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Source Inventory
Generated from git ls-files in the main repository checkout.
Snapshot: 2026-06-02T20:30:00+02:00 on docs/developer-wiki-index.
Total tracked files: 3432.
Regenerate with:
$files = git ls-files
$files.Count
$files | ForEach-Object { ($_ -split '[\\/]')[0] } | Group-Object | Sort-Object Count -Descending
$files | ForEach-Object { $ext = [IO.Path]::GetExtension($_).ToLowerInvariant(); if ([string]::IsNullOrEmpty($ext)) { '<none>' } else { $ext } } | Group-Object | Sort-Object Count -Descending| Count | Top-level path |
|---|---|
| 1475 | Modded_Missions |
| 787 | Missions |
| 786 | Missions_Vanilla |
| 199 | Tools |
| 110 | docs |
| 42 | DiscordBot |
| 16 | Extension |
| 3 | Guides |
| 3 | Mods |
| 2 | BattlEyeFilter |
| 2 | .github |
| 1 | .gitattributes |
| 1 | .gitignore |
| 1 | AGENTS.md |
| 1 | CLAUDE.md |
| 1 | LICENSE.md |
| 1 | README.md |
| 1 | mkdocs.yml |
Tracked-file counts are from git ls-files only, not filesystem recursion. Current local Chernarus and Vanilla Takistan roots have ignored generated version.sqf files on disk, but they are not tracked by Git; generated/modded target roots still need explicit verification because LoadoutManager owns terrain-version output.
| Mission tree | Tracked files | Parity posture |
|---|---|---|
Missions/[55-2hc]warfarev2_073v48co.chernarus |
787 | Authoritative source mission. |
Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan |
786 | Maintained generated/copy target; expected map/faction/media drift such as SET_MAP 1 vs 2, mission.sqm, loadScreen.jpg, artillery config, Config_GUE.sqf, help title and WASP start vehicles. |
Modded_Missions/[55-2hc]warfarev2_073v48co.eden |
502 | Divergent partial fork; not a maintained generated parity target. |
Modded_Missions/[55-2hc]warfarev2_073v48co.lingor |
438 | Divergent partial fork; not a maintained generated parity target. |
Modded_Missions/[55-2hc]warfarev2_073v48co.Napf |
507 | Divergent partial fork; not a maintained generated parity target. |
Modded_Missions/[55-2hc]warfarev2_073v48co.smd_sahrani_a2 |
4 | Stub. |
Modded_Missions/[55-2hc]warfarev2_073v48co.tavi |
3 | Stub. |
Modded_Missions/[61-2hc]warfarev2_073v48co.dingor |
20 | Overlay/stub. |
Modded_Missions/[61-2hc]warfarev2_073v48co.isladuala |
1 | Stub. |
git --literal-pathspecs ls-files -- 'Missions/[55-2hc]warfarev2_073v48co.chernarus/version.sqf' 'Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan/version.sqf' returns no tracked rows, while git status --ignored --short -- .../version.sqf shows ignored local files for those two maintained mission roots. Both description.ext:39 and initJIPCompatible.sqf:4 include it at runtime. Treat version.sqf as generated input, not durable checked-in source.
