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Agent Worklog

rayswaynl edited this page Jul 15, 2026 · 1486 revisions

Agent Worklog

Append-only, agent-visible worklog. Recent entries only (2026-06-06 onward). Older entries (2026-06-01 → 06-06) are preserved verbatim in Agent worklog archive. Append new entries at the bottom; do not reorder or edit other agents' entries. Machine feeds: agent-events.jsonl, agent-collaboration.json.


2026-07-02T17:38:14+02:00 - Codex-Fleet-7 - Fleet lane 154 GUER tier progress RHUD claim

  • Claimed fleet-lane-154-guer-tier-progress-rhud-2026-07-02 against origin/claude/build84-cmdcon36.
  • Scope is the existing GUER-only Tech Kills RHUD row in source Chernarus Client/Client_UpdateRHUD.sqf plus generated Takistan mirror; use existing kill-tier / M113 thresholds to show next-unlock progress.
  • Avoiding Root_GUE_PlayerOverlay.sqf, constants, server PVFs, GUI_Menu*.sqf, AI commander files, live deploy and package artifacts.

2026-07-14 - Grok - More operational/client Mermaids + visuals sub (post loops-deploy) [archive ref]

  • Read masterguide (Agent-Guide deploy notes + client/operational), site #loops (9+), wiki-apply, reports patterns, CLIENT-AGENTS-EXTRACT context, deploy-codex logic patterns.
  • Generated + integrated 5 new high-quality Mermaids: full Client Init/JIP handshake, HC Delegate + StatLoop, Town Defense Operate + Supply combined, Telemetry Emitter full (StatsFlush + Global), Deploy/Loops cross (codex-loops excerpt lifecycle).
  • Integrated to Page-Index #key-loops/More, Agent-Guide (agents-catalog + deploy appendix visual), loop owner pages, archives refs.
  • Updated mermaid counts. Receipt: reports/MORE-DEPLOY-LOOPS-MERMAIDS-20260714.md .
  • Verified read-first, prestige paths, bounded to operational/client visuals. No live deploy.

2026-07-02T20:44:04+02:00 - Codex-Fleet-9 - Fleet lane 105 construction site polling claim

  • Claimed fleet-lane-105-construction-site-polling-vm-2026-07-02 against origin/claude/build84-cmdcon36.
  • Scope is a narrow source patch for completion-mode Construction_MediumSite.sqf and Construction_SmallSite.sqf: consolidate repeated threshold polling into one staged watcher per build while preserving stage order, timed construction mode, logic cleanup and existing completion side effects.
  • Plan is source Chernarus first, then LoadoutManager-generated maintained Takistan mirror. Avoiding GUI/Menu, AICOM, live deploy, package artifacts and unrelated construction authority/refund follow-ups.

2026-07-02T20:52:25+02:00 - Codex-Fleet-9 - Fleet lane 105 construction site polling release

  • Released fleet-lane-105-construction-site-polling-vm-2026-07-02 as draft PR #319: https://github.com/rayswaynl/a2waspwarfare/pull/319
  • Commit b01dac8d2 changes Chernarus plus maintained Takistan Server/Construction/Construction_MediumSite.sqf and Construction_SmallSite.sqf.
  • Completion-mode construction now uses one staged watcher per build while preserving the existing 33.33/66.66/100 and 50/100 thresholds, timed construction mode, logic-list cleanup and final structure side effects.
  • Validation: PR #319 reports CLEAN/no checks; LoadoutManager completed with A2WASP_SKIP_ZIP=1 and skipped packaging; focused SQF lint scanned 4 files with 0 findings; bracket deltas were (0,0,0) for all changed SQF files; no old while-true completion loops, A3-only additions or Boolean true/false compare traps remained; Chernarus/Takistan construction file hashes matched.

2026-07-02T21:38:00+02:00 - Codex-Fleet-7 - Fleet lane 108 town capture scan status claim

  • Claimed fleet-lane-108-town-capture-scan-status-2026-07-02 against origin/claude/build84-cmdcon36.
  • Scope is a docs-only current-target status report for Server/FSM/server_town.sqf: verify the direct per-town capture nearEntities scan, the existing PerformanceAudit_Record town_capture_scan probe, the reverted unsafe scan-dedupe history and already-folded airfield logic cache mitigation.
  • Avoiding mission source edits, capture behavior changes, server_town_ai.sqf lane 106 overlap, live deploy and package artifacts unless a tiny non-overlapping docs correction is proven.

2026-07-02T21:45:30+02:00 - Codex-Fleet-7 - Fleet lane 108 town capture scan status release

  • Released fleet-lane-108-town-capture-scan-status-2026-07-02 as draft PR #330: https://github.com/rayswaynl/a2waspwarfare/pull/330
  • Commit d5ed7ec93 adds docs-only docs/design/TOWN-CAPTURE-SCAN-STATUS-2026-07-02.md.
  • Status report documents that current server_town.sqf still keeps the direct nearEntities + unitsBelowHeight capture scan with PerformanceAudit_Record key town_capture_scan; the earlier one-scan-many-readers dedupe was reverted after capture wedges, while airfield logic caching and contested write-on-change trims are already folded.
  • Validation: PR #330 reports CLEAN/no checks; git diff --cached --check was clean before commit; git merge-base --is-ancestor origin/claude/build84-cmdcon36 HEAD passed; changed file list is docs-only; Chernarus/Takistan Server/FSM/server_town.sqf SHA-256 hashes matched; LocationLogicDepot counts were Chernarus 46 and Takistan 33; LoadoutManager was not run because no mission source changed.

2026-07-02T21:51:35+02:00 - Codex-Fleet-7 - Fleet lane 98 AICOM public-state sync status claim

  • Claimed fleet-lane-98-aicom-public-state-sync-status-2026-07-02 against origin/claude/build84-cmdcon36.
  • Scope is a docs-only current-target status report for NJ9 / lane 98: verify the default-off WFBE_C_AICOM_PUBLIC_STATE_SYNC mechanism, wfbe_aicom_funds / wfbe_aicom_running write sites, stale prompt/wiki wording and owner-enable follow-up.
  • Avoiding mission source edits, AICOM behavior changes, live deploy and package artifacts unless a tiny non-overlapping correction is proven.

2026-07-02T21:54:19+02:00 - Codex-Fleet-7 - Fleet lane 98 AICOM public-state sync overlap release

  • Released fleet-lane-98-aicom-public-state-sync-status-2026-07-02 without opening a new PR because the lane is already implemented and merged as PR #227: https://github.com/rayswaynl/a2waspwarfare/pull/227
  • Existing commit 9fb41db83 (Lane 98: gate AICOM state public sync) is an ancestor of origin/claude/build84-cmdcon36.
  • Source anchors checked: both maintained roots carry default-off WFBE_C_AICOM_PUBLIC_STATE_SYNC, and gated writes for wfbe_aicom_funds / wfbe_aicom_running are present in Init_Server.sqf, AI_Commander.sqf, Server_ChangeAICommanderFunds.sqf, Server_AssignNewCommander.sqf, Server_VoteForCommander.sqf and RequestClaimCommander.sqf. No source files changed.

2026-06-06T22:05:00+02:00 - Codex - Legacy compiled aliases with no static callers

  • Claimed legacy-compiled-aliases-no-static-callers from Aquinas' returned read-only compiled-helper scout.
  • Source-checked current Chernarus and maintained Vanilla compile/caller scope for AITownResitance, EquipLoadout, GetGroupFromConfig, GetSafePlace, GetUnitsBelowHeight, UseStationaryDefense, ReplaceArray, FireArtillery, GetSideUpgrades and client HandlePVF; after excluding compile lines, comment-only hits and the helper file itself, the old alias symbols had zero active static callers in both maintained roots.
  • Result: Function and module index now owns the alias table and Dead/stale code register routes a single stale-alias row there. The docs explicitly do not mark shared helper files dead where newer WFBE_* function names still call them. No gameplay source changed.

2026-06-06T21:42:00+02:00 - Codex - Client modal loop cadence index

  • Claimed client-modal-loop-cadence-index from Huygens' returned read-only client loop cadence scout.
  • Source-checked current Chernarus and maintained Vanilla for the highest-cadence modal controllers: GUI_BuyGearMenu.sqf:503, GUI_TransferMenu.sqf:94, GUI_RespawnMenu.sqf:113 and GUI_UpgradeMenu.sqf:282 all use sleep .01, and no local PerformanceAudit_Record writer was found in those four controllers.
  • Result: Client UI systems now separates .01 modal loops, .05 vote/team loops, .1 standard menu loops, .03 visual helper loops and already-instrumented HUD/marker loops. Performance opportunity sweep routes the .01 row as measurement-first P3 work, not a blind cadence patch. No gameplay source changed.

2026-06-06T21:24:00+02:00 - Codex - UI resource missing wf_*.paa block

  • Claimed ui-resource-wf-icon-missing-block after the resource-parity scout reported missing stale RscMenu_Upgrade icon assets.
  • Source-checked current Chernarus and maintained Vanilla Rsc/Dialogs.hpp:2644,2655,2666,2677,2688,2699,2710,2721,2732,2743,2754,2765,2776,2787,2798,2809,2820,2831; both roots reference the same missing Client\Images\wf_*.paa files, and rg --files found none of those filenames anywhere in the repo. Rsc/Ressources.hpp:300,302,304 button skins resolve and are not part of this finding.
  • Result: UI-Resource-Parity-Cleanup now owns the exact missing upgrade icon block, and Client-UI-Systems-Atlas routes image/resource indicator cleanup there. Updated docs routing only. No gameplay source changed.

2026-06-06T21:12:00+02:00 - Codex - Indicator surface matrix index

  • Claimed indicator-surface-matrix-index to turn the existing "all indicators" backlog inventory into the requested runtime ownership matrix.
  • Source-checked representative current Chernarus anchors for title/HUD ownership (Rsc/Titles.hpp:164-171,532-540,723; Client_UpdateRHUD.sqf:89-92,199-201,367-369), map marker cadence and writes (updatetownmarkers.sqf:20-21,129-134; Common_MarkerUpdate.sqf:49-50,67-88,218-241), support marker creation (Support_Paratroopers.sqf:117; HandleParatrooperMarkerCreation.sqf:30-45), menu/resource icons (Dialogs.hpp:1171,1566,1586,2123,2644,3469) and FPS status publication (monitorServerFPS.sqf:1-5).
  • Result: Client-UI-Systems-Atlas now has a compact surface, owner script, state source, audience, update cadence, cleanup path, known risk, branch scope and smoke target matrix for RHUD/action titles, capture/endgame/CoIn titles, map/tactical markers, support/special markers, menu/list resources and status/debug counters. Updated docs routing only. No gameplay source changed.

2026-07-02T22:17:00+02:00 - Codex-Fleet-9 - DR-20 HQ-kill idempotency claim

  • Claimed fleet-dr20-hq-kill-idempotency-2026-07-02 against origin/claude/build84-cmdcon36 on source branch codex/dr20-hq-kill-idempotency.
  • Evidence: both maintained Server_OnHQKilled.sqf files still lack a wfbe_hq_killed_done consumer guard, while the server-local killed EH and client process-killed-hq relay path can replay the same HQ death.
  • Scope is only the Chernarus and maintained Takistan Server/Functions/Server_OnHQKilled.sqf first-consumer idempotency guard. Preserve redundant detection, DR-50 score gating, HQ wreck/marker behavior, BaseFallSting, live deploy and package artifacts.

2026-07-02T22:22:00+02:00 - Codex-Fleet-9 - DR-20 HQ-kill idempotency release

  • Released fleet-dr20-hq-kill-idempotency-2026-07-02 as draft PR #336: https://github.com/rayswaynl/a2waspwarfare/pull/336
  • Commit e9c4c9569 adds a wfbe_hq_killed_done first-consumer guard to Chernarus plus maintained Takistan Server_OnHQKilled.sqf, before the existing HQ wreck, score, message, marker and stat side effects.
  • Validation: PR #336 reports CLEAN/MERGEABLE draft; LoadoutManager completed with A2WASP_SKIP_ZIP=1 and skipped packaging; effective diff is exactly two mirrored files; git diff --check and git diff --cached --check passed with CRLF warnings only; focused A3CMD/BRACKET lint scanned both files with 0 findings; added-line A3/Boolean trap scan is clean; bracket deltas are (0,0,0) for both files; touched-file SHA256 hashes match; no _MISSIONS.7z artifact was produced.

2026-06-06T21:00:00+02:00 - Codex - Commander task / Objective Ping branch split

  • Claimed commander-task-objective-ping-branch-split after current-source docs still treated commander task assignment and the old town TaskSystem as one dormant UI bucket.
  • Source-checked current source/Vanilla, stable origin/master / local master 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for TaskSystem, SetTask, command-menu task controls and public-variable registration.
  • Result: owner pages now separate the old disabled town TaskSystem (Init_Client.sqf:75,759; TownCaptured.sqf:35,87 on master/perf and :36,88 on release) from release 7ff18c49 re-enabling targeted commander SetTask sends as Objective Ping in both maintained roots (GUI_Menu_Command.sqf:19,336,344). Updated docs routing only. No gameplay source changed.

2026-06-06T20:55:00+02:00 - Codex - PerformanceAudit writer index

  • Claimed performance-audit-writer-index after finding PerformanceAudit_* was only a one-line family in the function index while the analyzer page documented the offline parser.
  • Source-checked current source Chernarus and maintained Vanilla for Common_PerformanceAudit.sqf, client/server run startup and representative client/server PerformanceAudit_Record writers.
  • Result: Function-And-Module-Index now separates the mission-side local RPT writer family from the offline Tools/PerformanceAuditAnalyzer parser, with line refs for enablement, buffering, flush/run behavior and representative client/server instrumentation surfaces. Updated docs routing only. No gameplay source changed.

2026-06-06T20:45:00+02:00 - Codex - AI commander upgrade debit current-head refresh

  • Claimed ai-commander-upgrade-debit-current-head-refresh after finding the AI commander upgrade debit machine rows still cited origin/master@2cdf5fb8 while the current stable head is 89ae9dad.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8, origin/perf/quick-wins 0076040f, release 7ff18c49 and origin/feat/ai-commander c20ce153 for Server_AI_Com_Upgrade.sqf and GUI_UpgradeMenu.sqf.
  • Result: current stable and perf keep the same maintained-root raw AI_ORDER cost lookup plus swapped funds/supply debit; 2cdf5fb8..89ae9dad does not touch the checked worker/menu files. Release fixes debit order in both maintained roots, while feat/ai-commander fixes debit plus cost-level lookup only in Chernarus. Updated docs/status routing only. No gameplay source changed.

2026-06-07T00:30:00+02:00 - Codex - Service/EASA affordability current-head refresh

  • Claimed service-easa-affordability-current-head-refresh after finding the service affordability page and Feature Status still described release Chernarus as the only partial release rearm/refuel guard and kept older stable/upstream wording.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8 and release 7ff18c49 for maintained-root GUI_Menu_Service.sqf and GUI_Menu_EASA.sqf.
  • Result: current stable still enables service buttons from current funds/prices at GUI_Menu_Service.sqf:311-317, but rearm/refuel debit directly and repair/heal only check positive price at :326,337,347,358; EASA still rejects exact-funds purchases at GUI_Menu_EASA.sqf:47-49. Release 7ff18c49 guards rearm/refuel in both maintained roots at GUI_Menu_Service.sqf:466,489, but repair/heal and EASA exact-funds/client-debit behavior remain open. Updated docs/status routing only. No gameplay source changed.

2026-06-07T00:12:00+02:00 - Codex - Reaktiv current-head refresh

  • Claimed reaktiv-current-head-refresh after finding the Reaktiv dead-code/module rows still described stable 2cdf5fb8 as current-facing branch evidence.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8, origin/perf/quick-wins 0076040f, release 7ff18c49 and current modded Napf/Eden/Lingor copies for Common/Module/Reaktiv and Common/Init/Init_Common.sqf.
  • Result: current stable and perf still carry the unreachable Reaktiv module in both maintained roots; current stable initializes ICBM, IRS and CIPHER at Init_Common.sqf:321-325 with no Reaktiv init call. Release 7ff18c49 removes Reaktiv from maintained roots, while current modded Napf/Eden/Lingor copies still carry stale module files. Updated docs/status routing only. No gameplay source changed.

2026-06-06T23:59:55+02:00 - Codex - LoadoutManager root current-head refresh

  • Claimed loadoutmanager-root-current-head-refresh after finding the hardening backlog row still described current source/stable as origin/master 2cdf5fb8.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8, origin/perf/quick-wins 0076040f and release 7ff18c49 for Tools/LoadoutManager/FileManagement/FileManager.cs and ZipManager.cs.
  • Result: current stable and perf still climb until an ancestor folder is literally named a2waspwarfare at FileManager.cs:145-152; 2cdf5fb8..89ae9dad does not touch the checked root/zip files. Release 7ff18c49 uses IsA2WaspWarfareRoot and accepts either the ancestor name or repo markers at FileManager.cs:158-176. Updated docs/status routing only. No gameplay source changed.

2026-06-06T23:59:45+02:00 - Codex - Camp-count current-head machine refresh

  • Claimed camp-count-current-head-machine-refresh after finding the hardening backlog row still described stable origin/master 2cdf5fb8 as current-facing camp-count evidence.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8, origin/perf/quick-wins 0076040f and release 7ff18c49 for Common_GetTotalCamps.sqf, Common_GetTotalCampsOnSide.sqf, capture-mode, threeway-respawn and depot-buy consumers.
  • Result: current stable and release both keep Common_GetTotalCamps.sqf:10 and Common_GetTotalCampsOnSide.sqf:16 returning 1 for zero-camp towns in Chernarus and maintained Vanilla; release only shifts Buy Units callers to GUI_Menu_BuyUnits.sqf:117-118. Updated machine/status routing only. No gameplay source changed.

2026-06-06T23:59:30+02:00 - Codex - AI supply-truck current-head refresh

  • Claimed ai-supply-truck-current-head-refresh after finding AI supply-truck safe-disable rows that mixed current-stable wording with historical 2cdf5fb8 raw-spawn line refs.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8, origin/perf/quick-wins 0076040f, release 7ff18c49 and origin/feat/ai-commander c20ce153 for Init_Server.sqf, AI_UpdateSupplyTruck.sqf and missing Server/FSM/supplytruck.fsm.
  • Result: current stable 89ae9dad still comments out UpdateSupplyTruck at Init_Server.sqf:36, initializes wfbe_ai_supplytrucks at :386, raw-spawns UpdateSupplyTruck at :387, and leaves AI_UpdateSupplyTruck.sqf:17 pointing at the missing FSM. Release 7ff18c49 warning/disables both maintained roots at :385-386; feat/ai-commander guards only Chernarus. Updated docs/status routing only. No gameplay source changed.

2026-06-06T23:59:00+02:00 - Codex - Resistance patrol current-head refresh

  • Claimed resistance-patrol-current-head-refresh after finding patrol active-latch rows with older HEAD@2cdf5fb8 / launch-line refs while current Feature Status had already moved to stable 89ae9dad.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8, origin/perf/quick-wins 0076040f and release 7ff18c49 for server_town_ai.sqf and server_patrols.sqf.
  • Result: current stable 89ae9dad starts patrols from server_town_ai.sqf:295-298 and still keeps server_patrols.sqf:26 as while {!WFBE_GameOver || _team_alive} with the reset at :71-72; perf fixes Chernarus only, while release 7ff18c49 uses && in both maintained roots. Updated docs/status routing only. No gameplay source changed.

2026-06-06T23:58:00+02:00 - Codex - Town AI despawn current-head refresh

  • Claimed town-ai-despawn-current-head-refresh after finding the human Feature Status row still described historical stable 2cdf5fb8 as current-facing town-AI despawn evidence.
  • Source-checked current origin/master / local master / Miksuu 89ae9dad, historical stable 2cdf5fb8, origin/perf/quick-wins 0076040f and release 7ff18c49 for the tracked town-AI vehicle cleanup guard.
  • Result: current stable 89ae9dad moves the inactive vehicle cleanup to server_town_ai.sqf:265-285, still deletes at :278 with only !(isPlayer leader group _x), and adds Server_CleanupExpiredTownDefenseAssets.sqf:61-64 with the same player-leader-style deletion risk. Historical stable, perf and release keep the older server_town_ai.sqf:216-221 shape. Updated docs/status routing only. No gameplay source changed.

2026-06-06T20:10:00+02:00 - Codex - Release ARTY marker ownership route

  • Claimed release-arty-marker-ownership-route after the commander/construction scout exposed a source conflict: existing current-facing docs said release 7ff18c49 lacked commander-built ARTY ownership, but release has a different marker-based discovery path.
  • Source-checked release 7ff18c49 Chernarus and maintained Vanilla: Construction_StationaryDefense.sqf:133-135 sets WFBE_CommanderArtillery, WFBE_CommanderArtillerySide and WFBE_CommanderArtilleryIndex on non-repair-truck artillery defenses, while Common_GetTeamArtillery.sqf:46-78 lets the commander team discover same-side marked artillery inside HQ/base-area radius.
  • Rechecked current origin/master / local master 89ae9dad: it still has neither the docs/source Construction_StationaryDefense.sqf:91-93 commander-team gunner handoff nor the release marker scan. Updated branch-status docs only. No gameplay source changed.

2026-06-06T19:35:00+02:00 - Codex - Origin master town-defense merge correction

  • Claimed origin-master-town-defense-merge-correction after fresh git fetch --all --prune advanced origin/master from 2cdf5fb8 to 89ae9dad, matching miksuu/master.
  • Source-checked the new master for the town-defense persistence/diagnostics files in source Chernarus and maintained Vanilla; recheck showed both local source HEAD and origin/master at 89ae9dad.
  • Result: the town-defense persistence/diagnostics overhaul is now current remote-stable source evidence, not upstream-only evidence. DR-45 remains open because server_town_ai.sqf and Server_CleanupExpiredTownDefenseAssets.sqf still use player-leader-style deletion guards without full crew/cargo/turret player-occupancy checks. Updated wiki/status routing only. No gameplay source changed.

2026-06-06T19:05:00+02:00 - Codex - Miksuu town-defense overhaul refresh

  • Claimed miksuu-town-defense-overhaul-refresh after refetch showed current miksuu/master is 89ae9dad while the current snapshot/upstream intel still described 69e1958a as the upstream head.
  • Source-checked 69e1958a..89ae9dad for town-defense persistence/diagnostics helpers in source Chernarus and maintained Vanilla; this row was later superseded when origin/master and local master also advanced to 89ae9dad.
  • Result: Miksuu 89ae9dad adds Common_MarkTownDefenseAsset, Server_CleanupExpiredTownDefenseAssets, Server_SendTownDebugChat, TownDefenseDiagnosticsEnabled and capture-persistence handling in both maintained roots. The later origin-master correction makes that current stable source evidence, and the same cleanup still lacks a full crew/cargo/turret player-occupancy guard, so DR-45 remains a required companion before release-ready wording. Updated upstream/town docs and machine rows only. No gameplay source changed.

2026-06-06T18:50:00+02:00 - Codex - Docs/source supply scan branch-scope correction

  • Claimed docs-source-supply-scan-branch-scope after post-push local wiki edits showed a narrower distinction between docs/source branch evidence and local HEAD / stable source evidence for the supply command-center scan.
  • Source-checked origin/docs/developer-wiki-index f3e157f2, local HEAD / stable origin/master 2cdf5fb8, Miksuu 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for supplyMissionStarted.sqf.
  • Result: docs/source branch f3e157f2 carries typed ["Base_WarfareBUAVterminal"] scans at supplyMissionStarted.sqf:28 in Chernarus and maintained Vanilla; local HEAD / stable, Miksuu and perf still broad-enumerate and post-filter; release carries heli-aware typed scan at :52,58 in both maintained release roots. Updated supply owner/status pages and coordination rows only. No gameplay source changed.

2026-06-06T18:35:00+02:00 - Codex - Release context current-head correction

  • Claimed release-context-current-head-correction after compact machine context still repeated release 3282ff3f / Chernarus-only wording for lanes that current release 7ff18c49 later propagated into both maintained release roots.
  • Source-checked release 7ff18c49 Chernarus and maintained Vanilla for paratrooper marker registration, hosted FPS guard, single Skill_Init, and commander-built ARTY ownership.
  • Result: current release 7ff18c49 carries HandleParatrooperMarkerCreation at Common/Init/Init_PublicVariables.sqf:34, a single Client\Module\Skill\Skill_Init.sqf call at Client/Init/Init_Client.sqf:564 with WFBE_SK_FNC_Apply at :587, and if (!isDedicated) exitWith {}; at Server/GUI/serverFpsGUI.sqf:4 in both maintained release roots. Current release and stable origin/master still lack the commander-built ARTY GetCommanderTeam handoff. Updated current snapshot/context and coordination rows only. No gameplay source changed.

2026-06-06T18:20:00+02:00 - Codex - Supply scan current-source scope correction

  • Claimed supply-scan-current-source-scope-correction after current status pages and machine rows still treated the typed command-center scan as current-source propagated.
  • Source-checked current source Chernarus and maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for supplyMissionStarted.sqf, Init_Town.sqf, Init_Server.sqf and the dead-twin files.
  • Result: current source/Vanilla, stable, Miksuu and perf still enumerate nearestObjects [..., [], 80] at supplyMissionStarted.sqf:28 and post-filter Base_WarfareBUAVterminal at :25; release 7ff18c49 carries the typed heli-aware scan and dead-twin cleanup in both maintained release roots. Updated supply owner/status pages and machine rows only. No gameplay source changed.

2026-06-06T18:05:00+02:00 - Codex - Reaktiv branch status refresh

  • Claimed reaktiv-branch-status-refresh after the dead-code row already marked Reaktiv unreachable but did not preserve current release-branch scope.
  • Source-checked Common/Module/Reaktiv and Reaktiv_Init.sqf across current source/Vanilla, stable origin/master 2cdf5fb8, Miksuu 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49.
  • Result: current source/Vanilla, stable, Miksuu and perf still carry the unreachable Reaktiv module in both maintained roots; release 7ff18c49 removes Reaktiv from maintained roots while stale modded Napf/Eden/Lingor copies remain. Updated Modules Atlas, Dead/stale code register and machine rows only. No gameplay source changed.

2026-06-06T17:55:00+02:00 - Codex - LoadoutManager root discovery branch-scope correction

  • Claimed loadoutmanager-root-discovery-branch-scope after Tools/build, Source Fix queue and machine context still treated repo-marker root discovery as current-source behavior.
  • Source-checked Tools/LoadoutManager/FileManagement/FileManager.cs: current source/stable origin/master 2cdf5fb8, Miksuu 89ae9dad and origin/perf/quick-wins 0076040f still require an ancestor named a2waspwarfare at :145,150-152; release 7ff18c49 adds IsA2WaspWarfareRoot and accepts either the ancestor name or root markers Missions/[55-2hc]warfarev2_073v48co.chernarus, Tools/LoadoutManager and AGENTS.md at :165-176.
  • Result: corrected Tools/build, Source Fix propagation context, Supply Mission Scan Narrowing and machine context/backlog records so current-source runs from generated Codex worktrees require a named ancestor unless the release-branch marker-root patch is ported. No gameplay source changed.

2026-06-06T17:48:00+02:00 - Codex - Gear profile filter current-head refresh

  • Claimed gear-profile-filter-current-head-refresh after Feature Status, Source Fix queue and the paired hardening backlog rows still used older broad branch wording for the _u_upgrade save-filter bug and six-field profile import guard. Scope: docs/machine current-head refresh only; no gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for Client_UI_Gear_SaveTemplateProfile.sqf and Init_ProfileGear.sqf.
  • Result: every checked maintained root/branch still keeps _template_upgrade assigned but _u_upgrade referenced at SaveTemplateProfile.sqf:33,52,75, and still accepts count _x >= 6 before reading _x select 6 in Init_ProfileGear.sqf:17,25. Updated Gear template profile filter, Feature Status, Source Fix queue and machine rows only. No gameplay source changed.

2026-06-06T17:35:00+02:00 - Codex - Vehicle cargo loop current-head refresh

  • Claimed vehicle-cargo-loop-current-head-refresh after Vehicle cargo equip loop bounds, Feature Status and Source Fix queue still had broad branch wording without current head hashes or perf/quick-wins parity detail. Scope: source-check branch heads and refresh docs/machine evidence only; no gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for Common_EquipVehicle.sqf and Common_EquipBackpack.sqf.
  • Result: current source/Vanilla, stable, Miksuu and release still keep all five inclusive for '_i' from 0 to count(_items) loops. perf/quick-wins fixes the five bounds in Chernarus with count(_items)-1, but maintained Vanilla on perf still carries the inclusive loops, so this is a partial branch rescue rather than complete propagation. Updated the owner page, Feature Status, Source Fix queue and machine rows only. No gameplay source changed.

2026-06-06T17:22:00+02:00 - Codex - Auto-wall toggle current-head refresh

  • Claimed auto-wall-toggle-current-head-refresh after the live auto-wall machine row still cited older Miksuu/release heads for a current-looking branch matrix. Scope: docs/machine current-head refresh only; no gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for Init_Common.sqf, CoIn User14, RequestAutoWallConstructinChange.sqf, Construction_SmallSite.sqf and Construction_MediumSite.sqf.
  • Result: every checked maintained root still routes one global isAutoWallConstructingEnabled value through the same thin request handler. Release 7ff18c49 shifts Init_Common.sqf to :200 and adds an AARadar exclusion to SmallSite/MediumSite wall creation, but it does not add side/requester scoping. Updated Construction/CoIn, Feature Status, Source Fix queue and machine rows only. No gameplay source changed.

2026-06-06T17:14:00+02:00 - Codex - Marker creation direct-channel index sharpening

  • Claimed marker-creation-channel-index-sharpening from the returned public-variable scout after Public variable channel index still described MARKER_CREATION only as generic WASP/marker code.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49: all checked roots keep the same Common_CreateMarker.sqf:82-83 broadcast and Client/FSM/updateclient.sqf:14-16 receiver registration.
  • Result: MARKER_CREATION is now documented as a mixed caller-to-clients side-scoped marker relay with exact sender, receiver and caller anchors; future work should define sender/side/schema validation and delete/JIP/replay smoke before treating the relay as only cosmetic. No gameplay source changed.

2026-06-06T17:05:00+02:00 - Codex - Network hardening current-head refresh

  • Claimed network-hardening-current-head-refresh after the hardening roadmap and networking overview still named older Miksuu/release refs for the PVF dispatcher and SEND_MESSAGE compile surfaces. Scope: source-check current branch heads and refresh docs/machine evidence only. No gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for Server_HandlePVF.sqf, Client_HandlePVF.sqf, updateclient.sqf, Client_onEventHandler_SEND_MESSAGE.sqf and Common_SendMessage.sqf.
  • Result: every checked maintained root still keeps generic PVF dispatcher Spawn (Call Compile _script); release only adds adjacent HC client filtering and shifts the client compile to Client_HandlePVF.sqf:32. Every checked maintained root also keeps SEND_MESSAGE receiver/helper call compile of message text. Refreshed roadmap/networking overview and matching machine rows only. No gameplay source changed.

2026-06-06T16:59:00+02:00 - Codex - Camp-count current-head refresh

  • Claimed camp-count-current-head-refresh after the camp helper owner/status/machine rows still named older Miksuu/release refs for a current-looking branch matrix. Scope: source-check current branch heads and refresh docs/machine evidence only. No gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for Common_GetTotalCamps.sqf, Common_GetTotalCampsOnSide.sqf, server_town.sqf, Common_GetRespawnThreeway.sqf and GUI_Menu_BuyUnits.sqf.
  • Result: every checked maintained root still returns 1 for zero-camp towns in both helpers and feeds the same capture mode 2, threeway respawn and depot-buy gates. Release 7ff18c49 only shifts the Buy Units caller lines to GUI_Menu_BuyUnits.sqf:117-118; it does not split real-count versus safe-denominator semantics. Updated Towns/Camps, Feature Status, Source Fix queue and machine rows only. No gameplay source changed.

2026-06-06T16:58:00+02:00 - Codex - Indicator exploration backlog sharpening

  • Claimed indicator-exploration-backlog-sharpening after the returned UI indicator scout supplied exact current-source anchors for HUD/title surfaces, map/tactical markers, support markers, menu/list icons, status/debug channels and image/resource references. Scope: docs-only owner/backlog sharpening; no gameplay source edits planned.
  • Source-checked representative anchors in current Chernarus for Rsc/Titles.hpp, Client_UpdateRHUD.sqf, updateavailableactions.fsm, marker update loops, paratrooper/MASH/UAV/artillery/ICBM marker scripts, RscClickableText/image references and performance/status channels.
  • Result: Client UI systems now carries an exact-anchor matrix with index state and canonical owner route for each indicator family; Client UI, HUD and menus links directly to the indicator inventory route. No gameplay source changed.

2026-06-06T16:50:00+02:00 - Codex - Factory purchase current-head refresh

  • Claimed factory-purchase-current-head-refresh after factory buy-menu price/key and destroyed-factory refund owner/status/machine rows still named older Miksuu/release refs. Scope: source-check current branch heads and refresh docs/machine evidence only. No gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for GUI_Menu_BuyUnits.sqf, Client_UIFillListBuyUnits.sqf and Client_BuildUnit.sqf.
  • Result: current source/Vanilla, stable, Miksuu and perf still keep selected-detail price drift, no level-0 UNIT_COST_MODIFIER reset, mixed driver-default profile keys and no dead/null factory refund. Release 7ff18c49 fixes selected-detail parity in both maintained roots and mirrors both driver keys in several write paths, but modifier reset, one-key normalization and dead/null factory refund remain open. Updated Factory and purchase systems, Feature Status, Source Fix queue and machine rows only. No gameplay source changed.

2026-06-06T16:49:00+02:00 - Codex - Status provenance current-head refresh

  • Claimed status-provenance-current-head-refresh after scout returns and local stale-ref scans found current-looking documentation still naming older Miksuu/source labels in Feature Status and the salvage branch matrix. Scope: docs/machine provenance cleanup only; no gameplay source edits planned.
  • Source-checked current branch heads for camp flag texture and salvage payout/loop evidence: current source/Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 still keep the documented current-source camp flag drift / repair-side refresh gap and salvage lowercase ChangePlayerfunds / updatesalvage.sqf || loop shape.
  • Result: refreshed the broad upstream note, the camp flag row and the salvage branch matrix/machine rows to current-head provenance while preserving patch-ready conclusions. No gameplay source changed.

2026-06-06T16:17:00+02:00 - Codex - Empty supply-truck current-head refresh

  • Claimed empty-supply-truck-current-head-refresh after the empty supply-truck cleanup owner/status/machine rows still named older Miksuu/release refs. Scope: source-check current branch heads and refresh docs/machine evidence only. No gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for Server/FSM/emptyvehiclescollector.sqf and Server/Functions/Server_HandleEmptyVehicle.sqf.
  • Result: every checked maintained root still drains WF_Logic emptyVehicles into WFBE_SE_FNC_HandleEmptyVehicle and sets supply-truck _delay = 86400 in Server_HandleEmptyVehicle.sqf:23. The f532f706..89ae9dad Miksuu delta and 3282ff3f..7ff18c49 release delta do not touch the checked empty-vehicle cleanup files. Updated marker cleanup/restoration, Feature Status, Source Fix queue and machine rows only. No gameplay source changed.

2026-06-06T16:08:00+02:00 - Codex - Client UI branch-evidence refresh

  • Claimed client-ui-branch-evidence-refresh after stale-ref scanning found the Client UI vote/help/main-menu, tactical fast-travel fee and clickable-text branch matrices still naming older Miksuu/release heads. Scope: source-check current branch heads and refresh docs/machine evidence only. No gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49 for vote loops/coloring, help dialog load/unload keys, main-menu GPS actions, tactical fast-travel fee handling and RscClickableText.soundPush[].
  • Result: all checked maintained roots still keep the inclusive vote refresh loops, vote row-color offset, help namespace mismatch, fast-travel fee TODO/hidden-destination/local-debit shape and malformed clickable-text base sound array. Release 7ff18c49 now exposes MenuAction = 19 GPS show/hide at Dialogs.hpp:1237, but still keeps old 17/18 zoom handlers at GUI_Menu.sqf:221,225 without matching emitters. Updated Client UI systems and matching machine rows only. No gameplay source changed.

2026-06-06T16:02:00+02:00 - Codex - Gear template current-head refresh

  • Claimed gear-template-current-head-refresh after the gear-template owner/status/machine rows still named older Miksuu evidence for creation/display/save gate scope. Scope: source-check current branch heads, refresh docs/machine evidence only, and leave gameplay source untouched.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49: all checked maintained roots still keep Client_UI_Gear_AddTemplate.sqf:136 accepting templates by either WFBE_UP_BARRACKS or WFBE_UP_GEAR, Client_UI_Gear_FillTemplates.sqf:17 displaying only against WFBE_UP_GEAR, and Client_UI_Gear_SaveTemplateProfile.sqf:33,52,75 referencing undefined _u_upgrade.
  • Confirmed the f532f706..89ae9dad Miksuu delta and 7195b331..7ff18c49 release delta do not touch the checked gear-template files. Updated owner/status/queue pages and machine rows only. No gameplay source changed.

2026-06-06T15:56:22+02:00 - Codex - RequestSpecial upgrade-sync current-head refresh

  • Claimed requestspecial-upgrade-sync-current-head-refresh after the upgrade-sync owner/status/machine rows still cited older Miksuu/release refs and one stale client timer line. Scope: refresh docs and machine evidence only; no gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49: all checked maintained roots still assign _args = _this at Server_HandleSpecial.sqf:3 and keep the upgrade-sync case at :67-73 reading side from _args but id/level from _this.
  • Release 7ff18c49 shifts both maintained-root client callers to Client/GUI/GUI_UpgradeMenu.sqf:254; current/stable/Miksuu/perf callers remain at :241. The fb3084c2..7ff18c49 release delta does not touch the checked upgrade-sync files. Refreshed Support specials, Upgrades, Feature status, Source fix queue, dashboard and machine rows only. No gameplay source changed.

2026-06-06T15:50:11+02:00 - Codex - AI supply-truck current-head refresh

  • Claimed ai-supply-truck-current-head-refresh after stale-ref scanning found the AI supply-truck owner/revival pages and machine rows still citing older Miksuu/release evidence. Scope: source-check current branch heads, refresh docs/machine evidence only, and leave gameplay source untouched.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f, release 7ff18c49 and origin/feat/ai-commander c20ce153 for UpdateSupplyTruck, AI_UpdateSupplyTruck.sqf and the missing Server/FSM/supplytruck.fsm.
  • Result: current/stable/upstream/perf still keep the commented compile plus raw gated spawn and missing FSM; release 7ff18c49 logs/disables the branch at Init_Server.sqf:386 in both maintained roots; feat/ai-commander guards only Chernarus at :389 while Vanilla remains raw. Updated owner/status/queue pages and machine rows only. No gameplay source changed.

2026-06-06T15:41:16+02:00 - Codex - WASP marker wait current-head refresh

  • Claimed wasp-marker-wait-current-head-refresh after stale-ref scanning found the WASP marker wait owner/machine rows still citing older Miksuu/release heads. Scope: source-check current branch heads, refresh docs/machine evidence only, and leave gameplay source untouched.
  • Source-checked current source Chernarus plus maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f and release 7ff18c49: all checked maintained roots still load WASP\global_marking_monitor.sqf from client init and keep disableUserInput true, findDisplay 54 polling and disableUserInput false at global_marking_monitor.sqf:57,64,73.
  • Current/stable/Miksuu/perf load the monitor at Client/Init/Init_Client.sqf:279; release 7ff18c49 shifts the launch to :283 in both maintained release roots. The sibling display-12 wait remains the local throttled pattern at global_marking_monitor.sqf:80. Updated owner/status/machine rows only. No gameplay source changed.

2026-06-06T15:22:10+02:00 - Codex - Release leaf current-head refresh

  • Claimed release-leaf-current-head-refresh after a stale-ref scan found owner/leaf pages still calling 7195b331 the current release head for supply scan, hosted FPS and paratrooper marker static evidence even though origin/release/2026-06-feature-bundle is now 7ff18c49. Scope: verify the relevant release files did not change in 7195b331..7ff18c49, then refresh wording only where it describes current release head evidence. No gameplay source edits planned.
  • Source-checked the 7195b331..7ff18c49 release delta: it touches delegated-AI fallback/locality and cleaner/restorer startup files only, not supplyMissionStarted.sqf, Init_PublicVariables.sqf, serverFpsGUI.sqf, monitorServerFPS.sqf or the relevant Init_Server.sqf compile/comment lines.
  • Verified current release 7ff18c49 still carries the heli-aware supply command-center scan at supplyMissionStarted.sqf:52,58, paratrooper marker registration at Common/Init/Init_PublicVariables.sqf:34, and guarded single FPS publisher with absent monitorServerFPS.sqf in both maintained roots. Refreshed the stale leaf/decision pages and coordination records. No gameplay source changed.

2026-06-06T15:02:41+02:00 - Codex - Resource income branch-evidence refresh

  • Claimed resource-income-branch-evidence-refresh for the resource income payout/display drift row. Scope: source-check current Miksuu upstream and release refs, then refresh stale branch evidence in the economy owner/status/queue and machine rows. No gameplay source edits planned.
  • Source-checked current source Chernarus plus maintained Vanilla, Miksuu upstream 89ae9dad, release 7ff18c49 and origin/perf/quick-wins 0076040f. All checked refs keep updateresources.sqf:31 gating side-supply growth, player paychecks and AI commander funds, with income system 4 server multiplier at updateresources.sqf:42-43.
  • Source-checked Client_GetIncome.sqf:20-30 on the same branch heads: income system 4 still displays the commander/player split without the server-side 1.5 multiplier. Updated economy/status/source-fix and machine rows to current Miksuu/release refs. No gameplay source changed.

2026-06-06T14:50:18+02:00 - Codex - Side supply branch-evidence refresh

  • Claimed side-supply-branch-evidence-refresh for the side-supply clamp/temp-channel validation row. Scope: source-check current Miksuu upstream and current release refs, then refresh stale branch evidence in the economy owner page and machine/status rows. No gameplay source edits planned.
  • Source-checked current Miksuu upstream 89ae9dad and release 7ff18c49 in Chernarus plus maintained Vanilla: both still use _currentSupply - _amount for negative side-supply results in Common_ChangeSideSupply.sqf:25 and Server_ChangeSideSupply.sqf:12,36, and both still trust _side from the wfbe_supply_temp_west/east payloads.
  • Rechecked origin/perf/quick-wins 0076040f: it still fixes the arithmetic floor only in source Chernarus; maintained Vanilla remains old and the direct temp-channel authority check is still absent.
  • Rechecked the adjacent reason-string path in the same helper: current source/Vanilla, Miksuu 89ae9dad, perf/quick-wins and release 7ff18c49 still read _reason only when count _this > 3, so three-argument AttackWave.sqf:40 drops its reason while four-argument supply completion keeps its reason.
  • Refreshed Economy authority first cut, Feature status, Source fix queue and matching feature/hardening machine rows to current Miksuu/release refs. No gameplay source changed.

2026-06-06T14:37:44+02:00 - Codex - P0 network branch-evidence refresh

  • Claimed p0-network-branch-evidence-refresh for the direct SEND_MESSAGE compile surface and generic PVF dispatcher compile surface. Scope: source-check current release and current Miksuu upstream refs, then refresh docs/machine rows only where stale branch evidence remains. No gameplay source edits planned.
  • Source-checked Miksuu upstream 89ae9dad and release 7ff18c49 in Chernarus plus maintained Vanilla: PVF still dispatches _parameters Spawn (Call Compile _script) at Server_HandlePVF.sqf:14; Miksuu clients keep it at Client_HandlePVF.sqf:22, while release clients keep it at :32 after the adjacent HC filter.
  • Source-checked direct SEND_MESSAGE: both refs/roots still register the direct PVEH at Client/FSM/updateclient.sqf:10-12, compile multi-language payload text at Client_onEventHandler_SEND_MESSAGE.sqf:27, and repeat helper-side call compile _messageText plus broadcast at Common_SendMessage.sqf:26,37-38.
  • Updated the PVF and SEND_MESSAGE owner/status/queue pages plus matching feature/hardening machine rows from stale upstream/release refs to current Miksuu 89ae9dad and release 7ff18c49. No gameplay source changed.

2026-06-06T14:31:50+02:00 - Codex - Release head machine-row refresh

  • Claimed release-head-machine-row-refresh after human-facing Feature Status rows were already moved to current release head 7ff18c49 while several machine-readable feature/hardening rows still named older 7195b331 release evidence. Scope: source-check only the stale propagated/static lanes and refresh machine/status routing. No gameplay source edits planned.
  • Source-checked release 7ff18c49 Chernarus and maintained Vanilla for paratrooper marker registration, single Skill_Init/WFBE_SK_FNC_Apply, hosted serverFpsGUI guard plus absent redundant monitor, and supply command-center scan narrowing.
  • Updated agent-feature-status.jsonl, agent-hardening-backlog.jsonl and agent-release-readiness.json to use 7ff18c49 for checked release-head rows whose relevant files did not change in the 7195b331..7ff18c49 delta. Historical 7195b331 lane/provenance notes remain separate. No gameplay source changed.

2026-06-06T14:20:35+02:00 - Codex - AI commander upgrade debit branch route

  • Claimed ai-commander-upgrade-debit-branch-route from the Feature Status AI commander upgrade debit row. Scope: source-check current Chernarus/Vanilla and key branches for the AI upgrade worker's cost lookup and funds/supply debit order, then route the evidence through existing AI/economy/upgrade owner pages. No gameplay source edits planned.
  • Source-checked current source/Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream 89ae9dad, origin/perf/quick-wins 0076040f, release 7ff18c49 and origin/feat/ai-commander c20ce153 for Server_AI_Com_Upgrade.sqf.
  • Result: current source/Vanilla, stable, upstream and perf keep raw AI_ORDER cost lookup plus swapped AI funds/side-supply debit. Release fixes debit order in both maintained roots; feat/ai-commander fixes debit plus cost-level lookup only in Chernarus while maintained Vanilla remains old.
  • Updated AI commander autonomy, Upgrades and research, Economy, towns and supply, Feature status, Source fix queue, dashboard and machine rows. No gameplay source changed.

2026-06-06T14:11:02+02:00 - Codex - Server AI order helper index

  • Claimed server-ai-order-helper-index from the codebase coverage gap list. Scope: source-check the compiled Server/AI/Orders/* helper family, document static callers and execution boundaries, and route runtime readers to the existing cleanup/restoration atlas instead of duplicating that page. No gameplay source edits planned.
  • Source-checked current Chernarus Server/Init/Init_Server.sqf:13-18, Server/AI/Orders/AI_MoveTo.sqf, AI_Patrol.sqf, AI_TownPatrol.sqf, AI_WPAdd.sqf, AI_WPRemove.sqf, support drop callers and resistance callers.
  • Result: AIMoveTo, AIPatrol, AIWPAdd and AIWPRemove have proven support/resistance callers; AITownPatrol is compiled but no static Chernarus caller was found outside the compile line and helper file. Commander map-order execution remains unproven.
  • Updated Function and module index, AI, headless and performance, Server gameplay runtime, SQF code atlas, the dashboard and machine records. No gameplay source changed.

2026-06-06T13:58:33+02:00 - Codex - Release 7ff18c49 PR8 delta route

  • Claimed release-7ff18c49-pr8-delta-route after the release branch moved from the previously documented 7195b331 intermediate to current origin/release/2026-06-feature-bundle head 7ff18c49. No gameplay source edits planned.
  • Source-checked the 7195b331..7ff18c49 diff: it touches 16 files, with matching Chernarus and maintained Vanilla changes for delegated AI fallback/locality guards (Client_DelegateAIStaticDefence.sqf:27, Client_DelegateTownAI.sqf:27, Common_CreateUnit.sqf:34-36, Common_CreateUnitForStaticDefence.sqf:68-69) and cleaner/restorer startup hardening (crater_cleaner.sqf:5,7,50, droppeditems_cleaner.sqf:5,7,46, ruins_cleaner.sqf:5,7,30, buildings_restorer.sqf:4,6,18,31).
  • Result: prior propagated-fix conclusions from 7195b331 carry forward at 7ff18c49; the new delta is release-branch evidence only. It does not close DR-42 static-defense update-back/failover because update-back/failover work remains absent and still needs explicit design plus smoke.
  • Updated PR cleanup lab, Current source snapshot, Feature status, Headless delegation/failover, Marker cleanup/restoration, Testing workflow, Source fix propagation queue, the dashboard, pruning ledger and machine records. No gameplay source changed.

2026-06-06T13:34:23+02:00 - Codex - Town AI vehicle despawn branch route

  • Claimed town-ai-vehicle-despawn-branch-route from the DR-45 town-AI passenger/crew safety backlog. No gameplay source edits planned.
  • Source-checked current source Chernarus and maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream master 89ae9dad from https://github.com/miksuu/a2waspwarfare.git, origin/perf/quick-wins 0076040f and origin/release/2026-06-feature-bundle 7ff18c49 for Server/FSM/server_town_ai.sqf.
  • Result: every checked maintained root/branch still deletes tracked inactive town-AI vehicles using alive _x plus !(isPlayer leader group _x) without a player crew check. Current source/stable/perf/release use server_town_ai.sqf:216-221; Miksuu upstream diagnostics move the block to :265-285 but keep the same guard at :278.
  • Updated Town AI vehicle despawn safety, Feature status, Source fix propagation queue, the dashboard, pruning ledger and machine records. No gameplay source changed.

2026-06-06T13:15:54+02:00 - Codex - Mission start parameter index

  • Claimed mission-start-parameter-index after Steff asked to add all start parameters to the wiki.
  • Source-checked maintained Chernarus and Vanilla Takistan Rsc/Parameters.hpp; they are identical in current source and expose 89 active lobby-visible classes under class Params.
  • Added Mission start parameters index with source-order, source lines, class names, lobby titles, defaults, choices, category ranges and caveats for hidden/commented, forced, visible-no-op and mislabeled parameters. No gameplay source changed.

2026-06-06T10:45:23+02:00 - Codex - Indicator exploration backlog

  • Claimed indicator-exploration-backlog after Steff asked to check all indicators and add exploring them to the wiki to-do list.
  • Source-scanned indicator families across Rsc/Titles.hpp, Client/Client_UpdateRHUD.sqf, Client/FSM/updateavailableactions.fsm, Client/FSM/client_title_capture.sqf, marker update loops, Tactical/Respawn markers, support marker PVFs, Buy Units/EASA/Gear/Upgrade icons, server-FPS/status publishers and Client/Images.
  • Added a canonical exploration checklist to Client UI systems, then routed it from Feature status, Pending owner decisions and Progress dashboard. No gameplay source changed.

