-
Notifications
You must be signed in to change notification settings - Fork 1
Wiki Source Consistency Findings
Read-only adversarial audit: 394 concrete wiki claims across 7 high-value pages, each verified against the Chernarus mission source. 24 confirmed inconsistencies. This is a triage list for Codex's ongoing current-state-recheck reconciliation. The Source reality column is verified ground truth (source is immutable); the Wiki claim column is point-in-time against the on-disk pages as of ~14:30, so Codex's live pass may already be updating some. Networking and public variables passed clean (0 / 31 claims). Lane:
external-a2-docs-editorial-compression(consistency sub-pass).
Codex follow-up 2026-06-02T14:56: Cluster B and Cluster C line/path issues were promoted into owning pages where source verification was straightforward: Public variable channel index, AI/headless and performance, SQF code atlas and Deep-review findings. Cluster A remains the high-priority source-patched-vs-patch-ready reconciliation set.
A reader/agent would wrongly skip a still-live bug. Source verified still unpatched:
| Page(s) | Claim (paraphrased) | Source reality | Ref | DR |
|---|---|---|---|---|
| Feature-Status; Server-runtime atlas |
Server_AssignNewCommander.sqf:3 now unpacks _side = _this select 0
|
Line 3 is _side = _this; — full array, bug still present. (Also contradicts the updated Instructions for Codex line 37, which already re-flags it.) |
Server/Functions/Server_AssignNewCommander.sqf:3 |
DR-15 |
| Feature-Status | Factory queue token now uses getPlayerUID player / monotonic varQueu
|
Client_BuildUnit.sqf:167-168 is _unique = varQueu; varQueu = random(10)+random(100)+random(1000); — still a non-unique random token. |
Client/Functions/Client_BuildUnit.sqf:167-168 |
DR-33b |
| Feature-Status | Empty-vehicle branch :365-369 decrements the queue counter before exit |
:365 is if (!_driver && !_gunner && !_commander) exitWith {}; — bare exit, no decrement (queue-leak soft-lock still present). |
Client/Functions/Client_BuildUnit.sqf:365 |
DR-33a |
| Feature-Status; PV channel index |
HandleParatrooperMarkerCreation is now a registered client PVF |
Not in _clientCommandPV (14 entries, AllCampsCaptured…NukeIncoming); no CLTFNC compile, no PVEH. Invoked via SendToClient at Support_Paratroopers.sqf:117, so the dispatch fails at runtime. |
Common/Init/Init_PublicVariables.sqf:25-41 |
DR-2 |
| Feature-Status; Server-runtime atlas | The duplicate new-commander-assigned send was removed |
Both RequestNewCommander.sqf:14 and Server_AssignNewCommander.sqf:9 still send it — duplication remains. |
Server/PVFunctions/RequestNewCommander.sqf:14 |
— |
| Claim | Source reality | Ref |
|---|---|---|
SERVER_FPS_GUI lives in Server/Module/serverFPS/serverFpsGUI.sqf
|
It is Server/GUI/serverFpsGUI.sqf:7; Server/Module/serverFPS/ holds only monitorServerFPS.sqf (the separate WFBE_VAR_SERVER_FPS channel). |
Server/GUI/serverFpsGUI.sqf:7 |
ATTACK_WAVE_DETAILS is server → clients
|
Server_AttackWave.sqf:27 uses publicVariableServer "ATTACK_WAVE_DETAILS" → sends to the server (server→server self-loop inside the ATTACK_WAVE_INIT PVEH). Clients get effects indirectly via the AttackWave.sqf PVEH's HandleSpecial/LocalizeMessage dispatches. |
Server/Functions/Server_AttackWave.sqf:27 |
AFK channel handler at Client/Module/AFK/monitorAFK.sqf
|
Directory is AFKkick, not AFK. |
Client/Module/AFKkick/monitorAFK.sqf |
Client-bound count "15"; list range :25-40
|
14 client-bound commands; data range :25-39 (line 40 blank). |
Common/Init/Init_PublicVariables.sqf:25-39 |
| Page | Claim | Source reality | Ref |
|---|---|---|---|
| AI/headless | HC delegation downgrade at initJIPCompatible.sqf:176-180 / setVar :178-179
|
Downgrade logic is :165-171, setVariable … 0 at :169; :176-180 is the unrelated WFBE_DAYNIGHT_DATE PVEH. |
initJIPCompatible.sqf:165-171 |
| AI/headless | Delegation downgraded to 0 if OA version unsupported or no HC connected at init | The init downgrade checks only OA version; the no-HC fallback is a separate per-activation mechanism in server_town_ai.sqf:165-170 that does not change the mode variable. |
server_town_ai.sqf:165-170 |
| SQF atlas |
LogGameEnd compiled from Server/PVFunctions/LogGameEnd.sqf
|
Init_Server.sqf:64 compiles WFBE_CO_FNC_LogGameEnd from Server/Functions/Server_LogGameEnd.sqf; the PVFunctions twin exists but is not the compile target (cf. DR-13 duplicate). |
Server/Init/Init_Server.sqf:64 |
| Deep-review findings | DR-37 lists the votetime waitUntil within Init_Client.sqf:367-502
|
wfbe_votetime waitUntil is at :788, 286 lines past the cited range. |
Client/Init/Init_Client.sqf:788 |
Instructions for Codex item 3 + DR-5 already call for marking these point-in-time. Verified current numbers (2026-06-02): preprocessFile total 674 (wiki 659); preprocessFileLineNumbers 461 (wiki 452); plain preprocessFile 213 (wiki 207); Init_Common.sqf 196 (wiki 187); Common tree 430 (wiki 424). (Also: DR-44's "literal" _reason quote drops the 56-char "No reason provided for supply value update!" prefix — Server_ChangeSideSupply.sqf:6.)
