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Progress Dashboard
This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Keep this page open when parallel documentation work is running. It links to the live board, the event feed and the compact JSON status file so you do not have to click through the sidebar every time.
| Lane | Status | Output |
|---|---|---|
maintainability-leads-routing |
Published / validated | Codex closed Instructions for Codex item 17 by routing the verified maintainability leads into Variable/naming conventions and SQF code atlas: dual helper naming in Init_Common.sqf, the GetClosestEntity{,2,3,4} family, copy-paste service/construction/loadout families and hardcoded English hint cleanup guidance. |
progress-dashboard-status-drift-recheck |
Published / validated | Codex rechecked Instructions for Codex item 46 against current source and maintained Vanilla. The dashboard rows for client skill init idempotency, supply mission scan narrowing and hosted/server FPS loop exits are accurate now: source/Vanilla contain the documented patches; Arma smoke remains pending. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
factory-purchase-range-token-correction |
Published / validated | Codex source-checked Instructions for Codex item 27 and corrected Factory/purchase systems atlas: depot action range is WFBE_C_TOWNS_CAPTURE_RANGE/40 in updateavailableactions.fsm, while WFBE_C_TOWNS_PURCHASE_RANGE/60 is the buy-menu closest-depot lookup; DR-33b random varQueu token remains open with exact source anchors. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
core-architecture-content-citation-uplift |
Published / validated | Codex added representative source anchors to Core systems index, Architecture overview and Content structure/maps, closing Instructions for Codex item 15. The same pass corrected Core Systems' Discord boundary and Architecture's max-player-slots wording from items 26 and 28. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
instructions-p2-structure-reconciliation |
Published / validated | Codex reconciled Instructions for Codex P2 items 12-14 against Wiki quality audit: MERGE-1, MERGE-2 and MERGE-3 were already resolved. The queue now preserves the intentional page ownership split for authority, UI and lifecycle docs instead of asking future agents to redo stale merge work. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
sidebar-hc-delegation-dedupe |
Published / validated | Codex resolved Instructions for Codex item 11: _Sidebar.md now lists HC delegation/failover once, under Gameplay next to AI/headless, with the Ops duplicate removed. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
progress-dashboard-at-a-glance-refresh |
Published / validated | Codex reconciled the At A Glance Claude row with Codebase coverage ledger: Map, Perf, JIP/HC and Drift coverage are complete; remaining yellow Auth/PV cells are explicit owner decisions routed through Pending owner decisions, not open review gaps. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
coordination-board-current-state |
Published / validated | Codex reconciled Coordination board item 9: Roles now show Codex as orchestrator/documentation finisher, Claude in collaboration-follow-autonomous-ready after DR-45+ / DR-46 handoffs, and old named scout lanes as harvested/closed rather than active. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
wiki-quality-c2-crosslink-completion |
Published / validated | Codex verified item 8 cross-link coverage. Most target pages already routed the requested DRs; the missing canonical gap was Client UI systems atlas, now labelled with DR-16, DR-17, DR-24 and DR-25a/b on the relevant dialog/title/control risks. Validation passed for wiki links, whitespace, JSON/JSONL and mirror parity. |
dr40-dr19-citation-routing |
Published / validated | Codex source-checked DR-40 and DR-19 citation routing. WASP overlay now links DR-40 for WASP Perf/JIP-HC review and Server runtime names DR-19 for hosted/listen FPS publishers; Hosted server FPS loop sleep now labels the old inner-isDedicated branch as historical pre-patch behavior. |
dr45-town-ai-vehicle-despawn-crosslinks |
Published / validated | Codex source-checked DR-45 and made it explicit from Town AI vehicle despawn safety and AI/headless. Evidence: town inactivity cleanup deletes tracked vehicles at server_town_ai.sqf:211-216 with only a group-leader player guard, while Server_HandleEmptyVehicle.sqf:26-30 is a separate crew-aware empty-vehicle timer. |
dr20-hq-killed-score-crosslinks |
Published / validated | Codex source-checked DR-20 and routed the HQ-killed N-fold score/idempotency defect into Construction/CoIn, Gameplay systems, Server runtime and Instructions for Codex. Evidence: redundant HQ killed handlers at Construction_HQSite.sqf:36,89,91 and Init_Client.sqf:499-503; score side effects without a done guard at Server_OnHQKilled.sqf:46-50,74-81. |
documentation-finisher-loop |
Published / validated | Codex reviewed and accepted the lesson-aware-codebase-indexer handoff: Development lessons learned and agent-development-lessons.jsonl are wired into Home, sidebar, Agent context and machine context after source checks across AI respawn/orders, cleanup queues, config-derived tables and module wiring. |
send-message-rce-dr46-crosslink |
Published / validated | Codex source-checked Claude DR-46 and promoted SEND_MESSAGE direct-PV RCE into Networking/PV, Public variable channel index, SQF atlas, Feature status, Pending owner decisions and Hardening roadmap. Source patch remains open in agent-hardening-backlog.jsonl. |
orchestrator-code-discovery-wave-s |
Published / validated | Hilbert, Dirac, Descartes and Nash returned. Codex promoted selected corrections into owner pages and machine records: explicit victory winner/loser semantics, DiscordBot .Auto/FileConfiguration/deployment inventory, modded mission checkout-runnability drift, MASH sender correction and Arma 2 OA isEqualTo/setGroupOwner snippet cleanup. See Discovery swarm. |
orchestrator-code-discovery-wave-r |
Published / validated | Ohm, Godel, Zeno and Dalton returned. Codex source-checked the selected harvest and promoted it into owner pages: side-supply temp-channel validation, ATTACK_WAVE_DETAILS, SEND_MESSAGE, WFBE_C_PLAYER_OBJECT, camp repair authority-light, factory extra-crew queue nuance and AI commander upgrade debit risk. See Discovery swarm. |
rhud-endgame-currentcutdisplay-harvest |
Published / validated | Codex source-checked Curie's Wave Q UI lead and promoted the RHUD/endgame currentCutDisplay collision into Client UI systems atlas, UI IDD collision repair, Client UI/HUD, Feature status and Source fix queue. Patch shape: split title display handles or gate RHUD/action-icon recreation during endgame, then smoke RHUD/FPS, action icons and endgame stat bars together. |
