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Progress Dashboard

rayswaynl edited this page Jun 2, 2026 · 908 revisions

Progress Dashboard

This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.

Keep this page open when parallel documentation work is running. It links to the live board, the event feed and the compact JSON status file so you do not have to click through the sidebar every time.

Latest Batch

Lane Status Output
scout-wave-l Published / validated Six read-only explorers returned and were harvested into owner pages: paratrooper DR-2 propagation state, EASA exact-funds/stale-context bugs, DiscordBot/Extension/CI posture, construction logic asymmetry, patrol/supply loop nuance and Feature Status navigation/status drift. Published to the wiki and docs/wiki mirror in commit 29fad234 / wiki commit 2cff06b. See Discovery swarm.
scout-wave-k Returned / harvested locally Six read-only explorers returned. Hubble corrected SQF/PV status drift, Dirac added server-runtime partials, Lovelace found command task UI partials, Nietzsche added tooling/integration gaps, Franklin drove the agent-entrypoint file and Linnaeus tightened Feature Status navigation. See Discovery swarm and agent-entrypoint.json.
scout-wave-j Returned / harvested locally Six cheap explorers returned. Tesla's smoke matrix, Socrates/Gibbs feature-status archaeology, Carver machine-file contract notes, Boyle supply authority findings and Zeno navigation fixes are integrated into owner pages and machine records; validation and mirror parity are the remaining gates. Track details in Discovery swarm.
propagated-fix-smoke-pack Drafted / runtime proof pending Testing workflow now gives exact smoke setup, actions, expected evidence and failure signals for the five source + Vanilla propagated fixes. These remain planned gates until Arma 2 OA hosted/dedicated/JIP evidence is recorded.
loadoutmanager-propagation-run Propagated / smoke pending Tools/LoadoutManager now runs from this repo checkout, A2WASP_SKIP_ZIP=1 skips packaging, and the maintained Vanilla Takistan mission now contains the five tracked source fixes. Arma 2 OA smoke remains the release gate. See Source fix queue and agent-release-readiness.json.
supply-player-object-list-indexing Source + Vanilla propagated / smoke pending Chernarus and Vanilla Server/Module/supplyMission/playerObjectsList.sqf now initialize _i before the WFBE_SE_PLAYERLIST loop; reconnect/JIP + supply-completion smoke remains. See Join/disconnect lifecycle and Source fix queue.
scout-wave-i Harvested locally / validation pending Kepler, Copernicus, Kierkegaard, Laplace and Aquinas are integrated into Economy authority first cut, AntiStack database audit, Client UI systems atlas, AI commander autonomy audit, Commander/HQ lifecycle, Respawn/death lifecycle, Marker cleanup/restoration atlas, Feature status and machine records.
scout-wave-h Mostly harvested Wave H source-backed findings are integrated for supply lifecycle, direct public variables, generated-mission drift, registered request-handler authority, respawn/MHQ/HQ/victory and supply player-object indexing. Popper economy and two broad scouts failed closed on context overflow and were replaced by smaller scoped scouts.
scout-wave-g Integrated locally/validation pending Four Codex scout reports were harvested into Marker cleanup/restoration atlas, Parameters/build inputs, Support/specials/modules atlas and Join/disconnect lifecycle.
victory-endgame-atlas Published/patch-ready correctness map Victory/endgame atlas maps the default 80-second server victory loop, loser-side client payload semantics, all-towns winner inversion, same-tick double-fire, non-zero threeway no-detection, stale PVFunctions/LogGameEnd.sqf, AntiStack final persistence and smoke gates.
commander-hq-lifecycle-atlas Published/runtime + authority map Commander/HQ lifecycle maps side-logic commander/HQ state, vote/reassignment, client commander affordances, HQ deploy/mobilize, HQ destruction/wreck markers, normal MHQ repair, WASP cash HQ recovery and base-area/JIP risk.
towns-camps-capture-atlas Published/runtime + authority map Towns/camps/capture atlas maps mission.sqm town startup, Init_Town/Init_TownMode, starting ownership modes, server_town capture/SV, global camp capture, marker visibility, town AI activation and capture bounty authority.
upgrades-research-atlas Published/patch-ready authority Upgrades and research atlas maps upgrade constants/config arrays, live player UI, RequestUpgrade -> Server_ProcessUpgrade, client sync, AI commander upgrade worker, stale RscMenu_Upgrade and server-authority migration.
respawn-death-lifecycle-atlas Published/patch-ready edge Respawn/death lifecycle maps player death cleanup, custom respawn menu, camp/mobile/MASH/leader spawn sources, AI respawn, kill scoring and the MASH split; it also records the mode-5 custom-gear penalty edge as patch-ready.
arma2-oa-compatibility-refresh Published/docs guardrail refresh Arma 2 OA compatibility audit and agent-compatibility-audit.json were refreshed against the expanded wiki; current Arma 3-era hits remain warnings/non-options/evidence contrasts, with AntiStack/PVF/lifecycle marked as the high-risk future wording areas.
source-fix-propagation-queue Published/propagated-smoke-pending Source fix propagation queue centralizes the five tracked fixes now present in both Chernarus source and maintained Vanilla Takistan: paratrooper markers, skill init idempotency, hosted FPS loop exits, supply mission scan narrowing and supply player-object list indexing. Arma 2 OA smoke remains pending.
agent-release-readiness-ledger Published/machine-readable agent-release-readiness.json mirrors the source/Vanilla propagation state for agents: source status, Vanilla status, smoke status, evidence refs, skip-zip command and release gates.
