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Support Specials And Tactical Modules Atlas
This atlas maps support calls, specials and tactical modules: paratroopers, paradrops, UAV, artillery, ICBM/Nuke, MASH, airlift/ZetaCargo, service actions and supply mission hooks.
This page is the support/tactical gateway. Use it to identify which runtime family owns an effect, then follow the owner page before editing authority, economy, networking or smoke status.
| Need | Start here |
|---|---|
| Tactical menu entry points, button gates and local support flow | Tactical Menu Entry Points below and Client UI systems |
RequestSpecial server authority and forged-payload risk |
Server Dispatch And PV Paths, Server authority migration map |
| ICBM/nuke hardening | ICBM authority |
| Artillery visibility, commander-built ARTY and fire-mission smoke | Construction and CoIn systems, Testing workflow |
| Supply missions, service actions or client-side funds/debits | Supply mission authority cleanup, Service menu affordability guards, Economy authority first cut |
| MASH, UAV, ZetaCargo, AAR or aircraft ordnance leaf behavior | Module Deep Dives and Aircraft Ordnance Guardrails below |
| Branch/release readiness for support fixes | Feature status register, Source fix propagation queue, Testing workflow |
Checked 2026-06-21 for the upgrade-sync tuple lane against docs-source base docs/developer-wiki-index@ad05401a3, current stable origin/master@0139a346, Miksuu b8389e74, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, historical upgrade-queue commit b061c905, origin/feat/drone-saturation-strike 8ca4be90 and origin/feat/recon-uav 563418ea. Current origin exposes no release/* or feat/upgrade-queue-stacking heads on 2026-06-21, so those rows are historical until rechecked on a restored branch.
Targeted diffs from ff8dd884 through ad05401a3 over checked Chernarus and maintained Vanilla Tactical UI, RequestSpecial, artillery, UAV/Nuke/Zeta/MASH, AAR/ordnance, para-ammo and Rsc parameter paths returned no source changes for the docs/source checkpoint. ff8dd884 remains line-anchor provenance. Current stable cf2a6d6a..0139a346 did touch the upgrade UI, Server_HandleSpecial.sqf and Server_ProcessUpgrade.sqf, so current-stable line refs below use origin/master@0139a346.
This atlas carries support orientation and selected source anchors. Deep hardening status belongs on owner pages: Server authority migration map for RequestSpecial, ICBM authority for nuke, Service menu affordability guards for service actions, Supply mission authority cleanup for supply, Feature status for branch-only drone/recon support, and Testing workflow for branch-only smoke.
Current docs checkout anchors for the maintained Chernarus root:
| Surface | Source anchors |
|---|---|
| Tactical UI |
Client/GUI/GUI_Menu_Tactical.sqf:58-61 defines support labels, fees and cooldowns; :252-283 gates buttons; :293-347 routes button actions; :371-373, :463-527 send support/nuke requests; :531-605 owns artillery status, fire requests and ammo loading. |
| PVF transport |
Common/Functions/Common_SendToServer.sqf:12-18 wraps client requests as SRVFNC*; Server/Functions/Server_HandlePVF.sqf:9-14 compiles/dispatches the handler; Server/PVFunctions/RequestSpecial.sqf:1 forwards into HandleSpecial. |
| Server special router |
Server/Functions/Server_HandleSpecial.sqf:13-31 handles group-query; :43-64 handles paratroops/ammo/vehicle/UAV; :67-73 handles upgrade-sync; :97-111 handles ICBM; :133-170 covers track-playerobject and repair-camp. |
| Artillery path |
Common_GetTeamArtillery.sqf:10-32 discovers group-owned guns; Client_RequestFireMission.sqf:8-13,50-72 starts local fire and cooldown; Common_FireArtillery.sqf:9-23,37-72 validates gun/range/fire mechanics; Common_GetArtilleryAmmoOptions.sqf:41-72 and Common_LoadArtilleryAmmo.sqf:18-53 own ammo options/loading. |
| Adjacent support modules |
Client/Module/UAV/uav.sqf:27-52 creates/debits/tracks UAVs and Server/Support/Support_UAV.sqf:6-20 monitors cleanup; Client/Module/Nuke/nukeincoming.sqf:7-23 sends the ICBM request and Client/Module/Nuke/damage.sqf:13-34 applies nuke damage; Client/Module/ZetaCargo/Zeta_Hook.sqf:34 and Zeta_Unhook.sqf:1-20 show the detach-argument gap; Common/Config/Core_Root/Root_RU.sqf:36 still comments out WFBE_%1PARAAMMO on the starting-vehicles line. |
The main support UI is Client/GUI/GUI_Menu_Tactical.sqf. Use Source Snapshot for current line anchors, then follow the owner pages in How To Use This Page before changing authority, economy or smoke status.
