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Subagent Discovery Swarm
This page tracks the cheap read-only Codex discovery agents currently digging through a2waspwarfare.
The swarm is intentionally evidence-first: agents read source, report path/line-backed findings, and avoid editing docs or mission code. Codex integrates the useful findings into the wiki, agent-context.json, the coverage ledger and the feature-status register after review.
Spawned from the main orchestrator after the Wave Q UI handle harvest was published. These read-only explorers returned source packets; Codex keeps docs edits and publication local.
| Agent | Lane | Status | Harvest summary |
|---|---|---|---|
| Ohm | economy-side-supply-negative-risk |
Returned / selected harvest local | Side-supply side/channel mismatch, supply mission master-vs-PR reward scoping and AI commander upgrade debit-swap promoted into Economy authority first cut, Economy/towns/supply, Upgrades/research, AI commander autonomy audit and Server authority map. |
| Godel | town-ai-camp-patrol-repair-authority |
Returned / selected harvest local | Most town/camp lifecycle evidence was already canonical; camp repair authority-light path was added to Towns/camps/capture atlas. |
| Zeno | factory-player-buy-path-queue-semantics |
Returned / selected harvest local | Normal player-buy client-local path was already canonical; extra-turret-crew-only empty-exit nuance was promoted into Factory queue cleanup and Factory/purchase atlas. |
| Dalton | direct-pv-trust-boundary-second-pass |
Returned / selected harvest local |
ATTACK_WAVE_DETAILS, SEND_MESSAGE, side-supply temp-channel payload trust, WFBE_C_PLAYER_OBJECT and AFK wording corrections were promoted into Public variable channel index, Networking/PV and Attack-wave authority. |
Harvest rule: Wave R selected findings are canonical only where they are now promoted into owner pages. Raw report details that duplicate existing pages remain routing notes, not new status claims.
Spawned from the main orchestrator after Wave P was published. Fresh spawns were blocked by the active subagent thread cap, so Codex reused the six attached explorers as read-only Wave Q lanes while keeping docs edits local. All six reports returned; summaries below are routing notes, not canonical findings until Codex promotes them into owner pages.
| Agent | Lane | Status | Harvest summary |
|---|---|---|---|
| Tesla | construction-logic-cleanup-propagation |
Returned / partially harvested | Reconfirmed SmallSite add/add versus MediumSite add/remove, plus suggested a possible wfbe_structures_logic initializer. The SmallSite cleanup is already captured in Construction logic list cleanup; initializer advice needs a separate runtime check before becoming canonical. |
| Linnaeus | economy-authority-trust-boundaries |
Returned / harvest pending | Reconfirmed side-supply temp-channel trust, negative amount risk, upgrade/construction/client-buy authority gaps and safer server-derived supply read pattern. Route to Economy authority first cut, Server authority map and Public variable channel index. |
| Lorentz | commander-hq-lifecycle-edge-cases |
Returned / harvest pending | Reconfirmed commander reassignment call-shape/trust issues, HQ death killer assumptions, MHQ repair client authority/split counters and commander-disconnect no-auto-reassign behavior. Route to Commander/HQ lifecycle and Commander reassignment. |
| Hubble | factories-purchase-queue-integrity |
Returned / harvest pending | Confirmed normal player purchase path is client UI -> local Client_BuildUnit.sqf, not a server factory queue; reaffirmed counter/token cleanup and no cancel/refund semantics. Route to Factory queue cleanup and Factory/purchase atlas. |
| Banach | town-ai-camp-capture-delegation |
Returned / harvest pending | Reconfirmed town/camp capture runtime, town AI despawn safety, client-stamped supply amount/source, client-gated camp repair and stale AI supply-truck/supplyMissionActive paths. Route to Towns/camps/capture atlas, Town AI safety and Supply mission authority cleanup. |
| Curie | client-ui-action-rhud-state |
Returned / selected harvest local | RHUD/endgame currentCutDisplay collision was source-checked and promoted into Client UI systems atlas, UI IDD collision repair, Client UI/HUD, Feature status and Source fix queue. Service action-time guards, EASA exact-funds/stale-vehicle context and stale old upgrade resource remain routed to the existing service/gear/UI owner pages. |
Harvest rule: Wave Q reports are leads until Codex source-checks and promotes them into owner pages. Curie's RHUD/endgame display-var collision is now promoted; the next owner-page harvest candidates are Linnaeus's negative side-supply amount risk, Banach's town patrol reset / camp repair authority notes and Hubble's player-buy path correction.
