero-camp respawn, duplicate HandleAT Fired handlers, WASP base-repair state/supply traps and compact UI TODOs. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-ai-commander-factory-ui-pv-runtime |
Published / validated | Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota blocked all six starts, so Codex relaunched six read-only gpt-5.4-mini scouts covering AI caps, commander/voting, factory economy, UI/dialogs, networking/PV hardening and server runtime/HC/support loops. Harvested source-backed deltas: salvage payout casing routed into patch order, server-FPS hosted/listen wording corrected, AI-cap table re-confirmed, Economy missing controls expanded to 23004/23005/23006, RequestBaseArea and SEND_MESSAGE trust notes sharpened. Factory and commander reports mostly confirmed existing canonical pages. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-maps-ops-pv-factory-respawn |
Published / validated | Spark quota blocked GPT-5.3-Codex-Spark starts, so Codex launched five gpt-5.4-mini scouts and source-checked their reports. Promoted sharpened deltas for salvage payout casing, service-point respawn wording, DiscordBot config-source precedence and parser-only performance telemetry. PV/security and map/generated reports mostly confirmed existing canonical pages. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-ai-caps-ui-economy-supports |
Published / validated | Spark quota blocked GPT-5.3-Codex-Spark, so Codex launched four cheap mini scouts and source-checked their reports. New/strengthened deltas landed for commander-vote owner routing, player AI cap adjacent limits, hardcoded Buy Units/Tactical UI text, AI-team kill bounty, Common_ChangeSideSupply 3-arg reason loss and the hidden server SideMessage radio pipeline. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-config-ui-cleanup-support-security |
Published / validated | Spark quota still blocked GPT-5.3-Codex-Spark, so Codex launched five cheap mini scouts for config data, UI edge cases, cleanup/perf, support flows and PV/security. Harvested non-duplicate deltas: IR-smoke parameter/runtime name split, hidden upgrade-clearance switch, volumetric weather forced off despite a parameter row, orphan-looking BIS High Command parameter, buy-unit driver-default profile key split, gear-template creation-gate semantics and 24-hour empty supply-truck cleanup behavior. Validation/parity passed. No gameplay source changed. |
cheap-mini-scout-wave-commander-adjacent-depth |
Published / validated | Spark quota blocked GPT-5.3-Codex-Spark starts, so Codex launched six cheap mini scouts: construction/factories/upgrades, UI/dialogs/HUD, server ops/extensions, networking/PV security, respawn/supports and AI/team-order. Source-checked and promoted the strongest new deltas: commander vote server/UI mismatch (DR-47), commander reassignment target-by-name fragility, gear-template hidden-by-upgrade UX trap, respawn selector helper in the player UI map, DiscordBot presence timeout caveat and spawned-unit order inheritance as partial client-side automation. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-factory-respawn-support-runtime-tooling |
Published / validated | Harvested five mini/high scouts across factory/upgrades, respawn/service, support/ordnance, runtime/HC/AntiStack and tooling/build. Promoted only non-duplicate findings: validator path drift (docs\validate-wiki.ps1 vs old Tools\ValidateWiki.ps1), branch-local Zargabad validators, buy-menu list/detail price drift, EASA exact-funds rejection, RU para-ammo config swallowed by a same-line comment, AntiStack DB error shape/stub worker, static-defence HC update-back gap and LoadoutManager packaging/replacement footguns. Validation/parity passed. No gameplay source changed. |
version-sqf-ignore-target-root-correction |
Published / validated | Corrected the previous version-file wording across human and machine docs: local Chernarus and Vanilla version.sqf files exist in this workspace, but Git ignores them and does not track them; clean checkout and generated/target-root verification remain required before pack/test claims. Validation/parity passed. No gameplay source changed. |
post-dispatch-pvf-handler-authority-recheck |
Published / validated | Source-checked the newest thin-PVF-handler lead into the authority docs. Server authority migration map now shows active caller examples for RequestVehicleLock, RequestTeamUpdate, RequestUpgrade, RequestAutoWallConstructinChange, RequestChangeScore and RequestSpecial update-clientfps; Hardening roadmap now makes the post-dispatch handoff explicit; Development lessons and agent-development-lessons.jsonl capture the rule that PVF dispatcher hardening is not handler authority. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-init-pv-supply-construction-ui-ops |
Published / validated | Spark quota blocked new Spark scouts, so Codex launched six cheap mini discovery scouts across init/compile, PV/security, towns/economy/supply, construction/CoIn, UI/dialogs and tools/ops. Promoted source-backed corrections and new hardening leads: local ignored/generated Chernarus and Vanilla version.sqf files exist but are not tracked by Git, so clean checkout/generated target roots still need verification; current stable supply is truck-only and SupplyByHeli is PR/branch evidence; thin PVF handlers need authority review; CoIn has a base-area null-guard companion issue; salvage has local payout/deletion plus a suspect cleanup loop; main-menu GPS zoom actions are orphaned; DiscordBot/Extension database.json field counts drift. Validation/parity passed. No gameplay source changed. |
mini-scout-wave-towns-construction-respawn-supports-ai-runtime |
Published / validated | Spark quota blocked the first two GPT-5.3-Codex-Spark scout starts, so Codex relaunched six cheap mini scouts: towns/voting, factories/buildings/repair, respawn/MHQ/camps, supports/artillery/UAV/ICBM, AI orders/autonomy and server loops/perf cleanup. Promoted source-backed deltas into canonical pages: upgrade-sync mixed argument source, respawn candidate caveats, player-buy/no-PVF confirmation, SmallSite add/add logic-list bug candidate, stable-master AI order plumbing vs missing autonomy, runtime startup hub/dormant hooks and town-capture/commander-vote separation. Validation/parity passed and was pushed as docs 16338f5d / wiki 35479de. No gameplay source changed. |
spark-scout-wave-afk-config-victory-ui-runtime-integrations |
Published / validated | Harvested the useful parts of the latest Spark wave. Promoted AFK/AntiStack launch ACK tuple and flush-side nuances, economy/upgrade control-action map, modded mission boot-incomplete artifact lists, DiscordBot startup config caveat, AntiStack procedure/retry summary and deployment inventory fields. Victory, runtime cleanup and RU root constants mostly confirmed existing canonical pages without duplicate prose. One broad config scout overflowed and was relaunched narrower. Validation/parity passed for 12 files; no gameplay source changed. |
spark-scout-wave-respawn-towns-ai-construction-supports-runtime |
Published / validated | Launched a file-family Spark wave and harvested five useful reports: supports/services transport split and authority scope, respawn/MASH no-revive note, AI commander upgrade-only deterministic behavior, construction stationary-defense base-area null guard, and town/camp capture ownership chain. Broad AI/runtime/town prompts overflowed until narrowed; the final AFK/AntiStack scout was closed after timeout. Added a development lesson that future Spark scouts need file-family scope and output caps. Validation/parity passed for 14 files. No gameplay source changed. |
micro-scout-status-reconciliation |
Published / validated | Reconciled the dashboard and machine status after the Spark micro-scout publish. The previous two pending rows are now marked validated, matching the actual validation/push evidence: docs mirror commit 9b5bba5e, wiki commit dfcd399, docs/validate-wiki.ps1 passed, JSON/JSONL parsed, git diff --check passed and SHA256 parity passed for 15 mirrored files. |
spark-micro-scout-wave-authority-ui-hc-factory |
Published / validated | Broad Spark scouts proved too large for this repo and several overflowed during compacting. Codex closed the failed lanes and harvested a tighter micro-wave: factory queue debit/refund, upgrade cost tuple semantics, commander task/vote UI and HC/delegation terminology. New deltas landed in factory, economy-authority, UI, HC/failover, Feature Status and machine ledgers. Future Spark work should stay file-family scoped. Validation/parity passed and was pushed as docs 9b5bba5e / wiki dfcd399. |
