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Public Variable Channel Index
Claude-owned, source-cited (2026-06-02). The single canonical inventory of every
publicVariablechannel in the mission: the registered PVF commands (routed through the dispatcher) and the direct channels (their ownaddPublicVariableEventHandlers). This is the design surface for any BattlEyepublicvariable.txtfilter and for the server-authority redesign. Supersedes the two ad-hoc tables in Networking and the duplicate in SQF atlas (those should point here — see Wiki quality audit DUP-11). Paths relative toMissions/[55-2hc]warfarev2_073v48co.chernarus/. Arma 2 OA 1.64.
-
PVF (registered): travels as
WFBE_PVF_<Name>; the dispatcherSpawnsWFBE_SE_FNC_HandlePVF/WFBE_CL_FNC_HandlePVF, whichCall Compilethe sender-chosen command string — the DR-1 RCE/forgery surface. Payload fields are trusted (no server re-derivation) unless a specific handler validates them. -
Direct: a bare
publicVariable/publicVariableServer/publicVariableClientwith its own event handler — not behind the dispatcher, so the DR-1 dispatcher fix does not cover it; each must be hardened individually (DR-41 is the confirmed exploit of this class). -
BattlEye: none of these are filtered except the
kickAFKfeature rule (DR-30);ATTACK_WAVE_INITand all others are unfiltered.
Registration: Common/Init/Init_PublicVariables.sqf — server-bound list :9-21, client-bound list :25-40, dispatch wiring :44-51. Each name X -> channel WFBE_PVF_X -> pre-compiled SRVFNC X / CLTFNC X (built :45,:50) but dispatched via Call Compile (Server_HandlePVF.sqf:14 / Client_HandlePVF.sqf:22).
For implementation work after PVF dispatch allowlisting, use the registered server PVF handler authority matrix. This index owns channel inventory; the authority map owns per-handler validation shape.
Command (WFBE_PVF_*) |
Purpose / notable finding |
|---|---|
RequestVehicleLock |
lock/unlock a vehicle |
RequestOnUnitKilled |
report a kill for scoring |
RequestChangeScore |
score mutation; accepts payload score and applies addScore, unlike safer server-derived award helpers |
RequestCommanderVote |
commander vote |
RequestNewCommander |
assign new commander — DR-15 (_side = _this call-shape bug); flow map in Commander/HQ lifecycle
|
RequestStructure |
build a structure — DR-6 (no commander/funds/placement check) |
RequestDefense |
build a defense — DR-6 |
RequestJoin |
join handshake (robust 30s-retry, DR-37) |
RequestMHQRepair |
MHQ repair — DR-6-class (_side from payload); lifecycle/risk map in Commander/HQ lifecycle
|
RequestSpecial |
multiplexer → Server_HandleSpecial.sqf (ICBM/paradrop/uav/HC/…) — DR-27 (forged ["ICBM",…] = map-wide kill) |
RequestTeamUpdate |
team roster update |
RequestUpgrade |
side upgrade purchase — DR-23 (client-authoritative) |
RequestAutoWallConstructinChange |
auto-wall construction toggle |
For runtime/JIP behavior after these messages arrive, use the registered client PVF runtime matrix. This page owns channel inventory; Networking owns client-side effect and replay notes.
Command (WFBE_PVF_*) |
Purpose / notable finding |
|---|---|
AllCampsCaptured |
all-camps event |
AwardBounty / AwardBountyPlayer
|
bounty award to side / player |
CampCaptured |
camp capture event |
ChangeScore |
push score change to clients |
HandleSpecial |
multiplexer → Client_FNC_Special.sqf (endgame/group/icbm-display/hq-status/delegate-*/…) |
LocalizeMessage |
localized message multiplexer |
SetTask |
task assignment |
SetVehicleLock / SetMHQLock
|
lock-state push; HQ/MHQ context in Commander/HQ lifecycle |
TownCaptured |
town capture event |
Available |
availability push |
RequestBaseArea |
base-area (client-bound despite the name); multiplayer-sensitive HQ deploy edge in Commander/HQ lifecycle |
HandleParatrooperMarkerCreation |
paratrooper-drop unit marker creation; source and maintained Vanilla are propagated, Arma smoke pending in Paratrooper marker revival |
NukeIncoming |
nuke-incoming broadcast (paired with the ICBM direct channels) |
DatabaseDebugis registered-commented (:30).