Key source refs:
-
GUI_Menu_Tactical.sqf:58-61defines support list/fees/cooldowns. -
:146-217owns fast-travel destination discovery, fee-mode filtering and local fee marker text. -
:252-282gates support buttons by funds, upgrade level and local cooldown state. -
:403-406locally debits paid fast travel after destination click. -
:371-373,:513-527sendRequestSpecialsupport requests. -
:463-505performs the ICBM local launch flow. -
:532-605requests artillery/fire mission behavior.
RequestSpecial scout route: source Chernarus still has active sends or server cases for update-teamleader, group-query, Paratroops, ParaVehi, ParaAmmo, RespawnST, uav, upgrade-sync, update-clientfps, update-town-delegation, ICBM, process-killed-hq, connected-hc and repair-camp. track-playerobject has a server case around Server_HandleSpecial.sqf:133-145, but no active Chernarus caller was found in the checked static search. Use Server authority migration map for the tag-by-tag trust-boundary matrix instead of repeating it here.
Local navigation cautions:
- Tactical menu gates are client-side first; do not treat them as server authority.
- Artillery is a local/group-gun path, not a
RequestSpecialasset-spawn path. - UAV creation/cost remain client-led, while old UAV cleanup is server-observed.
- Fast travel and service actions are local support families and should stay separate from
RequestSpecialhardening. -
upgrade-syncremains tuple-parser cleanup debt; the compact branch matrix below keeps the current stable/B69 inbound anchor used by Feature Status and Source Fix Queue.
upgrade-sync is consistency/cleanup debt rather than a proven current runtime break: Server_HandleSpecial.sqf:3 sets _args = _this, so today's mixed _args / _this reads resolve to the same payload. The cleanup is still patch-ready because it makes the RequestSpecial tuple contract explicit before broader router hardening.
| Root / branch | Evidence | Status |
|---|---|---|
Docs/source HEAD@bc21f520 / line-anchor checkpoint ff8dd884
|
Targeted diffs from ff8dd884 through current docs head show no checked handler/caller/process-upgrade source-path drift. Chernarus and maintained Vanilla still have Server_HandleSpecial.sqf:3,67-73 assigning _args = _this, reading _side from _args select 1, then _upgrade_id / _upgrade_level from _this select 2/3; GUI_UpgradeMenu.sqf:171 sends ["upgrade-sync", WFBE_Client_SideJoined, _this select 0, _this select 1]; Server_ProcessUpgrade.sqf:26,29,35 owns the sync variable. |
Mixed-source reads remain; current behavior is equivalent but fragile. |
Current stable origin/master@0139a346; current B69 origin/claude/b69@8d465fce
|
Chernarus and maintained Vanilla keep the same mixed parser at Server_HandleSpecial.sqf:3,67-73: _side comes from _args select 1, while _upgrade_id / _upgrade_level still come from _this select 2/3. Both refs call from GUI_UpgradeMenu.sqf:292 and use Server_ProcessUpgrade.sqf:32,35,41 for the sync variable lifecycle. The checked B69 path delta 0a1ccb4d..8d465fce is empty for the handler, caller and process-upgrade files. |
No current stable/B69 rescue. Treat the tuple cleanup as still patch-ready, but do not roll it into the queue/end-time UI work. |
Historical release commit a96fdda2; historical upgrade-queue commit b061c905
|
Both checked maintained roots keep the same mixed parser at Server_HandleSpecial.sqf:67-73. Release callers sit at GUI_UpgradeMenu.sqf:254; upgrade-queue callers sit at :268. Current origin exposes no release/*, feat/*upgrade*, feat/*special* or feat/*queue* heads on 2026-06-22. |
Historical branch evidence only until those branches are restored or rechecked. |
Miksuu b8389e74 and origin/perf/quick-wins 0076040f
|
Both checked maintained roots keep the same mixed parser, caller line GUI_UpgradeMenu.sqf:241, and Server_ProcessUpgrade.sqf:26,29,35 sync-variable ownership. |
No upstream/perf rescue. |
Patch order: normalize the branch to read side/id/level from _args only, add a short tuple comment or helper-local guard if editing the router, keep RequestUpgrade authority migration separate, propagate maintained Vanilla, then smoke normal commander upgrade completion, non-server client timer sync, malformed/short payload rejection and AI commander upgrade progress.