Spawned from the main orchestrator after Wave O was published. These are narrow read-only lanes chosen from Wave O leads; Codex is again keeping edits and publication local.
| Agent | Lane | Status | Harvest summary |
|---|---|---|---|
| Tesla | construction-logic-list-asymmetry |
Returned / selected harvest local | Confirmed SmallSite add/add versus MediumSite add/remove wfbe_structures_logic asymmetry across source/Vanilla/main modded copies; repair cleanup does not prove SmallSite stale entries are cleared because no active source caller for HandleBuildingRepair was found. Promoted into Construction and CoIn systems atlas. |
| Linnaeus | delegation-stale-helper-generated-check |
Returned / selected harvest local | Confirmed Server_GetDelegators.sqf is stale duplicate/generated drift across source/Vanilla/modded trees; active delegation uses inline WFBE_SE_FNC_GetDelegators. Promoted into AI runtime/HC loop map. |
| Lorentz | ui-fps-rhud-title-contract |
Returned / selected harvest local | Confirmed player UI reads SERVER_FPS_GUI from Client_UpdateRHUD.sqf; WFBE_VAR_SERVER_FPS is a second dedicated publisher with no source Chernarus player-UI reader found. Promoted into Client UI systems atlas, Hosted server FPS loop sleep and Public variable channel index. |
| Hubble | globalgamestats-contract-fixture-map |
Returned / selected harvest local | Mapped the five-slot GlobalGameStats contract, DTO/default drift, CSV empty-field risk and normal JSON fixture. Promoted into Tooling release readiness. |
| Banach | generated-parity-tracked-counts |
Returned / selected harvest local | Regenerated tracked-file mission parity counts with git ls-files; confirmed Chernarus 787, Vanilla Takistan 786, modded fork/stub counts and no tracked version.sqf. Promoted into Source inventory. |
| Curie | buy-gear-bounds-and-template-cleanup |
Returned / selected harvest local | Reconfirmed existing gear profile/cargo defects and clarified that buy-gear click-pool bounds are not currently proven off-by-one because the UI uses one-based cumulative slot IDs. Promoted into Gear/loadout/EASA atlas. |
Harvest rule: Wave P produced owner-page refinements, not broad Feature Status expansion. Remaining work is validation/publish and future code-owner decisions.
Spawned from the orchestrator seat after Wave N was published. Fresh spawns were blocked by the active-thread cap, so Codex reused the six attached agents as sidecar scouts and kept publication local. All six reports returned; this section is a routing summary, not canonical evidence by itself.
| Agent | Lane | Status | Harvest summary |
|---|---|---|---|
| Tesla | factories-economy-construction-upgrades-sidecar |
Returned / selected findings routed | Reconfirmed client/payload authority gaps in construction, player factory buying, upgrades, side supply and commander economy controls. New lead: construction logic-list asymmetry around small/medium sites and repair paths needs a scoped source check before patching. |
| Linnaeus | ai-headless-cleanup-sidecar |
Returned / owner-page harvest local | Reconfirmed HC fire-once registration, no heartbeat/failback, static-defense no update-back and the stale delegate-ai receiver. Promoted stale Server_GetDelegators.sqf duplicate into AI runtime/HC loop map. |
| Lorentz | ui-idd-rhud-buy-menu-sidecar |
Returned / routing captured | Reconfirmed EASA/Economy and title ID collisions, stale upgrade dialog, RHUD/title display coupling, duplicate server-FPS publishers and buy-gear TODO/bounds cleanup leads. Most canonical routing already lives in UI and gear owner pages. |
| Hubble | server-ops-extension-discord-battleye-sidecar |
Returned / owner-page harvest local | Reconfirmed DiscordBot TypeNameHandling.All, extension async/write risks, HC player-count heuristic and BattlEye minimal posture. Promoted GlobalGameStats data-shape/player-count fixture risk into Tooling release readiness. |
| Banach | parameters-include-generated-parity-sidecar |
Returned / owner-page harvest local | Found MP lobby defaults versus constants fallback drift and reminded agents that Init_Parameters.sqf is only compiled on isMultiplayer boot. Promoted the drift table into Parameters/build inputs. |
| Curie | abandoned-partial-feature-archaeology-sidecar |
Returned / routing captured | Reconfirmed AI supply trucks, supplyMissionActive dead twin, MASH marker dead/live split, town mortars, old upgrade UI and dormant AT/bomb/air hook family. Existing Feature Status and revival pages already own these; no duplicate prose added. |
Harvest rule: Wave O promoted only source-checked deltas into owner pages. Remaining leads should become new bounded lanes, not more raw Feature Status rows.
