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Upgrades And Research Atlas
Canonical map for the Warfare upgrade/research system. This page is source-backed from the Chernarus source mission and should be kept in sync with Server Authority Migration Map, Economy Authority First Cut, Feature Status Register, and AI Commander Autonomy Audit.
Upgrades are not a cosmetic tech tree. They gate factory tiers, gear templates, EASA, artillery behavior, supply rate, respawn range, support actions, airlift, aircraft missiles, paratroopers, fast travel, Coin ammo, town defender composition and several WASP-specific additions. A wrong assumption here can silently unlock equipment, skip resources, break AI commander progression, or make branch-only features appear more complete than they are.
The critical implementation truth is split:
- the server owns the replicated upgrade state and completion timer;
- the live player UI owns commander gating, affordability checks, dependency checks and immediate resource deduction;
- the public variable entrypoint does not currently revalidate a player upgrade request before starting the server worker;
- AI commander upgrades have a separate server-side affordability path, but the broader AI commander scheduler/owner path is still incomplete.
| Need | Start here | Then read |
|---|---|---|
| Player upgrade purchase path | Live Player Flow and Server Flow | Server Authority Migration Map, Economy Authority First Cut |
| Branch status and line drift | Current Branch Scope | Feature Status Register, Source Fix Propagation Queue |
| AI commander upgrade worker | AI Commander Flow | AI Commander Autonomy Audit |
upgrade-sync timer cleanup |
Live Player Flow | Support Specials And Tactical Modules Atlas |
| Stale old upgrade UI | Stale / Abandoned Upgrade UI | UI Resource Parity Cleanup |
| Upgrade consumers | Consumers | Factory And Purchase Systems Atlas, Gear Loadout And EASA Atlas, Support Specials And Tactical Modules Atlas |
Checked 2026-06-14 against docs checkout d4cfef80, stable origin/master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f, release origin/release/2026-06-feature-bundle a96fdda2, origin/feat/ai-commander c20ce153 and origin/feat/upgrade-queue-stacking b061c905. The cited docs-checkout upgrade files are unchanged from the earlier e785f1e9 upgrade-atlas anchor snapshot, so existing line refs remain valid.
| Branch / root | Evidence | Status |
|---|---|---|
Docs checkout d4cfef80 Chernarus and maintained Vanilla |
Player UI treats costs as [supply, funds] (GUI_UpgradeMenu.sqf:96-97,139-140) and debits funds/supply at :158-159, then sends RequestUpgrade at :161. RequestUpgrade.sqf:5 spawns WFBE_SE_FNC_ProcessUpgrade, while Server_ProcessUpgrade.sqf:12-18 trusts side/id/level/player flag. AI worker reads raw AI-order level at Server_AI_Com_Upgrade.sqf:27 and debits funds/supply swapped at :47,50. Both maintained roots still define stale RscMenu_Upgrade at Rsc/Dialogs.hpp:2425,2428. |
Current docs/source checkout remains the high-risk authority/debit target. Treat player upgrades as client-authoritative and AI upgrade debit as patch-ready here. |
Stable origin/master cf2a6d6a and release a96fdda2
|
Both maintained roots still keep RequestUpgrade.sqf:5 as a spawn wrapper and Server_HandleSpecial.sqf:67-73 as the mixed _args / _this upgrade-sync parser. Stable callers are at GUI_UpgradeMenu.sqf:268; release callers are at :254. AI worker debit order is fixed at Server_AI_Com_Upgrade.sqf:47,50, but _cost still uses raw (_to_upgrade select 1) at :27. git grep found no RscMenu_Upgrade / GUI_Menu_Upgrade.sqf hits in checked stable or release maintained roots. |
Stable/release rescue the stale dialog and AI debit-order issue, but not player upgrade authority, upgrade-sync tuple cleanup or the AI cost-index question. Smoke remains required before release-ready wording. |
