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Upstream Miksuu Commit Intel
Source-grounded index of useful context from Miksuu/a2waspwarfare. Use this page when comparing rayswaynl/master, current docs/source branches, Miksuu's active master and old PR discussions.
Snapshot time: 2026-06-03T14:55:00+02:00.
| Field | Current finding |
|---|---|
| Upstream repo | Miksuu/a2waspwarfare |
| Default branch | master |
| GitHub pushed time |
2026-06-03T05:35:51Z from gh repo view
|
| Local checkout | work/miksuu-a2waspwarfare |
| Rays comparison remote |
miksuu remote in the work/a checkout |
| Tags | None returned by git ls-remote --tags origin
|
| Issues |
gh issue list --state all returned no issues |
| PRs | 12 PRs total; 10 merged, 2 closed/unmerged |
| Recent PR comments | Recent PRs #10-#12 have no comments; bodies and commit messages are the useful context |
rayswaynl/master and miksuu/master currently share merge base 2cdf5fb8058b4ede4faa212ecc4fc52d9d83eef8 (Merge branch 'Marty_fix_dead_AI_command_bar', 2026-06-02).
Miksuu's current master is 3 commits ahead of that base:
| Commit | Date | Scope | Why it matters |
|---|---|---|---|
913ecdf6 |
2026-06-02 | Chernarus source | Adds town-defense diagnostics and null-safety around group/unit/vehicle creation. |
d5bfe3a2 |
2026-06-02 | Vanilla Takistan | Propagates the same town-defense diagnostics/safety changes to maintained Vanilla Takistan. |
8bcc42b1 |
2026-06-02 | Merge | Merges Marty_town_defense_diagnostics into Miksuu master. |
The diff from the merge base to miksuu/master touches 22 files and is mirrored source/Vanilla work:
Common/Functions/Common_CreateTeam.sqfCommon/Functions/Common_CreateTownUnits.sqfCommon/Functions/Common_CreateUnit.sqfCommon/Functions/Common_CreateUnitForStaticDefence.sqfCommon/Functions/Common_CreateVehicle.sqfCommon/Init/Init_Parameters.sqfRsc/Parameters.hppServer/FSM/server_town.sqfServer/FSM/server_town_ai.sqfServer/FSM/server_town_patrol.sqfServer/Functions/Server_OperateTownDefensesUnits.sqf
Each file is changed in both Missions/[55-2hc]warfarev2_073v48co.chernarus and Missions_Vanilla/[61-2hc]warfarev2_073v48co.takistan.
The upstream commit message says the batch:
- adds
WFBE_C_TOWN_DEFENSE_DIAGNOSTICS, enabled by default; - initializes
TownDefenseDiagnosticsEnabledfrom mission parameters; - logs capture-side transitions and town-AI activation state under
TOWN_DEFENSE_DIAG; - logs group/null state, units, crews, vehicles and locality during town unit creation;
- keeps diagnostic
Formatpayloads gated behind the dedicated parameter rather than broadWF_Debug.
Source implications:
| Area | Upstream behavior | Development lesson |
|---|---|---|
| Dedicated diagnostic flag |
Rsc/Parameters.hpp adds WFBE_C_TOWN_DEFENSE_DIAGNOSTICS; Init_Parameters.sqf sets TownDefenseDiagnosticsEnabled. |
Prefer focused, parameter-gated diagnostics for hot loops instead of enabling broad debug formatting. |
| Group-limit safety |
server_town_ai.sqf creates groups first, skips templates when createGroup returns grpNull, then only delegates valid group/template pairs. |
Treat Arma engine object creation as fallible under runtime limits; do not assume createGroup succeeds. |
| Vehicle crew safety |
Common_CreateTeam.sqf tracks actually created crew and deletes a town combat vehicle immediately if no crew could be created. |
Empty town vehicles from failed crew creation are worse than no spawn; fail the template clearly. |
| Null unit guards |
Common_CreateUnitForStaticDefence.sqf and Server_OperateTownDefensesUnits.sqf check objNull before assigning/moving gunners. |
Static-defense code should not run commands on objNull under group/unit pressure. |
| Delegation diagnostics |
server_town_ai.sqf logs activation start, valid group count, client delegation, HC delegation and server-create results. |
The right RPT evidence for town-AI bugs is activation/delegation state, not just final vehicle counts. |
| Propagation pattern | Chernarus commit is followed by update taki. |
Source changes should still start in Chernarus and then propagate/verify maintained Vanilla. |
Adoption note for rayswaynl/a2waspwarfare: this is a good candidate to review, but do not cherry-pick blindly onto the docs/source branch or release branch. Current rays branches already contain additional AI/capture hardening work, so compare conflicts against the active source branch first. Also decide whether diagnostics should be default-on for a live public server or default-off after the investigation window.
