-
Notifications
You must be signed in to change notification settings - Fork 1
Progress Dashboard
This is the shared human + AI interface for seeing what Codex, Claude and Codex sub-agents are doing right now.
Keep this page open when parallel documentation work is running. It links to the live board, event feed and compact JSON status files without forcing readers through the whole sidebar.
- Shared source-of-truth for lane state, active owners and recently validated work.
- Human + AI handoff surface for current ownership and next action.
- Quick index for where to read next when a lane claims changes.
- Wiki page:
docs/wiki/Progress-Dashboard.md - Runtime state files:
agent-status.json,agent-events.jsonl,agent-knowledge.jsonl - Coordination board:
Coordination-Board.md - Source of truth pointers:
agent-context.json
- Start with At A Glance to find active lanes and owners.
- Read Latest Batch for the newest validated status update only.
- Use Current Lanes to separate active docs work, watchlists and future code-owner work.
- Use Agent worklog, Discovery swarm and
agent-events.jsonlfor historic scout detail.
| Lane | Status | Output |
|---|---|---|
continue-reading-owner-page-polish |
Published / validated | Added or normalized ## Continue Reading blocks on 10 high-traffic/current owner pages: AI guide, architecture, mission parameters, join/disconnect, support specials, towns/camps, upgrades/research, marker cleanup, upstream commit intel and PR cleanup lab. Remaining gaps are archive/queue pages only. No gameplay source changed. |
navigation-inventory-page-status |
Published / validated | Added Navigation inventory and page status to make sidebar/MkDocs/neither-nav and Continue Reading gaps explicit: 140 Markdown pages, 102 sidebar pages, 107 MkDocs pages and 27 content pages in neither nav. After the owner-page polish pass, only 11 archive/queue pages still lack Continue Reading. No gameplay source changed. |
wiki-backlog-asset-bootstrap-pass |
Published / validated | Added repeatable asset/media/bootstrap scanner evidence to Dead/stale code register and Assets/config/localization/parameters: 9 mission roots, 2774 text files, 5860 path records, 21 missing bootstrap files all under Modded_Missions, and guardrails for OA addon paths plus map-conditional texture false positives. Added fresh pruning backlog leads to Wiki pruning and relevance ledger. No gameplay source changed. |
july-update-planning |
Queued / dev branch created | Steff added Hosted Server FPS Loop Fix to the July update to-do list. Dev branch: dev/july-update-hosted-server-fps-loop-fix. Scope is the DR-19 hosted/listen busy-spin fix plus dedicated FPS publish smoke; no gameplay source changed by this dashboard note. |
dead-code-oa-compatibility-pass |
Published / validated | Added repo-wide OA compatibility evidence to Dead/stale code register and Arma 2 OA compatibility audit: 3199 text files scanned, 22 risky patterns checked, 0 live code-risk implementation hits for A3-style APIs, and 1132 OA-safe inverse-trap hits (diag_tickTime, uiSleep, setVehicleInit, processInitCommands) documented as not-dead guardrails. No gameplay source changed. |
dead-code-mission-copy-divergence-pass |
Published / validated | Added mission-copy divergence evidence to Dead/stale code register: 9 mission roots, 690 unique mission-relative paths, 548 identical copied paths, 139 diverged copied paths, 18 conflict-marker files. Source/Vanilla divergence is mostly intentional map/generated data; Modded_Missions is quarantined as stale fork territory until regenerated or explicitly maintained. No gameplay source changed. |
dead-code-sqf-reachability-pass |
Published / validated | Added quoted-SQF-path reachability evidence to Dead/stale code register: 2705 SQF files catalogued, 4358 quoted SQF path references, 453 raw unreferenced leads, and source-checked findings for AI supply truck, groupsMonitor, air-vehicle modifier hook, AT reload hook, IRS warning helpers, Reaktiv and TaskSystem. Added false-positive guardrails for dynamic Skill, construction, AI respawn and MHQ lock paths. No gameplay source changed. |
dead-code-parameter-config-pass |
Published / validated / pushed | Added mission parameter/config scan evidence to Dead/stale code register: visible WFBE_C_AI_MAX has no current runtime consumer; visible WFBE_C_UNITS_CLEAN_TIMEOUT is bypassed by active body/empty-vehicle cleanup paths and only survives in a commented old split line; dynamic economy start parameters are marked as exact-name scan false positives. No gameplay source changed. |
dead-code-ui-rsc-pass |