agent-entrypoint-release-readiness-wiring Published/navigation The release-readiness ledger is now wired into LLM agent entry pack, Quickstart, Agent context, footer navigation and MkDocs nav.
ai-commander-autonomy-audit Published/owner-decision AI commander autonomy audit separates real AI commander state/funds/upgrade worker from missing scheduler/production ownership, corrects the parameter-vs-fallback default nuance, and keeps old AI supply trucks marked broken.
service-menu-affordability-guards Published/patch-ready Service menu affordability guards documents the local service-menu guard gap: cached-price button enables, unconditional rearm/refuel debit, repair/heal missing fresh funds checks, and support scripts that re-check world state but not money.
vehicle-cargo-equip-loop-bounds Published/patch-ready Vehicle cargo equip loop bounds confirms inclusive cargo-apply loops in Common_EquipVehicle.sqf and Common_EquipBackpack.sqf, while Client_GetVehicleContent.sqf already uses the safe bound.
gear-template-profile-filter Published/patch-ready Gear template profile filter documents the buy-gear profile-template save bug: SaveTemplateProfile sets _template_upgrade but checks undefined _u_upgrade before writing profile templates.
arma2-oa-compatibility-audit Published/docs guardrail Arma 2 OA compatibility audit and agent-compatibility-audit.json classify current Arma 3-era terms as intentional warnings/non-options or terrain/folder coincidences, and give future agents a lightweight re-audit command.
commander-reassignment-call-shape Published/playbook Commander reassignment call shape documents the DR-15 payload-unpack bug, duplicate notification caveat and source/Vanilla/modded propagation posture.
resistance-supply-scaffold Published/owner decision Resistance supply scaffold documents GUER supply scaffolding, missing resistance temp-channel PVEH and the smoke needed before true resistance economy.
ui-idd-collision-repair Published/playbook UI IDD collision repair documents EASA/Economy idd=23000, title idd=10200, safe ID repair and smoke plan.
factory-queue-counter-token-cleanup Published/patch-ready Factory queue cleanup documents DR-33a counter leak and token identity fixes; current source still needs the patch, Vanilla propagation, Arma smoke and broadcast reduction follow-up.
wasp-marker-wait-cleanup Published/opportunity WASP marker wait cleanup documents the local map-marker display busy poll and patch shape; source and Vanilla still need the patch plus map-marker smoke.
supply-mission-scan-narrowing Published/propagated smoke pending Supply mission scan narrowing narrows the live supply return-to-base command-center scan to Base_WarfareBUAVterminal in Chernarus and Vanilla; Arma smoke remains.
hosted-server-fps-loop-sleep Published/propagated smoke pending Hosted server FPS loop sleep exits both FPS publishers on hosted/listen servers in Chernarus and Vanilla while preserving dedicated 8-second publishing; smoke remains.
paratrooper-marker-revival Published/propagated smoke pending Paratrooper marker revival restores the paratrooper marker callback in Chernarus and Vanilla by registering HandleParatrooperMarkerCreation; Arma smoke and modded mission cleanup remain.
wiki-quality-dup8-construction-routing Published Deep-review findings DR-6 now owns exact construction-authority proof; Construction/CoIn atlas owns runtime flow and safe extension checklist; Gameplay, Feature status, Hardening roadmap and Server authority map route there instead of repeating class-existence evidence.
wiki-quality-dup7-supply-cooldown-routing Published Supply mission architecture and Deep-review findings DR-18 now own cooldown/JIP flow and exact casing evidence; Economy, Server runtime, Feature status and Hardening roadmap route there instead of repeating the mismatch.
wiki-quality-dup4-generated-mission-routing Published Tools/build now owns operational LoadoutManager skip-list and generated-mission status rules, while Deep-review findings DR-4/DR-32 own the full drift analysis; Content structure is reduced to folder orientation and routing.
wiki-quality-dup6-lifecycle-routing Published Lifecycle wait-chain now remains the canonical home for lifecycle flags, boot ordering, JIP waits and HC wait hazards; Server runtime and SQF atlas route there instead of restating boot/role details.
wiki-quality-dup9-victory-routing Published Deep-review findings DR-11/DR-36 now own the victory/endgame double-fire mechanism; Server runtime, Hardening roadmap and Feature status keep short routing summaries.
wiki-quality-dup5-battleye-routing Published External integrations now owns shipped BattlEye posture; Feature status, Networking/PV, Hardening roadmap and Server authority map route there instead of repeating the kickAFK/missing-filter evidence.
performance-opportunity-sweep Published Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops.
icbm-authority-playbook-routing Published ICBM authority turns DR-27 into a patch-ready guide and routes duplicated ICBM/Nuke authority detail from the roadmap, authority map, feature status and navigation into one canonical page.
wiki-quality-merge1-authority-routing Published Hardening roadmap now owns patch order and validation gates; Server authority map owns authority design principles, flow table and handler checklist.
wiki-quality-dup10-hc-routing Published AI/headless is now the concise HC runtime source router, Lifecycle wait-chain owns HC boot timing only, and HC delegation/failover owns DR-21/DR-42 patch policy.
external-arma2-reference-guide Published Arma 2 OA external reference guide maps official BI docs to Wasp PV/PVEH, JIP, object-var, event-handler, object-scan and performance hotspots.