development-lessons-authority-ui-hc-harvest |
Published / validated | Converted the latest authority/UI/HC findings into reusable developer lessons and JSONL records: server-side spend paths can still have currency tuple bugs, income display is not payout proof, visible UI affordances can be partial/stale, and HC must be split into headless-client, delegation and Arma High Command UI meanings. Validation/parity passed and was pushed with the micro-scout batch. |
dashboard-current-lanes-reconciliation |
Published / validated | Reconciled the dashboard's At A Glance and Current Lanes sections after the authority/UI/HC scout harvest. Codex and Sub-agents now point to authority-ui-hc-fallback-scout-wave, matching agent-status.json and the event feed instead of the older deep-gap scout wave. Validation/parity passed. |
authority-ui-hc-fallback-scout-wave |
Published / validated | Spark quota blocked cheap model scouts again, so Codex ran five fallback explorers for economy authority, commander/HQ, AI/HC, client/UI and tooling drift. Source-checked and published new evidence: likely AI-commander upgrade debit-order bug, resource income payout/display drift, commander vote restart and SetTask partials, HQ deploy/pack authority caveat, HC owner-id registration miss, client-FPS delegation UID/FPS trust, inert Arma high-command UI group add path, vote/help/WASP UI edge cases, and a LoadoutManager summary correction for modded generation. Validation/parity passed. |
collaboration-claude-lane-refresh |
Published / validated | Reconciled agent-collaboration.json with the visible dashboard and agent-status.json: Claude is now listed as collaboration-follow-autonomous-ready, not still on the older DR-46 send-message review lane. Historical DR-46 notes remain in event/worklog history. Validation/parity passed. |
deep-gap-fallback-scout-wave |
Published / validated | Spark quota blocked the first three scouts until 03:58, so Codex ran fallback explorers for AI respawn/orders, cleaners/restorers, config data, support/basearea/groups-monitor triggers and stale machine ledgers. Harvested only source-backed deltas: corrected cleaner startup wording, added basearea/groupsMonitor routing, refined AI respawn loadout and legacy AI_TLWPHandler.sqs notes, added config load-order landmarks, removed stale LoadoutManager root/packaging claims from machine records, and superseded the old player-object-list indexing backlog row. Validation/parity passed. |
ui-ops-telemetry-scout-harvest |
Published / validated | Spark quota was blocked, so Codex ran default explorer scouts for UI, ops, AFK/lifecycle, telemetry, Feature Status adjacency and tooling/generated-mission drift. Integrated the strongest findings: new UI HUD and dialogs alias, corrected player UI gear-helper path, new Server ops runbook, telemetry collection checklist, server-FPS/supply-scan branch-scope wording, AFKkick path and lifecycle side-surface docs, Feature Status links for SEND_MESSAGE and supply player-object list propagation, plus LoadoutManager root-discovery and PerformanceAuditAnalyzer output corrections. Validation/parity passed. |
supply-reward-stringtable-drift |
Published / validated | Source-checked the queued economy scout lead: live supply-truck reward math grants raw SupplyAmount, computed as town supply value times the supply mission multiplier (20) times the supply upgrade modifier, while stringtable.xml STR_Supplies_2 still tells players they receive 4 x actual value. Updated Economy, towns and supply, Supply mission architecture, Mission parameters/localization, Feature status, Development lessons and machine records so this is treated as stale player-facing copy/design drift, not a missing localization key. |
scout-wave-pv-ai-ops-harvest |
Published / validated | Spark quota was still blocked, so Codex ran five low-effort read-only scouts for economy/supply, AI caps, networking/PV, UI/HUD and ops/runtime. Promoted the cleanest findings: Public variable channel index now lists exact supply completion message, supply mirror, CBA warning and corrected PLAYER_RADIATED direction; Networking distinguishes side-supply temp mutation from JIP mirror state; Player AI caps and role balance now includes normal commander caps and refreshed line anchors; Factory/purchase notes crew-selected vehicles consume group cap; Hosted server FPS loop sleep labels the old loop section as original bug shape. Remaining scout leads are queued, not treated as implemented. |
cheap-scout-wave-depth-confirmation |
Published / validated | Spark quota was blocked, so Codex ran the same scout pattern with cheap mini explorers. Lanes covered towns/supply, economy, AI/HC, PV/direct channels, UI/HUD, construction/factory/upgrades, support specials, tooling/generated missions, integrations/ops, commander/HQ/endgame, entrypoints/modded forks and respawn/service/gear. The wave mostly confirmed current canonical pages rather than finding large missing areas. Useful deltas to preserve: direct PV hardening must stay separate from PVF dispatcher hardening; paratrooper markers are docs/source propagated but not stable-master/release proof; MASH respawn is local-live while marker sync is dead; commander disconnect clears but does not auto-reassign; DiscordBot JSON reader is the active integration sink; modded Napf has boot-breaking conflict/missing generated input evidence. Owning pages already carry these findings: Feature status, Support specials, Respawn/death, Commander/HQ, Integration trust, Content/maps and Tools/build. Validation/parity passed. |
drone-recon-branch-diff-scope-clarification |
Published / validated | Source-checked the branch diff-count mismatch for DroneStrike and ReconUAV after git fetch --all --prune. origin/feat/drone-saturation-strike remains 8ca4be90: 17 total files (+1133/-4), with 15 source-Chernarus mission files (+379/-4) and 0 maintained Vanilla mission files. origin/feat/recon-uav remains 563418ea: 25 total files (+1461/-657), with 22 source-Chernarus mission files (+593/-657) and 0 maintained Vanilla mission files. Updated Current source status snapshot, Feature status, Pending owner decisions and agent-feature-status.jsonl so total branch diff and mission-runtime scope are distinct. Validation/parity passed. |
coordination-stale-status-cleanup |
Published / validated | Reconciled the human dashboard and machine-readable coordination files after the micro-scout publish. Progress dashboard now says Codex is on documentation-finisher-loop, not validating a completed batch; agent-context.json no longer labels already-published DR42/DR43 or HC delegation lanes as ready-to-publish; agent-collaboration.json no longer says cheap-explorer wave E still has publish validation remaining. Pushed as docs mirror a44cf5fc and wiki f78943f; validation/parity passed. |
micro-scout-wave-factory-construction-economy-modded |
Published / validated | Spark quota/context limits forced a micro-scout pattern. Promoted source-backed findings into Factory/purchase, Construction/CoIn, Content structure/maps, Economy authority, Feature status and agent-hardening-backlog.jsonl: stale global UNIT_COST_MODIFIER, destroyed-factory purchase no-refund path, global auto-wall construction toggle, modded Napf/Eden/Lingor missing Common_GetTotalCamps.sqf, and ChangeSideSupply reason-string gating. UI, PV and respawn scouts mostly confirmed existing canonical pages; AI-cap scout overflowed and was closed. Pushed as docs mirror 4580c2b1 and wiki ebf043e; validation/parity passed. |
spark-scout-wave-economy-construction-respawn-ai-pvf-ui |
Published / validated | Harvested completed Spark scouts and promoted only new source-backed findings: Economy dialog missing controls in Client UI systems atlas, 18 unresolved modded-mission conflict-marker files in Content structure and maps, camp count helper zero-to-one fallback in Towns, camps and capture atlas, missing wrapper scripts in Tools/build workflow, and undriven RequestSpecial track-playerobject branch in Support specials and tactical modules atlas. Economy/factory/respawn/HC/paratrooper reports mostly validated existing canonical pages. Pushed as docs mirror 5e3507d8 and wiki eda014e. |
spark-scout-wave-view-afk-ordnance-tooling |