2026-06-06T10:34:00+02:00 - Codex - Air Event parameter documentation

  • Claimed air-event-parameter-doc-gap after Steff asked whether the old Air Event setting still exists.
  • Source-checked current Chernarus and maintained Vanilla: WFBE_AIR_EVENT_ENABLED is exposed in Rsc/Parameters.hpp, converted into IS_air_war_event during initJIPCompatible.sqf, and still gates event economy/upgrade clearance, ICBM availability and Avenger/Tunguska-style heavy-AA entries.
  • Added a compact canonical caveat to Mission parameters and a short route from Feature status. No gameplay source changed.

2026-06-06T03:35:00+02:00 - Codex - Hosted FPS release status refresh

  • Claimed hosted-fps-release-status-refresh after Hosted server FPS loop sleep and Pending owner decisions still described release 3282ff3f as Chernarus-only.
  • Rechecked current release head 7195b331: both maintained release roots guard Server/GUI/serverFpsGUI.sqf with if (!isDedicated) exitWith {};, the redundant Server/Module/serverFPS/monitorServerFPS.sqf file is absent, and both release Init_Server.sqf files keep the monitor compile commented.
  • Updated owner/decision pages, release-readiness and feature/hardening machine rows plus the dashboard. No gameplay source changed.

2026-06-06T03:10:00+02:00 - Codex - Paratrooper release status refresh

  • Claimed paratrooper-release-status-refresh after Current source snapshot and one Feature Status row still said the current release branch lacked HandleParatrooperMarkerCreation, despite the newer 7195b331 spot-check and source evidence.
  • Rechecked docs/source, stable origin/master and release 7195b331: docs/source Chernarus and maintained Vanilla register HandleParatrooperMarkerCreation at Common/Init/Init_PublicVariables.sqf:39; stable still omits it; release 7195b331 registers it at :34 in both maintained release roots.
  • Updated Paratrooper marker revival, Current source snapshot, Feature status, release/feature machine rows and the dashboard. No gameplay source changed.

2026-06-06T02:55:00+02:00 - Codex helper - SEND_MESSAGE direct compile branch route

  • Claimed send-message-direct-compile-branch-route from the direct-PV/P0 hardening backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706, origin/perf/quick-wins 0076040f and release origin/release/2026-06-feature-bundle 7195b331 for Client/FSM/updateclient.sqf, Client/Functions/Client_onEventHandler_SEND_MESSAGE.sqf and Common/Functions/Common_SendMessage.sqf.
  • Result: every checked maintained root/branch keeps direct SEND_MESSAGE PVEH registration, receiver-side payload-text call compile when the multi-language flag is true, and the same helper compile before missionNamespace setVariable / publicVariable.
  • Updated Public variable channel index, Networking, Hardening roadmap, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T02:45:00+02:00 - Codex - Client skill release status refresh

  • Claimed client-skill-release-status-refresh after Client skill init idempotency and machine rows still described origin/release/2026-06-feature-bundle as duplicate-init despite the newer 7195b331 release head.
  • Rechecked current source, stable origin/master and release 7195b331: docs/source Chernarus and maintained Vanilla still have one Skill_Init.sqf call at Client/Init/Init_Client.sqf:547 plus WFBE_SK_FNC_Apply at :571; stable still duplicates at :561 and :585; release 7195b331 has one Skill_Init.sqf call at :564 and apply at :587 in both maintained roots.
  • Updated Client skill init idempotency, Current source snapshot, Feature status, Source fix propagation queue, release/feature machine rows and the dashboard. No gameplay source changed.

2026-06-06T02:25:00+02:00 - Codex helper - Gear template creation gate branch route

  • Claimed gear-template-creation-gate-branch-route from the gear-template owner-decision backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706, origin/perf/quick-wins 0076040f and release origin/release/2026-06-feature-bundle 7195b331 for Client_UI_Gear_AddTemplate.sqf, Client_UI_Gear_FillTemplates.sqf and Client_UI_Gear_SaveTemplateProfile.sqf.
  • Result: every checked maintained root/branch keeps AddTemplate accepting a template when the max item upgrade is within either WFBE_UP_BARRACKS or WFBE_UP_GEAR, FillTemplates displaying stored templates only against WFBE_UP_GEAR, and SaveTemplateProfile still filtering with undefined _u_upgrade.
  • Updated Gear template profile filter, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T02:20:00+02:00 - Codex helper - AI supply-truck branch route

  • Claimed ai-supply-truck-branch-route from the abandoned AI logistics backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706, origin/perf/quick-wins 0076040f, release origin/release/2026-06-feature-bundle 7195b331 and origin/feat/ai-commander c20ce153 for Server/Init/Init_Server.sqf, Server/AI/AI_UpdateSupplyTruck.sqf, config defaults and mission params.
  • Result: current source/Vanilla, stable, upstream and perf still comment out the UpdateSupplyTruck compile while the AI-commander/supply-system branch raw-spawns it and the helper still points at missing Server\FSM\supplytruck.fsm; release logs/disables the branch in both maintained roots; feat/ai-commander guards only Chernarus, leaving Vanilla raw and not reviving logistics.
  • Updated AI commander autonomy, Abandoned feature revival, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T02:05:00+02:00 - Codex helper - Factory destroyed-purchase refund branch route

  • Claimed factory-destroyed-purchase-refund-branch-route from the factory/purchase authority and refund backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706, origin/perf/quick-wins 0076040f and release origin/release/2026-06-feature-bundle 7195b331 for GUI_Menu_BuyUnits.sqf debit timing and Client_BuildUnit.sqf abort cleanup.
  • Result: current source/Vanilla, stable, upstream and perf all debit after BuildUnit spawn and leave the dead/null factory exit as queue cleanup with no refund. Release carries _currentCost into BuildUnit and refunds in the empty/crewless branch, but its dead/null factory exit still does not refund.
  • Updated Factory and purchase systems, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T01:35:00+02:00 - Codex helper - Side-supply reason-string branch route

  • Claimed side-supply-reason-string-branch-route from the side-supply diagnostics backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706 (local ref after a fetch reset), origin/perf/quick-wins 0076040f and current release fb3084c2.
  • Result: every checked maintained root/branch keeps Common_ChangeSideSupply.sqf:8-14 reading _reason only when count _this > 3, so three-argument Server/PVFunctions/AttackWave.sqf:40 drops its audit reason while four-argument supplyMissionCompleted.sqf preserves the formatted reason.
  • Updated Economy authority first cut, Economy, towns and supply, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T01:15:00+02:00 - Codex helper - Resource income payout/display branch route

  • Claimed resource-income-payout-branch-route from the economy correctness backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706, origin/perf/quick-wins 0076040f and current release 7195b331.
  • Result: every checked maintained root/branch keeps Server/FSM/updateresources.sqf:29-70 wrapping side-supply growth, player paychecks and AI-commander funds in the same town-supply cap guard, and keeps income system 4 applying a server-side 1.5 multiplier that Client/Functions/Client_GetIncome.sqf:20-29 does not mirror for display math.
  • Updated Economy, towns and supply, Economy authority first cut, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T01:32:00+02:00 - Codex - Stable low-priority TODO cluster prune

  • Claimed stable-low-priority-todo-cluster-prune after Feature status still carried three vague TODO-only rows: base/town dynamic logic, CoIn border relocation and AI attack radio/combat tuning.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master, Miksuu upstream, origin/perf/quick-wins and origin/release/2026-06-feature-bundle. All checked roots keep the same TODO shapes at Init_Common.sqf:273-285, coin_interface.sqf:114,419-425 and Server_AI_SetTownAttackPath.sqf:74-78.
  • Collapsed the three Feature Status rows into one low-priority TODO cluster, then moved useful detail to Architecture overview, Construction and CoIn and AI runtime/HC loop map. No gameplay source changed.

2026-06-06T01:20:00+02:00 - Codex - Dashboard Latest Batch trim after resource income

2026-06-06T00:50:00+02:00 - Codex helper - RequestSpecial upgrade-sync branch route

  • Claimed requestspecial-upgrade-sync-branch-route from the RequestSpecial/upgrades cleanup backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706, origin/perf/quick-wins 0076040f and current release d482c742.
  • Result: every checked maintained root/branch keeps the same Server_HandleSpecial.sqf mixed _args / _this parser for upgrade-sync, while Server_HandleSpecial.sqf:3 assigns _args = _this; this is cleanup/fragility debt, not a confirmed current runtime break. Release only shifts the Chernarus upgrade-menu caller to GUI_UpgradeMenu.sqf:254.
  • Updated Support specials, Upgrades and research, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T00:30:00+02:00 - Codex helper - vote/help UI edge branch route

  • Claimed vote-help-ui-edge-branch-route from the UI correctness backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master 2cdf5fb8, Miksuu upstream f532f706, origin/perf/quick-wins 0076040f and release 3282ff3f.
  • Result: every checked maintained root/branch keeps the same vote inclusive-loop and row-color shape, help-panel load/unload namespace mismatch and main-menu GPS 17/18 router-only shape. Release only moves line numbers for Help and the main menu.
  • Updated Client UI systems, Feature status, Source fix propagation queue, the dashboard and machine records. No gameplay source changed.

2026-06-06T00:55:00+02:00 - Codex - Dashboard Latest Batch trim after fast-travel

2026-06-06T00:35:00+02:00 - Codex - Dashboard Latest Batch trim after vote/help

2026-06-06T00:20:00+02:00 - Codex - Salvage pruning ledger duplicate trim

  • Claimed pruning-ledger-salvage-duplicate-row-trim after Wiki pruning ledger carried both the newer salvage-payout-cleanup-branch-route row and the older mini-scout salvage-payout-loop-branch-route row in Recent Pruning Decisions.
  • Removed the older duplicate row from the active ledger only. The broader branch-checked salvage cleanup row remains live, and provenance stays in this worklog, agent-events.jsonl, git history and Construction and CoIn.
  • No gameplay source changed.

2026-06-06T00:15:00+02:00 - Codex-helper - Side-supply clamp branch route

  • Claimed side-supply-clamp-branch-route from the economy authority backlog.
  • Source-checked current source Chernarus, maintained Vanilla, stable origin/master, miksuu/master, origin/perf/quick-wins and origin/release/2026-06-feature-bundle for Common_ChangeSideSupply.sqf and Server_ChangeSideSupply.sqf.
  • Result: current source/Vanilla, stable, upstream and release all still floor negative results with _currentSupply - _amount and trust payload _side in direct wfbe_supply_temp_west/east handlers. perf/quick-wins fixes only Chernarus arithmetic to 0; Vanilla and DR-44 side/channel/requester validation remain open.
  • Refreshed Economy authority first cut as the canonical branch route and condensed Economy/towns/supply, Feature status, Source fix propagation queue, Wiki pruning ledger and machine records. No gameplay source changed.

2026-06-06T00:00:00+02:00 - Codex-helper - WASP marker wait branch route

  • Claimed wasp-marker-wait-branch-route from the UI/performance backlog.
  • Source-checked current docs/source Chernarus, maintained Vanilla, origin/master, miksuu/master, origin/perf/quick-wins and origin/release/2026-06-feature-bundle for WASP/global_marking_monitor.sqf and the Client/Init/Init_Client.sqf launch line.
  • Result: every checked maintained root/branch still loads the client-local WASP marker monitor and keeps disableUserInput true, the unslept display-54 polling window and final disableUserInput false in global_marking_monitor.sqf:57-73; the display-12 wait at :80 remains the throttled idiom to copy. Release Chernarus only shifts the launch line to Init_Client.sqf:282.
  • Refreshed WASP marker wait cleanup as the canonical branch route and condensed Feature status, Source fix propagation queue, Wiki pruning ledger and machine records. No gameplay source changed.

2026-06-06T20:35:00+02:00 - Codex - supply scan matrix dedupe/current-head refresh

2026-06-06T21:00:00+02:00 - Codex - economy current-head branch refresh

  • Claimed economy-current-head-branch-refresh after source-checking that the side-supply clamp/reason and resource-income files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Economy authority first cut, Economy, towns and supply, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for side-supply clamp/reason and resource-income debt.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for those economy lanes. Side-supply arithmetic, reason parsing and resource-income behavior remain future code-owner work; no gameplay source changed.

2026-06-06T21:20:00+02:00 - Codex - network P0 current-head refresh

  • Claimed network-p0-current-head-refresh after source-checking that the PVF dispatcher and SEND_MESSAGE files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed PVF dispatch implementation, Public variable channel index, Networking and public variables, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for PVF dispatcher lookup and direct SEND_MESSAGE compile.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for those P0 network lanes. PVF dispatcher lookup hardening and structured/localized SEND_MESSAGE payload work remain future code-owner work; no gameplay source changed.

2026-06-06T21:40:00+02:00 - Codex - factory purchase stable-head refresh

  • Claimed factory-purchase-stable-head-refresh after source-checking that the buy-menu/list/build-unit files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Factory and purchase systems, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for buy-menu price/key cleanup and destroyed-factory refund policy.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for those factory lanes. Price/key alignment and purchase acceptance/debit/refund policy remain future code-owner work; no gameplay source changed.

2026-06-06T21:55:00+02:00 - Codex - WASP marker wait stable-head refresh

  • Claimed wasp-marker-wait-stable-head-refresh after source-checking that the WASP marker helper/client-init files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed WASP marker wait cleanup and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for the display-54 input-lock busy wait.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this WASP lane. The tiny throttled-wait patch and marker-dialog smoke remain future code-owner work; no gameplay source changed.

2026-06-06T22:10:00+02:00 - Codex - empty supply-truck stable-head refresh

  • Claimed empty-supply-truck-stable-head-refresh after source-checking that the empty-vehicle collector/handler files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Marker cleanup/restoration, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for the 24-hour supply-truck empty timeout.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this cleanup lane. The keep-and-label versus shorter/parameterized timeout decision remains future runtime/logistics owner work; no gameplay source changed.

2026-06-06T22:25:00+02:00 - Codex - auto-wall toggle stable-head refresh

  • Claimed auto-wall-toggle-stable-head-refresh after source-checking that current origin/master / local master 89ae9dad still keeps the global auto-wall toggle shape; the 2cdf5fb8..89ae9dad diff only touches checked Init_Common.sqf roots for unrelated town-defense helper compile wiring.
  • Refreshed Construction and CoIn systems, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for the global isAutoWallConstructingEnabled scope decision.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this auto-wall lane. The global-versus-side/requester policy decision remains future construction owner work; no gameplay source changed.

2026-06-06T22:40:00+02:00 - Codex - salvage payout stable-head refresh

  • Claimed salvage-payout-stable-head-refresh after source-checking that the checked salvage skill/FSM/client-init/build-unit files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Construction and CoIn systems, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f, release 7ff18c49 and historical salvage branches stay separated for the lowercase payout call, salvage-truck loop and client-local deletion/reward lane.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this salvage lane. The small casing fix and larger server-owned salvage authority review remain future salvage owner work; no gameplay source changed.

2026-06-06T22:55:00+02:00 - Codex - RequestSpecial upgrade-sync stable-head refresh

  • Claimed requestspecial-upgrade-sync-stable-head-refresh after source-checking that the checked Server_HandleSpecial.sqf, GUI_UpgradeMenu.sqf and Server_ProcessUpgrade.sqf files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Support specials, Upgrades and research, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for the mixed _args / _this parser cleanup lane.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this upgrade-sync lane. Tuple normalization and malformed-payload smoke remain future upgrade/network owner work; no gameplay source changed.

2026-06-06T23:10:00+02:00 - Codex - gear template/profile stable-head refresh

  • Claimed gear-template-stable-head-refresh after source-checking that the checked Client_UI_Gear_AddTemplate.sqf, Client_UI_Gear_FillTemplates.sqf, Client_UI_Gear_SaveTemplateProfile.sqf and Init_ProfileGear.sqf files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Gear template profile filter, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for the undefined _u_upgrade save filter, six-field import guard and Barracks-or-Gear creation versus Gear-only display mismatch.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for these gear lanes. Save/import repair and the Barracks/Gear semantics decision remain future gear owner work; no gameplay source changed.

2026-06-06T23:25:00+02:00 - Codex - vehicle cargo loop stable-head refresh

  • Claimed vehicle-cargo-loop-stable-head-refresh after source-checking that the checked Common_EquipVehicle.sqf, Common_EquipBackpack.sqf and Client_GetVehicleContent.sqf files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Vehicle cargo equip loop bounds, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for the five inclusive cargo-application loops and perf's Chernarus-only partial rescue.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this cargo lane. Source Chernarus patch plus maintained Vanilla propagation and cargo smoke remain future gear owner work; no gameplay source changed.

2026-06-06T23:40:00+02:00 - Codex - ClickableText soundPush stable-head refresh

  • Claimed clickabletext-soundpush-stable-head-refresh after source-checking that the checked Rsc/Ressources.hpp and Rsc/Dialogs.hpp files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Client UI systems, Feature status, Source fix propagation queue and Dead/stale code so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f, release 7ff18c49 and UI theme branches stay separated for the malformed base RscClickableText.soundPush[] value.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this UI config lane. Base-class config repair plus representative clickable-control smoke remain future UI owner work; no gameplay source changed.

2026-06-06T23:55:00+02:00 - Codex - fast travel fee stable-head refresh

  • Claimed fast-travel-fee-stable-head-refresh after source-checking that the checked GUI_Menu_Tactical.sqf and Init_CommonConstants.sqf files did not change from historical stable 2cdf5fb8 to current origin/master / local master 89ae9dad.
  • Refreshed Client UI systems, Feature status and Source fix propagation queue so current stable 89ae9dad, Miksuu 89ae9dad, perf 0076040f and release 7ff18c49 stay separated for fee-mode TODOs, hidden unaffordable destinations, marker-only fee text and local travel debit.
  • Updated machine status/backlog rows to stop presenting 2cdf5fb8 as current stable evidence for this Tactical UX lane. Hide-vs-disabled/prompt policy and action-time recheck remain future UI owner work; no gameplay source changed.

2026-06-07T13:10:00+02:00 - Claude - DR-48 town-defense overhaul capture-persistence occupancy review

  • Claimed town-defense-overhaul-capture-persistence-occupancy-review (autonomous archaeology lane). The Marty_town_defense_overhaul merge landed on stable/local master 89ae9dad after the 2026-06-02 coverage-ledger all-green milestone (3 new files + 17 modified in Chernarus), so it was previously unreviewed source.
  • Filed Deep-review findings DR-48 (Round 39): the new Server/Functions/Server_CleanupExpiredTownDefenseAssets.sqf re-introduces the DR-45 occupancy-deletion class for captured-town persistence. The OBJECT branch :61-64 deletes captured_mobile_vehicle/static_weapon with only isPlayer _asset/isPlayer leader group _asset — occupancy-blind, and for a vehicle group _asset is grpNull so the leader guard is likely a no-op deleting even a player driver. The GROUP branch :57-60 deletes every member with no player guard. Captured vehicles persist 600s (server_town.sqf:240, 60s under WF_Debug) and are reaped per town every town-AI loop tick (server_town_ai.sqf:61).
  • Corroborated the occupancy primitive at source: the repo's own Server_HandleEmptyVehicle.sqf:26-30 uses crew, not group. The recommended crew-based fix is correct whether or not group <vehicle> returns grpNull, so it does not depend on the open BIKI question (the group command BIKI page returned HTTP 403 on live fetch this pass; in-engine confirmation is a future smoke gate).
  • Updated Town-AI vehicle despawn safety, the Codebase coverage ledger AI/headless row, agent-hardening-backlog.jsonl (town-defense-overhaul-capture-persistence-occupancy) and agent-collaboration.json. No gameplay source changed.
  • Next action — Codex: confirm overhaul branch presence on perf/quick-wins / release in the next current-head refresh and route DR-48 from the AI/headless atlas + Feature Status as desired. Steff/code owner: apply the crew/cargo guard to both branches and smoke a player riding a captured town vehicle across persistence expiry; confirm group <vehicle> semantics in-engine.

2026-06-07T15:10:00+02:00 - Claude - Audit Findings Queue verification sweep (backlog cleared)

  • Lane audit-findings-queue-verification-sweep. Source-checked every previously-UNVERIFIED () row in the Audit Findings Queue (AI/V/SG/NJ/UX, ~48 rows) against current master via read-only scouts, then adversarially re-verified the high-severity promotions at source.
  • Result: the queue has no rows left. Verdicts recorded per-row on the queue page: ~29 REAL, 4 FALSE (V8, V9, V12, NJ6), 1 GONE/already-fixed (AI13), 8 NUANCED/design/perf, 2 split (AI14, SG9 each have a real part + a false sub-claim), and all spot-checked UX typo/hardcoded-English claims REAL.
  • Filed Deep-review findings Round 40: DR-49 (side-supply underflow guard if (_change<0) then {_change=_currentSupply-_amount} adds abs(amount) on a deduction — economy exploit; Common + both Server_ChangeSideSupply handlers) and DR-50 (Server_OnHQKilled.sqf double-awards HQ-kill score: unconditional :47 + non-teamkill-guarded :81 = 1800 on a clean kill, and 900 on a teamkill). Both added to agent-hardening-backlog.jsonl.
  • Adversarial correction: audit NJ10 ("JIP HQ killed-EH → victory may not fire", flagged high) is not a victory-blocker — the authoritative HQ-killed EH is server-local (Init_Server.sqf:323, Construction_HQSite.sqf:89 "Killed EH fires localy, this is the server", Server_MHQRepair.sqf:37); the client EH at Init_Client.sqf:515 is a redundant relay. Recorded so it is not re-opened as critical. SG1 re-confirms DR-11/DR-13; SG14 maps to DR-30.
  • Cited DR-49 in the economy ledger row and DR-50 in the victory ledger row. No gameplay source changed.
  • Next action — Codex: optionally promote DR-49/DR-50 into Feature Status / Source-Fix-Propagation-Queue and route the localization-cleanup lane (UX). Steff/code owner: DR-49 and DR-50 are clean, low-LOC server-side fixes with smoke steps in the hardening backlog.

2026-06-07T16:00:00+02:00 - Claude - Debloat: archive worklog history

  • Goal get rid of all bloat. The live worklog had grown to 3642 lines / 539 entries (~15% of the wiki by line count) — the single largest bloat surface — with mixed newest-first/appended ordering.
  • Split it: this live page now keeps only recent entries (2026-06-06 onward, 82 entries) plus a Future-Agents/Continue-Reading frame; the full 2026-06-01→06-06 history (448 dated entries + old VERIFICATION/ROUND audit entries) is preserved verbatim in Agent worklog archive. No evidence deleted; entry order unchanged in both pages.
  • Logged in Wiki pruning and relevance ledger. Sync note for Codex: new page Agent-Worklog-Archive.md is linked from this page's intro/footer; add it to _Sidebar.md / Navigation inventory archive routing at your discretion (Codex nav lane). No gameplay source changed.

2026-06-07T16:30:00+02:00 - Claude - Debloat: condense three stale planning/audit pages

  • Goal get rid of all bloat. Condensed Documentation implementation plan (135→34, workstreams done → status table routing to owners), Wiki quality audit (89→21, all items Codex-resolved → archival gateway; kept both false-positive corrections, also in Instructions for Codex) and Knowledge platform roadmap (80→55, trimmed opinion prose; kept recommendation/target-shape/debt-table/migration/authoring rules). ~190 lines removed; all internal links re-checked.
  • Logged in Wiki pruning and relevance ledger with a Codex handoff for remaining lower-priority bloat (mirror-reconciliation historical inventory, supply-scan-narrowing matrix restatement, HC delegation-table duplication across 4 pages). No gameplay source changed.

2026-06-07T17:15:00+02:00 - Claude - Debloat: remaining Codex-handoff items

  • Goal get rid of all bloat, second pass closing the items previously handed to Codex. Condensed Wiki mirror reconciliation plan (115→57, removed the dead _wasp_wiki_claude inventory; parity is full-diffCount=0), AI assistant guide (56→26, boot-order routing → entry-pack pointer, kept guardrails) and AI assistant developer guide (66→61, boot list → pointer; kept all unique edit rules/pitfalls/checklists/search patterns); lightly trimmed Supply mission scan narrowing (101→99, restated matrix only). ~95 lines removed; links re-checked.
  • Source-grounded non-action: the HC delegation-mode 0/1/2 reference across the four AI/HC pages was checked at source and kept — each copy is small and wrapped in unique evidence, the pages already cross-link, and removing it would force click-throughs for ~10 lines while damaging four atlas pages (intentional orientation, not bloat). Recorded in the Wiki pruning and relevance ledger.
  • Net debloat this session: live worklog 3642→515 + archive; ~290 lines from seven planning/audit/onboarding/mirror pages. No gameplay source changed.

Future Agents

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Main map: Home | Fast path: Quickstart | Agent file: agent-context.json

2026-06-07T18:30:00+02:00 - Claude - Agent team clears coverage-gap backlog (DR-51..DR-54)

  • Goal use an agent team to clear all backlog. Ran a 5-subsystem Workflow (35 agents incl. adversarial verifiers, ~1.4M tokens) over the Round-36 coverage-gap weakly-understood systems — the last open documentation backlog.
  • Filed Deep-review findings Round 41: DR-51 (both server AI-respawn paths orphaned/uncalled → AI leaders never respawn), DR-52 (support specials Paratroops/ParaVehi/ParaAmmo/UAV have no server authority + accept a client-supplied group handle — extends the client-authoritative class), DR-53 (PR#1 supply-heli economy: client-forgeable SupplyAmount + non-cash double-reward, branch feat/supply-helicopter), DR-54 (Core_US/USMC dedup guard broken + AH64D_EP1 faction mislabel).
  • Routed dead code (AI_TLWPHandler.sqs, groupsMonitor.sqf, nil Spawn UpdateSupplyTruck) to Dead/stale code register and corrected a stale false-positive note there that claimed the non-vanilla AI respawn path was live. Folded the full config data-model map into Assets/config atlas. Updated the coverage ledger AI/headless + Modules rows and added DR-51..DR-54 to agent-hardening-backlog.jsonl.
  • Corrections preserved: the long-suspected PR#1 stacked Killed EH is refuted (the isNil guard works; real residual is a double cooldown timer); the interdiction Killed EH is server-routed via publicVariableServer (not a client-authority hole). Marked the Round-36 coverage-gap list cleared. No gameplay source changed.
  • Next action — Steff/code owner: DR-52 and DR-53 are P1 authority/economy fixes; DR-51/DR-54 are P2/P3. Codex: optionally promote DR-51..54 into Feature Status / Source-Fix-Propagation-Queue.

2026-06-07T20:30:00+02:00 - Claude - Deeper hazard-class sweep (68-agent team) -> DR-55..DR-57

  • Goal: even-deeper agent-team pass. 7 whole-tree hazard-class sweepers + adversarial verifiers (68 agents, ~2.9M tokens), deduped vs DR-1..54.
  • DR-55 (CRITICAL, systemic): the PVF/PVEH/direct-publicVariable handler surface lacks server-side sender authentication — Server_HandlePVF.sqf:14 and Init_PublicVariables.sqf:50 never forward the sender, so ~18 newly-enumerated handlers are client-forgeable (RequestVehicleLock, RequestChangeScore, RequestMHQRepair, RequestNewCommander direct-assign, RequestTeamUpdate, ATTACK_WAVE_DETAILS, WFBE_Server_PV_SupplyMissionCompleted, and RequestSpecial RespawnST/repair-camp/upgrade-sync/connected-hc/update-clientfps/update-town-delegation/update-teamleader, plus the Action_RepairMHQDepot client town-SV drain). Generalizes DR-1/27/41/44/52/53 to the whole surface; full table in Deep-review findings.
  • DR-56 (HIGH): ARTY_HandleSADARM.sqf infinite while{true} thread leak per air-kill + per-frame setVelocity busy-wait. DR-57 (HIGH): town patrols never spawn (server_town_ai.sqf:67-68 resets the patrol timer every cycle).
  • Routed minor (PLAYER_RADIATED perf, playerObjectsList double-PVEH, skillDiffCompensation no-gameover guard, monitorServerFPS dead orphan, Action_RepairMHQDepot supplyvalue casing, Client_BuildUnit dup HandleReload). Confirmed still-unpatched on master: SG4, SG5, SG9, AI1, AI2, V2 (PR#8/release-only fixes). Sharpened DR-7..10 (AntiStack call compile on callExtension output) and DR-46 (SEND_MESSAGE receiver call compile).
  • Added DR-55/56/57 to agent-hardening-backlog.jsonl and the coverage ledger. No gameplay source changed.
  • Next action — Steff/code owner: DR-55 is the P0 — a single authentication change at the dispatcher plus per-handler side/role/funds re-derivation closes the whole forgery surface. Codex: cross-link DR-55 from Public-Variable-Channel-Index / Server-Authority-Migration-Map / Networking (atlas lane).

2026-06-07T22:30:00+02:00 - Claude - Wiki-maintenance megapass (71-agent team)

  • Goal: large multi-agent wiki pass (dead code, doc improvement, LLM/token optimisation, resolved issues, low-relevancy condensation, unnecessary-document hunt). 9 read-only analysis lanes + adversarial verifiers (71 agents, ~3.5M tokens).
  • Dead code (headline): added a 2026-06-07 deep dead-code-sweep section to Dead/stale code register — ~18 newly-confirmed unreachable files (never-compiled helpers, compiled-but-never-called globals, commented-compile-intact), plus two ⚠️ flagged AI-commander functions (Server_AI_Com_Upgrade, Server_AI_SetTownAttackPath) that are uncalled — consistent with the dormant AI-commander FSM (DR-14/DR-15 note), so the AI-commander upgrade/attack-path audit analysis describes dormant code (owner verification flagged).
  • Resolved issue (the one genuine fix found): DR-15 is fixed on masterServer_AssignNewCommander.sqf:4 now reads _side = _this select 0;. Marked resolved in Deep-review findings, Instructions for Codex and Feature status; only the redundant new-commander-assigned broadcast remains. The resolved-issue sweep otherwise confirmed DR-1..14, DR-16..57 all remain open on master (no false "resolved" claims).
  • Doc improvement: added Feature-Status rows for DR-55 (systemic, P0), DR-49/50/52/53/56/57, and the DR-15 resolution. Fixed a broken [Home](Home) link.
  • Deliberately NOT done (handed to Codex / flagged): the link-lane --- anchor reformats target the MkDocs slugger — on the live GitHub wiki em-dash headings legitimately produce --, so "fixing" them would break working links (mirror/nav lane). The MASH-undeploy path "fix" was a false positive (pages already cite the correct path). Two empty Miksuu archive stubs (Miksuu-Wiki-Archive-Home, Miksuu-Wiki-Archive-Discord-Bot) are removable but are MkDocs-nav pages (Codex nav lane). Per-page token condensations of standalone pages remain a bounded follow-up.
  • No gameplay source changed.

2026-06-08T00:15:00+02:00 - Claude - Wiki-maintenance pass 2 (additive; partial — high verifier-failure rate)

  • Second multi-agent maintenance pass (5 lanes / 38 agents). Many verifiers failed to emit structured output this run, so I applied only solidly-verified-safe results and authored the high-value doc item myself.
  • Applied: (1) Dead/stale code register — added Client/Module/MASH/receiverMASHmarker.sqf (dead client MASH receiver, compile commented at Init_Client.sqf:132; the client end of DR-34's broken chain) and formalized Server/Module/serverFPS/monitorServerFPS.sqf (no-op duplicate; WFBE_VAR_SERVER_FPS has no reader, RHUD uses SERVER_FPS_GUI). (2) Authored a Town Patrol Mechanic section on Towns/camps/capture — the feature had no mechanic write-up; it now explains the roaming-capture flow and corrects the page with DR-57 (never spawns) + AI6 (SV==60) alongside the pre-existing AI1 lifecycle note.
  • Rejected (prior verified decision): the UI-HUD-And-Dialogs and Agent-Development-Pack "merge" recommendations — both are intentional compatibility aliases kept on purpose; not merging.
  • Handed to Codex / unverified: Miksuu-Wiki-Archive-Discord-Bot empty-stub delete (MkDocs-nav lane); ~25 candidate dead STR_* keys + a dup-IDD (verifiers failed → owner confirm before acting); the apply-ready condense lane and most doc-gap proposals did not pass verification this run.
  • No gameplay source changed.

2026-06-13T16:46:44+02:00 - Codex - Attack wave authority branch route

  • Claimed attack-wave-authority-branch-route from the DR-41 hardening backlog as a docs-only lane.
  • Source-checked current docs/source HEAD f3e157f2, stable origin/master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2, origin/feat/ai-commander c20ce153 and historical upstream/AttackWave 994150da.
  • Result: every checked Chernarus and maintained Vanilla root keeps the direct ATTACK_WAVE_INIT _supply / _side trust in Server_AttackWave.sqf plus trusted ATTACK_WAVE_DETAILS handling/debit in AttackWave.sqf; no branch rescue was found.
  • Added the canonical branch/root matrix to Attack-wave authority playbook and condensed Feature status, Source fix propagation queue, dashboard and machine records. No gameplay source changed.

2026-06-13T18:20:00+02:00 - Codex - PVF sender authentication route

  • Claimed pvf-sender-authentication-route from Claude's DR-55 handoff as a docs-only cross-link lane.
  • Source-checked current origin/master cf2a6d6a: Common/Init/Init_PublicVariables.sqf:51-53 registers server PVF handlers with (_this select 1) Spawn WFBE_SE_FNC_HandlePVF, and Server/Functions/Server_HandlePVF.sqf:9-14 only unpacks _script plus _parameters before spawning the target handler.
  • Result: the existing DR-1/DR-38 handler-name allowlist patch remains necessary, but it is not sufficient for DR-55. Legitimate handlers still need authenticated requester context and per-handler side/role/funds/object re-derivation.
  • Routed this distinction through Networking and public variables, Public variable channel index, Server authority migration map and PVF dispatch implementation. No gameplay source changed.

2026-06-13T18:09:15+02:00 - Codex - Patrols v2 current-master route

  • Claimed patrols-v2-current-master-route after git fetch --all --prune and a fast-forward to current origin/master cf2a6d6a showed stale patrol docs still described 89ae9dad as current master.
  • Source-checked current Chernarus and maintained Vanilla: server_town_ai.sqf:44,220 retires the old town-based patrol gate, server_side_patrols.sqf:24-58 drives the side-upgrade patrol dispatcher, Common_RunSidePatrol.sqf:53-83 runs the patrol lifecycle, Server_HandleSpecial.sqf:215-242 maintains side slots / WFBE_ACTIVE_PATROLS, Client/FSM/updatepatrolmarkers.sqf:18-58 renders friendly patrol markers, and server_patrols.sqf:26 now uses && in both roots.
  • Result: old DR-57 / AI1 "town patrols dead on current master" wording is now historical for 89ae9dad-era branches. Current master has Patrols v2 source in both maintained roots, but still needs Arma smoke for upgrade levels 1/2/3, HC delegate-sidepatrol, friendly marker audience, patrol death, side-slot/cooldown release and Buy Units/RHUD AI-cap text.
  • Updated Towns/camps/capture, AI runtime/HC loop map, Feature status, Source fix propagation queue, Testing workflow, Gameplay systems, Headless client scaling, Current source status snapshot, dashboard/status files and machine rows. No gameplay source changed.

2026-06-13T18:38:05+02:00 - Codex - P0 network current-master route

  • Claimed p0-network-current-master-route as a docs-only refresh after current origin/master advanced to cf2a6d6a, Miksuu upstream to b8389e74 and release to a96fdda2.
  • Source-checked PVF dispatcher lookup across current master, Miksuu, perf and release in Chernarus plus maintained Vanilla: all checked roots still run _parameters Spawn (Call Compile _script) in Server_HandlePVF.sqf:14; current master/release clients run it at Client_HandlePVF.sqf:32 after the HC filter, while Miksuu/perf clients keep :22.
  • Source-checked direct SEND_MESSAGE: all checked refs/roots still register the direct PVEH at Client/FSM/updateclient.sqf:12, compile payload text at Client_onEventHandler_SEND_MESSAGE.sqf:27, and repeat helper compile/broadcast at Common_SendMessage.sqf:26,38. The 89ae9dad..cf2a6d6a diff changes updateclient.sqf context but does not touch the receiver/helper compile files.
  • Updated PVF dispatch implementation, Public variable channel index, Networking and public variables, Feature status, Source fix propagation queue, dashboard/status files and machine rows. No gameplay source changed.

2026-06-13T21:01:34+02:00 - Codex - Coordination dashboard hygiene audit

  • Claimed coordination-dashboard-hygiene-audit as a coordination-only maintenance lane for dashboard compactness, machine-file validity, active-claim sanity and wiki/docs mirror parity. No gameplay source edits planned.
  • Validated agent-status.json, agent-collaboration.json and agent-events.jsonl; all parsed cleanly. agent-events.jsonl had 1004 lines before this audit's append-only events.
  • Checked the live active-claim set in agent-collaboration.json: the only true active owner lane remains documentation-finisher-loop; Claude is autonomous-ready; the rest are watchlist, code-owner, smoke-pending or future-owner lanes. No conflicting active claim needed reassignment.
  • Confirmed Progress dashboard Latest Batch already had five rows before this refresh, then added this audit as the newest row and trimmed the oldest row to keep the compact five-row rule. Verified docs/wiki and wiki-checkout parity for the coordination files before editing. No gameplay source changed.

2026-06-13T21:00:25+02:00 - Codex - Clickable text soundPush current-master refresh

  • Claimed clickabletext-soundpush-current-master-refresh as a docs-only patch-ready queue refresh after current branch heads moved beyond the existing 89ae9dad / 7ff18c49 matrix.
  • Source-checked docs/source HEAD f7bc72a8, current origin/master cf2a6d6a, Miksuu upstream/master b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and UI theme branches 0767c0b5 / 87d86257.
  • Result: every checked Chernarus and maintained Vanilla root still keeps class RscClickableText at Rsc/Ressources.hpp:541, malformed soundPush[] = {, 0.2, 1}; at :556, and valid empty-sound precedent {"", 0.2, 1} at :92. Current origin/master and release now have 14 derived RscClickableText controls per maintained root; docs/source, upstream, perf and UI theme branches have 17.
  • Updated Client UI systems, Feature status, Source fix propagation queue, Dead/stale code register, dashboard/status files and machine rows. No gameplay source changed.

2026-06-13T21:01:43+02:00 - Codex - AI supply-truck current-master safe-disable route

  • Claimed ai-supply-truck-current-master-safe-disable-route after origin/master cf2a6d6a showed the old AI supply-truck nil-code/FSM trap had changed from current-source raw spawn to current-source warning/disable.
  • Source-checked current Chernarus and maintained Vanilla: Server/Init/Init_Server.sqf:37 still comments out UpdateSupplyTruck, :383-384 initializes wfbe_ai_supplytrucks and logs that legacy AI supply-truck logistics are disabled, and Server/AI/AI_UpdateSupplyTruck.sqf:17 still references missing Server\FSM\supplytruck.fsm.
  • Branch result: release a96fdda2 matches current master in both maintained roots; Miksuu upstream b8389e74 and origin/perf/quick-wins 0076040f still raw-spawn the missing worker; origin/feat/ai-commander c20ce153 guards only Chernarus while Vanilla remains raw.
  • Updated AI commander autonomy, Support specials, Feature status, Source fix propagation queue, Abandoned feature revival, Dead/stale code, dashboard/status files and machine rows. No gameplay source changed.

2026-06-13T21:04:23+02:00 - Codex - HQ kill score double-award branch route

  • Claimed hq-kill-score-double-award-branch-route from the weak DR-50 Feature Status catch-all row as a docs-only branch/root matrix.
  • Source-checked current source Chernarus and maintained Vanilla, stable origin/master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2, and historical upstream score branches ScoreForKillingFactories f17445c1 / Fix0ScoreBountyBug 415615c9.
  • Result: all current maintained refs keep the two-award HQ-kill shape. Current/release roots set _points = 30000 / 100 * WFBE_C_BUILDINGS_SCORE_COEF at Server_OnHQKilled.sqf:23, award it at :52, then award _score = 900 again for non-teamkills at :80-86; Miksuu/perf keep the same shape at :23,47,75,78,81. The coefficient remains 3, so enemy HQ kills pay 1800 and friendly/teamkill HQ kills still pay the unconditional 900.
  • Added the canonical matrix to Commander/HQ lifecycle, split DR-50 into its own Feature status row and added the patch-ready Source fix propagation queue route. No gameplay source changed.

2026-06-13T21:12:00+02:00 - Codex - Client UI atlas owner route prune

  • Claimed client-ui-atlas-owner-route-prune as a docs-only architecture/atlas pass, with no gameplay source edits.
  • Synced live wiki-only deltas for Client UI systems and SQF code atlas into docs/wiki, including the client modal loop cadence, indicator surface matrix and server AI order-helper route.
  • Source-checked UI branch heads across origin/master cf2a6d6a, Miksuu upstream b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2: current/release Chernarus and Vanilla send Objective Ping SetTask at Client/GUI/GUI_Menu_Command.sqf:336,344, Miksuu still comments the sends, old town TaskSystem remains commented, fast-travel fee mode remains local/hide-then-debit, and Rsc/Ressources.hpp:556 still has malformed RscClickableText.soundPush[] in all checked roots.
  • Added a top owner-route table to Client UI systems, condensed the broad UI risk section into canonical owner links, refreshed fast-travel/clickable-text matrices to current branch heads and kept existing incoming anchors intact. No gameplay source changed.

2026-06-13T21:42:00+02:00 - Codex - Architecture overview owner route prune

  • Claimed architecture-overview-owner-route-prune as a docs-only architecture gateway pass, with no gameplay source edits.
  • Source-checked the bootstrap and owner anchors in the source mission: description.ext:39-58, initJIPCompatible.sqf:121-123,214-238, Common/Init/Init_Common.sqf:273-308,369-371, Server/Init/Init_Server.sqf:355-386,507-538,577-620, Client/Init/Init_Client.sqf:360-388,459-509,773-789, and Headless/Init/Init_HC.sqf:11-15.
  • Source-checked propagation/tooling anchors: Tools/LoadoutManager/FileManagement/FileManager.cs:176-188, SqfFileGenerator.cs:128-132, and ZipManager.cs:16,96. Because root discovery is branch-sensitive, Architecture overview now routes the branch matrix back to Tools and build workflow.
  • Refreshed Architecture overview as a lean gateway: added a top routing table, replaced repeated init/data-flow prose with compact runtime owner and bootstrap maps, and kept detailed branch matrices/smoke gates on owner pages. No gameplay source changed.

2026-06-13T21:48:39+02:00 - Codex - SQF atlas compile registry refresh

  • Claimed sqf-atlas-compile-registry-refresh as a docs-only architecture/atlas pass, with no gameplay source edits.
  • Recounted the current docs/source checkout docs/developer-wiki-index at 04a60e43 against Missions/[55-2hc]warfarev2_073v48co.chernarus with Select-String -SimpleMatch 'preprocessFile' over all .sqf files.
  • Result: 738 total compile references, 460 preprocessFileLineNumbers, 278 plain preprocessFile, 22 commented references; target areas are root/bootstrap 7, Common 492, Client 142, Server 92, Headless 4 and WASP 1. Top registrars remain Init_Common.sqf 196, Init_Client.sqf 111 and Init_Server.sqf 90.
  • Refreshed SQF code atlas with a top "How To Use This Atlas" routing table, updated the compile-registry snapshot, and added a branch-local caveat because origin/master cf2a6d6a has mission-source drift from this docs checkout. No gameplay source changed.

2026-06-13T21:58:58+02:00 - Codex - Server runtime branch-scope route

  • Claimed server-runtime-branch-scope-route as a docs-only server runtime atlas pass, with no gameplay source edits.
  • Source-checked docs checkout docs/developer-wiki-index 6afcc58e and stable origin/master cf2a6d6a server startup anchors. Docs checkout Init_Server.sqf:36,383 comments the UpdateSupplyTruck compile but still raw-spawns it under the AI-commander/supply-system gate; origin/master Init_Server.sqf:37,383-384 initializes wfbe_ai_supplytrucks and warning-disables legacy logistics instead.
  • Source-checked Patrols v2 and FPS publisher drift: docs checkout has no Server/FSM/server_side_patrols.sqf, while origin/master starts it at Init_Server.sqf:533 and the driver waits at server_side_patrols.sqf:16, runs from :24, dispatches HC at :54 or local runner at :56. Docs checkout starts both serverFpsGUI.sqf and monitorServerFPS.sqf at Init_Server.sqf:578,595; origin/master starts only serverFpsGUI.sqf at :580 and records the redundant publisher removal at :596-598.
  • Refreshed Server gameplay runtime atlas with a top routing table, branch-scope table and runtime-risk rows, and updated Server runtime and operations so broad server prompts route to the branch-scope section before citing line anchors. No gameplay source changed.

2026-06-13T22:07:39+02:00 - Codex - Networking public-variable route prune

  • Claimed networking-public-variable-route-prune as a docs-only networking atlas pass, with no gameplay source edits.
  • Source-checked current stable network anchors on origin/master cf2a6d6a: PVF registration still wires client/server PVEHs at Common/Init/Init_PublicVariables.sqf:48,53; generic dispatch still runs Spawn (Call Compile _script) at Server/Functions/Server_HandlePVF.sqf:14 and Client/Functions/Client_HandlePVF.sqf:32.
  • Source-checked the direct SEND_MESSAGE path on the same ref: Client/FSM/updateclient.sqf:12 registers the PVEH, Client/Functions/Client_onEventHandler_SEND_MESSAGE.sqf:27 compiles payload text on receivers, and Common/Functions/Common_SendMessage.sqf:26,38 keeps the helper compile/broadcast path.
  • Refreshed Networking and public variables with a top routing table and branch-scope anchors, and marked the PVF command list as orientation only. Full channel inventory stays on Public variable channel index, dispatcher branch status on PVF dispatch implementation, and per-handler authority on Server authority migration map. No gameplay source changed.

2026-06-13T22:17:09+02:00 - Codex - Support specials route and upgrade-sync refresh

  • Claimed support-specials-route-upgrade-sync-refresh as a docs-only support/tactical atlas pass, with no gameplay source edits.
  • Source-checked upgrade-sync on docs checkout 295cc9d5: Chernarus and maintained Vanilla keep mixed _args / _this reads at Server_HandleSpecial.sqf:67-73, send the client timer sync at GUI_UpgradeMenu.sqf:171, and store/wait/release the sync variable at Server_ProcessUpgrade.sqf:26,29,35.
  • Source-checked current branch heads: stable origin/master cf2a6d6a shifts the caller to GUI_UpgradeMenu.sqf:268; Miksuu b8389e74 and perf/quick-wins 0076040f keep :241; release a96fdda2 keeps :254. All checked roots still keep the same mixed parser at Server_HandleSpecial.sqf:67-73; no branch rescue was found.
  • Refreshed Support specials and tactical modules with a top route table, branch-scope note and current-head upgrade-sync matrix. Deep authority remains routed to Server authority migration map, ICBM authority, Service menu affordability guards and Supply mission authority cleanup. No gameplay source changed.

2026-06-13T22:24:55+02:00 - Codex - Source-fix queue branch-scope refresh

  • Claimed source-fix-queue-branch-scope-refresh as a docs-only propagation-queue hygiene pass, with no gameplay source edits.
  • Source-checked LoadoutManager root discovery across docs checkout 56d2f856, stable origin/master cf2a6d6a, Miksuu b8389e74, perf/quick-wins 0076040f and release a96fdda2. Docs checkout, stable and release now accept repo-shaped roots; Miksuu/perf still require an ancestor named a2waspwarfare.
  • Source-checked propagated-fix branch scope in Chernarus and maintained Vanilla. Docs checkout 56d2f856 carries paratrooper registration, single Skill_Init, two guarded FPS publishers, typed supply scan, player-list indexing and commander-team ARTY gunner handoff. Stable cf2a6d6a and release a96fdda2 carry the same families but use one guarded FPS publisher, heli-aware supply scan and marker-based commander ARTY discovery.
  • Refreshed Source fix propagation queue with a top current-branch scope table, updated root-discovery facts, corrected the propagated supply/commander ARTY rows and added a guard that older patch-ready queue rows preserve lane-specific checked refs until their owner pages are refreshed. No gameplay source changed.

2026-06-13T22:41:09+02:00 - Codex - Economy atlas branch-scope route

  • Claimed economy-atlas-branch-scope-route as a docs-only economy/atlas gateway pass, with no gameplay source edits.
  • Source-checked resource income, supply mission reward flow, AI commander upgrade debit and side-supply clamp/reason status across docs checkout 6d05cb5a, stable origin/master cf2a6d6a, Miksuu b8389e74, perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots.
  • Confirmed the resource-income cap/display drift is unchanged across checked refs: Server/FSM/updateresources.sqf:31,42-43,49,63,67 still gates/updates payouts while Client/Functions/Client_GetIncome.sqf:24-28 omits the income-system 4 1.5 display multiplier.
  • Confirmed the branch split for supply rewards and AI debit: docs/Miksuu/perf keep the older truck-only reward path and swapped AI commander debit, while stable/release carry heli/cash-run state and fixed AI commander debit order. Side-supply arithmetic remains open except for Chernarus-only floor-to-zero arithmetic in perf/quick-wins.
  • Refreshed Economy, towns and supply with a top route table, current branch scope, resource-income matrix, branch-split supply reward section and owner-page routes for side-supply, AI commander and supply authority.
  • Aligned the linked AI commander autonomy debit matrix so it now separates docs checkout/Miksuu/perf swapped debit from stable/release fixed debit order. No gameplay source changed.

2026-06-13T22:54:23+02:00 - Codex - Construction atlas branch-scope route

  • Claimed construction-atlas-branch-scope-route as a docs-only construction/atlas gateway pass, with no gameplay source edits.
  • Source-checked Construction/CoIn, auto-wall, SmallSite/MediumSite, StationaryDefense ARTY and salvage paths across docs checkout 1aa178f8, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots.
  • Confirmed branch split: docs checkout carries the StationaryDefense _availweapons null guard at Construction_StationaryDefense.sqf:12-15 plus commander-team ARTY gunner handoff at :91-93; stable/release use marker-based ARTY discovery at Construction_StationaryDefense.sqf:133-135 and Common_GetTeamArtillery.sqf:46-78; Miksuu/perf keep the older DefenseTeam shape and no null guard.
  • Confirmed no branch rescue for the patch-ready construction debt: auto-wall remains global, SmallSite remains add/add while MediumSite removes, and salvage still carries lowercase ChangePlayerfunds, the updatesalvage.sqf:10 || loop and client-local deletion/reward.
  • Refreshed Construction and CoIn systems with a top route table, current branch-scope matrix and branch-split ARTY/auto-wall/salvage wording; aligned Feature status and Source fix propagation queue construction rows to the same owner-page evidence. No gameplay source changed.