construction-logic-list-cleanup-playbook |
Local / validation pending | Codex elevated the SmallSite/MediumSite wfbe_structures_logic asymmetry into Construction logic list cleanup, with exact source evidence, one-line patch shape, maintained Vanilla propagation plan and Arma smoke checklist. |
orchestrator-code-discovery-wave-q |
Returned / partial harvest | All six attached explorers returned. Routing summaries are on Discovery swarm: construction cleanup, economy authority, commander/HQ lifecycle, factory queues, town AI/capture/delegation and UI/action/RHUD state. Curie's RHUD/endgame display-handle lead is promoted; remaining leads still need Codex source-check before owner-page publication. |
wave-p-owner-page-harvest |
Published / validated | All six Wave P reports returned. Codex source-checked and promoted selected deltas into owner pages: FPS/RHUD SERVER_FPS_GUI contract, stale Server_GetDelegators.sqf generated drift, SmallSite/MediumSite wfbe_structures_logic asymmetry, GlobalGameStats fixture contract, tracked mission parity counts and buy-gear click-pool clarification. Updated Discovery swarm, Client UI systems atlas, Construction/CoIn atlas, AI runtime/HC loop map, Tooling release readiness, Source inventory, Gear/loadout/EASA atlas and Public variable channel index. |
wave-o-orchestrator-sidecar-harvest |
Published / validated | Codex harvested the returned Wave O sidecar scouts into owner pages: Parameters/build inputs now documents MP defaults versus constants fallback drift; AI runtime/HC loop map records the stale Server_GetDelegators.sqf duplicate; Tooling release readiness records GlobalGameStats data-shape/player-count fixture risk; Discovery swarm now routes all six Wave O reports. |
wave-n-owner-page-harvest |
Published / validated | Codex promoted the highest-risk Wave N findings into owner pages: WASP overlay, join/disconnect lifecycle, support/specials atlas, gear/loadout/EASA atlas, towns/camps/capture atlas and Feature status. New evidence covers unbounded join/launch ACK retries, RU para-ammo config swallowed by a comment, missing airRaid, profile import bounds, dormant town mortars, resistance/static-defense scaffolds and WASP revival traps. |
orchestrator-sidecar-discovery-o |
Returned / selected harvest local | The subagent thread cap blocked fresh spawns, so Codex reused the six attached agents as sidecar scouts. All six returned. Selected source-checked deltas are now in owner pages; remaining leads are routed on Discovery swarm for future bounded lanes. |
assets-config-localization-parameters-atlas |
Published / validated | Codex took the blocked seventh discovery lane locally and added Assets/config/localization/parameters atlas. It maps description.ext, Rsc includes, parameter export, stringtable, sound/music registries, media counts, missing airRaid, missing wf_*.paa tactical icons, missing local vehicle textures and stale unit-caching include. |
code-discovery-wave-n |
Returned / owner-page harvest queue | Six orchestrator-spawned explorers returned: Tesla on WASP overlay archaeology, Linnaeus on join/JIP/disconnect resilience, Lorentz on PVF/special router tags, Hubble on gear/loadout/EASA/profile systems, Banach on support/specials/artillery/ICBM/UAV and Curie on towns/camps/resistance/static defense. Compact harvest is recorded in Discovery swarm; next pass should promote the highest-risk findings into their owner pages. |
depth-agent-harvest-ui-runtime-tooling |
Published / validated | Three returned high-depth reports are now promoted into new source-backed maps: Player UI workflow map, AI runtime/HC loop map and Tooling release-readiness audit. These pages harvest Feynman, Einstein and Epicurus; Herschel economy/supply and Boole commander/construction remain pending. |
deep-discovery-agent-team-m |
Partially harvested / read-only | Einstein, Feynman and Epicurus returned and were harvested into owner pages. Herschel continues on economy/supply authority and Boole continues on commander/construction/factories/upgrades; their outputs still need Codex review before wiki promotion. |
source-inventory-count-refresh |
Published / validated |
Source inventory and Home repo-shape counts now use a fresh git ls-files snapshot: 3432 tracked files, docs/ 110, .md 104, .json 9, .jsonl 4, .ogg 59. Regeneration commands are on the inventory page; Instructions for Codex item 44 is resolved and item 45 is rechecked against tracked source. |
wasp-overlay-selftest-doc-error |
Published / validated |
WASP overlay no longer documents the non-existent test/wasp_selftest.sqf as live, and WASP_procInitComm now points to the commented initJIPCompatible.sqf:241-245 block. agent-context.json and Instructions for Codex now mark the correction resolved. |
pvf-allowlist-oa-syntax-cleanup |
Published / validated |
Deep-review findings DR-1 Fix 2 now uses an Arma 2 OA-safe forEach allowlist build instead of the former Arma 3-only apply snippet; External reference guide, command version reference and agent-compatibility-audit.json now route agents away from A3-only command forms. |
arma2-oa-inverse-trap-compatibility |
Published / validated |
Arma 2 OA compatibility audit and agent-compatibility-audit.json now canonicalize Claude's inverse-trap command classes: diag_tickTime/uiSleep are OA-safe despite looking modern, while setVehicleInit/processInitCommands are OA-safe even though Arma 3 removed them. |
registered-client-pvf-runtime-matrix |
Published / validated |
Networking/PV now classifies all 15 registered client-bound PVF handlers, separating visual/server-to-client events from local funds/score effects, JIP-sensitive handlers and broad HandleSpecial / LocalizeMessage router tags. |
registered-server-pvf-handler-authority-matrix |
Published / validated |
Server authority migration map now classifies all 13 registered server-bound PVF handlers plus RequestSpecial tag families by current behavior, authority status and first validation rule after PVF dispatch hardening. |
owner-decision-queue |
Published / validated | Feature status and Pending owner decisions now separate research-complete owner decisions from patch-ready local defects, with first-safe-gate routing for server authority, direct PV, victory, supply logistics, dormant features and scoped hardening. |
scout-wave-l |
Published / validated | Six read-only explorers returned and were harvested into owner pages: paratrooper DR-2 propagation state, EASA exact-funds/stale-context bugs, DiscordBot/Extension/CI posture, construction logic asymmetry, patrol/supply loop nuance and Feature Status navigation/status drift. Published to the wiki and docs/wiki mirror in commit 29fad234 / wiki commit 2cff06b. See Discovery swarm. |
scout-wave-k |
