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Source Fix Propagation Queue
This page tracks mission-code fixes that have reached the Chernarus source mission and the maintained generated Vanilla Takistan target, but still need Arma 2 OA smoke before they can be called release-complete. Agents can load the compact mirror in agent-release-readiness.json.
All source paths are relative to the repo root.
Missions/[55-2hc]warfarev2_073v48co.chernarus is the source mission. Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan is the maintained generated/copy target. A fix is not release-complete until:
- The Chernarus source patch is present.
- LoadoutManager propagation has run.
- Generated diffs are inspected.
- Every claimed mission root has its generated
version.sqfpresent and terrain-correct. - Relevant Arma 2 OA smoke is recorded.
LoadoutManager root discovery is branch-sensitive. Docs checkout docs/developer-wiki-index 4bd37b98 (unchanged from the earlier 1aa178f8 source snapshot for this file), stable origin/master cf2a6d6a and release a96fdda2 accept either an ancestor named a2waspwarfare or a repo-shaped root containing Missions/[55-2hc]warfarev2_073v48co.chernarus, Tools/LoadoutManager and AGENTS.md (Tools/LoadoutManager/FileManagement/FileManager.cs:153,158,166,176,186-188 on docs checkout; :165,170-176 on stable/release). Current Miksuu b8389e74 and origin/perf/quick-wins 0076040f still require an ancestor folder named a2waspwarfare (FileManager.cs:145,150-152). Packaging can be skipped for propagation-only runs with A2WASP_SKIP_ZIP=1; see Tools/build workflow.
Generated input gate: version.sqf is required boot input, not tracked source. It is ignored by .gitignore, included by description.ext:39 and initJIPCompatible.sqf:4, and consumed by Rsc/Header.hpp:5,9,21. Before calling any propagated fix release-ready, verify source Chernarus and maintained Vanilla Takistan both have generated version.sqf files with the expected WF_MAXPLAYERS, WF_MISSIONNAME, WF_RESPAWNDELAY, map flags and release/debug defines. The compact agent-readable rule lives in agent-release-readiness.json under versionSqfGeneratedInput.
Use this table before treating any queue row as current-branch truth. The docs checkout and stable/release now carry several of the same propagated fix families, but stable/release differ on FPS publisher count, supply scan shape and commander-built ARTY. The supply player-list index fix remains docs/source-only in the current refs checked here.
| Ref | Source-backed notes | Practical route |
|---|---|---|
Docs checkout docs/developer-wiki-index 4bd37b98
|
Chernarus and maintained Vanilla carry paratrooper registration (Init_PublicVariables.sqf:39), single client Skill_Init plus apply (Init_Client.sqf:547,571), two guarded FPS publishers (serverFpsGUI.sqf:1, monitorServerFPS.sqf:1), typed supply command-center scan (supplyMissionStarted.sqf:25,28), player-list indexing (playerObjectsList.sqf:17) and commander-team ARTY gunner handoff (Construction_StationaryDefense.sqf:91-93). |
Treat as the historical propagation-run/source-docs shape. Keep branch-drift checks in this page before promoting to stable/release language. |
Stable origin/master cf2a6d6a
|
Chernarus and maintained Vanilla carry paratrooper registration (Init_PublicVariables.sqf:34), single client Skill_Init plus apply (Init_Client.sqf:564,587), one guarded FPS publisher (serverFpsGUI.sqf:4; old monitorServerFPS.sqf absent), heli-aware typed supply command-center scan (supplyMissionStarted.sqf:53,59,81) and marker-based commander ARTY discovery (Construction_StationaryDefense.sqf:133-135; Common_GetTeamArtillery.sqf:46-78). They still reset the supply player-list index inside the loop (playerObjectsList.sqf:18). |
Treat stable as carrying the listed propagated families, but do not claim the player-list index fix. Smoke the stable implementation shape, especially FPS single-publisher and marker-based commander ARTY. |
Release origin/release/2026-06-feature-bundle a96fdda2
|
Release matches the stable shape above in both maintained roots, with client skill line drift (Init_Client.sqf:563,586) and the same guarded FPS, heli-aware supply scan, in-loop player-list reset and marker-based commander ARTY anchors. |
Use release smoke wording, not docs-checkout handoff wording, for commander ARTY. Do not claim the player-list index fix on release until source changes. |
Miksuu b8389e74 and origin/perf/quick-wins 0076040f
|
This pass rechecked high-risk queue drift: Miksuu omits the paratrooper marker registration, perf carries it in Chernarus only, both still duplicate Skill_Init, both keep two unguarded FPS publishers, both keep the broad supply terminal scan and both reset the supply player-list index inside the loop. Their LoadoutManager root discovery still requires an ancestor named a2waspwarfare (FileManager.cs:145,150-152). |
Recheck each gameplay row on these refs before claiming parity. |
Checked on 2026-06-02 in a checkout where LoadoutManager could resolve its root, with packaging skipped through A2WASP_SKIP_ZIP=1. Codex ran:
$env:A2WASP_SKIP_ZIP = "1"
dotnet run --project Tools\LoadoutManager\LoadoutManager.csprojResult: generation/copy completed for Chernarus and Takistan, _MISSIONS.7z packaging was intentionally skipped, and the maintained Vanilla Takistan diffs carried the source fixes checked in that lane. Current branch refresh: as of 2026-06-14, docs checkout 4bd37b98, stable origin/master cf2a6d6a and release a96fdda2 all carry the paratrooper, client skill, FPS guard and typed supply-scan families, but stable/release use a single FPS publisher and marker-based commander ARTY discovery while the docs checkout still carries the older two-FPS-publisher plus commander-team gunner handoff shape. The supply player-list index fix remains docs/source-only in this checked set. The run printed The specified content was not found in the file. once per terrain from BaseTerrain.ReplaceGUIMenuHelp; this is a non-fatal help-menu text replacement warning because Client/GUI/GUI_Menu_Help.sqf is skip-listed and terrain-specific.