| Surface | Local signal | Canonical owner |
|---|---|---|
Non-ICBM RequestSpecial effects |
Paratroops, ParaVehi, ParaAmmo, uav, RespawnST, repair-camp and group-query trust payload side/team/object data after client-side UI gates. No live RequestSupport symbol was found in source Chernarus; support/special effects route through RequestSpecial. |
Server authority migration map, Feature status |
| ICBM/nuke | Tactical UI and NukeIncoming send RequestSpecial ["ICBM", ...]; server damage uses client-supplied payload objects. |
ICBM authority |
| Fast travel and Tactical UI fees | Fee-mode destination hiding and debits are local Tactical menu behavior, not RequestSpecial server authority. |
Client UI systems |
| Service/EASA support actions | Repair/refuel/rearm/heal and EASA affordability are local/client-authoritative economy paths. | Service menu affordability guards, Gear/loadout/EASA atlas |
| Supply truck respawn and old AI logistics | Economy menu still sends RespawnST; current stable/release safe-disable old AI supply-truck logistics while older roots need the raw-spawn caveat. |
AI commander autonomy audit, Supply mission architecture |
| Commander-built ARTY visibility | Fire missions are local/group-gun flow; commander-built ARTY visibility depends on the target branch's construction/artillery ownership shape. | Construction and CoIn systems, Source fix propagation queue |
| Branch-only drone/recon support | Drone saturation and recon UAV are separate branch-review support features with no maintained Vanilla propagation claim here. | Feature status, Testing workflow |
Client-bound support feedback uses the sibling PVF path (Common/Functions/Common_SendToClient.sqf:9-18, Client/Functions/Client_HandlePVF.sqf:19-22); route transport hardening through Networking and public variables and Public variable channel index.
Adjacent server runtime surfaces: grouped base areas are enabled only when WFBE_C_BASE_AREA > 0 (Server/Init/Init_Server.sqf:565). Side logic seeds wfbe_basearea at Init_Server.sqf:380; Server/FSM/basearea.sqf:46-80 then polls every 20 seconds, prunes invalid/remote base-area logics, and schedules delayed orphan-defense cleanup through _onAreaRemoved (basearea.sqf:12-43). Server/FSM/groupsMonitor.sqf:1-14 is a dormant debug monitor that logs allGroups counts every 30 seconds; its only source start point found in this pass is commented at Init_Server.sqf:567.