abandoned-feature-revival-review Published Abandoned feature revival classifies MASH/paratrooper marker edges, AI supply trucks, UAV 007, WASP legacy actions, stale upgrade UI and modded mission propagation into revive/remove/leave-dormant decisions.
wiki-quality-c3-gameplay-followups Published Gameplay atlas no longer has stale open questions; resolved follow-ups now cite DR-15, structure repair consumers, live stagnation flow and range-global ownership.
wiki-quality-dup11-pv-channel-index Published Public variable channel index is now the canonical direct-PV inventory; Networking/PV and SQF atlas link there instead of duplicating tables.
wiki-quality-merge3-lifecycle-split Published Mission entrypoints now owns include graph/role dispatch; Lifecycle wait-chain owns boot ordering, JIP waits and flag dependencies.
wiki-quality-merge2-ui-quickref Published Client UI/HUD is now a compact quick-reference gateway; Client UI systems atlas remains the canonical implementation map.
wiki-quality-reduce4-gameplay-gateway Published Gameplay atlas now routes economy, construction and factory detail to the canonical atlases while keeping source-backed orientation anchors.
wiki-quality-c6-gameplay-citations Published Gameplay atlas now has path:line anchors for town init/capture/AI, economy, commander, upgrades, construction, factories and attack-wave production.
supply-mission-authority-cleanup-playbook Published Supply mission authority cleanup turns truck + PR #1 helicopter cargo/reward trust, cooldown casing, dead twin code and idempotency into a patch-ready playbook.
wiki-quality-c6-ai-citations Published AI/headless now has path:line anchors for HC bootstrap, HC registry, town/static delegation, disconnect handling, town-AI cleanup, server FPS and GetSleepFPS.
economy-authority-first-cut Published Economy authority first cut sequences the economy hardening class into side-supply clamp first, then upgrade authority, construction/defense authority and deferred player-buy locality redesign.
wiki-quality-c6-ui-citations Published Client UI/HUD now has path:line anchors for Rsc includes, dialog IDDs, menu routing, RHUD/FPS toggles and respawn marker tracking.
wiki-quality-c4-victory-searchability Published Feature status and Hardening roadmap now cite DR-11 by number for the victory/endgame winner inversion bug.
wiki-quality-c2-atlas-crosslinks Published Atlas pages now link directly to the relevant DR records: gameplay DR-6/11/14/15/22/23, UI DR-16/17/24/25, AI DR-21/42, construction DR-6 and lifecycle DR-37/43a.
pvf-dispatch-implementation-playbook Surfaced PVF dispatch playbook is now mirrored and linked from hardening navigation; it separates DR-1/DR-38 dispatcher lookup hardening from handler authority and direct-PV channels.
wiki-quality-nav-c5 Published New canonical pages are wired into Home/sidebar/footer, and _Sidebar.md no longer repeats hardening/authority/testing pages under both Ops and Current Work.
wiki-quality-c1-mash-networking Published Networking/PV now matches DR-34: MASH marker networking is dead on both ends, not a live server relay with only a missing receiver.
hc-delegation-failover-playbook Published HC delegation/failover turns DR-21/DR-42 into an implementation-ready plan for town AI, static-defense HC update-back, HC work records and disconnect policy.
dr42-dr43-reconciliation Ready to publish DR-42 static-defense HC update-back and DR-43 source/version + duplicate-bind cleanups are integrated into AI/headless, Feature status, Hardening roadmap and agent-hardening-backlog.jsonl.
markdown-research-report-intake Ready to publish External research reports and external-research-report-manifest.json now track nine Markdown deep-research reports as source-check leads.
attack-wave-authority-playbook Ready to publish Attack-wave authority playbook turns DR-41 into an implementation-ready patch guide, including server recomputation, duplicate rejection, modifier clamps and the all-side-supply spend model.
attack-wave-authority-dr41 Playbook published DR-41 is now cross-linked from Networking/PV, Hardening roadmap, Economy, Feature status, Server authority map, Attack-wave authority playbook and agent-hardening-backlog.jsonl.
server-authority-migration-map Published Server authority map consolidates client-trusted and payload-trusted gameplay flows into one migration plan.
testing-debugging-release-workflow Drafted Testing workflow and agent-test-plan.schema.json define validation levels, smoke packs and machine-readable test evidence.
lifecycle-runtime-readout Verified Anscombe report source-checked against Missions/[55-2hc]...; lifecycle pages now document mission-object town init and HC timing caveat.
town-ai-vehicle-despawn-safety Published Town AI vehicle safety turns the confirmed occupied-vehicle delete bug into a source-backed patch plan and validation checklist.
agent-hardening-backlog-and-wave-f-integration Published agent-hardening-backlog.jsonl, Hardening roadmap, Feature status, Networking/PV, Lifecycle wait-chain, AI/headless.
External report intake Published external-research-report-manifest.json plus External research reports. Raw extracted text and Markdown report bodies remain local only.
Cheap discovery wave F Harvested PV/security, economy, AI/perf, UI, support modules, tooling, PDF triage, town-AI vehicle safety and lifecycle wait-chain checks all returned; no active sub-agent threads remain.
client-skill-init-idempotency Published/propagated smoke pending Client skill init idempotency removes the duplicate client Skill_Init.sqf call in Chernarus and Vanilla so Soldier AI-cap boost applies once while WFBE_SK_FNC_Apply still runs before play and on respawn; Arma smoke remains.