Published / validated / pushed | Added UI/Rsc scan evidence to Dead/stale code register: missing RscMenu_Upgrade handler target, active economy IDC drift 23004/23005/23006, duplicate reachable IDDs 23000 and 10200, comment-only retired parameters IDC 22005, plus false-positive guardrails for engine/BIS/display IDCs. No gameplay source changed. |
dead-code-pv-channel-pass |
Published / validated / pushed | Added direct public-variable scan evidence to Dead/stale code register and Public variable channel index: comment-only legacy WFBE_* direct PV names, SERVER_FPS_GUI / WFBE_VAR_SERVER_FPS compatibility drift, receiver-only ICBM_launched handler, plus false-positive guardrails for dynamic supply temp channels and state broadcasts. No gameplay source changed. |
dead-code-integrations-and-tooling-pass |
Published / validated / pushed | Deepened Dead/stale code register with DiscordBot, Extension, BattlEye and LoadoutManager findings: dormant config/helper paths, unsafe dormant JSON helpers, commented extension deserialization scaffold, game-status arg-shape drift, DiscordBot/LoadoutManager terrain metadata drift, AFK-only BattlEye footprint and warning-marked CRV7PG loadout data. Validation passed. No gameplay source changed. |
dead-code-register |
Published / validated / pushed | Added Dead/stale code register plus docs/analysis/dead-code-findings.jsonl and the repeatable reference scan. Current pass classifies stale comments, broken UI residue, MASH marker relay, latent AIBuyUnit, modded conflict markers, generated version.sqf and modded packaging scope. Validation passed. No gameplay source changed. |
pruning-ledger-completion-audit |
Published / validated / pushed | Codex audited Wiki pruning and relevance ledger against the current wiki state. P0/P1/P2 pruning rows are now recorded as completed, archive pages carry historical/current-truth caveats, and future gameplay hardening/release smoke/code-owner tasks are separated from the pruning goal. Validation passed. No gameplay source changed. |
ui-runtime-quickref-pruning |
Published / validated / pushed | Most recent published pruning batch: UI/runtime gateways route to canonical owner pages and no longer repeat detailed proof. |
Older published batches are intentionally omitted from this table. Use Agent worklog, Discovery swarm, agent-status.json, agent-events.jsonl and git history for the long audit trail.
| Actor | Status | Current lane | What to expect next |
|---|---|---|---|
| Codex | Active | documentation-finisher-loop |
Continue Reading owner-page polish is validated; continue from fresh source evidence or code-owner requests. |
| Codex-2 | Ready | None | Pick a bounded source-backed lane from PVF dispatcher lookup, side-supply clamp first, commander reassignment call-shape repair or remaining supply authority hardening. |
| Claude | Autonomous-ready | collaboration-follow-autonomous-ready |
Coverage Ledger navigation is wired. Claude can self-select the next bounded source-backed review from the ledger or hardening backlog. |
| Supported docs agents | Active |
research-catchup-synthesis-default-supported, relevance-pruning-and-archive-default-supported
|
Two account-default supported high-reasoning helper chats are running catch-up synthesis and relevance pruning. The earlier named-model starts are treated as failed/non-evidence. |
| Read-only pruning scouts | Returned / harvested |
ui-runtime-bloat-scout, wiki-navigation-chain-scout
|
UI/runtime lead is promoted; small navigation fixes are promoted; remaining archive-page caveat note is already satisfied by archive page headers. |
| Sub-agents | Returned / closed | navigation-parity-and-scout-wave-2026-06-04 |
Supports, UI, tooling and AI scouts returned; most findings confirmed existing owner pages. Economy scout was closed without output and is not evidence. |
| Shared docs | Live | GitHub wiki + docs mirror | Wiki and mirror should stay in parity after scoped validation; use event logs and git history for commit IDs. |
| Need | Link |
|---|---|
| Human progress page | Progress dashboard |
| Sub-agent swarm board | Discovery swarm |
| Detailed coordination page | Coordination board |
| Machine progress file | agent-status.json |
| Active lanes and ownership | agent-collaboration.json |
| Agent-readable knowledge records | agent-knowledge.jsonl |
| Agent-readable hardening backlog | agent-hardening-backlog.jsonl |
| Agent release readiness ledger | Agent release readiness ledger |
| Latest event stream | agent-events.jsonl |
| Dated narrative notes | Agent worklog |
| External report intake | External research reports |
| External report manifest | external-research-report-manifest.json |
| Pruning and relevance decisions | Wiki pruning and relevance ledger |