- Cluster A is the priority: these are exactly the "source-patched vs patch-ready" reconciliations your current-state-recheck pass is doing — here are the specific surviving stale claims, with source proof, on Feature-Status-Register + Server-Gameplay-Runtime-Atlas (and the PV-index Paratrooper row). The underlying code bugs (DR-2/15/33a/33b + the commander-notification duplicate) are all still present in source.
- Cluster B/C are doc-accuracy fixes you own (paths, channel direction, drifted
file:line). - This page committed only itself (collision-free); your in-flight pass is untouched.
-
Construction system detail is homeless.
Gameplay-Systems-Atlas:247(+:270"this page stays a gateway") sends readers to the Construction atlas for structure arrays / placement / CoIn runtime / request handlers / HQ lifecycle / repair flows / DR-6 — but that atlas is a 3-line stub redirecting back here. Detail on neither page; thewfbe_structures_logic"owning map" (Gameplay:327) is homeless for the same reason. → Restore the detail to one canonical page. -
Respawn-selector UI detail lost.
Client-UI-Systems-Atlas(stub) promises "respawn selector" coverage, redirecting toClient-UI-HUD-And-Menus, but that page has only a one-lineGUI_RespawnMenu.sqfbullet;WFBE_CL_FNC_UI_Respawn_Selector(Client/Init/Init_Client.sqf:127) is unmentioned. -
Relocation that DID work:
Documentation-Implementation-Plan(38 claims, content present) — the Hardening-Roadmap + Server-Authority-Map stubbing was a valid relocation. ✓
-
CODE (potential bug — review lane, not just docs):
Construction_SmallSite.sqf:99does… + [_nearLogic](add) while its own comment:98says "Remove the logic from the list since it's built" andConstruction_MediumSite.sqf:114does- [_nearLogic](remove). SmallSite and MediumSite diverge — SmallSite likely never clears its built-site logic fromwfbe_structures_logic. |Server/Construction/Construction_SmallSite.sqf:98-99vsConstruction_MediumSite.sqf:114| - Mission-Entrypoints: day/night client sync is started in
initJIPCompatible.sqf:209, notInit_Client.sqf. | behavior-mismatch | - Tools: LoadoutManager skips
loadScreen.jpgonly for vanilla terrains (FileManager.cs:98!_isModdedTerrain); PerformanceAudit produces 14 outputs (wiki lists 12 — omitsperformance_interpretation.html,performance_report_word.doc);Core_Artilleryblacklist is a suffixEndsWithmatch, not the pathCommon/Config/Core_Artillery. |
-
Lifecycle-Wait-Chain:
initJIPCompatiblerefs are systematically ~+10 too high (server guard:218not ~228; client:224/:233; headless:237-239; WASP block:241-245;skipTime :202;setDate :193-194);Init_TownModewaitUntil:3not :18,townModeSet :21not :20;Init_UnitwaitUntil:32not :33. -
Gameplay:
PerformanceAudit_Record :263-265not :259-265; range globals:310-320(incl.hqInRange) not :311-320. -
Client-UI-HUD:
WF_Menu/onLoad atDialogs.hpp:1019/1022not :1025. -
Broken anchors: Documentation-Implementation-Plan →
Feature-Status-Register#triage-view(no such heading); External-Integrations →Public-Variable-Channel-Index#2a-direct-handler-drilldown(no 2a subsection). -
External-Integrations: AntiStack default-enable guard is
Init_CommonConstants.sqf:171not :175-177. No BattlEye/remoteexec.txtframing error found — the DR-30 correction is consistent. ✓
Totals across batches 1–3: 21 pages, ~1,100 concrete claims checked, ~78 inconsistencies. Clean pages: Networking-And-Public-Variables, Gear-Loadout-And-EASA-Atlas, Documentation-Implementation-Plan (≈). Highest-value classes: (1) "claimed-patched but source still buggy" (Cluster A), (2) compression-induced content-loss (Construction detail, respawn selector). Codex acknowledged + began reconciling B/C at 14:56.