At A Glance

Actor Status Current lane What to expect next
Codex Active long-running-archivist-continuation Keep source-backed docs, machine files and implementation backlog aligned as new findings or gameplay work appear. Latest slice harvested Wave L into Feature Status, integration/tooling, EASA/gear, construction/CoIn, server runtime/supply and propagated-fix status pages.
Codex-2 Ready None claimed Published Factory queue cleanup; next bounded candidates are PVF dispatcher lookup, side-supply clamp first or commander reassignment call-shape repair.
Claude Autonomous-ready autonomous-claude-research Can self-select the next bounded source-backed review lane from the coverage ledger or hardening backlog.
Sub-agents Returned / harvested Wave L published Six scoped explorers returned; reports are integrated or captured as follow-ups in Discovery swarm, Agent worklog, agent-feature-status.jsonl and owner pages.
Shared docs Live GitHub wiki + docs/wiki mirror Wiki and docs mirror are kept in parity; see agent-events.jsonl and git history for commit IDs.

One-Link Check

Need Open
Human progress page Progress dashboard
Sub-agent swarm board Discovery swarm
Detailed coordination page Coordination board
Machine progress file agent-status.json
Active lanes and ownership agent-collaboration.json
Release-readiness ledger agent-release-readiness.json
Feature/risk triage index agent-feature-status.jsonl
Agent-readable knowledge records agent-knowledge.jsonl
OA compatibility classifications agent-compatibility-audit.json
Agent-readable hardening backlog agent-hardening-backlog.jsonl
Latest event stream agent-events.jsonl
Dated narrative notes Agent worklog
External report intake External research reports
External report manifest external-research-report-manifest.json