Each has its own addPublicVariableEventHandler; not behind the dispatcher.
| Channel | Direction | Purpose / notable finding | Source |
|---|---|---|---|
ATTACK_WAVE_INIT |
client → server | activate heavy attack-wave; DR-41 — server trusts client _supply/_side, no re-derivation → free units side-wide |
Common/Functions/Common_AttackWaveActivate.sqf:6-8, Server/Functions/Server_AttackWave.sqf
|
ATTACK_WAVE_DETAILS |
direct server event channel | DR-41 detail payload; intended sender is Server_AttackWave.sqf, but the direct handler also trusts payload _side, _priceModifier and _attackLength, stores active-side state, drains side supply and replays active modifiers to JIP clients. Treat this as a forgeable direct-PV authority surface unless BattlEye/handler validation prevents clients from publishing it. |
Server/Functions/Server_AttackWave.sqf:23-27,36-38, Server/PVFunctions/AttackWave.sqf:19-25,32-46,58-62
|
WFBE_CL_MASH_MARKER_CREATED |
(intended) client → server | DR-34 — never broadcast in current Chernarus (dead/orphaned); modded forks have sender-only drift |
Server/Module/MASH/MASHMarker.sqf:1 (orphaned PVEH) |
WFBE_SE_MASH_MARKER_SENT |
(intended) server → clients |
DR-34 — receiver commented Init_Client.sqf:132 (dead) |
Client/Module/MASH/receiverMASHmarker.sqf:1 |
WFBE_Client_PV_IsSupplyMissionActiveInTown |
client → server | supply-cooldown query (pull-based; JIP-correct, DR-39) | Server/Module/supplyMission/isSupplyMissionActiveInTown.sqf:1 |
WFBE_Server_PV_IsSupplyMissionActiveInTown |
server → clients | cooldown answer (broadcast not targeted) | Client/Module/supplyMission/townSupplyStatus.sqf:1 |
WFBE_Client_PV_SupplyMissionStarted |
client → server | start supply mission; live handler is supplyMissionStarted.sqf, while compiled supplyMissionActive.sqf is a dead twin |
Client/Module/supplyMission/supplyMissionStart.sqf:39, Server/Module/supplyMission/supplyMissionStarted.sqf:1, Server/Init/Init_Server.sqf:81
|
WFBE_Server_PV_SupplyMissionCompleted / …CompletedMessage
|
server | completion / message; still consumes vehicle object vars that are stamped during client start |
Server/Module/supplyMission/supplyMissionStarted.sqf:65, Server/Module/supplyMission/supplyMissionCompleted.sqf:2,9-12,34
|
wfbe_supply_temp_east / wfbe_supply_temp_west
|
client → server | side-supply mutation — DR-44 direct-PV forgery class plus DR-22 broken-floor risk. Server handlers trust payload _side and _amount; the channel suffix does not constrain which side is mutated, so validation must check both side/channel consistency and amount bounds. |
Common/Functions/Common_ChangeSideSupply.sqf:28-30, Server/Functions/Server_ChangeSideSupply.sqf:1-21,25-45
|
ICBM_launched |
server → clients | ICBM launch FX trigger | Client/FSM/updateclient.sqf:20 |
PLAYER_RADIATED |
server → clients | nuke radiation effect | Client/Module/Nuke/OnEventHandler_player_radiated.sqf |
AFKthresholdExceededName / kickAFK
|
client → server/BattlEye | AFK reporting/self-kick path. AFKthresholdExceededName is server-side logging only; the effective kick path is client kickAFK, covered by the repo BattlEye filter rule. |
Server/Module/afkKick/initAFKkickHandler.sqf:9-12, Client/FSM/updateclient.sqf:153-160, BattlEyeFilter/publicvariable.txt:1-2
|
WFBE_DAYNIGHT_DATE |
server → clients | day/night drift sync (reviewed clean, Round 17) | Server/Functions/Server_DayNightCycle.sqf |
SERVER_FPS_GUI / WFBE_VAR_SERVER_FPS
|
server → clients | server FPS GUI/HUD publication. Current source Chernarus player UI reads SERVER_FPS_GUI; WFBE_VAR_SERVER_FPS is a second dedicated publisher with no source Chernarus player-UI reader found. |
Server/GUI/serverFpsGUI.sqf:6-7, Server/Module/serverFPS/monitorServerFPS.sqf:5-6, Client/Client_UpdateRHUD.sqf:113, Server/Init/Init_Server.sqf:578,595
|
IS_WEST_HQ_ALIVE / IS_EAST_HQ_ALIVE
|
server → clients | HQ alive-state broadcast; see Commander/HQ lifecycle |
Server/Functions/Server_MHQRepair.sqf, Server/Functions/Server_OnHQKilled.sqf
|
HQ_WEST_MARKER_INFOS / HQ_EAST_MARKER_INFOS
|
server → clients | HQ marker payload broadcast; see Commander/HQ lifecycle |
Server/Functions/Server_MHQRepair.sqf, Server/Functions/Server_OnHQKilled.sqf
|
SUPPLY_COMPENSATION_AMOUNT_EAST / SUPPLY_COMPENSATION_AMOUNT_WEST
|
server → clients | AntiStack skill-difference supply compensation | Server/Module/AntiStack/skillDiffCompensation.sqf |
TEAM_WEST_TICKS_NO_PLAYERS / TEAM_EAST_TICKS_NO_PLAYERS
|
common/server → clients | no-player supply-income stagnation counters | Common/Functions/Common_StagnateSupplyIncomeNoPlayers.sqf |
MARKER_CREATION |
server → clients | map-marker creation channel | WASP/marker code |
SEND_MESSAGE |
mixed | DR-46 direct-channel RCE surface. Client receiver call-compiles network message text when payload flag index 3 says it is a multi-language message; the side filter and compile flag are payload-controlled. Fix by sending structured localization keys/args and resolving locally without compiling network text. |