Miksuu's May/June 2026 master history shows an active stabilization direction:
| Theme | Representative commits | Learning for this wiki |
|---|---|---|
| Town defense activation and diagnostics |
913ecdf6, ea0bff2e
|
Town AI bugs are being debugged through activation state, side filtering, group creation and static-defense ownership, not just patrol cleanup. |
| Town vehicle crew creation | 782c9b8a |
Crew creation and mount ordering are recurring risk areas for town vehicles. |
| Dead AI command bar cleanup |
399a5d95, 97a7fc15
|
Player-AI lifecycle and UI command state should be treated as runtime systems, not cosmetic UI only. |
| High-climbing / low-gear AI |
c39e789d, 37395b26
|
Vehicle behavior fixes may span player preference, AI manager loops and team menu/UI state. |
| Upgrade/UI feedback |
545e67a0, 4c5dc697
|
Upgrade countdowns and artillery ammo selection are active UX improvements around real server-side state. |
| Support feedback |
670ef47d, 009cf1dd
|
Small player-facing messages often reveal missing runtime evidence paths. |
Miksuu's recent PR history is sparse in discussion but useful for original intent:
| PR | State | Context |
|---|---|---|
| #12 Fix "supply truck too far" notification being run during JIP | Merged 2025-06-12 | Body says the change keeps backwards compatibility while suppressing the extra too-far notification on spawn/JIP. No comments. |
| #11 Add "supply truck too far" notification | Merged 2025-06-12 | Body says players get a group-chat message when trying to load supplies from a truck more than 50 meters away. No comments. |
| #10 Supply run remote activation glitch fix | Merged 2025-06-09 | Body documents the exploit: keeping a supply truck near a remote command center and remotely activating a supply mission for instant base collection. No comments. |
| #6 Buy Units menu improvements | Merged 2023-10-24 | Adds hints for special vehicles and disables the AI driver slot by default. |
| #5 Add supply runs | Merged 2023-10-24 | Original supply-run PR; adds support-class supply mission files and mission.sqm class descriptions. |
| #3 Add increasing cost of repairing HQ | Merged 2023-10-24 | Earlier context for HQ repair economy/comeback tuning. |
| #1 / #2 separated-codebase merge attempts | Closed/unmerged | Large historical merge attempts; PR #1 body calls it a test pull request for merging separated codebases. Useful for archaeology, not a clean patch source. |
| Destination | Update to keep in mind |
|---|---|
| Towns/camps/capture atlas | Town AI activation docs should mention the upstream TOWN_DEFENSE_DIAG pattern and the group/null guards as a source-available hardening direction. |
| Town AI vehicle safety | This is adjacent, not a replacement. Miksuu's latest patch guards failed creation and empty spawned vehicles; DR-45 still concerns deleting an already tracked vehicle with a player aboard. |
| Feature status register | Track the latest Miksuu town-defense diagnostics as a source-available upstream candidate, with adoption pending conflict review and smoke. |
| Supply mission authority cleanup | PRs #10-#12 reinforce that supply starts need proximity, JIP and remote-activation abuse tests before heli or truck expansion. |
| Testing workflow | Add RPT checks for TOWN_DEFENSE_DIAG only when the focused parameter is enabled; avoid broad debug on hot loops unless deliberately profiling. |
- Diff
miksuu/masteragainst the current target branch, not onlyrayswaynl/master. - Decide whether
WFBE_C_TOWN_DEFENSE_DIAGNOSTICSshould default to enabled on public servers. - Review conflicts with current town AI/capture fixes and Town AI vehicle safety.
- If adopted, apply Chernarus source first, then propagate maintained Vanilla Takistan.
- Smoke a town with infantry, crewed vehicles, static defenses, client delegation, HC delegation if available, group-limit pressure if reproducible and town inactivity cleanup.
- Inspect RPT for
TOWN_DEFENSE_DIAGlines and warning lines around skipped group/unit/vehicle creation.
- Towns/camps/capture atlas
- Town AI vehicle safety
- AI, headless and performance
- Headless delegation and failover
- Supply mission authority cleanup
- Feature status register
Previous: Source inventory | Next: Towns/camps/capture atlas
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- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index