Current Lanes

Lane Owner Status Meaning
scout-wave-l Codex sub-agents Published / validated Six scoped explorers checked paratrooper/PV drift, EASA/gear UI bugs, integrations/tooling posture, construction/CoIn asymmetry, server runtime/supply loops and Feature Status navigation; owner pages now carry the promoted findings.
scout-wave-j Codex sub-agents Returned / harvested locally Six scoped explorers checked Feature Status evidence, propagated smoke gates, supply authority/abuse, wiki UX, agent-readable files and abandoned/partial systems; owner pages now carry the promoted findings.
propagated-fix-smoke-pack Codex Drafted/runtime pending Testing workflow now turns source + Vanilla propagation state into exact hosted/dedicated/JIP smoke steps.
scout-wave-g Codex sub-agents Integrated locally/validation pending Four scout reports landed in owner pages for marker cleanup/restoration, parameters/build inputs, support/special modules and join/disconnect lifecycle.
antistack-database-extension-audit Codex Published AntiStack database extension audit maps the current ON/OFF guards, join/disconnect/victory hooks, wrapper procedure table and enabled-mode A2WaspDatabase return-hardening work.
integration-trust-boundary-audit Codex Published Integration trust boundary audit is the canonical security-first patch-order page for DiscordBot JSON intake, in-repo extension writes, AntiStack DB wrappers and BattlEye claims.
source-fix-propagation-queue Codex Published/propagated-smoke-pending Source fix propagation queue owns the current release-readiness queue for Chernarus source fixes that have propagated to maintained Vanilla Takistan and still need Arma smoke.
service-menu-affordability-guards Codex Published/patch-ready Service menu affordability guards documents action-time price/funds/context guard shape for service rearm/refuel/repair/heal; source and Vanilla still need code changes and Arma smoke.
factory-queue-counter-token-cleanup Codex-2 Published/patch-ready Factory queue cleanup documents empty-vehicle queue-counter cleanup and FIFO token identity fixes; source and Vanilla still need code changes, smoke and broadcast reduction follow-up.
wasp-marker-wait-cleanup Codex-2 Published/opportunity WASP marker wait cleanup documents the sleepless display-54 marker dialog wait and patch shape; source and Vanilla still need code changes and Arma smoke.
supply-mission-scan-narrowing Codex-2 Published/propagated smoke pending Supply mission scan narrowing narrows the server command-center proximity scan to Base_WarfareBUAVterminal in source Chernarus and Vanilla; Arma smoke remains.
hosted-server-fps-loop-sleep Codex-2 Published/propagated smoke pending Hosted server FPS loop sleep exits FPS publishers on hosted/listen servers and keeps dedicated publishing unchanged in source and Vanilla; smoke remains.
client-skill-init-idempotency Codex-2 Published/propagated smoke pending Client skill init idempotency removes the duplicate Skill_Init.sqf call from source Chernarus and Vanilla; Arma smoke remains.
paratrooper-marker-revival Codex-2 Published/propagated smoke pending Paratrooper marker revival registers the existing client handler in source Chernarus and Vanilla; Arma smoke and modded drift cleanup remain.
wiki-quality-dup8-construction-routing Codex Published Wiki quality audit DUP-8 is resolved: DR-6 owns exact proof, Construction atlas owns runtime map/checklist, and authority/status pages keep migration routing.
wiki-quality-dup7-supply-cooldown-routing Codex Published Wiki quality audit DUP-7 is resolved: DR-18 owns exact casing evidence, Supply architecture owns flow/JIP state, and Economy/Server runtime/Feature status/Hardening roadmap route there.
wiki-quality-dup4-generated-mission-routing Codex Published Wiki quality audit DUP-4 is resolved: Tools/build owns operational generation/skip-list rules, Deep Review owns DR-4/DR-32 drift evidence, and Content Structure routes instead of duplicating.
wiki-quality-dup6-lifecycle-routing Codex Published Wiki quality audit DUP-6 is resolved: lifecycle flags, boot order, JIP waits and HC wait hazards live in Lifecycle wait-chain; server/SQF atlases keep concise owner summaries.
wiki-quality-dup9-victory-routing Codex Published Wiki quality audit DUP-9 is resolved: victory/endgame mechanism detail lives in Deep-review findings DR-11/DR-36, with concise routing on Server runtime, roadmap and Feature Status.
wiki-quality-dup5-battleye-routing Codex Published Wiki quality audit DUP-5 is resolved: shipped BattlEye posture lives in External integrations, with short routing notes on Feature Status, Networking/PV, roadmap and authority map.
icbm-authority-playbook-routing Codex Published Wiki quality audit DUP-3 is resolved: DR-27 ICBM/Nuke implementation detail lives in ICBM authority, with short routing summaries elsewhere.