| Feature | Status | Notes |
|---|---|---|
| Tactical support menu | Partial | UI works, but most fee/cooldown/upgrade gates are client-side only. |
| Fast travel | Working/partial | Local Tactical flow. Fee mode hides unaffordable towns and debits locally; branch/root matrix and UX decision live in Client UI systems. |
| Paratroopers | Working/partial |
RequestSpecial -> HandleSpecial -> KAT_Paratroopers; server creates transport/units and sends marker callback. Missing server-side fee/cooldown/upgrade validation. |
| Ammo paradrop | Working/partial | Client-gated by WFBE_UP_SUPPLYPARADROP and shared lastSupplyCall; server creates aircraft/crates. |
| Vehicle paradrop | Working/partial | Similar to ammo paradrop; server creates cargo vehicle and empty-vehicle cleanup. |
| UAV | Partial | Client creates UAV, deducts funds and sends tracking request; server mostly monitors cleanup and reveal broadcasts. |
| Artillery | Working/partial | Local/client fire authority with upgrade-gated UI/ammo/timeout behavior. |
| Anti-air radar (AAR) | Working/partial | Base structure and client marker feature are live when enabled; upgrade levels change marker detail and refresh rate, but the per-aircraft marker loops are client-local and should be performance-smoked on busy air games. |
| ICBM/Nuke | Partial/high-risk | Client deducts funds and sends RequestSpecial ["ICBM", ...]; server applies nuke damage from payload. Stale adjunct paths remain. |
| MASH | Branch-split / removed on current stable | Current stable removed the officer MASH deploy skill action in the June bundle (Skill_Apply.sqf:43); no portable deploy path remains there. Old-shape docs/Miksuu/perf roots still carry local deploy plus orphaned marker relay/receiver stubs. The WFBE_%1MASHES config vars are commented out in all Core_Root/*.sqf files, and MASH as a buildable base defense structure in Core_Structures configs is a separate system. |
| ZetaCargo/airlift | Broken/partial | Hook attaches nearby unmanned land vehicle; detach action does not pass the lifted vehicle even though unhook expects it. |
| Service menu | Working/partial | Repair/refuel/rearm/heal effects and deductions are client-side; local support scripts recheck world state but not full money authority. |
| Supply mission | Partial | Server validates return proximity but trusts client-set SupplyFromTown / SupplyAmount. |
| Supply truck respawn | Safe-disabled / authority gap if revived | Economy menu requests RequestSpecial ["RespawnST", sideJoined]; Server_HandleSpecial.sqf:55-60 still trusts the payload side and damages the side logic's wfbe_ai_supplytrucks list. Current origin/master cf2a6d6a and release a96fdda2 initialize that list and log-disable old AI supply-truck logistics at Init_Server.sqf:382-384 in both maintained roots instead of raw-spawning UpdateSupplyTruck; the old worker still points at missing Server\FSM\supplytruck.fsm at AI_UpdateSupplyTruck.sqf:17. Canonical branch matrix: AI commander autonomy audit. |
RequestSpecial.sqf is intentionally tiny and forwards payloads; see Source Snapshot for the current transport/router anchors. That makes Server_HandleSpecial.sqf the important hardening boundary. Today, several high-impact support effects rely on the client UI having already enforced role, upgrade, fee and cooldown.
Use Server authority migration map before adding public support features. Use ICBM authority for the nuke path specifically, because it has public-server blast radius.
The tactical UI keeps support fees and intervals locally. Button enabling checks funds/upgrades/cooldowns client-side; future public-server patches should re-check the same facts on the server before spawning assets or applying map-wide effects.
Do not treat those UI checks as security boundaries. Public-server hardening should separate:
-
RequestSpecialserver validation for server-spawned assets and map-wide effects. - local correctness guards for service/EASA/artillery UI paths.
- a broader economy ledger decision for client-side funds/effects.
AAR is a live base-support system, not only a historical changelog item. The build/action layer recognizes AARadar structures (RequestStructure.sqf:14; updateavailableactions.fsm:189-222), and unit init starts Common_AARadarMarkerUpdate.sqf for opposite-side aircraft when WFBE_C_STRUCTURES_ANTIAIRRADAR > 0 (Init_Unit.sqf:111-114). The marker loop hides work while the map is closed, requires an AAR in range, applies the configured detection altitude, and reads WFBE_UP_AAR to move from speed-only markers at 5 seconds to altitude at 3 seconds and aircraft type at 1 second (Common_MarkerLoop.sqf). Common_AARadarMarkerUpdate.sqf is now a registrar that records PerformanceAuditAARMarkerScripts and aar_marker_start; aar_marker_update samples are recorded by Common_MarkerLoop.sqf, so large-aircraft smoke should include map-open/map-closed performance.