| Count | Extension |
|---|---|
| 2703 | .sqf |
| 242 | .cs |
| 196 | .paa |
| 104 | .md |
| 59 | .ogg |
| 37 | .hpp |
| 12 | .fsm |
| 9 | .ext |
| 9 | .json |
| 8 | .txt |
| 5 | .bikb |
| 5 | .bin |
| 5 | .sqs |
| 4 | .sqm |
| 4 | .jsonl |
| 4 | .jpg |
| 4 | .gitignore |
| 3 | .ps1 |
| 3 | .csproj |
| 3 | .yml |
| 2 | .html |
| 2 | .xml |
| 2 | .ogv |
| 2 | .png |
| 1 | .gitattributes |
| 1 | .docx |
| 1 | .cpp |
| 1 | .config |
| 1 | .cmd |
| Count | Area |
|---|---|
| 89 | Functions |
| 51 | Module |
| 46 | Images |
| 20 | GUI |
| 15 | PVFunctions |
| 12 | Action |
| 8 | FSM |
| 8 | Init |
| 3 | kb |
| 1 | Client_EndGame.sqf |
| 1 | Client_UpdateRHUD.sqf |
| Count | Area |
|---|---|
| 154 | Functions |
| 136 | Config |
| 15 | Module |
| 11 | Init |
| 1 | Common_AARadarMarkerUpdate.sqf |
| 1 | Common_InitArtillery.sqf |
| 1 | Common_MarkerUpdate.sqf |
| 1 | Common_ReturnAircraftNameFromItsType.sqf |
| Count | Area |
|---|---|
| 46 | Functions |
| 27 | Module |
| 16 | FSM |
| 15 | PVFunctions |
| 11 | AI |
| 4 | Construction |
| 4 | Support |
| 3 | Init |
| 1 | CallExtensions |
| 1 | Config |
| 1 | GUI |
| 1 | MonitorPlayerCount.sqf |
Client/Module/AFKkickClient/Module/AntiStackClient/Module/AutoFlipClient/Module/CMClient/Module/CoInClient/Module/EASAClient/Module/EnginesClient/Module/MASHClient/Module/NukeClient/Module/SkillClient/Module/supplyMissionClient/Module/UAVClient/Module/ValhallaClient/Module/ZetaCargo
Common/Module/ArtyCommon/Module/CIPHERCommon/Module/IRSCommon/Module/Reaktiv
Server/Module/afkKickServer/Module/AntiStackServer/Module/MASHServer/Module/NEUROServer/Module/serverFPSServer/Module/supplyMission
| File | Reference |
|---|---|
| Client/Init/Init_Client.sqf | ca\modules\ARTY\data\scripts\init.sqf |
| Server/Construction/Construction_MediumSite.sqf | ca\modules\dyno\data\scripts\objectMapper.sqf |
| Server/Construction/Construction_SmallSite.sqf | ca\modules\dyno\data\scripts\objectMapper.sqf |
| Client/Module/UAV/uav_interface.sqf | ca\modules\uav\data\scripts\uav_interface.sqf |
| Client/Init/Init_Client.sqf | Client\Functions\Client_AddUnitToTrack.sqf |
| Client/Init/Init_Client.sqf | Client\Functions\Client_BlinkMapIcons.sqf |
| Common/Config/Defenses/Defenses_CDF.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_GUE.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_INS.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_PMC.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_RU.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_TKA.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_TKGUE.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_US.sqf | Common\Config\Config_Defenses.sqf |
| Common/Config/Defenses/Defenses_USMC.sqf | Common\Config\Config_Defenses.sqf |
| Common/Init/Init_Common.sqf | Common\Functions\Common_HandleBombs.sqf |
| WASP/baserep/init.sqf | data.sqf |
| description.ext | scripts\unitCaching\description.ext |
| Server/Init/Init_Towns.sqf | Server\FSM\respatrol.fsm |
| Server/AI/AI_UpdateSupplyTruck.sqf | Server\FSM\supplytruck.fsm |
| Server/Init/Init_Server.sqf | Server\Functions\Server_MapBlinkingUnits.sqf |
| description.ext | version.sqf |
| initJIPCompatible.sqf | version.sqf |
| WASP/baserep/init.sqf | viem.sqf |
| WASP/Init_Client.sqf | WASP\actions\OnArmor\timer.sqf |
| WASP/Init_Client.sqf | WASP\actions\SitsOnArmor\init.sqf |
| WASP/Init_Client.sqf | WASP\KeyDown.sqf |
-
AGENTS.md: coding-agent rules for this repo. -
README.md: server info and public links. -
Guides/CommanderGuide/commanderGuide.md: player-facing commander guide. -
Tools/LoadoutManager/README.md: .NET and 7-Zip workflow. -
Tools/PerformanceAuditAnalyzer/README.md: RPT audit parser/report workflow. -
Tools/Arma2Warfare_GPT/CustomInstructions.md: older assistant instructions.
Previous: Lifecycle wait-chain | Next: Content/maps
Main map: Home | Fast path: Quickstart | Agent file: agent-context.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index