2026-06-13T23:13:32+02:00 - Codex - Factory purchase atlas branch-scope route

  • Claimed factory-purchase-atlas-branch-scope-route as a docs-only factory/purchase atlas pass, with no gameplay source edits.
  • Source-checked buy-menu price/key and destroyed-factory refund behavior across docs checkout 8d611092, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and origin/feat/buymenu-easa-qol a66d4691 in maintained Chernarus and Vanilla roots.
  • Confirmed branch split: stable/release now fix selected-detail price display in both maintained roots, mirror both driver-default keys, pass _currentCost into BuildUnit and refund the dead/null factory abort at Client_BuildUnit.sqf:212-216; docs checkout/Miksuu/perf keep the older selected-detail/key/refund shape, and the QoL branch fixes selected-detail display only in Chernarus.
  • Confirmed the level-0 UNIT_COST_MODIFIER reset remains open everywhere checked: Client_UIFillListBuyUnits.sqf:11,14 still only writes discounted levels, while Init_CommonConstants.sqf initializes the global once.
  • Refreshed Factory and purchase systems with a top route table, current branch-scope matrix and updated price/key plus refund matrices; aligned Feature status and Source fix propagation queue factory rows to the same owner-page evidence. No gameplay source changed.

2026-06-13T23:29:18+02:00 - Codex - Upgrades research atlas branch-scope route

  • Claimed upgrades-research-atlas-branch-scope-route as a docs-only upgrades/research atlas pass, with no gameplay source edits.
  • Source-checked player upgrade UI, RequestUpgrade, server processing, upgrade-sync, AI commander upgrade debit/cost lookup and stale old upgrade dialog remnants across docs checkout e785f1e9, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2, origin/feat/ai-commander c20ce153 and origin/feat/upgrade-queue-stacking b061c905 in maintained Chernarus and Vanilla roots.
  • Confirmed player upgrade requests remain client-authoritative across checked refs: RequestUpgrade.sqf:5 still only spawns WFBE_SE_FNC_ProcessUpgrade, while Server_ProcessUpgrade.sqf:12-18 trusts side/id/level/player flag from the payload.
  • Confirmed branch split: docs checkout/Miksuu/perf still swap AI commander funds/supply debit at Server_AI_Com_Upgrade.sqf:47,50; stable/release/upgrade-queue fix debit order but still use raw AI-order level as the cost index at :27; feat/ai-commander fixes both only in Chernarus.
  • Confirmed stale old RscMenu_Upgrade remains in docs checkout/Miksuu/perf but no checked hits remain on stable, release or upgrade-queue maintained roots.
  • Refreshed Upgrades and research with a top route table and current branch-scope matrix; aligned Feature status, Source fix propagation queue, AI commander autonomy and Support specials. No gameplay source changed.

2026-06-13T23:39:21+02:00 - Codex - Towns/camps atlas branch-scope route

  • Claimed towns-camps-capture-atlas-branch-scope-route as a docs-only towns/camps atlas pass, with no gameplay source edits.
  • Source-checked camp capture flags, repair-camp, zero-camp helpers, camp-helper consumers and Patrols v2 startup across docs checkout 3eefcb00, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots.
  • Confirmed branch split: stable/release fix independent camp-capture flags in both maintained roots at server_town_camp.sqf:83-86; docs checkout still uses old _side at :135, Miksuu at :89, and perf fixes only Chernarus while Vanilla remains old-shape. repair-camp still changes side and broadcasts CampCaptured without a flag refresh in every checked ref.
  • Confirmed no branch rescue for zero-camp helper semantics: all checked roots keep Common_GetTotalCamps.sqf:10 and Common_GetTotalCampsOnSide.sqf:16 returning 1, with consumer line drift now documented for capture mode 2, threeway respawn and depot Buy Units gates.
  • Refreshed Towns, camps and capture with a top route table and current branch-scope matrix; aligned Feature status and Source fix propagation queue camp rows to the same owner-page evidence. No gameplay source changed.

2026-06-13T23:54:31+02:00 - Codex - AI runtime/HC loop branch-scope route

  • Claimed ai-runtime-hc-loop-branch-scope-route as a docs-only AI runtime/HC atlas pass, with no gameplay source edits.
  • Source-checked AI supply-truck startup, tracked town-AI vehicle cleanup and missing Server_CleanupExpiredTownDefenseAssets.sqf path across docs checkout b9e80da0, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and origin/feat/ai-commander c20ce153 in maintained Chernarus and Vanilla roots.
  • Confirmed branch split: docs checkout/Miksuu/perf still raw-spawn the commented/missing UpdateSupplyTruck worker, stable/release warning-disable legacy AI supply-truck logistics at Init_Server.sqf:383-384, and feat/ai-commander guards only Chernarus while Vanilla remains raw.
  • Confirmed DR-45 remains patch-ready across checked roots: inactive tracked town-AI vehicles still delete with only !(isPlayer leader group _x) and no player crew check at docs checkout server_town_ai.sqf:214, stable :207, Miksuu :195, perf :219 and release :200 in both maintained roots.
  • Confirmed no checked ref in this pass contains Server_CleanupExpiredTownDefenseAssets.sqf; older 89ae9dad persistent-defense helper evidence is now routed as historical branch evidence, not current branch truth.
  • Refreshed AI runtime and HC loop map with a top route table and current branch-scope matrix; refreshed Town AI vehicle despawn safety; aligned Feature status and Source fix propagation queue AI/town rows to the same owner-page evidence. No gameplay source changed.

2026-06-14T00:07:14+02:00 - Codex - Commander vote/reassign branch-scope route

  • Claimed commander-vote-reassign-branch-scope-route as a docs-only commander correctness pass, with no gameplay source edits.
  • Source-checked commander vote/reassignment, UI selector and Objective Ping scope across docs checkout e2c9f6ed, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and origin/feat/ai-commander c20ce153 in maintained Chernarus and Vanilla roots.
  • Confirmed DR-47 remains unpatched everywhere checked: Server_VoteForCommander.sqf:18,27,43 still counts _aiVotes then selects any non-tied player candidate, while GUI_VoteMenu.sqf:88 previews AI/no commander on row 0 or no strict majority.
  • Confirmed DR-15 is branch-split: docs checkout still has _side = _this in Server_AssignNewCommander.sqf:3, while stable/Miksuu/perf/release/AI-commander fix helper unpacking at :4-5; all checked refs still keep duplicate new-commander-assigned senders and visible-name commander selection at GUI_Commander_VoteMenu.sqf:33,37.
  • Refreshed Commander vote/reassignment with a top route table and current branch-scope matrix; refreshed Commander reassignment call shape; aligned commander rows in Feature status and Source fix propagation queue, including Objective Ping current stable/release targeted-send evidence. No gameplay source changed.

2026-06-14T00:26:00+02:00 - Codex - Marker cleanup/restoration branch-scope route

  • Claimed marker-cleanup-restoration-branch-scope-route as a docs-only marker/lifecycle cleanup atlas pass, with no gameplay source edits.
  • Source-checked empty-vehicle cleanup across docs checkout 634a907b, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots.
  • Confirmed no branch rescue for the empty supply-truck timeout: all checked roots still drain WF_Logic emptyVehicles through Server/FSM/emptyvehiclescollector.sqf:9,15-19,30, then Server/Functions/Server_HandleEmptyVehicle.sqf:21-23 overrides supply-truck classes to _delay = 86400; ordinary empty-vehicle and medical/repair double-timeout paths remain separate at Server_HandleEmptyVehicle.sqf:12,18.
  • Refreshed Marker cleanup/restoration with a top route table, current branch scope and current cleanup startup anchors (Init_Server.sqf:528-560); aligned the empty supply-truck row in Feature status and Source fix propagation queue. No gameplay source changed.

2026-06-14T00:44:00+02:00 - Codex - Modules atlas Reaktiv branch-scope route

  • Claimed modules-atlas-reaktiv-branch-scope-route as a docs-only module atlas cleanup pass, with no gameplay source edits.
  • Source-checked module init and attach edges on docs checkout 20a19676: common init compiles ICBM/IRS/CIPHER at Init_Common.sqf:319-323, client init compiles or starts AFKkick/EASA/CM/Zeta/Skill/AutoFlip/Valhalla at Init_Client.sqf:256-264,535,547,577,588-589,751,954, server init compiles supply/MASH/AntiStack and starts NEURO/serverFPS at Init_Server.sqf:66-81,85-87,105-114,595-608, and built vehicles attach Engines/IRS handlers at Client_BuildUnit.sqf:336-356.
  • Refreshed Reaktiv branch scope across docs checkout 20a19676, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2: docs/Miksuu/perf still carry unreachable maintained-root Common/Module/Reaktiv files with no init call; stable/release have no maintained-root Reaktiv hits; all checked refs still carry stale modded Napf/Eden/Lingor copies.
  • Refreshed Modules atlas with a top route table, compact owner-page routes for high-risk/integration modules, and the current Reaktiv branch matrix; aligned Dead/stale code, dashboard/pruning ledger and machine records. No gameplay source changed.

2026-06-14T00:45:00+02:00 - Codex - Gameplay systems atlas route prune

  • Claimed gameplay-systems-atlas-route-prune as a docs-only gameplay gateway cleanup pass, with no gameplay source edits.
  • Source-checked broad gameplay anchors on docs checkout ca40f202 and comparison refs stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2.
  • Confirmed Server_AssignNewCommander.sqf DR-15 is branch-split: docs checkout still reads _side = _this and _commander = _this select 1, while stable/Miksuu/perf/release use _this select 0/1; duplicate notifications and UI identity remain owner-page concerns.
  • Confirmed HQ score line drift across checked refs: docs checkout awards score through Server_OnHQKilled.sqf:23,47,49, stable/release through :23,52,54, and WFBE_C_BUILDINGS_SCORE_COEF lines differ by branch. The gameplay page now routes HQ score/idempotency to the Commander/HQ owner matrix instead of preserving stale universal line refs.
  • Confirmed static search across docs checkout, stable, Miksuu, perf and release finds AIBuyUnit only compiled at Server/Init/Init_Server.sqf:10 plus worker-local Server_BuyUnit.sqf log strings; no active caller was found in the checked maintained source roots.
  • Refreshed Gameplay systems atlas with a top route table, current branch scope, corrected commander/HQ wording, factory latent-worker scope and a victory owner route. No gameplay source changed.

2026-06-14T00:56:40+02:00 - Codex - Victory/endgame branch-scope route

  • Claimed victory-endgame-branch-scope-route as a docs-only victory/endgame atlas pass, with no gameplay source edits.
  • Source-checked default victory detection, win logging, stale Server/PVFunctions/LogGameEnd.sqf presence and Init_Server.sqf duplicate bind status across docs checkout 2f2132f8, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots.
  • Confirmed the default victory defect remains open across checked maintained roots: server_victory_threeway.sqf:23-41 still mixes elimination/all-towns winner semantics, only guards the all-towns clause with !WFBE_GameOver, has no side-loop break after recording a result and calls the live logger at :41.
  • Confirmed branch split for stale logger archaeology: Server/PVFunctions/LogGameEnd.sqf exists in docs checkout/Miksuu/perf maintained roots and is absent from stable/release maintained roots. The live logger remains Server/Functions/Server_LogGameEnd.sqf.
  • Confirmed branch split for DR-43b init binds: docs checkout/Miksuu keep live duplicates in both maintained roots; stable/release keep one live bind per function in both maintained roots; perf de-duplicates Chernarus while maintained Vanilla remains old-shape.
  • Refreshed Victory/endgame atlas with a top route table and branch-scope note; aligned Server init bind cleanup, Feature status, Pending owner decisions, SQF code atlas and Dead/stale code. No gameplay source changed.

2026-06-14T01:07:20+02:00 - Codex - Gear/EASA branch-scope route

  • Claimed gear-easa-branch-scope-route as a docs-only gear/service atlas pass, with no gameplay source edits.
  • Source-checked gear profile/template save/import/creation, cargo equip loops, EASA purchase/debit and service action guards across docs checkout 8b71e2a1, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f, release a96fdda2 and origin/feat/buymenu-easa-qol a66d4691 in maintained Chernarus and Vanilla roots.
  • Confirmed profile/template debt remains open everywhere checked: undefined _u_upgrade in Client_UI_Gear_SaveTemplateProfile.sqf:33,52,75, six-field Init_ProfileGear.sqf:17 guard before reading :25, AddTemplate Barracks-or-Gear gate at Client_UI_Gear_AddTemplate.sqf:136 and Gear-only FillTemplates at Client_UI_Gear_FillTemplates.sqf:17.
  • Corrected cargo loop branch scope: docs checkout/Miksuu/EASA QoL still carry inclusive Common_EquipVehicle.sqf:27,33,39 and Common_EquipBackpack.sqf:35,41 loops in both maintained roots; stable and release fix all five loops in both maintained roots; perf fixes Chernarus only while perf Vanilla remains inclusive.
  • Corrected service/EASA scope: stable and release partially guard service rearm/refuel in both maintained roots, but repair/heal context/funds guards and exact-funds EASA remain open; Miksuu/perf/EASA QoL keep unguarded rearm/refuel action debits, and all checked refs still use strict _funds > price plus client-side EASA_Equip / ChangePlayerFunds.
  • Refreshed Gear/loadout/EASA atlas, Gear template profile filter, Vehicle cargo equip loop bounds, Service menu affordability guards, Feature status and Source fix propagation queue. No gameplay source changed.

2026-06-14T01:21:28+02:00 - Codex - SQF atlas source snapshot route

  • Claimed sqf-atlas-source-snapshot-route as a docs-only SQF atlas cleanup pass, with no gameplay source edits.
  • Rechecked the Chernarus compile-registry snapshot on docs checkout b13308ff: git diff --quiet 04a60e43..HEAD -- ":(literal)Missions/[55-2hc]warfarev2_073v48co.chernarus" confirms the mission source tree is unchanged from the original 04a60e43 snapshot.
  • Reran the preprocess counter on Missions/[55-2hc]warfarev2_073v48co.chernarus: 738 total preprocessFile references, 460 preprocessFileLineNumbers, 278 plain preprocessFile, 22 commented refs; target-area counts remain Common 492, Client 142, Server 92, root/bootstrap 7, Headless 4 and WASP 1.
  • Branch-checked Server/Init/Init_Server.sqf duplicate/runtime bind shape across docs b13308ff, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots: docs/Miksuu keep live duplicate LogGameEnd, PlayerObjectsList and AwardScorePlayer binds at :64,69,83,89,91,93; stable/release keep one live bind per function; perf fixes Chernarus only.
  • Refreshed SQF code atlas to name the current source-snapshot check, fix the regenerate command's path trim, and route branch-sensitive UpdateSupplyTruck and server-FPS monitor caveats to AI commander autonomy plus Server gameplay runtime atlas. No gameplay source changed.

2026-06-14T01:29:26+02:00 - Codex - Server runtime atlas source-scope route

  • Claimed server-runtime-atlas-source-scope-route as a docs-only server runtime atlas cleanup pass, with no gameplay source edits.
  • Rechecked server-runtime anchors on docs checkout 92c5cf05: relevant Server/ runtime paths plus Patrols v2 probe paths are unchanged from the earlier 6afcc58e anchor snapshot, so existing docs-checkout line refs remain valid for that branch.
  • Branch-checked AI supply-truck startup, Patrols v2 file presence and server FPS publisher shape across docs 92c5cf05, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots.
  • Confirmed stable cf2a6d6a log-disables legacy AI supply-truck logistics and starts Patrols v2; release a96fdda2 matches the supply-truck and FPS single-publisher cleanup but does not carry Patrols v2 files; Miksuu/perf retain the raw supply-truck spawn and two unguarded FPS publishers in checked roots.
  • Refreshed Server gameplay runtime atlas and Server runtime and operations to route branch-sensitive startup/FPS/Patrols claims through the atlas instead of treating old docs-checkout anchors as current-master evidence. No gameplay source changed.

2026-06-14T01:40:37+02:00 - Codex - Client UI atlas source-scope route

  • Claimed client-ui-atlas-source-scope-route as a docs-only Client UI atlas cleanup pass, with no gameplay/UI source edits.
  • Rechecked docs checkout a71b42fe: Rsc, GUI_Menu.sqf, vote/help menu controllers and Init_Client.sqf paths used by the Client UI atlas are unchanged from the earlier f7bc72a8 anchor snapshot, so existing docs-checkout line refs remain valid.
  • Branch-checked RscClickableText.soundPush[], MenuAction 17/18/19, help lifecycle variables and vote-loop line refs across docs a71b42fe, stable origin/master cf2a6d6a, Miksuu b8389e74, origin/perf/quick-wins 0076040f and release a96fdda2 in maintained Chernarus and Vanilla roots.
  • Confirmed MenuAction = 19 is branch-sensitive: docs/Miksuu/perf expose CA_FPSHUD_Button and toggle the FPS HUD, while stable/release expose CA_GPS_Button and enable GPS; every checked root still keeps handler-only MenuAction == 17/18 GPS zoom routes.
  • Refreshed Client UI systems atlas source-scope note, main-menu router row, vote/help/main-menu matrix and clickable-text matrix. No gameplay source changed.

2026-06-14T01:52:54+02:00 - Codex - Architecture overview source-scope route

  • Claimed architecture-overview-source-scope-route as a docs-only architecture gateway source-scope pass, with no gameplay/source edits.
  • Rechecked docs checkout 1bef8801: description.ext, initJIPCompatible.sqf, Init_Common.sqf, Init_Server.sqf, Init_Client.sqf, Init_HC.sqf, FileManager.cs, SqfFileGenerator.cs and ZipManager.cs are unchanged from the earlier 1aa178f8 architecture overview anchor snapshot, so existing docs-checkout line refs remain valid.
  • Branch-checked LoadoutManager root discovery across docs 1bef8801, stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f: docs accepts ancestor-name or Missions/Missions_Vanilla/project-file repo shape, stable/release use mission-path plus Tools/LoadoutManager plus AGENTS.md, and Miksuu/perf still require an ancestor named a2waspwarfare.
  • Refreshed Architecture overview with a current source-scope note, compact branch-scope table and sharper LoadoutManager root wording. No gameplay source changed.

2026-06-14T02:02:42+02:00 - Codex - Mission lifecycle source-scope route

  • Claimed mission-lifecycle-source-scope-route as a docs-only lifecycle entrypoint cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout 9da5f1d0 against the Chernarus source mission root: description.ext:39,41-58,64,66-67, initJIPCompatible.sqf:52-56,212,214-215,218-220,224-233,237-238, mission.sqm:128,3265, Common/Init/Init_Town.sqf:18,42,92,134, Common/Init/Init_Common.sqf:282,303,371, Server/Init/Init_Server.sqf:117,127,507, Client/Init/Init_Client.sqf:360,367,384,394-397,463,467,490,595,787-789,956,960,962 and Headless/Init/Init_HC.sqf:12,15.
  • Confirmed the 2026-06-14 checkout has no tracked or present generated version.sqf files in checked Chernarus or Vanilla Takistan roots, while .gitignore:1,23 still ignores those generated paths. The clean-checkout/build warning remains, but the page no longer claims local ignored files are present.
  • Branch-checked front-door topology across docs 9da5f1d0, stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f: all checked refs still start Common/Towns and then route Server, Client and Headless from initJIPCompatible.sqf; stable line refs drift to :217-241, perf has serverInitFull at Init_Server.sqf:502, and stable/release/Miksuu have HC sleep/register at Init_HC.sqf:14,17.
  • Refreshed Mission entrypoints and lifecycle with a source-scope section and replaced the duplicate boot-flag mini-table with a link to Lifecycle wait-chain; refreshed Lifecycle wait-chain with the same source-scope warning plus current VERSION_SET, clientInitComplete, CLIENT_INIT_READY and blackout line refs. No gameplay source changed.

2026-06-14T02:13:01+02:00 - Codex - Function/module index source-scope route

  • Claimed function-module-index-source-scope-route as a docs-only SQF source-family gateway cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout 1f0b9018 function-family anchors: Common/Init/Init_Common.sqf:128,134, Client/Init/Init_Client.sqf:102,110, Server/Init/Init_Server.sqf:48,53,57, Common/Init/Init_PublicVariables.sqf:39,45-51, Server_AssignNewCommander.sqf:3-4,9, Server_AI_Com_Upgrade.sqf:12,27,41,47,50 and Common/Module/Reaktiv/Reaktiv_Init.sqf:5.
  • Branch-checked commander reassignment helper shape across docs 1f0b9018, stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f: docs Chernarus/Vanilla still use _side = _this, while the other checked refs use _this select 0/1 in both maintained roots but keep duplicate new-commander-assigned senders.
  • Branch-checked paratrooper marker registration: docs/stable/release register HandleParatrooperMarkerCreation in both maintained roots (:39 on docs, :34 on stable/release), Miksuu omits it in both roots, and perf registers Chernarus only at Init_PublicVariables.sqf:40.
  • Branch-checked MASH/Reaktiv module scope: docs/Miksuu/perf keep orphaned MASH marker relay and Reaktiv files in maintained roots; stable/release have no maintained-root Client/Module/MASH, Server/Module/MASH or Common/Module/Reaktiv tree entries and no MASH init hooks, while stable/release Skill_Apply.sqf:43 records the MASH deploy ability removal and config/classname residues remain.
  • Refreshed Function and module index with source scope and route tables, routed branch-sensitive module detail to owner pages, and aligned Respawn and death lifecycle plus Feature status for current MASH/paratrooper branch evidence. No gameplay source changed.

2026-06-14T02:24:12+02:00 - Codex - AI/headless performance gateway route

  • Claimed ai-headless-performance-gateway-route as a docs-only AI/HC/performance atlas cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout ee383941 against the earlier b9e80da0 AI runtime pass: the checked AI/headless paths (Rsc/Parameters.hpp, Init_CommonConstants.sqf, initJIPCompatible.sqf, Headless/Init/Init_HC.sqf, Server_HandleSpecial.sqf, server_town_ai.sqf, updateavailableactions.fsm, updateclient.sqf) are unchanged, so existing docs-checkout line refs remain valid.
  • Verified current comparison refs: stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74, origin/perf/quick-wins 0076040f and origin/feat/ai-commander c20ce153.
  • Branch-checked Patrols v2 file presence: stable origin/master carries Server/FSM/server_side_patrols.sqf, Common/Functions/Common_RunSidePatrol.sqf and Client/FSM/updatepatrolmarkers.sqf in both maintained roots; docs checkout, release, Miksuu, perf and feat/ai-commander lack those Patrols v2 files in checked maintained roots. Release keeps the older patrol loop-exit fix only.
  • Refreshed AI, headless and performance with a route table, source-scope note and branch-scope table; corrected the current feat/ai-commander head from old 4dba060e wording to c20ce153; and corrected AI runtime/HC loop map Patrols v2 wording so release is no longer overstated. No gameplay source changed.

2026-06-14T02:35:57+02:00 - Codex - Networking/public-variable source-scope route

  • Claimed networking-public-variable-source-scope-route as a docs-only networking gateway cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout 59deb306 in source Chernarus and maintained Vanilla: registered PVF lists/PVEHs are at Init_PublicVariables.sqf:9-21,26-40,46,51; generic dispatch-time compile is still Server_HandlePVF.sqf:14 and Client_HandlePVF.sqf:22; direct SEND_MESSAGE remains registered at updateclient.sqf:12 with receiver/helper compile at Client_onEventHandler_SEND_MESSAGE.sqf:27 and Common_SendMessage.sqf:26,37-38.
  • Verified current comparison refs: stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74, origin/perf/quick-wins 0076040f and origin/feat/ai-commander c20ce153.
  • Branch-checked commander SetTask / Objective Ping status: docs checkout, Miksuu, perf and feat/ai-commander register SetTask but leave commander-menu sends commented at GUI_Menu_Command.sqf:335,337,343; stable and release send targeted Objective Ping tasks at GUI_Menu_Command.sqf:336,344 in both maintained roots. Old town Client_TaskSystem.sqf remains commented everywhere checked.
  • Refreshed Networking and public variables with current source-scope and branch-route wording, kept full inventory on Public variable channel index, kept dispatcher branch status on PVF dispatch implementation, and corrected Objective Ping release wording from historical 7ff18c49 to current a96fdda2. No gameplay source changed.

2026-06-14T02:46:13+02:00 - Codex - Support specials source-scope route

  • Claimed support-specials-source-scope-route as a docs-only support/tactical atlas cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout ff8dd884 in source Chernarus and maintained Vanilla for Tactical menu support anchors, RequestSpecial PVF transport, Server_HandleSpecial.sqf, artillery/fire-mission helpers, UAV/nuke/Zeta leaf modules and the RU para-ammo config trap.
  • Verified current comparison refs: stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74, origin/perf/quick-wins 0076040f and origin/feat/upgrade-queue-stacking b061c905.
  • Branch-checked upgrade-sync: docs checkout keeps the mixed _args / _this parser at Server_HandleSpecial.sqf:67-73 and the client timer caller at GUI_UpgradeMenu.sqf:171 in both maintained roots; stable/upgrade-queue callers drift to :268, Miksuu/perf to :241 and release to :254. _args = _this still makes this consistency cleanup rather than a proven current runtime break.
  • Refreshed Support specials and tactical modules with a current source snapshot and less repeated dispatch/artillery prose; aligned Feature status and Source fix propagation queue for the refreshed upgrade-sync evidence. No gameplay source changed.

2026-06-14T03:00:14+02:00 - Codex - Commander/HQ source-scope route

  • Claimed commander-hq-source-scope-route as a docs-only commander/HQ atlas cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout f82a9127 in source Chernarus and maintained Vanilla for commander vote, reassignment, HQ kill score, MHQ repair, base-area and commander task anchors.
  • Verified current comparison refs: stable origin/master cf2a6d6a, release a96fdda2, Miksuu b8389e74, origin/perf/quick-wins 0076040f and origin/feat/ai-commander c20ce153.
  • Branch-checked HQ score double-award: docs/Miksuu/perf use Server_OnHQKilled.sqf:23,49,78,81, stable/release use :23,54,83,86, and feat-ai uses :23,49,78,81; all checked roots still keep generic HQ building score plus the second HQ bounty.
  • Branch-checked commander scope: vote AI/no-commander semantics remain unpatched everywhere checked; docs checkout still has the DR-15 helper _side = _this, while stable/Miksuu/perf/release/feat-ai fix helper unpacking but keep duplicate new-commander-assigned senders; docs/Miksuu/perf/feat-ai leave maintained-root SetTask sends commented, while stable/release send targeted Objective Ping tasks.
  • Refreshed Commander and HQ lifecycle with top route/source-scope tables and aligned Feature status plus Source fix propagation queue for HQ score, reassignment, Objective Ping and old TaskSystem residue. No gameplay source changed.

2026-06-14T03:12:25+02:00 - Codex - Assets/config/parameters source-scope route

  • Claimed assets-config-parameters-source-scope-route as a docs-only config/media atlas cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout 85679dba: source Chernarus has 20 local texture .paa, 45 client image .paa, 26 sound .ogg and 2 music .ogg files; Sounds/description.ext still defines 26 non-wrapper sound classes; Rsc/Dialogs.hpp has 18 top-level dialog classes; Rsc/Titles.hpp has 99 title class rows.
  • Confirmed Chernarus and maintained Vanilla Rsc/Parameters.hpp have identical SHA-256 hashes, expose 89 active lobby-visible parameters plus one commented upgrade-clearance class, and currently have no present or tracked generated version.sqf files.
  • Verified comparison refs stable cf2a6d6a, Miksuu b8389e74, perf 0076040f and release a96fdda2 do not track generated Chernarus/Vanilla version.sqf and still keep the IR-smoke lobby/runtime name split plus live bomb-distance/commented bomb-altitude shape.
  • Refreshed Assets/config/localization/parameters atlas with route/source-scope tables, reduced duplicated parameter caveats by linking to Mission parameters and Mission start parameters index, and corrected generated version.sqf wording in Mission config/version include graph, Mission parameters, Mission start parameters index, Feature status, Tools/build workflow, Coverage ledger, Hardening roadmap and Pending owner decisions. No gameplay source changed.

2026-06-14T03:30:14+02:00 - Codex - Supply mission architecture branch-scope route

  • Claimed supply-mission-architecture-branch-scope-route as a docs-only supply owner-page cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout 8a6695b8 against earlier 6d05cb5a mission-root anchors and confirmed the maintained Chernarus/Vanilla mission roots are unchanged for this supply pass.
  • Verified comparison refs: stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f.
  • Branch-checked supply mission status: docs/source Chernarus and maintained Vanilla keep truck-only flow with typed terminal scan at supplyMissionStarted.sqf:25,28, lowercase/uppercase cooldown split and dead WFBE_SE_FNC_SupplyMissionActive compile; stable and release carry heli-aware scan/cash-run state plus SupplyByHeli cleanup, cooldown casing/default fix and dead-twin removal in both maintained roots; Miksuu/perf remain broad-scan truck-only with the cooldown/dead-twin debt.
  • Refreshed Supply mission architecture with current branch scope, replaced stale PR-vs-master wording with a truck-only versus stable/release supply-heli matrix, refreshed Economy/Towns/Supply docs-checkout refs, and aligned supply rows in Feature status. No gameplay source changed.

2026-06-14T03:39:38+02:00 - Codex - Current source status snapshot route

  • Claimed current-source-status-snapshot-route as a docs-only source-status routing pass, with no gameplay source edits.
  • Verified comparison refs: docs checkout docs/developer-wiki-index 76674ae4, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f.
  • Branch-checked current status rows: paratrooper registration is docs/stable/release in both maintained roots, Miksuu absent and perf Chernarus-only; Skill_Init is single-call on docs/stable/release and duplicated on Miksuu/perf; hosted FPS is two guarded publishers on docs, one guarded publisher on stable/release, and two unguarded publishers on Miksuu/perf; supply scan is docs truck-only typed, stable/release heli-aware typed, Miksuu/perf broad; commander-built ARTY is docs commander-team handoff, stable/release marker-based discovery and Miksuu/perf old DefenseTeam.
  • Corrected a queue drift found during the pass: docs/source moves _i = 0 before the supply WFBE_SE_PLAYERLIST loop at playerObjectsList.sqf:17, while stable/release/Miksuu/perf still reset it inside the loop at :18.
  • Refreshed Current source status snapshot with a 2026-06-14 current-ref matrix and marked older 2026-06-03/05 matrices historical; aligned Source fix propagation queue so stable/release are not overstated as carrying the supply player-list index fix. No gameplay source changed.

2026-06-14T03:56:15+02:00 - Codex - Construction/CoIn atlas current-source route

  • Claimed construction-coin-atlas-current-source-route as a docs-only construction/CoIn atlas cleanup pass, with no gameplay source edits.
  • Rechecked docs checkout 4bd37b98 against earlier construction atlas anchors and confirmed the checked construction, CoIn, artillery, salvage and LoadoutManager source files remain unchanged from the earlier source snapshots, so existing docs-checkout line refs remain valid.
  • Branch-checked construction status across docs checkout 4bd37b98, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f: docs carries the StationaryDefense base-area guard and commander-team ARTY handoff; stable/release use marker-based commander ARTY discovery but still lack the base-area guard; Miksuu/perf have neither ARTY discovery shape nor the guard.
  • Refreshed Construction and CoIn systems to reduce repeated auto-wall, StationaryDefense, SmallSite/MediumSite and salvage branch prose; refreshed Construction logic list cleanup with the same 2026-06-14 refs; and aligned Feature status, Source fix propagation queue and Function/module index to the current source-fix anchor. No gameplay source changed.

2026-06-14T04:06:51+02:00 - Codex - Upgrades/research current-source route

  • Claimed upgrades-research-current-source-route as a docs-only upgrade atlas/source-scope pass, with no gameplay source edits.
  • Rechecked docs checkout d4cfef80 against the earlier e785f1e9 upgrade-atlas anchors and confirmed the checked upgrade UI/server, AI upgrade, upgrade-sync and stale-dialog files are unchanged, so existing docs-checkout line refs remain valid.
  • Branch-checked the AI upgrade debit and stale old upgrade dialog scope across stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74, origin/perf/quick-wins 0076040f, origin/feat/ai-commander c20ce153 and origin/feat/upgrade-queue-stacking b061c905: docs/Miksuu/perf still keep swapped AI debit and stale RscMenu_Upgrade, stable/release/upgrade-queue fix debit order and remove the stale dialog, and feat/ai-commander fixes cost-index lookup only in Chernarus.
  • Refreshed Upgrades and research, AI commander autonomy, Feature status and Source fix propagation queue for the current docs checkout while keeping implementation status routed to the owner pages. No gameplay source changed.

2026-06-14T04:16:08+02:00 - Codex - Hosted FPS current-branch route

  • Claimed hosted-fps-current-branch-route as a docs-only hosted server FPS owner/status refresh, with no gameplay source edits.
  • Verified current comparison refs: docs checkout db7667c9, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f.
  • Branch-checked FPS publisher shape: docs/source Chernarus and maintained Vanilla keep two guarded publishers at Server/GUI/serverFpsGUI.sqf:1 and Server/Module/serverFPS/monitorServerFPS.sqf:1, started from Server/Init/Init_Server.sqf:578,595; stable and release keep one guarded serverFpsGUI.sqf:4 publisher and remove the old monitor path, with removal comments at stable Init_Server.sqf:596-598 and release Init_Server.sqf:595-597; Miksuu/perf keep the old two-loop shape.
  • Refreshed Hosted server FPS loop sleep with a current branch matrix and aligned Feature status, Pending owner decisions, release readiness and machine status rows so stable/release are no longer documented as old-loop current truth. No gameplay source changed.

2026-06-14T04:32:40+02:00 - Codex - Economy authority current-branch route

  • Claimed economy-authority-current-branch-route as a docs-only economy authority/status refresh, with no gameplay source edits.
  • Verified current comparison refs: docs checkout f52ccee8, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f.
  • Branch-checked side-supply clamp/reason and resource income scope: docs/stable/release/Miksuu still keep the overspend-as-credit floor, payload-side temp-channel trust and reason-string off-by-one in both maintained roots; perf fixes only the Chernarus side-supply arithmetic floor and leaves perf Vanilla plus validation/reason work open; resource income keeps the cap-guard and income-system 4 server/client display drift everywhere checked.
  • Refreshed Economy authority first cut, aligned Feature status, Source fix propagation queue, agent-feature-status.jsonl and agent-hardening-backlog.jsonl to the current branch evidence. No gameplay source changed.

2026-06-14T04:44:00+02:00 - Codex - PR8 release current-branch route

  • Claimed pr8-release-current-branch-route as a docs-only release/PR8 status cleanup, with no gameplay source edits.
  • Verified comparison refs: docs checkout f2773aa9, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f.
  • Source-checked current release Chernarus and maintained Vanilla for delegated AI and commander ARTY anchors: town HC groups register and report back through Client_DelegateTownAI.sqf:29-44 and Server_HandleSpecial.sqf:86-115; static-defense HC update-back remains commented at Client_DelegateAIStaticDefence.sqf:27-30; stable/release marker-based commander ARTY uses Construction_StationaryDefense.sqf:132-135 and Common_GetTeamArtillery.sqf:46-78.
  • Refreshed PR cleanup lab, Testing workflow, Feature status, agent-release-readiness.json, Progress Dashboard and Wiki pruning ledger so a96fdda2 is the current release head, older 7195b331 / 7ff18c49 rows are historical, commander-built ARTY is no longer documented as absent on stable/release, and HC/static delegation plus Arma smoke remain explicit release gates. No gameplay source changed.

2026-06-14T05:00:37+02:00 - Codex - SQF PVF registry route

  • Claimed sqf-pvf-registry-route as a docs-only atlas/channel-index cleanup, with no gameplay source edits.
  • Verified comparison refs: docs checkout 40c97e74, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74, origin/perf/quick-wins 0076040f and origin/feat/ai-commander c20ce153.
  • Source-checked Chernarus and maintained Vanilla Common/Init/Init_PublicVariables.sqf: docs checkout has 13 server PVFs at :9-21 plus 15 client PVFs at :25-40 with HandleParatrooperMarkerCreation at :39; stable/release add RequestEnqueue and RequestDequeue at :22-23 in both maintained roots; Miksuu and feat/ai-commander omit paratrooper registration in both maintained roots; perf registers paratrooper only in Chernarus at :40.
  • Replaced the stale registered-command tables in SQF code atlas with a source-scoped registry summary and routed command inventory to Public variable channel index. Aligned Networking/public variables and coordination records so older command-count notes do not override current source evidence. No gameplay source changed.

2026-06-14T05:11:17+02:00 - Codex - Client skill init current-branch route

  • Claimed client-skill-init-current-branch-route as a docs-only owner/status refresh, with no gameplay source edits.
  • Verified comparison refs: docs checkout 719455a2, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74, origin/perf/quick-wins 0076040f and origin/feat/ai-commander c20ce153.
  • Branch-checked Chernarus and maintained Vanilla Client/Init/Init_Client.sqf: docs checkout keeps one Skill_Init.sqf call at :547 plus WFBE_SK_FNC_Apply at :571; stable uses :564 plus apply :587; release uses :563 plus apply :586; Miksuu duplicates at :560 and :584; perf and feat/ai-commander duplicate at :561 and :585.
  • Refreshed Client skill init idempotency, Feature status, agent-feature-status.jsonl and agent-context.json so older stable/release wording no longer overrides current branch evidence. Arma Soldier/non-Soldier, respawn reapply and dedicated/JIP smoke remain pending. No gameplay source changed.

2026-06-14T05:23:03+02:00 - Codex - SQF/network branch caveat route

  • Claimed sqf-network-branch-caveat-route as a docs-only gateway cleanup for SQF code atlas and Networking/public variables, with no gameplay source edits.
  • Verified docs checkout 8701aacc has no maintained mission-root or Tools/LoadoutManager source changes since the older 04a60e43, 40c97e74, 59deb306 and 92c5cf05 atlas anchors, so the existing docs-checkout line refs remain valid.
  • Branch-checked AI supply-truck startup: docs checkout and Miksuu still spawn UpdateSupplyTruck after a commented compile, perf does the same with Chernarus line drift, stable/release log-disable the path at Init_Server.sqf:384, and feat/ai-commander guards only Chernarus at :389; all checked AI_UpdateSupplyTruck.sqf copies still reference missing Server\FSM\supplytruck.fsm.
  • Branch-checked supply-heli source: docs checkout, Miksuu and perf are truck-only; stable origin/master cf2a6d6a and release a96fdda2 carry SupplyByHeli, supply-heli load/unload, reward multiplier and commander cash-run source in both maintained roots. Updated the gateway caveats so supply-heli is no longer described as PR-only everywhere. No gameplay source changed.

2026-06-14T05:33:02+02:00 - Codex - Client UI title/resource current-branch route

  • Claimed client-ui-title-resource-current-branch-route as a docs-only client UI atlas/resource parity refresh, with no gameplay source edits.
  • Verified comparison refs: docs checkout 2fef1e3d, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f.
  • Branch-checked UI resource parity: docs/Miksuu/perf keep stale RscMenu_Upgrade, Economy 23004/23005/23006 writes and EASA/Economy duplicate idd=23000 in both maintained roots; stable/release remove the stale upgrade class, rewrite Economy around 23020, and split EASA to idd=24000 in both maintained roots.
  • Branch-checked title resources: RscOverlay/OptionsAvailable still duplicate idd=10200 everywhere checked, and OptionsAvailable plus EndOfGameStats still share uiNamespace["currentCutDisplay"]; no checked maintained root has findDisplay 23000 or findDisplay 10200 callers. Refreshed Client UI systems, UI resource parity cleanup, UI IDD collision repair, status rows and machine rows. No gameplay source changed.

2026-06-14T05:47:40+02:00 - Codex - Client UI economy/fast-travel status route

  • Claimed client-ui-economy-fast-travel-status-route as a docs-only status refresh for stale Economy and Tactical fast-travel rows, with no gameplay source edits.
  • Verified comparison refs: docs checkout d2a3f995, stable origin/master cf2a6d6a, release origin/release/2026-06-feature-bundle a96fdda2, Miksuu b8389e74 and origin/perf/quick-wins 0076040f.
  • Branch-checked Economy UI parity: docs/Miksuu/perf still write 23004/23005/23006 from GUI_Menu_Economy.sqf:7-8 in both maintained roots while the current RscMenu_Economy controls declare 23002, 23003 and 23008; stable/release use dashboard 23020 at GUI_Menu_Economy.sqf:25 and declare it in both maintained roots.
  • Branch-checked Tactical fast-travel fee UX: all checked refs keep the same GUI_Menu_Tactical.sqf:146-147,185-217,403-406 policy TODO, hidden unaffordable town destinations, marker-only price text and local debit shape; constants line-drift between docs/Miksuu/perf, stable and release only.
  • Refreshed Feature status, Source fix propagation queue, agent-feature-status.jsonl and coordination records so older 89ae9dad / 7ff18c49 wording no longer overrides current branch evidence. No gameplay source changed.

2026-06-14T05:56:37+02:00 - Codex - Architecture/SQF anchor continuity route

  • Claimed architecture-sqf-anchor-continuity-route as a docs-only gateway/source-anchor continuity pass, with no gameplay source edits.
  • Verified docs checkout 4277a2ad after fetch. Targeted git diff --name-only checks from 1bef8801, 8701aacc, 92c5cf05 and 59deb306 to HEAD returned no changes for the checked architecture, SQF, server-runtime and network source paths.
  • Regenerated the SQF compile-count command over source Chernarus and confirmed the atlas counts still hold: 738 total preprocessFile matches, 460 preprocessFileLineNumbers, 278 plain preprocessFile and 22 commented matches.
  • Refreshed Architecture overview, SQF code atlas, Server gameplay runtime atlas, Server runtime and operations and Networking/public variables so current readers see 4277a2ad as the docs-checkout source-continuity checkpoint while older hashes remain preserved as line-anchor provenance. No gameplay source changed.

2026-06-14T06:05:45+02:00 - Codex - Client UI atlas continuity route

  • Claimed client-ui-atlas-continuity-route as a docs-only UI atlas/source-continuity pass, with no gameplay source edits.
  • Verified current docs checkout b5219d47. Targeted git diff --name-only checks from a71b42fe, 2fef1e3d and f7bc72a8 to HEAD returned no changes for the checked Rsc, Client/GUI, client init, RHUD and updateavailableactions.fsm paths.
  • Rechecked the UI caveats that depend on those anchors: no maintained-root findDisplay 23000 / findDisplay 10200 callers were found; docs/source still has malformed RscClickableText.soundPush[], visible MenuAction = 19 as FPS HUD, handler-only 17/18 GPS zoom routes and the same vote/help/router anchors.
  • Refreshed Client UI systems atlas, UI resource parity cleanup, UI IDD collision repair, Feature status and Source fix propagation queue so current readers see b5219d47 as the docs-checkout source-continuity checkpoint while older UI hashes remain line-anchor provenance. No gameplay source changed.

2026-06-14T06:20:20+02:00 - Codex - Networking/PV gateway prune route

  • Claimed networking-pv-gateway-prune-route as a docs-only networking gateway cleanup pass, with no gameplay source edits.
  • Rechecked current docs head aa1a4b76: targeted git diff --name-only 4277a2ad..HEAD checks returned no changes for the checked Chernarus and maintained Vanilla PVF registration, dispatcher, SEND_MESSAGE and attack-wave source paths.
  • Pruned Networking and public variables from 234 to 157 lines by replacing copied PVF command lists, duplicated dispatch wrapper detail, residual authority proof and attack-wave proof with route tables to Public variable channel index, PVF dispatch implementation, Server authority migration map and Attack-wave authority. Kept the registered client PVF runtime matrix because owner pages still route runtime/JIP behavior there.
  • Updated Public variable channel index wording so it reflects that Networking and SQF atlas now route there for command/channel inventory. No gameplay source changed.

2026-06-14T06:29:17+02:00 - Codex - SQF atlas compile route prune

  • Claimed sqf-atlas-compile-route-prune as a docs-only SQF atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 34212d6a: targeted git diff --name-only 4277a2ad..HEAD checks returned no changes for the checked PVF registration, server-init, client-init, common-init and AI supply-truck source paths.
  • Source-checked the disabled/deferred compile anchors: UpdateSupplyTruck compile/spawn at Init_Server.sqf:36,383 plus missing supplytruck.fsm; old client TaskSystem, MASH marker receiver, plural blink/add-track comments; dormant common AT/bomb hooks; and the commented-but-execed second FPS publisher at Init_Server.sqf:65,90,595.
  • Pruned SQF code atlas so PVF branch counts route to Public variable channel index, direct attack-wave proof routes to Attack-wave authority, LogGameEnd duplicate-bind status routes to Server init bind cleanup, and disabled/deferred compile signals route to their owner pages instead of restating branch matrices. No gameplay source changed.

2026-06-14T06:39:21+02:00 - Codex - Server runtime gateway route prune

  • Claimed server-runtime-gateway-route-prune as a docs-only server runtime gateway/atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head a6785f51: targeted git diff --name-only 4277a2ad..HEAD checks returned no changes for checked server runtime paths: Init_Server.sqf, Server/FSM, Server/Module, Server_SideMessage.sqf, Server_OnHQKilled.sqf and serverFpsGUI.sqf.
  • Refreshed Server runtime and operations and Server gameplay runtime atlas so a6785f51 is the visible server-runtime source-continuity checkpoint while older hashes remain line-anchor provenance.
  • Pruned repeated runtime-risk branch detail: hosted FPS, AI supply-truck startup, Patrols v2 and dormant server hooks now route to the branch-scope table plus owner pages instead of repeating exact branch proof in both places. No gameplay source changed.

2026-06-14T06:47:40+02:00 - Codex - Architecture overview tooling route prune

  • Claimed architecture-overview-tooling-route-prune as a docs-only Architecture overview cleanup pass, with no gameplay source edits.
  • Rechecked current docs head adb9dbc8: targeted git diff --name-only 4277a2ad..HEAD checks returned no changes for overview runtime/tooling paths: description.ext, initJIPCompatible.sqf, Common/Server/Client/Headless init, FileManager.cs, SqfFileGenerator.cs and ZipManager.cs.
  • Refreshed Architecture overview so adb9dbc8 is the visible source-continuity checkpoint while older overview hashes remain line-anchor provenance.
  • Pruned repeated LoadoutManager root-discovery, generated-target and packaging detail by routing branch matrices and operational rules to Tools and build workflow, Source fix propagation queue and Mission config/version include graph. No gameplay source changed.

2026-06-14T06:58:31+02:00 - Codex - Client UI atlas branch route prune

  • Claimed client-ui-atlas-branch-route-prune as a docs-only Client UI atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head a03a1fb5: targeted git diff --name-only b5219d47..HEAD checks returned no changes for checked Chernarus and maintained Vanilla UI/Rsc paths: Rsc, Client/GUI, Init_Client.sqf, Client_UpdateRHUD.sqf and updateavailableactions.fsm.
  • Refreshed Client UI systems atlas so a03a1fb5 is the visible UI source-continuity checkpoint while older UI hashes remain line-anchor provenance.
  • Pruned Branch-Only UI Theme Work: origin/feat/wf-menu-ops-console and origin/feat/buymenu-easa-qol now route to Feature status, Pending owner decisions, Testing workflow and BuyMenu/EASA QoL branch audit instead of restating branch details locally. No gameplay source changed.

2026-06-14T07:08:45+02:00 - Codex - AI/headless gateway FPS route prune

  • Claimed ai-headless-gateway-fps-route-prune as a docs-only AI/headless/performance gateway cleanup pass, with no gameplay source edits.
  • Rechecked current docs head ca028bff: targeted git diff --name-only ee383941..HEAD checks returned no changes for checked AI/HC/performance paths, and broader git diff --name-only b9e80da0..HEAD checks returned no mission-source changes under checked Chernarus or maintained Vanilla roots.
  • Refreshed AI, headless and performance and AI runtime/HC loop map so ca028bff is the visible AI/HC source-continuity checkpoint while older AI hashes remain line-anchor provenance.
  • Pruned repeated server-FPS publisher detail from the AI gateway: publisher branch shape, hosted/listen no-spin proof and smoke wording now route to Server gameplay runtime atlas, Hosted server FPS loop sleep, Performance opportunity sweep, Testing workflow and Source fix propagation queue. No gameplay source changed.

2026-06-14T07:18:06+02:00 - Codex - Factory purchase atlas route prune

  • Claimed factory-purchase-atlas-route-prune as a docs-only Factory and purchase atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 3b911594: targeted git diff --name-only 8d611092..HEAD checks returned no changes for checked Chernarus and maintained Vanilla factory/purchase source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf/quick-wins 0076040f and feat/buymenu-easa-qol a66d4691.
  • Refreshed Factory and purchase systems atlas so 3b911594 is the visible source-continuity checkpoint and pruned repeated buy-menu price/key, destroyed-factory refund and queue-risk prose by routing to the existing atlas matrices plus Factory queue cleanup. No gameplay source changed.

2026-06-14T07:26:55+02:00 - Codex - Upgrades atlas route prune

  • Claimed upgrades-atlas-route-prune as a docs-only Upgrades and research atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 1b07716d: targeted git diff --name-only d4cfef80..HEAD checks returned no changes for checked Chernarus and maintained Vanilla upgrade UI, RequestUpgrade, server upgrade worker, AI upgrade worker, Server_HandleSpecial, upgrade constants/config and Rsc/Dialogs.hpp paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf/quick-wins 0076040f, feat/ai-commander c20ce153 and feat/upgrade-queue-stacking b061c905.
  • Refreshed Upgrades and research atlas so 1b07716d is the visible source-continuity checkpoint and pruned repeated AI debit, upgrade-sync and stale old upgrade-dialog branch proof by routing to AI commander autonomy, Support specials and UI resource parity cleanup. No gameplay source changed.