Spawned after Steff made this Codex tab the main LLM orchestrator and asked for more deep code discovery. All six read-only explorers returned. Codex has summarized the reports here and in machine records; the next pass should promote the highest-risk items into their owner pages.
| Agent | Lane | Status | Harvest summary |
|---|---|---|---|
| Tesla | wasp-overlay-archaeology |
Returned / summary harvested | Live hooks are RPG dropping, marker monitor, base repair/actions, respawn rewiring and start vehicles. Dead/fragile areas include commented legacy WASP bootstrap, abandoned WASP/Init_Client.sqf, literal "_initCMD" in dead procInitComm, 208 = player addAction, client-side cash HQ recovery effects, inclusive base repair loop and DropRPG locality risk. |
| Linnaeus | join-jip-disconnect-resilience |
Returned / summary harvested | Join path and ACK retry are mapped. Main risks: disconnect deletes _old_unit before later setPos, WFBE_SE_PLAYERLIST is not pruned, delayed UID/teamleader clearing lacks revalidation and ACK retry loops indefinitely. |
| Lorentz | pvf-special-router-tag-audit |
Returned / summary harvested | PVF registration and dispatcher symbols still need cross-checking. Risks cluster around RequestSpecial authority, client-to-client HandleSpecial, raw supply PVs, SEND_MESSAGE compile, partial MASH and stale delegation/update scripts. |
| Hubble | gear-loadout-easa-profile |
Returned / summary harvested | Gear/EASA/profile lifecycle is mapped. Patch candidates include undefined _u_upgrade in profile save, six-element template select risk, inclusive EquipBackpack/EquipVehicle loops, backpack cargo-size index issue, exact-funds EASA rejection and shared EASA/Economy idd=23000. |
| Banach | supports-artillery-icbm-uav |
Returned / summary harvested |
RequestSpecial trampoline and Server_HandleSpecial tags are mapped. Main risks: server trusts support payloads after client cost/cooldown checks, NukeIncoming/ICBM_launched look stale, missing airRaid agrees with the assets atlas and RU para ammo likely expects a commented-out config array. |
| Curie | towns-camps-resistance-static-defense |
Returned / summary harvested | Town/camp/static-defense runtime is mapped. Findings: resistance side remains scaffold, GUER static defense/update-back is partial, town mortars are dead scaffold (ManageTownMortars not compiled and Server_SpawnTownMortars.sqf has undefined _positions), townModeSet is fragile, reward authority is client-side and town AI vehicle cleanup remains risky. |
Harvest rule: Wave N is not a replacement for owner pages. Promote Tesla into WASP overlay, Linnaeus into Join/disconnect lifecycle, Lorentz/Banach into Networking/PV and Support/specials/modules atlas, Hubble into Gear/loadout/EASA atlas, and Curie into Towns/camps/capture atlas after spot-checking citations.