Returned / harvested locally | Six read-only explorers returned. Hubble corrected SQF/PV status drift, Dirac added server-runtime partials, Lovelace found command task UI partials, Nietzsche added tooling/integration gaps, Franklin drove the agent-entrypoint file and Linnaeus tightened Feature Status navigation. See Discovery swarm and agent-entrypoint.json. |
scout-wave-j |
Returned / harvested locally | Six cheap explorers returned. Tesla's smoke matrix, Socrates/Gibbs feature-status archaeology, Carver machine-file contract notes, Boyle supply authority findings and Zeno navigation fixes are integrated into owner pages and machine records; validation and mirror parity are the remaining gates. Track details in Discovery swarm. |
propagated-fix-smoke-pack |
Drafted / runtime proof pending | Testing workflow now gives exact smoke setup, actions, expected evidence and failure signals for the five source + Vanilla propagated fixes. These remain planned gates until Arma 2 OA hosted/dedicated/JIP evidence is recorded. |
loadoutmanager-propagation-run |
Propagated / smoke pending |
Tools/LoadoutManager now runs from this repo checkout, A2WASP_SKIP_ZIP=1 skips packaging, and the maintained Vanilla Takistan mission now contains the five tracked source fixes. Arma 2 OA smoke remains the release gate. See Source fix queue and agent-release-readiness.json. |
supply-player-object-list-indexing |
Source + Vanilla propagated / smoke pending | Chernarus and Vanilla Server/Module/supplyMission/playerObjectsList.sqf now initialize _i before the WFBE_SE_PLAYERLIST loop; reconnect/JIP + supply-completion smoke remains. See Join/disconnect lifecycle and Source fix queue. |
scout-wave-i |
Harvested locally / validation pending | Kepler, Copernicus, Kierkegaard, Laplace and Aquinas are integrated into Economy authority first cut, AntiStack database audit, Client UI systems atlas, AI commander autonomy audit, Commander/HQ lifecycle, Respawn/death lifecycle, Marker cleanup/restoration atlas, Feature status and machine records. |
scout-wave-h |
Mostly harvested | Wave H source-backed findings are integrated for supply lifecycle, direct public variables, generated-mission drift, registered request-handler authority, respawn/MHQ/HQ/victory and supply player-object indexing. Popper economy and two broad scouts failed closed on context overflow and were replaced by smaller scoped scouts. |
scout-wave-g |
Integrated locally/validation pending | Four Codex scout reports were harvested into Marker cleanup/restoration atlas, Parameters/build inputs, Support/specials/modules atlas and Join/disconnect lifecycle. |
victory-endgame-atlas |
Published/patch-ready correctness map |
Victory/endgame atlas maps the default 80-second server victory loop, loser-side client payload semantics, all-towns winner inversion, same-tick double-fire, non-zero threeway no-detection, stale PVFunctions/LogGameEnd.sqf, AntiStack final persistence and smoke gates. |
commander-hq-lifecycle-atlas |
Published/runtime + authority map | Commander/HQ lifecycle maps side-logic commander/HQ state, vote/reassignment, client commander affordances, HQ deploy/mobilize, HQ destruction/wreck markers, normal MHQ repair, WASP cash HQ recovery and base-area/JIP risk. |
towns-camps-capture-atlas |
Published/runtime + authority map |
Towns/camps/capture atlas maps mission.sqm town startup, Init_Town/Init_TownMode, starting ownership modes, server_town capture/SV, global camp capture, marker visibility, town AI activation and capture bounty authority. |
upgrades-research-atlas |
Published/patch-ready authority |
Upgrades and research atlas maps upgrade constants/config arrays, live player UI, RequestUpgrade -> Server_ProcessUpgrade, client sync, AI commander upgrade worker, stale RscMenu_Upgrade and server-authority migration. |
respawn-death-lifecycle-atlas |
Published/patch-ready edge | Respawn/death lifecycle maps player death cleanup, custom respawn menu, camp/mobile/MASH/leader spawn sources, AI respawn, kill scoring and the MASH split; it also records the mode-5 custom-gear penalty edge as patch-ready. |
arma2-oa-compatibility-refresh |
Published/docs guardrail refresh |
Arma 2 OA compatibility audit and agent-compatibility-audit.json were refreshed against the expanded wiki; current Arma 3-era hits remain warnings/non-options/evidence contrasts, with AntiStack/PVF/lifecycle marked as the high-risk future wording areas. |
source-fix-propagation-queue |
Published/propagated-smoke-pending | Source fix propagation queue centralizes the five tracked fixes now present in both Chernarus source and maintained Vanilla Takistan: paratrooper markers, skill init idempotency, hosted FPS loop exits, supply mission scan narrowing and supply player-object list indexing. Arma 2 OA smoke remains pending. |
agent-release-readiness-ledger |
Published/machine-readable |
agent-release-readiness.json mirrors the source/Vanilla propagation state for agents: source status, Vanilla status, smoke status, evidence refs, skip-zip command and release gates. |
agent-entrypoint-release-readiness-wiring |
Published/navigation | The release-readiness ledger is now wired into LLM agent entry pack, Quickstart, Agent context, footer navigation and MkDocs nav. |
ai-commander-autonomy-audit |
Published/owner-decision | AI commander autonomy audit separates real AI commander state/funds/upgrade worker from missing scheduler/production ownership, corrects the parameter-vs-fallback default nuance, and keeps old AI supply trucks marked broken. |
service-menu-affordability-guards |
Published/patch-ready | Service menu affordability guards documents the local service-menu guard gap: cached-price button enables, unconditional rearm/refuel debit, repair/heal missing fresh funds checks, and support scripts that re-check world state but not money. |
vehicle-cargo-equip-loop-bounds |
Published/patch-ready |
Vehicle cargo equip loop bounds confirms inclusive cargo-apply loops in Common_EquipVehicle.sqf and Common_EquipBackpack.sqf, while Client_GetVehicleContent.sqf already uses the safe bound. |
gear-template-profile-filter |
Published/patch-ready |
Gear template profile filter documents the buy-gear profile-template save bug: SaveTemplateProfile sets _template_upgrade but checks undefined _u_upgrade before writing profile templates. |
arma2-oa-compatibility-audit |
Published/docs guardrail |
Arma 2 OA compatibility audit and agent-compatibility-audit.json classify current Arma 3-era terms as intentional warnings/non-options or terrain/folder coincidences, and give future agents a lightweight re-audit command. |
commander-reassignment-call-shape |
Published/playbook | Commander reassignment call shape documents the DR-15 payload-unpack bug, duplicate notification caveat and source/Vanilla/modded propagation posture. |
resistance-supply-scaffold |