2026-06-14T07:35:31+02:00 - Codex - Economy/supply atlas route prune

  • Claimed economy-supply-atlas-route-prune as a docs-only Economy, towns and supply cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 8cb43e4e: targeted git diff --name-only 8a6695b8..HEAD and 6d05cb5a..HEAD checks returned no changes for checked Chernarus and maintained Vanilla economy/supply constants, resource loop, income display, supply mission, side-supply helper, AI upgrade, kill-bounty and stringtable paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf/quick-wins 0076040f.
  • Refreshed Economy, towns and supply so 8cb43e4e is the visible source-continuity checkpoint and pruned repeated AI debit, side-supply, supply-mission truck/heli and AI logistics branch proof by routing to Economy authority first cut, Supply mission architecture, AI commander autonomy and Upgrades and research. No gameplay source changed.

2026-06-14T07:43:19+02:00 - Codex - Support specials authority route prune

  • Claimed support-specials-authority-route-prune as a docs-only Support specials/tactical modules cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 6c919abf: targeted git diff --name-only ff8dd884..HEAD checks returned no changes for checked Chernarus and maintained Vanilla Tactical UI, RequestSpecial, artillery, UAV/Nuke/Zeta/MASH, AAR/ordnance, para-ammo and Rsc parameter paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf/quick-wins 0076040f, feat/upgrade-queue-stacking b061c905, feat/drone-saturation-strike 8ca4be90 and feat/recon-uav 563418ea.
  • Refreshed Support specials and tactical modules so 6c919abf is the visible support/tactical source-continuity checkpoint. Pruned repeated RequestSpecial authority and transport scout prose into Server authority migration, ICBM authority, Service menu affordability guards, AI commander autonomy, Client UI systems, Feature status and Testing workflow. No gameplay source changed.

2026-06-14T07:55:58+02:00 - Codex - Towns/camps atlas route prune

  • Claimed towns-camps-atlas-route-prune as a docs-only Towns, camps and capture cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 5243f91d: targeted git diff --name-only 3eefcb00..HEAD checks returned no changes for checked Chernarus and maintained Vanilla town init, town/camp AI loops, camp helpers, respawn, buy-menu and patrol source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf/quick-wins 0076040f and feat/ai-commander c20ce153.
  • Refreshed Towns, camps and capture so 5243f91d is the visible source-continuity checkpoint. Pruned repeated camp-flag and zero-camp helper branch prose into Current Branch Scope, Feature status and Source fix propagation queue, while preserving Patrols v2 routing through the atlas and AI runtime pages. No gameplay source changed.

2026-06-14T08:09:25+02:00 - Codex - Commander/HQ atlas route prune

  • Claimed commander-hq-atlas-route-prune as a docs-only Commander/HQ lifecycle cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 8c3942d2: targeted git diff --name-only f82a9127..HEAD and e2c9f6ed..HEAD checks returned no changes for checked Chernarus and maintained Vanilla commander vote, reassignment, HQ score, disconnect, Objective Ping/task and base-area/HQ authority source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf/quick-wins 0076040f and feat/ai-commander c20ce153.
  • Refreshed Commander/HQ lifecycle so 8c3942d2 is the visible source-continuity checkpoint. Pruned repeated manual-reassignment proof into Commander reassignment call shape and Commander vote/reassignment, added missing commander-disconnect and HQ build/base-area source anchors, and aligned Feature status plus Source fix propagation queue. No gameplay source changed.

2026-06-14T08:22:52+02:00 - Codex - Victory/endgame atlas route prune

  • Claimed victory-endgame-atlas-route-prune as a docs-only Victory/endgame cleanup pass, with no gameplay source edits.
  • Rechecked current docs head a0a86da2: targeted git diff --name-only 2f2132f8..HEAD checks returned no changes for checked Chernarus victory constants, victory loop, live/stale loggers and server-init bind source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf/quick-wins 0076040f.
  • Refreshed Victory/endgame atlas so a0a86da2 is the visible source-continuity checkpoint. Pruned stale LogGameEnd and server-init duplicate-bind branch proof into Dead/stale code register plus Server init bind cleanup, and added a compact patch-ready row to Source fix propagation queue. No gameplay source changed.

2026-06-14T08:33:00+02:00 - Codex - Gameplay systems atlas route prune

  • Claimed gameplay-systems-atlas-route-prune as a docs-only Gameplay Systems atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 2d88dd5a: targeted git diff --name-only ca40f202..HEAD checks returned no changes for checked Chernarus town, town-AI/patrol, economy, commander, construction, factory and victory source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf/quick-wins 0076040f.
  • Refreshed Gameplay systems atlas so 2d88dd5a is the visible source-continuity checkpoint. Pruned repeated DR-15 helper-unpacking, Patrols v2, latent AIBuyUnit and victory/endgame source prose into Commander reassignment call shape, Towns/camps/capture, AI runtime/HC loop map, Factory/purchase systems and Victory/endgame atlas. No gameplay source changed.

2026-06-14T08:40:44+02:00 - Codex - Function/module index route prune

2026-06-14T08:47:31+02:00 - Codex - Modules atlas current-scope route prune

  • Claimed modules-atlas-current-scope-route-prune as a docs-only Modules atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 86244c24: targeted git diff --name-only 20a19676..HEAD checks returned no changes for checked Chernarus common/client/server init, unit-creation, module folders and paratrooper support source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf/quick-wins 0076040f.
  • Refreshed Modules atlas so 86244c24 is the visible module source-continuity checkpoint. Updated the Reaktiv dormant-module table to current docs head and kept exact branch matrices routed to owner pages except for that compact local module table. No gameplay source changed.

2026-06-14T08:53:55+02:00 - Codex - Respawn lifecycle atlas source-scope route prune

  • Claimed respawn-lifecycle-atlas-source-scope-route-prune as a docs-only Respawn and death lifecycle atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head a640e722: targeted git diff --name-only 1f0b9018..HEAD checks returned no changes for checked Chernarus and maintained Vanilla respawn, MASH, skill, camp/threeway and AI-respawn source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf/quick-wins 0076040f.
  • Refreshed Respawn and death lifecycle so a640e722 is the visible respawn/MASH source-continuity checkpoint. Updated the MASH branch row to current docs head, replaced duplicate MASH risk-row source detail with links back to the atlas MASH split matrix, and aligned Feature status. No gameplay source changed.

2026-06-14T09:01:18+02:00 - Codex - Lifecycle entrypoints / wait-chain source-scope route prune

  • Claimed lifecycle-entrypoints-wait-chain-source-scope-route-prune as a docs-only lifecycle architecture cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 05664f17: targeted git diff --name-only 9da5f1d0..HEAD checks returned no changes for checked Chernarus bootstrap, mission-object town init, common/server/client/headless init and HC role-helper source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf/quick-wins 0076040f.
  • Refreshed Mission entrypoints and lifecycle and Lifecycle wait-chain so 05664f17 is the visible lifecycle source-continuity checkpoint. Routed duplicated branch-scope wording from the wait-chain page back to the entrypoints Source Scope. No gameplay source changed.

2026-06-14T09:13:06+02:00 - Codex - Construction/CoIn atlas source-scope route prune

  • Claimed construction-coin-atlas-source-scope-route-prune as a docs-only Construction and CoIn atlas cleanup pass, with no gameplay source edits.
  • Rechecked current docs head 7d248610: targeted git diff --name-only 4bd37b98..HEAD and 1aa178f8..HEAD checks returned no changes for checked Chernarus and maintained Vanilla construction/CoIn, base-area, structure-config, commander-built ARTY and salvage source paths.
  • Verified branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf/quick-wins 0076040f.
  • Refreshed Construction and CoIn systems so 7d248610 is the visible construction/CoIn source-continuity checkpoint. Routed repeated auto-wall, SmallSite, StationaryDefense and salvage branch proof back to the atlas Current Branch Scope, Construction logic list cleanup, Source fix propagation queue and the local salvage matrix, and aligned Feature status. No gameplay source changed.

2026-06-14T09:26:53+02:00 - Codex - Gear/EASA atlas source-scope route prune

  • Claimed gear-loadout-easa-atlas-source-scope-route-prune to keep the gear/loadout/EASA page as a route-first atlas instead of a second branch-status register.
  • Source-checked current docs head 3fdf1898 against the earlier gear/EASA checkpoint 8b71e2a1; targeted diffs over checked Chernarus, maintained Vanilla and Tools/LoadoutManager gear/EASA paths returned no source changes. Branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf 0076040f and BuyMenu/EASA QoL a66d4691.
  • Result: Gear, loadout and EASA atlas now names 3fdf1898 as the visible source-continuity checkpoint and routes repeated profile-template, import-guard, cargo-loop, service/EASA and UI IDD branch proof to Gear template profile filter, Vehicle cargo equip loop bounds, Service menu affordability guards, UI IDD collision repair and BuyMenu EASA QoL branch audit. Feature status is aligned. No gameplay source changed. Early docs/validate-wiki.ps1 and touched JSON/JSONL parse checks passed; final mirror/parity checks run with the batch.

2026-06-14T09:36:34+02:00 - Codex - Marker cleanup atlas source-scope route prune

  • Claimed marker-cleanup-atlas-source-scope-route-prune to keep the marker/object-lifecycle cleanup page as the canonical route for empty supply-truck timeout evidence.
  • Source-checked current docs head 7eea6b6c against the earlier marker/cleanup checkpoint 634a907b; targeted diffs over checked Chernarus and maintained Vanilla marker, cleaner, restorer and empty-vehicle paths returned no source changes. Branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf 0076040f.
  • Result: Marker cleanup/restoration now names 7eea6b6c as the visible marker/cleanup source-continuity checkpoint. Repeated empty supply-truck 24-hour timeout proof now routes to the atlas Empty Supply Truck Branch Matrix, while Feature status and Source fix propagation queue carry compact route-first rows. No gameplay source changed.

2026-06-14T09:43:52+02:00 - Codex - Networking/PV gateway source-scope route prune

  • Claimed networking-pv-gateway-source-scope-route-prune to keep Networking and public variables as a transport/trust-boundary gateway instead of a duplicate PVF branch matrix.
  • Source-checked current docs head 1e16527b against the earlier network checkpoint 4277a2ad; targeted diffs over checked Chernarus and maintained Vanilla network, PVF and direct-channel paths returned no source changes. Branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf 0076040f.
  • Result: Networking now names 1e16527b as the visible network/PVF source-continuity checkpoint, keeps older 4277a2ad / 8701aacc / 59deb306 as provenance, and routes repeated dispatch-time Call Compile proof to Current Branch Scope, Public variable channel index, PVF dispatch implementation and Server authority migration map. No gameplay source changed.

2026-06-14T09:53:29+02:00 - Codex - SQF atlas current source-scope route prune

  • Claimed sqf-atlas-current-source-scope-route-prune to keep SQF code atlas as a compile/source ownership map rather than a duplicate PVF or disabled-compile branch-status page.
  • Source-checked current docs head 94b09c73 against the earlier SQF atlas checkpoints 34212d6a and 4277a2ad; targeted diffs over checked Chernarus and maintained Vanilla PVF, bootstrap, common/client/server/headless init, AI supply-truck, server-FPS, MASH marker, SEND_MESSAGE, AttackWave, SetTask and LogGameEnd paths returned no source changes. The compile count command still returns 738 total preprocessFile references, 460 preprocessFileLineNumbers, 278 plain preprocessFile and 22 commented references. Branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf 0076040f.
  • Result: SQF code atlas now names 94b09c73 as the visible compile/source-continuity checkpoint while preserving the original 04a60e43 count snapshot as provenance. Repeated PVF no-drift proof now routes back to the compile summary plus Public variable channel index, Networking and public variables and PVF dispatch implementation, and local PVF dispatch risk now has explicit Server_HandlePVF.sqf:14 / Client_HandlePVF.sqf:22 anchors. No gameplay source changed.

2026-06-14T10:01:35+02:00 - Codex - Architecture overview current source-scope route prune

  • Claimed architecture-overview-current-source-scope-route-prune to keep Architecture overview as the top owner-route gateway rather than a stale docs-head checkpoint.
  • Source-checked current docs head 2de2de92 against the earlier architecture overview checkpoint adb9dbc8 and broader source checkpoint 4277a2ad; targeted diffs over cited runtime, bootstrap and LoadoutManager tooling paths returned no source changes. Branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf 0076040f.
  • Result: Architecture overview now names 2de2de92 as the visible source-continuity checkpoint while preserving earlier adb9dbc8, 4277a2ad, 1bef8801 and 1aa178f8 provenance. The Current Branch Scope row now explicitly covers runtime/bootstrap/tooling anchors and routes branch behavior, line drift and smoke gates to linked subsystem owner pages. No gameplay source changed.

2026-06-14T10:09:14+02:00 - Codex - Server runtime operations current source-scope route prune

  • Claimed server-runtime-operations-current-source-scope-route-prune to keep Server runtime and operations as a short gateway instead of a stale docs-head checkpoint.
  • Source-checked current docs head f74b3822 against earlier server-runtime checkpoints a6785f51 and 4277a2ad; targeted diffs over checked Chernarus and maintained Vanilla Init_Server.sqf, server FSM/module paths, Server_SideMessage.sqf, Server_OnHQKilled.sqf and server-FPS publisher paths returned no source changes. Branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74 and perf 0076040f.
  • Result: Server runtime and operations now names f74b3822 as the visible server-runtime source-continuity checkpoint while preserving a6785f51, 4277a2ad, 92c5cf05 and 6afcc58e provenance. Branch-sensitive AI supply-truck startup, Patrols v2 and FPS publisher cleanup remain routed to Server gameplay runtime atlas. No gameplay source changed.

2026-06-14T10:17:44+02:00 - Codex - Client UI atlas current source-scope route prune

  • Claimed client-ui-atlas-current-source-scope-route-prune to keep Client UI systems atlas as a current source-backed UI route map rather than a stale docs-head checkpoint.
  • Source-checked current docs head 68bd4dc5 against earlier UI atlas checkpoints a03a1fb5 and b5219d47; targeted diffs over checked Chernarus and maintained Vanilla description.ext, Rsc, Client/GUI, Init_Client.sqf, Client_UpdateRHUD.sqf, client action/marker FSMs and core UI helper paths returned no source changes. Branch refs still resolve to stable cf2a6d6a, release a96fdda2, Miksuu b8389e74, perf 0076040f, wf-menu-ops-console 0767c0b5 and BuyMenu/EASA QoL a66d4691.
  • Result: Client UI systems atlas now names 68bd4dc5 as the visible UI/Rsc source-continuity checkpoint while preserving a03a1fb5, b5219d47, a71b42fe, 2fef1e3d and f7bc72a8 provenance. Detailed resource parity, title-handle, vote/help/router, clickable-text and branch-only UI behavior remains routed to owner pages. No gameplay source changed.

2026-06-15T11:07:15+02:00 - Codex - Deploy AI commander Experital merge-risk audit

  • Claimed deploy-aicom-experital-merge-risk-audit from Steff's request to work the deploy/2026-06-12-aicom-experital branch and report on GitHub every 30 minutes.
  • Operating scope: source-backed Arma 2 OA SQF review of deploy/2026-06-12-aicom-experital@984195ae against origin/master@cf2a6d6a, origin/release/2026-06-feature-bundle@a96fdda2, origin/experital and PR #34. Initial focus is AI commander, wildcard events, marker/performance loops, server FSM/PVF edges and merge-risk deltas.
  • Coordination note: Claude leads branch implementation. Codex is auditing/reporting first; any gameplay code change candidate will be posted as a proposed-change notice with source paths and branch refs before edits. GitHub issue tracking is disabled, so broad status uses PR #30 unless a narrower target is chosen.

2026-06-16T20:30:23+02:00 - Codex - Wiki mirror current wiki sync

  • Claimed wiki-mirror-current-wiki-sync after fetching the standalone wiki to origin/master@3745638 and finding 35 top-level SHA256 drift candidates against the repo docs/wiki mirror on docs/developer-wiki-index@e2d994246.
  • Scope is docs-only mirror reconciliation: copy current human-wiki pages into docs/wiki, keep coordination records compact, validate JSON/JSONL/wiki links where practical and avoid gameplay source edits.
  • Result: mechanical mirror copy touched only docs/wiki files in the repo mirror and the standalone wiki coordination log. No mission source files changed.
  • Validation passed: docs/validate-wiki.ps1, touched JSON/JSONL parse, git diff --check in both worktrees and full top-level wiki/docs normalized-content parity (diffCount=0). The validator emitted only the known non-failing legacy JSONL envelope warnings.

2026-06-16T20:38:47+02:00 - Codex - AICOM PR board current-state refresh

  • Claimed aicom-pr-board-current-state-refresh after GitHub PR metadata showed PR cleanup and integration lab still presented PR #8 and PR #14 as open release/test candidates.
  • Source scope: gh pr list --repo rayswaynl/a2waspwarfare --state open --limit 100 --json number,title,headRefName,baseRefName,isDraft,updatedAt,url plus gh pr view 8 and gh pr view 14. PR #8 is merged from release/2026-06-feature-bundle into master at 2026-06-09T07:47:34Z; PR #14 is merged from feat/ai-commander into master at 2026-06-10T13:40:19Z.
  • Result: PR cleanup lab now routes current AICOM/Experital work through PR #35 as the deploy/2026-06-12-aicom-experital -> master umbrella, treats PR #34 and PR #36-#41 as deploy-child/review/note lanes, adds current rows for PR #20/#21/#29-#41 and preserves active deploy-aicom-experital-merge-risk-audit coordination. No gameplay source changed.
  • Validation passed: docs/validate-wiki.ps1, touched JSON/JSONL parse, git diff --check and docs/wiki mirror parity after copying to the standalone wiki checkout. The wiki validator emitted only the known non-failing legacy JSONL envelope warnings.

2026-06-16T21:32:45+02:00 - Codex - GUER insurgents branch intake

  • Claimed guer-insurgents-branch-intake from the Brain-ready handoff at C:\Users\Chill\Documents\Codex\2026-06-16\look-for-work-in-brain-3\outputs\Guer-Insurgents-Branch-Intake.md, after confirming the wiki mirror sync lane was complete and both docs/wiki plus standalone wiki worktrees were clean.
  • Source-checked origin/feat/guer-insurgents-faction@41550bd33 against origin/master@cf2a6d6a: merge-base cf2a6d6a, 462 changed files, 25816 insertions, 2249 deletions, 241 Chernarus mission paths and 208 maintained Vanilla paths. git diff --check origin/master..origin/feat/guer-insurgents-faction still reports blank-EOF/trailing-whitespace failures, including Server/Functions/AI_Commander_Wildcard.sqf:1055,1085,1094,1102,1113.
  • Result: Gameplay systems atlas now owns the detailed branch-intake matrix; Feature status carries a compact broad Chernarus-first branch-review row; Testing workflow and agent-release-readiness.json now carry planned GUER smoke gates. No gameplay source changed.

2026-06-21T10:16:13+02:00 - Codex - Default gear template content catalog

  • Claimed default-gear-template-content-catalog after verifying the wiki covers gear-template profile bugs but does not catalog the shipped predefined template content itself.
  • Source scope: clean master@0139a346, Common/Config/Loadout/Loadout_*.sqf, Common/Config/Config_SetTemplates.sqf, Common/Config/readme.txt, Client/GUI/GUI_BuyGearMenu.sqf, Client/Functions/Client_UI_Gear_FillTemplates.sqf and Client_UI_Gear_ParseTemplateContent.sqf.
  • Planned result: one docs-only page, Default-Gear-Template-Content-Catalog, with source-cited tables showing that current master ships one empty seed template per loadout file and derives any visible price/label/upgrade behavior at runtime. No gameplay source changes planned.

2026-06-21T10:25:25+02:00 - Codex - Default gear template content catalog complete

  • Result: added Default gear template content catalog, wired it into Home, _Sidebar.md and agent-context.json, and left gameplay source untouched.
  • Source proof: clean master@0139a346; all ten Common/Config/Loadout/Loadout_*.sqf files ship the same empty predefined template seed and Config_SetTemplates.sqf keeps only the first per-side seed unless the caller passes the third false parameter.
  • Validation: citation line scan passed, A3-only term scan clean, JSON/JSONL parse passed, git diff --check passed with only normal Windows LF/CRLF warnings, and Tools/ValidateWiki.ps1 -WikiPath <wiki> -SkipGitDiffCheck reached [OK] markdown links resolve plus [OK] agent-context page lists match wiki mirror before the known pre-existing machine-reference failure.

2026-06-21T10:16:11+02:00 - Codex - Gear store price and upgrade catalog

  • Claimed gear-store-price-upgrade-catalog after checking that Gear, loadout and EASA atlas maps the runtime/config flow but does not publish a gear-store content catalog; Commanders handbook only gives two coarse gear-level examples.
  • Scope is one source-cited docs-only page for current master Chernarus high-impact player gear-store prices and upgrade gates, sourced from Common/Config/Gear/Gear_*.sqf, then wired through sidebar, Home and agent-context.json. No gameplay source edits planned.
  • Result: added Gear store price and upgrade catalog for current master@0139a346 Chernarus gear rows with price >= 300 or gear level >= 4; the documented table reconciles to 68 qualifying source rows with no missing or extra rows.
  • Validation: reopened every citation against Missions/[55-2hc]warfarev2_073v48co.chernarus, checked forbidden Arma 3-only constructs, confirmed all local wiki links resolve after repairing three stale temporary-path links in Artillery reference, confirmed agent-context.json page-list parity and ran git diff --check.

2026-06-21T10:15:50+02:00 - Codex - Earplugs audio toggle reference

  • Claimed earplugs-audio-toggle-reference after verifying no existing wiki markdown page covered EarplugToggle, WFBE_WASP_Earplug* variables or the current fadeSound / fadeRadio earplug behavior.
  • Source-checked stable master@0139a346 Chernarus paths: WASP/actions/AddActions.sqf, WASP/actions/EarplugToggle.sqf, Client/GUI/GUI_Menu.sqf, Rsc/Dialogs.hpp, briefing.html, Client/GUI/GUI_Menu_Help.sqf, respawn and skin-selector re-add paths.
  • Result: Earplugs audio toggle now documents the split between the WASP scroll/vehicle path (WFBE_WASP_EarplugActive, fadeSound plus fadeRadio) and the WF menu EAR path (WFBE_Earplugs, fadeSound only). WASP overlay now routes earplugs instead of saying only HQ recovery is active from AddActions.sqf. No gameplay source changed.

2026-06-21T10:16:25+02:00 - Codex - Gear store loadout route catalog

  • Claimed gear-store-loadout-route-catalog as a docs-only coverage-gap page after verifying existing gear pages describe runtime/data-model defects and the price catalog covers high-impact price/gate rows, but neither catalogs side-root loadout imports, row counts and dynamic/gated gear coverage together.
  • Source scope: current source master@0139a346, Chernarus mission Common/Config/Gear, Common/Config/Loadout, Common/Config/Core_Root and the Config_Weapons, Config_Magazines, Config_Backpack, Config_SetTemplates, Config_SortWeapons and Config_SortMagazines helpers.
  • Result: added Gear store loadout route catalog as a source-cited Chernarus master@0139a346 content catalog for side-root loadout imports, loadout row counts, price/gate extrema and config-gated/dynamic gear content. Citation ranges, numeric counts/prices/gates, internal links and Arma 2-only language were checked before wiring the page into Home, sidebar, agent-context.json and Gear store price and upgrade catalog. No gameplay source changed.

2026-06-21T10:49:29+02:00 - Codex - AutoFlip vehicle recovery reference

  • Claimed autoflip-vehicle-recovery-reference after confirming AutoFlip is only covered by a compact Modules Atlas row and historical mentions, not a dedicated live-feature page.
  • Source scope: clean master@0139a346, Client/Module/AutoFlip/AutoFlip.sqf, Client/Init/Init_Client.sqf, Common/Init/Init_Unit.sqf, WASP/actions/FlipVehicle.sqf and stringtable.xml.
  • Planned result: one docs-only page, AutoFlip-Vehicle-Recovery-Reference, with source-cited tables for automatic stuck-vehicle recovery and the separate manual Flip Vehicle action. No gameplay source changes planned.

2026-06-21T10:53:03+02:00 - Codex - AutoFlip vehicle recovery reference complete

  • Result: added AutoFlip vehicle recovery, wired it into Home, _Sidebar.md and agent-context.json, and left gameplay source untouched.
  • Source proof: clean master@0139a346; AutoFlip starts from client init, scans the player's mounted vehicle and mounted group vehicles, requires the documented tilt/speed/ground/water/cooldown/stuck gates, rights vehicles with setVectorUp, setPos and setVelocity, and is separate from the manual tank/car Flip Vehicle action.
  • Validation: reopened every citation against the Chernarus mission source, checked forbidden Arma 3-only constructs, confirmed local wiki links resolve, confirmed agent-context.json page-list parity and ran git diff --check.

2026-06-21T10:48:46+02:00 - Codex - CIPHER sort utilities reference

  • Claimed cipher-sort-utilities-reference after confirming Modules atlas only gives a route-level CIPHER summary and no dedicated page owns the helper contracts, upgrade-label sort output or reverse-helper typo.
  • Scope is one source-cited docs-only page for current master@0139a346 Chernarus CIPHER helpers and their active call site: Common/Module/CIPHER/CIPHER_Init.sqf, Common/Module/CIPHER/CIPHER_Sort.sqf, Common/Config/Core_Upgrades/Labels_Upgrades.sqf and Common/Init/Init_Common.sqf. No gameplay source edits planned.
  • Result: CIPHER sort utilities reference documents the helper contracts, the WFBE_C_UPGRADES_SORTED build and the Upgrade menu consumer path, routes from Home/sidebar/agent-context plus the module owner pages, and corrects the stale Modules atlas Labels_Upgrades.sqf:127 reference to current line 133.
  • Validation: source citation range check passed for 29 page refs, local wiki links resolve, agent-context.json documentation pages match 187 top-level markdown pages, A3-only token scan for the new page returned no matches, JSON/JSONL parse passed, repo docs/wiki validator passed after mirror sync and git diff --check passed with line-ending warnings only.

2026-06-21T10:54:11+02:00 - Codex - Operator monitor and CPU affinity tools reference

  • Claimed operator-monitor-cpu-affinity-tools-reference after verifying the wiki mentions RPT/performance workflows broadly but has no dedicated page for Tools/Monitor/Get-WindowedRpt.ps1 or Tools/Ops/Set-WaspCpuAffinity.ps1.
  • Source-checked clean master@0139a346 repo-root paths: Tools/Monitor/Get-WindowedRpt.ps1, Tools/Ops/Set-WaspCpuAffinity.ps1 and docs/testing/hc-scaling-test.md.
  • Result: Operator monitor and CPU affinity tools now documents the RPT windowing parameters, non-locking FileShare.ReadWrite read, optional regex/tail filtering, dry-run-first affinity masks, arma2oaserver.exe / ArmA2OA.exe -client process targeting, connection-order HC masks and the not-applied live-host caution. Routed through Home, _Sidebar.md and agent-context.json. No gameplay source changed.
  • Validation: 54 citation ranges resolve against clean source, internal page links resolve, forbidden Arma 3-only token scan is clean, touched JSON/JSONL parse passes, docs/validate-wiki.ps1 passes after mirroring the wiki into docs/wiki and git diff --check reports only normal Windows LF/CRLF warnings.

2026-06-21T12:22:01+02:00 - Codex - Skin selector class swap reference

  • Claimed skin-selector-class-swap-reference after confirming the wiki had no dedicated Skin Selector page and only incidental mentions of skin-selector action restoration in Earplugs audio toggle.
  • Source scope: clean master@0139a346, canonical Chernarus Common/Init/Init_CommonConstants.sqf, Rsc/Dialogs.hpp, Client/GUI/GUI_Menu.sqf, Client/GUI/GUI_SkinSelectorMenu.sqf, Client/Init/Init_Keybind.sqf, Client/Module/Skill/Skill_Init.sqf, Client/Functions/Client_OnRespawnHandler.sqf, Common/Functions/Common_CreateUnit.sqf, WASP/actions/SkinSelector/* and representative maintained Vanilla parity paths.
  • Result: added Skin selector and class swap, documenting the default-off gate, hidden WF-menu shortcut, join/WF-menu/User11 openers, WEST/EAST class pools, Spotter-only ghillie filter, replacement-player apply lifecycle, handler/action restore, commander build-action restore and respawn persistence. Wired Home, sidebar, Player UI workflow, Player skill abilities, WASP overlay, Feature Status and agent-context.json. No gameplay source changed.
  • Validation: 49 source refs in the new page resolve against clean source, touched-page internal links resolve, agent-context.json page-list parity is 205/205, JSON/JSONL parse checks pass, git diff --check reports only normal Windows LF/CRLF warnings, and this clean source checkout has no docs/wiki mirror or wiki validator script to run.

2026-06-21T12:17:46+02:00 - Codex - Player vehicle and travel actions reference

  • Claimed player-vehicle-travel-actions-reference after verifying current wiki coverage is scattered: MHQ/camp repair has owner-page coverage, but Push, Taxi Reverse, HALO, Cargo Eject and basic lock/unlock behavior are mostly one-line route mentions.
  • Source scope: clean master@0139a346, Chernarus Common/Init/Init_Unit.sqf, Client/Action/Action_Push.sqf, Action_TaxiReverse.sqf, Action_HALO.sqf, Action_EjectCargo.sqf, Action_ToggleLock.sqf, Action_ToggleMHQLock.sqf, Client/PVFunctions/SetVehicleLock.sqf, SetMHQLock.sqf and Server/PVFunctions/RequestVehicleLock.sqf.
  • Planned result: one docs-only page, Player-Vehicle-And-Travel-Actions-Reference, with source-cited registration/effect tables and Continue Reading routes to Valhalla, AutoFlip, vehicle countermeasures, Commander/HQ lifecycle and Player skill abilities. No gameplay source changes planned.
  • Result: added Player vehicle and travel actions, wired it through Home, _Sidebar.md, AutoFlip vehicle recovery, Valhalla vehicle climbing-assist, Player UI workflow and agent-context.json, and left gameplay source untouched. The stable master source tree has no docs/wiki mirror directory, so no repo mirror files were touched in this pass.
  • Validation: 48 citation ranges resolve against clean Chernarus source, touched internal links resolve, A3-only token scan is clean, touched JSON/JSONL parse passes, agent-context.json page count matches top-level markdown page count, and git diff --check reports only normal Windows LF/CRLF warnings.

2026-06-21T12:23:23+02:00 - Codex - Engine stealth fuel toggle reference

  • Claimed engine-stealth-fuel-toggle-reference after confirming Client/Module/Engines had live source files, current audit notes and only a compact Modules atlas summary, with no dedicated owner page.
  • Source-checked clean master@0139a346 Chernarus paths: Client/Module/Engines/Engine.sqf, Startengine.sqf, Stopengine.sqf, Client/Functions/Client_BuildUnit.sqf, Server/Init/Init_Server.sqf and Client/Functions/Client_SupportRefuel.sqf.
  • Result: added Engine stealth fuel toggle as a source-cited reference for the STEALTH ON / STEALTH OFF flow, vehicle state keys ID / Fuel / stopped, purchased tank/wheeled-APC attach, WASP extra start-vehicle attach and the refuel-service guard. Routed through Home, _Sidebar.md, Modules atlas, Function and module index and agent-context.json. No gameplay source changed.
  • Validation: 27 source citation ranges resolve, internal links resolve, Arma 3-only token scan is clean, touched JSON/JSONL parse passes, standalone wiki validator reaches markdown link/page-list OK before the known machine-reference failure, current repo docs/wiki validator passes with known legacy JSONL warnings only, and git diff --check passes with line-ending warnings only.

2026-06-21T12:42:33+02:00 - Codex - Engine stealth fuel toggle rebase enhancement

  • Rebased over parallel wiki commits that had already published the canonical Engine stealth fuel toggle page; dropped the duplicate local Engine-Stealth-Toggle-Reference slug and kept all navigation/context on the canonical page.
  • Enhancement: added the "stopped" mission-variable caveat to separate it from unrelated Arma stopped command hits, plus a compact Smoke Targets table for action visibility, fuel-drain, fuel-restore/refuel-guard and WASP extra start-vehicle checks.
  • Validation: the enhanced canonical page now resolves 40 source citation ranges against clean master@0139a346; local links, JSON/JSONL, page-list parity, Arma 3-only token scan and git diff --check were rerun after rebase resolution.

2026-06-21T12:51:02+02:00 - Codex - QoL trio player hints reference

  • Claimed qol-trio-player-hints-reference after verifying existing wiki coverage only indexed the QoL constants and scattered consumer line refs, without a canonical page for the live client-visible hint surfaces.
  • Source scope: clean master@0139a346, Chernarus Common/Init/Init_CommonConstants.sqf, Client/Init/Init_Client.sqf, Client/FSM/updatesalvage.sqf, Client/GUI/GUI_Menu_BuyUnits.sqf, Client/Functions/Client_FNC_Special.sqf and Client/Functions/Client_QOL_Advisor.sqf.
  • Result: added QoL trio player hints, documenting the master gates, salvage toast, upgrade banner/sound split, last-purchase timestamp coupling and advisor nudges, then wired Home, sidebar, Player UI workflow, Experimental feature flags and agent-context.json. No gameplay source changed.
  • Validation: source citation ranges resolve against clean Chernarus source, touched internal links resolve, A3-only token scan is clean, touched JSON/JSONL parse passes, agent-context.json page count matches top-level markdown page count, and git diff --check reports only normal Windows LF/CRLF warnings. The stable source tree has no docs/wiki mirror or wiki validator script.

2026-06-21T17:27:47+02:00 - Codex - Wiki mirror current wiki sync

  • Claimed wiki-mirror-current-wiki-sync-2026-06-21 after comparing live wiki master@743daf4 with repo mirror branch origin/docs/developer-wiki-index@11f535d9 and finding 116 top-level normalized-content differences.
  • Scope: reconcile the repo docs/wiki mirror to the current GitHub wiki checkout, then validate parity and JSON/JSONL. No gameplay source edits planned.
  • Result: copied 260 top-level wiki files into docs/wiki, removed the mirror-only GUER-Insurgents-Branch-Audit.md, and updated coordination records so the current human wiki and repo mirror carry the same top-level content again. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; the required gates are JSON/JSONL parse, docs/validate-wiki.ps1, normalized wiki/docs parity and git diff --check.

2026-06-21T17:38:27+02:00 - Codex - cf2 source stamp current-head caveat

  • Claimed cf2-source-stamp-current-head-caveat after fetching clean source/wiki/docs worktrees and confirming cf2a6d6a4 is an ancestor of current origin/master@0139a346.
  • Scope: docs-only correction for broad page headers that still used the cf2a6d6a4 master stamp, so they read as then-current/historical master evidence with a current-head recheck caveat. No gameplay source edits planned.
  • Planned validation: mirror touched wiki pages into docs/wiki, parse touched JSON/JSONL, run the wiki validator, verify wiki/docs parity and run git diff --check.
  • Result: updated 38 source-verification headers to preserve cf2a6d6a4 as then-current/historical master evidence while warning that current origin/master is 0139a346; also changed the Player skill abilities Officer/MASH note to snapshot wording so its stale line refs are not current-head proof.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, normalized touched-file wiki/docs parity and git diff --check.

2026-06-21T17:31:00+02:00 - Codex - Wiki mirror and GUER current-source sync

  • Claimed wiki-mirror-and-guer-current-source-sync after the broad mirror sync removed the docs-only GUER audit, then source-checked whether that useful page should stay deleted or return in corrected form.
  • Scope: docs-only mirror reconciliation plus source-backed GUER status correction. Used a clean temporary wiki worktree so the existing dirty standalone checkout was not touched.
  • Result: rebased over live wiki master@e4fc668, restored the docs-only GUER Insurgents branch audit as a source-refreshed wiki page, rewrote it against current origin/master@0139a346, and aligned Feature status, Gameplay systems atlas, _Sidebar.md and agent-context.json. No gameplay source changed.
  • Source proof: 9af83596 is an ancestor of origin/master@0139a346; git grep finds WFBE_C_GUER_PLAYERSIDE, Root_GUE_PlayerOverlay, Server_GuerStipend, Action_GuerVbiedDetonate and guer-vbied-detonate in both maintained roots, correcting the stale Chernarus-only/Takistan-dormant wording.
  • Validation: JSON/JSONL parse passed in both the repo mirror and clean wiki worktree; docs/validate-wiki.ps1 passed with known legacy JSONL warnings only; git diff --check passed in both worktrees with LF/CRLF warnings only; final wiki/docs SHA parity is 261 files each with 0 missing and 0 differing common files.

2026-06-21T17:43:28+02:00 - Codex - ClickableText soundPush current stable closeout

  • Claimed clickabletext-soundpush-current-stable-closeout after the current-source check showed the old patch-ready matrix was stale: origin/master@0139a346 now keeps valid RscClickableText.soundPush[] = {"", 0.2, 1}; at Rsc/Ressources.hpp:556 in both maintained roots.
  • Source evidence: Chernarus blame points to 1a5e0b40 (fix(experital): malformed soundPush array in RscClickableText); maintained Vanilla blame points to 9b49883c (chore: regenerate Takistan + generated files via Tools/LoadoutManager). Current master has no maintained-root {, 0.2, 1} hit and still derives 14 RscClickableText controls per root at the refreshed Rsc/Dialogs.hpp line refs.
  • Result: refreshed Client UI systems, Feature status and Source fix propagation queue so current stable is source-present/smoke-pending, while older docs/source, Miksuu, perf, release and UI theme evidence remains branch-scoped until rechecked or merged. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, wiki/docs parity for touched files and git diff --check.

2026-06-21T17:41:55+02:00 - Codex - Source fix queue docs-source refresh

  • Claimed source-fix-queue-docs-head-refresh-2026-06-21 after the mirror sync advanced the docs branch to docs/developer-wiki-index@4c01dfb7 while Source fix propagation queue still used 4bd37b98 as the propagation source anchor.
  • Source check: git diff --name-only 4bd37b98..4c01dfb7 returned no changes for the queue's checked propagation path families: public-variable init, client init, FPS publishers, supply mission start/player list, commander ARTY construction/discovery in Chernarus and maintained Vanilla, plus LoadoutManager root discovery.
  • Result: added a compact docs-source refresh note and Agent Index fact update to Source fix propagation queue, preserving 4bd37b98 as line-anchor proof while making the current mirror head explicit. No gameplay source changed.

2026-06-21T17:47:40+02:00 - Codex - PR board AICOM closure refresh

  • Claimed pr-board-aicom-closure-refresh-2026-06-21 after gh pr list --repo rayswaynl/a2waspwarfare --state all --limit 80 showed the 2026-06-16 AICOM deploy stack had closed or merged: PR #29 and #31 merged on 2026-06-17, PR #35 and deploy-child PR #34/#36-#39/#41 are closed, PR #43 is the new open master-target soak/proposals PR, PR #40 remains open on closed base fix/aicom-review-batch-2026-06-15, and PR #9 remains open.
  • Scope: docs-only refresh of PR cleanup and integration lab, dashboard/current-lane routing and machine coordination records. No gameplay source edits planned.
  • Planned validation: mirror touched wiki pages into docs/wiki, parse touched JSON/JSONL, run the wiki validator, verify touched-file parity and run git diff --check.
  • Result: refreshed the PR cleanup lab and Progress Dashboard so PR #35 plus deploy-child PR #34/#36-#39/#41 are closed historical AICOM deploy evidence, PR #29/#31 are merged history, PR #43 is the live master-target soak/proposals route, PR #40 is open but stacked on a closed base, and PR #9 remains separate map/content work. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, stale live-lane string scan and git diff --check.

2026-06-21T17:41:14+02:00 - Codex - ICBM launched PVEH branch-scope refresh

  • Claimed icbm-launched-pveh-branch-scope-refresh to tighten the dead/stale-code row for the receiver-only ICBM_launched PVEH without touching gameplay source.
  • Source scope: docs/developer-wiki-index@4c01dfb, origin/master@0139a346, upstream/master@b8389e74 and origin/perf/quick-wins@0076040f, checked across Chernarus source and maintained Vanilla. git ls-remote --heads origin release/* returned no current release heads on 2026-06-21.
  • Planned result: refresh Dead/stale code register with exact refs, current RequestSpecial "ICBM" / HandleSpecial "icbm-display" route anchors and an explicit owner-decision handoff. No gameplay source edits planned.
  • Result: refreshed the receiver-only ICBM_launched row, the P1 backlog row and the revive-candidate row with exact refs, no-sender evidence, current nuke-route line drift and an explicit absent-release-head caveat. Dashboard, pruning ledger and machine records were updated; no gameplay source changed.
  • Validation: JSON/JSONL parse passed, docs/validate-wiki.ps1 passed with pre-existing legacy JSONL warnings only, touched-file docs/wiki to wiki-checkout parity was verified after mirroring, and git diff --check passed with line-ending warnings only.

2026-06-21T18:04:28+02:00 - Codex - HQ score current stable refresh

  • Claimed hq-score-current-stable-refresh after the DR-50 Feature Status and Source Fix queue rows still treated older origin/master@cf2a6d6a stable evidence as current, while the fetched stable branch is origin/master@0139a346.
  • Source evidence: current Chernarus and maintained Vanilla both keep _points = 30000 / 100 * WFBE_C_BUILDINGS_SCORE_COEF at Server/Functions/Server_OnHQKilled.sqf:23, award the generic score at :52 / :54, gate only the second _score = 900 bounty at :80, set it at :83, award it at :86, and keep WFBE_C_BUILDINGS_SCORE_COEF = 3 at Common/Init/Init_CommonConstants.sqf:529.
  • Result: refreshed Commander/HQ lifecycle, Feature status and Source fix propagation queue so current stable is explicitly still patch-ready/current-stable-unpatched, while older docs/Miksuu/perf/release/feat-ai rows stay branch-scoped. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, source evidence probe and git diff --check.

2026-06-21T17:54:00+02:00 - Codex - Map boundaries current-head refresh

  • Claimed map-boundaries-current-head-refresh after the cf2 stamp caveat batch left Map boundaries and off-map enforcement marked as historical cf2a6d6a4 evidence.
  • Scope: recheck that one compact page against current origin/master@0139a346, update shifted line anchors and fix any stale path wording. No gameplay source edits planned.
  • Source proof in progress: cf2a6d6a4..origin/master touches shared constants, parameters, support paradrop files and stringtable.xml, but the boundary geometry and off-map handler shapes remain present; current line drift includes Init_Common.sqf:326, Init_CommonConstants.sqf:387,427, Rsc/Parameters.hpp:291, Init_Client.sqf:69-70 and stringtable.xml:1118.
  • Result: refreshed the page header to current origin/master@0139a346, updated shifted source anchors, clarified the Server/Init/Init_Towns.sqf town-distribution path and preserved the existing boundary/off-map behavior summary. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are source-anchor spot checks, internal link/wiki validator, JSON/JSONL parse, wiki/docs parity and git diff --check.

2026-06-21T18:36:15+02:00 - Codex - PVF dispatch current-stable partial closeout

  • Claimed pvf-dispatch-current-stable-partial-closeout after follow-up source checks sharpened the current-stable PVF matrix: origin/master@0139a346 source Chernarus and maintained Vanilla no longer use dispatch-time Call Compile in Server_HandlePVF.sqf or Client_HandlePVF.sqf.
  • Source evidence: current stable resolves _code = missionNamespace getVariable _script and spawns only CODE at server :14-15 and client :32-33 in both maintained roots. Chernarus blame is 7d60b02b4; maintained Vanilla propagation is 9b49883cb. Init_PublicVariables.sqf:55-61 still lacks registered-handler allowlists/logging. Miksuu b8389e74 and origin/perf/quick-wins@0076040f still use Spawn (Call Compile _script) in both maintained roots, and current origin exposes no release/* heads on 2026-06-21.
  • Result: expanded the PVF closeout into the PVF playbook, Networking gateway, Public Variable Channel Index, Feature Status, Source Fix queue, Server Authority map, Hardening roadmap, Pending Owner Decisions, Deep Review notes, SQF atlas, Performance sweep and machine-readable PVF records so current stable is partial source-present rather than unpatched. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, source evidence probes, wiki/docs parity and git diff --check.

2026-06-21T18:34:47+02:00 - Claude (claude-gaming) - B67 built, verified and DEPLOYED LIVE on Chernarus

  • Built, verified and DEPLOYED build b67 to the live Chernarus server (MISSINIT _b67, ErrInExpr=0, 3/3 up) via the freshname service flow. UNLIKE most worklog entries this one SHIPS GAMEPLAY SOURCE and is live, not docs-only. Packed by _pack_b67.py (overlay onto _b54_ch.zip; 40 content guards + brace check + round-trip). Source on branch claude/b57-soak-proposals (push pending). Verified by per-feature adversarial fleets (all SHIP) + a whole-build double-check fleet (GO, 0 critical).
  • Spawn "same 2 spots" root cause SOLVED (canonical). In Server/Init/Init_Server.sqf MODE-2 (Random, the live default) random placement, _startG (the 3rd / GUER base) is initialised [0,0,0] and never reassigned, yet the West/East accept-tests required every candidate be > startingDistance (7500m) from it = a PHANTOM base at map corner [0,0,0], sterilising a quadrant and collapsing the pool (Chernarus 19->16 candidates, valid W/E pairs 27->7, one side pinned to id297). The three prior fixes (B57 RNG-advance, B62/B66 rotation + egress) all operated DOWNSTREAM of an already-collapsed pool, so none helped. Fix: a _guerReal gate disables the _startG distance check when GUER has no real base. Live RPT now shows candidates=15, 14 pass egress, all sides placed [random] after 8 attempts (no force-fall to the fixed wfbe_default markers). Spawn diagnostics were also converted to raw diag_log ## B67SPAWN because the prior WFBE_CO_FNC_LogContent calls are no-ops in prod (WF_LOG_CONTENT is commented out) - the 3 prior fixes flew blind.
  • Cash-rich AI commander (no supply inflation). Common/Init/Init_CommonConstants.sqf: stipend 2000->6000 (Hard 9000), WFBE_C_ECONOMY_INCOME_COEF 8->14, WFBE_C_AICOM_INCOME_MULT_MAX 3.0->4.0, WFBE_C_AI_COMMANDER_START_FUNDS restored to 200000, WFBE_C_AICOM_UPGRADE_FUNDS_RATE reverted to 1; WFBE_C_AI_COMMANDER_UPGRADE_INTERVAL kept at 300 (tech is interval-gated, money-independent, so cash cannot speed tech). All edits are on the CASH path (updateresources.sqf:95/103); WFBE_C_ECONOMY_SUPPLY_INCOME_MULT stays 0.35 and no supply knob was touched.
  • Hybrid commander (#5) ENABLED. WFBE_C_AI_COMMANDER_LOCK 1->0 so players can vote out the AI commander; the AI then keeps founding/refilling teams in assist mode (AI_Commander.sqf, gated by WFBE_C_AI_COMMANDER_HYBRID_REFILL) and a human order on an HC team is published via wfbe_aicom_order so it is not inert (AI_Commander_Execute.sqf); the AI treasury keeps earning under a human commander (updateresources.sqf 3 income gates). Relevant: Commander vote/reassignment.
  • GUER map visibility. GUER (resistance) side-patrols now actually DISPATCH: server_side_patrols.sqf overrides the defender _lvl to new const WFBE_C_GUER_PATROLS_LEVEL (resistance has no upgrade system so the level was always 0 and the existing WFBE_ACTIVE_PATROLS -> updatepatrolmarkers.sqf path, which already supports resistance, had an empty feed). NEW GUER-air marker feed WFBE_ACTIVE_GUER_AIR (Server_GuerAirDef.sqf rebuild+publish each interval + Server_OnPlayerConnected.sqf JIP publicVariableClient catch-up + an additive air block in updatepatrolmarkers.sqf, distinct blue "GUER Air" arrow). Relevant: Client marker FSM updater.
  • GUER kit. VBIED now pays the detonator personally + the team (new Client/PVFunctions/GuerVbiedBounty.sqf receiver, registered in Init_Common.sqf); high-climbing forced on the VBIED; AK family + RPG7V buyable at gear level 0 (Gear_GUE.sqf _z->0); BAF IED v1-v4 added to the GUER gear menu; IED kills pay only WFBE_C_GUER_IED_KILL_COEF (0.30) via a Fired-EH tag attached on FIRST life (Common/Init/Init_Unit.sqf) AND on respawn (Client_OnRespawnHandler.sqf). Gear_GUE.sqf/Loadout_GUE.sqf ported to Takistan.
  • AI build + movement. Factory min centre-to-centre spacing + wider placement ring (AI_Commander_Base.sqf, WFBE_C_AICOM_STRUCT_SPACING=45 / WFBE_C_AICOM_FACTORY_RING_MIN/MAX=60/110); open isFlatEmpty spawn apron for AI-owned factories so units stop spawning in trees (Server_BuyUnit.sqf); MHQ relocation routes only through own-side towns with a generous buffer outside enemy/GUER activation rings, GUER-aware (AI_Commander_MHQReloc.sqf, WFBE_C_AICOM_MHQ_TOWN_BUFFER=1000); EAST single-survivor retreat-thrash cull (AI_Commander_Produce.sqf).
  • Correctness fixes. Victory banner showed the LOSER (Client_EndGame.sqf inverted a payload that is the winner) - fixed; once-per-tick double-fire guard (server_victory_threeway.sqf); GUER end-game label (GUI_EndOfGameStats.sqf + STR_WF_PARAMETER_Side_Guer); town-AI despawn no longer deletes a player-crewed vehicle (server_town_ai.sqf crew scan); removed dead WFBE_C_MODULE_BIS_HC lobby param; corrected the stale STR_Supplies_2 4x reward text to the real reward (supply value, +25% heli); registered wfbe_supply_temp_resistance side-supply PVEH (Server_ChangeSideSupply.sqf); deleted orphaned Server/AI/AI_TLWPHandler.sqs.
  • Pending: push the claude/b57-soak-proposals source commit; Takistan full-parity build. Dashboard changelog build 67 already published. Live monitor re-pointed to _b67 (15-min WaspSoakWatch + WaspB57Soak keep-alive). NOTE: gameplay source DID change and is LIVE.

2026-06-21T18:25:19+02:00 - Codex - SEND_MESSAGE current stable refresh

  • Claimed send-message-current-stable-refresh after the DR-46 Public Variable Channel Index matrix, Feature Status row and Source Fix queue row still treated older origin/master@cf2a6d6a as current evidence while the fetched stable branch is origin/master@0139a346.
  • Source evidence: current Chernarus and maintained Vanilla still register direct "SEND_MESSAGE" addPublicVariableEventHandler at Client/FSM/updateclient.sqf:12, compile payload text in Client/Functions/Client_onEventHandler_SEND_MESSAGE.sqf:27, and helper-compile/broadcast via Common/Functions/Common_SendMessage.sqf:26,38. Miksuu b8389e74, origin/perf/quick-wins@0076040f and historical release commit a96fdda2 keep the same shape; current origin exposes no release/* heads on 2026-06-21.
  • Result: refreshed Public variable channel index, Feature status and Source fix propagation queue so DR-46 is current-stable-unpatched and the old release evidence is explicitly historical/branch-scoped. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, source evidence probe and git diff --check.