Miksuu b8389e74 and perf/quick-wins 0076040f
|
Both branches keep the mixed upgrade-sync parser with callers at GUI_UpgradeMenu.sqf:241, the raw AI cost lookup at Server_AI_Com_Upgrade.sqf:27, swapped AI debit at :47,50 and stale RscMenu_Upgrade / missing-controller onLoad at Rsc/Dialogs.hpp:2435,2438 in both maintained roots. |
No upstream/perf rescue for upgrade authority, AI debit, tuple cleanup or stale old dialog. |
origin/feat/ai-commander c20ce153
|
Chernarus subtracts one from AI-order level before reading _cost at Server_AI_Com_Upgrade.sqf:27 and debits funds/supply in the player-UI order at :47,50; maintained Vanilla on the same branch keeps the old raw lookup and swapped debit. |
Useful branch-only Chernarus lesson, not a propagated AI upgrade fix. |
origin/feat/upgrade-queue-stacking b061c905
|
Adds upgrade-queue UI state around GUI_UpgradeMenu.sqf:66,170,255,268,283,301, keeps RequestUpgrade.sqf:5 as the server entry, keeps the mixed upgrade-sync parser at Server_HandleSpecial.sqf:67-73, keeps raw AI cost lookup at Server_AI_Com_Upgrade.sqf:27, and has no checked stale RscMenu_Upgrade hits. |
Review as a UI/queue branch. It does not close server authority or upgrade-sync hardening by itself. |
| Area | Files |
|---|---|
| Constants | Common/Init/Init_CommonConstants.sqf:36-58 |
| Side state init | Server/Init/Init_Server.sqf:344-369 |
| Side state getter | Common/Functions/Common_GetSideUpgrades.sqf:7-11 |
| Player menu class | Rsc/Dialogs.hpp:3-142 |
| Stale legacy menu class | Docs checkout d4cfef80 Rsc/Dialogs.hpp:2424-2428; branch status is below |
| Main menu route |
Client/GUI/GUI_Menu.sqf:21-26, Client/GUI/GUI_Menu.sqf:161-166
|
| Live player UI | Docs checkout d4cfef80 Client/GUI/GUI_UpgradeMenu.sqf:1-215; line drift is in Current Branch Scope
|
| Server request PVF | Server/PVFunctions/RequestUpgrade.sqf:1-5 |
| Server worker | Server/Functions/Server_ProcessUpgrade.sqf:10-89 |
| Client upgrade notifications |
Client/PVFunctions/HandleSpecial.sqf, Client/Functions/Client_FNC_Special.sqf:111-124, Client/Functions/Client_FNC_Special.sqf:173-185
|
| Client timer sync | Docs checkout Client/GUI/GUI_UpgradeMenu.sqf:167-172, Server/Functions/Server_HandleSpecial.sqf:67-74; canonical matrix: Support specials
|
| AI commander worker | Server/Functions/Server_AI_Com_Upgrade.sqf:7-53 |
| Config arrays |
Common/Config/Core_Upgrades/Upgrades_*.sqf, Common/Config/Core_Upgrades/Labels_Upgrades.sqf, Common/Config/Core_Upgrades/Check_Upgrades.sqf
|
Common/Init/Init_CommonConstants.sqf:36-58 defines the numeric indexes used by every side config and every consumer:
| ID | Constant | Meaning |
|---|---|---|
| 0 | WFBE_UP_BARRACKS |
Barracks / infantry tier |
| 1 | WFBE_UP_LIGHT |
Light factory tier |
| 2 | WFBE_UP_HEAVY |
Heavy factory tier |
| 3 | WFBE_UP_AIR |
Aircraft factory tier |
| 4 | WFBE_UP_PARATROOPERS |
Paratrooper support |
| 5 | WFBE_UP_UAV |
UAV |
| 6 | WFBE_UP_SUPPLYRATE |
Town/supply income rate |
| 7 | WFBE_UP_RESPAWNRANGE |
Ambulance/MASH respawn range |
| 8 | WFBE_UP_AIRLIFT |
Airlift |
| 9 | WFBE_UP_FLARESCM |
Custom flares/countermeasures |
| 10 | WFBE_UP_ARTYTIMEOUT |
Artillery timeout |
| 11 | WFBE_UP_ICBM |
ICBM |
| 12 | WFBE_UP_FASTTRAVEL |
Fast travel |
| 13 | WFBE_UP_GEAR |
Gear tier |
| 14 | WFBE_UP_AMMOCOIN |
Coin ammo category |
| 15 | WFBE_UP_EASA |
EASA loadout/service system |
| 16 | WFBE_UP_SUPPLYPARADROP |
Supply paradrop |
| 17 | WFBE_UP_ARTYAMMO |
Artillery ammunition unlock |
| 18 | WFBE_UP_IRSMOKE |
IR smoke |
| 19 | WFBE_UP_AIRAAM |
Aircraft AA missiles |
| 20 | WFBE_UP_AAR |
Anti-air radar |
| 21 | WFBE_UP_UNITCOST |
Unit cost modifier/filter hook |
Treat these as array indexes, not namespaced objects. Adding, removing or reordering one upgrade means auditing every WFBE_UP_* consumer.