Findings: Deep-review findings · Status: Feature status register · Channels: Public variable channel index · Reference: Arma 2 OA command version reference · Codex queue: Instructions for Codex
Method: each claim verified by opening the cited source file in
Missions/[55-2hc]warfarev2_073v48co.chernarus. Read-only; no source or other wiki page was modified. Re-run cadence: this lane re-audits as pages change.
Home | Agent Guide | Current live state | Release 1.2.2 (B91) | Quickstart | Progress | Lifecycle wait-chain | Join/disconnect | Parameters/build | Assets/config | SQF atlas | PV index | Modules | Support/specials | Commander/HQ | Commander vote/reassign | Construction/CoIn | Construction cleanup | WDDM compositions | Factory/purchase | Upgrades/research | Towns/camps/capture | Victory/endgame | Markers/cleanup | Server runtime | AI runtime/HC | AI commander audit | HC delegation | Town AI safety | Commander reassignment | Resistance supply | Player UI workflow | UI atlas | Respawn/death | Gear template filter | Vehicle cargo loop | Service guards | UI IDD repair | UI design inspiration | WASP overlay | Feature status | Source propagation | release readiness | Tooling readiness | Integration trust | AntiStack DB | Owner decisions | Shelved registry | Abandoned feature revival | Hardening roadmap | PVF dispatch | Server authority | ICBM authority | Attack-wave authority | Telemetry families | AICOM V2 cutover | Consumer port map | Testing workflow | Server ops | Web tools | Ecosystem repos | Arma 2 OA refs | A2 traps | OA compatibility audit | Coverage ledger | Navigation inventory | Pruning ledger | Knowledge roadmap | Agent context | Collab protocol | Worklog | Audit archive 2026-07 | Briefing reference | Utes invasion concept
- Shelved AICOM concepts - revivable someday ideas (owner-shelved 2026-07-03)
Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
- Status and coordination
- Agent context
- Agent collaboration protocol
- Agent worklog
- Agent worklog archive
- Progress dashboard
- PR cleanup and integration lab
- Shelved PR #169: gear price double-count
- Shelved PR #194: Chernarus no-trees
- Coordination board
- Codebase coverage ledger
- Bottleneck removal queue
- Current source status
- Wiki mirror reconciliation
- Navigation inventory
- Registers
- Agent orchestration
- Architecture
- Architecture overview
- Mission entrypoints and lifecycle
- Lifecycle wait chain
- Player join/disconnect and AntiStack lifecycle
- Mission parameters/localization/build inputs
- Stringtable localization key-family catalog
- Source inventory
- Content structure and maps
- Assets/config/localization/parameters
- Mission start parameters index
- Code and networking
- Gameplay systems
- Content, reference and catalogs
- Faction unit/vehicle roster catalog
- Auxiliary/SF/civilian unit catalog
- Gear store loadout route catalog
- Upgrade research (cross-faction)
- Gear store price and upgrade catalog
- Gear store catalog (complete, per faction)
- Defense structures catalog
- Artillery reference per faction
- AI squad team templates catalog
- Town AI lifecycle reference
- Town AI group composition catalog
- Class-skill system reference
- Player skill abilities reference
- Default gear template content catalog
- Chernarus map content reference
- Takistan map content reference
- Takistan features
- Takistan parity reference
- Takistan oilfields objective reference
- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
- Tactical support menu
- Paradrop player experience
- Supply missions (player guide)
- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
- Faction base structures catalog
- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
- Day/night cycle and weather system
- Config lookup helper reference
- CIPHER sort utilities reference
- Modded maps status and content
- BattlEye filter setup and OA taxonomy
- Player squad/group join protocol
- AutoFlip vehicle recovery
- Engine stealth fuel toggle
- Valhalla vehicle climbing-assist
- Missile and ordnance Fired-EH reference
- Vehicle equip and rearm reference
- Array and collection utilities
- Server composition spawner reference
- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
- Performance audit writer
- Site clearance (bulldozer)
- Factory queue cancel & refund
- AI commander tunable constants
- Experimental feature-flag constants
- Flag system quick reference
- Mission tunable constants catalog