Published/owner decision | Resistance supply scaffold documents GUER supply scaffolding, missing resistance temp-channel PVEH and the smoke needed before true resistance economy. |
ui-idd-collision-repair |
Published/playbook |
UI IDD collision repair documents EASA/Economy idd=23000, title idd=10200, safe ID repair and smoke plan. |
factory-queue-counter-token-cleanup |
Published/patch-ready | Factory queue cleanup documents DR-33a counter leak and token identity fixes; current source still needs the patch, Vanilla propagation, Arma smoke and broadcast reduction follow-up. |
wasp-marker-wait-cleanup |
Published/opportunity | WASP marker wait cleanup documents the local map-marker display busy poll and patch shape; source and Vanilla still need the patch plus map-marker smoke. |
supply-mission-scan-narrowing |
Published/propagated smoke pending |
Supply mission scan narrowing narrows the live supply return-to-base command-center scan to Base_WarfareBUAVterminal in Chernarus and Vanilla; Arma smoke remains. |
hosted-server-fps-loop-sleep |
Published/propagated smoke pending | Hosted server FPS loop sleep exits both FPS publishers on hosted/listen servers in Chernarus and Vanilla while preserving dedicated 8-second publishing; smoke remains. |
paratrooper-marker-revival |
Published/propagated smoke pending |
Paratrooper marker revival restores the paratrooper marker callback in Chernarus and Vanilla by registering HandleParatrooperMarkerCreation; Arma smoke and modded mission cleanup remain. |
wiki-quality-dup8-construction-routing |
Published | Deep-review findings DR-6 now owns exact construction-authority proof; Construction/CoIn atlas owns runtime flow and safe extension checklist; Gameplay, Feature status, Hardening roadmap and Server authority map route there instead of repeating class-existence evidence. |
wiki-quality-dup7-supply-cooldown-routing |
Published | Supply mission architecture and Deep-review findings DR-18 now own cooldown/JIP flow and exact casing evidence; Economy, Server runtime, Feature status and Hardening roadmap route there instead of repeating the mismatch. |
wiki-quality-dup4-generated-mission-routing |
Published | Tools/build now owns operational LoadoutManager skip-list and generated-mission status rules, while Deep-review findings DR-4/DR-32 own the full drift analysis; Content structure is reduced to folder orientation and routing. |
wiki-quality-dup6-lifecycle-routing |
Published | Lifecycle wait-chain now remains the canonical home for lifecycle flags, boot ordering, JIP waits and HC wait hazards; Server runtime and SQF atlas route there instead of restating boot/role details. |
wiki-quality-dup9-victory-routing |
Published | Deep-review findings DR-11/DR-36 now own the victory/endgame double-fire mechanism; Server runtime, Hardening roadmap and Feature status keep short routing summaries. |
wiki-quality-dup5-battleye-routing |
Published |
External integrations now owns shipped BattlEye posture; Feature status, Networking/PV, Hardening roadmap and Server authority map route there instead of repeating the kickAFK/missing-filter evidence. |
performance-opportunity-sweep |
Published |
Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops. |
icbm-authority-playbook-routing |
Published | ICBM authority turns DR-27 into a patch-ready guide and routes duplicated ICBM/Nuke authority detail from the roadmap, authority map, feature status and navigation into one canonical page. |
wiki-quality-merge1-authority-routing |
Published | Hardening roadmap now owns patch order and validation gates; Server authority map owns authority design principles, flow table and handler checklist. |
wiki-quality-dup10-hc-routing |
Published | AI/headless is now the concise HC runtime source router, Lifecycle wait-chain owns HC boot timing only, and HC delegation/failover owns DR-21/DR-42 patch policy. |
external-arma2-reference-guide |
Published | Arma 2 OA external reference guide maps official BI docs to Wasp PV/PVEH, JIP, object-var, event-handler, object-scan and performance hotspots. |
abandoned-feature-revival-review |
Published | Abandoned feature revival classifies MASH/paratrooper marker edges, AI supply trucks, UAV 007, WASP legacy actions, stale upgrade UI and modded mission propagation into revive/remove/leave-dormant decisions. |
wiki-quality-c3-gameplay-followups |
Published | Gameplay atlas no longer has stale open questions; resolved follow-ups now cite DR-15, structure repair consumers, live stagnation flow and range-global ownership. |
wiki-quality-dup11-pv-channel-index |
Published | Public variable channel index is now the canonical direct-PV inventory; Networking/PV and SQF atlas link there instead of duplicating tables. |
wiki-quality-merge3-lifecycle-split |
Published | Mission entrypoints now owns include graph/role dispatch; Lifecycle wait-chain owns boot ordering, JIP waits and flag dependencies. |
wiki-quality-merge2-ui-quickref |
Published | Client UI/HUD is now a compact quick-reference gateway; Client UI systems atlas remains the canonical implementation map. |
wiki-quality-reduce4-gameplay-gateway |
Published | Gameplay atlas now routes economy, construction and factory detail to the canonical atlases while keeping source-backed orientation anchors. |
wiki-quality-c6-gameplay-citations |
Published | Gameplay atlas now has path:line anchors for town init/capture/AI, economy, commander, upgrades, construction, factories and attack-wave production. |
supply-mission-authority-cleanup-playbook |
Published | Supply mission authority cleanup turns truck + PR #1 helicopter cargo/reward trust, cooldown casing, dead twin code and idempotency into a patch-ready playbook. |
wiki-quality-c6-ai-citations |
Published |
AI/headless now has path:line anchors for HC bootstrap, HC registry, town/static delegation, disconnect handling, town-AI cleanup, server FPS and GetSleepFPS. |
economy-authority-first-cut |
Published | Economy authority first cut sequences the economy hardening class into side-supply clamp first, then upgrade authority, construction/defense authority and deferred player-buy locality redesign. |
wiki-quality-c6-ui-citations |
Published | Client UI/HUD now has path:line anchors for Rsc includes, dialog IDDs, menu routing, RHUD/FPS toggles and respawn marker tracking. |
wiki-quality-c4-victory-searchability |
Published | Feature status and Hardening roadmap now cite DR-11 by number for the victory/endgame winner inversion bug. |
wiki-quality-c2-atlas-crosslinks |
Published | Atlas pages now link directly to the relevant DR records: gameplay DR-6/11/14/15/22/23, UI DR-16/17/24/25, AI DR-21/42, construction DR-6 and lifecycle DR-37/43a. |
pvf-dispatch-implementation-playbook |
Surfaced | PVF dispatch playbook is now mirrored and linked from hardening navigation; it separates DR-1/DR-38 dispatcher lookup hardening from handler authority and direct-PV channels. |