Client/FSM/updateclient.sqf:10-12, Client/Functions/Client_onEventHandler_SEND_MESSAGE.sqf:23-33, Common/Functions/Common_SendMessage.sqf:22-38
|
REQUEST_SUPPLY_VALUE / SUPPLY_VALUE_REQUESTED
|
client ↔ server | supply-value request/response; read/probe surface rather than final mutation, and a useful safer pattern because the server derives the response value |
Common/Functions/Common_GetSideSupply.sqf:15, Server/Functions/Server_PV_RequestSupplyValue.sqf:1,8, Client/Functions/Client_ReceiveSupplyValue.sqf:1,7
|
WFBE_CLIENT_HAS_CONNECTED_AT_LAUNCH / WFBE_P_HAS_CONNECTED_AT_LAUNCH_ACK
|
client ↔ server | launch-connect handshake (DR-37) | Client/Init/Init_Client.sqf:444- |
CLIENT_INIT_READY |
client → server | client-init-ready signal | Client/Init/Init_Client.sqf |
WFBE_C_PLAYER_OBJECT |
client → server | player-object publication for WFBE_SE_PLAYERLIST; source indexing is patched, but sender/UID validation and disconnect pruning/stale row cleanup remain open. The handler accepts [playerObject, uid] and supply mission player lookup later depends on this list. |
Client/Init/Init_Client.sqf:759-760, Server/Module/supplyMission/playerObjectsList.sqf:1-40, Server/Module/supplyMission/supplyMissionStarted.sqf:31-65
|
For a real BattlEye publicvariable.txt, the default-deny whitelist must cover both tables — registered WFBE_PVF_* names and these direct channels — keeping kickAFK. But BattlEye is defense-in-depth only; the durable fix is server-side authority in the PVF handlers (DR-1) and each direct handler (DR-41). See Pending owner decisions.
Conventions: Variable and naming conventions | Dispatch internals: Networking | Findings: Deep-review findings
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Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
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- Marker cleanup and restoration
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- Client marker FSM updater map
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- SCUD TEL tactical munitions
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- Takistan airfield FPV drone design
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- Construction logic list cleanup
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- GUER Insurgents faction overview
- GUER Insurgents branch audit
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- GUER Commissar Panel
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- Upgrades and research atlas
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- Current supply helicopters PR1
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- Vehicle theft economy pitch
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- Content, reference and catalogs
- Faction unit/vehicle roster catalog
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- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
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- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
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- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
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- AI commander tunable constants
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- Flag system quick reference
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- Gear parsing & cargo capacity
- Structure dressing function
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- Server HandleSpecial router
- LocalizeMessage chat router
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- Eden/Everon & Taviana map content
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- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
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- GUER Director living-resistance pitch
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- Commander vote/reassignment
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- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
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- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
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- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
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- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
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- Skin selector and class swap
- Earplugs audio toggle
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- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
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- Agent release readiness ledger
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- Current RPT release gate
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- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index