2026-06-21T18:17:28+02:00 - Codex - WASP marker wait current stable refresh

  • Claimed wasp-marker-wait-current-stable-refresh-2026-06-21 after WASP marker wait cleanup still cited the older 89ae9dad / 7ff18c49 branch check and helper launch line, while current origin/master@0139a346 has moved the maintained-root launch to Client/Init/Init_Client.sqf:309.
  • Source scope: current stable origin/master@0139a346, Miksuu upstream b8389e74 fetched into FETCH_HEAD, origin/perf/quick-wins@0076040f and git ls-remote --heads origin release/* returning no current release heads on 2026-06-21. Checked Chernarus source and maintained Vanilla WASP/global_marking_monitor.sqf plus Client/Init/Init_Client.sqf.
  • Finding: current stable still keeps disableUserInput true, the unslept while {time < _this} display-54 wait and keyUp/keyDown wiring at global_marking_monitor.sqf:57,62,65,69-70, with the throttled display-12 sibling at :81, in both maintained roots. No gameplay source edits planned.
  • Planned validation: mirror touched wiki files into docs/wiki, parse touched JSON/JSONL, run the wiki validator, verify wiki/docs parity, check Latest Batch row count and run git diff --check.
  • Result: refreshed the WASP owner/status route so current stable evidence is explicit, older release wording is historical until a release head exists again, and future code-owner work remains scoped to the tiny display-54 wait/backoff patch plus marker-dialog smoke. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, wiki/docs parity, Latest Batch five-row check and git diff --check.

2026-06-21T18:15:26+02:00 - Codex - SEND_MESSAGE direct compile current stable refresh

  • Claimed send-message-direct-compile-current-stable-refresh to update the DR-46 direct-channel RCE branch matrix from stale cf2a6d6a current-stable wording to current fetched origin/master@0139a346.
  • Source scope: docs head 16247fc8f, current stable origin/master@0139a346, Miksuu upstream/master@b8389e74 and origin/perf/quick-wins@0076040f, checked across Chernarus source and maintained Vanilla. git ls-remote --heads origin release/* returned no current release heads on 2026-06-21.
  • Planned result: refresh Public variable channel index, Networking/public variables, Feature status and Source fix propagation queue with exact current refs and the unchanged receiver/helper compile proof. No gameplay source edits planned.
  • Result: refreshed the DR-46 SEND_MESSAGE branch matrix and linked network/status rows so current stable is origin/master@0139a346, the checked docs/stable diffs do not touch the receiver/helper paths, Miksuu/perf remain unrescued, and older release a96fdda2 is historical because current origin advertises no release/* heads. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, Latest Batch five-row check and git diff --check.

2026-06-21T18:04:03+02:00 - Codex - PVF dispatcher current stable closeout

  • Claimed pvf-dispatcher-current-stable-closeout-2026-06-21 after checking current origin/master@0139a346 and finding registered PVF dispatch no longer uses Call Compile _script in the maintained Chernarus and Vanilla dispatcher files.
  • Scope: docs-only current-stable status refresh for PVF dispatch implementation, Feature status, Source fix propagation queue, Networking and public variables and Public variable channel index. Keep sender authentication (DR-55) and direct-PV SEND_MESSAGE compile separate. No gameplay source edits planned.
  • Result: updated the PVF owner pages and status rows to mark DR-1/DR-38 dispatch-time compile removal source-present/partial on current stable, because both maintained roots use missionNamespace getVariable plus typeName _code == "CODE" at Server_HandlePVF.sqf:14-15 and Client_HandlePVF.sqf:32-33. The docs checkout and origin/perf/quick-wins rows still show old Spawn (Call Compile _script) evidence; earlier Miksuu/release rows remain historical until rechecked.
  • Boundaries preserved: current stable has no explicit PVF_ALLOWED allowlist, DR-55 sender authentication is still open, and current stable still compiles direct SEND_MESSAGE payload text at Client_onEventHandler_SEND_MESSAGE.sqf:27 / Common_SendMessage.sqf:26.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, wiki/docs parity and git diff --check.

2026-06-21T18:53:35+02:00 - Codex - PVF dispatch cross-link follow-up

  • Claimed pvf-dispatch-crosslink-followup-2026-06-21 after the published PVF current-stable closeout left three routing pages with stale "replace Call Compile" current-state wording.
  • Source evidence: current stable origin/master@0139a346 includes 7d60b02b; maintained-root dispatchers use _code = missionNamespace getVariable _script plus typeName _code == "CODE" at Server/Functions/Server_HandlePVF.sqf:14-15 and Client/Functions/Client_HandlePVF.sqf:32-33. The current-stable closeout still records no explicit registered-handler allowlist.
  • Result: refreshed Hardening roadmap, Pending owner decisions and Server authority migration map so the remaining current-stable dispatcher task is explicit registered SRVFNC* / CLTFNC* membership and forged-name rejection, not the already-merged namespace lookup. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, source evidence probe and git diff --check.

2026-06-21T18:56:27+02:00 - Codex - Salvage current stable refresh

  • Claimed salvage-current-stable-refresh-2026-06-21 after the salvage matrix/status rows still treated older origin/master@cf2a6d6a and release-head wording as current-facing evidence while fetched stable is origin/master@0139a346 and current origin exposes no release/* heads.
  • Source scope: docs checkout docs/developer-wiki-index@10097961, current stable origin/master@0139a346, Miksuu upstream b8389e74 fetched into FETCH_HEAD from https://github.com/Miksuu/a2waspwarfare.git, origin/perf/quick-wins@0076040f and historical release commit a96fdda2, checked across source Chernarus and maintained Vanilla salvage paths.
  • Finding: all checked roots still keep lowercase ChangePlayerfunds in both salvage payout paths while client init compiles ChangePlayerFunds; all checked roots keep updatesalvage.sqf:10 as while {!gameOver || !(alive _vehicle)} and keep client-local wreck deletion/reward.
  • Result: refreshed the canonical salvage matrix, Feature Status and Source Fix queue plus live machine rows so current stable is origin/master@0139a346 and a96fdda2 is preserved as historical release evidence because no live release/* head exists. No gameplay source changed.
  • Validation: JSON/JSONL parse passed in wiki and docs/wiki; docs/validate-wiki.ps1 passed with known legacy JSONL warnings only; full wiki/docs parity passed across 275 files; Latest Batch is five rows; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-21T18:59:54+02:00 - Codex - Attack-wave current stable refresh

  • Claimed attack-wave-current-stable-refresh-2026-06-21 after the attack-wave playbook, Feature Status and Source Fix queue still cited older origin/master@cf2a6d6a stable evidence and treated a96fdda2 / c20ce153 as live branch heads.
  • Source evidence: current stable origin/master@0139a346 Chernarus and maintained Vanilla still gate the action client-side at Client/FSM/updateclient.sqf:260, send ATTACK_WAVE_INIT from Common_AttackWaveActivate.sqf:6,8, trust payload _supply / _side in Server_AttackWave.sqf:5-6,15,23,27,36,38, and trust/debit detail payloads in AttackWave.sqf:19,23-25,40. Miksuu b8389e74, perf 0076040f, historical AI-commander commit c20ce153, historical release commit a96fdda2 and historical upstream/AttackWave commit 994150da keep the same shape; current origin exposes no release/* or feat/ai-commander heads.
  • Result: refreshed Attack-wave authority, Feature status, Source fix propagation queue, Public variable channel index and Server authority migration map so DR-41 remains patch-ready/current-stable-unpatched with current line refs and historical branch scope. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, source evidence probe and git diff --check.

2026-06-21T19:15:49+02:00 - Codex - Source fix queue current stable scope refresh

  • Claimed source-fix-queue-current-stable-scope-refresh-2026-06-21 after Source fix propagation queue still named older origin/master@cf2a6d6a / current release wording in its branch-scope area while fetched stable is origin/master@0139a346 and current origin exposes no release/* heads.
  • Source scope: docs/developer-wiki-index@d30d23466, origin/master@0139a346, upstream/master@b8389e74, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, Chernarus source and maintained Vanilla queue path families.
  • Source evidence: checked queue PVFs/paratrooper registration, Skill_Init/apply, guarded FPS publisher shape, heli-aware supply scan, supply player-list index placement, commander ARTY marker variables/discovery and Patrols v2 Server/FSM route line refs in current stable; git diff --name-only 4bd37b98..d30d23466 is empty for the queue's checked propagation path families.
  • Result: refreshed Current Branch Scope, Latest Propagation Run, Branch Implementation Caveat, current queue rows, smoke wording and Agent Index facts so current stable evidence is explicit, the supply player-list index fix remains docs/source-only, and a96fdda2 is historical until a release head is restored or rechecked. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are source probes, JSON/JSONL parse, docs/validate-wiki.ps1, wiki/docs parity, Latest Batch five-row check and git diff --check.

2026-06-21T19:25:02+02:00 - Codex - Commander vote current stable closeout

  • Claimed commander-vote-current-stable-closeout-2026-06-21 after the commander vote playbook and Feature Status row still treated the old DR-47 server comparison as source-unpatched everywhere checked.
  • Source evidence: current stable origin/master@0139a346 Chernarus and maintained Vanilla still count _aiVotes at Server_VoteForCommander.sqf:18,26-27, but now assign a player commander only when _highest >= _aiVotes at :43. Chernarus blame points to cbc2294c4; maintained Vanilla propagation points to 91dc6a75. GUI_VoteMenu.sqf:88 still uses row-0 / strict-majority preview logic. Miksuu b8389e74, origin/perf/quick-wins 0076040f, historical release commit a96fdda2 and historical AI-commander commit c20ce153 still keep the old >= || <= condition at Server_VoteForCommander.sqf:43; current origin exposes no release/* or feat/ai-commander heads.
  • Result: refreshed Commander vote/reassignment, Feature status and Source fix propagation queue so current stable is source-present/smoke-pending for the server comparison, while UI preview/policy alignment and old-branch porting remain open. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, wiki/docs parity, source evidence probe, Latest Batch five-row check and git diff --check.

2026-06-21T19:28:53+02:00 - Claude (claude-gaming) - B68 hotfix deployed live (AI attack-bias + supply-marker leak + retreat-cull)

  • Hotfix on top of b67, DEPLOYED LIVE Chernarus (MISSINIT _b68, ErrInExpr=0, 3/3). Ships gameplay source. Driven by two b67 playtest bugs + Ray's directive "DEFENSE should matter MUCH LESS than ATTACK." Source commit b8a1505f on claude/b57-soak-proposals; verified adversarial SHIP + content-guarded pack + boot-smoke clean.
  • MARKER LEAK (canonical): Server/Functions/AI_Commander_Wildcard.sqf:994 - the W17 "Supply Convoy" wildcard created a GLOBAL marker (createMarker + setMarker*, all non-Local) labelled "Supply Convoy (WEST/EAST)" = replicated to ENEMY clients too. It was wrongly copied from the W18 Bounty card (which is intentionally global). Removed; the convoy truck already shows to its OWN side via the standard friendly unit-marker (Init_Unit SupplyVehicle path). Lesson: own-side-only info must use createMarkerLocal + a side gate (or a friendly unit-marker), never a server-side global createMarker.
  • AICOM ATTACK-BIAS - KEY FINDING: _posture (PRESS/DEFEND/HOLD, Strategy:~554) and wfbe_aicom_strat_mode are TELEMETRY-ONLY (read only by diag_log/the AICOM BRIEF line). They change no behaviour. The EFFECTIVE attack-vs-defend levers are: LAST-STAND (AI_Commander_Strategy.sqf recall-all-to-HQ + exitWith), RELIEF diversion (WFBE_C_AI_COMMANDER_RELIEF_MAX), and the _myStr maneuver-strength compare that gates them. AssignTowns already attacks by default (garrison OFF).
  • FIXES: (a) LAST-STAND tightened to <= WFBE_C_AICOM_LASTSTAND_TOWNS (1) town AND < WFBE_C_AICOM_LASTSTAND_RATIO (0.45) of enemy strength (was <2 towns && <0.7 = fired while merely behind, so winning sides went passive). (b) _myStr now EXCLUDES stranded lone-survivor remnants (alive < WFBE_C_AICOM_STR_LONE_ALIVE (2) AND leader > WFBE_C_AICOM_STR_LONE_FARHQ (1500) m from HQ) + wfbe_aicom_refit teams, so a few far-flung survivors no longer deflate strength and falsely trip the defensive gates. (c) WFBE_C_AICOM_RELIEF_HOLD 240->180.
  • RETREAT-CULL REGRESSION (b67, mine): the b67 progress-gated retreat budget never culled a lone survivor that slowly crawls home from far away (HC-churn stranded ~17km; closes >MIN_CLOSE/cycle so the counter keeps resetting) - it re-issued "retreat to HQ" every cycle, the team milled at base with its transport truck and never assaulted, and the remnant inflated _myStr -> the "EAST amasses strength but never attacks" stall. Added an ABSOLUTE re-issue cap (wfbe_aicom_retreat_issues, monotonic, NOT reset by progress; WFBE_C_AICOM_RETREAT_MAX_ISSUES=8) + a hard distance cap (WFBE_C_AICOM_RETREAT_MAX_DIST=6000) in AI_Commander_Produce.sqf, so far-stranded remnants are recycled instead of looping. (The "trucks dismount at base / no assault" symptom was this, NOT a transport bug - the b66 mount/dismount/capture flow is fine.)
  • All new constants in Common/Init/Init_CommonConstants.sqf (default-ON, tunable, rollback-documented). Takistan parity still parked (map rotation off). NOTE: gameplay source DID change and is LIVE.

2026-06-21T19:27:00+02:00 - Codex - Victory/endgame current stable refresh

  • Claimed victory-endgame-current-stable-refresh-2026-06-21 after the victory/endgame atlas, Feature Status and Source Fix queue still treated the old-shape logger behavior as uniform across current stable.
  • Source scope: docs checkout a0a86da2 / origin/docs/developer-wiki-index source-unchanged for checked victory paths, current stable origin/master@0139a346, Miksuu b8389e74, origin/perf/quick-wins@0076040f and historical release commit a96fdda2. git ls-remote --heads origin release/* returned no current release heads on 2026-06-21.
  • Finding: current stable Chernarus and maintained Vanilla still keep the mixed HQ/factory/all-towns condition and no side-loop break at Server/FSM/server_victory_threeway.sqf:29-49, but now add HQ nil guards at :18-22, WASPSTAT ROUNDEND with _x at :41-46 and [_x] call WFBE_CO_FNC_LogGameEnd at :49. Old-shape docs/Miksuu/perf/historical release refs still invert _x before the logger at :35-41.
  • Result: refreshed Victory/endgame atlas, Feature status, Source fix propagation queue and the hardening backlog rows so the patch-ready work is explicit winner/loser computation, a combined !WFBE_GameOver guard and one accepted endgame exit. No gameplay source changed.
  • Validation: JSON/JSONL parse passed in wiki and docs/wiki; docs/validate-wiki.ps1 passed from the docs-index checkout with known legacy JSONL envelope warnings only; touched-file wiki/docs parity passed; Latest Batch is five rows; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-21T19:50:55+02:00 - Codex - Upgrade-sync current stable refresh

  • Claimed upgrade-sync-current-stable-refresh-2026-06-21 after Support specials, Upgrades and research, Feature status and Source fix queue still carried older origin/master@cf2a6d6a / live release-branch wording for the RequestSpecial ["upgrade-sync", ...] tuple cleanup.
  • Source scope: docs-source base docs/developer-wiki-index@ad05401a3 is unchanged from line-anchor checkpoint ff8dd884 for the checked handler/caller/process-upgrade paths; current stable is origin/master@0139a346; Miksuu is b8389e74; perf is origin/perf/quick-wins@0076040f; a96fdda2 and b061c905 are historical because current origin exposes no release/* or feat/upgrade-queue-stacking heads.
  • Source evidence: current stable Chernarus and maintained Vanilla still keep the mixed _args / _this parser at Server_HandleSpecial.sqf:67-73; the current-stable caller is GUI_UpgradeMenu.sqf:292; sync variable lifecycle moved to Server_ProcessUpgrade.sqf:32,35,41; Miksuu/perf callers remain :241, historical release :254, historical upgrade-queue :268.
  • Result: refreshed the support owner matrix, upgrades route, Feature Status row, Source Fix queue row, dashboard, pruning ledger and machine records so upgrade-sync remains patch-ready consistency cleanup/current-stable-unrescued without overclaiming a runtime break. No gameplay source changed.
  • Validation: source probes passed for docs-source no-drift, absent live release/upgrade-queue heads, current stable parser/caller/lifecycle and old-ref caller lines; JSON/JSONL parse passed in wiki and docs/wiki; docs/validate-wiki.ps1 passed with known legacy JSONL envelope warnings only; top-level wiki/docs parity passed across 275 files; Latest Batch is five rows; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-21T19:55:48+02:00 - Codex - B68 AICOM live branch route

  • Claimed b68-aicom-live-branch-route-2026-06-21 as a docs-only route for PR #43 / origin/claude/b57-soak-proposals@b8a1505f. Scope is canonical wiki/status routing only; no gameplay source edits planned.
  • Source evidence in hand: gh pr view 43 reports PR #43 open from claude/b57-soak-proposals to master, head b8a1505f8a89881f487a03262f066c8b33eca94d, updated 2026-06-21T17:26:33Z; origin/master remains 0139a346.
  • B68 commit evidence: commit b8a1505f changes four Chernarus files only. It removes the W17 global Supply Convoy marker route in Server/Functions/AI_Commander_Wildcard.sqf:994 while origin/master still creates that marker at :981-984; it adds attack/retreat controls at Common/Init/Init_CommonConstants.sqf:277-284,319, Server/AI/Commander/AI_Commander_Strategy.sqf:41-68,99,441,571-590 and Server/AI/Commander/AI_Commander_Produce.sqf:90-151.
  • Planned docs route: update the AI commander audit, marker content catalog, Feature Status and PR cleanup lab so B68 is visible as branch/live evidence without treating it as merged master or release-ready.
  • Result: routed B68 into the canonical AI commander, marker, Feature Status and PR cleanup docs plus machine/coordination rows while preserving the current origin/master@0139a346 and release-ready claims as separate. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, Latest Batch five-row check and git diff --check.

2026-06-21T20:18:24+02:00 - Codex - Headless client init mirror sync

  • Claimed headless-client-init-mirror-sync-2026-06-21 after rebasing the standalone wiki to master@e03c3bf and finding four top-level mirror gaps against repo branch docs/developer-wiki-index@f81ec4145: _Sidebar.md, Home.md, agent-context.json and missing Headless-Client-Init-And-Stat-Loop.md.
  • Scope: mirror the live wiki routing and the new HC init/stat-loop reference into docs/wiki only. The page is already source-stamped against origin/master@0139a346 and cites HC role detection, Init_HC.sqf, HC_StatLoop.sqf, HCStat and HCSIDE telemetry paths. No gameplay source edits planned.
  • Result: copied the missing page and three routing/index files into docs/wiki, updated this coordination trail, and kept the Headless Client prose unchanged.
  • Validation: JSON/JSONL parse, docs/validate-wiki.ps1, top-level wiki/docs parity, Latest Batch five-row count and git diff --check are the required gates for this mirror-only lane.

2026-06-21T20:18:55+02:00 - Codex - Victory/endgame stable-scope refinement

  • Rebased the victory/endgame refresh over newer commander-vote, upgrade-sync and reference-page wiki commits, then kept those upstream rows while refining only the victory/endgame branch evidence.
  • Source evidence retained: docs head d30d23466 is source-unchanged from a0a86da2 / 2f2132f8 for checked victory files; docs/Miksuu/perf/historical a96fdda2 keep the older opposite-side logger block at server_victory_threeway.sqf:23-41; current stable origin/master@0139a346 uses condition-side _x for WASPSTAT/logger at :41-49, so HQ/factory eliminations still log the loser; origin/claude/b57-soak-proposals@b8a1505f remains Chernarus-only live-support evidence.
  • Result: kept the refined Victory/endgame atlas, Feature Status, Source Fix queue, pruning ledger and machine backlog wording without changing gameplay source.
  • Validation: final post-rebase validation is recorded in agent-events.jsonl.

2026-06-21T19:44:25+02:00 - Codex - Patrols v2 current stable refresh

  • Claimed patrols-v2-current-stable-refresh-2026-06-21 after Patrols v2 owner/status pages still cited origin/master@cf2a6d6a, older line refs and live release-branch wording while fetched stable is origin/master@0139a346 and current origin exposes no release/* heads.
  • Source scope: docs branch docs/developer-wiki-index@d30d23466 is unchanged from the earlier 5243f91d Patrols source anchors for checked paths. Current stable origin/master@0139a346 was checked across Chernarus and maintained Vanilla Patrols paths.
  • Finding: current stable still carries Patrols v2 in both maintained roots with WFBE_UP_PATROLS = 23, WFBE_C_SIDE_PATROLS_MAX = 2, defender cap WFBE_C_SIDE_PATROLS_MAX_DEFENDER = 1, driver start Init_Server.sqf:690, HC dispatch at server_side_patrols.sqf:67, friendly marker loop Init_Client.sqf:405, server_patrols.sqf:31 &&, and level-4 convoy/camp-sweep hooks in Common_RunSidePatrol.sqf.
  • Result: refreshed Towns/camps/capture, AI runtime/HC loop map, AI/headless gateway, Server runtime atlas, Feature status, Source fix queue and live machine rows. No gameplay source changed by this Codex lane.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, wiki/docs parity, Latest Batch five-row check and git diff --check.

2026-06-21T20:32:39+02:00 - Codex - Factory destroyed-purchase refund current stable refresh

  • Claimed factory-destroyed-purchase-refund-current-stable-refresh-2026-06-21 after Factory and purchase systems, Feature Status and Source Fix queue still mixed old origin/master@cf2a6d6a line anchors with live release/QoL branch wording.
  • Source scope: docs branch docs/developer-wiki-index@ebd86fad0 is source-unchanged from 8d611092 for checked Chernarus and maintained Vanilla buy/build paths; current stable is origin/master@0139a346; Miksuu is b8389e74; perf is origin/perf/quick-wins@0076040f; a96fdda2, 7ff18c49 and a66d4691 are historical because current origin exposes no release/* or feat/buymenu-easa-qol heads.
  • Planned route: refresh the factory refund matrix, adjacent Feature Status and Source Fix queue rows, hardening backlog and coordination files without touching gameplay source or reopening the broader player-buy authority migration.
  • Finding: current stable Chernarus and maintained Vanilla now pass _currentCost into BuildUnit and refund the real dead/null factory abort at Client_BuildUnit.sqf:276-280; historical a96fdda2 has the same dead/null refund at :212-216; intermediate 7ff18c49 only refunded the empty/crewless branch and is superseded. Docs/Miksuu/perf/historical QoL a66d4691 remain old-shape with dead/null cleanup but no refund.
  • Result: refreshed Factory and purchase systems, Feature status, Source fix queue, hardening backlog and live coordination rows so old-root patch guidance routes to the current-stable / a96fdda2 dead/null refund payload. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event; required gates are JSON/JSONL parse, docs/validate-wiki.ps1, touched-file wiki/docs parity, Latest Batch five-row check, conflict-marker scan and git diff --check.

2026-06-21T20:40:00+02:00 - Claude (claude-gaming) - TODO: b67 vehicle-tint legend "not found" — needs clean repack

  • Symptom (live b67 Chernarus): at first spawn the client throws Resource WFBE_VehicleTintLegend not found — the b67 vehicle-tint legend pop-up (cutRsc on layer 12460, Client/Init/Init_Client.sqf:350). Cosmetic / non-fatal: gameplay, AICOM and economy are unaffected; it's just a red on-screen resource warning.
  • Root cause = build/deploy desync, NOT a source bug. Repo source is in sync — class WFBE_VehicleTintLegend exists in Rsc/Titles.hpp:854 (registered in titles[] at :25, base classes RscText/RscStructuredText defined in Rsc/Ressources.hpp and included before Titles.hpp) and the cutRsc reference is in Init_Client.sqf; both landed together in commit 7e29f801 (B67). But the deploy ships a pre-built staging PBO (C:\WASP\staging\b67-ch.pbo, copied to MPMissions by _freshname_pbo_deploy_b67.ps1), and that PBO carries the script's cutRsc but a STALE Rsc/Titles.hpp missing the class — the overlay-pack-onto-last-good-zip hazard (see Source fix queue / build-from-last-good-zip gotcha). ErrInExpr=0 boot-smoke can't catch it — the cutRsc fires ~6s after first spawn, not during init.
  • Done (working tree, uncommitted, main repo b67 WIP): hardened the legend gate at Init_Client.sqf:345 to also require isClass (missionConfigFile >> "RscTitles" >> "WFBE_VehicleTintLegend"), so a desynced build stands the whole legend down silently (no keydown handler, no first-spawn auto-show) instead of erroring. A2-OA-1.64 safe (isClass/missionConfigFile only).
  • TODO / next action: the live error only clears once the b67 staging PBO is repacked with a CLEAN full pack (must include Rsc/Titles.hpp + the guarded Init_Client.sqf), then redeployed via _freshname_pbo_deploy_b67.ps1. That both kills the error and makes the legend actually render. Verify by confirming the deployed PBO's Titles.hpp contains WFBE_VehicleTintLegend.
  • Related: PR #45 (claude/faction-tint-sidefix) flips WFBE_C_VEHICLE_TINTS default 1→0 (opt-in); the legend only shows when tints are ON, so consider making the legend default-off too for coherence. That PR is decals-based and contains no legend code — this fix is separate, in the b67 WIP tree.
  • No gameplay-behaviour source changed (client cosmetic guard only).

2026-06-21T20:11:38+02:00 - Codex - Commander reassignment current stable closeout

  • Claimed commander-reassignment-current-stable-closeout-2026-06-21 after Commander reassignment call shape and status rows still framed helper unpacking as a current-source patch everywhere, while Commander vote/reassignment already showed current stable had the maintained-root helper fix.
  • Source scope: docs branch docs/developer-wiki-index@b44aaaf8, current stable origin/master@0139a346, Miksuu b8389e74, origin/perf/quick-wins@0076040f, historical release a96fdda2 and historical AI-commander c20ce153. git ls-remote --heads origin release/* feat/ai-commander returned no live heads on 2026-06-21.
  • Finding: current stable Chernarus and maintained Vanilla unpack _side = _this select 0 / _commander = _this select 1 at Server_AssignNewCommander.sqf:4-5; Miksuu, perf and the historical release/AI refs match that maintained-root shape. Docs branch b44aaaf8 still uses _side = _this at :3, and current stable full modded Napf/Eden/Lingor forks still use _side = _this at Modded_Missions/*/Server/Functions/Server_AssignNewCommander.sqf:3.
  • Result: refreshed Commander reassignment call shape, Feature status, Source fix propagation queue and machine rows so current stable is partial source-present, not helper-unpatched. Duplicate new-commander-assigned senders, visible-name UI targeting, requester authority, old docs-branch shape and modded fork drift remain open. No gameplay source changed.

2026-06-21T20:48:44+02:00 - Codex - Gear template current stable scope refresh

  • Claimed gear-template-current-stable-scope-refresh-2026-06-21 after Gear template profile filter, Gear/loadout/EASA atlas, Feature Status, Source Fix queue and machine rows flattened old docs/source evidence with current stable and contradicted whether _u_upgrade was fixed on master.
  • Source evidence in hand: current docs branch docs/developer-wiki-index@43c3ba05 is source-unchanged from 8b71e2a1 for checked gear-template paths and still has _u_upgrade at Client_UI_Gear_SaveTemplateProfile.sqf:33,52,75 plus Init_ProfileGear.sqf:17,25 six-field import guard in both maintained roots; current stable origin/master@0139a346 fixes the save-filter comparisons at :34,57,82 but keeps the import guard and creation/display policy. Miksuu b8389e74, perf 0076040f, historical release a96fdda2 and historical EASA QoL a66d4691 keep the old save-filter shape.
  • Planned result: refresh the owner/status/queue/machine wording so docs/source and old refs remain patch targets, current stable is not told to redo the save-filter fix, and profile-template import/policy work stays open. No gameplay source changes planned.
  • Result: refreshed Gear template profile filter, Gear/loadout/EASA atlas, Feature status, Source fix queue, dashboard, pruning ledger and gear machine rows so current stable is not told to redo the save-filter task-44 fix. Current stable profile-template work is now scoped to Init_ProfileGear.sqf:17,25 import bounds plus the AddTemplate/FillTemplates creation/display policy. No gameplay source changed.
  • Validation: source probes passed for docs-source no-drift, current-stable save-filter/import evidence, old-ref save-filter shape and absent live release/QoL heads; JSON/JSONL parse, docs/validate-wiki.ps1, top-level wiki/docs parity, Latest Batch five-row check and git diff --check are recorded in the matching complete event.

2026-06-21T20:38:31+02:00 - Codex - Side-supply current stable refresh

  • Claimed side-supply-current-stable-refresh-2026-06-21 after the side-supply clamp/reason rows still used older origin/master@cf2a6d6a and release-head wording while fetched stable is origin/master@0139a346 and current origin exposes no release/* heads.
  • Source scope: docs branch 7047da5d9 is source-unchanged from f52ccee8 for checked Common_ChangeSideSupply.sqf, Server_ChangeSideSupply.sqf, AttackWave.sqf and supplyMissionCompleted.sqf paths; current stable origin/master@0139a346, Miksuu b8389e74, origin/perf/quick-wins@0076040f and historical release commit a96fdda2 were kept branch-scoped.
  • Finding: docs/current stable/Miksuu keep _currentSupply - _amount at Common_ChangeSideSupply.sqf:25 and Server_ChangeSideSupply.sqf:12,36 plus payload-side trust in both maintained roots. origin/perf/quick-wins@0076040f fixes only the Chernarus arithmetic floor to 0; Vanilla propagation, side/channel/requester validation and reason parsing remain open.
  • Result: refreshed Economy authority first cut, Feature Status, Source Fix queue, pruning ledger and side-supply machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T08:54:39+02:00 - Codex - B69 AI commander mirror sync

  • Claimed b69-ai-commander-mirror-sync-2026-06-22 after a fresh comparison showed live wiki master@3be04f1 and repo mirror origin/docs/developer-wiki-index@77b38d07 were no longer in parity.
  • Scope: mirror-only docs sync. The wiki has AI-Commander-B69-Implementation-Sketches.md and AI-Commander-B69-Improvement-Roadmap.md; docs/wiki missed both, and _Sidebar.md differed. No gameplay source edits planned.
  • Result: copied only those mirror gaps into docs/wiki, kept the B69 source-backed pages unchanged, updated dashboard/status/collaboration/pruning records and left gameplay source untouched.
  • Validation: JSON/JSONL parse passed in the wiki checkout and docs mirror; docs/validate-wiki.ps1 passed with known legacy JSONL warnings only; top-level wiki/docs parity reports 290 files on each side with no missing/differing files; Latest Batch has five rows; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-22T08:57:00+02:00 - Codex - B69 AICOM wiki mirror catch-up

  • Claimed b69-aicom-wiki-mirror-catchup-2026-06-22 as a follow-up to the mirror-only lane after the B69 pages were present but Home, agent-context.json and the AI commander autonomy audit still needed current-stable routing/evidence correction.
  • Scope: route the B69 roadmap/sketch pages through Home and machine context, correct stale no-active-loop wording, and update coordination records. No gameplay source edits planned.
  • Planned validation: JSON/JSONL parse for touched agent files, docs/validate-wiki.ps1, touched-file wiki/docs parity, Progress Dashboard Latest Batch five-row check and git diff --check in both worktrees.
  • Result: wired the B69 pages through Home and agent context, preserved the later AI commander autonomy audit routing section, and corrected the audit plus agent-context.json so current stable origin/master@0139a346 is described as having a source-present maintained-root supervisor route (Init_Server.sqf:64,847; AI_Commander.sqf:127,253,161) instead of the older no-active-loop wording. No gameplay source changed.
  • Validation: final wiki/docs parity, docs/validate-wiki.ps1, Latest Batch five-row check and git diff --check are recorded in the matching complete event.

2026-06-22T09:03:41+02:00 - Codex - B69 AICOM routing follow-up

  • Claimed b69-aicom-routing-followup-2026-06-22 after the B69 pages were mirrored/sidebar-linked but not yet routed from the canonical AI commander owner page or the AI/headless task bundle in the LLM entry pack.
  • Scope: docs routing only. Added AI commander autonomy audit guidance that treats B69 roadmap and B69 implementation sketches as live-B68 planning/sketch evidence, not merged origin/master or maintained Vanilla proof.
  • Result: AI/headless work now naturally reaches the B69 pages from both the subsystem owner page and LLM agent entry pack. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T09:08:00+02:00 - Codex - Visible parameter runtime-consumer current stable refresh

  • Claimed visible-parameter-runtime-consumer-current-stable-refresh-2026-06-22 after Mission Parameters, Mission Start Parameters, Dead Code, Feature Status, Source Fix queue and Player AI cap pages still routed WFBE_C_AI_MAX and WFBE_C_UNITS_CLEAN_TIMEOUT as current no-op/comment-only parameter cleanup.
  • Source scope, corrected later by direct Miksuu fetch: docs branch origin/docs/developer-wiki-index@ac932fbe, current stable origin/master@0139a346, current Miksuu master@b8389e74, origin/perf/quick-wins@0076040f and historical release commit a96fdda2; the earlier d9506078 Miksuu label was wrong and belongs to origin/claude/* GUER branch evidence.
  • Finding: docs/current Miksuu/perf/historical release refs keep the old shape; current stable reads WFBE_C_AI_MAX in Server/AI/Commander/AI_Commander_Produce.sqf:89 and WFBE_C_UNITS_CLEAN_TIMEOUT in Common_TrashObject.sqf:21. Player follower caps still use WFBE_C_PLAYERS_AI_MAX, and empty vehicles still use WFBE_C_UNITS_EMPTY_TIMEOUT.
  • Result: refreshed the owner/status/queue/machine wording so current stable is not routed as no-op/comment-only debt, while old-shape refs still have target-specific port/hide/label decisions. No gameplay source changed.

2026-06-22T09:12:09+02:00 - Codex - B69 Patch A branch-status refresh

  • Claimed b69-patch-a-branch-status-2026-06-22 after fetch exposed origin/claude/b69@35547c47, while the B69 wiki pages still mostly described the slate as roadmap/sketch material.
  • Source scope: origin/claude/b69@35547c47 is one Patch A commit on top of B68 head b8a1505f; b8a1505f..35547c47 changes 3 files / +85 / -7: B69-IMPLEMENTATION-PLAN.md, Chernarus Common/Init/Init_CommonConstants.sqf and Chernarus Server/AI/Commander/AI_Commander_Strategy.sqf.
  • Finding: Patch A order/gate/picker is source-present on the branch (Init_CommonConstants.sqf:229-231; AI_Commander_Strategy.sqf:511-521,540-547,557-559), but no maintained Vanilla diff exists, no PR exists for claude/b69, and capture interrupt remains unimplemented because only WFBE_C_AICOM_CAPTURE_INTERRUPT is declared while Common_RunCommanderTeam.sqf has no branch diff.
  • Result: refreshed the AI commander audit, B69 roadmap/sketch pages, Feature Status and machine rows to preserve the branch proof without claiming stable/Vanilla/release readiness. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T09:16:49+02:00 - Codex - Indicator status-counter branch split

  • Claimed indicator-status-counter-branch-split-2026-06-22 from the open indicator backlog to split the status/debug/admin counter family instead of restarting a broad "all indicators" checklist.
  • Source scope: current docs docs/developer-wiki-index@a27086cd, current stable origin/master@0139a346, Miksuu master@b8389e74 fetched from https://github.com/miksuu/a2waspwarfare.git, origin/perf/quick-wins@0076040f and historical release commit a96fdda2; current origin exposes no release/* heads on 2026-06-22.
  • Finding: docs-source Chernarus and maintained Vanilla keep two guarded dedicated-only FPS publishers: Server/GUI/serverFpsGUI.sqf:1,6-7 publishes SERVER_FPS_GUI, Server/Module/serverFPS/monitorServerFPS.sqf:1,5-6 publishes WFBE_VAR_SERVER_FPS, and Client/Client_UpdateRHUD.sqf:113 reads SERVER_FPS_GUI. Current stable and historical a96fdda2 use one guarded serverFpsGUI.sqf publisher in both maintained roots; Miksuu/perf keep the old branch-only-sleep two-publisher shape.
  • Result: refreshed Client UI systems, Hosted server FPS loop sleep, Performance opportunity sweep, Feature Status, hosted-FPS machine row, dashboard and pruning ledger. The docs now keep player HUD FPS, compatibility PVs, admin/status signals and PerformanceAudit RPT/tooling output separate before pruning or consolidation. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T09:22:00+02:00 - Codex - Auto-wall current stable scope refresh

  • Claimed auto-wall-current-stable-scope-refresh-2026-06-22 after Feature status and Source fix propagation queue still cited stale cf2a6d6a / b8389e74 branch evidence for the global auto-wall toggle.
  • Source scope, corrected later by direct Miksuu fetch: docs branch origin/docs/developer-wiki-index@89aadf8c, current stable origin/master@0139a346, current Miksuu master@b8389e74, origin/perf/quick-wins@0076040f, historical release commit a96fdda2 and B69 branch origin/claude/b69@35547c47; the earlier d9506078 Miksuu label was wrong and belongs to origin/claude/* GUER branch evidence.
  • Finding: every checked maintained root still routes CoIn User14 through RequestAutoWallConstructinChange.sqf:3-7 into one global isAutoWallConstructingEnabled. Docs/perf/direct current Miksuu default it false and consume it at SmallSite :110 / MediumSite :125; current stable defaults it true and consumes it at SmallSite :123 / MediumSite :160 with AARadar plus related exclusions; historical a96fdda2 only adds the AARadar guard; B69 matches current-stable global scope with line drift.
  • Result: refreshed Construction and CoIn systems, Feature Status, Source Fix queue and machine rows so current stable is not routed through old line anchors. The global-vs-side/requester policy decision remains future construction-owner work; no gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T09:34:00+02:00 - Codex - Resource income current-stable refresh

  • Claimed resource-income-current-stable-refresh-2026-06-22 after Economy/Towns/Supply, Economy Authority, Feature Status and Source Fix queue still described current stable as keeping AI commander funds inside the resource cap guard.
  • Source scope: docs branch d7a30e15, current stable origin/master@0139a346, Miksuu master@b8389e74 fetched from https://github.com/miksuu/a2waspwarfare.git, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, and no current release/* heads on 2026-06-22.
  • Finding: docs/Miksuu/perf/historical release keep the old updateresources.sqf:31 guard over side supply, team paychecks and AI commander funds. Current stable still guards side supply and team paychecks at updateresources.sqf:45,63,77, but AI commander over-cap income/stipend fallback is source-present at :102-109; income-system 4 display drift remains in all checked refs.
  • Result: refreshed Economy towns/supply, Economy authority first cut, Feature Status, Source Fix queue, dashboard and pruning ledger. No gameplay source changed.

2026-06-22T09:40:35+02:00 - Codex - B69 Patch A-2 capture-interrupt branch refresh

  • Claimed b69-patch-a2-capture-interrupt-2026-06-22 after git fetch advanced origin/claude/b69 from the documented Patch A head 35547c47 to edb9f776.
  • Source scope: edb9f776 is one new Chernarus-only commit over 35547c47; 35547c47..edb9f776 changes only Common/Functions/Common_RunCommanderTeam.sqf, +16 / -1. The full B69 branch delta from B68 head b8a1505f is now 4 files / +101 / -8, still Chernarus-only.
  • Finding: capture-phase interrupt now has branch executor code: order-seq snapshot at Common_RunCommanderTeam.sqf:708-713, camp-first abort at :809-811, doFollow release and bail at :867-868, depot-hold abort at :894-896 and pre-_captureDone bail at :916. There is still no maintained Vanilla diff and no PR for claude/b69.
  • Result: refreshed the B69 audit, roadmap, sketches, Feature Status and machine rows so Patch A-2 is source-present but remains branch-only / smoke-pending / propagation-pending. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T09:38:43+02:00 - Codex - Fast travel fee current-stable refresh

  • Claimed fast-travel-fee-current-stable-refresh-2026-06-22 after Client UI systems, Feature Status, Source Fix queue and fast-travel machine rows still mixed older origin/master@cf2a6d6a / 89ae9dad stable wording with current stable origin/master@0139a346.
  • Source scope: docs branch docs/developer-wiki-index@a489e6ff, current stable origin/master@0139a346, Miksuu master@b8389e74 fetched from https://github.com/miksuu/a2waspwarfare.git, origin/perf/quick-wins@0076040f and historical release commit a96fdda2; current origin exposes no live release/* or fast-travel feature heads on 2026-06-22.
  • Finding: current stable Chernarus and maintained Vanilla still hide unaffordable paid-mode destinations and draw $fee marker text at GUI_Menu_Tactical.sqf:185,195-196,215, then locally recalculate/debit at :403-404; constants now sit at Init_CommonConstants.sqf:388,398-400. The old completed fee-policy TODO is absent on current stable, but docs/Miksuu/perf/historical release still carry it at GUI_Menu_Tactical.sqf:147 with the old fee/debit line shape.
  • Result: refreshed the owner matrix, Feature Status, Source Fix queue, hardening/status/knowledge machine rows and coordination records so future code owners focus on hide-vs-disabled/prompt policy, final local funds/context recheck and Vanilla smoke instead of reopening current-stable TODO removal. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T09:59:09+02:00 - Codex - AI supply-truck current-stable anchor refresh

  • Claimed ai-supply-truck-current-stable-anchor-refresh-2026-06-22 after the AI supply-truck owner/status rows still cited origin/master cf2a6d6a and flattened docs-branch raw-spawn evidence with current stable safety.
  • Source scope: docs branch docs/developer-wiki-index@ea0e0f1b, current stable origin/master@0139a346, Miksuu master@b8389e74 fetched from https://github.com/miksuu/a2waspwarfare.git, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, historical AI-commander commit c20ce153, and no current release/* or feat/ai-commander heads on 2026-06-22.
  • Finding: docs branch/Miksuu/perf still comment out the UpdateSupplyTruck compile and raw-spawn the missing worker in both maintained roots (Init_Server.sqf:36,382-383 on docs/Miksuu; perf Chernarus :377-378, Vanilla :382-383). Current stable comments the compile at Init_Server.sqf:43, initializes wfbe_ai_supplytrucks and warning-disables legacy AI supply-truck logistics at :462-463; AI_UpdateSupplyTruck.sqf:17 still points at missing Server/FSM/supplytruck.fsm everywhere checked.
  • Result: refreshed AI commander autonomy audit, Abandoned feature revival, Feature Status, Source Fix queue, dashboard and pruning ledger. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T10:05:31+02:00 - Codex - PVF sender-auth current-stable refresh

  • Claimed pvf-sender-auth-current-stable-refresh-2026-06-22 after the DR-55/PVF rows still mixed older value-only/Call Compile evidence with current stable's namespace/CODE dispatcher lookup.
  • Source scope: docs branch HEAD@ade4d356, current stable origin/master@0139a346, current Miksuu master@b8389e74 fetched from https://github.com/miksuu/a2waspwarfare.git, origin/perf/quick-wins@0076040f, B69 origin/claude/b69@0a1ccb4d, and no current release/* heads on 2026-06-22.
  • Finding: docs/Miksuu/perf keep value-only PVEHs plus old Call Compile dispatchers; current stable and B69 use missionNamespace getVariable + CODE dispatch but still forward only the PVEH value tuple at Init_PublicVariables.sqf:56,61, so DR-55 authenticated requester context is still absent. Current-stable high-risk examples remain RequestVehicleLock, RequestChangeScore, RequestNewCommander, RequestTeamUpdate, direct AttackWave, SupplyMissionCompleted and RequestSpecial tags.
  • Result: refreshed Feature status, Server authority migration map, PVF dispatch implementation, Networking and public variables, dashboard, pruning ledger and PVF machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T10:17:04+02:00 - Codex - AI upgrade debit current-stable resolution refresh

  • Claimed ai-upgrade-debit-current-stable-resolution-refresh-2026-06-22 after the AI commander upgrade debit/cost rows still treated current stable as debit-fixed but cost-index-open.
  • Source scope: docs branch docs/developer-wiki-index@ade4d356, current stable origin/master@0139a346, Miksuu master@b8389e74 fetched from https://github.com/miksuu/a2waspwarfare.git, origin/perf/quick-wins@0076040f, historical commits a96fdda2, b061c905 and c20ce153, and no current release/*, feat/upgrade-queue-stacking or feat/ai-commander heads on 2026-06-22.
  • Finding: docs branch/Miksuu/perf still keep raw AI-order cost lookup and swapped debit at Server_AI_Com_Upgrade.sqf:27,47,50. Current stable resolves both maintained roots: current-level lookup at :75, affordability gates at :89,92,97, AI funds debit at :125, side supply debit at :136 and opt-in funds-fallback surcharge at :131-132. Historical a96fdda2/b061c905 fix debit order only, while historical c20ce153 fixes cost/debit only in Chernarus.
  • Result: refreshed AI commander autonomy audit, Upgrades and research, Feature Status, Source Fix queue, dashboard and pruning ledger. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T10:18:00+02:00 - Codex - B69 current-head 0a1ccb4d branch refresh

  • Claimed b69-current-head-0a1ccb4d-refresh-2026-06-22 after origin/claude/b69 advanced beyond the documented Patch A/A-2 head edb9f776.
  • Source scope: origin/claude/b69@0a1ccb4d, B68 base origin/claude/b57-soak-proposals@b8a1505f, prior B69 head edb9f776, empty maintained Vanilla diff for b8a1505f..origin/claude/b69, and gh pr list --head claude/b69 --state all returning [] on 2026-06-22.
  • Finding: full B69 branch delta from B68 is now 13 files / +417 / -65, all Chernarus current mission plus B69-IMPLEMENTATION-PLAN.md; the post-edb9f776 delta is 11 Chernarus files / +316 / -57. The branch now has source code for supervisor heartbeat/watchdog/jitter, territory-credit posture/garrison telemetry, relief min-alive, MHQ nudge, pending-slot reaper and bootstrap stipend hoist, plus branch-only QoL/FX additions. The HC-team metadata append is scaffolding until a top-up/merge consumer and smoke are recorded.
  • Result: refreshed the AI commander audit, B69 roadmap/sketch note, Feature Status, dashboard, pruning ledger and machine rows so current B69 code is recorded without claiming stable, maintained Vanilla or release readiness. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T10:18:37+02:00 - Codex - Camp-count helper current-stable refresh

  • Claimed camp-count-helper-current-stable-refresh-2026-06-22 after Feature status and Source fix queue still cited stable origin/master cf2a6d6a as current camp-count fallback evidence.
  • Source scope: docs branch docs/developer-wiki-index@ade4d356, current stable origin/master@0139a346, Miksuu master@b8389e74, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, active B69 origin/claude/b69@0a1ccb4d, and no current origin release/*, feat/*camp* or feat/*town* heads on 2026-06-22.
  • Finding: every checked maintained root still returns 1 for zero-camp towns at Common_GetTotalCamps.sqf:10 and Common_GetTotalCampsOnSide.sqf:16. Current-stable consumers line-drift to server_town.sqf:167-183, Client_GetRespawnAvailable.sqf:92 and GUI_Menu_BuyUnits.sqf:120-121; docs/perf, Miksuu, historical release and B69 each keep the same helper semantics with their own caller line drift.
  • Result: refreshed Towns, camps and capture, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so future work stays focused on real-count versus safe-denominator semantics and 0/partial/all-camp smoke. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T10:41:06+02:00 - Codex - Camp flag texture current-stable refresh

  • Claimed camp-flag-texture-current-stable-refresh-2026-06-22 after Feature Status and Source Fix queue still cited stable origin/master cf2a6d6a as current camp-flag drift evidence.
  • Source scope: docs branch docs/developer-wiki-index@28a7d9c5, current stable origin/master@0139a346, Miksuu master@b8389e74, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, active B69 origin/claude/b69@0a1ccb4d, new origin/feat/naval-hvt-objectives@2e1c5931, and no current origin release/*, feat/*camp* or feat/*town* heads on 2026-06-22.
  • Finding: docs branch and Miksuu still set independent camp-capture flag texture from old _side, perf fixes only Chernarus, and current stable/historical release/B69/naval HVT use str _newSide in both maintained roots. Every checked repair-camp path still changes camp sideID and broadcasts CampCaptured without setFlagTexture; current stable line drift is Server_HandleSpecial.sqf:468,471.
  • Result: refreshed Towns, camps and capture, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so future code owners preserve the already-fixed independent capture branches while keeping repair-side flag refresh open. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T10:47:03+02:00 - Codex - Dead-code AI supply-truck current-stable refresh

  • Claimed dead-code-ai-supply-truck-current-stable-refresh-2026-06-22 after Dead/stale code still cited current origin/master cf2a6d6a for the AI supply-truck safe-disable row.
  • Source scope: current docs checkout Chernarus and maintained Vanilla still comment the UpdateSupplyTruck compile at Init_Server.sqf:36, initialize wfbe_ai_supplytrucks at :382 and raw-spawn UpdateSupplyTruck at :383; current stable origin/master@0139a346 comments the compile at :43 and warning-disables legacy logistics at :462-463 in both maintained roots; AI_UpdateSupplyTruck.sqf:17 still points at missing Server/FSM/supplytruck.fsm.
  • Result: refreshed Dead/stale code, dashboard, pruning ledger and coordination records so the dormant worker row matches the latest AI supply-truck current-stable anchor split. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T10:56:14+02:00 - Codex - Town AI vehicle despawn current-stable refresh

  • Claimed town-ai-vehicle-despawn-current-stable-refresh-2026-06-22 after Town AI vehicle despawn safety and queue/status rows still cited stable origin/master cf2a6d6a as current DR-45 evidence.
  • Source scope: docs checkout Chernarus/Vanilla still initializes wfbe_active_vehicles at server_town_ai.sqf:30, appends at :161,:179, deletes tracked vehicles at :214 with only !(isPlayer leader group _x), and clears at :219. Current stable origin/master@0139a346 line-drifts to initialize :41, append :238,:257, delete :309 and clear :315 in both maintained roots. Miksuu b8389e748243, origin/perf/quick-wins@0076040f, historical a96fdda2 and origin/feat/aicom-fleet-improvements@cc5090bed4ad remain unsafe with their own line drift.
  • B69 note: active origin/claude/b69@0a1ccb4d has a Chernarus candidate crew guard at server_town_ai.sqf:325, plus player-unit guard at :312, but maintained Vanilla still deletes tracked vehicles with only the leader-player guard at :319. Treat B69 as branch evidence, not DR-45 closure.
  • Result: in progress; no gameplay source changes planned.