performance-opportunity-sweep Codex-2 Published Performance opportunity sweep ranks PVF dispatch lookup, hosted FPS loops, supply mission scans, duplicate Skill_Init, factory queue churn, WASP marker polling and audit-first cleaner/marker loops.
wiki-quality-merge1-authority-routing Codex Published Wiki quality audit MERGE-1 is resolved: roadmap is the patch-order hub, server-authority map is the design/checklist/table page.
wiki-quality-dup10-hc-routing Codex Published Wiki quality audit DUP-10 is resolved: HC runtime source routing, lifecycle boot timing and DR-21/DR-42 patch policy now have distinct page ownership.
wiki-quality-c3-gameplay-followups Codex Published Wiki quality audit C3 is resolved: Gameplay open questions are now source-backed resolved follow-ups.
wiki-quality-dup11-pv-channel-index Codex Published Wiki quality audit DUP-11 is resolved: direct-PV inventory lives in Public variable channel index.
wiki-quality-merge3-lifecycle-split Codex Published Wiki quality audit MERGE-3 is resolved: entrypoints and wait-chain now have distinct page ownership.
wiki-quality-merge2-ui-quickref Codex Published Wiki quality audit MERGE-2 is resolved: the HUD/menus page is a quick-reference gateway into the full UI atlas.
wiki-quality-reduce4-gameplay-gateway Codex Published Wiki quality audit REDUCE-4 is resolved: Gameplay is now a gateway for detailed economy/construction/factory pages.
wiki-quality-c6-gameplay-citations Codex Published Final C6 pass is done for Gameplay atlas; Wiki quality audit C6 is resolved.
supply-mission-authority-cleanup-playbook Codex-2 Published Use Supply mission authority cleanup before merging PR #1 supply helicopters as baseline or patching supply mission loaded-state/cooldown authority.
abandoned-feature-revival-review Codex-2 Published Use Abandoned feature revival before reviving old marker/support/UI/modded-mission paths; paratrooper markers are the smallest revive, AI supply trucks need design.
wiki-quality-c6-ai-citations Codex Published Second C6 pass is done for AI/headless.
economy-authority-first-cut Codex-2 Published Use Economy authority first cut before patching side-supply clamps, upgrade authority, construction/defense authority or player-buy locality.
wiki-quality-c6-ui-citations Codex Published First C6 pass is done for Client UI/HUD; Gameplay/AI citation uplift remains open.
wiki-quality-c4-victory-searchability Codex Published Wiki quality audit C4 is resolved: victory/endgame pages now name DR-11 explicitly.
wiki-quality-c2-atlas-crosslinks Codex Published Wiki quality audit C2 is resolved: high-traffic atlas pages now point to their canonical DR findings.
pvf-dispatch-implementation-playbook Codex-2/Codex Ready for review Use PVF dispatch playbook before changing Init_PublicVariables.sqf, Server_HandlePVF.sqf or Client_HandlePVF.sqf.
wiki-quality-nav-c5 Codex Published Variable/naming, PV channel index, Modules atlas, Pending owner decisions and Wiki quality audit are reachable from the main navigation.
wiki-quality-c1-mash-networking Codex Published First item from Wiki quality audit is resolved: Networking/PV no longer contradicts DR-34 on MASH markers.
hc-delegation-failover-playbook Codex/future AI owner Playbook published Use HC delegation/failover before changing headless town AI, static-defense delegation or disconnect/failover behavior.
dashboard-current-state-cleanup Codex Published Progress page now shows current state first; historic scout detail lives in swarm/worklog pages.
town-ai-vehicle-despawn-safety Codex/future code owner Playbook published The confirmed occupied-vehicle deletion bug now has a dedicated implementation playbook; next step is a gameplay patch in the Chernarus source mission when code work is claimed.
attack-wave-authority-dr41 Future code owner Playbook published ATTACK_WAVE_INIT is confirmed high-risk; use Attack-wave authority playbook, agent-hardening-backlog.jsonl and Server authority map before patching.
server-authority-migration-map Codex/future code owner Published Use the map before patching PVF dispatch, ICBM, economy, supply, support or BattlEye-sensitive authority flows.
testing-debugging-release-workflow Codex/future agent Active release gate Use the test workflow to distinguish source-only review from hosted/dedicated/JIP/HC smoke evidence; current propagated-fix smoke pack is drafted but not runtime-proven.
autonomous-claude-research Claude Open Claude may claim the next bounded source-backed review lane and continue independently.
feature-status-reconciliation Codex/future agent Open Fold any newly confirmed findings into owning atlas/risk pages and keep machine files aligned.
implementation-hardening-from-backlog Future code owner Open Pick work packages from agent-hardening-backlog.jsonl, starting with P0/P1 authority fixes or the confirmed town-AI vehicle safety bug.