Published / validated | Ran a focused Spark scout wave and promoted current-source findings into Upstream changelog feature leads, Feature status register, Player join/disconnect lifecycle, Public variable channel index, Client UI systems atlas, Support/specials/tactical modules atlas, Gear/loadout/EASA atlas, mission parameters/build inputs, Assets/config/localization/parameters atlas and Tools/build workflow. Key corrections: auto view distance is live with target 60 and +/-4 band; AFK has two active client-local paths; bomb distance and missile guards are live but bomb altitude is dormant; AA gating is path-dependent; LoadoutManager/DiscordBot local builds pass while Extension needs .NET Framework 4.8 targeting pack. docs/validate-wiki.ps1, JSONL parsing and git diff --check passed. |
miksuu-upstream-wiki-community-dev-import |
Published / validated | Imported the full current Miksuu/a2waspwarfare.wiki HEAD (45ef3da367d65e6487de488bbe3b16a8a8b21ba3) as namespaced archive pages, added Community & Dev, Miksuu upstream wiki import, agent-upstream-wiki-imports.jsonl, and Upstream changelog feature leads. Follow-up Spark scouts normalized contributor aliases, strengthened modded-map/HC/server-ops/DiscordBot caveats, added archive-page navigation/backlinks, and queued old changelog feature leads for source verification. docs/validate-wiki.ps1, JSONL parsing and git diff --check passed. |
buymenu-easa-qol-branch-deep-audit |
Published / validated | Added BuyMenu EASA QoL branch audit for origin/feat/buymenu-easa-qol head a66d4691: 3-file Chernarus-only UI branch covering unaffordable Buy Units price tint, live factory-tab queue labels, selected-unit cost display and EASA current-loadout highlight/preselect. Static branch preflight is clean; maintained Vanilla propagation and Arma UI smoke remain open. Updated UI/EASA pages, Feature Status, Pending Owner Decisions, source snapshot, testing workflow and machine ledgers. |
perf-quick-wins-branch-deep-audit |
Published / validated | Added Perf quick wins branch audit for origin/perf/quick-wins head 0076040f: compact 18-file Chernarus-only fix branch covering DR-22 side-supply clamp shape, DR-33a crewless factory queue cleanup, DR-2 paratrooper marker PV registration, server-loop cleanup, camp-bunker nil-code EH removal, kill-assist bounty type and WASP off-by-one/nil defaults. Static branch preflight is clean; maintained Vanilla propagation and Arma runtime smoke remain open. Updated Feature Status, Pending Owner Decisions, source snapshot, testing workflow and machine ledgers. |
zargabad-branch-deep-audit |
Published / validated | Added Zargabad branch audit for origin/feature/zargabad-map head 1fdcb37a: terrain/tooling registration, [31-2hc] generated mission scope, source hooks, boundary/constants, Init_Zargabad runtime modules, edge guard, black market, runtime audit and completion-gate workflow. Static branch validation passed locally in a detached worktree with Tools\Validate-ZargabadMission.ps1; runtime evidence remains open. Updated map/content routing, Feature Status, Pending Owner Decisions, Testing workflow and machine ledgers. |
supply-heli-current-head-refresh |
Published / validated | Refreshed Current supply heli PR against origin/feat/supply-helicopter head 262dc431: current line table now covers lobby toggle, Air 3 action/load gate, timed heli load/unload, 2D 400m command-center dwell, guarded interdiction handler, Air 4 cash-run commander tithe, client pilot reward, missing maintained Vanilla runtime symbols and retained SupplyByHeli state after completion. Updated supply architecture, Feature Status, Pending Owner Decisions, branch smoke gates, release ledgers and development lessons. |
commander-positions-branch-deep-audit |
Published / validated | Added Commander positions branch audit for origin/feat/commander-positions head 560db61c: source-Chernarus WDDM anchor/template/builder refs, map-corner placement fix evidence, CoIn/HQ cleanup commit evidence, DR-6 authority reminder, broad 83-file branch-baggage register and the important Vanilla correction: the branch touches Vanilla broadly, but has no maintained Vanilla Server_ConstructPosition or WFBE_POSITION_TEMPLATE_MAP hits. Updated Feature Status, Pending Owner Decisions, Testing workflow, source snapshot, PR8/drone WDDM routing, lessons and machine ledgers. |
player-stats-branch-deep-audit |
Published / validated | Added Player stats branch audit for origin/feat/player-stats head e01e47e1: exact SQF feature-flag/kill-hook/flush-loop refs, DiscordBot RPT-tail parser/writer refs, Chernarus-only/Vanilla-absent scope, privacy/log-volume/tail-state/corrupt-JSON gates, and local validation result (dotnet test passed 13/13 on .NET 9.0.314). Updated Feature Status, Pending Owner Decisions, Testing workflow, source snapshot, lessons and machine ledgers. |
origin-branch-intake-second-wave |
Published / validated | Indexed six missing/current-shifted origin branches into the branch matrix and promotion gates: feat/buymenu-easa-qol a66d4691, feat/player-stats e01e47e1, perf/quick-wins 0076040f, feat/commander-positions 560db61c, feature/zargabad-map 1fdcb37a and current feat/supply-helicopter 262dc431. Updated Current source status snapshot, Feature status, Pending owner decisions, Testing workflow, Client UI systems atlas, Content structure and maps, Current supply heli PR and machine ledgers with branch-only smoke/owner gates. |
wf-menu-ops-console-branch-index |
Published / validated | Fetched and indexed new branch origin/feat/wf-menu-ops-console head 0767c0b5: a UI-only ops-console reskin touching Chernarus + maintained Vanilla Rsc/GUI/HUD files plus docs/superpowers/*. Current source status snapshot, Feature status, Client UI systems atlas, Pending owner decisions, Testing workflow and machine ledgers now record branch-review gates: visual smoke, packed texture/font validation, Chernarus/Vanilla parity and branch whitespace cleanup. |
branch-feature-agent-ledger-crosslink |
Published / validated | Machine-readable branch feature records now point to the same route as the human pages: Current source status snapshot, Pending owner decisions, agent-release-readiness.json and the branch-only feature smoke pack. The docs-branch row also now labels 154b7f38 as the source-check basis, not a durable branch-head claim. |
source-status-feature-branch-matrix-refresh |
Published / validated |
Current source status snapshot now has a fast branch-feature matrix for miksuu/master 8bcc42b1, docs branch source-check basis 154b7f38, feat/ai-commander 4dba060e, feat/drone-saturation-strike 8ca4be90 and feat/recon-uav 563418ea. The snapshot now says these are branch evidence, not shipped-status proof, and routes merge/release claims to owner decisions, release-readiness gates and the smoke pack. |
branch-feature-smoke-pack |
Published / validated |
Testing workflow, Feature status and agent-release-readiness.json now give branch owners a concrete planned smoke matrix for feat/ai-commander, feat/drone-saturation-strike and feat/recon-uav: dedicated/JIP/HC coverage for AI commander, paid-support authority/JIP/live-server-sensitive coverage for DroneStrike, and old-UAV replacement/reveal/recall/JIP coverage for ReconUAV. |
branch-feature-promotion-gates |
Published / validated |
Pending owner decisions and agent-release-readiness.json now have explicit promotion gates for feat/ai-commander head 4dba060e, feat/drone-saturation-strike head 8ca4be90 and feat/recon-uav head 563418ea: branch evidence is useful, but none of these features should be called stable/release-ready until default/authority/replacement decisions, maintained Vanilla scope and Arma smoke are recorded. |
ai-commander-branch-intel-refresh |
Published / validated |
AI commander autonomy audit, Feature status and Development lessons now capture feat/ai-commander head 4dba060e: a source-Chernarus-only revival attempt with default-on AI commander, per-side supervisor, assign/produce workers and explicit order executor. Stable origin/master remains partial/latent, and old autonomous supply trucks remain guarded rather than restored. |
drone-recon-branch-intel-refresh |
Published / validated |
PR8 and Drone upstream lesson match and Feature status now capture the new support-branch split: feat/drone-saturation-strike head 8ca4be90 carries the latest 4-Ka/HP20/300-alt drone tuning, while feat/recon-uav head 563418ea replaces the old UAV module with AI-flown ReconUAV/ReconUAVRecall but only includes drone history through 93b47594. |
owner-decision-branch-scope-refresh |
Published / validated, later version-note corrected |