| Fix | Rechecked evidence | Result |
|---|---|---|
| Paratrooper marker revival | Source and Vanilla Common/Init/Init_PublicVariables.sqf:39 include HandleParatrooperMarkerCreation. |
Chernarus carries it, Vanilla carries it, smoke pending. |
| Client skill init idempotency | Source and Vanilla Client/Init/Init_Client.sqf now run one Skill_Init.sqf compile and then WFBE_SK_FNC_Apply; the duplicate post-apply compile is removed. |
Chernarus carries it, Vanilla carries it, smoke pending. |
| Hosted server FPS loop sleep | Source and Vanilla serverFpsGUI.sqf:1 and monitorServerFPS.sqf:1 exit on !isDedicated. |
Chernarus carries it, Vanilla carries it, smoke pending. |
| Supply mission scan narrowing | Docs checkout 4bd37b98 Chernarus and Vanilla use the typed ["Base_WarfareBUAVterminal"] scan at supplyMissionStarted.sqf:28; stable origin/master cf2a6d6a and release a96fdda2 use the heli-aware typed scan at supplyMissionStarted.sqf:59 in both maintained roots, with the terminal post-filter at :53 and nearby-player scan at :81. |
Treat this as branch-present but smoke-pending; truck/heli command-center smoke remains required before release-ready wording. |
| Supply player-object list indexing | Source and Vanilla playerObjectsList.sqf:17 initialize _i = 0 before the WFBE_SE_PLAYERLIST loop. |
Chernarus carries it, Vanilla carries it, smoke pending. |
Follow-up source check on 2026-06-05 added one later source-only fix to the queue: commander-built artillery ownership. It was not part of the 2026-06-02 LoadoutManager run above. Current docs checkout 4bd37b98 Chernarus and maintained Vanilla carry the commander-team gunner handoff at Construction_StationaryDefense.sqf:91-93; stable origin/master cf2a6d6a and release a96fdda2 instead carry marker-based discovery in both maintained roots by setting WFBE_CommanderArtillery* object variables at Construction_StationaryDefense.sqf:133-135 and scanning same-side marked artillery inside HQ/base-area radius from Common_GetTeamArtillery.sqf:46-78.
The rows below are a branch-shape map, not a smoke sign-off. Keep exact refs in any claim because docs checkout 4bd37b98 and stable/release now differ on FPS publisher count, supply scan shape, supply player-list indexing and commander-built ARTY implementation.
| Lane | Docs checkout 4bd37b98
|
Stable origin/master cf2a6d6a / release a96fdda2
|
Practical rule |
|---|---|---|---|
| Paratrooper marker revival | Chernarus/Vanilla register HandleParatrooperMarkerCreation at Common/Init/Init_PublicVariables.sqf:39. |
Chernarus/Vanilla register it at Common/Init/Init_PublicVariables.sqf:34. |
Branch-present in checked maintained roots; Arma marker smoke is still required. |
| Client skill init idempotency | One Skill_Init.sqf call at Client/Init/Init_Client.sqf:547, followed by WFBE_SK_FNC_Apply at :571. |
Stable has Skill_Init / apply at :564,587; release at :563,586. |
Branch-present in checked maintained roots; Soldier/non-Soldier/respawn smoke is still required. |
| Hosted server FPS loop sleep |
serverFpsGUI.sqf:1 and monitorServerFPS.sqf:1 both exit on !isDedicated. |
serverFpsGUI.sqf:4 exits on !isDedicated; old Server/Module/serverFPS/monitorServerFPS.sqf is absent. |
Smoke dedicated publish and hosted/listen no-spin against the target branch's publisher shape. |
| Supply mission scan narrowing | Typed terminal scan at supplyMissionStarted.sqf:28, plus terminal post-filter at :25 and nearby-player scan at :44. |
Heli-aware typed terminal scan at supplyMissionStarted.sqf:59, plus terminal post-filter at :53 and nearby-player scan at :81. |
Smoke truck and heli command-center completion plus unrelated-object non-completion before release-ready wording. |
| Supply player-object list indexing |
_i = 0 before the WFBE_SE_PLAYERLIST loop at playerObjectsList.sqf:17. |
_i = 0 is still inside the loop at playerObjectsList.sqf:18, so this fix is not stable/release-present. |
Branch-present only in docs/source checked roots; reconnect/JIP lookup smoke remains pending before release-ready wording. |
| Commander-built artillery ownership | Commander-team gunner handoff at Construction_StationaryDefense.sqf:91-93; Common_GetTeamArtillery.sqf:10-30 discovers team vehicles only. |
Non-repair-truck ARTY defenses set WFBE_CommanderArtillery* at Construction_StationaryDefense.sqf:133-135; Common_GetTeamArtillery.sqf:46-78 scans marked same-side artillery in HQ/base-area radius. |