The server initializes each side logic with:
-
wfbe_upgrades: the replicated array of current levels; -
wfbe_upgrading: a replicated boolean for "one upgrade currently running"; -
wfbe_upgrading_id: a replicated upgrade ID, added so clients can display the running upgrade name.
Source: Server/Init/Init_Server.sqf:344-369.
When debug upgrades are enabled, the initial upgrade state is copied from the configured max-level array, then Artillery Ammunition is forced back to 0 so its one-level unlock flow remains testable (Server/Init/Init_Server.sqf:348-353). In normal mode, the upgrade array is built as one zero per configured level entry (Server/Init/Init_Server.sqf:344-347).
Common_GetSideUpgrades.sqf returns the side logic variable for west/east/resistance and returns objNull for unknown sides. Because most consumers immediately index the returned value, invalid side data can cascade into script errors rather than a graceful rejection.
Each Common/Config/Core_Upgrades/Upgrades_*.sqf side file populates:
WFBE_C_UPGRADES_<side>_ENABLEDWFBE_C_UPGRADES_<side>_COSTSWFBE_C_UPGRADES_<side>_LEVELSWFBE_C_UPGRADES_<side>_LINKSWFBE_C_UPGRADES_<side>_TIMESWFBE_C_UPGRADES_<side>_AI_ORDER
Labels_Upgrades.sqf builds client-side display labels, descriptions and images. The live client init imports it with ExecVM "Common\Config\Core_Upgrades\Labels_Upgrades.sqf" (Client/Init/Init_Client.sqf:324-325).
Check_Upgrades.sqf is a helper that appends missing enabled upgrade levels into the AI commander order. It does not validate player requests and it does not normalize the live config arrays for length or dependency consistency.
The constants define 22 upgrade indexes through WFBE_UP_UNITCOST = 21, while the representative Upgrades_USMC.sqf arrays visible in Chernarus are not perfectly uniform: ENABLED and COSTS include Anti Air Radar, but the shown LEVELS, LINKS and TIMES arrays stop before WFBE_UP_AAR in that file (Upgrades_USMC.sqf:5-76, Upgrades_USMC.sqf:78-132). Other side configs may differ. Do not publish a new upgrade, price, level, or unit-cost feature until every Upgrades_*.sqf side file is checked for array length, index alignment and generated-mission propagation.
Line refs in this section are docs checkout d4cfef80 Chernarus. The checked upgrade UI/server files are unchanged from the earlier e785f1e9 anchor; stable, release and feature branches have line drift in Current Branch Scope.
The main menu enables the upgrade button whenever the player is in command center range (Client/GUI/GUI_Menu.sqf:21-26) and opens WFBE_UpgradeMenu on menu action 7 (Client/GUI/GUI_Menu.sqf:161-166). The WFBE_UpgradeMenu class is the live dialog and executes Client\GUI\GUI_UpgradeMenu.sqf on load (Rsc/Dialogs.hpp:3-7).
Inside GUI_UpgradeMenu.sqf:
- The client reads upgrade config arrays and the replicated side upgrades (
lines 8-21). - The purchase button is disabled unless the local player's group is
commanderTeam(lines 39-41). - The UI shows current level, cost, supply, time and dependencies (
lines 85-126). - On purchase, the client checks no upgrade is running, the selected upgrade has levels remaining, funds/supply are enough, and dependency links are met (
lines 129-157). - The client immediately deducts funds and side supply (
lines 158-159). - The client sends
["RequestUpgrade", [WFBE_Client_SideJoined, _id, _upgrade_current, true]]to the server (line 161). - Non-server clients spawn a local timer and later send
RequestSpecial ["upgrade-sync", ...](lines 167-172) soServer_ProcessUpgrade.sqfcan release before the full server sleep if the sync flag arrives.
The upgrade-sync companion is branch-scoped in Support specials. This pass confirms docs checkout d4cfef80 still matches that owner shape: stable cf2a6d6a, Miksuu b8389e74, perf/quick-wins 0076040f, release a96fdda2 and feat/upgrade-queue-stacking b061c905 all keep the same mixed _args / _this parser in Server_HandleSpecial.sqf:67-73. Because _args = _this at function entry, this is cleanup/fragility debt rather than a confirmed current break; future router work should still normalize the tuple before broader RequestSpecial hardening.
This is functional for normal honest commanders, but it is not server-authoritative.