wiki-quality-nav-c5 |
Published | New canonical pages are wired into Home/sidebar/footer, and _Sidebar.md no longer repeats hardening/authority/testing pages under both Ops and Current Work. |
wiki-quality-c1-mash-networking |
Published | Networking/PV now matches DR-34: MASH marker networking is dead on both ends, not a live server relay with only a missing receiver. |
hc-delegation-failover-playbook |
Published | HC delegation/failover turns DR-21/DR-42 into an implementation-ready plan for town AI, static-defense HC update-back, HC work records and disconnect policy. |
dr42-dr43-reconciliation |
Ready to publish | DR-42 static-defense HC update-back and DR-43 source/version + duplicate-bind cleanups are integrated into AI/headless, Feature status, Hardening roadmap and agent-hardening-backlog.jsonl. |
markdown-research-report-intake |
Ready to publish |
External research reports and external-research-report-manifest.json now track nine Markdown deep-research reports as source-check leads. |
attack-wave-authority-playbook |
Ready to publish | Attack-wave authority playbook turns DR-41 into an implementation-ready patch guide, including server recomputation, duplicate rejection, modifier clamps and the all-side-supply spend model. |
attack-wave-authority-dr41 |
Playbook published | DR-41 is now cross-linked from Networking/PV, Hardening roadmap, Economy, Feature status, Server authority map, Attack-wave authority playbook and agent-hardening-backlog.jsonl. |
server-authority-migration-map |
Published | Server authority map consolidates client-trusted and payload-trusted gameplay flows into one migration plan. |
testing-debugging-release-workflow |
Drafted |
Testing workflow and agent-test-plan.schema.json define validation levels, smoke packs and machine-readable test evidence. |
lifecycle-runtime-readout |
Verified | Anscombe report source-checked against Missions/[55-2hc]...; lifecycle pages now document mission-object town init and HC timing caveat. |
town-ai-vehicle-despawn-safety |
Published | Town AI vehicle safety turns the confirmed occupied-vehicle delete bug into a source-backed patch plan and validation checklist. |
agent-hardening-backlog-and-wave-f-integration |
Published |
agent-hardening-backlog.jsonl, Hardening roadmap, Feature status, Networking/PV, Lifecycle wait-chain, AI/headless. |
| External report intake | Published |
external-research-report-manifest.json plus External research reports. Raw extracted text and Markdown report bodies remain local only. |
| Cheap discovery wave F | Harvested | PV/security, economy, AI/perf, UI, support modules, tooling, PDF triage, town-AI vehicle safety and lifecycle wait-chain checks all returned; no active sub-agent threads remain. |
| client-skill-init-idempotency | Published/propagated smoke pending | Client skill init idempotency removes the duplicate client Skill_Init.sqf call in Chernarus and Vanilla so Soldier AI-cap boost applies once while WFBE_SK_FNC_Apply still runs before play and on respawn; Arma smoke remains. |
| Actor | Status | Current lane | What to expect next |
|---|---|---|---|
| Codex | Active / documentation finisher | documentation-finisher-loop |
Continue with Instructions for Codex item 18: the Arma 2 OA BattlEye filter correction. |
| Codex-2 | Ready | None claimed | Published Factory queue cleanup; next bounded candidates are PVF dispatcher lookup, side-supply clamp first or commander reassignment call-shape repair. |
| Claude | Autonomous-ready / coverage-follow | autonomous-claude-research |
Coverage ledger Map/Perf/JIP-HC/Drift columns are complete; remaining yellow Auth/PV cells are owner decisions in Pending owner decisions, not open review gaps. Claude can still claim bounded source-backed follow-ups after checking current Codex handoffs. |
| Sub-agents | Published / validated | Wave S sidecar | Hilbert, Dirac, Descartes and Nash returned; selected findings are promoted into owner pages and machine files. |
| Shared docs | Live | GitHub wiki + docs/wiki mirror |
Wiki and docs mirror are kept in parity; see agent-events.jsonl and git history for commit IDs. |
| Label | Meaning |
|---|---|
| Published / validated | Documentation is mirrored to the wiki and passed link/JSON/parity validation. It does not imply gameplay code changed unless the row says source/Vanilla were patched. |
| Published/propagated smoke pending | Source Chernarus and maintained Vanilla Takistan contain the documented code change; Arma runtime smoke is still missing. |
| Published/patch-ready | The page is an implementation guide for a bug still live in current source; no gameplay patch has been applied. |
| Published/opportunity | The page documents a possible optimization or cleanup; it is not a shipped fix. |
| Proposed (no branch) / Proposed (PR #N) | The fix is not in master; use the named proposal or PR scope before claiming it as shipped. |
| Need | Open |
|---|---|
| Human progress page | Progress dashboard |
| Sub-agent swarm board | Discovery swarm |
| Detailed coordination page | Coordination board |
| Machine progress file | agent-status.json |
| Active lanes and ownership | agent-collaboration.json |
| Release-readiness ledger | agent-release-readiness.json |
| Feature/risk triage index | agent-feature-status.jsonl |
| Agent-readable knowledge records | agent-knowledge.jsonl |
| OA compatibility classifications | agent-compatibility-audit.json |
| Agent-readable hardening backlog | agent-hardening-backlog.jsonl |
| Latest event stream | agent-events.jsonl |
| Dated narrative notes | Agent worklog |
| External report intake | External research reports |
| External report manifest | external-research-report-manifest.json |
| Lane | Owner | Status | Meaning |
|---|---|---|---|
wave-o-orchestrator-sidecar-harvest |
Codex | Published / validated | Returned sidecar findings were promoted into the owning docs and machine records. Owner-page deltas cover parameter fallback drift, stale HC delegation helper and GlobalGameStats data-shape/player-count fixture risk. |
orchestrator-sidecar-discovery-o |
Codex sub-agents | Returned / selected harvest local | Tesla, Linnaeus, Lorentz, Hubble, Banach and Curie returned. Raw reports are summarized on Discovery swarm; Codex owns canonical publication. |
scout-wave-l |
Codex sub-agents | Published / validated | Six scoped explorers checked paratrooper/PV drift, EASA/gear UI bugs, integrations/tooling posture, construction/CoIn asymmetry, server runtime/supply loops and Feature Status navigation; owner pages now carry the promoted findings. |
scout-wave-j |
Codex sub-agents | Returned / harvested locally | Six scoped explorers checked Feature Status evidence, propagated smoke gates, supply authority/abuse, wiki UX, agent-readable files and abandoned/partial systems; owner pages now carry the promoted findings. |