Spawned on this Codex session after Steff asked to bring an agent team back in for the owner-page follow-up pass. These six scouts were read-only and scoped to the highest-value Feature Status adjacent pages, while Codex kept edits, validation and publishing local. Reports have returned, the useful findings were harvested into owner pages and machine records, and the results were published to both the wiki and docs/wiki mirror.
| Agent | Lane | Status | Expected output |
|---|---|---|---|
| Confucius | paratrooper-pv-status-drift |
Returned/harvested | Confirmed DR-2 is superseded for source Chernarus + maintained Vanilla Takistan; modded missing-handler drift and Arma smoke remain. |
| Pasteur | easa-gear-client-menu-edges |
Returned/harvested | Added EASA exact-funds rejection, stale unsupported-vehicle no-op/debit risk, buy-detail price drift and special-vehicle UI incompleteness. |
| Beauvoir | external-integrations-tooling-posture |
Returned/harvested | Corrected docs-CI posture, DiscordBot config source ambiguity, active TypeNameHandling.All reader risk, legacy x86 Extension build caveat and HC-count heuristic. |
| Dewey | construction-coin-lifecycle-asymmetry |
Returned/harvested | Promoted SmallSite/MediumSite wfbe_structures_logic asymmetry, latent stock building repair and separate live WASP base-repair note. |
| Averroes | server-runtime-supply-loop-followup |
Returned/harvested | Clarified post-game patrol loops as mostly inert polling, current-master supply duplicate-start risk and PR #1 handler separation. |
| Kuhn | feature-status-wiki-llm-navigation |
Returned/harvested | Added release-readiness links, owner-page routing for gear/service/construction/support items and refreshed JSONL status drift. |
Harvest rule: Wave L findings were leads until Codex spot-checked high-risk claims. The owner-page harvest is now published and validated; remaining work is future Arma 2 OA smoke or code-owner implementation, not scout integration.
Spawned on 2026-06-02 after Steff asked Codex to spin up an agent team to aid the feature-status/documentation work. All six scouts were read-only and returned. Codex harvested the findings into the Feature Status Register, UI docs, SQF/PV indexes, navigation pages and the new agent bootstrap file.
| Agent | Lane | Status | Integrated output |
|---|---|---|---|
| Hubble | feature-status-evidence-hardening |
Returned/harvested | Corrected stale paratrooper/SQF atlas state, attack-wave PV direction, MASH marker nuance, resistance supply wording and compile counts. |
| Dirac | server-runtime-partial-features |
Returned/harvested | Added supply completion-loop note, construction small-site stale-logic candidate, patrol game-over loop cleanup and HC delegation unevenness. |
| Lovelace | client-ui-ux-partials |
Returned/harvested | Added command task UI partial, EASA/service edge routing and UI Risk Index links. |
| Nietzsche | tooling-integrations-status |
Returned/harvested | Added DiscordBot command/config ambiguity, Extension build caveat, GLOBALGAMESTATS HC-count edge and docs-CI partial status. |
| Franklin | agent-readable-pack |
Returned/harvested | Added agent-entrypoint.json and clarified machine-file/status vocabulary. |
| Linnaeus | feature-status-navigation-bloat |
Returned/harvested | Added Feature Status quick jumps, stronger Continue Reading links and local-status section naming cleanup. |
Harvest rule: Wave K promoted only source-backed corrections and navigation/status improvements that had a clear owner page. Larger schema normalization remains a future machine-file cleanup lane.
Spawned on 2026-06-02 after Steff asked Codex to spin up an agent team to aid the long-running developer-wiki goal. This wave was read-only and deliberately split into narrow lanes so Codex could keep editing/integration local. All six reports returned and were harvested into owner pages, status files and follow-up backlog notes.