Recent Published Work

Batch Output Details
AntiStack database extension audit AntiStack database extension audit, External integrations, Integration trust boundary audit, Feature status Documents current AntiStack ON/OFF parameter behavior, disabled-mode guards, first-join/score/compensation flows, all seven DB wrappers, polling timeouts and the remaining enabled-mode return-shape/circuit-breaker work.
Integration trust boundary audit Integration trust boundary audit, External integrations, Feature status, Testing workflow Separates the active DiscordBot TypeNameHandling.All JSON reader risk from the in-repo extension writer, the absent AntiStack A2WaspDatabase DLL and the AFK-only BattlEye filter.
ICBM authority playbook routing ICBM authority, Hardening roadmap, Server authority map, Feature status, Wiki quality audit Turns DR-27 into a source-backed implementation playbook covering Tactical-menu gating, NukeIncoming, RequestSpecial, Server_HandleSpecial.sqf and NukeDammage, while keeping summary pages short.
Wiki-quality MERGE-1 authority routing Hardening roadmap, Server authority map, Wiki quality audit Reduces duplicated P0/P1 evidence and phase guidance by making the roadmap the canonical patch-order hub while the authority map owns principles, flow table, handler checklist and design-review routing.
Wiki-quality DUP-10 HC routing AI/headless, Lifecycle wait-chain, HC delegation/failover, Wiki quality audit Replaces duplicate HC failover discussion with clear page ownership: AI/headless keeps source-route orientation, Lifecycle keeps HC sleep 20 boot timing, and the playbook owns update-back/work-record/disconnect/late-HC policy.
Wiki-quality C3 Gameplay follow-ups Gameplay atlas, Wiki quality audit Replaces stale open questions with resolved source-backed notes for commander assignment DR-15, construction repair logic consumption, factory build drift ownership, supply-income stagnation liveness and range-global ownership.
Wiki-quality DUP-11 PV channel index Public variable channel index, Networking/PV, SQF atlas, Wiki quality audit Makes the PV channel index the canonical direct-channel table, adds missing server-FPS/HQ/AntiStack rows from the old Networking table, and replaces duplicate atlas tables with cross-links.
Wiki-quality MERGE-3 lifecycle split Mission entrypoints, Lifecycle wait-chain, Wiki quality audit Removes duplicated boot timeline/report verification detail from Mission entrypoints, keeps it focused on include graph and per-role init responsibility, and makes Lifecycle wait-chain the canonical boot-order/JIP/flag-dependency page.
Wiki-quality MERGE-2 UI quick reference Client UI/HUD, Client UI systems atlas, Wiki quality audit Shrinks the HUD/menus page into a source-anchored router for common UI work and leaves detailed dialog/HUD/marker implementation notes in the canonical UI atlas.
Wiki-quality REDUCE-4 Gameplay gateway Gameplay atlas, Wiki quality audit Trims duplicated economy, construction and factory explanation from the Gameplay atlas, adds gateway links to the owning atlases, and keeps the source anchors needed for safe orientation.
Wiki-quality C6 Gameplay citations Gameplay atlas, Wiki quality audit Adds source anchors for town initialization, starting mode/patrol flags, capture/SV/perf loop, town AI activation/delegation/cleanup, economy resource ticks, commander assignment/votes, upgrade processing, CoIn construction, factory purchase/build paths and attack-wave production.
Wiki-quality C6 AI/headless citations AI/headless, Wiki quality audit Adds source anchors for HC bootstrap/registry/delegation/disconnect, client-FPS delegation, town-AI cleanup, server-FPS publishing and GetSleepFPS; this pairs with the UI and Gameplay passes that now resolve C6.
Supply mission authority cleanup Supply mission authority cleanup, agent-hardening-backlog.jsonl Codex-2 turns DR-18/DR-39 plus the PR #1 stacked-Killed handler review into a source-backed patch sequence: loaded/tracking state first, then cooldown casing and server cargo validation.
Economy authority first cut Economy authority first cut, agent-hardening-backlog.jsonl Codex-2 turns the broad economy authority class into a source-backed patch sequence: side-supply clamp first, then upgrade and construction/defense authority, with player-buy locality deferred as a larger redesign.
Wiki-quality C6 UI citations Client UI/HUD, Wiki quality audit Adds path:line anchors to the lightweight UI overview so it meets the project's source-backed citation standard without duplicating the full UI systems atlas.
Wiki-quality C4 victory searchability Feature status, Hardening roadmap, Wiki quality audit Adds explicit DR-11 references to the victory/endgame bug while keeping DR-36 as the mechanism/perf-JIP review.
Wiki-quality C2 atlas cross-links Gameplay atlas, Client UI systems atlas, Client UI/HUD, AI/headless, Construction atlas, Mission lifecycle Adds concise links from developer-facing atlas pages to the canonical DR findings, and resolves the stale DR-15 commander open question.
PVF dispatch playbook surfaced PVF dispatch playbook, Hardening roadmap, PV channel index Codex-2's DR-1/DR-38 implementation guide is mirrored and linked into hardening nav. It keeps generic dispatcher hardening separate from registered-handler authority and direct publicVariable channels.
Wiki-quality navigation / C5 Home, _Sidebar.md, _Footer.md, Wiki quality audit Wires Claude's canonical glossary/index/atlas/decision pages into navigation and resolves the duplicate Current Work sidebar entries called out by C5.
Wiki-quality C1 MASH networking fix Networking/PV, Wiki quality audit Resolves the stale MASH row called out by Claude: DR-34 says the marker feature is dead on both ends, with an orphaned server PVEH, no live client broadcast and a commented receiver compile.
HC delegation/failover playbook HC delegation/failover, AI/headless, agent-context.json Adds the source-backed patch model for DR-21/DR-42: HC registry, town-AI update-back, static-defense one-way gap, work records, disconnect policy and validation scenarios.
DR-42/DR-43 reconciliation AI/headless, Feature status, Hardening roadmap, agent-hardening-backlog.jsonl Promotes static-defense HC update-back to confirmed DR-42, marks hosted FPS backlog as a DR-19 duplicate, adds source-version-sqf-build-gap and init-server-duplicate-binds, and corrects DR-43 to three live duplicate binds plus three commented remnants.
Markdown research report intake External research reports, external-research-report-manifest.json, agent-context.json Adds sanitized metadata for nine Steff-provided Markdown deep-research reports; treats them as leads until repo evidence confirms them. First source-checked overlap confirms the modded mission tooling/propagation claims already documented in Tools/build.
Attack-wave authority playbook Attack-wave authority playbook, agent-hardening-backlog.jsonl, agent-context.json Adds the DR-41 patch shape future code owners need: treat ATTACK_WAVE_INIT as request data, re-derive real side supply server-side, reject bad/duplicate requests, clamp modifier/duration and preserve all-current-side-supply spend unless design changes are approved.
DR-41 attack-wave authority Networking/PV, Hardening roadmap, Economy, agent-hardening-backlog.jsonl Claude's source-verified direct-PV finding is now promoted from scout candidate to confirmed high-priority backlog item.
Server authority map Server authority map Source-backed migration table and handler checklist for moving trusted-client flows toward server-owned authority.
Testing workflow Testing workflow, agent-test-plan.schema.json Adds validation levels, system test matrix, static checks, RPT logging conventions, smoke packs, release gates and a machine-readable test evidence schema.
Lifecycle source verification Mission lifecycle, Lifecycle wait-chain Verified Anscombe's report, corrected the Migrations typo to Missions, and promoted mission-object town init plus HC sleep 20 timing boundary.
Town-AI safety playbook Town AI vehicle safety Source chain, exact failure condition, SQF-safe guard shape and smoke-test gates for server_town_ai.sqf:211-216.
Wave F hardening backlog agent-hardening-backlog.jsonl Machine-readable work packages for PVF, ICBM, attack waves, victory, economy, supply, factory queues, markers, hosting, town AI, JIP waits, tooling and UI debt.
External report manifest external-research-report-manifest.json Sanitized metadata for the three Steff-provided PDF reports and nine Markdown reports; raw report bodies are local only.
Confirmed town-AI vehicle bug Feature status, AI/headless server_town_ai.sqf:211-216 can delete an occupied town-AI vehicle if the player is not group leader.
Lifecycle wait audit Lifecycle wait-chain Split retrying join handshakes from no-timeout replicated-variable waits.
Hardening roadmap Hardening roadmap Human-readable patch order and validation gates for code owners.

