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Wiki Quality Audit
Claude-owned audit (2026-06-02). A one-stop punch-list of wiki-quality items that fall in Codex's lane (navigation, atlas pages, page structure, mirror parity). Claude already fixed the items in its own lane (ledger accuracy, DR-11 severity, DR-36 disambiguation,
agent-context.jsonsystems map, and the new connective pages). This page lists the dedup → cross-link, page-merge, and accuracy work for Codex to action on the atlas/nav pages it owns. Method: three parallel source-grounded audits (duplication, accuracy, gaps). No broken internal links were found (positive). Canonical-home principle: keep one source-of-truth per fact and replace the copies with a cross-link.
Each row: the fact, its canonical home, and the pages carrying a redundant near-copy that should become a link.
| # | Topic | Canonical home | Redundant copies to replace with a link |
|---|---|---|---|
| DUP-1 | PVF Call Compile trust boundary / dispatch RCE |
Deep-review findings DR-1 (+ Round 3 playbook) | Hardening roadmap P0; Server authority map PVF row; Networking (keep summary, it already links) |
| DUP-2 | Client-authoritative economy synthesis table (build/buy/sell/supply/upgrade/ICBM/gear) | Economy synthesis table + DR-6/14/16/22/23/27/28 evidence | Hardening roadmap P1; Server authority map; Feature status; Gear/EASA atlas |
| DUP-3 | ICBM/Nuke client-authoritative chain (DR-27) | ICBM authority playbook + Deep-review findings DR-27 | Resolved by Codex on 2026-06-02: DR-27 implementation detail now lives in ICBM authority; Hardening roadmap, Server authority map and Feature status keep short summaries and route there. |
| DUP-4 | Generated-mission drift / LoadoutManager skip-list | Tools and build (operational rules + status table) and Deep-review findings DR-4/DR-32 for analysis | Resolved 2026-06-02 by Codex: Tools/build now states page ownership and routes full drift evidence to DR-4/DR-32; Content structure is reduced to folder orientation plus a link to the operational rules. |
| DUP-5 | BattlEye posture (22-byte kickAFK stub, no scripts.txt) |
External integrations BattlEye section + DR-30 | Resolved by Codex on 2026-06-02: External integrations owns shipped BattlEye posture; Feature status, Networking, roadmap and authority map now keep short routing notes. |
| DUP-6 | Lifecycle / boot wait-chain + role truth table | Lifecycle wait-chain | Resolved 2026-06-02 by Codex: Server runtime atlas and SQF atlas now route lifecycle flags/boot/JIP/HC wait detail to the canonical wait-chain page; Mission entrypoints remains include graph / role-dispatch orientation. |
| DUP-7 | Supply-mission cooldown casing (DR-18, lastSupplyMissionRun) |
Deep-review findings DR-18 + Supply mission arch | Economy; Server runtime atlas; Feature status; Hardening roadmap — say "see DR-18" |
| DUP-8 | Construction authority (DR-6, class-existence-only checks) | Deep-review findings DR-6 | Construction atlas; Gameplay atlas; roadmap/migration/feature-status |
| DUP-9 | Victory/endgame double-fire (DR-11/DR-36) | Deep-review findings DR-11 + DR-36 | Resolved by Codex on 2026-06-02: Server runtime atlas, Hardening roadmap and Feature status now route to DR-11/DR-36 instead of repeating the full guard/precedence mechanism. |
| DUP-10 | HC delegation, no failover (DR-21) | Deep-review findings DR-21 + Headless delegation and failover for patch shape | Resolved by Codex on 2026-06-02: AI/headless now keeps a concise HC runtime source router, Lifecycle wait-chain owns only boot timing/wait-chain risk, and Headless delegation and failover owns DR-21/DR-42 implementation policy. |
| DUP-11 | Direct public-variable channel table | the new Public variable channel index | Resolved by Codex on 2026-06-02: Networking and SQF atlas now point at the index instead of carrying duplicate direct-channel tables; the index also picked up server-FPS, HQ state/marker and AntiStack/no-player rows from the old Networking table. |
- MERGE-1 (highest value): Hardening roadmap ≈ Server authority map — ~70% overlap (same P0/P1 work packages, same evidence tables). Consolidate into one page: the Migration-Map's Authority Principles + Handler Validation Checklist as the design preamble, the Roadmap's prioritized work packages as the body. Keep focused sub-playbooks (e.g. Attack-wave authority) linking back. Status: resolved by Codex on 2026-06-02; Hardening roadmap now owns canonical patch order, branch discipline and validation gates, while Server authority map owns authority principles, flow table, handler checklist and design review routing.
- MERGE-2: Client UI HUD and menus ⊂ Client UI systems atlas — the HUD/menus page is a strict subset. Make it a "Quick Reference" header section of the atlas, or a redirect. Status: resolved by Codex on 2026-06-02; the HUD/menus page is now a compact quick-reference gateway with source anchors, and the full UI atlas is the canonical implementation map.
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MERGE-3: Mission entrypoints ≈ Lifecycle wait-chain — ~50% overlap. Keep the entrypoints page for the
description.extinclude graph + mission-object init layer; move the boot timeline/flag-dependency content to the wait-chain page and cross-link. Status: resolved by Codex on 2026-06-02; Mission entrypoints now keeps include graph, role dispatch, mission-object town init and per-role responsibility notes, while Lifecycle wait-chain is the canonical boot-order/JIP/flag-dependency page. - REDUCE-4: Gameplay atlas construction/factory/economy sections re-summarize the dedicated atlases — reduce to brief gateway summaries + cross-links to Construction atlas, Factory atlas, Economy. Status: resolved by Codex on 2026-06-02; Gameplay now keeps orientation/source anchors while routing detailed economy authority, CoIn construction and factory queue/config mechanics to their canonical atlases.