Treat docs checkout and stable/release as separate source-backed implementations; smoke the exact target branch shape. |
| Lane | Source status | Vanilla status | Smoke status | Evidence | Next action |
|---|---|---|---|---|---|
| Paratrooper marker revival | Chernarus registers HandleParatrooperMarkerCreation in the client PV list. |
Vanilla Init_PublicVariables.sqf now registers the handler too. |
Pending Arma smoke. | Source/Vanilla Common/Init/Init_PublicVariables.sqf:39; sender Server/Support/Support_Paratroopers.sqf:117. |
Smoke a paratrooper support drop and confirm the client marker appears. |
| Client skill init idempotency | Chernarus runs Skill_Init.sqf once, then calls WFBE_SK_FNC_Apply. |
Vanilla duplicate compile removed. | Pending Arma smoke. | Source/Vanilla Client/Init/Init_Client.sqf:547,571; skill cap mutation Client/Module/Skill/Skill_Init.sqf:49. |
Smoke Soldier/non-Soldier AI cap and respawn skill reapply. |
| Hosted server FPS loop sleep | Chernarus FPS publishers exit immediately on !isDedicated. |
Vanilla FPS publishers have the same early exit. | Pending dedicated/hosted smoke. | Source/Vanilla Server/GUI/serverFpsGUI.sqf:1; source/Vanilla Server/Module/serverFPS/monitorServerFPS.sqf:1. |
Smoke dedicated FPS publish and hosted/listen no-spin behavior. |
| Supply mission scan narrowing | Docs checkout 4bd37b98 Chernarus has the typed terminal scan at supplyMissionStarted.sqf:28; stable origin/master cf2a6d6a and release a96fdda2 use the heli-aware typed scan at :59. |
Maintained Vanilla matches the named branch shapes. | Branch-present in checked docs/stable/release roots; truck/heli smoke pending. | Docs checkout Chernarus/Vanilla Server/Module/supplyMission/supplyMissionStarted.sqf:25,28,44; stable/release Chernarus/Vanilla :53,59,81; broad nearby-player 8m scan remains intentional. |
Smoke truck and heli delivery near command centers and no completion near unrelated nearby objects on the target branch. |
| Supply player-object list indexing | Chernarus initializes _i = 0 before the WFBE_SE_PLAYERLIST loop so reconnecting UIDs replace their real row. |
Vanilla has the same counter placement. | Pending reconnect/supply smoke. | Source/Vanilla Server/Module/supplyMission/playerObjectsList.sqf:17-29; consumers supplyMissionStarted.sqf:57+ and supplyMissionActive.sqf:51+. |
Smoke reconnect/JIP player-object replacement and supply mission completion lookup. |
| Commander-built artillery ownership | Docs checkout 4bd37b98 Chernarus routes manned artillery-class base-area defense gunners to the current commander team when one exists; stable origin/master cf2a6d6a and release a96fdda2 use marker-based commander ARTY discovery instead. |
Maintained Vanilla matches the named branch shapes. | Pending commander ARTY smoke for both implementation shapes. | Docs checkout Chernarus/Vanilla Server/Construction/Construction_StationaryDefense.sqf:91-93; tactical discovery Common/Functions/Common_GetTeamArtillery.sqf:10-30; stable/release Chernarus/Vanilla Construction_StationaryDefense.sqf:133-135 and Common_GetTeamArtillery.sqf:46-78; tactical UI Client/GUI/GUI_Menu_Tactical.sqf:544,565,594. |
Smoke commander-built manned ARTY inside the HQ/base circle, Tactical fire-mission listing, ammo loading, direct fire, non-artillery DefenseTeam behavior and HC static-defense fallback. On stable/release, include the marker-based discovery path and repair-truck-built artillery exclusion. |
| Patrols v2 current-master route | Current origin/master cf2a6d6a Chernarus retires old town-based patrol gating and adds the Patrols side-upgrade driver, runner, marker loop and && patrol-worker loop. |
Maintained Vanilla Takistan has the same Patrols v2 source shape. | Pending Arma patrol/HC/marker smoke. | Source/Vanilla server_town_ai.sqf:44,220; server_side_patrols.sqf:24-58; Common_RunSidePatrol.sqf:53-83; Server_HandleSpecial.sqf:215-242; Client/FSM/updatepatrolmarkers.sqf:18-58; server_patrols.sqf:26. |
Smoke Patrols upgrade levels 1/2/3, HC delegate-sidepatrol, friendly-only markers, patrol death, side-slot/cooldown release and Buy Units/RHUD AI-cap text. |
These have source-backed playbooks but are not current code fixes yet. Do not mix them into a propagation run unless the code owner explicitly claims the patch.