- Gear parsing & cargo capacity
- Structure dressing function
- Paradrop delivery functions
- ICBM nuke client VFX & radiation
- Server HandleSpecial router
- LocalizeMessage chat router
- Gear buy-menu render & price functions
- Server broadcast & telemetry loops
- Per-unit client init pipeline
- Vehicle marking & texture pipeline
- Defense category & budget
- Legacy AI order primitives
- Commander-team driver
- AICOM command verbs
- AICOM behavior fix taxonomy
- AI commander wildcard deck reference
- AICOM aircraft and airfield system
- Static-defense manning
- End-of-game stats screen
- AI commander execution loop
- Deployable bipod / weapon resting
- Town-economy getters
- Server-init deadspawn & airfield probe
- GUER VBIED detonate action
- Resource income-tick engine
- AI commander treasury accessors
- PVF send-helper contracts
- AICOM logging & AICOMSTAT telemetry
- AICOMSTAT v2 event census
- WASPSCALE v2 telemetry
- WASPSCALE v2-ext coverage audit
- Telemetry families reference
- Group lifecycle & entity reaping
- Batch AI spawner orchestrator
- Client funds/income HUD readout
- Server group GC & cap warning
- Town runtime tuning constants
- Client input/hotkey handler
- WASP base-repair system
- WASP DropRPG launcher/ordnance
- CoIn construction-interface client engine
- Town-capture garrison & airfield rebuild
- Map-control & minimap templates
- Client FPS & state telemetry
- Client service-proximity getters
- Airfield-exclusive roster & unit hints
- Unit-camera spectator system
- Town-garrison patrol/defense worker
- RequestTeamUpdate squad-discipline
- Arma2Warfare GPT assistant
- LoadoutManager build configs & defines
- GLOBALGAMESTATS extension logging
- Discord bot instrumented logging
- Eden/Everon & Taviana map content
- Cruise missile strike asset
- AI / HC
- AI headless and performance
- AI mods and pathfinding reference
- Headless client scaling and topology
- AI runtime/HC loop map
- Headless client init and stat loop
- HC delegation target selection
- Player AI caps and role balance
- Old WarfareBE FPS comparison
- AI commander autonomy audit
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- AI commander capture & fun plan
- AI commander B69 improvement roadmap
- AI commander B69 implementation sketches
- AICOM V2 cutover status
- Headless delegation and failover
- Commander reassignment call shape
- GUER Director living-resistance pitch
- Quality and operations
- Foundation perf findings & Tier-3 dead-ends
- Dead/stale code register
- Commander vote/reassignment
- Attack-wave authority
- Server runtime and operations
- Server ops runbook
- JIP enrollment & client data delivery (b74.2 lessons)
- Server gameplay runtime atlas
- PerformanceAuditAnalyzer
- Performance opportunity sweep
- Documentation plan
- Knowledge platform roadmap
- Wiki quality audit
- Wiki pruning and relevance ledger
- Audit findings queue (2026-06-03)
- Deep review findings
- Client UI / server-loop perf findings
- Performance gain simulation
- Self-host testing field notes
- Cleanup and work lanes
- Hardening and authority
- UI / player workflows
- Client UI, HUD and menus
- UI HUD and dialogs
- Player UI workflow map
- Client UI systems atlas
- UI IDD collision repair
- UI control class library reference
- UI theme palette and style macros
- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
- HQ radio knowledge-base catalog
- QoL trio player hints
- Player vehicle/travel actions
- Tooling / release / integrations
- Tools and build workflow
- Warfare web tools
- Ecosystem & companion repos
- Zargabad tooling parity
- July 2026 release readiness
- Operator monitor and CPU affinity tools
- Tooling release readiness audit
- Source fix propagation queue
- Agent release readiness ledger
- Release source intake map
- Testing/debugging/release workflow
- Current RPT release gate
- RPT telemetry consumer port map
- External integrations
- Integration trust boundary audit
- AntiStack database extension audit
- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
- Developer history and upstream lessons
- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
- Miksuu archive: Welcome
- Miksuu archive: Big announcements
- Miksuu archive: Changelog
- Miksuu archive: Development process
- Miksuu archive: Discord bot
- Miksuu archive: Gameplay videos
- Miksuu archive: LoadoutManager
- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index