| Agent | Lane | Status | Expected output |
|---|---|---|---|
| Socrates | feature-status-evidence-audit |
Returned/integrated | Feature Status corrections for MASH/paratrooper/modded drift, task dormancy, PR #1 supply-heli separation, HQ authority wording, version/build inputs and BattlEye posture. |
| Tesla | propagated-fix-smoke-gates |
Returned/integrated | Concrete smoke matrix for the five propagated fixes; folded into Testing workflow. |
| Boyle | supply-mission-authority-and-abuse |
Returned/integrated | Supply start authority, split reward trust boundary, player-object disconnect leakage, cooldown casing and live-vs-dead scan scope folded into supply/lifecycle docs. |
| Zeno | wiki-navigation-human-ai-ux |
Returned/partly integrated | No dead internal links found; Home wording, footer gaps and duplicate navigation were patched. Larger dashboard/sidebar slimming remains a later editorial lane. |
| Carver | agent-readable-pack-validation |
Returned/integrated | JSON/JSONL parse state, snapshot-vs-log contract, release-readiness freshness and duplicate backlog-ID issue documented/patched. |
| Gibbs | abandoned-partial-system-sweep |
Returned/integrated | MASH, map-icon tracking, TaskSystem, AT/bomb hooks, WASP startup, air-vehicle modification and AI logistics evidence folded into status/revival pages. |
Harvest rule: reports are leads until Codex promotes them into owner pages, Feature status, Progress dashboard and machine-readable records. Agents do not edit files.
Spawned on 2026-06-02 after Steff asked Codex to bring an agent team back into the long-running archivist goal. These scouts are read-only and scoped to lanes that do not overlap with Codex's current integration work.
| Agent | Lane | Result |
|---|---|---|
| Godel | markers-cleaners-restorers-atlas-scout |
Integrated locally into Marker cleanup/restoration atlas. |
| Rawls | parameters-localization-build-scout |
Integrated locally into Parameters/build inputs. |
| Jason | supports-specials-modules-scout |
Integrated locally into Support/specials/modules atlas. |
| Locke | disconnect-join-antistack-lifecycle-scout |
Integrated locally into Join/disconnect lifecycle. |
Harvest rule: scout output becomes canonical only after Codex integrates it into the owning atlas, Feature status and machine-readable records with source evidence. Wave G has owner pages now; validation and mirror parity are the remaining gates.
Spawned on 2026-06-02 after Steff asked Codex to spin up another agent team. This wave deliberately uses small source-path-bounded scouts because previous broad scouts hit context limits.
| Agent | Lane | Status | Integrated output |
|---|---|---|---|
| Kepler | economy-reward-integrity-small |
Harvested | Economy/score/funds/side-supply trust boundaries integrated into Economy authority first cut, Economy/towns/supply, Public variable channel index and Feature status. |
| Kierkegaard | ui-hud-dialog-feature-status-small |
Harvested | Stale upgrade resource, IDD collisions, RHUD ownership, service/EASA stale TODO and economy cleanup notes integrated into Client UI systems atlas and UI IDD collision repair. |
| Copernicus | antistack-database-identity-lifecycle-small |
Harvested | UID/object/owner identity model, launch-connect client-pushed signal and unchecked disconnect persistence integrated into AntiStack database audit and Join/disconnect lifecycle. |
| Laplace | commander-ai-autonomy-privilege-small |
Harvested | Human commander live vs AI autonomy partial split, commander percent/sell/MHQ repair authority edges integrated into AI commander autonomy audit and Commander/HQ lifecycle. |
| Aquinas | respawn-mash-hq-marker-cleanup-small |
Harvested | Local MASH respawn vs dead marker sync, HQ marker cleanup/stale marker/resistance gap integrated into Respawn/death lifecycle, Commander/HQ lifecycle and Marker cleanup/restoration atlas. |
| n/a | generated-mission-drift-small |
Could not spawn | Thread limit reached; Codex owns this deterministic local drift check. |
Harvest rule: keep reports compact, promote only source-backed findings into owner pages, then mirror them into agent-feature-status.jsonl, agent-hardening-backlog.jsonl or agent-knowledge.jsonl when they affect future work.