2026-06-22T11:03:03+02:00 - Codex - Town AI vehicle despawn current-stable refresh complete

  • Result: refreshed Town AI vehicle despawn safety, Feature Status, Source Fix queue, Current Source Snapshot, Miksuu upstream intel and hardening rows so DR-45 now routes through current stable origin/master@0139a346 instead of stale cf2a6d6a / 89ae9dad evidence.
  • Finding: current stable still deletes tracked wfbe_active_vehicles at server_town_ai.sqf:309 without a player crew check in both maintained roots. Miksuu b8389e748243, perf/quick-wins@0076040f, historical a96fdda2 and live origin/feat/aicom-fleet-improvements@cc5090bed4ad remain unsafe; B69 origin/claude/b69@0a1ccb4d is Chernarus candidate evidence only because maintained Vanilla remains old-shape.

2026-06-22T11:03:45+02:00 - Codex - Construction SmallSite logic current-stable refresh

  • Claimed construction-smallsite-logic-current-stable-refresh-2026-06-22 after Source fix queue and Feature Status still cited old stable origin/master cf2a6d6a evidence for the SmallSite/MediumSite wfbe_structures_logic asymmetry.
  • Source scope: docs 3406ffa0, current stable origin/master@0139a346, Miksuu b8389e74, origin/perf/quick-wins@0076040f, historical release a96fdda2 and active B69 origin/claude/b69@0a1ccb4d; current origin exposes no release/*, feat/*construction*, feat/*coin* or feat/*small* heads on 2026-06-22.
  • Finding: every checked maintained root still has SmallSite add/add at Construction_SmallSite.sqf:70,99 and MediumSite add/remove at Construction_MediumSite.sqf:70,114; no checked branch rescues the one-line cleanup debt.
  • Result: refreshed Construction logic list cleanup, Construction and CoIn, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T11:02:25+02:00 - Codex - Dead-code TaskSystem/map-blink current-stable refresh

  • Claimed dead-code-task-mapblink-current-stable-refresh-2026-06-22 after Dead/stale code, Feature status and Abandoned feature revival still flattened old TaskSystem and old map-blink residue across stale stable/release wording.
  • Source scope: docs checkout docs/developer-wiki-index@3406ffa0, current stable origin/master@0139a346, Miksuu b8389e74, origin/perf/quick-wins@0076040f, historical a96fdda2, and no current origin release/*, feat/*task*, feat/*blink*, feature/*task* or feature/*blink* heads on 2026-06-22.
  • Finding: docs/Miksuu/perf keep the old town TaskSystem comments plus Client_TaskSystem.sqf; current stable keeps only TaskSystem comment residue at Client/Init/Init_Client.sqf:94,819 and TownCaptured.sqf:36,88, while Client_TaskSystem.sqf is absent. Current stable separately sends commander Objective Ping via GUI_Menu_Command.sqf:336,344 and registers SetTask at Common/Init/Init_PublicVariables.sqf:40. Docs/Miksuu/perf also keep the old plural map-blink/AddUnitToTrack and server map-blink comments, but current stable and historical a96fdda2 have already removed those old comments while preserving live singular Client_BlinkMapIcon.
  • Result: refreshed Dead/stale code, Feature status, Abandoned feature revival, dashboard, pruning ledger and coordination records. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T11:08:51+02:00 - Codex - Vehicle cargo loop-bounds current/Miksuu refresh

  • Claimed vehicle-cargo-loop-bounds-current-miksuu-refresh-2026-06-22 after Vehicle cargo equip loop bounds, Feature Status and the Source Fix queue still flattened current stable, old Miksuu and historical branch evidence.
  • Source scope, corrected later by direct Miksuu fetch: docs branch docs/developer-wiki-index@b2544207, current stable origin/master@0139a346, current Miksuu master@b8389e74, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, historical EASA QoL commit a66d4691, and current origin head inventory showing no live release/* or feat/buymenu-easa-qol heads; the earlier d9506078 Miksuu label was wrong and belongs to origin/claude/* GUER branch evidence.
  • Finding: docs branch and historical EASA QoL still carry inclusive cargo loops in both maintained roots at Common_EquipVehicle.sqf:27,33,39 and Common_EquipBackpack.sqf:35,41; current stable now uses corrected count(_items)-1 bounds in both maintained roots, while direct current Miksuu master@b8389e74 remains old-shape. Perf remains Chernarus-only for this fix.
  • Result: refreshed Vehicle cargo equip loop bounds, Gear/loadout/EASA, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows; the later correction keeps current stable fixed while direct current Miksuu, docs/EASA and perf-Vanilla old-shape targets remain patch-ready. No gameplay source changed.
  • Validation: JSON/JSONL parse passed in wiki and docs mirror; docs/validate-wiki.ps1 passed with known legacy JSONL envelope warnings; Latest Batch has five rows; touched-file SHA parity and top-level normalized wiki/docs parity passed; git diff --check passed in both worktrees with line-ending warnings only.

2026-06-22T11:22:03+02:00 - Codex - B69 finalpieces current-head refresh

  • Claimed b69-finalpieces-current-head-refresh-2026-06-22 after origin/claude/b69-finalpieces advanced to 80d3267c and no b69-finalpieces / finalpieces wiki mention was found.
  • Initial source scope: origin/claude/b69-finalpieces@80d3267c is a descendant of origin/claude/b69@0a1ccb4d; git diff --stat origin/claude/b69..origin/claude/b69-finalpieces reports 8 Chernarus AI commander/client files changed with +242 / -13 and no immediate maintained Vanilla path in that diff.
  • Result: in progress; no gameplay source changes planned.

2026-06-22T11:27:50+02:00 - Codex - B69 finalpieces current-head refresh complete

  • Verified origin/claude/b69-finalpieces@80d3267c1b2b as a descendant of origin/claude/b69@0a1ccb4d05c5; 0a1ccb4d..80d3267c is 8 Chernarus AI commander/client files / +242 / -13 with no maintained Vanilla diff.
  • PR route: GitHub PR #47 is open as claude/b69-finalpieces -> claude/b69, updated 2026-06-22T09:20:42Z. gh pr list --head claude/b69 --state all still returned no direct PR for claude/b69.
  • Findings: finalpieces adds Chernarus town-punch multipliers, default armed-hull troop transport filtering and stranded survivor merge-before-cull. HC depleted-team merge/top-up remains default-off draft scaffolding because AI_Commander.sqf:232-238 calls WFBE_SE_FNC_AI_Com_HCTopUp only if defined and Init_Server.sqf:58-66 does not compile AI_Commander_HCTopUp.DRAFT.sqf.
  • Result: refreshed the AI commander audit, B69 roadmap/sketch note, Feature Status, PR cleanup lab, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T11:48:21+02:00 - Codex - Salvage payout current-head refresh

  • Claimed salvage-payout-current-head-refresh-2026-06-22 after salvage payout/loop rows still carried 2026-06-21 current-head wording.
  • Source scope: docs branch docs/developer-wiki-index@fb8d4ebc, current stable origin/master@0139a346, current Miksuu master@b8389e748243 verified by direct git ls-remote on 2026-06-22, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, no current origin release/* or feat/*salvage* heads, and historical Miksuu salvage heads EngineerSalvageAbility@99bfaeb8 / SalvageRuTranslationFix@291c6cb4.
  • Finding: all checked maintained roots still keep lowercase ChangePlayerfunds in both manual engineer and salvage-truck payout paths while client init compiles ChangePlayerFunds; all checked roots keep updatesalvage.sqf:10 as while {!gameOver || !(alive _vehicle)} plus client-local wreck deletion/reward.
  • Result: refreshed Construction and CoIn systems, Feature Status, Source Fix queue, dashboard, pruning ledger and salvage machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T12:02:19+02:00 - Codex - Miksuu current-head d9506078 correction

  • Claimed miksuu-current-head-d950-correction-2026-06-22 after several current-facing rows treated local d9506078 as current Miksuu.
  • Source scope: direct git ls-remote https://github.com/miksuu/a2waspwarfare.git refs/heads/master verified current Miksuu as b8389e748243 on 2026-06-22. Local d9506078 is contained by origin/claude/a2a3-execute-nullguard, origin/claude/guer-build-coolunits and origin/claude/guer-build-vbied, not current Miksuu upstream.
  • Findings: current Miksuu b8389e748243 is old-shape for the checked rows: inclusive vehicle/backpack cargo loops in both maintained roots, auto-wall false default/no SmallSite/MediumSite exclusions, no live maintained-root WFBE_C_AI_MAX reader, WFBE_C_UNITS_CLEAN_TIMEOUT comment-only cleanup split and ancestor-name-only LoadoutManager root discovery. Current stable origin/master@0139a346 remains separate source-present/fixed evidence where documented.
  • Result: refreshed cargo-loop, gear/loadout, construction/CoIn, mission-parameter, dead/stale, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows. Historical Worklog/event entries that mentioned d9506078 are superseded by this entry rather than rewritten. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T11:53:18+02:00 - Codex - MASH marker current-stable branch-scope refresh

  • Claimed mash-marker-current-stable-branch-scope-refresh-2026-06-22 after the MASH marker relay row still used older stable/release wording while current stable origin/master@0139a346 and B69-family heads now show the maintained MASH deploy module path removed.
  • Initial source scope: docs checkout HEAD@db3015f1, current stable origin/master@0139a346, current Miksuu fetched from https://github.com/miksuu/a2waspwarfare.git at b8389e748243, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, origin/claude/b69 and origin/claude/b69-finalpieces.
  • Initial finding: docs/perf/Miksuu-shaped maintained roots keep local MASH deploy plus commented client receiver and server marker relay; current stable, historical release and B69-family maintained roots carry Skill_Apply.sqf:43 MASH-deploy-removed wording, with residual config/string MASH/FARP entries still present.
  • Result: refreshed Respawn lifecycle, Feature Status, Abandoned Feature Revival, Dead/stale code, Public Variable Channel Index, Support Specials, adjacent module/UI/hardening routes and machine rows so old-shape MASH deploy/relay evidence is no longer flattened with current stable/B69 deploy-path removal. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T12:18:09+02:00 - Codex - Service/EASA affordability current-stable refresh

  • Claimed service-easa-affordability-current-stable-refresh-2026-06-22 after the service affordability owner page, Feature Status, Source Fix queue and hardening rows still mixed older 89ae9dad / release wording with current stable origin/master@0139a346.
  • Source scope: docs checkout db3015f18ea3, current stable origin/master@0139a346, current Miksuu upstream master@b8389e74 from the direct Miksuu correction lane, origin/perf/quick-wins@0076040f, historical release a96fdda2, historical EASA QoL a66d4691, local checkpoint d9506078 and B69 finalpieces origin/claude/b69-finalpieces@80d3267c.
  • Findings: docs checkout and current Miksuu keep old direct service rearm/refuel debits and strict EASA _funds > price; current stable, local d9506078 and historical release partially guard service rearm/refuel but still leave repair/heal and broader action-time context/funds authority open; B69 finalpieces has Chernarus-only exact-funds EASA candidate evidence while maintained Vanilla remains strict >.
  • Result: refreshed Service menu affordability guards, Gear/loadout/EASA, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T12:32:37+02:00 - Codex - B69 PR47 merged head refresh

  • Claimed b69-pr47-merged-head-refresh-2026-06-22 after git fetch origin advanced origin/claude/b69 from 0a1ccb4d05c5 to merge commit 0094647d7b64.
  • Initial source scope: PR #47 is now merged as claude/b69-finalpieces -> claude/b69 with merge commit 0094647d7b641bb79202e77e7f480d6d39aadcdb and mergedAt / updatedAt 2026-06-22T10:23:16Z; origin/claude/b69^1 is 0a1ccb4d05c5, origin/claude/b69^2 is 80d3267c1b2b, and origin/claude/b69-finalpieces is an ancestor of the new B69 head.
  • Initial finding: the merge delta 0a1ccb4d05c5..0094647d7b64 is the previously documented finalpieces set, 8 Chernarus AI commander/client files / +242 / -13 with no maintained Vanilla diff. The branch is now B69-head evidence, not a still-open stacked PR; no gameplay source changes planned.
  • Result: refreshed the AI commander audit, B69 roadmap/sketch note, Feature Status, PR cleanup lab, dashboard, pruning ledger and machine rows so PR #47 is recorded as merged into claude/b69 while B69 remains Chernarus-only, smoke-pending and not master/stable evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T12:46:28+02:00 - Codex - Empty supply-truck timeout current-stable refresh

  • Claimed empty-supply-truck-timeout-current-stable-refresh-2026-06-22 after Marker cleanup/restoration, Feature Status and Source Fix queue still cited older cf2a6d6a stable evidence and live-release wording for the 24-hour empty supply-truck cleanup timeout.
  • Source scope: docs head b4e10b5f, current stable origin/master@0139a346, direct current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f, B69 origin/claude/b69@0094647d and B69 finalpieces origin/claude/b69-finalpieces@80d3267c. Current origin exposed no release/*, feat/*cleanup*, feat/*supply*, feature/*cleanup* or feature/*supply* heads; historical a96fdda2 is available in this source checkout and matches the 24-hour policy, but remains historical-only evidence rather than current release proof.
  • Finding: every checked maintained root still drains WF_Logic emptyVehicles through emptyvehiclescollector.sqf:9-19,30 and WFBE_SE_FNC_HandleEmptyVehicle; docs/Miksuu/perf use Server_HandleEmptyVehicle.sqf:22-23,27,30,33, while current stable and B69-family refs line-drift to :30-31,35,38,41. Both shapes still set supply-truck _delay = 86400.
  • Result: refreshed the owner matrix, Feature Status, Source Fix queue, dashboard and pruning ledger so future work stays focused on the keep-and-label versus shorter/parameterized logistics decision, not stale stable/release anchors. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T12:55:05+02:00 - Codex - Supply scan current-stable refresh

  • Claimed supply-scan-current-stable-refresh-2026-06-22 after supply scan owner/status rows still mixed older 89ae9dad, cf2a6d6a and live-release wording with current stable origin/master@0139a346.
  • Source scope: docs branch origin/docs/developer-wiki-index@15563691, current stable origin/master@0139a346, direct current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f, historical release commit a96fdda2, local release-line commit 7ff18c49, and no current origin release/* or supply feature heads.
  • Findings: docs/source keeps the truck-only typed command-center scan at supplyMissionStarted.sqf:25,28,44; current stable carries the heli-aware typed scan at :7,55,61,83; current Miksuu and perf still broad-enumerate/post-filter at :25,28,44; historical release-line commits carry the heli-aware typed shape but are not live release heads.
  • Result: refreshed Supply mission scan narrowing, Supply mission architecture, Supply mission authority cleanup, Performance opportunity sweep, Current source snapshot, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T13:05:42+02:00 - Codex - Gear template profile current-head refresh

  • Claimed gear-template-profile-current-head-refresh-2026-06-22 after the gear profile/template rows still used a 2026-06-21 docs-head anchor while current docs head is 72b5f0de98f9.
  • Initial source scope: docs head 72b5f0de98f9, current stable origin/master@0139a3468609, current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f8a5e, historical release a96fdda28087 and historical EASA QoL a66d46912e2a.
  • Initial finding: docs head, current Miksuu, perf, historical release and EASA QoL still keep undefined _u_upgrade save filtering at Client_UI_Gear_SaveTemplateProfile.sqf:33,52,75 plus the six-field import guard/index-6 read at Init_ProfileGear.sqf:17,25 in both maintained roots. Current stable fixes only the save-filter comparison at Client_UI_Gear_SaveTemplateProfile.sqf:34,57,82; it still keeps the six-field import guard. No gameplay source changes planned.
  • Result: refreshed Gear template profile filter, Gear/loadout/EASA, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so the branch split uses current docs head 72b5f0de98f9 while preserving the current-stable save-filter/import-guard split. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T13:09:06+02:00 - Codex - Supply mission economy/PR follow-up

  • Claimed supply-mission-economy-pr-current-stable-followup-2026-06-22 after the concurrent supply-scan-current-stable-refresh-2026-06-22 lane refreshed the canonical scan/architecture matrix but the economy overview and PR #1 page still carried older stable/release wording.
  • Source scope: docs/source 15563691, current stable origin/master@0139a346, direct current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f, and PR #1 metadata (feat/supply-helicopter closed/unmerged, no live origin release/*, supply or heli feature heads on 2026-06-22).
  • Findings: current stable is the live supply-heli/cash-run baseline in both maintained roots, while PR #1 is historical branch-review evidence and docs/source, current Miksuu and perf remain truck-only. Economy copy needed to stop presenting stale stable/release rows as current branch truth.
  • Result: refreshed Current PR #1 supply helicopters and Economy, towns and supply to route current truth through the new supply architecture matrix. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T13:19:10+02:00 - Codex - B69 PR48 / PR49 branch-head refresh

  • Claimed b69-pr48-b71-harvest-head-refresh-2026-06-22 after git fetch origin showed origin/claude/b69 advanced from documented merge head 0094647d7b64 to merge commit 4dcc10b143a0fc4d94e55f5506217d208994d4ff.
  • Initial source scope: PR #48 is merged as claude/b71-pr-harvest -> claude/b69, merge commit 4dcc10b143a0fc4d94e55f5506217d208994d4ff, mergedAt / updatedAt 2026-06-22T11:06:12Z; first parent is 0094647d7b64 and second parent is 9cad74c4b6d3.
  • Initial finding: 0094647d7b64..4dcc10b143a0 is 6 current Chernarus mission files / +40 / -13 with no maintained Vanilla diff. The harvested changes cover PR #40 town-marker/map-gate and terrain-grid residuals, faction vehicle tint side-resolution with tint default-off, and a 50-iteration water-reject cap in Common_GetRandomPosition.sqf. gh pr list --head claude/b69 --state all still returns no direct claude/b69 master-target PR, so this is B69 branch evidence only. No gameplay source changes planned.
  • Follow-up source scope: a final git fetch origin --prune before push advanced origin/claude/b69 again to PR #49, merged as claude/b72-tints-on -> claude/b69 at 39eed5c02d8ba9c5a27b7a4173607526edc0677e on 2026-06-22T11:47:23Z; first parent is 4dcc10b143a0 and second parent is 7e1026ea.
  • Follow-up finding: 4dcc10b143a0..39eed5c0 is one current Chernarus constants file / +1 / -1 with no maintained Vanilla diff. It flips WFBE_C_VEHICLE_TINTS from nil-guard default 0 to 1 at Common/Init/Init_CommonConstants.sqf:795; the adjacent comment still carries the older default-off / in-engine cosmetic-check caveat, so this is B69/B72 A/B branch evidence only.
  • Result: refreshed the AI commander audit, B69 roadmap/sketch note, Feature Status, PR cleanup lab, dashboard, pruning ledger and machine rows so PR #49 is recorded as the current claude/b69 head while B69 remains Chernarus-only, smoke-pending and not master/stable evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T14:02:46+02:00 - Codex - Side-supply B69 current-head refresh

  • Claimed side-supply-b69-current-head-refresh-2026-06-22 after the dashboard still named side-supply clamp as a next lane and the side-supply matrix did not include current B69 evidence.
  • Source scope: docs branch 4db90f1c, current stable origin/master@0139a346, current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f, B69 origin/claude/b69@39eed5c0, historical release commit a96fdda2, and no live origin release/* heads.
  • Findings: docs/source is source-unchanged from 7047da5d9 / f52ccee8 for checked side-supply and reason paths; docs/current stable/current Miksuu/historical release still keep _currentSupply - _amount and payload-side trust in both maintained roots. Perf fixes only the Chernarus arithmetic floor. B69 fixes Chernarus server arithmetic at Server_ChangeSideSupply.sqf:12,36,60 and adds Chernarus wfbe_supply_temp_resistance at :25-45, but maintained Vanilla remains old-shape and side/channel/requester validation plus reason parsing remain open.
  • Result: refreshed Economy authority first cut, Economy, towns and supply, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T14:18:00+02:00 - Codex - Resistance supply scaffold B69 branch refresh

  • Claimed resistance-supply-scaffold-b69-branch-refresh-2026-06-22 after Resistance supply scaffold contradicted itself on whether source Chernarus had WFBE_L_GUE owner logic, and after the prior B69 side-supply lane exposed a Chernarus-only resistance temp-channel candidate.
  • Source scope: docs branch e46a7330, current stable origin/master@0139a346, current Miksuu master@b8389e748243 verified by direct git ls-remote, origin/perf/quick-wins@0076040f, historical release commit a96fdda2 and B69 origin/claude/b69@39eed5c0.
  • Findings: docs/Miksuu/perf/historical refs have the Init_Common.sqf:280 present-side loop but no checked maintained-root WFBE_L_GUE mission owner logic and no wfbe_supply_temp_resistance handler; their Common_GetSideSupply.sqf:36-44 resistance branch still hits the blocking request/wait path. Current stable defines WFBE_L_GUE in Chernarus mission.sqm:4928,4931 and Vanilla :4198,4201, and changes resistance reads to a funds-only non-blocking 0 default at Common_GetSideSupply.sqf:36-40, but still registers only west/east temp handlers. B69 adds wfbe_supply_temp_resistance only in Chernarus at Server_ChangeSideSupply.sqf:25-45; B69 Vanilla remains west/east only.
  • Result: refreshed Resistance supply scaffold, cross-linked the economy and source-fix routes, updated dashboard/pruning/coordination records and kept the broader side-supply clamp/authority queue unchanged. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T14:29:13+02:00 - Codex - Resistance side-supply Feature Status follow-up

  • Claimed resistance-side-supply-feature-status-followup-2026-06-22 after Feature status still carried the old one-line "server handlers exist only for west/east" wording even though the scaffold page now has a branch matrix for current stable and B69.
  • Source scope: docs HEAD@56370c44 source-unchanged from 4db90f1c for checked mission paths, current stable origin/master@0139a346, current Miksuu master@b8389e748243 verified by direct git ls-remote, origin/perf/quick-wins@0076040f, historical release a96fdda2 and B69 origin/claude/b69@39eed5c0.
  • Findings: docs/current Miksuu/perf/historical publish generic wfbe_supply_temp_<side> at Common_ChangeSideSupply.sqf:28,30 but have no checked maintained-root WFBE_L_GUE owner logic, no resistance temp handler and blocking resistance reads at Common_GetSideSupply.sqf:40-43. Current stable has WFBE_L_GUE owner logic at Chernarus mission.sqm:4928,4931 and Vanilla :4198,4201 plus funds-only 0 reads at Common_GetSideSupply.sqf:36-40, but only west/east temp handlers. B69 adds Chernarus wfbe_supply_temp_resistance at Server_ChangeSideSupply.sqf:25-45; B69 Vanilla remains west/east only.
  • Result: refreshed the stale Feature Status row and side-supply-clamp-first machine row to route details through Resistance supply scaffold and Economy authority. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T14:48:39+02:00 - Codex - Hosted FPS current-stable/dev-branch route

  • Claimed hosted-fps-current-stable-dev-branch-route-2026-06-22 after hosted-FPS route pages still said origin/dev/july-update-hosted-server-fps-loop-fix existed and several rows carried stale stable cf2a6d6a / docs db7667c9 line anchors.
  • Source scope: docs HEAD d0161083035b is source-unchanged from a27086cd for checked hosted-FPS paths; current stable origin/master@0139a3468609; current Miksuu master@b8389e748243; origin/perf/quick-wins@0076040f; historical release commit a96fdda28087; no current origin/dev/july-update-hosted-server-fps-loop-fix or release/* head was found on 2026-06-22.
  • Findings: docs/source Chernarus and maintained Vanilla still use the two guarded publisher shape (serverFpsGUI.sqf:1, monitorServerFPS.sqf:1, Init_Server.sqf:578,595). Current stable uses the single guarded SERVER_FPS_GUI publisher (serverFpsGUI.sqf:4, publish at :9-10), starts it from Init_Server.sqf:769, documents monitor removal at :815-817, and has no maintained-root monitor file. Historical a96fdda2 matches the single-publisher shape with older anchors :579 and :595-597; Miksuu/perf remain old-loop-shaped.
  • Result: refreshed hosted-FPS owner/status/runtime/roadmap/testing pages plus hardening, release-readiness, feature-status, machine-index and agent-context records so future work creates/restores the July target branch first and smokes the chosen publisher shape. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T15:01:41+02:00 - Codex - Patrols v2 HC topology current-stable refresh

  • Claimed headless-patrols-v2-topology-current-stable-refresh-2026-06-22 after Headless client scaling and topology still said patrols were structurally server-pinned and cited stale current cf2a6d6a Patrols v2 HC anchors.
  • Source scope: docs HEAD ff5b95dabb06, current stable origin/master@0139a3468609, direct current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f, historical release-line commit a96fdda28087, and historical stable cf2a6d6a4f96. Current origin exposes no live release/* heads on 2026-06-22.
  • Findings: current stable carries the same Patrols v2 files/handlers in Chernarus and maintained Vanilla: both start server_side_patrols.sqf from Init_Server.sqf:690, dispatch a live HC or local runner at server_side_patrols.sqf:64-69, receive delegate-sidepatrol at Client/PVFunctions/HandleSpecial.sqf:50, keep runner locality at Common_RunSidePatrol.sqf:5-8, and report slot/marker events through Common_RunSidePatrol.sqf:54-56,82-84,245-247,264-266, Server_HandleSpecial.sqf:345-372 and Client/FSM/updatepatrolmarkers.sqf:3,19. Docs HEAD, current Miksuu, perf and a96fdda2 lack Patrols v2 files in checked maintained roots; cf2a6d6a is historical stable evidence only.
  • Static-defence follow-up: the same topology page also kept a stale west/east side-gate claim. Current stable calls the spawn path with the active town side (server_town.sqf:290; server_town_ai.sqf:262) and the HC delegate branch has no west/east/resistance side gate at Server_OperateTownDefensesUnits.sqf:55-67; DR-42 report-back/accounting and all-sides smoke remain open.
  • Multi-HC follow-up: current stable town delegation is not the old blind random selector; Server_DelegateAITownHeadless.sqf:22-56 hoists the least-loaded scan and round-robins groups from that seed. Remaining Mode 2 debt is FPS gating, per-HC group-death tracking, robust fallback and vehicle hand-back.
  • Result: refreshed the topology page, dashboard, pruning ledger and machine records so Patrols v2 is described as current-stable partial HC support, old refs are treated as branch-scoped, server-pinned categories stay limited to purchases/support/AI respawn/supply trucks plus old-branch patrol systems, and multi-HC wording matches current least-loaded/round-robin source. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T15:29:46+02:00 - Codex - AI/HC runtime current-stable line-anchor refresh

  • Claimed ai-hc-runtime-current-stable-line-anchor-refresh-2026-06-22 after AI runtime/HC loop map, AI/headless/performance and Headless delegation/failover still mixed docs-source / stale cf2a6d6a line refs with current stable HC registration, static-defense and Patrols v2 evidence.
  • Source scope: docs HEAD 4b6f5ca9 is source-unchanged from ca028bff, d30d2346 and ff5b95dabb06 for checked AI/HC paths; current stable origin/master@0139a3468609 has identical Chernarus and maintained Vanilla HC/runtime files for checked paths; direct Miksuu master is b8389e748243; origin/perf/quick-wins@0076040f and historical release-line a96fdda2 remain branch-scoped; current origin exposes no live release/* heads.
  • Findings: current stable HC boot has reseat/deadspawn/reannounce plus idempotent connected-hc registration (Init_HC.sqf:94-129; Server_HandleSpecial.sqf:406-431); town HC delegation is least-loaded plus round-robin and reports groups/vehicles back (server_town_ai.sqf:242-248; Server_DelegateAITownHeadless.sqf:22-56; Client_DelegateTownAI.sqf:29-44; Server_HandleSpecial.sqf:86-115); static-defense HC delegation uses the active town side without a side gate but still has no update-back/work record (Server_OperateTownDefensesUnits.sqf:55-67; Client_DelegateAIStaticDefence.sqf:39); Patrols v2 current-stable refs use the same HC/local dispatch anchors as the topology lane.
  • Result: refreshed the three AI/HC pages so stale docs-source/historical refs are branch-scoped, current-stable line anchors are explicit, the old "resistance-only static defenses" wording is replaced with active-side/no-side-gate wording, and future work focuses on DR-21/DR-42 work records, callback/failback and Arma smoke instead of side-gate patches. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T15:51:38+02:00 - Codex - B69 Takistan AICOM port current-head refresh

  • Claimed b69-takistan-aicom-port-current-head-refresh-2026-06-22 after origin/claude/b69 advanced beyond the documented 39eed5c0 head and origin/claude/tk-aicom-port appeared.
  • Source scope: origin/claude/b69@b8530477ce4f8cc66c60a5d310a85d25c9cbc27c, origin/claude/tk-aicom-port@3b1106a1123e877e95d7abe11b817179b5761c50, base 39eed5c0b389dd57c1a81ff68af60374f1f29d10, B68 head b8a1505f8a89881f487a03262f066c8b33eca94d, current stable origin/master@0139a34686099889093e77e3f3a5cadbb607a0b7, and PR #50 metadata from gh pr view.
  • Findings: PR #50 merged claude/tk-aicom-port into claude/b69 on 2026-06-22T13:33:48Z; 39eed5c0..b8530477 is 22 maintained Vanilla/Takistan files / +2499 / -147, and b8a1505f..b8530477 is 44 files / +3198 / -238 across B69-IMPLEMENTATION-PLAN.md, current Chernarus and maintained Vanilla/Takistan. git diff --name-status origin/claude/tk-aicom-port..origin/claude/b69 is empty, so the merge commit tree matches the port branch. gh pr list --head claude/b69 --state all still returns no direct B69 PR.
  • Source anchors: Takistan B69 branch now has AICOM constants at Common/Init/Init_CommonConstants.sqf:630-652,691-700, supervisor compile/spawn/watchdog at Server/Init/Init_Server.sqf:58-67,1015-1057, GUER air-defense launch/worker at Init_Server.sqf:789-795 plus Server/Server_GuerAirDef.sqf:37-58,72-76,243-252, client marker/PV support at Client/Init/Init_Client.sqf:494-496 and Client/PVFunctions/HandleSpecial.sqf:52-67, and nil-guarded HC top-up scaffolding at AI_Commander.sqf:228-238; Init_Server.sqf:58-67 still does not compile WFBE_SE_FNC_AI_Com_HCTopUp.
  • Result: refreshed Feature status, AI commander autonomy audit, B69 roadmap, B69 implementation sketches, PR cleanup lab, dashboard, pruning ledger and coordination records. The old current-B69 "no maintained Vanilla propagation" wording is now corrected to "branch-propagated to maintained Vanilla/Takistan, still not master/stable or Arma-smoked proof." No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T16:08:52+02:00 - Codex - July FPV branch-route current-head refresh

  • Claimed july-fpv-branch-route-current-head-refresh-2026-06-22 after July route pages and machine records still treated dev/july-takistan-airfield-fpv-drone as the current branch for the Takistan captured-airfield FPV drone lane.
  • Source scope: fresh 2026-06-22 remote checks found origin/dev/july-2026-update@e3f530ed5bb6c80da9d4b184086b493d946baf23, origin/feat/drone-saturation-strike@8ca4be9096e5665aa77d336a59099500fab59bd4 and origin/feat/recon-uav@563418eaafc99b7ed696de087848bfe573f73109, but no current origin/dev/july-takistan-airfield-fpv-drone head. PR #21 is a closed unmerged draft from dev/july-2026-update to release/2026-06-feature-bundle, head e3f530ed, base 1701586d.
  • Findings: origin/dev/july-2026-update:docs/july-2026-update.md is a roadmap scaffold that names the Takistan captured-airfield FPV drone as the flagship, links to Takistan airfield FPV drone design, keeps owner decisions open and states planning/no gameplay code yet. feat/drone-saturation-strike and feat/recon-uav are separate branch-only drone/UAV features, not this captured-airfield FPV implementation branch.
  • Result: refreshed Progress dashboard, Takistan airfield FPV drone design, Hardening roadmap, Testing workflow, the Coordination Board caveat, agent-machine-index.json and agent-release-readiness.json so future owners create or restore an implementation branch before code work. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T16:17:23+02:00 - Codex - B69 B73 troop-truck current-head refresh

  • Claimed b69-b73-troop-truck-current-head-refresh-2026-06-22 after origin/claude/b69 advanced from PR #50 merge b8530477 to PR #51 merge 8d465fce.
  • Source scope: origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf, origin/claude/ch-truck-fix@70a1c8086b373f5394d1a805c2980dc078e47faf, PR #51 metadata, base b8530477ce4f8cc66c60a5d310a85d25c9cbc27c and current stable origin/master@0139a34686099889093e77e3f3a5cadbb607a0b7.
  • Findings: PR #51 merged claude/ch-truck-fix into claude/b69 on 2026-06-22T14:03:51Z; b8530477..8d465fce is one Chernarus AI commander file / +5 / -1 with no maintained Vanilla/Takistan diff, and the full b8a1505f..8d465fce B69 diff is 44 files / +3203 / -239. Chernarus AI_Commander_Teams.sqf:414-418 gates the B66 pure-infantry troop-truck prepend on WFBE_C_AICOM_ARMED_TRANSPORT_ONLY <= 0, preventing unarmed empty trucks when Common_RunCommanderTeam refuses them under armed-transport-only mode.
  • Result: refreshed Feature status, AI commander autonomy audit, B69 roadmap, B69 implementation sketches, PR cleanup lab, dashboard, pruning ledger and coordination records. PR #50 remains the maintained Vanilla/Takistan propagation proof; PR #51 is Chernarus-only until propagated and smoked. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T16:40:21+02:00 - Codex - WASP marker wait current-stable propagation refresh

  • Claimed wasp-marker-wait-current-stable-propagation-refresh-2026-06-22 after the WASP marker wait owner/status rows contradicted themselves and still said current stable needed the one-line display-54 throttle.
  • Source scope: docs/source HEAD@46840f048bd4, current stable origin/master@0139a34686099889093e77e3f3a5cadbb607a0b7, current B69 origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf, current Miksuu upstream master@b8389e7482438edd00f420c5bb795ac0a642971f, origin/perf/quick-wins@0076040f8a5e, Chernarus fix commit 4805c778876daee85af8b2a93a133e03f6b165b0, maintained Vanilla propagation commit 9b49883cb936269c8fae202e524f789ac0849490, and a 2026-06-22 no-release/* remote check.
  • Findings: docs/source Chernarus and maintained Vanilla still load WASP\global_marking_monitor.sqf at Init_Client.sqf:267 and keep the unslept display-54 loop at global_marking_monitor.sqf:57,62,64,68-69, with display-12 already throttled at :80. Current stable launches at Init_Client.sqf:309 and has sleep 0.1 at global_marking_monitor.sqf:64 before findDisplay 54 in both maintained roots; current B69 matches that helper shape with launch line drift to Init_Client.sqf:397. Current Miksuu and perf remain old-shape in both maintained roots.
  • Result: refreshed WASP marker wait cleanup, Performance opportunity sweep, WASP overlay, Codebase coverage ledger, Feature status, Source fix propagation queue, Current source snapshot, dashboard, pruning ledger and machine rows. Stable/B69 should not reopen the one-line throttle; old-shape targets need the throttle or an intentional waitUntil refactor, and all targets still need marker-dialog smoke. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T17:01:15+02:00 - Codex - Side-supply current B69 head refresh

  • Claimed side-supply-current-b69-head-refresh-2026-06-22 after side-supply/resistance-supply rows still used origin/claude/b69@39eed5c0 as current B69 evidence even though PR #50/#51 advanced B69 to 8d465fce.
  • Source scope: current B69 origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf, prior side-supply proof commit 39eed5c0, current stable origin/master@0139a3468609, current Miksuu master@b8389e7482438edd00f420c5bb795ac0a642971f, origin/perf/quick-wins@0076040f8a5e and no current release/* heads.
  • Findings: git diff --name-status 39eed5c0..origin/claude/b69 is empty for checked side-supply paths. Current B69 still has the Chernarus candidate shape: Server_ChangeSideSupply.sqf:12,36,60 floors west/resistance/east negatives to 0, :25 registers wfbe_supply_temp_resistance, and Chernarus Common_ChangeSideSupply.sqf:20-22 removes dead local clamp arithmetic. B69 maintained Vanilla remains old-shape at Common_ChangeSideSupply.sqf:25 and Server_ChangeSideSupply.sqf:12,36. Current stable and Miksuu remain old-shape in both maintained roots; perf fixes only Chernarus arithmetic.
  • Result: refreshed Economy authority first cut, Resistance supply scaffold, Economy, towns and supply, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 39eed5c0 is provenance and 8d465fce is the current B69 branch head. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T17:15:28+02:00 - Codex - Town AI vehicle despawn current B69 head refresh

  • Claimed town-ai-vehicle-despawn-current-b69-head-refresh-2026-06-22 after the town-AI player-safety row still used origin/claude/b69@0a1ccb4d as current B69 evidence even though later B69 PR merges advanced the branch to 8d465fce.
  • Source scope: docs/source HEAD@948db4ab, current stable origin/master@0139a3468609, current Miksuu master@b8389e7482438edd00f420c5bb795ac0a642971f, origin/perf/quick-wins@0076040f8a5e, historical release a96fdda28087, origin/feat/aicom-fleet-improvements@cc5090bed4ad, prior B69 proof 0a1ccb4d and current B69 origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf.
  • Findings: git diff --name-status 0a1ccb4d..origin/claude/b69 is empty for checked Chernarus/Vanilla server_town_ai.sqf paths. Current B69 Chernarus still keeps the candidate crew scan at server_town_ai.sqf:325, but B69 maintained Vanilla remains unsafe at :319. Docs/source, current stable, Miksuu, perf, historical release and aicom-fleet refs still delete tracked town-AI vehicles with only !(isPlayer leader group _x) in both maintained roots. No checked current ref contains Server_CleanupExpiredTownDefenseAssets.sqf.
  • Result: refreshed Town AI vehicle despawn safety, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 0a1ccb4d is provenance and 8d465fce is the current B69 branch head. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T17:23:06+02:00 - Codex - Construction SmallSite logic current B69 head refresh

  • Claimed construction-smallsite-logic-current-b69-head-refresh-2026-06-22 after construction SmallSite logic-list rows still used origin/claude/b69@0a1ccb4d as current B69 evidence even though later B69 PR merges advanced the branch to 8d465fce.
  • Source scope: docs/source HEAD@6b8eba5e is unchanged from 3406ffa0 for checked construction paths; current stable origin/master@0139a3468609, current Miksuu master@b8389e7482438edd00f420c5bb795ac0a642971f, origin/perf/quick-wins@0076040f8a5e, historical release a96fdda28087, prior B69 proof 0a1ccb4d and current B69 origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf.
  • Findings: git diff --name-status 0a1ccb4d..origin/claude/b69 is empty for checked Chernarus/Vanilla Construction_SmallSite.sqf and Construction_MediumSite.sqf paths. All checked refs keep SmallSite add/add at Construction_SmallSite.sqf:70,99 while MediumSite removes at Construction_MediumSite.sqf:70,114 in both maintained roots. Fresh remote checks found no current release/*, feat/*construction*, feat/*coin* or feat/*small* head.
  • Result: refreshed Construction logic list cleanup, Construction and CoIn systems atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 0a1ccb4d is provenance and 8d465fce is the current B69 branch head. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T17:36:19+02:00 - Codex - Camp-count helper current B69 head refresh

  • Claimed camp-count-helper-current-b69-head-refresh-2026-06-22 after camp-count helper rows still used origin/claude/b69@0a1ccb4d as current B69 evidence even though later B69 PR merges advanced the branch to 8d465fce.
  • Source scope: docs/source HEAD@91d1ccf2a04d is unchanged from ade4d356 for checked Chernarus/Vanilla helper/caller paths; current B69 origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf is unchanged from 0a1ccb4d for the same paths; current stable is origin/master@0139a3468609; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; current origin exposes no release/*, feat/*camp* or feat/*town* heads.
  • Findings: all checked refs keep Common_GetTotalCamps.sqf:10 and Common_GetTotalCampsOnSide.sqf:16 returning 1 for zero-camp towns in both maintained roots. The same helper semantics still feed capture mode 2/capture-rate math, Common_GetRespawnThreeway.sqf:7 through Client_GetRespawnAvailable.sqf, and depot infantry buy gates. Current docs/source consumers are server_town.sqf:179-195, Client_GetRespawnAvailable.sqf:69 and GUI_Menu_BuyUnits.sqf:111-112; current B69 line drift is server_town.sqf:188-204, Client_GetRespawnAvailable.sqf:92 and GUI_Menu_BuyUnits.sqf:120-121.
  • Adjacent atlas check: git diff --name-status 0a1ccb4d..origin/claude/b69 is also empty for checked B69 camp flag and repair-camp paths, so the camp-flag matrix can name current B69 8d465fce while preserving 0a1ccb4d as provenance.
  • Result: refreshed Towns, camps and capture atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 0a1ccb4d is provenance and 8d465fce is the current B69 branch head. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T17:54:53+02:00 - Codex - PVF sender-auth current B69 head refresh

  • Claimed pvf-sender-auth-current-b69-head-refresh-2026-06-22 after DR-55/PVF rows still used origin/claude/b69@0a1ccb4d as current B69 evidence even though later B69 PR merges advanced the branch to 8d465fce.
  • Source scope: docs/source HEAD@4d4610f1e429 is unchanged from ade4d356 for checked Chernarus/Vanilla PVF init/dispatcher paths; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; current origin exposes no release/*, feat/*pvf*, feat/*network*, feat/*auth* or feat/*public* heads.
  • Findings: docs/source, Miksuu and perf keep value-only PVEHs plus old Call Compile dispatchers; current stable and current B69 use missionNamespace/CODE dispatch at Server_HandlePVF.sqf:14-15 and Client_HandlePVF.sqf:32-33 but still pass only (_this select 1) from Init_PublicVariables.sqf:56,61. The B69 0a1ccb4d..8d465fce checked PVF-path delta changes only Client/PVFunctions/HandleSpecial.sqf in both maintained roots, adding default-off aicom-team-merge at :57 with WFBE_C_AICOM_HC_MERGE_ENABLE gate at :59; it does not change server sender authentication.
  • Result: refreshed Feature Status, Server Authority, PVF dispatch, Networking, Public Variable Channel Index, Source Fix queue, dashboard, pruning ledger and machine rows so 0a1ccb4d is provenance and 8d465fce is the current B69 branch head. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T18:06:36+02:00 - Codex - HQ score current B69 head refresh

  • Claimed hq-score-current-b69-head-refresh-2026-06-22 after DR-50/HQ-kill score rows were current-stable focused and did not yet name current B69 origin/claude/b69@8d465fce.
  • Source scope: docs/source HEAD@97e4cdd04e15, current stable origin/master@0139a3468609, current B69 origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf, current Miksuu b8389e7482438edd00f420c5bb795ac0a642971f, origin/perf/quick-wins@0076040f8a5e and historical a96fdda28087.
  • Findings: all checked maintained-root refs still keep _points = 30000 / 100 * WFBE_C_BUILDINGS_SCORE_COEF at Server_OnHQKilled.sqf:23, award generic HQ building score before the teamkill guard, then award _score = 900 again for non-teamkills. Current stable awards at :52/:54 and :86; current B69 line drift is :64/:66, non-teamkill guard :106, _score = 900 at :109 and second award :112; B69 base-fall smoke/sting code at :57/:103 is spectacle/notification work, not a scoring fix.
  • Result: refreshed Commander/HQ lifecycle, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so DR-50 is current-stable/B69-unpatched with current B69 line refs. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T18:25:27+02:00 - Codex - Upgrade-sync current B69 head refresh

  • Claimed upgrade-sync-current-b69-head-refresh-2026-06-22 after RequestSpecial upgrade-sync rows were current-stable focused and did not yet name current B69 origin/claude/b69@8d465fce.
  • Source scope: docs/source HEAD@bc21f5207650, line-anchor checkpoint ff8dd884, current stable origin/master@0139a3468609, current B69 origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf, prior B69 proof 0a1ccb4d, current Miksuu b8389e7482438edd00f420c5bb795ac0a642971f, origin/perf/quick-wins@0076040f8a5e, historical release a96fdda28087 and historical upgrade-queue b061c905.
  • Findings: docs/source is unchanged from ff8dd884 for checked Chernarus/Vanilla Server_HandleSpecial.sqf, GUI_UpgradeMenu.sqf and Server_ProcessUpgrade.sqf paths. Current stable and current B69 both keep _args = _this at Server_HandleSpecial.sqf:3, the upgrade-sync case at :67, side from _args select 1 at :69, id/level from _this select 2/3 at :70-71, and sync setVariable at :73; both call from GUI_UpgradeMenu.sqf:292 and use Server_ProcessUpgrade.sqf:32,35,41 for the sync variable lifecycle. git diff --name-status 0a1ccb4d..origin/claude/b69 is empty for checked upgrade-sync paths. Miksuu/perf caller line remains :241, historical release :254, historical upgrade-queue :268; no current release/upgrade/special/queue heads were exposed.
  • Result: refreshed Support specials, Upgrades and research, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so B69 is current-head evidence, not a rescue. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T18:34:48+02:00 - Codex - Empty supply-truck current B69 head refresh

  • Claimed empty-supply-truck-current-b69-head-refresh-2026-06-22 after empty supply-truck cleanup rows still used B69 0094647d and finalpieces 80d3267c as current branch evidence even though later B69 merges advanced origin/claude/b69 to 8d465fce.
  • Source scope: docs/source HEAD@a3bbcd484eb5 is unchanged from b4e10b5f for checked Chernarus/Vanilla emptyvehiclescollector.sqf and Server_HandleEmptyVehicle.sqf paths; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087336880f052ed716ffa3d46e53f24.
  • Findings: docs/source, current stable, current B69, Miksuu, perf and historical a96fdda2 all drain WF_Logic emptyVehicles through emptyvehiclescollector.sqf:9,12,15-17,19 in both maintained roots and set supply-truck _delay = 86400. Docs/Miksuu/perf/historical line shape is Server_HandleEmptyVehicle.sqf:21-23,29-30,33; stable/B69 line drift is :29-31,37-38,41 after the nil/null guard. B69 checked path deltas 0094647d..origin/claude/b69 and 80d3267c..origin/claude/b69 are empty, and current origin exposes no release/*, cleanup or supply rescue heads.
  • Result: refreshed Marker cleanup/restoration, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 8d465fce is current B69 proof while 0094647d and 80d3267c remain provenance. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T18:53:11+02:00 - Codex - Service/EASA affordability current B69 head refresh

  • Claimed service-affordability-current-b69-head-refresh-2026-06-22 after service/EASA rows still used B69 finalpieces 80d3267c as current branch evidence even though later B69 merges advanced origin/claude/b69 to 8d465fce.
  • Source scope: docs/source HEAD@8906ee89690c is unchanged from 9b3fc38e and 8b71e2a1 for checked Chernarus/Vanilla GUI_Menu_Service.sqf and GUI_Menu_EASA.sqf paths; current B69 is origin/claude/b69@8d465fcede7f; current stable is origin/master@0139a3468609; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; historical EASA QoL evidence is a66d4691.
  • Findings: git diff --name-status 80d3267c..origin/claude/b69 and 0094647d..origin/claude/b69 are empty for checked service/EASA paths. Current B69 service menu behavior matches current stable in both maintained roots: rearm/refuel guard _funds >= _price at GUI_Menu_Service.sqf:484 and :507, while repair/heal still debit on positive price at :496-497 and :519-520. Current B69 Chernarus keeps exact-funds EASA _funds >= price at GUI_Menu_EASA.sqf:118, but maintained Vanilla remains strict _funds > price at :118.
  • Result: refreshed Service menu affordability guards, Gear/loadout/EASA atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 80d3267c is provenance and 8d465fce is current B69 head evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T19:09:20+02:00 - Codex - MASH marker current B69 head refresh

  • Claimed mash-marker-current-b69-head-refresh-2026-06-22 after MASH marker/deploy rows still used B69-family refs 0a1ccb4d and 80d3267c as current-facing B69 proof.
  • Source scope: docs/source HEAD@2b5139219faa is unchanged from db3015f18ea3 for checked maintained-root MASH deploy, marker relay, init and respawn-availability paths; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: docs/source, Miksuu and perf keep the old local MASH deploy plus orphaned marker relay shape in both maintained roots. Current stable, historical a96fdda2 and current B69 expose only Skill_Apply.sqf:43 MASH-deploy-removed wording in checked maintained roots and no maintained-root Client/Module/MASH, Server/Module/MASH or Skill_Officer.sqf paths. The B69 diffs 0a1ccb4d..8d465fce and 80d3267c..8d465fce touch Init_Client.sqf in both maintained roots but contain no MASH-related hunks.
  • Result: refreshed Respawn and death lifecycle, Abandoned feature revival, Public variable channel index, Feature Status, Dead/stale code, dashboard, pruning ledger and machine rows so current B69 is 8d465fce while 0a1ccb4d and 80d3267c remain provenance. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T19:26:12+02:00 - Codex - SEND_MESSAGE direct compile current B69 head refresh

  • Claimed send-message-direct-compile-current-b69-head-refresh-2026-06-22 after the direct SEND_MESSAGE compile rows still lacked current B69 origin/claude/b69@8d465fce evidence.
  • Source scope: docs/source HEAD@40c477be7e0a is unchanged from 16247fc8fb5f for checked Chernarus/Vanilla SEND_MESSAGE paths; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: every checked maintained root still registers direct SEND_MESSAGE at Client/FSM/updateclient.sqf:12, compiles receiver-side multi-language message text at Client_onEventHandler_SEND_MESSAGE.sqf:27, and repeats helper-side call compile before missionNamespace setVariable / publicVariable at Common_SendMessage.sqf:26,37-38. B69 checked path deltas 0a1ccb4d..origin/claude/b69 and b8530477..origin/claude/b69 are empty, so B69 does not rescue this direct channel.
  • Result: refreshed Public variable channel index, Networking and public variables, Hardening implementation roadmap, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 8d465fce is current B69 evidence while old 16247fc8f, 0a1ccb4d and b8530477 remain provenance. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T19:42:26+02:00 - Codex - Commander reassignment current B69 head refresh