propagated-fix-smoke-pack |
Codex | Drafted/runtime pending | Testing workflow now turns source + Vanilla propagation state into exact hosted/dedicated/JIP smoke steps. |
scout-wave-g |
Codex sub-agents | Integrated locally/validation pending | Four scout reports landed in owner pages for marker cleanup/restoration, parameters/build inputs, support/special modules and join/disconnect lifecycle. |
antistack-database-extension-audit |
Codex | Published |
AntiStack database extension audit maps the current ON/OFF guards, join/disconnect/victory hooks, wrapper procedure table and enabled-mode A2WaspDatabase return-hardening work. |
integration-trust-boundary-audit |
Codex | Published | Integration trust boundary audit is the canonical security-first patch-order page for DiscordBot JSON intake, in-repo extension writes, AntiStack DB wrappers and BattlEye claims. |
source-fix-propagation-queue |
Codex | Published/propagated-smoke-pending | Source fix propagation queue owns the current release-readiness queue for Chernarus source fixes that have propagated to maintained Vanilla Takistan and still need Arma smoke. |
service-menu-affordability-guards |
Codex | Published/patch-ready | Service menu affordability guards documents action-time price/funds/context guard shape for service rearm/refuel/repair/heal; source and Vanilla still need code changes and Arma smoke. |
factory-queue-counter-token-cleanup |
Codex-2 | Published/patch-ready | Factory queue cleanup documents empty-vehicle queue-counter cleanup and FIFO token identity fixes; source and Vanilla still need code changes, smoke and broadcast reduction follow-up. |
wasp-marker-wait-cleanup |
Codex-2 | Published/opportunity | WASP marker wait cleanup documents the sleepless display-54 marker dialog wait and patch shape; source and Vanilla still need code changes and Arma smoke. |
supply-mission-scan-narrowing |
Codex-2 | Published/propagated smoke pending |
Supply mission scan narrowing narrows the server command-center proximity scan to Base_WarfareBUAVterminal in source Chernarus and Vanilla; Arma smoke remains. |
hosted-server-fps-loop-sleep |
Codex-2 | Published/propagated smoke pending | Hosted server FPS loop sleep exits FPS publishers on hosted/listen servers and keeps dedicated publishing unchanged in source and Vanilla; smoke remains. |
client-skill-init-idempotency |
Codex-2 | Published/propagated smoke pending |
Client skill init idempotency removes the duplicate Skill_Init.sqf call from source Chernarus and Vanilla; Arma smoke remains. |
paratrooper-marker-revival |
Codex-2 | Published/propagated smoke pending | Paratrooper marker revival registers the existing client handler in source Chernarus and Vanilla; Arma smoke and modded drift cleanup remain. |
wiki-quality-dup8-construction-routing |
Codex | Published | Wiki quality audit DUP-8 is resolved: DR-6 owns exact proof, Construction atlas owns runtime map/checklist, and authority/status pages keep migration routing. |
wiki-quality-dup7-supply-cooldown-routing |
Codex | Published | Wiki quality audit DUP-7 is resolved: DR-18 owns exact casing evidence, Supply architecture owns flow/JIP state, and Economy/Server runtime/Feature status/Hardening roadmap route there. |
wiki-quality-dup4-generated-mission-routing |
Codex | Published | Wiki quality audit DUP-4 is resolved: Tools/build owns operational generation/skip-list rules, Deep Review owns DR-4/DR-32 drift evidence, and Content Structure routes instead of duplicating. |
wiki-quality-dup6-lifecycle-routing |
Codex | Published | Wiki quality audit DUP-6 is resolved: lifecycle flags, boot order, JIP waits and HC wait hazards live in Lifecycle wait-chain; server/SQF atlases keep concise owner summaries. |
wiki-quality-dup9-victory-routing |
Codex | Published | Wiki quality audit DUP-9 is resolved: victory/endgame mechanism detail lives in Deep-review findings DR-11/DR-36, with concise routing on Server runtime, roadmap and Feature Status. |
wiki-quality-dup5-battleye-routing |
Codex | Published | Wiki quality audit DUP-5 is resolved: shipped BattlEye posture lives in External integrations, with short routing notes on Feature Status, Networking/PV, roadmap and authority map. |
icbm-authority-playbook-routing |
Codex | Published | Wiki quality audit DUP-3 is resolved: DR-27 ICBM/Nuke implementation detail lives in ICBM authority, with short routing summaries elsewhere. |
performance-opportunity-sweep |
Codex-2 | Published |
Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply mission scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops. |
wiki-quality-merge1-authority-routing |
Codex | Published | Wiki quality audit MERGE-1 is resolved: roadmap is the patch-order hub, server-authority map is the design/checklist/table page. |
wiki-quality-dup10-hc-routing |
Codex | Published | Wiki quality audit DUP-10 is resolved: HC runtime source routing, lifecycle boot timing and DR-21/DR-42 patch policy now have distinct page ownership. |
wiki-quality-c3-gameplay-followups |
Codex | Published | Wiki quality audit C3 is resolved: Gameplay open questions are now source-backed resolved follow-ups. |
wiki-quality-dup11-pv-channel-index |
Codex | Published | Wiki quality audit DUP-11 is resolved: direct-PV inventory lives in Public variable channel index. |
wiki-quality-merge3-lifecycle-split |
Codex | Published | Wiki quality audit MERGE-3 is resolved: entrypoints and wait-chain now have distinct page ownership. |
wiki-quality-merge2-ui-quickref |
Codex | Published | Wiki quality audit MERGE-2 is resolved: the HUD/menus page is a quick-reference gateway into the full UI atlas. |
wiki-quality-reduce4-gameplay-gateway |
Codex | Published | Wiki quality audit REDUCE-4 is resolved: Gameplay is now a gateway for detailed economy/construction/factory pages. |
wiki-quality-c6-gameplay-citations |
Codex | Published | Final C6 pass is done for Gameplay atlas; Wiki quality audit C6 is resolved. |
supply-mission-authority-cleanup-playbook |
Codex-2 | Published | Use Supply mission authority cleanup before merging PR #1 supply helicopters as baseline or patching supply mission loaded-state/cooldown authority. |
abandoned-feature-revival-review |
Codex-2 | Published | Use Abandoned feature revival before reviving old marker/support/UI/modded-mission paths; paratrooper markers are the smallest revive, AI supply trucks need design. |
wiki-quality-c6-ai-citations |
Codex | Published | Second C6 pass is done for AI/headless. |
economy-authority-first-cut |
Codex-2 | Published | Use Economy authority first cut before patching side-supply clamps, upgrade authority, construction/defense authority or player-buy locality. |
wiki-quality-c6-ui-citations |
Codex | Published | First C6 pass is done for Client UI/HUD; Gameplay/AI citation uplift remains open. |