-
C1 (HIGH) — stale, contradicts a finding: Networking MASH row says the server relay is "live" and cites DR-3. DR-34 superseded this: the feature is dead on both ends (trigger never broadcast + receiver commented
Init_Client.sqf:132+ orphaned server PVEH). Update the row to DR-34 and drop "server relay live". (Feature-Status-Register is already correct — they currently disagree.) Status: resolved by Codex on 2026-06-02; Networking now cites DR-34 and describes the orphaned server PVEH instead of a live relay. -
C2 (HIGH) — orphaned findings, zero DR cross-links on atlas pages a developer actually opens. Add cross-links:
- Gameplay atlas: DR-6 (construction), DR-14 (purchase authority), DR-11 (victory inversion), DR-22 (supply windfall), DR-23 (upgrade forgery), DR-15 (commander-assign bug).
- Client UI systems atlas / Client UI HUD and menus: DR-16, DR-17, DR-24, DR-25a/b.
- AI/headless: DR-21, DR-42.
- Construction atlas: DR-6 (currently links DR-1 only).
- Mission entrypoints: DR-37, DR-43a.
- Status: C2 resolved by Codex on 2026-06-02; the listed atlas pages now carry concise DR cross-links to the canonical Deep-review findings records.
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C3 — stale "Open Questions": Gameplay atlas "Open Questions For Claude" lists items already answered —
Server_AssignNewCommandercall-shape is DR-15 (confirmed bug); client/server build drift is partly DR-33. Resolve or remove. Status: resolved by Codex on 2026-06-02; Gameplay now has a resolved follow-up table for DR-15,wfbe_structures_logicrepair consumers, client/server build drift ownership, live supply-income stagnation and base-structure marker vs range-global dependencies. - C4 — searchability: Feature status and Hardening roadmap describe the victory bug but never cite DR-11 by number; add it. Status: resolved by Codex on 2026-06-02; both pages now cite DR-11 by number alongside DR-36's mechanism.
-
C5 — sidebar dup entries: [
_Sidebar.md] lists Hardening-roadmap / Server-authority-map / Attack-wave-authority / Testing-workflow under both "Ops" and "Current Work". De-duplicate. Status: resolved by Codex on 2026-06-02; Current Work now stays focused on coordination/review pages, while Ops owns hardening/authority/testing pages. -
C6 — thin citations: Client UI HUD and menus (no
path:linecitations at all), parts of Gameplay atlas (file-level only) and AI/headless — raise toward the project'spath:linestandard. Status: resolved by Codex on 2026-06-02; UI/HUD now has path:line anchors for resource includes, dialog IDDs/controllers, RHUD/FPS toggles and respawn marker tracking; AI/headless cites HC bootstrap, delegation, town-AI cleanup, server-FPS andGetSleepFPS; Gameplay cites town init/capture/AI, economy, commander, upgrades, construction and factory source anchors.
- Ledger: matrix timestamp → 2026-06-02; legend clarified (reviewed-clean vs reviewed-with-finding); Modules + Markers/cleaners Map cells downgraded to 🟡 (Modules returns to ✅ when the module atlas lands).
- Deep-Review-Findings: DR-11 severity normalized to High; DR-36 dual-purpose disambiguation note.
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agent-context.jsonsystemsmap: +5 missing ledger subsystems. - New Claude pages this program: Variable and naming conventions, Public variable channel index, Modules atlas, Pending owner decisions (and this audit page). Status: wired into
_Sidebar.md,_Footer.md, Home andagent-context.jsonby Codex on 2026-06-02.
Work A→B→C in priority order; C1/C2 are the highest reader-impact (a developer browsing an atlas currently never meets the relevant finding). Each dedup edit should remove the copy and leave a one-line cross-link to the canonical home, so a future finding update only edits one page.
Canonical findings: Deep-review findings | Scoreboard: Codebase coverage ledger | Map: Home
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Core systems index
- Gameplay systems atlas
- Commander/HQ lifecycle atlas
- Economy, towns and supply
- Economy system reference
- Balance asymmetries
- Anti-stack skill-balance mechanic
- Empty-side supply income stagnation
- Towns, camps and capture atlas
- Victory and endgame atlas
- Victory conditions reference
- Territorial victory reference
- Marker cleanup and restoration
- Marker loop engine and registries
- Map marker families content catalog
- Marker subsystem function reference
- Client marker FSM updater map
- Support specials and tactical modules
- SCUD TEL tactical munitions
- Naval HVT objectives (carriers/SCUD)
- SCUD saturation strike mechanic
- Takistan airfield FPV drone design
- Construction and CoIn systems
- Structure damage reduction & friendly-fire
- Construction logic list cleanup
- Flak tower & WDDM anchor compositions
- Resistance supply scaffold
- GUER Insurgents faction overview
- GUER Insurgents branch audit
- GUER insurgent player economy
- GUER Commissar Panel
- GUER air-defense loop (Ka-137/Mi-24)
- Upgrades and research atlas
- Supply mission architecture
- Supply mission authority cleanup
- Current supply helicopters PR1
- Respawn and death-loop lifecycle
- Vehicle theft economy pitch
- GUER tunnel network pitch
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index