RequestUpgrade.sqf is currently only:
_this Spawn WFBE_SE_FNC_ProcessUpgrade;Source: Server/PVFunctions/RequestUpgrade.sqf:1-5.
Server_ProcessUpgrade.sqf trusts the provided side, upgrade ID, target level and player/AI flag. It reads the upgrade time from WFBE_C_UPGRADES_<side>_TIMES, marks the side logic as upgrading, waits for client sync or the configured time, increments the side upgrade level, clears running state, refreshes existing artillery when Artillery Ammunition completes, then broadcasts upgrade-complete (Server_ProcessUpgrade.sqf:10-89).
What it does not do for player requests:
- prove the requester is the current commander;
- prove the request side matches the requester;
- recompute current level, max level, dependencies, funds or supply;
- debit resources server-side;
- reject invalid upgrade IDs or impossible target levels before indexing config arrays;
- reject duplicate concurrent requests except by trusting client-side
wfbe_upgradingchecks.
Server_AI_Com_Upgrade.sqf is more authoritative than the player PV path. It reads WFBE_C_UPGRADES_<side>_AI_ORDER, finds the first desired upgrade level not yet met, checks AI commander funds and side supply, calls WFBE_SE_FNC_ProcessUpgrade with _upgrade_isplayer = false, sets running state, and deducts resources (Server_AI_Com_Upgrade.sqf:7-53).
Branch scope matters here. Docs checkout d4cfef80, Miksuu b8389e74 and perf/quick-wins 0076040f validate AI costs with the same [supply, funds] convention as the player UI (GUI_UpgradeMenu.sqf:96-97,139-140; Server_AI_Com_Upgrade.sqf:34-36) but debit AI funds with _cost select 0 and side supply with _cost select 1 at Server_AI_Com_Upgrade.sqf:47,50. Stable cf2a6d6a, release a96fdda2 and feat/upgrade-queue-stacking b061c905 fix debit order in both maintained roots but still use raw (_to_upgrade select 1) as the cost level at :27. feat/ai-commander c20ce153 fixes both debit order and cost-index lookup only in Chernarus.
Use AI Commander Autonomy Audit for the canonical branch matrix. Before enabling or scheduling AI commander upgrades, port or recreate the debit-order fix where needed, decide the cost-index correction, propagate maintained Vanilla and smoke AI upgrade affordability/debit.
This means the upgrade worker is real, but the broader AI commander autonomy still needs care. See AI Commander Autonomy Audit: the repo has AI commander upgrade code and state, but the current docs should not imply a complete autonomous commander loop until the scheduler/owner path is proven.
High-impact consumers found in the source mission include:
- factory and buy menus:
Client/GUI/GUI_Menu_BuyUnits.sqf,Client/Functions/Client_UIFillListBuyUnits.sqf,Server/Functions/Server_BuyUnit.sqf; - gear templates and buy gear:
Client/Functions/Client_UI_Gear_FillList.sqf,Client/Functions/Client_UI_Gear_FillTemplates.sqf,Client/Functions/Client_UI_Gear_SaveTemplateProfile.sqf; - EASA/service:
Client/GUI/GUI_Menu_EASA.sqf,Client/GUI/GUI_Menu_Service.sqf; - respawn range:
Client/Functions/Client_GetRespawnAvailable.sqf,Server/AI/AI_AdvancedRespawn.sqf,Server/AI/AI_SquadRespawn.sqf; - tactical/supports:
Client/GUI/GUI_Menu_Tactical.sqf,Server/Support/Support_Paratroopers.sqf; - airlift/countermeasures:
Common/Init/Init_Unit.sqf,Common/Functions/Common_RearmVehicle.sqf,Common/Functions/Common_RearmVehicleOA.sqf; - artillery:
Client/Functions/Client_RequestFireMission.sqf,Common/Functions/Common_EquipArtillery.sqf,Common/Functions/Common_GetArtilleryAmmoOptions.sqf,Server/Functions/Server_ProcessUpgrade.sqf; - supply systems:
Server/FSM/server_town.sqf,Client/Module/supplyMission/supplyMissionStart.sqf; - UI/HUD:
Client/GUI/GUI_Menu_Command.sqf,Client/Client_UpdateRHUD.sqf; - towns and AI composition:
Server/Functions/Server_GetTownGroups.sqf; - PR #1/supply helicopter: upgrade gating and supply economy should be checked against this page before merging branch behavior.