Branch-head note: rows below preserve their last lane-specific matrix until the linked owner page is refreshed. If a row still cites 89ae9dad or 7ff18c49, treat that as historical checked-ref evidence, not as a 2026-06-14 current-head claim.
| Lane | Status | Canonical page | Why separate |
|---|---|---|---|
| PVF dispatcher lookup hardening | P0 patch-ready; current origin/master / local master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 all still dispatch registered PVF messages with Spawn (Call Compile _script) in both maintained roots. Current master and release add adjacent HC client filtering only, shifting client compile to Client_HandlePVF.sqf:32; Miksuu/perf keep :22; server compile remains Server_HandlePVF.sqf:14 everywhere checked. |
PVF dispatch implementation | Patch Init_PublicVariables.sqf, Server_HandlePVF.sqf and Client_HandlePVF.sqf together with allowlisted missionNamespace getVariable lookup, then propagate maintained Vanilla and smoke RequestJoin/RequestVehicleLock/client messages plus forged unregistered handler rejection. Keep legitimate-handler payload validation and direct PV channels separate. |
| Factory queue counter/token cleanup | Patch-ready, current code still carries both the queue-counter leak and low-entropy token; branch matrix refreshed 2026-06-05. | Factory queue cleanup |
perf/quick-wins and release Chernarus patch only the crewless queue-counter leak; the FIFO token and maintained Vanilla propagation remain open. |
SEND_MESSAGE direct compile removal |
P0 patch-ready direct-PV RCE; current origin/master / local master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 all keep the direct event handler plus receiver/helper call compile route in both maintained roots (updateclient.sqf:12, Client_onEventHandler_SEND_MESSAGE.sqf:27, Common_SendMessage.sqf:26,38). |
Public variable channel index | Dispatcher allowlisting does not close this direct channel. Patch receiver/helper/callers to structured localization keys/args, propagate maintained Vanilla, then smoke localized artillery/ICBM/side messages and a forged payload treated as data. |
Attack-wave direct-PV authority (ATTACK_WAVE_INIT / ATTACK_WAVE_DETAILS) |
P1 patch-ready direct-PV authority gap; current source/Vanilla, stable origin/master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2, origin/feat/ai-commander c20ce153 and historical upstream/AttackWave 994150da all keep client _supply / _side trust in ATTACK_WAVE_INIT plus trusted ATTACK_WAVE_DETAILS. |
Attack-wave authority playbook | Keep separate from generic PVF dispatcher lookup, SEND_MESSAGE and side-supply clamp work. Treat ATTACK_WAVE_INIT as a request, re-derive side/supply server-side, guard forged detail payloads, propagate maintained Vanilla and smoke valid activation, forged _supply >= 70000, wrong-side payloads, duplicate active waves and JIP replay. |
| HQ-kill score double-award | Patch-ready scoring integrity bug; branch check 2026-06-14 shows docs checkout f82a9127, stable origin/master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and origin/feat/ai-commander c20ce153 all keep generic HQ building score plus a second HQ bounty score in Server_OnHQKilled.sqf. Docs/Miksuu/perf roots use :23,49,78,81; stable/release roots use :23,54,83,86; feat-ai uses :23,49,78,81. The building-score coefficient remains 3 in checked roots, with feat-ai Chernarus line drift to Init_CommonConstants.sqf:364. |
Commander/HQ lifecycle | Keep one non-teamkill HQ score award and make friendly/teamkill HQ kills score zero. Propagate maintained Vanilla and smoke enemy HQ kill, friendly HQ teamkill and DR-20 idempotency/replayed-HQ-kill interactions. |
| Factory destroyed-purchase refund contract | Branch-split after owner refresh: docs checkout 8d611092, Miksuu b8389e74, perf/quick-wins 0076040f and origin/feat/buymenu-easa-qol a66d4691 still leave the dead/null factory abort as queue cleanup without refund; stable origin/master cf2a6d6a and release a96fdda2 pass _currentCost into BuildUnit and refund Client_BuildUnit.sqf:212-216 in both maintained roots. |
Factory and purchase systems | Keep separate from DR-33 queue-token cleanup: preserve/port the stable/release refund payload as needed, and smoke factory death, buyer disconnect, empty/crewless abort and normal completion. Player purchase authority remains client-local. |
| Side-supply clamp and temp-channel validation | Patch-ready; docs checkout f52ccee8, stable origin/master cf2a6d6a, release a96fdda2 and Miksuu upstream b8389e74 still carry the overspend-as-credit floor plus payload-side trust in both maintained roots. perf/quick-wins 0076040f fixes only the Chernarus arithmetic floor; perf Vanilla and DR-44 side/channel/requester validation remain open. |
Economy authority first cut | Port or recreate the arithmetic floor-to-zero fix in current source, add west/east side/channel/amount validation, propagate maintained Vanilla, and keep broader DR-44 spend authority/server-ledger work separate. |
| Side-supply reason string off-by-one | Patch-ready low-risk diagnostics cleanup; docs checkout f52ccee8, stable origin/master cf2a6d6a, release a96fdda2, Miksuu upstream b8389e74 and perf/quick-wins 0076040f all still carry the helper guard that drops 3-argument AttackWave.sqf:40 caller reasons while preserving 4-argument supply-completion reasons (:26 on docs/Miksuu/perf, :40 on stable/release). |