Client/Module/UAV/* owns creation/cost/PV behavior, interface toggles and reveal broadcasts. The server monitors/trashes the UAV when the leader leaves or the UAV dies. Current authority is client-led for spawn/cost and server-led for cleanup tracking.
Client/Module/Nuke/* owns launch UI/marker/object flow and sends the special request. Client/FSM/updateclient.sqf:19-20 still registers an ICBM_launched event handler, but no current publisher was found. NukeIncoming PVF exists but the current launch path uses RequestSpecial.
Client/Module/Skill/* owns officer MASH/supply actions on old-shape docs/Miksuu/perf roots. There, MASH deploy creates local tent state used by respawn lookup, while marker sync is stale: the server relay exists, the client receiver compile is commented, and no maintained Chernarus/Vanilla sender was found. Current stable origin/master@0139a3468609, historical a96fdda28087 and B69-family refs remove the maintained-root deploy/module path and keep only Skill_Apply.sqf:43 removal wording plus residues. Modded eden/lingor sender lines are drift, not maintained-marker proof. Use Respawn/death lifecycle for the branch-sensitive respawn split.
Client/Module/ZetaCargo/* defines lifters/types and hook/unhook behavior. Airlift action is gated by WFBE_UP_AIRLIFT, but the detach action does not pass the lifted vehicle while Zeta_Unhook.sqf expects it in action arguments.
Paradrops, service actions and supply missions overlap with economy authority:
- Paradrops are server-created assets but client-gated requests.
- Service actions perform local timed repair/rearm/refuel/heal support and client-side debits.
- Supply mission completion adds side supply server-side but trusts truck variables set from client mission start.
Use Supply mission authority cleanup, Service menu affordability guards and Economy authority first cut for implementation sequencing.
Current source has live ordnance guardrails, but they are not all equally active:
- Bomb distance restriction is live for
Bo_FAB_250andBo_Mk82. Plane setup attachesHandleShootBombs(Common/Init/Init_Unit.sqf:118-121); the handler exits unless the ammo is one of those bomb classes, requires the local player as shooter, readsWFBE_C_GAMEPLAY_BOMBS_DISTANCE_RESTRICTION, checkscursorTarget, hintsSTR_WF_MESSAGE_BombDistanceRestrictionand deletes the projectile when the target is beyond the configured distance (Common/Functions/Common_HandleShootBombs.sqf:15-30). - Bomb altitude is config-present but runtime-dormant in that handler.
Rsc/Parameters.hpp:284-288exposesWFBE_C_GAMEPLAY_BOMBS_ALTITUDE, default 2000, but the altitude check/delete block inCommon_HandleShootBombs.sqf:32-44is commented out. - Incoming missile range limiting is live when
WFBE_C_GAMEPLAY_MISSILES_RANGEis non-zero. Non-man units get anincomingMissilehandler (Common/Init/Init_Unit.sqf:125-128);Common_HandleIncomingMissile.sqf:9-21deletes IR-lock missiles, with a dumb-bomb workaround, once they exceed the configured range. - Terrain-masking missile blocking is live for tanks, cars and air units through a
Firedhandler (Common/Init/Init_Unit.sqf:207-212).Common_HandleShootMissiles.sqf:95-140detects guided missile-like ammo, usescursorTarget, checks vehicle-to-target terrain intersection with ASL positions and deletes the projectile withSTR_WF_MESSAGE_MissileTerrainMaskingRestrictionplusMissileLaunchBlocked. - The terrain-masking handler has a commented
_limit_distancesection (Common_HandleShootMissiles.sqf:107-117), so current enforcement is terrain-intersection based rather than "only under configured distance". - Aircraft AA gating is partial/path-dependent. Build, buy, rearm and EASA paths remove/filter AA missiles through upgrade and parameter checks (
Client_BuildUnit.sqf:287-293;Server_BuyUnit.sqf:155-162;Common_RearmVehicle.sqf:53-60;GUI_Menu_EASA.sqf:15-20), but start/pre-placed vehicles or unusual creation paths should be smoke-tested before claiming complete coverage.