Spawned on 2026-06-02 after Steff asked for another agent team. The app hit its active thread limit after six scouts, so this wave is intentionally focused rather than huge.
| Agent | Lane | Status | Expected output |
|---|---|---|---|
| Huygens | supply-mission-player-object-lifecycle-scout |
Harvested | Supply mission player-object lifecycle, reconnect/JIP hazards, stale rows and smoke gates; source player-object list index patch is now queued for propagation. |
| Popper | economy-authority-and-reward-integrity-scout |
Closed after context error | Broad economy scout exceeded context; replaced by Wave I Kepler with a smaller scope. |
| Wegener | respawn-mhq-hq-recovery-victory-scout |
Harvested | Reconfirmed victory/endgame correctness, PVF dispatch, HQ repair authority, respawn mode-5 edge, HQ-kill forwarding schema and dead MASH marker relay. |
| Dalton | ui-dialogs-hud-ux-feature-status-scout |
Closed after context error | Broad UI/HUD ask exceeded context; split later into smaller UI slices such as IDD/resource collisions and menu-specific audits. |
| Darwin | generated-mission-drift-and-propagation-scout |
Harvested | Confirmed source-only propagation matrix, LoadoutManager build configs, package scope, modded-generation disablement and literal-root blocker. |
| McClintock | pvf-networking-attack-surface-scout |
Closed after context error | Original all-PVF ask exceeded context; replaced by the smaller direct-PV index scout below. |
| Euler | direct-public-variable-index-scout-small |
Harvested | Top-risk direct publicVariable* index confirms attack-wave, supply mission, side-supply, AntiStack lifecycle, MASH marker and nuke/radiation channels need owner-page routing. |
| Aristotle | high-impact-request-handler-authority-scout-small |
Harvested | Top registered request-handler authority risks are now reflected in Networking/PV and Server authority map: score, join, commander, MHQ repair, vehicle lock, base area and special-router paths. |
Harvest rule: wait for each report, spot-check high-risk claims, then integrate only into the owning page plus Feature status, Source fix queue and machine files where relevant.
Spawned on 2026-06-02 after Steff re-shared three external research PDFs. All wave-F agents were read-only, have returned, and were closed after harvest.
| Agent | Lane | Result |
|---|---|---|
| Anscombe | Mission lifecycle and entrypoints | Source-backed lifecycle context; no direct docs delta beyond existing lifecycle pages. |
| McClintock | PV/network authority | Confirmed PVF Call Compile; added ATTACK_WAVE_INIT client-supply authority gap. |
| Darwin | Economy/construction/factory authority | Confirmed client-led construction, upgrade, factory, service and economy paths. |
| Kierkegaard | Town AI/headless/performance | Confirmed static-defense HC sync partiality and HC/AI performance notes. |
| Avicenna | UI/HUD/dialogs | Confirmed player menu graph, stale upgrade dialog and hardcoded Help/localization debt. |
| Beauvoir | Support modules | Confirmed truck-only master supply baseline, MASH marker breakage, AFK/AntiStack/FPS/ICBM support status. |
| Dalton | Tooling/integrations | Confirmed LoadoutManager path/7za assumptions, DiscordBot config, Extension vs AntiStack split. |
| Dewey | External PDF claim triage | Found PDFs mostly covered; promoted JIP wait-chain polish and town-AI passenger-despawn verification. |
| Einstein | Town-AI vehicle safety verifier | Confirmed server_town_ai.sqf can delete occupied vehicles when the player is not group leader. |
| Bernoulli | Lifecycle wait-chain audit | Produced post-join wait table now integrated into Lifecycle wait-chain. |
| Agent | Lane | Status | Expected output |
|---|---|---|---|
| Codex | integration-backlog-batch-a |
Active integrator | Scout wave harvested; integrate PV/network trust and external integration/AntiStack first, then publish clean batches. |
| Sagan | external-pdf-analytisch-rapport |