Historic scout rosters and harvested reports live in Discovery swarm and Agent worklog.

Update Ritual

Moment Codex / Claude action Human-visible result
Starting work Update agent-collaboration.json and append a claim event. This dashboard and the coordination board show who owns what.
Still working after a long pass Append a heartbeat event. You can see that an agent is alive and where it is reading.
Finding a source-backed issue Append a finding event and add a short worklog note. The finding is visible even before the full page is integrated.
Finishing a lane Append a complete event, update affected pages and note validation status. The lane moves from active to ready/integrated.
Handing off Append a handoff event with the exact next action. The other agent can pick it up without chat memory.

Status Legend

Status Meaning
active Someone is working this lane now.
open Available for an agent to claim.
ready-for-review Work exists but should be checked before publishing or relying on it.
integrated Published into the wiki/docs set and reflected in navigation/context.
blocked Needs user input, missing access or an external state change.

For Agents

  1. Load agent-status.json, agent-collaboration.json, agent-knowledge.jsonl, agent-events.jsonl and Agent collaboration protocol before claiming work.
  2. Treat agent-events.jsonl as append-only.
  3. Keep claims bounded by source scope.
  4. Never overwrite another agent's page or navigation changes from a stale branch.
  5. Publish human notes to Agent worklog and machine notes to the JSON files.

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