| Lane | Owner | Status | Next action |
|---|---|---|---|
continue-reading-owner-page-polish |
Codex | Published / validated | Commit/push docs-only changes, then continue future backlog work from fresh source evidence. |
navigation-inventory-page-status |
Codex/Sub-agent | Published / validated | Commit/push docs-only changes, then continue future backlog work from fresh source evidence. |
wiki-backlog-asset-bootstrap-pass |
Codex | Published / validated | Commit/push docs-only changes, then continue future backlog work from fresh source evidence. |
dead-code-oa-compatibility-pass |
Codex | Published / validated | Push wiki/docs-only changes, then continue the broader dead-code goal from fresh source evidence. |
dead-code-mission-copy-divergence-pass |
Codex | Published / validated | Continue the broader dead-code goal from fresh source evidence. |
dead-code-sqf-reachability-pass |
Codex | Published / validated | Continue the broader dead-code goal from fresh source evidence. |
dead-code-parameter-config-pass |
Codex | Published / validated / pushed | Continue deeper source passes for additional dead-code families if the goal remains active. |
dead-code-ui-rsc-pass |
Codex | Published / validated / pushed | Continue deeper source passes for additional dead-code families if the goal remains active. |
dead-code-pv-channel-pass |
Codex | Published / validated / pushed | Continue deeper source passes for additional dead-code families if the goal remains active. |
dead-code-integrations-and-tooling-pass |
Codex | Published / validated / pushed | Continue deeper source passes for additional dead-code families if the goal remains active. |
dead-code-register |
Codex | Published / validated / pushed | Continue deeper source passes for additional dead-code families if the goal remains active. |
pruning-ledger-completion-audit |
Codex | Published / validated / pushed | Ledger records all pruning-backlog rows as completed and dashboard is compacted to current-state use. |
documentation-finisher-loop |
Codex | Active / ongoing | Keep the wiki current from source evidence after this pruning goal closes. |
ui-runtime-quickref-pruning |
Codex | Published / validated / pushed | UI/runtime gateways route to canonical owners and no longer repeat detailed proof. |
feature-status-residue-pruning |
Codex | Published / validated / pushed | Feature Status now routes harvested scout history to owner pages, fixes stale PR #1 handler wording and keeps AI supply logistics branch/config scope visible. |
core-gameplay-gateway-pruning |
Codex | Published / validated / pushed | Core index is a route map and Gameplay systems routes duplicated economy/commander/upgrade/construction/factory detail to owner pages. |
miksuu-archive-sidebar-pruning |
Codex | Published / validated / pushed | Preserve imported Miksuu archive pages but route sidebar users through the archive index, community context and source-check pages. |
scout-pruning-leads |
Codex sub-agents | Harvested / closed | Fermat, Herschel, Confucius and Carson leads have been promoted, rejected or marked already satisfied in the ledger/worklog. |
autonomous-claude-research |
Claude | Autonomous-ready | Self-select the next bounded source-backed review from Codebase coverage ledger when Claude is active. |
feature-status-reconciliation |
Codex / future agent | Watchlist | Fold newly confirmed findings into Feature status, owner pages and machine records. No untriaged finding is blocking this dashboard. |
implementation-hardening-from-backlog |
Future code owner | Owner decision / code lane | Pick implementation work from agent-hardening-backlog.jsonl only when Steff asks for gameplay patches or a code owner claims the work. |
testing-debugging-release-workflow |
Codex / future tester | Published release gate | Use Testing workflow to distinguish source review, propagated source fixes and actual Arma smoke evidence. |
source-propagated-smoke-pending |
Future tester / release owner | Smoke pending | Client skill init, hosted FPS, supply scan and paratrooper markers are tracked in owner pages and Feature Status; they are not dashboard cleanup blockers. |
wasp-marker-wait-cleanup |
Future code owner | Source needs code | WASP marker wait cleanup remains a tiny patch-ready opportunity, not an active docs lane. |
| # | Item | Dev branch | Scope | LOC estimate | Status | Validation gate |
|---|---|---|---|---|---|---|
| 1 | Hosted Server FPS Loop Fix | dev/july-update-hosted-server-fps-loop-fix |
Adopt/verify the DR-19 hosted/listen busy-spin fix for the July update target. Keep the low-risk early !isDedicated exit shape for FPS publisher loops; decide separately whether to consolidate the two FPS variables. |