wiki-quality-c4-victory-searchability |
Codex | Published | Wiki quality audit C4 is resolved: victory/endgame pages now name DR-11 explicitly. |
wiki-quality-c2-atlas-crosslinks |
Codex | Published | Wiki quality audit C2 is resolved: high-traffic atlas pages now point to their canonical DR findings. |
pvf-dispatch-implementation-playbook |
Codex-2/Codex | Ready for review | Use PVF dispatch playbook before changing Init_PublicVariables.sqf, Server_HandlePVF.sqf or Client_HandlePVF.sqf. |
wiki-quality-nav-c5 |
Codex | Published | Variable/naming, PV channel index, Modules atlas, Pending owner decisions and Wiki quality audit are reachable from the main navigation. |
wiki-quality-c1-mash-networking |
Codex | Published | First item from Wiki quality audit is resolved: Networking/PV no longer contradicts DR-34 on MASH markers. |
hc-delegation-failover-playbook |
Codex/future AI owner | Playbook published | Use HC delegation/failover before changing headless town AI, static-defense delegation or disconnect/failover behavior. |
dashboard-current-state-cleanup |
Codex | Published | Progress page now shows current state first; historic scout detail lives in swarm/worklog pages. |
town-ai-vehicle-despawn-safety |
Codex/future code owner | Playbook published | The confirmed occupied-vehicle deletion bug now has a dedicated implementation playbook; next step is a gameplay patch in the Chernarus source mission when code work is claimed. |
attack-wave-authority-dr41 |
Future code owner | Playbook published |
ATTACK_WAVE_INIT is confirmed high-risk; use Attack-wave authority playbook, agent-hardening-backlog.jsonl and Server authority map before patching. |
server-authority-migration-map |
Codex/future code owner | Published | Use the map before patching PVF dispatch, ICBM, economy, supply, support or BattlEye-sensitive authority flows. |
testing-debugging-release-workflow |
Codex/future agent | Active release gate | Use the test workflow to distinguish source-only review from hosted/dedicated/JIP/HC smoke evidence; current propagated-fix smoke pack is drafted but not runtime-proven. |
autonomous-claude-research |
Claude | Open | Claude may claim the next bounded source-backed review lane and continue independently. |
feature-status-reconciliation |
Codex/future agent | Open | Fold any newly confirmed findings into owning atlas/risk pages and keep machine files aligned. |
implementation-hardening-from-backlog |
Future code owner | Open | Pick work packages from agent-hardening-backlog.jsonl, starting with P0/P1 authority fixes or the confirmed town-AI vehicle safety bug. |
| Batch | Output | Details |
|---|---|---|
| AntiStack database extension audit | AntiStack database extension audit, External integrations, Integration trust boundary audit, Feature status | Documents current AntiStack ON/OFF parameter behavior, disabled-mode guards, first-join/score/compensation flows, all seven DB wrappers, polling timeouts and the remaining enabled-mode return-shape/circuit-breaker work. |
| Integration trust boundary audit | Integration trust boundary audit, External integrations, Feature status, Testing workflow | Separates the active DiscordBot TypeNameHandling.All JSON reader risk from the in-repo extension writer, the absent AntiStack A2WaspDatabase DLL and the AFK-only BattlEye filter. |
| ICBM authority playbook routing | ICBM authority, Hardening roadmap, Server authority map, Feature status, Wiki quality audit | Turns DR-27 into a source-backed implementation playbook covering Tactical-menu gating, NukeIncoming, RequestSpecial, Server_HandleSpecial.sqf and NukeDammage, while keeping summary pages short. |
| Wiki-quality MERGE-1 authority routing | Hardening roadmap, Server authority map, Wiki quality audit | Reduces duplicated P0/P1 evidence and phase guidance by making the roadmap the canonical patch-order hub while the authority map owns principles, flow table, handler checklist and design-review routing. |
| Wiki-quality DUP-10 HC routing | AI/headless, Lifecycle wait-chain, HC delegation/failover, Wiki quality audit | Replaces duplicate HC failover discussion with clear page ownership: AI/headless keeps source-route orientation, Lifecycle keeps HC sleep 20 boot timing, and the playbook owns update-back/work-record/disconnect/late-HC policy. |
| Wiki-quality C3 Gameplay follow-ups | Gameplay atlas, Wiki quality audit | Replaces stale open questions with resolved source-backed notes for commander assignment DR-15, construction repair logic consumption, factory build drift ownership, supply-income stagnation liveness and range-global ownership. |
| Wiki-quality DUP-11 PV channel index | Public variable channel index, Networking/PV, SQF atlas, Wiki quality audit | Makes the PV channel index the canonical direct-channel table, adds missing server-FPS/HQ/AntiStack rows from the old Networking table, and replaces duplicate atlas tables with cross-links. |
| Wiki-quality MERGE-3 lifecycle split | Mission entrypoints, Lifecycle wait-chain, Wiki quality audit | Removes duplicated boot timeline/report verification detail from Mission entrypoints, keeps it focused on include graph and per-role init responsibility, and makes Lifecycle wait-chain the canonical boot-order/JIP/flag-dependency page. |
| Wiki-quality MERGE-2 UI quick reference | Client UI/HUD, Client UI systems atlas, Wiki quality audit | Shrinks the HUD/menus page into a source-anchored router for common UI work and leaves detailed dialog/HUD/marker implementation notes in the canonical UI atlas. |
| Wiki-quality REDUCE-4 Gameplay gateway | Gameplay atlas, Wiki quality audit | Trims duplicated economy, construction and factory explanation from the Gameplay atlas, adds gateway links to the owning atlases, and keeps the source anchors needed for safe orientation. |
| Wiki-quality C6 Gameplay citations | Gameplay atlas, Wiki quality audit | Adds source anchors for town initialization, starting mode/patrol flags, capture/SV/perf loop, town AI activation/delegation/cleanup, economy resource ticks, commander assignment/votes, upgrade processing, CoIn construction, factory purchase/build paths and attack-wave production. |
| Wiki-quality C6 AI/headless citations | AI/headless, Wiki quality audit | Adds source anchors for HC bootstrap/registry/delegation/disconnect, client-FPS delegation, town-AI cleanup, server-FPS publishing and GetSleepFPS; this pairs with the UI and Gameplay passes that now resolve C6. |
| Supply mission authority cleanup |
Supply mission authority cleanup, agent-hardening-backlog.jsonl
|
Codex-2 turns DR-18/DR-39 plus the PR #1 stacked-Killed handler review into a source-backed patch sequence: loaded/tracking state first, then cooldown casing and server cargo validation. |
| Economy authority first cut |
Economy authority first cut, agent-hardening-backlog.jsonl
|