  • Claimed commander-reassignment-current-b69-head-refresh-2026-06-22 after commander reassignment rows named current stable helper-unpacking proof but did not yet name current B69 origin/claude/b69@8d465fce or current docs/source HEAD@337ed166.
  • Source scope: docs/source HEAD@337ed16633e7 is unchanged from b44aaaf8 for checked Chernarus/Vanilla GUI_Commander_VoteMenu.sqf, RequestNewCommander.sqf, Server_AssignNewCommander.sqf, vote worker and preview paths; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; historical AI-commander evidence is c20ce153.
  • Findings: current stable/current B69 Chernarus and maintained Vanilla fix the DR-15 helper unpacking at Server_AssignNewCommander.sqf:4-5, while docs/source still uses _side = _this at :3 in both maintained roots. B69 reassignment path deltas 0a1ccb4d..origin/claude/b69 and b8530477..origin/claude/b69 are empty. B69 also matches current stable for the checked vote worker/preview paths: Server_VoteForCommander.sqf:43 uses _highest >= _aiVotes, while GUI_VoteMenu.sqf:88 still previews AI/no commander on row 0 or no strict majority.
  • Remaining risks: RequestNewCommander.sqf:14 and helper :10 both send new-commander-assigned, GUI_Commander_VoteMenu.sqf:33 still resolves by visible leader name despite row values at :9,:13,:63, requester authority is separate, and current stable/B69 full modded Napf/Eden/Lingor forks still use _side = _this at Modded_Missions/*/Server/Functions/Server_AssignNewCommander.sqf:3.
  • Result: refreshed Commander reassignment call shape, Commander vote/reassignment, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows so 8d465fce is current B69 proof while old B69 and docs-source refs remain provenance. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T20:13:50+02:00 - Codex - Attack-wave authority current B69 head refresh

  • Claimed attack-wave-authority-current-b69-head-refresh-2026-06-22 after the attack-wave direct-PV authority rows still had 2026-06-13/current-stable-focused proof and lacked current B69 origin/claude/b69@8d465fce evidence.
  • Source scope: docs/source HEAD@1c1ea55970dc is unchanged from f3e157f2 for checked Chernarus/Vanilla Common_AttackWaveActivate.sqf, Server_AttackWave.sqf, AttackWave.sqf, updateclient.sqf, buy-menu price paths and constants. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7fc20a7fcb97bd7d02e5211de8d1bf; current Miksuu is b8389e7482438edd00f420c5bb795ac0a642971f; perf is origin/perf/quick-wins@0076040f8a5e; historical refs are a96fdda2, c20ce153 and 994150da.
  • Findings: docs/source keeps the action gate at updateclient.sqf:240, request send at Common_AttackWaveActivate.sqf:6,8, payload trust and detail publish at Server_AttackWave.sqf:5-6,15,23,27,36,38, detail trust/debit at AttackWave.sqf:19,23-25,40, and constants at Init_CommonConstants.sqf:166,197-199. Current stable and current B69 keep the same request/detail trust in both maintained roots; B69 constants drift is unrelated, and B69 checked path deltas 0a1ccb4d..8d465fce / b8530477..8d465fce are empty for attack-wave request/detail/client-price paths. A late fetch exposed adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; its B69 delta touches only Chernarus Common/Init/Init_CommonConstants.sqf among checked attack-wave paths, with constants at :528,572-574, and maintained Vanilla constants remain :349,393-395. Current origin exposes no release/*, feat/ai-commander or attack-wave feature heads.
  • Result: refreshed Attack-wave authority, Feature Status, Source Fix queue, Public Variable Channel Index, Server Authority Migration Map, dashboard, pruning ledger and machine rows so current B69 is named as unpatched evidence, not a rescue. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T20:35:04+02:00 - Codex - Salvage W10 branch-status refresh

  • Claimed salvage-w10-branch-status-refresh-2026-06-22 after a fresh fetch exposed live origin/claude/salvage-w10-manfilter@2e0242b3, while the current salvage row still said there were no current salvage heads.
  • Source scope: docs/source HEAD@98eb960775df is unchanged from fb8d4ebc for checked Chernarus/Vanilla manual/truck salvage files; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda2.
  • Findings: docs/source, current stable, current B69, adjacent B74, current Miksuu, perf and historical a96fdda2 still keep lowercase ChangePlayerfunds, the updatesalvage.sqf:10 OR-loop and client-local delete/reward in both maintained roots. Current B69/B74 line drift is updatesalvage.sqf:51, Init_Client.sqf:97,135, Chernarus Client_BuildUnit.sqf:388 and maintained Vanilla Client_BuildUnit.sqf:343. git diff --name-status origin/claude/b69..origin/claude/b74-aicom-spend is empty for checked manual/truck salvage and W10 wildcard paths.
  • Branch note: origin/claude/salvage-w10-manfilter@2e0242b3 has merge-base 8fac20df with current stable/B69 and is branch evidence, not direct current-stable propagation. The commit changes only Server/Functions/AI_Commander_Wildcard.sqf in both maintained roots, adding !(_wk isKindOf "Man") to the inert W10 lucky-salvage apply filter at :794; the same branch still keeps the manual/truck payout mismatch and client-local authority shape.
  • Result: refreshed Construction and CoIn salvage, Feature Status, Source Fix queue, AI commander treasury accessors, dashboard, pruning ledger and machine rows so future readers separate the W10 corpse-filter branch from the still-open manual/truck payout/authority lane. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T20:53:27+02:00 - Codex - Vote/help/router current B69 head refresh

  • Claimed vote-help-router-current-b69-head-refresh-2026-06-22 after the Client UI vote/help/main-menu matrix still used older docs/stable anchors and did not name current B69 origin/claude/b69@8d465fce or adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@087152f5 is unchanged from 68bd4dc5 for checked Chernarus/Vanilla vote/help/router paths; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda2.
  • Findings: all checked maintained-root refs still keep inclusive WFBE_Client_Teams_Count vote loops (GUI_VoteMenu.sqf:29,49,61; GUI_Commander_VoteMenu.sqf:58), the row-color write to [_i+1,0] at GUI_VoteMenu.sqf:80,82, the dialog_HelpPanel / cti_dialog_ui_onlinehelpmenu help lifecycle mismatch, and handler-only GPS zoom MenuAction 17/18 routes. Stable/B69/B74 move visible action 19 to GPS enablement at Rsc/Dialogs.hpp:1244,1252 and GUI_Menu.sqf:241; B69/B74 additionally refresh WFBE_Client_Teams_Count from reconciled teams at Init_Client.sqf:534, but still store a count, not a max index.
  • Branch note: git diff --name-status origin/claude/b69..origin/claude/b74-aicom-spend is empty for checked vote/help/router UI paths. Fresh branch scan exposes UI theme heads origin/feat/wf-menu-ops-console and origin/feat/wf-menu-ux-phase1, but no current release/* or vote/help rescue head.
  • Result: refreshed Client UI vote/help/main-menu matrix, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T21:19:13+02:00 - Codex - Commander ARTY current B69 marker refresh

  • Claimed commander-arty-current-b69-marker-refresh-2026-06-22 after commander-built ARTY rows still mixed older docs/stable/release anchors and could make current stable look missing despite the marker path.
  • Source scope: docs/source HEAD@f5bcaf91 is unchanged from 4bd37b98 for checked Chernarus/Vanilla commander ARTY construction/discovery paths; current stable is origin/master@0139a346; current B69 is origin/claude/b69@8d465fce; adjacent B74 is origin/claude/b74-aicom-spend@b23f557f; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f; historical release evidence is a96fdda2 / 7ff18c49.
  • Findings: docs/source keeps the commander-team gunner handoff at Construction_StationaryDefense.sqf:91-94 and group-player Tactical discovery at Common_GetTeamArtillery.sqf:10-30. Current stable/B69/B74 keep marker-based commander ARTY discovery at Construction_StationaryDefense.sqf:166-168 plus Common_GetTeamArtillery.sqf:46,56; B69/B74 line drift moves RequestFireMission to GUI_Menu_Tactical.sqf:559. Historical release evidence keeps the marker variables at Construction_StationaryDefense.sqf:133-135. Miksuu/perf expose Tactical fire mission calls but no checked handoff or marker rescue.
  • Result: refreshed Construction and CoIn systems, Feature Status, Source Fix queue, Testing workflow, Current Source Status Snapshot and machine rows so docs/source, current stable/B69/B74 and historical release evidence are separate implementation shapes. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T21:43:41+02:00 - Codex - Paratrooper marker current B69/B74 refresh

  • Claimed paratrooper-marker-current-b69-b74-refresh-2026-06-22 after the paratrooper marker page contradicted itself about current master and still treated 7ff18c49 as a live release head.
  • Source scope: docs/source HEAD@7e88d609 registers HandleParatrooperMarkerCreation at Common/Init/Init_PublicVariables.sqf:39 in both maintained roots, sends it from Support_Paratroopers.sqf:117 and records paratrooper_marker_spawn in HandleParatrooperMarkerCreation.sqf:45. Current stable is origin/master@0139a346; current B69 is origin/claude/b69@8d465fce; adjacent B74 is origin/claude/b74-aicom-spend@b23f557f; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f; historical release-line evidence is a96fdda2 / 7ff18c49.
  • Findings: current stable/B69/B74 register the handler at Init_PublicVariables.sqf:38 in both maintained roots, and checked diffs across origin/master..origin/claude/b69 and origin/claude/b69..origin/claude/b74-aicom-spend are empty for the paratrooper sender/handler/registration paths. Historical a96fdda2/7ff18c49 registers at :34 but current origin exposes no live release/* head. Current Miksuu keeps sender/handler files but no checked maintained-root registration hit; perf registers Chernarus only at :40.
  • Result: refreshed Paratrooper marker revival, Feature Status, Source Fix queue, Current Source Status Snapshot, Testing workflow, dashboard, pruning ledger and machine rows so docs/source, current stable/B69/B74, historical release-line, Miksuu and perf states are separate. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T22:10:00+02:00 - Codex - Client Skill_Init current B69/B74/client-fps refresh

  • Claimed client-skill-init-current-b69-b74-refresh-2026-06-22 after client skill-init rows still mixed older stable cf2a6d6a and "current release" wording.
  • Source scope: docs/source HEAD@b2738971 keeps one Skill_Init.sqf call at Client/Init/Init_Client.sqf:547 and apply at :571 in Chernarus and maintained Vanilla. Current stable is origin/master@0139a346; current B69 is origin/claude/b69@8d465fce; adjacent B74 is origin/claude/b74-aicom-spend@b23f557f; live client-fps is origin/feat/client-fps@709258e7; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f; historical release-line evidence is a96fdda2 / 7ff18c49; historical feat-ai evidence is c20ce153.
  • Findings: current stable carries one-call/apply at Init_Client.sqf:624,647; B69/B74 carry :805,828; live client-fps keeps one-call/apply with Chernarus :613,636 and Vanilla :583,606. Historical release-line commits carry the shape, but current origin exposes no live release/* head. Current Miksuu, perf and historical feat-ai still duplicate Skill_Init before apply in both maintained roots.
  • Result: refreshed Client skill init idempotency, Feature Status, Source Fix queue, Current Source Status Snapshot, Testing workflow, dashboard, pruning ledger and machine rows so current stable/B69/B74/client-fps, historical release-line and old-shape refs are separate. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T22:11:49+02:00 - Codex - Server Init duplicate binds current B69/B74 refresh

  • Claimed server-init-duplicate-binds-current-b69-b74-refresh-2026-06-22 after the server-init owner page and Feature Status still used old docs/stable/release anchors (a0a86da2, cf2a6d6a, live release/* wording).
  • Source scope: docs/source HEAD@d830379768 and current Miksuu b8389e748243 keep duplicate live LogGameEnd, PlayerObjectsList and AwardScorePlayer binds at Init_Server.sqf:64,89, :69,91 and :83,93 in Chernarus and maintained Vanilla. Current stable is origin/master@0139a346; current B69 is origin/claude/b69@8d465fce; adjacent B74 is origin/claude/b74-aicom-spend@b23f557f; perf is origin/perf/quick-wins@0076040f; historical release-line evidence is a96fdda2.
  • Findings: current stable has one live bind per checked function at Init_Server.sqf:81,86,99 in both maintained roots. Current B69/B74 have one live bind at :83,88,101, and the B69-to-B74 checked init diff is empty. Perf fixes Chernarus at :64,:69,:83 with an explanatory comment around :88, but maintained Vanilla remains old-shape. Historical a96fdda2 has one-live-bind evidence at :65,:70,:83, but current origin exposes no live release/* head.
  • Result: refreshed Server init bind cleanup, Feature Status, Hardening roadmap, dashboard, pruning ledger and machine rows so docs/source/Miksuu/perf-Vanilla old-shape targets are separate from current stable/B69/B74 one-live-bind targets. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T22:31:00+02:00 - Codex - Objective Ping current B69/B74 refresh

  • Claimed objective-ping-current-b69-b74-refresh-2026-06-22 after commander task rows still mixed older stable/release wording and could imply current stable was old-shape.
  • Source scope: docs/source HEAD@86ab85b9d0b1; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; live objective-named origin/feat/naval-hvt-objectives@2e1c59317186; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical a96fdda28087; historical feat-ai c20ce1534be0.
  • Findings: docs/source, Miksuu, perf and historical feat-ai build commander task data but keep SetTask sends commented at GUI_Menu_Command.sqf:335,337,343 while registering SetTask at Common/Init/Init_PublicVariables.sqf:33. Current stable, B69, B74 and naval-HVT send targeted Objective Ping at GUI_Menu_Command.sqf:336,344 and register SetTask at Init_PublicVariables.sqf:40 in both maintained roots. Historical a96fdda2 has live sends and :36 registration, but current origin exposes no live release/* head.
  • Branch note: origin/feat/naval-hvt-objectives matches current stable for the checked command-menu, SetTask helper and registration paths; it is objective-named but not a separate commander-task rescue. Old town TaskSystem remains separate commented/residue and is not revived by Objective Ping.
  • Result: refreshed Feature Status, Client UI systems, Commander/HQ lifecycle, Networking and public variables, Player UI workflow, PVF send-helper contract, Abandoned feature revival and the commander task machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T22:46:01+02:00 - Codex - Resource income current stable/B69/B74 refresh

  • Claimed resource-income-current-b69-b74-refresh-2026-06-22 after resource-income rows still lacked current B69/B74 proof and kept older docs-branch/current-head anchors.
  • Source scope: docs/source HEAD@c8ec223ab2ba; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release a96fdda28087.
  • Findings: docs/source, Miksuu, perf and historical a96fdda2 keep the old updateresources.sqf:31 cap guard over side supply (:49), team paychecks (:63) and AI commander funds (:67), with system-4 server multiplier at :42-43 while Client_GetIncome.sqf:24-28 omits the display multiplier. Current stable keeps side supply/team paychecks gated at :45,:63,:77 but has AI commander over-cap income/stipend fallback outside the gate at :102-109; system-4 multiplier is :56-57.
  • Branch note: B69 and B74 are identical for checked resource-income files. Both gate side supply/team paychecks at updateresources.sqf:58,:76,:90 and add fallback at :115-121; Chernarus also uses WFBE_C_AI_COMMANDER_HYBRID_REFILL in commander-cash checks (:94-103,:115) plus WFBE_C_ECONOMY_SUPPLY_INCOME_MULT on side supply at :76, while maintained Vanilla keeps raw _supply and non-hybrid checks. System-4 multiplier is :69-70; client display still omits it.
  • Result: refreshed Economy-Towns-And-Supply, Economy-Authority-First-Cut, Feature Status, Source Fix queue, Resource-Income-Tick-Distribution-Engine, dashboard, pruning ledger and resource-income machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T23:01:10+02:00 - Codex - WASP marker wait current B74/client-fps refresh

  • Claimed wasp-marker-wait-current-b74-clientfps-refresh-2026-06-22 after the WASP marker route still named only current stable/B69 as source-present throttled and did not include adjacent B74 or the live client-fps branch.
  • Source scope: docs/source HEAD@46840f048bd4; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; live client-fps origin/feat/client-fps@709258e7e6f8; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release-line evidence a96fdda28087.
  • Findings: docs/source still launches WASP\global_marking_monitor.sqf from Init_Client.sqf:267 in both maintained roots and keeps the unslept display-54 wait at global_marking_monitor.sqf:57,62,64,68-69,80. Current stable launches at Init_Client.sqf:309; B69/B74 launch at :397; client-fps launches at Chernarus :308 and maintained Vanilla :287. Stable/B69/B74/client-fps all carry sleep 0.1 at global_marking_monitor.sqf:64 plus the display-12 wait at :81 in both maintained roots.
  • Branch note: current Miksuu and perf remain old-shape in both maintained roots, and the remote branch scan exposed no live release/* head. Older release evidence is historical until a release ref is restored or rechecked.
  • Result: refreshed WASP marker wait cleanup, performance sweep, WASP overlay, current source snapshot, Feature Status cross-link, Source Fix queue, dashboard, pruning ledger and WASP marker machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T23:22:00+02:00 - Codex - PVF dispatcher current B74 refresh

  • Claimed pvf-dispatch-current-b74-refresh-2026-06-22 after PVF dispatcher and sender-auth rows named current stable/B69 but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@a0721301d4f5 remains old-shape for checked Chernarus/Vanilla PVF init/dispatcher paths; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: current stable/B69/B74 use missionNamespace getVariable _script plus typeName == "CODE" guards at Server_HandlePVF.sqf:14-15 and Client_HandlePVF.sqf:32-33 in both maintained roots. They still forward only value tuples at Init_PublicVariables.sqf:56,61, and no WFBE_CL_PVF_ALLOWED, WFBE_SE_PVF_ALLOWED, PVF_ALLOWED, allowlist or rejected-unregistered warning symbol was found in checked dispatcher/init files. The checked B69..B74 generic PVF dispatcher/init delta is empty.
  • Branch note: docs/source, current Miksuu, perf and historical a96fdda2 still use dispatch-time Call Compile in both maintained roots. Current origin exposes no live release/*, PVF, network, auth or public feature head. DR-55 authenticated requester context and direct publicVariable channels remain separate from dispatcher lookup/allowlist work.
  • Result: refreshed PVF dispatch implementation, Networking and public variables, Public variable channel index, Server authority migration map, Hardening roadmap, Feature Status, Source Fix queue, dashboard, pruning ledger and PVF machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T23:35:13+02:00 - Codex - Commander vote current B74 refresh

  • Claimed commander-vote-current-b74-refresh-2026-06-22 after commander vote rows named current stable/B69 server comparison evidence but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f, and the Commander/HQ gateway still carried older all-branches-unpatched wording.
  • Source scope: docs/source HEAD@e0d82714b0f6; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release a96fdda28087; historical AI commander c20ce1534be0.
  • Findings: current stable/B69/B74 count _aiVotes at Server_VoteForCommander.sqf:18,26-27 and use the non-tautological _highest >= _aiVotes comparison at :43 in both maintained roots, while GUI_VoteMenu.sqf:88 still previews AI/no commander with row-0/strict-majority logic. Docs/source, current Miksuu, perf, historical release and historical AI commander still use the old >= || <= comparison at :43. The checked B69..B74 vote worker/preview delta is empty.
  • Branch note: current origin exposes no live release/*, vote or reassignment rescue head on 2026-06-22; broad commander matches are Codex AI-commander context/log branches, not vote-worker fixes. Reassignment helper details remain on the dedicated call-shape page.
  • Result: refreshed Commander vote/reassignment, Commander/HQ lifecycle, Feature Status, Source Fix queue, Pending owner decisions, Hardening roadmap, dashboard, pruning ledger and commander vote machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-22T23:58:40+02:00 - Codex - Service/EASA affordability current B74 refresh

  • Claimed service-easa-affordability-current-b74-refresh-2026-06-22 after service/EASA rows named current B69 but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@e9dd7f37d1f5; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release a96fdda28087; historical EASA QoL a66d46912e2a.
  • Findings: docs/source is source-unchanged from 8906ee89, 9b3fc38e and 8b71e2a1 for checked GUI_Menu_Service.sqf / GUI_Menu_EASA.sqf paths and keeps old direct service debits plus strict EASA _funds > price at GUI_Menu_EASA.sqf:47. Current stable/B69/B74 partially guard service rearm/refuel at GUI_Menu_Service.sqf:484,507, while repair/heal still debit on positive price at :496-500,:519-523. B69/B74 are unchanged for checked paths: Chernarus exact-funds EASA uses _funds >= price at GUI_Menu_EASA.sqf:118, maintained Vanilla remains strict >.
  • Branch note: git diff --name-status origin/claude/b69..origin/claude/b74-aicom-spend is empty for checked service/EASA paths; origin/master..origin/claude/b74-aicom-spend changes only GUI_Menu_EASA.sqf in both maintained roots among checked paths. Current origin exposes no live release/*, service, EASA, gear, buy or QoL feature head.
  • Result: refreshed Service menu affordability guards, Gear/loadout/EASA atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and service/EASA machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T00:00:29+02:00 - Codex - SEND_MESSAGE direct compile current B74 refresh

  • Claimed send-message-direct-compile-current-b74-refresh-2026-06-23 after SEND_MESSAGE rows named current B69 but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@3a32be92beec; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release a96fdda28087.
  • Findings: docs/source is source-unchanged from 40c477be / 16247fc8f for checked SEND_MESSAGE receiver/helper paths. Docs/source, current stable, B69, B74, Miksuu, perf and historical release all keep direct "SEND_MESSAGE" addPublicVariableEventHandler at Client/FSM/updateclient.sqf:12, receiver _messageText = call compile _messageText at Client_onEventHandler_SEND_MESSAGE.sqf:27, and helper compile/broadcast at Common_SendMessage.sqf:26,38 in both maintained roots.
  • Branch note: 40c477be..HEAD, 16247fc8f..HEAD, origin/claude/b69..origin/claude/b74-aicom-spend, origin/master..origin/claude/b74-aicom-spend, 0a1ccb4d..origin/claude/b69 and b8530477..origin/claude/b69 are empty for checked SEND_MESSAGE receiver/helper paths. Current origin exposes no live release/*, message, send, network, public, PVF or security rescue branch.
  • Result: refreshed Public variable channel index, Networking/public variables, Feature Status, Source Fix queue, Hardening roadmap, dashboard, pruning ledger and SEND_MESSAGE machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T00:14:14+02:00 - Codex - Side-supply current B74 refresh

  • Claimed side-supply-current-b74-refresh-2026-06-23 after side-supply clamp/reason/resistance rows named current B69 but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@a908284c5ec7 is source-unchanged from 4db90f1c, 7047da5d9 and f52ccee8 for checked side-supply files. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: docs/source, current stable, current Miksuu and historical a96fdda2 keep the old _currentSupply - _amount negative floor at Common_ChangeSideSupply.sqf:25 and Server_ChangeSideSupply.sqf:12,36 in both maintained roots, plus the count _this > 3 reason guard at Common_ChangeSideSupply.sqf:8-14. Perf fixes only Chernarus arithmetic. B69 and B74 have no checked side-supply path delta; both fix only Chernarus server arithmetic at Server_ChangeSideSupply.sqf:12,36,60 and add Chernarus wfbe_supply_temp_resistance at :25-45, while maintained Vanilla remains old-shape.
  • Branch note: git diff --name-status origin/claude/b69..origin/claude/b74-aicom-spend is empty for checked side-supply paths. origin/master..origin/claude/b74-aicom-spend changes only the Chernarus Common_ChangeSideSupply.sqf and Server_ChangeSideSupply.sqf among checked side-supply files. Current origin exposes no live release/*, supply or economy rescue head.
  • Result: refreshed Economy authority first cut, Resistance supply scaffold, Feature Status, Source Fix queue, dashboard, pruning ledger and side-supply machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T00:32:42+02:00 - Codex - HQ score current B74 refresh

  • Claimed hq-score-current-b74-refresh-2026-06-23 after HQ-kill score rows named current B69 but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@9b7eb4bcde02 is source-unchanged from 97e4cdd0 and 4d4610f1 for checked HQ-score files. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: docs/source, current stable, current Miksuu, perf and historical a96fdda2 all keep generic HQ building score plus a second HQ bounty score in both maintained roots. Current stable uses Server_OnHQKilled.sqf:23,52,54,80,83,86. B69 and B74 have no Server_OnHQKilled.sqf delta; both use :23,64,66,106,109,112 and retain base-fall smoke/sting code at :57/:103, which is spectacle code rather than DR-50 closure. WFBE_C_BUILDINGS_SCORE_COEF stays 3 everywhere checked; B74 only drifts the Chernarus coefficient line to Init_CommonConstants.sqf:734.
  • Branch note: git diff --name-status origin/claude/b69..origin/claude/b74-aicom-spend is empty for checked Server_OnHQKilled.sqf paths and changes only Chernarus Init_CommonConstants.sqf among checked HQ score files. Current origin exposes no live release/*, HQ, score, bounty or base rescue head; broad commander matches are Codex AI-commander context/log branches.
  • Result: refreshed Commander/HQ lifecycle, Feature Status, Source Fix queue, dashboard, pruning ledger and HQ-score machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T00:46:04+02:00 - Codex - MASH marker current B74 refresh

  • Claimed mash-marker-current-b74-refresh-2026-06-23 after the MASH marker/deploy rows still named current B69 but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@443055cf is unchanged from 2b5139219faa and db3015f18ea3 for checked Chernarus/Vanilla MASH deploy, marker relay, init and respawn-availability paths. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: docs/source, Miksuu and perf keep local MASH deploy plus orphaned marker relay in both maintained roots: Client_GetRespawnAvailable.sqf:49, Skill_Apply.sqf:47, Skill_Officer.sqf:8,26,29, MASHMarker.sqf:1,9,11, receiverMASHmarker.sqf:1 and commented receiver compile Init_Client.sqf:132 (:134 on Miksuu). Current stable/B69/B74/historical release remove the maintained-root deploy/module path, expose only Skill_Apply.sqf:43 MASH-deploy-removed wording plus residues, and have no maintained-root Client/Module/MASH, Server/Module/MASH or Skill_Officer.sqf entries. The checked B69..B74 MASH delta is empty; no live release/*, MASH, respawn or marker head was exposed.
  • Result: refreshed Respawn and death lifecycle, Feature Status, Abandoned feature revival, Public Variable Channel Index, Dead/stale code register, dashboard/pruning ledger and machine rows so current stable/B69/B74 removal-shaped targets are separated from docs/Miksuu/perf old-shape local MASH. No gameplay source changed.

2026-06-23T01:03:04+02:00 - Codex - Empty supply-truck current B74 refresh

  • Claimed empty-supply-truck-current-b74-refresh-2026-06-23 after the empty supply-truck cleanup rows named current B69 but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@7e7aebec203a is unchanged from b4e10b5f for checked Chernarus/Vanilla empty-vehicle collector and handler paths. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: docs/source, current stable, B69, B74, Miksuu, perf and historical a96fdda2 all drain WF_Logic emptyVehicles through emptyvehiclescollector.sqf:9,12,15-17,19 and set supply-truck _delay = 86400 in both maintained roots. Docs/Miksuu/perf/historical handler shape is Server_HandleEmptyVehicle.sqf:21-23,29-30,33; current stable/B69/B74 line drift is :29-31,37-38,41.
  • Branch note: git diff --name-status origin/claude/b69..origin/claude/b74-aicom-spend, 0094647d..origin/claude/b74-aicom-spend and 80d3267c..origin/claude/b74-aicom-spend are empty for checked maintained collector/handler paths. Current origin exposes no live release/*, cleanup or supply rescue head, so a96fdda2 remains historical source evidence rather than current release proof.
  • Result: refreshed Marker cleanup/restoration, Feature Status, Source Fix queue, dashboard, pruning ledger and empty supply-truck machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T01:17:42+02:00 - Codex - Commander reassignment current B74 refresh

  • Claimed commander-reassignment-current-b74-refresh-2026-06-23 after commander reassignment rows named current stable/current B69 helper-unpacking proof but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@60c35c0503de is unchanged from 337ed16633e7 and b44aaaf8 for checked Chernarus/Vanilla GUI_Commander_VoteMenu.sqf, RequestNewCommander.sqf, Server_AssignNewCommander.sqf, Common_GetSideLogic.sqf and Init_PublicVariables.sqf paths. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; historical AI-commander evidence is c20ce153.
  • Findings: docs/source still uses _side = _this at Server_AssignNewCommander.sqf:3 in both maintained roots. Current stable, B69, B74, Miksuu, perf, historical a96fdda2 and historical c20ce153 all unpack _side = _this select 0 / _commander = _this select 1 at Server_AssignNewCommander.sqf:4-5 in both maintained roots. All checked maintained roots still keep duplicate new-commander-assigned senders at RequestNewCommander.sqf:14 and helper :9/:10, and B74 still resolves reassignment UI by visible lnbText at GUI_Commander_VoteMenu.sqf:33 despite row values at :63.
  • Branch note: git diff --name-status origin/claude/b69..origin/claude/b74-aicom-spend, 0a1ccb4d..origin/claude/b74-aicom-spend and b8530477..origin/claude/b74-aicom-spend are empty for checked maintained reassignment paths. B74 full modded Napf/Eden/Lingor forks still use _side = _this at Modded_Missions/*/Server/Functions/Server_AssignNewCommander.sqf:3. Current origin exposes no live release/*, feat/*commander*, feat/*vote*, feat/*reassign*, feature/*commander*, feature/*vote* or feature/*reassign* heads.
  • Result: refreshed Commander reassignment call shape, Commander vote/reassignment, Feature Status, Source Fix queue, dashboard, pruning ledger and commander machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T01:33:50+02:00 - Codex - Commander reassignment row-value line correction

  • Claimed commander-reassignment-row-value-line-correction-2026-06-23 after the latest commander reassignment worklog and feature-status JSONL row still carried an obsolete :53 anchor for B74 GUI_Commander_VoteMenu.sqf row values.
  • Source scope: origin/claude/b74-aicom-spend@b23f557f Chernarus GUI_Commander_VoteMenu.sqf resolves by visible lnbText at :33, sends RequestNewCommander at :46, and stores candidate row values with lnbSetValue at :63.
  • Result: corrected the stale :53 row-value evidence to :63 in the append-only worklog note above and agent-feature-status.jsonl. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T01:43:04+02:00 - Codex - Town AI despawn current B74 refresh

  • Claimed town-ai-despawn-current-b74-refresh-2026-06-23 after the Town AI vehicle despawn owner/status/queue rows named current B69 evidence but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@3a9ba92e6ea7; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release a96fdda28087; live AI fleet branch origin/feat/aicom-fleet-improvements@cc5090bed4ad.
  • Findings: docs/source, current stable, Miksuu, perf, historical release and AI fleet still delete tracked wfbe_active_vehicles without a player crew check in both maintained roots. Current stable line drift is server_town_ai.sqf:309; docs/source is :214; Miksuu is :195; perf is :219; historical release is :200; AI fleet is :207.
  • Branch note: B69 and B74 are identical for checked server_town_ai.sqf paths. Chernarus has the candidate crew-scan guard at server_town_ai.sqf:325, while maintained Vanilla remains unsafe at :319. Checked deltas origin/claude/b69..origin/claude/b74-aicom-spend, 0a1ccb4d..origin/claude/b74-aicom-spend and b8530477..origin/claude/b74-aicom-spend are empty.
  • Helper note: no checked current ref contains Server_CleanupExpiredTownDefenseAssets.sqf; current origin exposes no live release/*, town, despawn or cleanup rescue head beyond the already-unsafe AI fleet branch. Older 89ae9dad helper evidence remains historical.
  • Result: refreshed Town AI vehicle despawn safety, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T02:00:06+02:00 - Codex - Construction SmallSite current B74 refresh

  • Claimed construction-smallsite-current-b74-refresh-2026-06-23 after the SmallSite logic-list owner/status/queue rows named current B69 evidence but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@7562c803af80 source-unchanged from 6b8eba5e1a8f and 3406ffa0 for checked construction paths; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release a96fdda28087.
  • Findings: every checked maintained root keeps SmallSite add/add at Construction_SmallSite.sqf:70,99 and MediumSite add/remove at Construction_MediumSite.sqf:70,114 in both source Chernarus and maintained Vanilla.
  • Branch note: checked deltas origin/claude/b69..origin/claude/b74-aicom-spend, 0a1ccb4d..origin/claude/b74-aicom-spend, b8530477..origin/claude/b74-aicom-spend and 3406ffa0..HEAD are empty for the checked Chernarus/Vanilla SmallSite/MediumSite paths.
  • Rescue scan: current origin exposes no live release/*, feat/*construction*, feat/*coin*, feat/*small*, feature/*construction*, feature/*coin* or feature/*small* rescue head.
  • Result: refreshed Construction logic list cleanup, Construction and CoIn systems, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T02:18:55+02:00 - Codex - Camp-count helper current B74 refresh

  • Claimed camp-count-current-b74-refresh-2026-06-23 after the camp-count helper owner/status/queue rows named current B69 evidence but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@6b8b12dff8bc is source-unchanged from 91d1ccf2 and ade4d356 for checked Chernarus/Vanilla camp helper/caller paths; current stable origin/master@0139a3468609; current B69 origin/claude/b69@8d465fcede7f; adjacent B74 origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu b8389e748243; perf origin/perf/quick-wins@0076040f8a5e; historical release a96fdda28087.
  • Findings: every checked maintained root keeps Common_GetTotalCamps.sqf:10 and Common_GetTotalCampsOnSide.sqf:16 returning 1 for zero-camp towns. The same helper semantics feed capture mode 2/capture-rate math, threeway defender respawn and depot infantry-buy gates.
  • Branch note: B69 and B74 are identical for checked helper/caller paths. Both use server_town.sqf:188-204, Common_GetRespawnThreeway.sqf:7, Client_GetRespawnAvailable.sqf:92 and GUI_Menu_BuyUnits.sqf:120-121 in both maintained roots; docs/source uses server_town.sqf:179-195, respawn :69 and Buy Units :111-112.
  • Rescue scan: current origin exposes no live release/*, feat/*camp*, feat/*town*, feature/*camp* or feature/*town* rescue head.
  • Result: refreshed Towns, camps and capture, Feature Status, Source Fix queue, dashboard, pruning ledger and camp-count machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T02:33:09+02:00 - Codex - Upgrade-sync current B74 refresh

  • Claimed upgrade-sync-current-b74-refresh-2026-06-23 after the RequestSpecial upgrade-sync owner/status/queue rows named current B69 evidence but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@b27717f532a3 is unchanged from bc21f5207650 and ff8dd884 for checked Chernarus/Vanilla Server_HandleSpecial.sqf, GUI_UpgradeMenu.sqf and Server_ProcessUpgrade.sqf paths. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; historical upgrade-queue evidence is b061c905b7be.
  • Findings: docs/source keeps the caller at GUI_UpgradeMenu.sqf:171, mixed parser at Server_HandleSpecial.sqf:3,67-73 and sync lifecycle at Server_ProcessUpgrade.sqf:26,29,35 in both maintained roots. Current stable, B69 and B74 keep the same mixed _args / _this parser at Server_HandleSpecial.sqf:3,67-73, caller GUI_UpgradeMenu.sqf:292 and sync lifecycle Server_ProcessUpgrade.sqf:32,35,41 in both maintained roots. Miksuu/perf keep caller :241; historical a96fdda2 keeps caller :254; historical upgrade-queue b061c905 keeps caller :268.
  • Branch note: checked deltas origin/claude/b69..origin/claude/b74-aicom-spend and 0a1ccb4d..origin/claude/b74-aicom-spend are empty for checked handler/caller/process-upgrade paths. origin/master..origin/claude/b74-aicom-spend touches Server_HandleSpecial.sqf only in unrelated aicom-team-heading, connected-hc and GUER VBIED sections. Current origin exposes no live release/*, upgrade, special or queue rescue head.
  • Result: refreshed Support specials, Upgrades and research, Feature Status, Source Fix queue, dashboard, pruning ledger and upgrade-sync machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T02:53:37+02:00 - Codex - Attack-wave authority current B74 refresh

  • Claimed attack-wave-authority-current-b74-refresh-2026-06-23 after attack-wave owner/status/queue rows still named current B69 evidence while already noting adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Source scope: docs/source HEAD@6d263dc21093 is unchanged from 1c1ea55970dc and f3e157f2 for checked Chernarus/Vanilla attack-wave request/detail/client-price paths. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release, AI-commander and upstream AttackWave evidence are a96fdda28087, c20ce153 and 994150da.
  • Findings: docs/source still gates the action client-side at updateclient.sqf:240, sends ATTACK_WAVE_INIT from Common_AttackWaveActivate.sqf:6,8, trusts _supply / _side in Server_AttackWave.sqf:5-6,15,23,27,36,38, trusts detail payloads in AttackWave.sqf:19,23-25,40, and applies the modifier in buy-price consumers Client_UIFillListBuyUnits.sqf:60 and GUI_Menu_BuyUnits.sqf:90,261.
  • Branch note: current stable, B69 and B74 keep the same request/detail trust in both maintained roots; their buy-price consumers are Client_UIFillListBuyUnits.sqf:90 and GUI_Menu_BuyUnits.sqf:99,416. Checked B69..B74 and older-B69-to-B74 path deltas only touch constants: B74 Chernarus constants drift to Init_CommonConstants.sqf:528,572-574, maintained Vanilla stays :349,393-395.
  • Rescue scan: current origin exposes no live release/*, attack-wave or support rescue head. Miksuu, perf, historical release, historical AI-commander and historical upstream AttackWave all keep the same inherited trust shape.
  • Result: refreshed Attack-wave authority, Feature Status, Source Fix queue, dashboard, pruning ledger and attack-wave machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T03:02:49+02:00 - Codex - Auto-wall current B74 refresh

  • Claimed auto-wall-current-b74-refresh-2026-06-23 after the auto-wall global-toggle owner/status/queue rows still cited older B69 scope and did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Planned source scope: coin_interface.sqf, RequestAutoWallConstructinChange.sqf, Init_Common.sqf, Construction_SmallSite.sqf and Construction_MediumSite.sqf in source Chernarus plus maintained Vanilla, checked across docs/source, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74, current Miksuu b8389e748243, perf origin/perf/quick-wins@0076040f and historical release a96fdda2.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Source scope: docs/source HEAD@f3896116 is unchanged from 89aadf8c for checked auto-wall paths. Current stable is origin/master@0139a346; current B69 is origin/claude/b69@8d465fce; adjacent B74 is origin/claude/b74-aicom-spend@b23f557f; current Miksuu was verified by direct git ls-remote as b8389e748243; perf is origin/perf/quick-wins@0076040f; historical release evidence is a96fdda2.
  • Findings: every checked maintained root still routes CoIn User14 / coin_interface.sqf:180,207-217 through RequestAutoWallConstructinChange registered at Init_PublicVariables.sqf:21, and the handler writes one mission-global isAutoWallConstructingEnabled at RequestAutoWallConstructinChange.sqf:3-7. Docs/source, current Miksuu and perf initialize it false at Init_Common.sqf:201 and consume it without structure exclusions at SmallSite :110 / MediumSite :125. Current stable initializes it true at Init_Common.sqf:213; B69/B74 initialize it true at :214.
  • Branch note: stable/B69/B74 keep the same global toggle scope but add SmallSite AARadar/CBRadar exclusions at Construction_SmallSite.sqf:123 and MediumSite AARadar/Bank/Reserve/ArtilleryRadar exclusions at Construction_MediumSite.sqf:160 in maintained Vanilla; B69/B74 Chernarus MediumSite line drift is :163 because of unrelated bank-pending lines. Historical a96fdda2 only adds the AARadar guard at SmallSite/MediumSite :110/:125.
  • Rescue scan: git diff --name-status 89aadf8c..HEAD, origin/claude/b69..origin/claude/b74-aicom-spend and 35547c47..origin/claude/b74-aicom-spend are empty for checked auto-wall paths. origin/master..B74 touches checked files only for unrelated AICOM/GuerVbied compile and bank pending-reservation lines. Current origin exposes no live release/*, auto-wall, wall, construction or CoIn rescue head.
  • Result: refreshed Construction and CoIn systems, Server composition spawner reference, Feature Status, Source Fix queue, dashboard, pruning ledger and auto-wall machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T03:22:08+02:00 - Codex - Camp flag current B74 refresh

  • Claimed camp-flag-current-b74-refresh-2026-06-23 after the camp flag texture / repair-side flag status row still named current B69 plus naval-HVT branch evidence but did not include adjacent B74 origin/claude/b74-aicom-spend@b23f557f.
  • Planned source scope: Server/FSM/server_town_camp.sqf capture-side flag update plus Server/Functions/Server_HandleSpecial.sqf repair-camp handling in source Chernarus plus maintained Vanilla, checked across docs/source, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74, current Miksuu b8389e748243, perf origin/perf/quick-wins@0076040f, historical release a96fdda2 and live origin/feat/naval-hvt-objectives@2e1c5931.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Source scope: docs/source HEAD@de911438cfff is unchanged from 28a7d9c5 for checked Chernarus/Vanilla camp capture, repair-camp and CampCaptured client-handler paths. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; live naval-HVT evidence is origin/feat/naval-hvt-objectives@2e1c59317186.
  • Findings: docs/source still writes _newSID at server_town_camp.sqf:132 then sets the world flag from old _side at :135; repair-camp changes side/broadcasts at Server_HandleSpecial.sqf:165,168 without flag refresh; and CampCaptured.sqf:22,47 only recolors markers. Current stable/B69/B74/historical/naval-HVT fix independent capture in both maintained roots at server_town_camp.sqf:83-86; B69/B74 repair remains open at Chernarus Server_HandleSpecial.sqf:491,494 and Vanilla :468,471.
  • Branch note: checked deltas origin/claude/b69..origin/claude/b74-aicom-spend, 0a1ccb4d..origin/claude/b74-aicom-spend and 28a7d9c5..HEAD are empty for checked camp flag, repair-camp and CampCaptured client-handler paths. Current Miksuu still uses old owner at server_town_camp.sqf:88-91; perf fixes Chernarus only at :135; current origin exposes no live release/*, *camp* or *town* rescue head.
  • Result: refreshed Towns, camps and capture, Feature Status, Source Fix queue, dashboard, pruning ledger and camp-flag machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T03:41:05+02:00 - Codex - Gear template profile current B74 refresh

  • Claimed gear-template-profile-current-b74-refresh-2026-06-23 after the gear profile/template owner/status/queue rows named current stable evidence but did not include adjacent B69/B74 origin/claude/b69@8d465fce / origin/claude/b74-aicom-spend@b23f557f.
  • Planned source scope: Client_UI_Gear_SaveTemplateProfile.sqf, Client_UI_Gear_AddTemplate.sqf, Client_UI_Gear_FillTemplates.sqf and Init_ProfileGear.sqf in source Chernarus plus maintained Vanilla, checked across docs/source, current stable origin/master@0139a346, current B69, adjacent B74, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f, historical release a96fdda2 and historical EASA QoL a66d46912e2a.
  • Initial findings: docs/source HEAD@c7f361f4 is unchanged from 72b5f0de98f9 / 43c3ba05 for checked template paths and still carries undefined _u_upgrade at Client_UI_Gear_SaveTemplateProfile.sqf:33,52,75 plus Init_ProfileGear.sqf:17,25 six-field import guard/index-6 read. Current stable/B69/B74 fix the save-filter comparisons at :34,:57,:82 in both maintained roots, but still keep the import-bound issue and AddTemplate :136 Barracks-or-Gear versus FillTemplates :17 Gear-only policy split.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Source scope: current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu is b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; historical EASA QoL evidence is a66d46912e2a.
  • Branch note: checked deltas 72b5f0de98f9..HEAD, 43c3ba05..HEAD, origin/claude/b69..origin/claude/b74-aicom-spend, origin/master..origin/claude/b74-aicom-spend and 0a1ccb4d..origin/claude/b74-aicom-spend are empty for the checked template paths. Current origin exposes no live release/*, gear or template rescue head.
  • Result: refreshed Gear template profile filter, Gear/loadout/EASA atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and gear-template machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T04:01:06+02:00 - Codex - Vehicle cargo loop current B74 refresh

  • Claimed vehicle-cargo-loop-current-b74-refresh-2026-06-23 after the cargo-loop owner/status/queue rows captured current stable and Miksuu scope but did not include adjacent B69/B74 origin/claude/b69@8d465fce / origin/claude/b74-aicom-spend@b23f557f.
  • Planned source scope: Common_EquipVehicle.sqf and Common_EquipBackpack.sqf in source Chernarus plus maintained Vanilla, checked across docs/source, current stable origin/master@0139a346, current B69, adjacent B74, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f, historical release a96fdda2 and historical EASA QoL a66d46912e2a.
  • Initial findings: docs/source HEAD@bd0ec67d is unchanged from b2544207 for checked cargo helper paths and still carries inclusive loops at Common_EquipVehicle.sqf:27,33,39 plus Common_EquipBackpack.sqf:35,41 in both maintained roots. Current stable/B69/B74 and historical a96fdda2 fix all five loops to (count(_items) - 1) in both maintained roots; current Miksuu and historical EASA QoL keep the inclusive loops; perf fixes Chernarus only while maintained Vanilla remains old-shape.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Source scope: current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu was rechecked with git ls-remote as b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; historical EASA QoL evidence is a66d46912e2a.
  • Branch note: checked deltas b2544207..HEAD, origin/claude/b69..origin/claude/b74-aicom-spend, origin/master..origin/claude/b74-aicom-spend and 0a1ccb4d..origin/claude/b74-aicom-spend are empty for checked cargo helper paths. Current origin exposes no live release/*, cargo, equip, gear, EASA or QoL rescue head.
  • Result: refreshed Vehicle cargo equip loop bounds, Gear/loadout/EASA atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and cargo-loop machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T04:17:05+02:00 - Codex - Buy-menu price/key current B74 refresh

  • Claimed buy-menu-price-key-current-b74-refresh-2026-06-23 after the buy-menu price/key owner/status/queue rows still used 2026-06-21 current-stable wording and did not include adjacent B69/B74 evidence.
  • Planned source scope: GUI_Menu_BuyUnits.sqf, Client_UIFillListBuyUnits.sqf and Init_CommonConstants.sqf in source Chernarus plus maintained Vanilla, checked across docs/source HEAD, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f, historical release a96fdda2 and historical EASA QoL a66d46912e2a.
  • Initial findings: docs/source HEAD@4120137f is unchanged from 8d611092 / ebd86fad0 for checked buy-menu controller/list-filler paths and still has selected-detail price drift at GUI_Menu_BuyUnits.sqf:261, no level-0 list-filler reset for UNIT_COST_MODIFIER, and uppercase/lowercase driver-default profile key split in both maintained roots. Current stable/B69/B74 and historical a96fdda2 fix selected-detail display and mirror both driver keys in both maintained roots, but still only write unit-cost discounts at Client_UIFillListBuyUnits.sqf:11,14; B69..B74 changes only Chernarus constants among checked paths.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Source scope: direct current Miksuu master was rechecked as b8389e748243; current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; historical EASA QoL evidence is a66d46912e2a.
  • Branch note: checked deltas 8d611092..HEAD and ebd86fad0..HEAD are empty for Chernarus/Vanilla buy-menu controller/list-filler paths. Checked origin/claude/b69..origin/claude/b74-aicom-spend, origin/master..origin/claude/b74-aicom-spend and 0a1ccb4d..origin/claude/b74-aicom-spend are empty for controller/list-filler paths and touch only Init_CommonConstants.sqf line drift. Current origin exposes no live release/*, buy, EASA, QoL or factory rescue head.
  • Result: refreshed Factory and purchase systems atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and buy-menu price/key machine rows with adjacent B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T04:30:26+02:00 - Codex - Stale upgrade dialog current B74 refresh

  • Claimed stale-upgrade-dialog-current-b74-refresh-2026-06-23 after the stale old upgrade dialog row still cited the 2026-06-14 branch check and one dead-code row incorrectly implied current origin/master still carried RscMenu_Upgrade.
  • Planned source scope: Rsc/Dialogs.hpp, Client/GUI/GUI_Menu.sqf, Client/GUI/GUI_UpgradeMenu.sqf and missing Client/GUI/GUI_Menu_Upgrade.sqf in source Chernarus plus maintained Vanilla, checked across docs/source HEAD, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f, historical release a96fdda2 and historical upgrade-queue b061c905.
  • Initial findings: docs/source HEAD@0fdd5602 is unchanged from d4cfef80 for checked upgrade dialog/controller paths and still carries RscMenu_Upgrade at Rsc/Dialogs.hpp:2425 with onLoad pointing at missing Client\GUI\GUI_Menu_Upgrade.sqf at :2428 in both maintained roots. Current stable, B69, B74, historical a96fdda2 and historical b061c905 keep only the live WFBE_UpgradeMenu onLoad at Rsc/Dialogs.hpp:4-7 in both maintained roots; current Miksuu and perf keep the stale class at :2435,:2438.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Branch note: checked d4cfef80..HEAD, origin/master..origin/claude/b74-aicom-spend and origin/claude/b69..origin/claude/b74-aicom-spend deltas are empty for the checked upgrade dialog/controller paths. Direct current Miksuu master was rechecked with git ls-remote as b8389e748243.
  • Result: refreshed UI resource parity cleanup, Client UI systems atlas, Feature Status, Dead/stale code, dashboard, pruning ledger and stale-upgrade machine rows with current stable/B69/B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T04:45:49+02:00 - Codex - Economy dialog controls current B74 refresh