~5-20 LOC for the loop guard; ~20-50 LOC if cleanup/consolidation is included. | Queued for July update. Remote dev branch created from origin/master. |
Dedicated server still publishes SERVER_FPS_GUI / WFBE_VAR_SERVER_FPS; hosted/listen runs do not spin the FPS publisher loops; Chernarus and maintained Vanilla parity are named before release wording. |
- Coverage Ledger navigation request: Home,
_Footer.md,llms.txtandagent-context.jsonalready linked it;_Sidebar.mdnow links it too, and the Coordination Board mailbox is marked done. - OA object-lifecycle command addendum: the old Codex-2 active claim is closed into Arma 2 OA command version reference, covering
createVehicle,createUnit,deleteVehicle,hideObject/enableSimulationand the A3-only*Globalvariants. - Old
ready-for-reviewrows for PVF dispatch, victory/endgame and factory/purchase are no longer dashboard blockers. Their findings are published and integrated; next work is code-owner implementation or validation. - Historic scout waves are closed, harvested or non-evidence until relaunched. Their detail belongs in Discovery swarm, Agent worklog and
agent-events.jsonl, not in this live dashboard. - Standing future work remains visible as watchlist/code-owner lanes instead of generic open dashboard spam.
| Batch | Output | Details |
|---|---|---|
| AI commander branch-head refresh | AI commander audit, Current source snapshot, Quad AI Commander | Refreshed branch heads and kept branch/design evidence separate from shipped source. |
| HC upstream history | HC upstream history and lessons | Captured older headless-client branch/comment-message lessons for future HC work. |
| PR8 and drone lesson match | PR8 and Drone upstream lesson match | Mapped upstream lessons to PR #8 and drone-branch review gates. |
| Quad AI/support/lifecycle/UI/tooling scout harvest | Quad AI Commander, Support specials, Tools/build | Promoted source-backed non-duplicate deltas and left concept-only evidence clearly labeled. |
| Config/factory/UI/AI/cleanup/upstream scout harvest | Mission config graph, Factory/purchase, Client UI systems | Added version/runtime contract, latent AIBuyUnit wording, UI cleanup debt and loop-topology notes. |
| Town/respawn/upstream/performance scout harvest | Gameplay systems, Respawn/death, Performance sweep | Added respawn penalty, resource cap, capture reward and loop-topology refinements. |
| Commander vote/reassignment playbook | Commander vote/reassignment | Routed commander UI/PV/authority pages through one patch-ready playbook. |
| Economy supply commander audit | Economy authority first cut, Supply authority cleanup | Completed source-backed economy/commander/supply boundary map and handed implementation choices to code owners. |
| Moment | Codex / Claude action | Human-visible result |
|---|---|---|
| Starting work | Update agent-collaboration.json and append a claim event. |
This dashboard and the coordination board show who owns what. |
| Still working after a long pass | Append a heartbeat event. |
You can see that an agent is alive and where it is reading. |
| Finding a source-backed issue | Append a finding event and add a short worklog note. |
The finding is visible before the full page is integrated. |
| Finishing a lane | Append a complete event, update affected pages and note validation status. |
The lane moves from active to ready/integrated. |
| Handing off | Append a handoff event with the exact next action. |
The next agent can pick it up without chat memory. |
| Status | Meaning |
|---|---|
active |
Someone is working this lane now. |
watchlist |
Keep synchronized when new evidence appears; no standalone action is currently blocked. |
owner decision / code lane |
Documentation is ready; a gameplay/release owner must choose or implement. |
published / validated |
Published into the wiki/docs set and reflected in navigation/context. |
blocked |
Needs user input, missing access or an external state change. |
- Load
agent-status.json,agent-collaboration.json,agent-knowledge.jsonl,agent-events.jsonland Agent collaboration protocol before claiming work. - Treat
agent-events.jsonlas append-only. - Keep claims bounded by source scope.
- Never overwrite another agent's page or navigation changes from a stale branch.
- Publish human notes to Agent worklog and machine notes to the JSON files.
Previous: Agent context | Next: Bottleneck removal queue
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | SP AI tuning | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Singleplayer AI tuning guide
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index