Codex-2 turns the broad economy authority class into a source-backed patch sequence: side-supply clamp first, then upgrade and construction/defense authority, with player-buy locality deferred as a larger redesign. |
| Wiki-quality C6 UI citations | Client UI/HUD, Wiki quality audit | Adds path:line anchors to the lightweight UI overview so it meets the project's source-backed citation standard without duplicating the full UI systems atlas. |
| Wiki-quality C4 victory searchability | Feature status, Hardening roadmap, Wiki quality audit | Adds explicit DR-11 references to the victory/endgame bug while keeping DR-36 as the mechanism/perf-JIP review. |
| Wiki-quality C2 atlas cross-links | Gameplay atlas, Client UI systems atlas, Client UI/HUD, AI/headless, Construction atlas, Mission lifecycle | Adds concise links from developer-facing atlas pages to the canonical DR findings, and resolves the stale DR-15 commander open question. |
| PVF dispatch playbook surfaced | PVF dispatch playbook, Hardening roadmap, PV channel index | Codex-2's DR-1/DR-38 implementation guide is mirrored and linked into hardening nav. It keeps generic dispatcher hardening separate from registered-handler authority and direct publicVariable channels. |
| Wiki-quality navigation / C5 |
Home, _Sidebar.md, _Footer.md, Wiki quality audit
|
Wires Claude's canonical glossary/index/atlas/decision pages into navigation and resolves the duplicate Current Work sidebar entries called out by C5. |
| Wiki-quality C1 MASH networking fix | Networking/PV, Wiki quality audit | Resolves the stale MASH row called out by Claude: DR-34 says the marker feature is dead on both ends, with an orphaned server PVEH, no live client broadcast and a commented receiver compile. |
| HC delegation/failover playbook |
HC delegation/failover, AI/headless, agent-context.json
|
Adds the source-backed patch model for DR-21/DR-42: HC registry, town-AI update-back, static-defense one-way gap, work records, disconnect policy and validation scenarios. |
| DR-42/DR-43 reconciliation |
AI/headless, Feature status, Hardening roadmap, agent-hardening-backlog.jsonl
|
Promotes static-defense HC update-back to confirmed DR-42, marks hosted FPS backlog as a DR-19 duplicate, adds source-version-sqf-build-gap and init-server-duplicate-binds, and corrects DR-43 to three live duplicate binds plus three commented remnants. |
| Markdown research report intake |
External research reports, external-research-report-manifest.json, agent-context.json
|
Adds sanitized metadata for nine Steff-provided Markdown deep-research reports; treats them as leads until repo evidence confirms them. First source-checked overlap confirms the modded mission tooling/propagation claims already documented in Tools/build. |
| Attack-wave authority playbook |
Attack-wave authority playbook, agent-hardening-backlog.jsonl, agent-context.json
|
Adds the DR-41 patch shape future code owners need: treat ATTACK_WAVE_INIT as request data, re-derive real side supply server-side, reject bad/duplicate requests, clamp modifier/duration and preserve all-current-side-supply spend unless design changes are approved. |
| DR-41 attack-wave authority |
Networking/PV, Hardening roadmap, Economy, agent-hardening-backlog.jsonl
|
Claude's source-verified direct-PV finding is now promoted from scout candidate to confirmed high-priority backlog item. |
| Server authority map | Server authority map | Source-backed migration table and handler checklist for moving trusted-client flows toward server-owned authority. |
| Testing workflow |
Testing workflow, agent-test-plan.schema.json
|
Adds validation levels, system test matrix, static checks, RPT logging conventions, smoke packs, release gates and a machine-readable test evidence schema. |
| Lifecycle source verification | Mission lifecycle, Lifecycle wait-chain | Verified Anscombe's report, corrected the Migrations typo to Missions, and promoted mission-object town init plus HC sleep 20 timing boundary. |
| Town-AI safety playbook | Town AI vehicle safety | Source chain, exact failure condition, SQF-safe guard shape and smoke-test gates for server_town_ai.sqf:211-216. |
| Wave F hardening backlog | agent-hardening-backlog.jsonl |
Machine-readable work packages for PVF, ICBM, attack waves, victory, economy, supply, factory queues, markers, hosting, town AI, JIP waits, tooling and UI debt. |
| External report manifest | external-research-report-manifest.json |
Sanitized metadata for the three Steff-provided PDF reports and nine Markdown reports; raw report bodies are local only. |
| Confirmed town-AI vehicle bug | Feature status, AI/headless |
server_town_ai.sqf:211-216 can delete an occupied town-AI vehicle if the player is not group leader. |
| Lifecycle wait audit | Lifecycle wait-chain | Split retrying join handshakes from no-timeout replicated-variable waits. |
| Hardening roadmap | Hardening roadmap | Human-readable patch order and validation gates for code owners. |
Historic scout rosters and harvested reports live in Discovery swarm and Agent worklog.
| Moment | Codex / Claude action | Human-visible result |
|---|---|---|
| Starting work | Update agent-collaboration.json and append a claim event. |
This dashboard and the coordination board show who owns what. |
| Still working after a long pass | Append a heartbeat event. |
You can see that an agent is alive and where it is reading. |
| Finding a source-backed issue | Append a finding event and add a short worklog note. |
The finding is visible even before the full page is integrated. |
| Finishing a lane | Append a complete event, update affected pages and note validation status. |
The lane moves from active to ready/integrated. |
| Handing off | Append a handoff event with the exact next action. |
The other agent can pick it up without chat memory. |
| Status | Meaning |
|---|---|
active |
Someone is working this lane now. |
open |
Available for an agent to claim. |
ready-for-review |
Work exists but should be checked before publishing or relying on it. |
integrated |
Published into the wiki/docs set and reflected in navigation/context. |
blocked |
Needs user input, missing access or an external state change. |
- Load
agent-status.json,agent-collaboration.json,agent-knowledge.jsonl,agent-events.jsonland Agent collaboration protocol before claiming work. - Treat
agent-events.jsonlas append-only. - Keep claims bounded by source scope.
- Never overwrite another agent's page or navigation changes from a stale branch.
- Publish human notes to Agent worklog and machine notes to the JSON files.
Previous: Agent context | Next: Coordination board
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | SP AI tuning | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Singleplayer AI tuning guide
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index