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WASP Base Repair System Reference
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
The WASP/baserep/ subtree is a client-side, commander-only base-repair feature layered on top of stock Warfare BE. When the player's group is the commander team, looking at a friendly base structure with the cursor shows a live damage HUD; if the structure is damaged and within range, a "Repair" scroll action appears. Activating it plays a medic animation and slowly heals the building, draining that side's supply by 15 every tick. Spotters get a read-only variant that shows enemy building health at range. This page documents the four-file subtree end to end. The broader WASP additions are mapped in WASP overlay; this is the dedicated baserep reference.
The subtree is bootstrapped from one wiring line: Client/Init/Init_Client.sqf:649 runs [] execVM "WASP\baserep\init.sqf";. Because it executes from per-player client init, it never runs on the dedicated server or a headless client — base repair is entirely a player-local UI/loop feature, and authority concerns follow from that (see Locality below).
| File | Role | Entry / status |
|---|---|---|
WASP/baserep/init.sqf |
Bootstrap. #include "data.sqf"; then #include "viem.sqf" (WASP/baserep/init.sqf:1-2). |
Live — execVM from Client/Init/Init_Client.sqf:649. |
WASP/baserep/data.sqf |
Defines the global baseb table: building class → display name, interaction distance, repair-rate % (WASP/baserep/data.sqf:1-13). |
Data include (compiled inline by init.sqf:1). |
WASP/baserep/viem.sqf |
The main waitUntil loop: Spotter enemy-building inspect, plus commander cursorTarget health HUD and add/remove of the Repair action (WASP/baserep/viem.sqf:13-75). |
Loop (included by init.sqf:2). |
WASP/baserep/repair.sqf |
The action handler: supply gate, medic animation, supply drain, per-tick HP increment (WASP/baserep/repair.sqf:1-37). |
Attached as a player scroll action by viem.sqf:52. |
WASP/baserep/data.sqf:1-13 builds the global array baseb. Each row is [class, name, dis, %] where dis is the interaction distance in metres and % is the per-tick repair rate added to the building's health percentage. Every building uses the same 10 m range; the rate is what varies. Names are pulled via localize from the stringtable (English values verified in stringtable.xml:4907-4946).
Building class (isKindOf match) |
Display name (key) | Dist | Repair rate % | data.sqf line |
|---|---|---|---|---|
Base_WarfareBBarracks |
Barracks (RB_Barracks) |
10 | 3 | WASP/baserep/data.sqf:3 |
Base_WarfareBLightFactory |
Light Factory (RB_Light_Factory) |
10 | 2 | WASP/baserep/data.sqf:4 |
Base_WarfareBHeavyFactory |
Heavy Factory (RB_Heavy_Factory) |
10 | 1 | WASP/baserep/data.sqf:5 |
Base_WarfareBUAVterminal |
Command Center (RB_Command_Center) |
10 | 1 | WASP/baserep/data.sqf:6 |
Base_WarfareBAircraftFactory |
Aircraft factory (RB_Aircraft_factory) |
10 | 0.5 | WASP/baserep/data.sqf:7 |
BASE_WarfareBAntiAirRadar |
AAR (RB_Air_Defense_Radar) |
10 | 1.5 | WASP/baserep/data.sqf:8 |
BASE_WarfareBArtilleryRadar |
Artillery Radar (RB_Artillery_Radar) |
10 | 1.5 | WASP/baserep/data.sqf:9 |
Warfare_HQ_base_unfolded |
Headquarters (RB_Headquarters) |
10 | 0.5 | WASP/baserep/data.sqf:10 |
BASE_WarfareBFieldhHospital |
Field Hospital (RB_Field_Hospital) |
10 | 3 | WASP/baserep/data.sqf:11 |
Base_WarfareBVehicleServicePoint |
Service Point (RB_Service_Point) |
10 | 2 | WASP/baserep/data.sqf:12 |
Higher-value strategic assets (Aircraft factory, HQ) repair slowest at 0.5%/tick; Barracks and Field Hospital are fastest at 3%/tick. Matching is by isKindOf (viem.sqf:21,39), so subclasses of these base classes are also covered. The Base_ / BASE_ casing in the class strings is preserved exactly as written; isKindOf class-name matching is case-insensitive in the engine, so the mixed casing does not break matching.
viem.sqf is one unscheduled-spawned waitUntil loop (WASP/baserep/viem.sqf:13) that body-returns false implicitly, so it runs forever with a sleep 3 throttle inside the commander branch (viem.sqf:73). State is held in script-local and a small set of shared globals.