Report received | External PDF digest captured in External research reports. |
| Helmholtz | external-pdf-analyse |
Report received | External PDF digest captured in External research reports. |
| Parfit | external-pdf-diepgaande-analyse |
Report received | External PDF digest captured in External research reports. |
| Turing | generated-output-parity-check-v2 |
Report received | Source/generated/modded mission drift, docs mirror parity and generation-rule report. |
| Dirac | assets-audio-textures-identity-v2 |
Report received | Music, sounds, textures, identities, load screens, briefing assets and missing/stale asset report. |
| Gibbs | server-config-hosting-be-v2 |
Report received | Server configs, BattlEye filters, ServerInfo, hosting/deploy assumptions and ops-risk report. |
| Plato | loadoutmanager-generator-deeper-v2 |
Report received | LoadoutManager internals, terrain copy rules, generated SQF and package workflow report. |
| Epicurus | towns-camps-depots-economy-v2 |
Report received | Town capture, camps/depots, supply values, occupation and economy edge report. |
| Hooke | support-artillery-uav-paradrop-v2 |
Report received | Artillery, ICBM, UAV, IRS, countermeasures, paradrop/paratroopers, mines and tactical support report. |
| Carson | cleanup-maintenance-runtime-v2 |
Report received | Garbage collector, empty vehicles, mines, craters, ruins, building restorer and object lifecycle report. |
| Aquinas | stringtable-localization-copy-v2 |
Report received | Stringtable/UI text, side messages, hints, stale copy and localization gap report. |
| Russell | server-fsm-runtime-orchestration-v2 |
Report received | Server FSM/runtime orchestration, cleanup, victory/disconnect/FPS and missing-FSM report. |
| Galileo | common-pv-network-authority-v2 |
Report received | Common/PV/network authority, SendToClient/Server, funds/message and JIP-safety report. |
| Ptolemy | boot-include-parameter-graph-v2 |
Report received | Boot/include graph, init order, parameters, constants and version/include report. |
| Boole | commander-construction-factory-v2 |
Report received | Commander, CoIn, construction, factories, service points, base destruction and buy queue report. |
| Faraday | discord-extension-antistack-integration-discovery |
Report received | Extension, DiscordBot, AntiStack DB, BattlEye and external trust report. |
| Mencius | parameters-config-localization-discovery |
Report received | Parameters, defaults, includes, version files and localization report. |
| Hilbert | abandoned-code-missing-reference-discovery |
Report received | Commented compiles, missing scripts, TODOs, dead PV handlers and stale leftovers report. |
| Cicero | ai-headless-delegation-discovery |
Report received | AI squads, autonomous teams, AI commander, HC delegation and town AI report. |
| Curie | wiki-ux-phase2-agent-interface-discovery |
Report received | Concrete implementation checklist for human + LLM wiki UX improvements. |
| Meitner | pr1-supply-helicopter-delta-discovery |
Report received | PR #1 supply-helicopter branch delta, deferred AI work and merge-risk report. |
| Archimedes/James | pv-matrix-second-pass-v2 |
Report received | Full PV matrix plus compact wiki table layout. |
| Wegener | ai-commander-autonomy-second-pass-v2 |
Report received | AI commander/autonomous team scheduler and dormant-worker evidence. |
| Rawls | wiki-agent-artifact-schema-v2 |
Report received | Agent-readable artifact schema proposal. |
| Goodall | known-broken-reference-second-pass-v2 |
Report received | Unified missing/stale/broken reference register. |
| Euclid | modded-presentation-parity-v2 |
Report received | Modded presentation/media/help parity report. |
| Aristotle | supply-mission-authority-matrix-v2 |
Report received | Master + PR #1 supply mission authority matrix. |
Wave I is harvested. Next scout wave should be smaller again, and should wait until validation/mirror parity is clean unless Steff explicitly asks for more parallel discovery.