Economy authority first cut | Fix _reason parsing with the side-supply clamp pass because the same helper is being edited, but keep it scoped as logging/audit cleanup rather than authority closure. |
| Resource income payout/display drift | Patch-ready economy correctness review; docs checkout f52ccee8, stable origin/master cf2a6d6a, release a96fdda2, Miksuu upstream b8389e74 and perf/quick-wins 0076040f all still keep the resource-loop cap guard over side supply, player paychecks and AI commander funds, plus the income-system 4 server/client multiplier mismatch. Perf Chernarus changes only resource-loop wait cadence. |
Economy, towns and supply | Decide cap-guard intent, then align source Chernarus and maintained Vanilla server payout, AI commander funds and Client_GetIncome/RHUD/menu display math. Smoke capped and uncapped income ticks before changing balance wording. |
| AI commander upgrade debit/cost lookup | Patch-ready AI/economy cleanup; branch check 2026-06-14 shows docs checkout d4cfef80, Miksuu b8389e74 and perf/quick-wins 0076040f still validate [supply, funds] but debit funds/supply swapped at Server_AI_Com_Upgrade.sqf:47,50. Stable origin/master cf2a6d6a, release a96fdda2 and origin/feat/upgrade-queue-stacking b061c905 fix debit order in both maintained roots but keep raw cost lookup at :27; origin/feat/ai-commander c20ce153 also fixes cost-level lookup only in Chernarus. |
AI commander autonomy audit, Upgrades and research | Port or recreate the release debit-order fix where still open, decide whether to take the feat/ai-commander cost-index correction, propagate maintained Vanilla and smoke AI upgrade affordability/debit before enabling an AI commander upgrade scheduler. |
| AI supply-truck safe-disable | Current source Chernarus, maintained Vanilla and origin/master / local master cf2a6d6a now carry the safe-disable shape in both maintained roots: Init_Server.sqf:37 keeps UpdateSupplyTruck commented, :383-384 initializes wfbe_ai_supplytrucks and logs that legacy logistics are disabled, and AI_UpdateSupplyTruck.sqf:17 still points at missing Server\FSM\supplytruck.fsm but is not spawned by current master. Release a96fdda2 matches this. Miksuu upstream b8389e74 and perf/quick-wins 0076040f still raw-spawn the missing worker; feat/ai-commander c20ce153 guards only Chernarus while Vanilla remains raw. |
AI commander autonomy audit | Current master safety cleanup is source-present. Keep it during branch merges/rebases, optionally port the same warning/disable to raw-spawn branches, or intentionally revive logistics with a real server-owned loop/FSM. Keep separate from broader AI commander supervisor work and player-run supply helicopters. |
| Town AI vehicle despawn safety | Patch-ready player-safety cleanup; branch check 2026-06-13 shows docs checkout b9e80da0 Chernarus/Vanilla deletes inactive tracked town-AI vehicles with alive _x plus !(isPlayer leader group _x) at server_town_ai.sqf:214, stable origin/master cf2a6d6a at :207, Miksuu b8389e74 at :195, perf/quick-wins 0076040f at :219 and release a96fdda2 at :200, all without a player crew check. No checked ref contains Server_CleanupExpiredTownDefenseAssets.sqf; older 89ae9dad helper evidence is historical. |
Town AI vehicle despawn safety | Add a full player-occupancy guard before deleting wfbe_active_vehicles, preserve empty AI-only cleanup, propagate maintained Vanilla and smoke occupied driver/gunner/cargo/turret cases plus empty AI vehicle cleanup. Treat any future persistent town-defense cleanup helper as a separate re-audit surface. |
| Commander reassignment call shape | Patch-ready branch split; branch check 2026-06-14 shows docs checkout f82a9127 Chernarus/Vanilla still use _side = _this at Server_AssignNewCommander.sqf:3, while stable origin/master cf2a6d6a, Miksuu b8389e74, perf/quick-wins 0076040f, release a96fdda2 and feat/ai-commander c20ce153 fix helper unpacking at Server_AssignNewCommander.sqf:4-5 in both maintained roots. All checked roots still keep duplicate new-commander-assigned senders and visible-name UI selection. |
Commander reassignment call shape, Commander vote/reassignment | Port or recreate the helper unpacking fix where still open, choose one notification owner, switch UI selection to row value/team identity, propagate maintained Vanilla and smoke one-message reassignment plus duplicate/similar leader names. |
| Construction small-site logic cleanup | Patch-ready; docs checkout 4bd37b98, stable origin/master cf2a6d6a, Miksuu b8389e74, perf 0076040f and release a96fdda2 all still carry SmallSite add/add while MediumSite removes in both maintained roots. |
Construction logic list cleanup | Needs the one-line SmallSite add-to-remove edit, then Vanilla propagation and construction smoke. |
| Auto-wall toggle scope cleanup | Docs-ready workflow/authority cleanup; docs checkout 4bd37b98, stable origin/master cf2a6d6a, Miksuu b8389e74, perf 0076040f and release a96fdda2 all keep User14 toggling one global isAutoWallConstructingEnabled value that later SmallSite/MediumSite workers consume. Stable/release initialize it to true and add an AARadar exclusion but not side/requester scoping. |
Construction and CoIn systems atlas | Decide global-vs-side/requester policy, then either label the match-wide behavior or key/validate the state and smoke two players/sides toggling before small and medium construction. |