| Concern | Detail | Source |
|---|---|---|
| Per-player action handle | Init clears any stale action: if WASP_BaseRepair_Action >= 0, removeAction it, then reset to -1. Marty's note: the old global rep could point at a stale addAction ID after respawn. |
WASP/baserep/viem.sqf:4-9 |
| Legacy global cleared |
rep = Nil; left cleared "for compatibility with old scripts that may still check the global." |
WASP/baserep/viem.sqf:10-11 |
| Spotter inspect (read-only) | If WFBE_SK_V_Type == "Spotter", cursorTarget that is an enemy baseb building within 1000 m shows a hintSilent "State" readout of remaining health. |
WASP/baserep/viem.sqf:16-30 |
| Commander gate |
_isCommander is set true only when commanderTeam is non-null and commanderTeam == group player. The entire repair branch is inside if (_isCommander). |
WASP/baserep/viem.sqf:33-34 |
| Friendly-side gate | Repair branch requires cursorTarget non-null and side group player == side _obj. |
WASP/baserep/viem.sqf:37 |
| Health HUD |
_dam = (1 - getDammage _obj)*100 (remaining health %). hintSilent shows building name + "State" + colored %; color is green > 67, yellow > 37, else red. |
WASP/baserep/viem.sqf:40-45 |
| Add Repair action | When _dis < dist, _dam < 100 (i.e. damaged), and no action yet, it sets shared globals obj/objnum, flips repairprocess = "yes", adds the action via STR_WASP_actions_brepair → WASP\baserep\repair.sqf, and stores the handle in WASP_BaseRepair_Action. |
WASP/baserep/viem.sqf:49-54 |
| Remove (out of range / full) | If out of range OR _dam == 100 and an action exists, removeAction and reset the handle to -1. |
WASP/baserep/viem.sqf:55-59 |
| In-progress cleanup | When repairprocess != "no", the loop only checks distance to the stored obj; walking out of range removes the action and resets repairprocess = "no". |
WASP/baserep/viem.sqf:63-72 |
The action label uses key STR_WASP_actions_brepair → English "Repair" (stringtable.xml:4899-4902); the "State" label is RB_state → "State" (stringtable.xml:4903-4906).
repair.sqf is the addAction handler. It reads the shared globals obj and objnum set by viem.sqf to know which building and which baseb row to use.
| Step | Behavior | Source |
|---|---|---|
| Supply snapshot |
sleep 1, then _currentSupply = (sideJoined) Call GetSideSupply;. sideJoined is the player's side, set at Client/Init/Init_Client.sqf:5. |
WASP/baserep/repair.sqf:5-7 |
| Supply gate | Only proceeds if _currentSupply > 5; otherwise it hints the no-supply message and exits. |
WASP/baserep/repair.sqf:8,31-33 |
| Repair passes | Outer loop for "_j" from 0 to 1 (two passes); each pass plays AinvPknlMstpSlayWrflDnon_medic then runs the inner tick loop for "_i" from 0 to 6 (7 ticks). |
WASP/baserep/repair.sqf:9-14 |
| Per-tick HUD | Recomputes _dam, re-colors green/yellow/red, hintSilents building name + State %. |
WASP/baserep/repair.sqf:16-22 |
| Supply drain | Each tick calls [sideJoined, -15, "Factory being repaired...", false] Call ChangeSideSupply; — a flat -15 supply per tick. |
WASP/baserep/repair.sqf:24 |
| HP increment |
_dam = _dam + (baseb select objnum select 3) adds that building's repair-rate %, then obj setDamage (1 - _dam/100) writes the new damage. sleep 1 between ticks. |
WASP/baserep/repair.sqf:25-28 |
| End | After both passes, repairprocess = "no" re-arms the viem.sqf add/remove logic. |
WASP/baserep/repair.sqf:36 |
Total work per activation: 2 passes × 7 ticks = up to 14 ticks, each spending 15 supply (up to 210 supply) and adding the building's rate % to health. At 1 s per tick plus the per-pass animation, one activation runs roughly 15-16 seconds.
Open draft PR #63 / origin/claude/trello-repair-antispam@9ba13a662263346c7fc6754912eec8274348ce7b is branch-only repair anti-spam evidence, not current stable behavior. A fetch-before-commit recheck found current master had advanced to origin/master@4a163bb65fb46b94916e28f0305774a6d526cd54; GitHub PR #63 mergeability was then mergeable=null / unknown, while the PR base SHA and local merge-base remained f8a76de349da6f8b871d079c828436c10afb221c. Local origin/master...origin/claude/trello-repair-antispam counts are now 95 1. The base-relative diff is still eight maintained-root files / +82 / -12, clean under git diff --check, and all changed paths stay in source Chernarus plus maintained Vanilla Takistan.