Pending owner decisions matched then-current DR-43 and DR-19 evidence for duplicate binds and hosted-FPS branch scope. Later target-root correction: local ignored/generated Chernarus and Vanilla version.sqf files exist in this workspace, but Git does not track them; the remaining DR-43a gate is clean-checkout and generated/target-root verification. |
dashboard-active-handoff-refresh |
Published / validated | Reconciled this page's top ownership/status rows with agent-status.json: Codex is on documentation-finisher-loop, Codex-2 is ready rather than actively owning WASP cleanup, Wave S sub-agent work is closed, and old "ready to publish" rows now match their published/validated machine state. |
machine-ledger-branch-scope-refresh |
Published / validated | Machine-readable ledgers now follow the branch matrix: agent-release-readiness.json, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-context.json, agent-entrypoint.json and the lessons ledger distinguish docs/source propagation, stable master absence and release a9219d88 partial coverage. |
source-status-branch-matrix-refresh |
Published / validated |
Current source status snapshot, Feature status and Source fix propagation queue now separate docs/source HEAD 4163faba, stable origin/master 2cdf5fb8, and release a9219d88 for hosted FPS, supply scan narrowing, client Skill_Init and paratrooper marker registration. |
documentation-finisher-mirror-reconciliation |
Published / validated | Reconciled docs/wiki/ with the live wiki after direct wiki commits f5c4ab6 -> 69f48e4 added upstream developer-history lessons, PR8/drone matching, AI guide routing and machine-record updates. Evidence checked: parity script found 17 wiki-vs-mirror diffs; validation also caught missing coordination/reference pages, so this batch restored and synced Bottleneck removal queue, Current source status snapshot, Wiki mirror reconciliation plan, External Arma 2 OA reference index, Self-host testing field notes, Audit findings queue and Client UI/server-loop perf findings. |
upstream-lessons-pr8-drone-match |
Published | Added PR8 and Drone upstream lesson match, mapping upstream developer-history lessons to PR #8 and drone branches with concrete review checks for supply heli, upgrade queue, WDDM, EASA, rewards, Buy/EASA UI, drone authority, markers, cleanup, performance and generated mission propagation. |
upstream-developer-lessons-second-wave |
Published | Ran a second five-agent read-only sweep and added PR-afterlife, dormant-branch, tooling/deployment, economy/ordnance, AI/HC and cleanup lessons to Developer history and upstream lessons, Upstream Miksuu commit intel, Feature status register, AI Assistant Guide, and Tools and build workflow. |
upstream-developer-lessons-and-history-agent-team |
Published | Five read-only history agents expanded Developer history and upstream lessons and Upstream Miksuu commit intel: branch-family taxonomy, generated-map/version hazards, AntiStack generations, client-init/UI/marker lifecycle risks, construction/removal runtime lessons, reverted PRs and tombstone branches. |
upstream-developer-lessons-and-history-deep-pass |
Published | Extended Developer history and upstream lessons and Upstream Miksuu commit intel back into 2018-2024 history: import/balance baselines, AntiStack/RequestJoin, supply PVEH shape mistakes, OA/A3 syntax issues, task-system removal, generated-map/version debt, LLM guesswork and construction/map reverts. |
upstream-developer-lessons-and-history |
Published | Added Developer history and upstream lessons and Upstream Miksuu commit intel, capturing Miksuu PR/commit/revert patterns for supply/JIP/town-AI/performance/marker work and routing them into feature status + AI guidance. |
networking-publicvariable-atlas |
Verified | Public variable channel index and Networking and public variables now include source-backed sender/receiver maps, JIP/authority notes, and direct-channel risk classifications for the current mission and generated Vanilla path. |
docs-knowledge-entrypoint |
Verified | Added final docs pass wrap-up: validated Home, _Sidebar, AI-Assistant-Guide, SQF-Code-Atlas, Feature-Status-Register, Agent-Worklog, machine-readable JSON/JSONL records, and mirror parity for this lane. |
economy-supply-commander-audit |
Published | Economy authority first cut documents the full economy boundary map for supply mission trust, commander request validation and upgrade/factory/support spend, then links follow-through into Commander-Reassignment-Call-Shape, Supply Mission Authority Cleanup, Feature-Status-Register and Deep-Review Findings. |
docs-knowledge-entrypoint |
Integrated |
AI-Assistant-Guide is now the canonical first-touch docs/LLM entrypoint, with Home, _Sidebar and llms.txt routing execution guidance to subsystem atlases instead of duplicating bootstrap text. |
supply-mission-scan-narrowing |
docs/source propagated / release Chernarus-only / smoke pending |
Supply mission scan narrowing narrows the live supply return-to-base command-center scan to Base_WarfareBUAVterminal in docs/source Chernarus/Vanilla; release a9219d88 carries the narrowed Chernarus scan but not Vanilla, and Arma smoke remains. |
hosted-server-fps-loop-sleep |
docs/source propagated / release Chernarus-only / smoke pending |
Hosted server FPS loop sleep exits both FPS publishers on non-dedicated hosts in docs/source Chernarus/Vanilla; release a9219d88 carries the Chernarus guard/removal shape but not Vanilla, and smoke remains. |
paratrooper-marker-revival |
docs/source propagated / absent on master and release / smoke pending |
Paratrooper marker revival registers HandleParatrooperMarkerCreation in docs/source Chernarus/Vanilla; stable master and release a9219d88 still omit it, and modded mission cleanup remains. |
wiki-quality-dup8-construction-routing |
Published | Deep-review findings DR-6 now owns exact construction-authority proof; Construction/CoIn atlas owns runtime flow and safe extension checklist; Gameplay, Feature status, Hardening roadmap and Server authority map route there instead of repeating class-existence evidence. |
wiki-quality-dup7-supply-cooldown-routing |
Published | Supply mission architecture and Deep-review findings DR-18 now own cooldown/JIP flow and exact casing evidence; Economy, Server runtime, Feature status and Hardening roadmap route there instead of repeating the mismatch. |
wiki-quality-dup4-generated-mission-routing |
Published | Tools/build now owns operational LoadoutManager skip-list and generated-mission status rules, while Deep-review findings DR-4/DR-32 own the full drift analysis; Content structure is reduced to folder orientation and routing. |
wiki-quality-dup6-lifecycle-routing |
Published | Lifecycle wait-chain now remains the canonical home for lifecycle flags, boot ordering, JIP waits and HC wait hazards; Server runtime and SQF atlas route there instead of restating boot/role details. |
wiki-quality-dup9-victory-routing |
Published | Deep-review findings DR-11/DR-36 now own the victory/endgame double-fire mechanism; Server runtime, Hardening roadmap and Feature status keep short routing summaries. |
wiki-quality-dup5-battleye-routing |
Published |
External integrations now owns shipped BattlEye posture; Feature status, Networking/PV, Hardening roadmap and Server authority map route there instead of repeating the kickAFK/missing-filter evidence. |
performance-opportunity-sweep |
Published |
Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops. |
icbm-authority-playbook-routing |
Published | ICBM authority turns DR-27 into a patch-ready guide and routes duplicated ICBM/Nuke authority detail from the roadmap, authority map, feature status and navigation into one canonical page. |
wiki-quality-merge1-authority-routing |
Published | Hardening roadmap now owns patch order and validation gates; Server authority map owns authority design principles, flow table and handler checklist. |
wiki-quality-dup10-hc-routing |
Published | AI/headless is now the concise HC runtime source router, Lifecycle wait-chain owns HC boot timing only, and HC delegation/failover owns DR-21/DR-42 patch policy. |
external-arma2-reference-guide |
Published | Arma 2 OA external reference guide maps official BI docs to Wasp PV/PVEH, JIP, object-var, event-handler, object-scan and performance hotspots. |
abandoned-feature-revival-review |
Published | Abandoned feature revival classifies MASH/paratrooper marker edges, AI supply trucks, UAV 007, WASP legacy actions, stale upgrade UI and modded mission propagation into revive/remove/leave-dormant decisions. |