| RHUD/endgame title display handle split | Patch-ready; 2026-06-14 branch check shows current docs checkout b5219d47 keeps the 2fef1e3d title-handle line shape, and docs/source, stable origin/master cf2a6d6a, Miksuu b8389e74, perf 0076040f and release a96fdda2 all still share currentCutDisplay between OptionsAvailable/RHUD/action icons and EndOfGameStats in both maintained roots. Stable/release fix the EASA dialog IDD split, but not title-handle ownership. |
UI IDD collision repair | Needs a title display-variable split or RHUD/action-icon endgame gate before propagation; keep separate from broader UI IDD cleanup and smoke RHUD/action icons/endgame stat bars together. |
| Clickable text soundPush config | Patch-ready; docs/source b5219d47 keeps the f7bc72a8 line shape, current origin/master cf2a6d6a, Miksuu upstream/master b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and UI theme branches all still carry malformed RscClickableText.soundPush[] = {, 0.2, 1}; at Rsc/Ressources.hpp:556 in both maintained roots; :92 shows valid {"", 0.2, 1} precedent. Current master/release now have 14 derived RscClickableText controls per maintained root, while docs/source/upstream/perf/theme branches have 17. |
Client UI systems atlas | Needs one base-class config edit in source Chernarus, maintained Vanilla propagation, then Arma 2 OA dialog smoke across representative RscClickableText inheritors before release wording. |
| Empty supply-truck cleanup timeout | Docs-ready logistics/cleanup owner decision; docs checkout Chernarus and maintained Vanilla 634a907b, stable origin/master cf2a6d6a, Miksuu upstream b8389e74, perf/quick-wins 0076040f and release a96fdda2 all hard-code _delay = 86400 for supply-truck classes in Server_HandleEmptyVehicle.sqf:23 while the collector only hands empty vehicles to the handler at emptyvehiclescollector.sqf:17. |
Marker cleanup/restoration atlas | Decide keep-and-label versus shorter/parameterized timeout, then patch source Chernarus plus maintained Vanilla if changing behavior. Smoke ordinary empty vehicles, ambulance/repair double-timeout vehicles, supply trucks used for supply/logistics and long-match object counts. |
| Gear template profile filter | Patch-ready; 2026-06-14 branch check shows docs checkout 8b71e2a1, stable origin/master cf2a6d6a, Miksuu b8389e74, perf/quick-wins 0076040f, release a96fdda2 and EASA QoL a66d4691 all still carry undefined _u_upgrade save filtering plus the six-field profile import guard in both maintained roots. |
Gear template profile filter | Needs save-filter replacement in Client_UI_Gear_SaveTemplateProfile.sqf plus an Init_ProfileGear.sqf import guard/default before propagation. |
| Gear template creation/display/save gate alignment | Owner-decision consistency work; 2026-06-14 branch check shows docs checkout 8b71e2a1, stable cf2a6d6a, Miksuu b8389e74, perf/quick-wins 0076040f, release a96fdda2 and EASA QoL a66d4691 all keep the AddTemplate Barracks-or-Gear creation gate, Gear-only FillTemplates display gate and undefined save-filter _u_upgrade. |
Gear template profile filter | Decide whether templates are intentionally unlocked by either Barracks/Gear lane or should be Gear-only across creation, display and profile save. Keep separate from gear authority hardening; patch source Chernarus plus maintained Vanilla only after the owner decision. |
| Vehicle cargo equip loop bounds | Branch-split; docs checkout 8b71e2a1, Miksuu b8389e74 and EASA QoL a66d4691 still carry the five inclusive cargo loops in both maintained roots. Stable cf2a6d6a and release a96fdda2 fix all five loops in both maintained roots; perf/quick-wins 0076040f fixes Chernarus only while perf Vanilla still needs propagation. |
Vehicle cargo equip loop bounds | Preserve/port the stable/release five-loop fix where the target branch still carries inclusive loops, then run maintained Vanilla propagation and cargo smoke. |
| Buy-menu price/key alignment | Partially fixed on stable/release after owner refresh: docs checkout 8d611092, Miksuu b8389e74 and perf/quick-wins 0076040f still carry selected-detail price drift, stale UNIT_COST_MODIFIER reset behavior and the driver-default profile key split. Stable origin/master cf2a6d6a and release a96fdda2 fix selected-detail display and mirror both driver keys in both maintained roots; origin/feat/buymenu-easa-qol a66d4691 fixes selected-detail display in Chernarus only. No checked ref resets UNIT_COST_MODIFIER to 1 for level 0. |
Factory and purchase systems atlas | Needs one shared price/reset path for unit-cost level 0/1/2; then decide whether dual-key mirroring is the intended driver-default compatibility policy and smoke Buy Units UI/economy paths. |
| Visible parameter runtime-consumer cleanup | Docs-ready parameter cleanup; current source/Vanilla, stable, Miksuu upstream and release all keep WFBE_C_AI_MAX visible/defaulted without an active maintained-root runtime reader, and keep WFBE_C_UNITS_CLEAN_TIMEOUT visible/defaulted while live cleanup uses bodies/empty timeout variables. |
Mission parameters | Decide whether to wire, hide, rename or label each parameter historical; apply consistently to source Chernarus plus maintained Vanilla, then smoke host parameter display, player AI cap UI/RHUD, corpse cleanup and empty-vehicle cleanup. |