| Branch change | Evidence | Scope / caveat |
|---|---|---|
| Base-repair re-entry guard | Both maintained-root branch copies of WASP/baserep/repair.sqf add WASP_BaseRepair_Running at :5-6, remove the stored WASP_BaseRepair_Action at :8-10, and clear the guard on early/final exits at :35,:45,:51. Current master has no WASP_BaseRepair_Running hits; it still relies on repairprocess and action cleanup in repair.sqf:23,36 plus viem.sqf:1,6-9,35,48,51,53,58,66,69-70. |
Same-client action-spam mitigation only. It does not move supply drains or building setDamage server-side, and it does not resolve the shared obj / objnum target globals or stale supply snapshot debts below. |
| Vehicle repair local flag | Both maintained-root branch copies of Client_SupportRepair.sqf add wfbe_veh_repairing at :10-11, clear it on failure/success/final cleanup at :77-78,:93, and keep the existing repair apply at setDammage 0 (:83 on branch, :77 on current master). |
The flag is written with public flag false, so treat it as a client-local/per-vehicle guard for the initiating client until runtime smoke proves any broader locality expectation. |
| Service menu skip while repairing | Both maintained-root branch copies of GUI_Menu_Service.sqf make _martyServiceGetPrice return 0 for REPAIR when wfbe_veh_repairing is set (:60), which prevents the single/batch/full-service repair spawns that only enqueue positive-price actions. Current master still spawns SupportRepair from service actions without the flag at GUI_Menu_Service.sqf:183,221,501 in both roots. |
This prevents repeat repair selection while the local flag is active. It is not a general service affordability guard, stale-context fix, or server-owned economy repair. See Service menu affordability guards. |
| Player feedback string | Both branch roots add STR_WF_INFO_Repair_Veh_InProgress at stringtable.xml:912. Current master has no matching key in maintained roots. |
Localized hint support for repeated repair attempts; verify all languages/package output before release wording. |
Promotion gate: rebase or deliberately recheck against post-B751b master, then smoke source Chernarus plus maintained Vanilla. For base repair, as commander, damage a friendly base structure, start Repair, attempt repeated activation/clicks while in progress, walk out of range, exhaust/no-supply and fully repaired cases, and verify the guard/action clears without duplicate loops, double supply drain or RPT errors. For vehicle repair, start single Repair, batch service and full service, repeat clicks while repairing, and verify out-of-support/dead/airborne/final-success paths clear the flag while rearm/refuel/heal remain unchanged. Do not describe PR #63 as server-authority closure or current stable behavior until that later evidence exists.
| Issue | Detail | Source |
|---|---|---|
| Supply snapshot not rechecked |
_currentSupply is captured once at the start (:7). The drain at :24 spends -15/tick unconditionally without re-reading supply, and the only early-out (:23) requires both _dam == 100 AND the stale _currentSupply == 0. Repair can continue past the side's actual available supply. |
WASP/baserep/repair.sqf:7,23,24 |
| Shared-global target state | The selected building and row index live in plain globals obj/objnum (viem.sqf:50), consumed by repair.sqf:16,20,25,27. Two overlapping repair flows can stomp each other's target. Convert to action arguments or player-local variables before making the feature more prominent. |
WASP/baserep/viem.sqf:50; WASP/baserep/repair.sqf:16,20,25,27
|
| Missing localization key | The no-supply branch localizes RB_have_no_suppluys_for_rep (repair.sqf:31), but no such key exists in stringtable.xml. The player would see the raw key string instead of a translated message. |
WASP/baserep/repair.sqf:31 |
Undefined _i in no-supply text |
The no-supply hint text uses (baseb select _i) select 1 (repair.sqf:31), but _i is the inner-loop counter and is not in scope at that point — this branch is outside the for "_i" loop. |
WASP/baserep/repair.sqf:31 |
| Client-side authority | The whole flow runs on the commander's client (setDamage and ChangeSideSupply from the player). ChangeSideSupply publishes a wfbe_supply_temp_%1 request to the server (Common/Functions/Common_ChangeSideSupply.sqf:28-30), but the building setDamage is client-local. Treat as authority-light legacy code; route building HP and supply ledger server-side if hardened. |
WASP/baserep/repair.sqf:24,27 |
Do not confuse this with the stock Server_HandleBuildingRepair.sqf path: WASP base repair is the live client-side chain from Init_Client.sqf:649, whereas the stock server handler had no active source caller during the construction audit (see WASP overlay).
-
WASP overlay — the full
WASP/subtree map this page expands on. -
Economy, towns and supply — how side supply (the
-15/tick resource drained here) is produced and spent. -
Construction and CoIn systems atlas — the base building classes that
basebrepairs. - Commander HQ lifecycle atlas — commander-team gating and the related HQ recovery action.
-
Faction base structures catalog — the
Base_WarfareB*structure classnames.
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