wiki-quality-c3-gameplay-followups |
Published | Gameplay atlas no longer has stale open questions; resolved follow-ups now cite DR-15, structure repair consumers, live stagnation flow and range-global ownership. |
wiki-quality-dup11-pv-channel-index |
Published | Public variable channel index is now the canonical direct-PV inventory; Networking/PV and SQF atlas link there instead of duplicating tables. |
wiki-quality-merge3-lifecycle-split |
Published | Mission entrypoints now owns include graph/role dispatch; Lifecycle wait-chain owns boot ordering, JIP waits and flag dependencies. |
wiki-quality-merge2-ui-quickref |
Published | Client UI/HUD is now a compact quick-reference gateway; Client UI systems atlas remains the canonical implementation map. |
wiki-quality-reduce4-gameplay-gateway |
Published | Gameplay atlas now routes economy, construction and factory detail to the canonical atlases while keeping source-backed orientation anchors. |
wiki-quality-c6-gameplay-citations |
Published | Gameplay atlas now has path:line anchors for town init/capture/AI, economy, commander, upgrades, construction, factories and attack-wave production. |
supply-mission-authority-cleanup-playbook |
Published | Supply mission authority cleanup turns truck + PR #1 helicopter cargo/reward trust, cooldown casing, dead twin code and idempotency into a patch-ready playbook. |
wiki-quality-c6-ai-citations |
Published |
AI/headless now has path:line anchors for HC bootstrap, HC registry, town/static delegation, disconnect handling, town-AI cleanup, server FPS and GetSleepFPS. |
economy-authority-first-cut |
Published | Economy authority first cut sequences the economy hardening class into side-supply clamp first, then upgrade authority, construction/defense authority and deferred player-buy locality redesign. |
wiki-quality-c6-ui-citations |
Published | Client UI/HUD now has path:line anchors for Rsc includes, dialog IDDs, menu routing, RHUD/FPS toggles and respawn marker tracking. |
wiki-quality-c4-victory-searchability |
Published | Feature status and Hardening roadmap now cite DR-11 by number for the victory/endgame winner inversion bug. |
wiki-quality-c2-atlas-crosslinks |
Published | Atlas pages now link directly to the relevant DR records: gameplay DR-6/11/14/15/22/23, UI DR-16/17/24/25, AI DR-21/42, construction DR-6 and lifecycle DR-37/43a. |
pvf-dispatch-implementation-playbook |
Published / validated | PVF dispatch playbook is mirrored and linked from hardening navigation; it separates DR-1/DR-38 dispatcher lookup hardening from handler authority and direct-PV channels. |
wiki-quality-nav-c5 |
Published | New canonical pages are wired into Home/sidebar/footer, and _Sidebar.md no longer repeats hardening/authority/testing pages under both Ops and Current Work. |
wiki-quality-c1-mash-networking |
Published | Networking/PV now matches DR-34: MASH marker networking is dead on both ends, not a live server relay with only a missing receiver. |
hc-delegation-failover-playbook |
Published | HC delegation/failover turns DR-21/DR-42 into an implementation-ready plan for town AI, static-defense HC update-back, HC work records and disconnect policy. |
dr42-dr43-reconciliation |
Published / validated | DR-42 static-defense HC update-back and DR-43 source/version + duplicate-bind cleanups are integrated into AI/headless, Feature status, Hardening roadmap and agent-hardening-backlog.jsonl. |
markdown-research-report-intake |
Published / validated |
External research reports and external-research-report-manifest.json track nine Markdown deep-research reports as source-check leads. |
attack-wave-authority-playbook |
Published / validated | Attack-wave authority playbook turns DR-41 into an implementation-ready patch guide, including server recomputation, duplicate rejection, modifier clamps and the all-side-supply spend model. |
attack-wave-authority-dr41 |
Playbook published | DR-41 is now cross-linked from Networking/PV, Hardening roadmap, Economy, Feature status, Server authority map, Attack-wave authority playbook and agent-hardening-backlog.jsonl. |
server-authority-migration-map |
Published | Server authority map consolidates client-trusted and payload-trusted gameplay flows into one migration plan. |
testing-debugging-release-workflow |
Published |
Testing workflow and agent-test-plan.schema.json define validation levels, smoke packs and machine-readable test evidence. |
lifecycle-runtime-readout |
Verified | Anscombe report source-checked against Missions/[55-2hc]...; lifecycle pages now document mission-object town init and HC timing caveat. |
town-ai-vehicle-despawn-safety |
Published | Town AI vehicle safety turns the confirmed occupied-vehicle delete bug into a source-backed patch plan and validation checklist. |
agent-hardening-backlog-and-wave-f-integration |
Published |
agent-hardening-backlog.jsonl, Hardening roadmap, Feature status, Networking/PV, Lifecycle wait-chain, AI/headless. |
| External report intake | Published |
external-research-report-manifest.json plus External research reports. Raw extracted text and Markdown report bodies remain local only. |
| Cheap discovery wave F | Harvested | PV/security, economy, AI/perf, UI, support modules, tooling, PDF triage, town-AI vehicle safety and lifecycle wait-chain checks all returned; no active sub-agent threads remain. |
| client-skill-init-idempotency | docs/source propagated / absent on master and release / smoke pending |
Client skill init idempotency removes the duplicate client Skill_Init.sqf call in docs/source Chernarus/Vanilla; stable master and release a9219d88 still duplicate it, and Soldier/respawn smoke remains. |
| Actor | Status | Current lane | What to expect next |
|---|---|---|---|
| Codex | Active | documentation-finisher-loop |
Published the supply scan reference cleanup; next pass should pick another source-backed owner-decision or Feature Status routing gap. |
| Codex-2 | Ready | None | Pick a bounded source-backed lane from PVF dispatcher lookup, side-supply clamp first, commander reassignment call-shape repair or remaining supply authority hardening. |
| Claude | Autonomous-ready | collaboration-follow-autonomous-ready |
Read shared state, follow Codex handoffs first, then self-select another source-backed review if idle. |
| Sub-agents | Closed | none | Four gpt-5.4-mini scouts were closed after reports were harvested. No active sub-agent output pending. |
| Shared docs | Live | GitHub wiki + docs/wiki mirror |
Wiki and docs mirror are kept in parity; see agent-events.jsonl and git history for commit IDs. |
| Need | Open |
|---|---|
| Human progress page | Progress dashboard |
| Sub-agent swarm board | Discovery swarm |
| Detailed coordination page | Coordination board |
| Machine progress file | agent-status.json |
| Active lanes and ownership | agent-collaboration.json |
| Agent-readable knowledge records | agent-knowledge.jsonl |
| Agent-readable hardening backlog | agent-hardening-backlog.jsonl |
| Latest event stream | agent-events.jsonl |
| Dated narrative notes | Agent worklog |
| External report intake | External research reports |
| External report manifest | external-research-report-manifest.json |
| Lane | Owner | Status | Meaning |
|---|---|---|---|
mini-scout-wave-static-supply-ui-pv |
Codex/Sub-agents | Published / validated | Four gpt-5.4-mini reports were closed and harvested after Spark quota blocked. Promoted source-backed deltas for static-defense HC payload shape and ATTACK_WAVE_DETAILS server self-loop wording; UI/supply reports confirmed existing canonical pages. |
mini-scout-wave-ai-construction-respawn-pv-ui-depth-2 |
Codex/Sub-agents | Published / validated | Five gpt-5.4-mini reports were closed and harvested after Spark quota blocked. Promoted only source-backed deltas into AI, construction, supply/PV, authority, respawn, UI, WASP and Feature Status pages. Validation/parity passed and the batch was pushed. |
mini-scout-wave-ai-commander-factory-ui-pv-runtime |
Codex/Sub-agents | Published / validated | Spark quota blocked all GPT-5.3-Codex-Spark starts, so Codex closed the failed threads and launched six gpt-5.4-mini read-only scouts with narrow lanes. All reports are harvested; validation/parity passed. |
mini-scout-wave-maps-ops-pv-factory-respawn |
Codex/Sub-agents | Published / validated | Five gpt-5.4-mini scouts were closed and source-checked. Promoted salvage payout casing, service-point respawn wording, DiscordBot config-source precedence and parser-only PerformanceAuditAnalyzer wording. Validation/parity passed. |