| Salvage payout casing and loop/authority cleanup | Patch-ready; docs checkout 4bd37b98, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and historical Miksuu salvage branches all still carry lowercase ChangePlayerfunds, the salvage-truck ` |
` loop and client-local deletion/reward shape. | |
| Service menu affordability guards | Patch-ready/branch-split; 2026-06-14 branch check shows docs checkout 8b71e2a1 keeps the old cached-price plus unguarded rearm/refuel action debits, stable cf2a6d6a and release a96fdda2 partially guard rearm/refuel in both maintained roots, and Miksuu b8389e74, perf 0076040f plus EASA QoL a66d4691 keep unguarded rearm/refuel action debits. All checked refs still reject exact-funds EASA and debit client-side. |
Service menu affordability guards | Current docs/source and any old-shape target need action-time price/funds/context guards. On stable/release, repair/heal action-time affordability/context and EASA exact-funds/client-debit behavior remain open; do not call partial rearm/refuel guards full authority hardening. |
| RequestSpecial upgrade-sync tuple cleanup | Patch-ready consistency cleanup; branch check 2026-06-14 shows docs checkpoint 6c919abf has no checked handler/caller/process-upgrade source drift from line-anchor checkpoint ff8dd884. Docs Chernarus/Vanilla, stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf/quick-wins 0076040f and origin/feat/upgrade-queue-stacking b061c905 all keep the mixed _args / _this parser at Server_HandleSpecial.sqf:67-73, while _args = _this means current behavior is equivalent. Caller line drift: docs GUI_UpgradeMenu.sqf:171, stable/upgrade-queue :268, Miksuu/perf :241, release :254. |
Support specials atlas, Upgrades and research | Normalize Server_HandleSpecial.sqf:67-73 to one tuple source, keep RequestUpgrade authority migration separate, propagate maintained Vanilla and smoke upgrade completion/non-server timer sync plus malformed payload rejection. |
| Vote/help/main-menu UI cleanup | Patch-ready; current source/Vanilla, stable, Miksuu upstream, perf/quick-wins and release all keep inclusive vote refresh loops, vote row-color offset, mismatched help load/unload namespace state and GPS zoom router cases without audited button emitters. |
Client UI systems atlas | Fix vote loops and row coloring, clean the help onLoad/onUnload namespace contract, decide remove-vs-revive for GPS 17/18, propagate maintained Vanilla and smoke vote refresh, help open/close and main-menu HUD/GPS behavior. |
| Fast travel fee UX | Docs-ready owner-decision cleanup; branch check 2026-06-14 shows docs checkout d2a3f995, stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf 0076040f all keep the same maintained-root Tactical fee-mode TODO, unaffordable-destination hiding, marker-only price text and local travel debit (GUI_Menu_Tactical.sqf:146-147,185-217,403-406). Constants line-drift only: docs/Miksuu/perf Init_CommonConstants.sqf:218,227-230, stable :235,244-247, release :231,240-243. |
Client UI systems atlas | Decide hide-vs-disabled/prompt policy, add a final local funds/context recheck if paid mode stays, propagate maintained Vanilla and smoke modes 0/1/2, insufficient/exact/sufficient funds, HQ/town/command-center starts and group/vehicle travel. |
| Camp flag texture drift | Branch-split. Stable origin/master cf2a6d6a and release a96fdda2 already fix independent camp-capture flags in both maintained roots; docs checkout 3eefcb00 and Miksuu b8389e74 still use the old owner, and perf/quick-wins 0076040f fixes Chernarus only. Repair-side flag refresh remains open in every checked ref. |
Towns, camps and capture atlas | Preserve stable/release server_town_camp.sqf:83-86; patch old-owner lines where still targeted (server_town_camp.sqf:135 on docs/perf, :89 on Miksuu); add setFlagTexture to repair-camp around docs Server_HandleSpecial.sqf:165,168, stable :305,308, Miksuu/release :263,266 and perf :243,246. Smoke independent capture and camp repair. |
| Camp count helper fallback semantics | Patch-ready caller-semantics cleanup; docs checkout 3eefcb00, stable origin/master cf2a6d6a, Miksuu b8389e74, perf/quick-wins 0076040f and release a96fdda2 all keep zero-camp helpers returning 1 at Common_GetTotalCamps.sqf:10 and Common_GetTotalCampsOnSide.sqf:16, feeding capture mode 2, threeway respawn and depot-buy gates. |
Towns, camps and capture atlas | Decide real-count versus safe-denominator semantics, then split helpers or add caller-specific zero-camp guards. Branch-line drift is documented on the owner page; smoke capture mode 2, threeway defender respawn and depot infantry buys on zero, partial and all-camp towns. |
| WASP marker wait cleanup | Opportunity/source implementation still needed; branch check 2026-06-06 confirms current source/Vanilla, current origin/master / local master 89ae9dad, current Miksuu 89ae9dad, perf/quick-wins 0076040f and release 7ff18c49 all keep the display-54 input-lock busy wait while the display-12 sibling is already throttled. The 2cdf5fb8..89ae9dad diff does not touch the checked WASP helper/client-init files. |
WASP marker wait cleanup | Replace the display-54 wait with a throttled waitUntil/sleep shape, preserve key handler wiring and final input unlock, propagate maintained Vanilla, then smoke map-marker double-click naming, Enter prefixing, Escape cleanup and timeout/no-dialog input re-enable. |
- Start from a clean or intentionally understood worktree.