Do not confuse the live WFBE_UpgradeMenu with RscMenu_Upgrade.
Rsc/Dialogs.hpp:2424-2428 still defines class RscMenu_Upgrade with onLoad = "_this ExecVM ""Client\GUI\GUI_Menu_Upgrade.sqf""", but the referenced script is absent. The live menu route creates WFBE_UpgradeMenu, not RscMenu_Upgrade. This is stale dialog archaeology, not the active upgrade system.
Branch check 2026-06-14: docs checkout d4cfef80 still carries the stale class in both maintained roots at Rsc/Dialogs.hpp:2425 with the missing controller onLoad at :2428. Miksuu b8389e74 and perf/quick-wins 0076040f keep the same stale class in both roots at :2435 / :2438. Stable origin/master cf2a6d6a, release a96fdda2 and feat/upgrade-queue-stacking b061c905 have no checked RscMenu_Upgrade / GUI_Menu_Upgrade.sqf hits in maintained Chernarus or Vanilla roots. If cleanup is promoted into the docs/source checkout, treat it as a parity task: remove or intentionally alias the old class in both maintained roots, then smoke the live WFBE_UpgradeMenu purchase/request path.
Related page: Abandoned Feature Revival Review.
| Status | Finding | Evidence | Development guidance |
|---|---|---|---|
| Patch-ready | Player upgrade request is client-authoritative for affordability, dependencies and commander permission. |
GUI_UpgradeMenu.sqf:129-161; RequestUpgrade.sqf:1-5; Server_ProcessUpgrade.sqf:12-18
|
Move validation/debit into a server authority wrapper before adding new upgrade mechanics or balancing expensive upgrades. |
| Patch-ready | Invalid side/upgrade/level payloads can index config arrays directly. |
Server_ProcessUpgrade.sqf:12-18; Common_GetSideUpgrades.sqf:7-11
|
Add side, ID, current-level and max-level guards before reading TIMES/COSTS/LINKS. |
| Branch-split patch-ready | AI commander upgrade worker is fixed for debit order on stable/release/upgrade-queue, but docs checkout, Miksuu and perf still swap supply/funds; the cost-index correction is only Chernarus on feat/ai-commander. |
AI upgrade debit matrix; docs checkout d4cfef80 Server_AI_Com_Upgrade.sqf:27,34-50; stable/release :27,47,50
|
Port/recreate debit-order fix where still open, decide the cost-index correction, propagate maintained Vanilla and smoke before scheduling AI upgrades. |
| Research-needed | Config arrays may be length-misaligned around AAR/unit-cost. |
Init_CommonConstants.sqf:36-58; representative Upgrades_USMC.sqf excerpt |
Build a side-config validator before changing upgrade arrays or propagating generated missions. |
| Partial | AI commander upgrade worker exists, but full autonomous scheduling remains unproven. |
Server_AI_Com_Upgrade.sqf:7-53; AI Commander Autonomy Audit
|
Treat AI upgrade flow as a useful worker, not as proof of a complete AI commander. |
| Branch-split stale |
RscMenu_Upgrade references missing GUI_Menu_Upgrade.sqf in docs checkout, Miksuu and perf; stable, release and upgrade-queue no longer show the stale class in checked maintained roots. |
Docs checkout d4cfef80 Rsc/Dialogs.hpp:2425,2428; Miksuu/perf :2435,:2438; no checked stable/release/upgrade-queue hits |
Keep it documented as stale for older/docs roots; if patched in docs/source, remove or alias consistently across maintained Chernarus and Vanilla, then smoke the live upgrade menu. |
A safe future patch should add a server-side request wrapper before WFBE_SE_FNC_ProcessUpgrade:
- Resolve requester identity from the PVF context or include an authenticated player/team argument following the repo's existing PV patterns.
- Validate side is one of west/east/resistance and matches the requester's joined side.
- Validate requester is the current commander/team permitted to buy upgrades.
- Read current upgrades from side logic on the server.
- Validate upgrade ID is in range and enabled for that side.
- Validate requested level equals current level and is below configured max.
- Recompute cost, supply cost and dependencies from server config.
- Reject if another upgrade is running.
- Debit commander/client funds and side supply on the server.
- Start
WFBE_SE_FNC_ProcessUpgrade. - Send explicit success/failure feedback so the client can avoid irreversible local-only debits.
Until this exists, the client UI should be treated as an affordance layer, not as the authority boundary.
Previous: Factory and purchase systems atlas | Next: Economy authority first cut
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- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index