mini-scout-wave-ai-caps-ui-economy-supports |
Codex/Sub-agents | Published / validated | Spark quota blocked, so Codex used four fallback mini scouts. Deltas landed for player AI cap boundaries, UI hardcoded text, AI-team kill bounty, side-supply reason logging, side-message pipeline and commander-vote owner routing. Validation/parity passed. |
mini-scout-wave-config-ui-cleanup-support-security |
Codex/Sub-agents | Published / validated | Spark quota blocked new Spark scouts, so Codex used five cheap mini scouts. Config/UI/cleanup deltas are integrated; validation/parity passed. |
mini-scout-wave-towns-construction-respawn-supports-ai-runtime |
Codex/Sub-agents | Published / validated | Harvested six cheap mini scouts after Spark quota blocked the first two starts. Deltas landed in support, respawn, factory, construction, AI commander, server runtime, town/capture, Feature Status and machine files. Pushed as docs 16338f5d / wiki 35479de; validation/parity passed. |
spark-scout-wave-afk-config-victory-ui-runtime-integrations |
Codex/Sub-agents | Published / validated | Harvested source-backed doc deltas into lifecycle/AntiStack, UI, modded-map, external integration/runbook and tooling pages. Validation/parity passed. |
spark-scout-wave-respawn-towns-ai-construction-supports-runtime |
Codex/Sub-agents | Published / validated | Harvested five useful reports into support, respawn, AI commander, construction and town/capture pages plus machine ledgers. Broad bounces and the timed-out AFK lane are recorded as a Spark prompt-scope lesson. Validation/parity passed. |
micro-scout-status-reconciliation |
Codex | Published / validated | Coordination-only cleanup: dashboard, agent-status.json, agent-collaboration.json, worklog and event stream now mark the Spark micro-scout and development-lessons lanes as validated instead of pending. |
spark-micro-scout-wave-authority-ui-hc-factory |
Codex/Sub-agents | Published / validated | Harvested micro-scouts into Factory/purchase, Economy authority, Client UI systems, Player UI workflow, HC delegation/failover, Feature status, agent-feature-status.jsonl and agent-hardening-backlog.jsonl. |
spark-scout-wave-server-economy-ui-pv-ai |
Codex/Sub-agents | Superseded by micro-wave | Six broad Spark scouts were attempted for source-backed code indexing, but several failed at compact time because the subsystem prompts were too wide for the repo. Future Spark scout prompts should name exact file families and cap output size. |
development-lessons-authority-ui-hc-harvest |
Codex | Published / validated |
Development lessons learned and agent-development-lessons.jsonl now capture authority/UI/HC guardrails from the latest scout wave: currency tuple order, income display/runtime split, partial UI affordances and HC terminology separation. |
authority-ui-hc-fallback-scout-wave |
Codex/Sub-agents | Published / validated | Spark quota blocked cheap model scouts again, so Codex used fallback explorers. Harvested bounded deltas into Economy, Commander/HQ, Client UI, AI/headless, Tools/build, Feature Status and machine-ledger pages; validation and mirror parity passed. |
deep-gap-fallback-scout-wave |
Codex/Sub-agents | Published / validated | Spark quota blocked the first three scouts, so Codex used fallback explorers. Harvested bounded deltas into AI/headless, respawn, cleanup/restorer, support/basearea, config, Feature Status and machine-ledger pages; validation and mirror parity passed. |
networking-publicvariable-atlas |
Codex | Verified | Source-backed networking atlas update landed: Public variable channel index, Networking and public variables, and AI guide updates now include authority/JIP validation guidance and bug candidates in Feature status register. |
wasp-marker-wait-cleanup |
Codex-2 / future code owner | Published opportunity / source needs code |
WASP marker wait cleanup documents the bounded WASP/global_marking_monitor.sqf:57-73 wait/backoff patch; no active code lane owns it right now. |
supply-mission-scan-narrowing |
Codex-2 | docs/source propagated / release Chernarus-only / smoke pending |
Supply mission scan narrowing narrows the command-center scan in docs/source Chernarus/Vanilla; release a9219d88 has Chernarus only, stable master remains broad, and Arma smoke remains. |
hosted-server-fps-loop-sleep |
Codex-2 | docs/source propagated / release Chernarus-only / smoke pending |
Hosted server FPS loop sleep exits FPS publishers on hosted/listen servers in docs/source Chernarus/Vanilla; release a9219d88 has Chernarus only, stable master keeps the old loops, and smoke remains. |
client-skill-init-idempotency |
Codex-2 | docs/source propagated / absent on master and release / smoke pending |
Client skill init idempotency removes the duplicate Skill_Init.sqf call from docs/source Chernarus/Vanilla; stable master and release a9219d88 still duplicate it. |
paratrooper-marker-revival |
Codex-2 | docs/source propagated / absent on master and release / smoke pending |
Paratrooper marker revival registers the existing client handler in docs/source Chernarus/Vanilla; stable master, release a9219d88, Arma smoke and modded drift cleanup remain open. |
docs-knowledge-entrypoint |
Codex | Integrated | AI-Assistant-Guide is now the canonical docs/LLM entrypoint and the dashboard/worklog/llms/Home/sidebar were updated to avoid duplicated bootstrap text. |
wiki-quality-dup8-construction-routing |
Codex | Published | Wiki quality audit DUP-8 is resolved: DR-6 owns exact proof, Construction atlas owns runtime map/checklist, and authority/status pages keep migration routing. |
wiki-quality-dup7-supply-cooldown-routing |
Codex | Published | Wiki quality audit DUP-7 is resolved: DR-18 owns exact casing evidence, Supply architecture owns flow/JIP state, and Economy/Server runtime/Feature status/Hardening roadmap route there. |
wiki-quality-dup4-generated-mission-routing |
Codex | Published | Wiki quality audit DUP-4 is resolved: Tools/build owns operational generation/skip-list rules, Deep Review owns DR-4/DR-32 drift evidence, and Content Structure routes instead of duplicating. |
wiki-quality-dup6-lifecycle-routing |
Codex | Published | Wiki quality audit DUP-6 is resolved: lifecycle flags, boot order, JIP waits and HC wait hazards live in Lifecycle wait-chain; server/SQF atlases keep concise owner summaries. |
wiki-quality-dup9-victory-routing |
Codex | Published | Wiki quality audit DUP-9 is resolved: victory/endgame mechanism detail lives in Deep-review findings DR-11/DR-36, with concise routing on Server runtime, roadmap and Feature Status. |
wiki-quality-dup5-battleye-routing |
Codex | Published | Wiki quality audit DUP-5 is resolved: shipped BattlEye posture lives in External integrations, with short routing notes on Feature Status, Networking/PV, roadmap and authority map. |
icbm-authority-playbook-routing |
Codex | Published | Wiki quality audit DUP-3 is resolved: DR-27 ICBM/Nuke implementation detail lives in ICBM authority, with short routing summaries elsewhere. |
performance-opportunity-sweep |
Codex-2 | Published |
Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply mission scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops. |
wiki-quality-merge1-authority-routing |
Codex | Published | Wiki quality audit MERGE-1 is resolved: roadmap is the patch-order hub, server-authority map is the design/checklist/table page. |
wiki-quality-dup10-hc-routing |
Codex | Published | Wiki quality audit DUP-10 is resolved: HC runtime source routing, lifecycle boot timing and DR-21/DR-42 patch policy now have distinct page ownership. |
wiki-quality-c3-gameplay-followups |
Codex | Published | Wiki quality audit C3 is resolved: Gameplay open questions are now source-backed resolved follow-ups. |
wiki-quality-dup11-pv-channel-index |
Codex | Published | Wiki quality audit DUP-11 is resolved: direct-PV inventory lives in Public variable channel index. |
wiki-quality-merge3-lifecycle-split |
Codex | Published | Wiki quality audit MERGE-3 is resolved: entrypoints and wait-chain now have distinct page ownership. |
wiki-quality-merge2-ui-quickref |
Codex | Published | Wiki quality audit MERGE-2 is resolved: the HUD/menus page is a quick-reference gateway into the full UI atlas. |
wiki-quality-reduce4-gameplay-gateway |
Codex | Published | Wiki quality audit REDUCE-4 is resolved: Gameplay is now a gateway for detailed economy/construction/factory pages. |
wiki-quality-c6-gameplay-citations |