- For propagation-only runs, set
A2WASP_SKIP_ZIP=1. - Run
dotnet run --project Tools\LoadoutManager\LoadoutManager.csprojfrom the repo root, ordotnet runfromTools/LoadoutManager. - Inspect
Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistandiffs for the intended source fixes. - Treat
The specified content was not found in the file.fromReplaceGUIMenuHelpas a non-fatal warning unless a future diff shows help-menu title replacement was expected for that terrain. - Verify generated
version.sqfexists and matches the intended target root before pack/test/release claims; useagent-release-readiness.jsonversionSqfGeneratedInputas the machine checklist. - Do not claim
Modded_Missions/*propagation; current tooling does not actively maintain those folders. A 2026-06-03 scout confirmed all tracked modded folders lack generatedversion.sqf, several lack core bootstrap files, and 18 Napf/Eden/Lingor files contain unresolved conflict markers. - Run or record the relevant smoke from Testing workflow, especially the propagated fix smoke pack.
- Update this page, Progress dashboard,
agent-release-readiness.json,agent-feature-status.jsonl,agent-hardening-backlog.jsonlandagent-knowledge.jsonl.
| Fix | Minimum smoke |
|---|---|
| Paratrooper marker revival | Trigger paratrooper support; marker is created on the requesting client and no unregistered-client-PVF error appears. See the dedicated smoke row in Testing workflow. |
| Client skill init idempotency | Soldier class receives one AI-cap boost, non-Soldier keeps configured cap, and respawn still reapplies skill effects. See the hosted/respawn row in Testing workflow. |
| Hosted server FPS loop sleep | Dedicated server still publishes SERVER_FPS_GUI / WFBE_VAR_SERVER_FPS; hosted/listen run does not spin the FPS publisher loops. See the dedicated/hosted row in Testing workflow. |
| Supply mission scan narrowing | Supply truck/heli completes at a real command center; unrelated nearby objects do not complete the mission; JIP cooldown behavior remains unchanged. See the supply scan row in Testing workflow. |
| Supply player-object list indexing | A reconnecting/JIP player with an existing UID updates the matching WFBE_SE_PLAYERLIST row, not row 0, and supply completion still finds the correct nearby player object. See the reconnect row in Testing workflow. |
| Commander-built artillery ownership | Commander-built manned artillery inside the HQ/base circle appears in the commander's Tactical fire-mission path, ammo loading still targets the gun, direct fire still works, non-artillery statics remain on the base-area DefenseTeam, and HC static-defense delegation does not break commander-team discoverability. On stable origin/master cf2a6d6a and release a96fdda2, the expected source shape is marker-based discovery through WFBE_CommanderArtillery* rather than the docs-checkout gunner handoff, so smoke the marker path and repair-truck exclusion explicitly. See the commander artillery row in Testing workflow. |
[
{"fact":"loadoutmanager_root_discovery","source":"Tools/LoadoutManager/FileManagement/FileManager.cs","summary":"Branch-sensitive: docs checkout 4bd37b98, stable origin/master cf2a6d6a and release a96fdda2 accept either an ancestor named a2waspwarfare or a repo-shaped root containing Missions/[55-2hc]warfarev2_073v48co.chernarus, Tools/LoadoutManager and AGENTS.md; Miksuu b8389e74 and perf/quick-wins 0076040f still require an ancestor named a2waspwarfare."},
{"fact":"loadoutmanager_skip_zip","source":"Tools/LoadoutManager/ZipManager.cs","summary":"Set A2WASP_SKIP_ZIP to 1, true or yes to run generation/copy without packaging _MISSIONS.7z."},
{"fact":"version_sqf_generated_input_gate","source":"agent-release-readiness.json#versionSqfGeneratedInput","summary":"version.sqf is ignored/generated but required by description.ext, initJIPCompatible.sqf and Rsc/Header.hpp; verify per-target generated files before pack, smoke or release claims."},
{"fact":"docs_source_propagated_fixes","source":"Current Branch Scope (2026-06-14)","summary":"Docs checkout 4bd37b98 carries paratrooper marker registration, duplicate Skill_Init removal, two hosted-FPS loop exits, typed supply command-center scan, supply player-object indexing and commander-team ARTY gunner handoff in Chernarus source and maintained Vanilla Takistan. Stable origin/master cf2a6d6a and release a96fdda2 carry paratrooper, Skill_Init, FPS, typed supply-scan and marker-based commander ARTY families, but do not carry the supply player-list index fix. Arma smoke remains pending."},
{"fact":"latest_propagation_run","source":"Source-Fix-Propagation-Queue.md#latest-propagation-run","summary":"2026-06-02 LoadoutManager run completed generation/copy for Chernarus and Takistan with A2WASP_SKIP_ZIP=1; all five tracked fixes propagated, Arma smoke remains pending."}
]Previous: Testing workflow | Next: Tools/build workflow
Main map: Home | Progress: Progress dashboard | Machine release ledger: agent-release-readiness.json | Machine backlog: agent-hardening-backlog.jsonl
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
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- Architecture
- Architecture overview
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- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
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- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index