The main risks are locality and player-facing false positives: bomb distance and missile masking lean on local cursorTarget, the unit init path exits for non-local player scope, and bomb altitude has a lobby parameter without active enforcement. Treat future aircraft-balance work as runtime-test-heavy, not just config editing.
Wave N rechecked leaf support assets and found two source-level traps worth keeping on this owner page:
- RU para-ammo config is effectively commented out in
Common/Config/Core_Root/Root_RU.sqf:36: theWFBE_%1PARAAMMOassignment appears after//--- Starting Vehicleson the same physical line.Server/Support/Support_ParaAmmo.sqf:59-60exits unlessWFBE_%1PARAAMMOis an array, so RU ammo paradrop support needs a config-line repair before it can be treated as feature-complete. -
Client/PVFunctions/NukeIncoming.sqf:7playsairRaid, while Assets/config/localization/parameters atlas confirms noclass airRaidinSounds/description.ext. IfNukeIncomingis revived, add or replace that sound reference.
| Finding | Patch shape |
|---|---|
RequestSpecial trusts client-side gates |
Add server-side requester/side/role/funds/cooldown/upgrade validation before dispatching assets or map-wide effects. |
| Base-area cleanup private-list nit | If editing basearea.sqf, add _unit to the _onAreaRemoved private list before its static-gunner cleanup block. This is low-risk hygiene, not an urgent behavior bug. |
| Bomb altitude parameter is dormant | Either revive and smoke the commented altitude block in Common_HandleShootBombs.sqf, or rename/document the parameter as historical so admins do not expect it to enforce. |
| Ordnance guardrails depend on local target state | Test lock/no-lock, pilot/gunner, AI crew, JIP and remote locality cases before tightening bomb or missile restrictions. |
| AA missile gating is path-dependent | Verify start vehicles, purchased aircraft, client-built aircraft, rearmed aircraft, SAMs and EASA loadouts all pass the same WFBE_C_GAMEPLAY_AIR_AA_MISSILES / WFBE_UP_AIRAAM policy before calling AA restrictions complete. |
| RU ammo paradrop config is commented out | Split Root_RU.sqf:36 so the starting-vehicle comment does not swallow WFBE_%1PARAAMMO; smoke RU para-ammo request after the fix. |
upgrade-sync mixed argument source |
Use the upgrade-sync branch matrix. Normalize Server_HandleSpecial.sqf:67-73 to read side/id/level from one payload shape, then smoke upgrade completion synchronization. |
| Zeta detach missing vehicle arg | Pass [_vehicle] when adding the detach action in Zeta_Hook.sqf, or revise Zeta_Unhook.sqf to find the lifted object safely. |
| Stale ICBM adjuncts | Either wire the ICBM_launched / NukeIncoming paths intentionally or remove/document them as dead. If revived, fix the missing airRaid sound reference first. |
| MASH marker flow is split | Reconcile sender, server relay, client receiver, delete replay and JIP resend, or remove/archive the stale marker relay. |
| Supply mission cargo/source trust | Recompute cargo/source/reward server-side from trusted truck/town state. |
| UAV creation/cost client-owned | Move UAV spawn/cost validation server-side or validate requested type, side, funds and existing UAV before accepting tracking. |
- Paratrooper, ammo and vehicle paradrops with valid/invalid upgrade levels and insufficient funds.
- UAV spawn, reveal, leader disconnect and cleanup.
- Artillery request with each upgrade level and local/remote gunner state.
- ICBM request from valid commander and forged/non-commander payload.
- MASH deploy, respawn availability and marker sync.
- Zeta hook/unhook with vehicle attached.
- Service actions with changing funds/world state between button enable and click.
- Supply mission cargo reward and cooldown after truck reuse.
Previous: Modules atlas | Next: ICBM authority
Main map: Home | Feature triage: Feature status | Authority map: Server authority migration map
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- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index