Codex | Published | Final C6 pass is done for Gameplay atlas; Wiki quality audit C6 is resolved. |
supply-mission-authority-cleanup-playbook |
Codex-2 | Published | Use Supply mission authority cleanup before merging PR #1 supply helicopters as baseline or patching supply mission loaded-state/cooldown authority. |
abandoned-feature-revival-review |
Codex-2 | Published | Use Abandoned feature revival before reviving old marker/support/UI/modded-mission paths; paratrooper markers are the smallest revive, AI supply trucks need design. |
wiki-quality-c6-ai-citations |
Codex | Published | Second C6 pass is done for AI/headless. |
economy-authority-first-cut |
Codex-2 | Published | Use Economy authority first cut before patching side-supply clamps, upgrade authority, construction/defense authority or player-buy locality. |
wiki-quality-c6-ui-citations |
Codex | Published | First C6 pass is done for Client UI/HUD; Gameplay/AI citation uplift remains open. |
wiki-quality-c4-victory-searchability |
Codex | Published | Wiki quality audit C4 is resolved: victory/endgame pages now name DR-11 explicitly. |
wiki-quality-c2-atlas-crosslinks |
Codex | Published | Wiki quality audit C2 is resolved: high-traffic atlas pages now point to their canonical DR findings. |
pvf-dispatch-implementation-playbook |
Codex-2/Codex | Published / validated | Use PVF dispatch playbook before changing Init_PublicVariables.sqf, Server_HandlePVF.sqf or Client_HandlePVF.sqf. |
wiki-quality-nav-c5 |
Codex | Published | Variable/naming, PV channel index, Modules atlas, Pending owner decisions and Wiki quality audit are reachable from the main navigation. |
wiki-quality-c1-mash-networking |
Codex | Published | First item from Wiki quality audit is resolved: Networking/PV no longer contradicts DR-34 on MASH markers. |
hc-delegation-failover-playbook |
Codex/future AI owner | Playbook published | Use HC delegation/failover before changing headless town AI, static-defense delegation or disconnect/failover behavior. |
dashboard-current-state-cleanup |
Codex | Published | Progress page now shows current state first; historic scout detail lives in swarm/worklog pages. |
town-ai-vehicle-despawn-safety |
Codex/future code owner | Playbook published | The confirmed occupied-vehicle deletion bug now has a dedicated implementation playbook; next step is a gameplay patch in the Chernarus source mission when code work is claimed. |
economy-supply-commander-audit |
Codex | Published / validated | Economic and authority matrix updates are complete across economy, commander, upgrade, support and supply-mission boundaries; next step is implementation owner pick from the backlog. |
attack-wave-authority-dr41 |
Future code owner | Playbook published |
ATTACK_WAVE_INIT is confirmed high-risk; use Attack-wave authority playbook, agent-hardening-backlog.jsonl and Server authority map before patching. |
server-authority-migration-map |
Codex/future code owner | Published | Use the map before patching PVF dispatch, ICBM, economy, supply, support or BattlEye-sensitive authority flows. |
testing-debugging-release-workflow |
Codex/future agent | Published | Use the test workflow to distinguish source-only review from hosted/dedicated/JIP/HC smoke evidence. |
autonomous-claude-research |
Claude | Open | Claude may claim the next bounded source-backed review lane and continue independently. |
feature-status-reconciliation |
Codex/future agent | Open | Fold any newly confirmed findings into owning atlas/risk pages and keep machine files aligned. |
implementation-hardening-from-backlog |
Future code owner | Open | Pick work packages from agent-hardening-backlog.jsonl, starting with P0/P1 authority fixes or the confirmed town-AI vehicle safety bug. |
| Batch | Output | Details |
|---|---|---|
| Economy supply commander audit deepening | Economy authority first cut, Economy towns and supply, Commander reassignment call-shape, Feature status, Supply-mission authority cleanup | Added explicit client/server boundary map for commander upgrades, support spend and supply-reward flow with known exploitable/undocumented paths and PR #5/#10/#11/#12 carry-through. |
| LLM/agent onboarding cleanup | AI-Assistant-Guide, AI-Assistant-Developer-Guide, Progress dashboard, Wiki quality audit | Added a compact docs/LLM bootstrap and aligned Home/_Sidebar/llms.txt routing so execution guidance is now consistently routed through subsystem atlases with lower duplication surface. |
| ICBM authority playbook routing | ICBM authority, Hardening roadmap, Server authority map, Feature status, Wiki quality audit | Turns DR-27 into a source-backed implementation playbook covering Tactical-menu gating, NukeIncoming, RequestSpecial, Server_HandleSpecial.sqf and NukeDammage, while keeping summary pages short. |
| Wiki-quality MERGE-1 authority routing | Hardening roadmap, Server authority map, Wiki quality audit | Reduces duplicated P0/P1 evidence and phase guidance by making the roadmap the canonical patch-order hub while the authority map owns principles, flow table, handler checklist and design-review routing. |
| Wiki-quality DUP-10 HC routing | AI/headless, Lifecycle wait-chain, HC delegation/failover, Wiki quality audit | Replaces duplicate HC failover discussion with clear page ownership: AI/headless keeps source-route orientation, Lifecycle keeps HC sleep 20 boot timing, and the playbook owns update-back/work-record/disconnect/late-HC policy. |
| Wiki-quality C3 Gameplay follow-ups | Gameplay atlas, Wiki quality audit | Replaces stale open questions with resolved source-backed notes for commander assignment DR-15, construction repair logic consumption, factory build drift ownership, supply-income stagnation liveness and range-global ownership. |
| Wiki-quality DUP-11 PV channel index | Public variable channel index, Networking/PV, SQF atlas, Wiki quality audit | Makes the PV channel index the canonical direct-channel table, adds missing server-FPS/HQ/AntiStack rows from the old Networking table, and replaces duplicate atlas tables with cross-links. |
| Wiki-quality MERGE-3 lifecycle split | Mission entrypoints, Lifecycle wait-chain, Wiki quality audit | Removes duplicated boot timeline/report verification detail from Mission entrypoints, keeps it focused on include graph and per-role init responsibility, and makes Lifecycle wait-chain the canonical boot-order/JIP/flag-dependency page. |
| Wiki-quality MERGE-2 UI quick reference | Client UI/HUD, Client UI systems atlas, Wiki quality audit | Shrinks the HUD/menus page into a source-anchored router for common UI work and leaves detailed dialog/HUD/marker implementation notes in the canonical UI atlas. |
| Wiki-quality REDUCE-4 Gameplay gateway | Gameplay atlas, Wiki quality audit | Trims duplicated economy, construction and factory explanation from the Gameplay atlas, adds gateway links to the owning atlases, and keeps the source anchors needed for safe orientation. |
| Wiki-quality C6 Gameplay citations | Gameplay atlas, Wiki quality audit | Adds source anchors for town initialization, starting mode/patrol flags, capture/SV/perf loop, town AI activation/delegation/cleanup, economy resource ticks, commander assignment/votes, upgrade processing, CoIn construction, factory purchase/build paths and attack-wave production. |
| Wiki-quality C6 AI/headless citations | AI/headless, Wiki quality audit | Adds source anchors for HC bootstrap/registry/delegation/disconnect, client-FPS delegation, town-AI cleanup, server-FPS publishing and GetSleepFPS; this pairs with the UI and Gameplay passes that now resolve C6. |
| Supply mission authority cleanup |
Supply mission authority cleanup, agent-hardening-backlog.jsonl
|
Codex-2 turns DR-18/DR-39 plus the PR #1 stacked-Killed handler review into a source-backed patch sequence: loaded/tracking state first, then cooldown casing and server cargo validation. |
| Economy authority first cut |
Economy authority first cut, agent-hardening-backlog.jsonl
|
Codex-2 turns the broad economy authority class into a source-backed patch sequence: side-supply clamp first, then upgrade and construction/defense authority, with player-buy locality deferred as a larger redesign. |
| Wiki-quality C6 UI citations | Client UI/HUD, Wiki quality audit | Adds path:line anchors to the lightweight UI overview so it meets the project's source-backed citation standard without duplicating the full UI systems atlas. |
| Wiki-quality C4 victory searchability | Feature status, Hardening roadmap, Wiki quality audit | Adds explicit DR-11 references to the victory/endgame bug while keeping DR-36 as the mechanism/perf-JIP review. |