| Priority | Lane | Scope |
|---|---|---|
| 1 | integration-backlog-batch-a |
PV/network trust, PV matrix, direct non-PVF events, and command-forgery cross-links. |
| 2 | integration-backlog-batch-b |
External integrations: AntiStack DB, in-repo Extension, DiscordBot, BattlEye and missing hosting files. |
| 3 | integration-backlog-batch-c |
Construction/factory/economy authority and commander/AI partials. |
| 4 | integration-backlog-batch-d |
Supply mission master + PR #1 matrix, support markers and broken-reference register. |
| Lane | Agent | Status | Integration targets |
|---|---|---|---|
client-jip-lifecycle-discovery |
Mencius | Report received |
Mission lifecycle, Lifecycle wait-chain, Client UI systems atlas, Feature status, agent-context.json. |
economy-town-factory-upgrade-discovery |
Faraday | Report received |
Economy/towns/supply, Factory/purchase atlas, Server runtime atlas, Feature status, agent-context.json. |
gear-loadout-easa-balance-discovery |
Faraday | Integrated locally; publish pending |
Gear/loadout/EASA atlas, Client UI systems atlas, Tools/build, Feature status, agent-context.json. |
external-pdf-research-intake |
Sagan/Helmholtz/Parfit | Captured; source reconciliation pending |
External research reports, Feature status, Deep-review findings, agent-context.json. |
discord-extension-antistack-integration-discovery |
Faraday | Integrated |
External integrations, Networking/PV, Feature status, agent-context.json. |
respawn-medical-mash-support-discovery |
Mencius | Report received |
Gameplay atlas, Client UI systems atlas, Feature status, agent-context.json. |
server-runtime-scheduler-discovery |
Hilbert | Report received |
Server runtime atlas, AI/performance, Feature status, agent-context.json. |
abandoned-code-missing-reference-discovery |
Hilbert | Report received |
Feature status, Mission lifecycle, Networking/PV, agent-context.json. |
server-fsm-runtime-orchestration-v2 |
Russell | Report received |
Server runtime atlas, Lifecycle wait-chain, Feature status, agent-context.json. |
common-pv-network-authority-v2 |
Galileo | Integrated |
Networking/PV, Deep-review findings, Function/module index, agent-context.json. |
boot-include-parameter-graph-v2 |
Ptolemy | Report received |
Mission lifecycle, Lifecycle wait-chain, SQF code atlas, agent-context.json. |
commander-construction-factory-v2 |
Boole | Report received |
Construction/CoIn atlas, Factory/purchase atlas, Client UI systems atlas, agent-context.json. |
towns-camps-depots-economy-v2 |
Epicurus | Report received |
Economy/towns/supply, Gameplay atlas, Server runtime atlas, agent-context.json. |
support-artillery-uav-paradrop-v2 |
Hooke | Report received |
Gameplay atlas, Client UI systems atlas, Networking/PV, agent-context.json. |
cleanup-maintenance-runtime-v2 |
Carson | Report received |
Server runtime atlas, AI/performance, Feature status, agent-context.json. |
stringtable-localization-copy-v2 |
Aquinas | Report received |
Content/maps, Client UI systems atlas, Feature status, agent-context.json. |
wiki-ux-navigation-discovery |
Curie | Report received |
Home, Quickstart, Progress dashboard, agent-context.json. |
wiki-ux-phase2-agent-interface-discovery |
Curie | Report received |
Home, Progress dashboard, Agent collaboration protocol, agent-context.json. |
content-drift-generation-discovery |
Meitner | Report received |
Content/maps, Tools/build, Feature status, agent-context.json. |
pr1-supply-helicopter-delta-discovery |
Meitner | Report received |
Supply mission architecture, Current supply-heli PR, Feature status, agent-context.json. |
pv-matrix-second-pass-v2 |
Archimedes/James | Integrated |
Networking/PV, Function/module index, agent-context.json. |
ai-commander-autonomy-second-pass-v2 |
Wegener | Report received | AI/headless/performance, Server runtime atlas, Feature status. |
wiki-agent-artifact-schema-v2 |
Rawls | Report received |
Agent collaboration protocol, Agent context, agent-context.json. |
known-broken-reference-second-pass-v2 |
Goodall | Report received | Feature status, Mission lifecycle, Client UI systems atlas, Content/maps. |
modded-presentation-parity-v2 |
Euclid | Report received | Content/maps, Client UI systems atlas, Source inventory. |
supply-mission-authority-matrix-v2 |
Aristotle | Report received | Supply mission architecture, Current supply-heli PR, Feature status. |
- Scouts do not edit files, commit, push or publish.
- Codex should trust scout source citations, then spot-check high-risk claims before adding them to user-facing docs.
- Findings should land in the owning atlas page first, then in Feature status, Coverage ledger, Agent worklog and machine files if relevant.
- If Claude is working the same subsystem, prefer adding a handoff note instead of overwriting Claude-owned review pages.
Previous: Progress dashboard | Next: Coordination board
Main map: Home | Fast path: Quickstart | Agent file: agent-status.json
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index