| Wiki-quality C2 atlas cross-links | Gameplay atlas, Client UI systems atlas, Client UI/HUD, AI/headless, Construction atlas, Mission lifecycle | Adds concise links from developer-facing atlas pages to the canonical DR findings, and resolves the stale DR-15 commander open question. |
| PVF dispatch playbook surfaced | PVF dispatch playbook, Hardening roadmap, PV channel index | Codex-2's DR-1/DR-38 implementation guide is mirrored and linked into hardening nav. It keeps generic dispatcher hardening separate from registered-handler authority and direct publicVariable channels. |
| Wiki-quality navigation / C5 |
Home, _Sidebar.md, _Footer.md, Wiki quality audit
|
Wires Claude's canonical glossary/index/atlas/decision pages into navigation and resolves the duplicate Current Work sidebar entries called out by C5. |
| Wiki-quality C1 MASH networking fix | Networking/PV, Wiki quality audit | Resolves the stale MASH row called out by Claude: DR-34 says the marker feature is dead on both ends, with an orphaned server PVEH, no live client broadcast and a commented receiver compile. |
| HC delegation/failover playbook |
HC delegation/failover, AI/headless, agent-context.json
|
Adds the source-backed patch model for DR-21/DR-42: HC registry, town-AI update-back, static-defense one-way gap, work records, disconnect policy and validation scenarios. |
| DR-42/DR-43 reconciliation |
AI/headless, Feature status, Hardening roadmap, agent-hardening-backlog.jsonl
|
Promotes static-defense HC update-back to confirmed DR-42, marks hosted FPS backlog as a DR-19 duplicate, adds source-version-sqf-build-gap and init-server-duplicate-binds, and corrects DR-43 to three live duplicate binds plus three commented remnants. |
| Markdown research report intake |
External research reports, external-research-report-manifest.json, agent-context.json
|
Adds sanitized metadata for nine Steff-provided Markdown deep-research reports; treats them as leads until repo evidence confirms them. First source-checked overlap confirms the modded mission tooling/propagation claims already documented in Tools/build. |
| Attack-wave authority playbook |
Attack-wave authority playbook, agent-hardening-backlog.jsonl, agent-context.json
|
Adds the DR-41 patch shape future code owners need: treat ATTACK_WAVE_INIT as request data, re-derive real side supply server-side, reject bad/duplicate requests, clamp modifier/duration and preserve all-current-side-supply spend unless design changes are approved. |
| DR-41 attack-wave authority |
Networking/PV, Hardening roadmap, Economy, agent-hardening-backlog.jsonl
|
Claude's source-verified direct-PV finding is now promoted from scout candidate to confirmed high-priority backlog item. |
| Server authority map | Server authority map | Source-backed migration table and handler checklist for moving trusted-client flows toward server-owned authority. |
| Testing workflow |
Testing workflow, agent-test-plan.schema.json
|
Adds validation levels, system test matrix, static checks, RPT logging conventions, smoke packs, release gates and a machine-readable test evidence schema. |
| Lifecycle source verification | Mission lifecycle, Lifecycle wait-chain | Verified Anscombe's report, corrected the Migrations typo to Missions, and promoted mission-object town init plus HC sleep 20 timing boundary. |
| Town-AI safety playbook | Town AI vehicle safety | Source chain, exact failure condition, SQF-safe guard shape and smoke-test gates for server_town_ai.sqf:211-216. |
| Wave F hardening backlog | agent-hardening-backlog.jsonl |
Machine-readable work packages for PVF, ICBM, attack waves, victory, economy, supply, factory queues, markers, hosting, town AI, JIP waits, tooling and UI debt. |
| External report manifest | external-research-report-manifest.json |
Sanitized metadata for the three Steff-provided PDF reports and nine Markdown reports; raw report bodies are local only. |
| Confirmed town-AI vehicle bug | Feature status, AI/headless |
server_town_ai.sqf:211-216 can delete an occupied town-AI vehicle if the player is not group leader. |
| Lifecycle wait audit | Lifecycle wait-chain | Split retrying join handshakes from no-timeout replicated-variable waits. |
| Hardening roadmap | Hardening roadmap | Human-readable patch order and validation gates for code owners. |
Historic scout rosters and harvested reports live in Discovery swarm and Agent worklog.
-
docs-knowledge-clickthrough-2026-06-03-1829is the current canonical docs/navigation lane for Home/AI Assistant entrypoint drift, duplicate-onboarding risk, and machine-record sync checks. -
docs-knowledge-clickthrough-2026-06-03-1707is now historical and kept for audit trace only; its active checks are superseded by the latest1829pass. - This lane is documentation-only and coordinates click-through path quality, source links and machine-readable evidence.
- Central lane status for documentation quality work.
- Quick validation check before/after navigation edits.
- Cross-link and machine-record coherence verification target.
- Update machine records first (
agent-events.jsonl,agent-knowledge.jsonl,Agent-Worklog.md). - Re-run
docs\validate-wiki.ps1, JSON/JSONL parsing when touched,git diff --checkand SHA256 parity for changed mirror files. - Keep this dashboard row in sync so future agents know the current docs-navigation state.
- Wiki Quality Audit for open/closed duplication checks.
- Agent Worklog for handoff notes and action history.
- Progress dashboard (this page) for live lane ownership.
| Moment | Codex / Claude action | Human-visible result |
|---|---|---|
| Starting work | Update agent-collaboration.json and append a claim event. |
This dashboard and the coordination board show who owns what. |
| Still working after a long pass | Append a heartbeat event. |
You can see that an agent is alive and where it is reading. |
| Finding a source-backed issue | Append a finding event and add a short worklog note. |
The finding is visible even before the full page is integrated. |
| Finishing a lane | Append a complete event, update affected pages and note validation status. |
The lane moves from active to ready/integrated. |
| Handing off | Append a handoff event with the exact next action. |
The other agent can pick it up without chat memory. |
| Status | Meaning |
|---|---|
active |
Someone is working this lane now. |
open |
Available for an agent to claim. |
ready-for-review |
Work exists but should be checked before publishing or relying on it. |
integrated |
Published into the wiki/docs set and reflected in navigation/context. |
blocked |
Needs user input, missing access or an external state change. |
- Load
agent-status.json,agent-collaboration.json,agent-knowledge.jsonl,agent-events.jsonland Agent collaboration protocol before claiming work. - Treat
agent-events.jsonlas append-only. - Keep claims bounded by source scope.
- Never overwrite another agent's page or navigation changes from a stale branch.
- Publish human notes to Agent worklog and machine notes to the JSON files.
Previous: Agent context | Next: Coordination board
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
- Economy data-flow audit complete: side funds, side supply, bounty/reward, construction, factory, upgrade, and commander vote/assign request paths inspected in source.
- Supply run authority status: Supply-Mission-Scan-Narrowing is present in docs/source Chernarus/Vanilla, but stable master remains broad and release
a9219d88carries the narrowing only in Chernarus; authority-hardening also remains partial due client-initialized mission vars and permissive completion bridges. - Commander authority status: request path is server-handled but requester attribution is weak; RequestNewCommander trusts caller-provided _side and _assigned_commander and Server_AssignNewCommander has a parameter-index mismatch risk.
- Upgrade/Construction/Factory status: request handlers perform server-side cost checks, but malformed/unauthorized payload handling is not fully normalized across all call sites.
- Evidence links now added in Feature-Status-Register, Economy-Authority-First-Cut, Economy-Towns-And-Supply, Supply-Mission-Authority-Cleanup-Playbook, and machine JSONL logs.
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | SP AI tuning | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Singleplayer AI tuning guide
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index