  • Claimed economy-dialog-controls-current-b74-refresh-2026-06-23 after Economy stale-control rows still mixed 2026-06-14 stable/release wording and one dead-code row incorrectly implied current stable still carried 23004/23005/23006 writes.
  • Planned source scope: Client/GUI/GUI_Menu_Economy.sqf and Rsc/Dialogs.hpp in source Chernarus plus maintained Vanilla, checked across docs/source HEAD@21f0d53b, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f and historical release a96fdda2.
  • Initial findings: docs/source still writes disabled-state controls 23004, 23005 and 23006 from GUI_Menu_Economy.sqf:7-8 in both maintained roots while RscMenu_Economy declares 23002, 23003 and 23008 without 23020. Current stable, B69, B74 and historical a96fdda2 use DisplayCtrl 23020 at GUI_Menu_Economy.sqf:25 and declare idc = 23020 in both maintained roots.
  • Branch note: current Miksuu master was rechecked by direct git ls-remote as b8389e748243; it and origin/perf/quick-wins@0076040f keep the stale writes in both maintained roots. Checked d2a3f995..HEAD, b5219d47..HEAD, origin/claude/b69..origin/claude/b74-aicom-spend and 0a1ccb4d..origin/claude/b74-aicom-spend deltas are empty for checked Economy controller/resource paths; origin/master..origin/claude/b74-aicom-spend changes only Chernarus dashboard label text among checked paths.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Result: refreshed UI resource parity cleanup, Client UI systems atlas, Feature Status, Dead/stale code, dashboard, pruning ledger and Economy machine rows with current stable/B69/B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T05:01:48+02:00 - Codex - UI IDD collision current B74 refresh

  • Claimed ui-idd-collision-current-b74-refresh-2026-06-23 after duplicate dialog/title IDD rows still used older 2026-06-14 stable/release wording and did not include current stable/B69/B74 branch tips.
  • Planned source scope: Rsc/Dialogs.hpp EASA/Economy dialog IDs plus Rsc/Titles.hpp RscOverlay/OptionsAvailable title IDs in source Chernarus plus maintained Vanilla, checked across docs/source HEAD, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f and historical release a96fdda2.
  • Initial findings: docs/source HEAD@edbd341e is unchanged from b5219d47 for checked Dialogs/Titles paths and still keeps RscMenu_EASA and RscMenu_Economy on idd = 23000 at Rsc/Dialogs.hpp:3209-3211 and :3287-3289 in both maintained roots. Current stable, B69 and B74 split EASA to idd = 24000 and keep Economy on 23000 at Dialogs.hpp:2926-2928 and :3004-3006 in both maintained roots; historical a96fdda2 carries the same split at :2862-2864 and :2940-2942.
  • Branch note: current Miksuu master was rechecked by direct git ls-remote as b8389e748243; it and origin/perf/quick-wins@0076040f still duplicate EASA/Economy 23000 at Dialogs.hpp:3265-3267 and :3343-3345 in both maintained roots. RscOverlay and OptionsAvailable still share title 10200 in every checked ref/root (Titles.hpp:44-46, docs/Miksuu/perf :164-165, stable/B69/B74/release :168-169). No checked maintained root has findDisplay 23000, findDisplay 24000 or findDisplay 10200 callers.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Result: refreshed UI resource parity cleanup, UI IDD collision repair, Client UI systems atlas, Feature Status, Dead/stale code, dashboard, pruning ledger and UI IDD machine rows with current stable/B69/B74 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T05:19:46+02:00 - Codex - ClickableText soundPush current B74 refresh

  • Claimed clickabletext-soundpush-current-b74-refresh-2026-06-23 after finding the human Client UI / Feature Status / Source Fix queue rows already treat current stable as source-present for valid RscClickableText.soundPush[], while older machine rows and Dead/stale wording still describe current stable as malformed.
  • Planned source scope: Rsc/Ressources.hpp base RscClickableText value and Rsc/Dialogs.hpp derived RscClickableText controls in source Chernarus plus maintained Vanilla, checked across docs/source HEAD, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f, historical release a96fdda2 and UI theme branches.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Source scope: docs/source HEAD@0bb0f89f is unchanged from b5219d47 for checked resource/dialog paths and still keeps malformed RscClickableText.soundPush[] = {, 0.2, 1}; at Rsc/Ressources.hpp:556 in both maintained roots with 17 derived RscClickableText controls. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu was rechecked by direct git ls-remote as b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087; UI theme evidence is origin/feat/wf-menu-ops-console@0767c0b5 and origin/feat/wf-menu-ux-phase1@87d86257.
  • Findings: current stable, B69 and B74 keep valid soundPush[] = {"", 0.2, 1}; at Rsc/Ressources.hpp:556 in both maintained roots and derive 14 controls from RscClickableText. Stable blame points to 1a5e0b40 for Chernarus and 9b49883c for maintained Vanilla. Checked origin/master..origin/claude/b74-aicom-spend and origin/claude/b69..origin/claude/b74-aicom-spend resource/dialog deltas are empty.
  • Branch note: current Miksuu, perf and the two UI theme branches keep the malformed value with 17 derived controls in both maintained roots; historical a96fdda2 keeps the malformed value with 14 derived controls. Current origin exposes no live release/* or click/sound/resource rescue head on 2026-06-23 beyond the two UI theme branches.
  • Result: refreshed Client UI systems atlas, Feature Status, Source Fix queue, Dead/stale code, dashboard, pruning ledger and clickable-text machine rows with current stable/B69/B74 source-present evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T05:36:16+02:00 - Codex - RHUD/endgame title-handle current B74 refresh

  • Claimed rhud-endgame-title-handle-current-b74-refresh-2026-06-23 after Source Fix Propagation Queue still carried 2026-06-14 stable cf2a6d6a wording for the currentCutDisplay split while the UI owner pages and hardening row already had current stable/B69/B74 evidence.
  • Source scope: docs/source HEAD@92b52e73 is unchanged from edbd341e and b5219d47 for checked Chernarus/Vanilla Rsc/Titles.hpp, Client_UpdateRHUD.sqf, updateavailableactions.fsm, GUI_EndOfGameStats.sqf, GUI_SetCurrentCutDisplay.sqf and GUI_ClearCurrentCutDisplay.sqf paths. Current stable is origin/master@0139a3468609; current B69 is origin/claude/b69@8d465fcede7f; adjacent B74 is origin/claude/b74-aicom-spend@b23f557fc912; current Miksuu was rechecked by direct git ls-remote as b8389e748243; perf is origin/perf/quick-wins@0076040f8a5e; historical release evidence is a96fdda28087.
  • Findings: every checked maintained root still has OptionsAvailable and EndOfGameStats using the same GUI_SetCurrentCutDisplay.sqf / GUI_ClearCurrentCutDisplay.sqf helper pair and therefore the same uiNamespace["currentCutDisplay"] key. Docs/Miksuu/perf use Rsc/Titles.hpp:170-171,539-540, Client_UpdateRHUD.sqf:89,92,190, updateavailableactions.fsm:225,228,230 and GUI_EndOfGameStats.sqf:13,34-44,86-93; stable/B69/B74 use Rsc/Titles.hpp:174-175,587-588 and Client_UpdateRHUD.sqf:89,92,266.
  • Branch note: B69/B74 Chernarus only drift the endgame stat anchors to GUI_EndOfGameStats.sqf:15,36-46,88-95 because of unrelated GUER-label work. Checked origin/claude/b69..origin/claude/b74-aicom-spend title-handle deltas are empty, while checked origin/master..B74 adds only unrelated Chernarus GUER-label and vehicle-tint title content. Current origin exposes no live release/* head.
  • Result: refreshed UI IDD collision repair, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows with current stable/B69/B74 title-handle evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T05:51:09+02:00 - Codex - Victory/endgame current B74 refresh

  • Claimed victory-endgame-current-b74-refresh-2026-06-23 after Victory/endgame rows still used the 2026-06-21 current-stable wording and did not distinguish B69/B74 Chernarus partial fixes from maintained Vanilla drift.
  • Planned source scope: Server/FSM/server_victory_threeway.sqf, Client/Client_EndGame.sqf, Client/GUI/GUI_EndOfGameStats.sqf and Common/Init/Init_CommonConstants.sqf in source Chernarus plus maintained Vanilla, checked across docs/source HEAD, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f, historical a96fdda2 and origin/claude/b57-soak-proposals@b8a1505f.
  • Initial findings: docs/source HEAD@4c87efd2 keeps the old server loop in both maintained roots (server_victory_threeway.sqf:11,23-24,31,41) and old client inversion/label shape (Client_EndGame.sqf:5-13; GUI_EndOfGameStats.sqf:5-8). Current stable adds HQ nil/null skip and WASPSTAT/logging drift but still gates _victory == 0 and uses the mixed guard at server_victory_threeway.sqf:11,21-22,29,37,41-49 in both roots.
  • B69/B74 findings: Chernarus removes the _victory == 0 gate at server_victory_threeway.sqf:16, adds same-tick short-circuit at :26 and guards the combined condition at :45; maintained Vanilla remains stable-shaped at :11,:29,:49. B69/B74 remove client side inversion at Client_EndGame.sqf:6-11 in both roots, but add the GUER label only in Chernarus GUI_EndOfGameStats.sqf:8-10.
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Branch note: checked origin/claude/b69..origin/claude/b74-aicom-spend victory-path deltas only touch Chernarus Init_CommonConstants.sqf; direct current Miksuu master was rechecked as b8389e7482438edd00f420c5bb795ac0a642971f.
  • Result: refreshed Victory/endgame atlas, Feature Status, Source Fix queue, dashboard, pruning ledger and machine rows with current stable/B69/B74 evidence. B69/B74 Chernarus is now documented as a partial rescue, not maintained-root closure. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T06:07:05+02:00 - Codex - LoadoutManager root discovery current B74 refresh

  • Claimed loadoutmanager-root-current-b74-refresh-2026-06-23 after tooling/root-discovery wording mixed branch-specific marker-root rules and the Source Fix queue still used the earlier current-stable framing without B69/B74 branch-tip evidence.
  • Planned source scope: Tools/LoadoutManager/FileManagement/FileManager.cs across docs/source HEAD@ffdfaa24, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f and historical a96fdda2.
  • Initial findings: docs/source accepts either an ancestor named a2waspwarfare or a repo-shaped root with Missions, Missions_Vanilla and Tools/LoadoutManager/LoadoutManager.csproj (FileManager.cs:153,158,166,176,186-188). Current stable/B69/B74/a96fdda2 accept either the named ancestor or markers Missions/[55-2hc]warfarev2_073v48co.chernarus, Tools/LoadoutManager and AGENTS.md (FileManager.cs:145,150,158,165,170-176). Current Miksuu/perf still require an ancestor named a2waspwarfare (FileManager.cs:145,150).
  • No gameplay source edits planned; this is a docs/wiki mirror refresh lane.
  • Branch note: checked 4bd37b98..HEAD, d30d23466..HEAD, origin/master..origin/claude/b69, origin/claude/b69..origin/claude/b74-aicom-spend and origin/master..origin/claude/b74-aicom-spend have no FileManager.cs deltas. Current origin exposes no live release/* head; direct current Miksuu master was rechecked as b8389e7482438edd00f420c5bb795ac0a642971f.
  • Result: refreshed Tools and build workflow, Source fix propagation queue, Testing workflow, dashboard, pruning ledger and agent-release-readiness.json with branch-sensitive root-discovery evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T09:37:20+02:00 - Codex - Generated version.sqf current B74 refresh

  • Claimed version-sqf-current-b74-refresh-2026-06-23 after the generated version.sqf Feature Status row still cited a 2026-06-14 docs checkout and stable cf2a6d6a evidence, while the Source Fix queue already treated generated version.sqf as a release gate.
  • Source scope: docs/source HEAD@ded20d3d, current stable origin/master@0139a346, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, direct current Miksuu master@b8389e748243 and origin/perf/quick-wins@0076040f.
  • Findings: no checked ref tracks live Chernarus or maintained Vanilla version.sqf, and this fresh docs mirror checkout has neither file present. Docs/source, Miksuu and perf include version.sqf from description.ext:39; stable/B69/B74 include it from :38; all checked roots include it again from initJIPCompatible.sqf:4 and consume WF_RESPAWNDELAY, WF_MISSIONNAME and WF_MAXPLAYERS in Rsc/Header.hpp:5,9,21.
  • Branch note: B69/B74 add tracked Missions/[55-2hc]warfarev2_073v48co.chernarus/version.sqf.template and unignore it in .gitignore:2-3, but live source Chernarus version.sqf remains ignored and maintained Vanilla Takistan has no template. Treat the template as a reference only, not a generated-input substitute.
  • Result: refreshed Mission config/version graph, Feature Status, Source Fix queue, dashboard, pruning ledger, release-readiness machine gate and version/generated machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T09:50:56+02:00 - Codex - HQ score current B74.1 refresh

  • Claimed hq-score-current-b741-refresh-2026-06-23 after origin/master advanced from 0139a346 to f8a76de34, the same commit as origin/claude/b74.1-aicom.
  • Source scope: Server/Functions/Server_OnHQKilled.sqf and Common/Init/Init_CommonConstants.sqf in source Chernarus plus maintained Vanilla, checked across docs/source HEAD@c2d513ecb (source-unchanged from 9b7eb4bc), current stable/B74.1 origin/master@f8a76de34, current B69 origin/claude/b69@8d465fce, B74 origin/claude/b74-aicom-spend@b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f and historical release evidence a96fdda2.
  • Findings: current stable/B74.1 still awards generic _points at Server_OnHQKilled.sqf:64/:66, then awards _score = 900 again at :109/:112 under the non-teamkill guard in both maintained roots. WFBE_C_BUILDINGS_SCORE_COEF remains 3; line drift is Chernarus Init_CommonConstants.sqf:753 and maintained Vanilla :555.
  • Branch note: a pre-push fetch advanced current stable/B74.1 again to f8a76de34; checked HQ-score handler lines are unchanged from the earlier B74.1 fetch, and only Chernarus Init_CommonConstants.sqf changed among checked HQ-score files. B69/B74/B74.1 base-fall smoke/sting around Server_OnHQKilled.sqf:57/:103 is spectacle/notification code, not a DR-50 scoring fix. Direct current Miksuu master was rechecked as b8389e748243; current origin exposes no live release/*, feat/*hq*, feat/*score*, feat/*bounty* or feat/*base* rescue head beyond the B74 branch heads.
  • Result: refreshed Commander/HQ lifecycle, Feature Status, Source Fix queue, dashboard, pruning ledger and HQ-score machine rows with current stable/B74.1 evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T09:58:00+02:00 - Codex - Reaktiv current B74 refresh

  • Claimed reaktiv-current-b74-refresh-2026-06-23 after the Reaktiv dormant-module matrix still named 2026-06-14 stable cf2a6d6a while current stable had advanced to origin/master@f8a76de34 and B69/B74 needed explicit coverage.
  • Source scope: docs/source HEAD@c2d513ecb672, current stable origin/master@f8a76de34, current B69 origin/claude/b69@8d465fce, adjacent B74 origin/claude/b74-aicom-spend@b23f557f, direct current Miksuu master@b8389e748243, origin/perf/quick-wins@0076040f and historical a96fdda2.
  • Findings: docs/source, direct Miksuu and perf still carry maintained-root Common/Module/Reaktiv/Reaktiv_Init.sqf:5 plus Reaktiv_OnHandleDamage.sqf:7 without a maintained-root Init_Common caller; current stable/B69/B74/historical a96fdda2 have no maintained-root Common/Module/Reaktiv hits. Current stable/B69/B74 initialize ICBM/IRS/CIPHER only at Chernarus Init_Common.sqf:337-341 and maintained Vanilla :330-334.
  • Branch note: all checked refs still carry stale modded Napf/Eden/Lingor Common/Module/Reaktiv copies; checked origin/claude/b69..origin/claude/b74-aicom-spend Reaktiv-path deltas are empty. The current-stable maintained-root removal is consistent with older 923420969 removal precedent plus later stable history; modded copies are not release-proof.
  • Result: refreshed Modules atlas, Dead/stale code register, dashboard, pruning ledger and machine rows with current stable/B69/B74 Reaktiv evidence. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T10:17:10+02:00 - Codex - PVF sender auth current B74.1 refresh

  • Claimed pvf-sender-auth-current-b741-refresh-2026-06-23 after current stable advanced to origin/master@f8a76de34, matching origin/claude/b74.1-aicom, while the DR-55/PVF rows still named 0139a346 as current.
  • Source scope: checked source Chernarus plus maintained Vanilla PVF init/dispatcher paths and high-risk handler examples across docs/source HEAD@925d56e01a1e, current stable/B74.1 f8a76de34, current B69 8d465fce, adjacent B74 b23f557f, current Miksuu b8389e748243, origin/perf/quick-wins@0076040f and historical a96fdda2.
  • Findings: docs/source remains old-shape for checked PVF paths (Init_PublicVariables.sqf:46,51; server dispatcher :14; client dispatcher :22). Current stable/B74.1, B69 and B74 use namespace/CODE dispatch at server Server_HandlePVF.sqf:14-15 and client Client_HandlePVF.sqf:32-33, but still pass only (_this select 1) at Init_PublicVariables.sqf:56,61.
  • Branch note: checked B69..B74 and B74..B74.1 generic PVF init/dispatcher deltas are empty, and no allowlist/sender/requester symbol was found in checked current-stable/B69/B74 dispatcher/init files. Direct current Miksuu was rechecked as b8389e748243; current origin exposes no live release/*, *pvf*, *network*, *auth* or *public* head.
  • Result: refreshed Feature Status, Server Authority Migration Map, PVF Dispatch Implementation Playbook, Networking, Public Variable Channel Index, Source Fix queue, dashboard/pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T10:20:15+02:00 - Codex - HQ score Miksuu branch intel

  • Claimed hq-score-miksuu-branch-intel-2026-06-23 after a fresh Miksuu fetch exposed score/HQ/bounty branch names that could look like DR-50 rescue branches by name alone.
  • Planned source scope: maintained-root Server/Functions/Server_OnHQKilled.sqf plus score/coefficient context in current stable origin/master@f8a76de34, current B74/B74.1, current B69, direct current Miksuu master@b8389e748243, Miksuu score/HQ branch candidates and historical release evidence where useful.
  • No gameplay source edits planned; this is a docs/wiki mirror branch-intel lane.
  • Findings: current Miksuu master@b8389e748243 still keeps the double-award handler in both maintained roots. miksuu/ScoreForKillingFactories@f17445c15190, miksuu/Fix0ScoreBountyBug@415615c9662a, miksuu/FixNukeMoneyGain@2ad3a7d38837 and miksuu/TakistanNukeSoundFileMissing@f3eae47a24ad share old handler blob 12d33a8f87ee with no _points, one _score = 900, a non-teamkill guard and old Chernarus plus old Takistan layout only.
  • Branch note: miksuu/AntiHQTeamkillDisabledInDebugMode@5bafe566951a and adjacent current-layout branch blobs prove branch-only one-award ancestry, not current master behavior. miksuu/BountyModifierTo4@cc127ef40b4d has no _score = 900 and no _points in Server_OnHQKilled.sqf, so it is a bounty-tune/non-score branch rather than a DR-50 fix. f17445c15 and b31539b46 are ancestors of current Miksuu, while 96809ac35 is the key folder-structure history point for the current generic _points award shape.
  • Result: refreshed Commander/HQ lifecycle, Feature Status, Source Fix queue, Upstream Miksuu commit intel, Developer history, dashboard, pruning ledger and HQ-score machine rows so branch names are treated as search leads, not fixes. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T10:31:16+02:00 - Codex - Source Fix queue current B74.1 scope refresh

  • Claimed source-fix-queue-current-b741-scope-2026-06-23 after the Source Fix Propagation Queue still named current stable origin/master@0139a346 in its propagated-fix branch matrix while current stable now resolves to origin/master@f8a76de34, the same commit as origin/claude/b74.1-aicom.
  • Planned source scope: existing propagated-fix queue paths only: paratrooper PV registration, client Skill_Init/apply, server FPS publisher, supply scan, supply player-object list and commander-built ARTY discovery across source Chernarus plus maintained Vanilla, with B69/B74, current Miksuu, perf and exposed feature heads rechecked where useful.
  • Initial branch note: scoped 0139a346..f8a76de34 path diff touches only maintained-root Client/Init/Init_Client.sqf among those queue paths; no gameplay source edits planned.
  • Result: refreshed Source Fix Propagation Queue, Current Source Status Snapshot, Testing workflow, Progress Dashboard, pruning ledger and release-readiness source-only rows. Current stable/B74.1 uses the B69/B74 Skill_Init/apply shape at Client/Init/Init_Client.sqf:805,828; paratrooper registration remains Init_PublicVariables.sqf:38; FPS remains one guarded serverFpsGUI.sqf:4 publisher with SERVER_FPS_GUI at :9-10; supply scan remains supplyMissionStarted.sqf:7,55,61,83; player-list reset remains inside the loop at playerObjectsList.sqf:18; commander ARTY remains marker-based at Construction_StationaryDefense.sqf:166-168 plus Common_GetTeamArtillery.sqf:41-78.
  • Branch note: B74.1 tip commit f8a76de34 changes only Chernarus Common/Init/Init_CommonConstants.sqf; 0139a3468609..f8a76de34 across the scoped queue paths touches only maintained-root Client/Init/Init_Client.sqf. Current origin exposed no live release/* or artillery/propagation rescue head for this lane; historical a96fdda2 / 7ff18c49 remains historical release-line evidence. No gameplay source changed.
  • Validation: JSON/JSONL parse passed in wiki checkout and docs/wiki mirror; docs/validate-wiki.ps1 passed with known legacy JSONL envelope warnings only; dashboard Latest Batch has five rows; touched-file parity passed across 11 files; conflict-marker scan found no newly added markers; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-23T10:55:00+02:00 - Codex - Upstream AN-2 / map-icon branch intel

  • Claimed upstream-an2-mapicons-branch-intel-2026-06-23 after a fresh fetch exposed two new small upstream-mining branches: origin/claude/upstream-an2-climb-boost and origin/claude/upstream-blinking-mapicons.
  • Planned source scope: compare both branch tips against current stable origin/master@f8a76de34 and branch merge-base be2bbd084, then inspect source Chernarus plus maintained Vanilla touched files for Valhalla low gear / high-climb and combat map-icon blinking.
  • Initial branch shape: upstream-an2-climb-boost@63e6b4142 touches four payload files versus merge-base (Func_Client_LowGear.sqf and Init_Unit.sqf in both maintained roots); upstream-blinking-mapicons@6e31f7fd5 touches two Client_BookkeepBlinkingIcons.sqf copies. Neither tip is contained by another fetched remote branch, and diffing directly against current stable also shows B74.1 Init_CommonConstants.sqf drift from the older branch base.
  • Findings: origin/claude/upstream-an2-climb-boost@63e6b4142 adds An2_TK_EP1 low-gear actions at Init_Unit.sqf:87-90 plus an Air assist target _min = 100 at Func_Client_LowGear.sqf:68-75 in source Chernarus and maintained Vanilla. Current stable origin/master@f8a76de34 lacks that Air target and keeps low-gear actions limited to Tank/Car.
  • Findings: origin/claude/upstream-blinking-mapicons@6e31f7fd5 adds mounted gunner/commander soldier-marker blinking at Client_BookkeepBlinkingIcons.sqf:96-110 in both maintained roots. Current stable origin/master@f8a76de34 only pushes active vehicle blink markers at Client_BookkeepBlinkingIcons.sqf:82-94.
  • Result: refreshed Valhalla vehicle climbing assist, Client UI systems, Feature Status, Testing workflow branch-only smoke pack, release-readiness promotion gates, dashboard, pruning ledger and machine rows. Both branches are documented as branch-only candidates; porting must preserve current-stable/B74.1 WFBE_C_STATS_ENABLED = true drift and needs AN-2/map-marker smoke before promotion. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T11:30:00+02:00 - Claude - Upstream-mining loop ledger + 6 draft PRs

  • Ran a self-paced upstream-mining loop against the upstream parent Miksuu/a2waspwarfare (we are ~557 ahead): fetched 490 branches -> 93 carry unique commits vs our master -> workflow triage -> adversarial source verification (18 deep-verified pass 1, 30 re-verified pass 2) -> ranked PR shortlist.
  • Headline: our fork has already absorbed nearly all high-value upstream work; remaining surface is thin. Most unique-commit branches are debug/test scratch, stale merge tombstones, version-snapshot bundles already on master, reverts, or A3-port experiments. Net result = 6 draft PRs + 3 flagged findings.
  • New page: Upstream mining ledger (Claude-owned) documents the funnel, the PR table, the flagged findings and the reusable triage/verify artifacts.
  • Draft PRs (all DRAFT / human-merge-gated, engine smoke pending): #54 AT-soldier buy-menu names + NLAW tier (claude/upstream-at-naming-order); #55 blink mounted player soldier marker (claude/upstream-blinking-mapicons); #56 AN-2 high-climb boost capped below cruise (claude/upstream-an2-climb-boost); #57 show next MHQ repair price, clean reimpl of upstream broken version (claude/upstream-hq-repair-price); #58 town-defense group-count diagnostics + RptTownDefenseAnalyzer, syncing 3-behind (claude/upstream-town-defense-diag-sync); #59 4th Barracks level + infantry tier rebalance, needs balance sign-off (claude/upstream-barracks-4th-level).
  • Flagged findings (no PR): (a) AdditionalHQBuying would WORSEN a known HIGH-severity client-authority exploit (removes cash-rebuy lock + client-local price escalation -> repeatable own-side town-supply drain); cross-refs DR-55 / Server-Authority-Migration-Map / WASP-Overlay; server-side redesign only. (b) AirRework_GunDamageAdjustedToPlanes _p=99 INVERTS intent (planes near gun-immune) and 4/6 ammo classnames are not OA rounds; template only. (c) Tournament_SideSpeakerWIP/TournamentFeaturesImplementation caster/spectator system genuinely absent but unfinished WIP that leaks both-team intel to all clients; needs-design.
  • Reusable artifacts under the a2ww-upstream-mining lane: triage_table.tsv, verified_table.tsv, actionable_detail.txt. No gameplay source changed in this docs pass; the code lives on the 6 draft branches.
  • Nav request left for Codex in Coordination board message channel (sidebar/Home/agent-context.json are Codex lane).

2026-06-23T10:55:02+02:00 - Codex - Wiki mirror and validator availability correction

  • Claimed wiki-mirror-validator-availability-2026-06-23 after the current local gameplay checkout C:\Users\Steff\a2waspwarfare on feat/supply-helicopter returned False for both docs\wiki and docs\validate-wiki.ps1, while core wiki workflow pages still sounded as if the mirror and validator were always present.
  • Source scope: standalone GitHub wiki checkout at C:\Users\Steff\Documents\Codex\2026-06-23\write-a-long-term-goal-that-2\work\a2waspwarfare.wiki; local gameplay checkout was inspected only for branch/mirror/tool availability. No gameplay source edits planned or made.
  • Result: clarified Home, LLM agent entry pack, Progress dashboard and Wiki mirror reconciliation plan so future agents use a standalone wiki checkout when the active gameplay branch lacks docs/wiki, do not claim repo-mirror parity until a mirror-bearing checkout is inspected, and run fallback validation when docs\validate-wiki.ps1 is unavailable.
  • Validation: final validation is recorded in the matching complete event. The repo validator was unavailable in the active gameplay checkout for this batch.

2026-06-23T11:05:00+02:00 - Codex - LoadoutManager skip-zip local branch caveat

  • Claimed loadoutmanager-skip-zip-local-branch-caveat-2026-06-23 after the source-risk scout found the current local gameplay checkout C:\Users\Steff\a2waspwarfare on feat/supply-helicopter at HEAD@558fba343 does not implement the wiki's A2WASP_SKIP_ZIP shortcut.
  • Source evidence: rg -n "A2WASP_SKIP_ZIP" Tools\LoadoutManager returned no matches; SqfFileGenerator.cs:135 calls ZipManager.DoZipOperations() unconditionally; ZipManager.cs:38 calls Create7zFromDirectory(...); ZipManager.cs:73-76 requires env var 7za and throws if it is missing; FileManager.cs:145-152 remains ancestor-name-only root discovery.
  • Result: updated Tools and build workflow, Source fix propagation queue and Testing/debugging/release workflow so A2WASP_SKIP_ZIP and marker-root discovery are branch-specific claims, not universal commands. The 2026-06-02 skip-zip run remains documented as evidence for the checkout used then.
  • Validation: final validation is recorded in the matching complete event. No gameplay source changed.

2026-06-23T11:12:00+02:00 - Codex - Footer support-page navigation prune

2026-06-23T11:18:00+02:00 - Codex - Consistency scout handoff

  • Consistency reviewer returned a broader local-checkout sync recommendation after the three small batches above. Keep it as a separate follow-up lane, not part of the published footer/tooling edits.
  • Handoff items: re-check current-stable branch wording because the local repo still has origin/master@0139a3468609 and f8a76de34 was unavailable locally; a git fetch origin --prune attempt failed with a network reset during this run. Re-check supply-heli machine claims against the dirty feat/supply-helicopter@558fba343 worktree before changing agent-context.json, agent-machine-index.json or old agent-knowledge.jsonl rows. Normalize Modded_Missions/* wording so machine context does not imply actively generated support where the public front door says stale/non-authoritative. Consider adding agent-machine-index.json to more front-door source tables in a small navigation batch.
  • Do not edit gameplay source for that follow-up unless Steff explicitly asks for code. Treat the failed fetch as a validation limitation, not proof that previous remote/current-stable rows are wrong.

2026-06-23T11:20:00+02:00 - Codex - Upstream HQ repair price branch intel

  • Claimed upstream-hq-repair-price-branch-intel-2026-06-23 after a fresh fetch exposed origin/claude/upstream-hq-repair-price@440be3da0bda, a small MHQ repair price/action-label branch on merge-base be2bbd084.
  • Planned source scope: compare the branch against current stable origin/master@f8a76de34 and merge-base be2bbd084, then inspect source Chernarus plus maintained Vanilla Action_RepairMHQ.sqf, Init_Unit.sqf and stringtable.xml beside existing PR #3 repair-price revert / MHQ repair authority warnings.
  • Initial branch shape: payload versus merge-base is six files / +76 / -26 with git diff --check clean. Direct diff against current stable additionally shows B74.1 Init_CommonConstants.sqf drift from the older branch base.
  • Findings: current stable origin/master@f8a76de34 keeps the plain repair action at Init_Unit.sqf:67, simple repair hint at Action_RepairMHQ.sqf:42, client-side price/count/debit/request flow at Action_RepairMHQ.sqf:13-40, RequestMHQRepair.sqf:1 and Server_MHQRepair.sqf:7-79 in both maintained roots. Prices are 25000 / 40000 / 50000 at Chernarus Init_CommonConstants.sqf:465-467 and maintained Vanilla :287-289.
  • Findings: branch 440be3da0bda formats the repair-truck action label with a spawn-time price at Init_Unit.sqf:71-78, formats the post-repair hint with a live next price or - at Action_RepairMHQ.sqf:43-55, and adds %1 placeholders in both maintained-root stringtable.xml repair keys (:940-945, plus Chernarus :4592-4597 / Vanilla :4591-4596). It has no server/PVF payload.
  • Review caveat: the inherited Action_RepairMHQ.sqf:22 check exits when the current price equals WFBE_C_BASE_HQ_REPAIR_PRICE_3RD, so the branch can advertise the third price as "next" after the second repair while the next attempt may hit STR_WF_INFO_MHQ_Repairs_Used; smoke/owner decision needed before promotion.
  • Result: refreshed Commander/HQ lifecycle, Feature Status, Testing workflow branch-only smoke pack, release-readiness promotion gates, dashboard, pruning ledger and machine rows. The branch is documented as a UI/economy candidate only; server-side MHQ repair authority remains separate. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T12:10:00+02:00 - Claude - Upstream-mining Pass 3: Miksuu's Warfare Trello board + 6 grouped draft PRs

  • Ran a second, independent mining pass — this one mines the Miksuu's Warfare Trello board (the community idea/bug backlog), not upstream git branches like passes 1-2. Source: https://trello.com/b/Si4okJLd/miksuus-warfare exported via curl -L https://trello.com/b/Si4okJLd.json (104 lists / 712 open cards; most lists are shipped version changelogs or Low Priority (Won't)).
  • Funnel: 712 open cards -> 118 Tier-1 forward cards (Must/Should/Next/Needs-triage/Suggested/Draft/perf/cleaning) -> 22 deep-verified against origin/master source -> 8 ready (6 grouped draft PRs) + 8 needs-design + 6 skip.
  • 6 grouped draft PRs (all DRAFT / human-merge-gated, engine smoke pending): #60 vehicle ammo % in service menu (card #99); #61 toggle automatic IR smoke off/on (#38); #62 flashing warning when FAB-250/Mk82 selected above bomb altitude limit, a "Must" (#106); #63 anti-spam guards for building (#71) + vehicle (#74) repair, two exploit-fixes; #64 block engineer salvage when a friendly salvage truck is in range (#15); #65 AAR upgrade tiered detection height (#65) + new-contact warning (#66).
  • 8 needs-design (no PR): #105 paratroop kill reward (root cause never pinned upstream), #26 first-blood bonus (reward = vote, SFX = art), #27 OPFOR Hind re-tier, #29 town-depot supply trucks @10x, #41 radiation damages factories, #111 free supply truck at spawn, #113 all-arty-to-gunner key, #91 IR-smoke "cooldown ready" cue (false premise: no player-facing cooldown exists to bind to).
  • ~34 deferred small codeable wins held for a later batch (e.g. #87 airlift teleporting onto HQ, #96 rearm-all-AI-at-cannon, #85 max-cities visual bug, #84 arty reload-ready sound, #76 dead WF-menu HUD button, an audio-cue cluster, #98 Linebacker/Tunguska markers). Tier-2 not yet triaged: the Could (149) + Backlog (71) lists and the voting list.
  • Cross-pass total this loop: 12 draft PRs (#54-#65). Updated only Upstream mining ledger (appended a new ## Pass 3 - Trello board section; earlier passes untouched). Nav files (_Sidebar.md/_Footer.md/Home.md) are Codex lane and were not touched. No gameplay source changed in this docs pass; the code lives on the 6 draft branches behind #60-#65.

2026-06-23T11:10:07+02:00 - Codex - Upstream Barracks 4th-level branch intel

  • Claimed upstream-barracks-4th-level-branch-intel-2026-06-23 after a fresh fetch exposed origin/claude/upstream-barracks-4th-level@e83de9c4.
  • Planned source scope: compare the branch against merge-base be2bbd084 and current stable origin/master@f8a76de34, then inspect maintained-root Core infantry config, Core_Upgrades Barracks metadata and Common_CreateUnit.sqf in source Chernarus plus maintained Vanilla.
  • Initial branch shape: the branch is one commit on be2bbd084 and the merge-base payload touches 64 files across both maintained roots. No gameplay source edits planned; this is a docs/wiki mirror branch-intel lane.
  • Findings: be2bbd084..e83de9c4 is 64 maintained-root files / +700 / -688 and git diff --check clean. In source Chernarus plus maintained Vanilla, Barracks metadata expands from three to four levels in Core_Upgrades/Upgrades_CO_US.sqf:33,61,89,125, and the AI order table gains [WFBE_UP_GEAR,4] at :185.
  • Findings: representative infantry required-level rows shift in both maintained roots: Core_US.sqf:21,24,27,33,48,81 and Core_RU.sqf:18,21,24,30,45,60. Common_CreateUnit.sqf:101 adds a US_Soldier_AT_EP1 MAAWS HEAT replacement after spawn.
  • Branch note: current stable origin/master@f8a76de34 keeps the older three-level Barracks metadata and lacks the HEAT swap. Direct current-stable diffs also include B74.1 Init_CommonConstants.sqf player-stats drift from the older branch base, so any port must preserve WFBE_C_STATS_ENABLED = true.
  • Result: refreshed Upgrades and research, Factory and purchase systems, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T10:56:24+02:00 - Codex - Navigation inventory live-count refresh

  • Claimed navigation-inventory-live-count-refresh-2026-06-23 after startup checks found the active C:\Users\Steff\a2wasp-wiki checkout dirty and behind the live wiki, while C:\Users\Steff\a2waspwarfare-docs\docs\wiki was also dirty and much older; the batch was later rebased over live wiki origin/master@d2bad96.
  • Source scope: fresh clean wiki checkout at C:\Users\Steff\Documents\Codex\2026-06-23\here-s-a-paste-ready-goal-2\work\a2wasp-wiki-live, plus local mirror git status checks. No gameplay source edits planned or made.
  • Findings: rebased live wiki has 275 Markdown files / 273 content pages; _Sidebar.md now has 242 local link refs / 242 unique targets after dedupe, with 240 content pages linked and 33 content pages outside sidebar. _Footer.md has 58 unique targets after the footer prune; Home has 183 unique local targets. Broad local Markdown link pass found 0 missing wiki/file targets.
  • Cleanup: added missing Continue Reading blocks to AI commander B69 improvement roadmap and AI commander B69 implementation sketches, bringing live content pages back to 0 missing blocks. Removed duplicate content/reference sidebar refs for Player vehicle/travel actions and QoL trio player hints, keeping the UI/player workflow refs.
  • Result: refreshed Navigation inventory, Progress dashboard, Wiki pruning ledger, llms.txt, agent-context.json, agent-status.json, agent-collaboration.json and event/knowledge streams with live counts and mirror-divergence status. Mirror sync remains preservation-first follow-up; do not overwrite dirty local mirrors.
  • Validation: JSON/JSONL parse passed, Markdown links resolved, broad local link scan found 0 broken local links, missing Continue Reading count is 0, and git diff --check reported LF/CRLF warnings only. Strict repo ValidateWiki.ps1 -WikiPath <live checkout> then failed in the machine-reference phase on pre-existing agent-hardening-backlog.jsonl anchor/blank wikiRefs; this batch did not touch that backlog file.

2026-06-23T11:32:00+02:00 - Codex - Upstream mining ledger navigation wire

  • Claimed upstream-mining-ledger-navigation-wire-2026-06-23 after Claude left an open Codex-owned navigation request in Coordination board: link the new Upstream mining ledger from _Sidebar, Home and agent-context.json.
  • Evidence scope: docs/wiki/Upstream-Mining-Ledger.md exists and records the 2026-06-23 upstream-mining loop; search currently finds no Home.md, _Sidebar.md or agent-context.json route to Upstream-Mining-Ledger.
  • Planned edits are documentation/navigation only: wire the page into upstream/community routes, close the board handoff, mirror touched files into the GitHub wiki checkout, validate JSON/JSONL and run the wiki validator. No gameplay source edits planned.
  • Result: linked Upstream mining ledger from Home, _Sidebar.md, llms.txt, mkdocs.yml and agent-context.json, then marked the Coordination Board request done. The page remains a batch-level audit trail; branch-specific behavior still routes through owner pages and Feature Status.
  • Validation: final validation is recorded in the matching complete event. No gameplay source changed.

2026-06-23T11:50:48+02:00 - Codex - Hardening backlog wikiRefs validator cleanup

  • Claimed hardening-backlog-wikirefs-validator-cleanup-2026-06-23 as a docs-only follow-up to make the strict wiki validator pass after the navigation batch exposed legacy agent-hardening-backlog.jsonl machine-reference failures.
  • Scope: normalized only machine/documentation references in agent-hardening-backlog.jsonl, plus guardrail wording in Arma 2 OA compatibility audit and Arma 2 OA external reference guide. No gameplay source edits planned or made.
  • Result: stripped section anchors from backlog wikiRefs, removed the nonexistent Agent-Hardening-Backlog page ref, added missing wikiRefs from existing canonicalDocs, wiki or evidence fields, and gave intentional modern/A3-only compatibility terms same-line guardrail wording for the validator.
  • Validation: ValidateWiki.ps1 -WikiPath C:\Users\Steff\Documents\Codex\2026-06-23\here-s-a-paste-ready-goal-2\work\a2wasp-wiki-live -SkipGitDiffCheck now passes JSON/JSONL parsing, page-list parity, Markdown links, machine references, exact machine references, retired route scan, stale patched wording scan and Arma 2 OA compatibility guardrail scan. git diff --check reports LF/CRLF warnings only.

2026-06-23T12:40:00+02:00 - Claude - Upstream-mining Pass 4: deep backlog + 10 grouped draft PRs

  • Drained the backlog Passes 1-3 parked. Completed Ray's a/b/c asks: deep-verified the ~34 deferred small codeable wins from Pass 3, re-examined the needs-design cards (Warfare a + c), and triaged the ~220-card Tier-2 long tail (the Could (149) + Backlog (71) lists). The verified, genuinely-ready wins were built into 10 more grouped draft PRs.
  • 10 new draft PRs (all DRAFT / human-merge-gated, OA 1.64 engine smoke pending): #66 bypass anti-TK satchel & building scripts in debug mode (cards #2,#3); #67 audio cues paradrop-drop + IR-smoke-ready (#90,#91); #68 base-integrity bugfixes airlift drop-on-HQ + nuke vs in-progress construction (#87,#97); #69 fix gear/ammo display for special AT soldier units in buy menu; #70 EASA aircraft loadout role categories AA/AG/multirole, completed half-wired code (#59); #71 higher bounty for killing players on a killstreak (server-authoritative, tunable coefs); #72 restrict building static defenses near base when enemies near, anti tank-trap (#104, tunable consts); #73 one-click crew-all-artillery button (#113); #74 show player artillery cooldown on the RHUD (#219); #75 clearer info text upgrade result value + new-HQ cost in transfer menu (#107,#204).
  • Known caveat (PR #68): flagged a PRE-EXISTING Takistan bug -- Zeta_Hook.sqf calls Zeta_Unhook without the [_vehicle] args array that the Chernarus B66 fix added; the airlift fix depends on that arg, so on Takistan it needs the args folding-in or a separate fix.
  • ~37 needs-design items (no PR -- owner/vote/art decisions), catalogued in the mining artifacts; notable: #105 paratroop kill reward fix, #26 first-blood bonus, #27 OPFOR Hind re-tier, #29 town-depot supply trucks @10x, #41 radiation damages factories, #63 captured-town vehicle reward, #64 redeployment barracks-on-wheels truck, #215 sell-vehicles feature, #120 anti-illegal-loadout sanitiser, #35 static-count-by-barracks-level.
  • Deferred/skip backlog: remaining lower-value Tier-2 cards + the big Could/Backlog long tail are recorded but not actioned. Small flagged bug: Core_MVD.sqf [Done] log mislabels itself "Core_RU".
  • Cross-pass total: 22 draft PRs open (#54-#75), all DRAFT / human-merge-gated. The initial 3-source sweep (upstream branches + Trello Tier-1 + Tier-2) is complete; the loop is now delta-only. Updated only Upstream mining ledger (appended a new ## Pass 4 - deep backlog section; earlier passes untouched). Nav files (_Sidebar.md/_Footer.md/Home.md) are Codex lane and were not touched. No gameplay source changed in this docs pass; the code lives on the 10 draft branches behind #66-#75.

2026-06-23T12:10:03+02:00 - Codex - Trello base integrity branch intel

  • Claimed trello-base-integrity-branch-intel-2026-06-23 after origin/claude/trello-base-integrity-fixes@66d80160 appeared on current stable merge-base origin/master@f8a76de34.
  • Planned source scope: compare the branch against f8a76de34, inspect source Chernarus plus maintained Vanilla ZetaCargo and Nuke damage files, and preserve the split between current-stable behavior and branch-only candidates. No gameplay source edits planned.
  • Initial branch shape: two commits (0ae5edb2d Trello #87 ZetaCargo, 66d80160c Trello #97 Nuke), six maintained-root files, +70/-10, and git diff --check f8a76de34..origin/claude/trello-base-integrity-fixes is clean.
  • Early finding: source Chernarus current stable already passes [_vehicle] to Zeta_Unhook.sqf at Zeta_Hook.sqf:34-35, but maintained Vanilla current stable still adds the detach action without arguments at Zeta_Hook.sqf:34; the Trello branch does not fix that Vanilla argument gap.
  • Early finding: #87 adds friendly-HQ lift exclusion at branch Zeta_Hook.sqf:17-19 and ground/drop-away-from-HQ placement at Zeta_Unhook.sqf:12-29; #97 adds deletion of in-progress LocationLogicStart build logics with WFBE_B_Type at branch Client/Module/Nuke/damage.sqf:33-42.
  • Result: refreshed Zeta Cargo sling-load, Support specials, ICBM authority, Construction and CoIn systems, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: JSON/JSONL parse passed in wiki and docs/wiki; docs/validate-wiki.ps1 passed with known legacy JSONL envelope warnings only; touched-file wiki/docs parity passed across 15 files; Latest Batch has five rows; conflict-marker scan passed; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-23T12:12:42+02:00 - Codex - Trello artillery UI branch intel

  • Claimed trello-artillery-ui-branch-intel-2026-06-23 after a fresh fetch exposed small Trello branch candidates origin/claude/trello-arty-cooldown-hud@471fc0580fd6 and origin/claude/trello-arty-to-gunner@2dc3e7403399.
  • Planned source scope: compare both branches against current stable origin/master@f8a76de34 and their merge bases, then inspect source Chernarus plus maintained Vanilla HUD/title/tactical-dialog/stringtable paths before any owner-page edits.
  • Planned result: route exact branch-only evidence through the existing support-specials, client-UI, Feature Status, testing workflow and release-readiness gates. No gameplay source edits planned.
  • Findings: both branches merge-base directly on current stable origin/master@f8a76de34; no older-base drift was found. origin/claude/trello-arty-cooldown-hud@471fc0580fd6 is four maintained-root files / +134 / -8 and adds RHUD artillery cooldown controls at Client_UpdateRHUD.sqf:27,259-288,452 plus Rsc/Titles.hpp:177,478-490. origin/claude/trello-arty-to-gunner@2dc3e7403399 is six maintained-root files / +217 / -8 and adds Tactical MenuAction == 50, button idc 17040 and strings at GUI_Menu_Tactical.sqf:571-626, Rsc/Dialogs.hpp:2364-2371 and stringtable.xml:3192-3213. Both branch payloads pass git diff --check; current stable lacks the new RHUD row, crew action and crew-artillery string keys.
  • Result: refreshed Support specials, Client UI systems, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: docs\validate-wiki.ps1 -WikiPath <wiki checkout> passed with known legacy JSONL envelope warnings only; JSON/JSONL parse passed in docs/wiki and wiki checkout; touched-file SHA parity passed across 13 files; Progress Dashboard Latest Batch has five rows; line-start conflict-marker scan passed; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-23T12:45:43+02:00 - Codex - Trello upgrade/HQ cost info branch intel

  • Claimed trello-upgrade-hqcost-info-branch-intel-2026-06-23 after a fresh fetch confirmed origin/claude/trello-upgrade-hqcost-info@34fd202c8865 / draft PR #75 is not yet routed beyond the upstream-mining ledger/worklog note.
  • Initial branch shape: merge-base with current stable origin/master is f8a76de349da; payload versus current stable is six maintained-root files / +96 and git diff --check is clean.
  • Planned source scope: inspect source Chernarus plus maintained Vanilla Client/Functions/Client_FNC_Special.sqf, Client/GUI/GUI_TransferMenu.sqf and stringtable.xml, compare current-stable absence/presence, then route exact branch-only evidence through existing UI/economy/commander owner pages, Feature Status, Testing workflow and release-readiness gates. No gameplay source edits planned.
  • Findings: branch Client_FNC_Special.sqf:204,212-223 in both maintained roots keeps the generic upgrade-complete chat and adds scalar value lines only for WFBE_UP_ARTYTIMEOUT and WFBE_UP_RESPAWNRANGE; branch GUI_TransferMenu.sqf:124-129 appends a New HQ cost line from WFBE_C_STRUCTURES_HQ_COST_DEPLOY; branch stringtable.xml:459-473,1055-1061 adds the required keys.
  • Current-stable comparison: origin/master@f8a76de34 already has the upgrade IDs, artillery interval arrays, respawn range arrays and HQ deploy-cost constant/parameter in source Chernarus plus maintained Vanilla, but has only the generic upgrade-complete message and transfer footer lines. No branch value-message or New HQ cost string keys exist on current stable.
  • Result: refreshed Client UI systems, Upgrades and research, Commander/HQ lifecycle, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: docs\validate-wiki.ps1 -WikiPath <wiki checkout> passed with known legacy JSONL envelope warnings only; JSON/JSONL parse passed in docs/wiki and wiki checkout; touched-file SHA parity passed across 14 files; line-start conflict-marker scan passed. Final git diff --check is recorded in the matching complete event.

2026-06-23T13:30:00+02:00 - Claude - Upstream-mining Pass 5: deferred Tier-2 tail (closeout)

  • Finished the 42 deferred Tier-2 candidates -- the ones triaged codeable+missing but capped out of Pass 4's deep-verify. Deep-verified all 42 against origin/master source -> 7 ready -> 4 grouped draft PRs.
  • 4 new draft PRs (all DRAFT / human-merge-gated, OA 1.64 engine smoke pending): #76 auto-deploy bipod when going prone with a bipod MG (card #210); #77 show upgrade icons in the upgrade menu (card #164); #78 map radius circles HQ build area + ambulance redeploy range (cards #80,#76); #79 artillery UX -- per-type range in menu, gun count in the "artillery called" message, and fix arty marker leaking when the caller disconnects mid-barrage (cards #115,#116,#171).
  • 22 needs-design items (no PR -- owner/vote/art decisions), catalogued in the mining artifacts; notable: #216 Federal Reserve passive-income endgame building, #143 ICBM impact countdown for both teams, #178 automatic minefield markers, #174 more-frequent house-wreck cleanup (perf), #165 LoadoutManager data-driven missile-list refactor.
  • Coverage confirmation -- the surface is now exhausted: Miksuu GitHub Issues = 0 (the community uses Trello, not Issues); only 1 fork of the repo (ours), so no hidden contributor forks; the only un-swept Trello surface is low-yield -- Low Priority (Won't) (53 cards) + 202 archived cards, both below the worth-doing bar.
  • FINAL cross-pass total: 26 draft PRs open (#54-#79), all DRAFT / human-merge-gated. The full mineable surface (490 upstream branches + Trello Tier-1 + Tier-2 incl. the deferred tail) is now EXHAUSTED; the loop is delta-only from here. Updated only Upstream mining ledger (appended a new ## Pass 5 - deferred Tier-2 tail (closeout) section before Continue Reading; earlier passes untouched). Nav files (_Sidebar.md/_Footer.md/Home.md) are Codex lane and were not touched. No gameplay source changed in this docs pass; the code lives on the 4 draft branches behind #76-#79.

2026-06-23T12:47:45+02:00 - Codex - Trello audio cues branch intel

  • Claimed trello-audio-cues-branch-intel-2026-06-23 after current fetch showed origin/claude/trello-audio-cues@a0e4fb458 on current stable merge-base origin/master@f8a76de34.
  • Planned source scope: compare the branch against f8a76de34, inspect source Chernarus plus maintained Vanilla paratrooper marker and IR smoke missile-handler files, then route branch-only evidence through support/modules/audio, Feature Status, smoke and release-readiness docs. No gameplay source edits planned.
  • Branch shape: one commit a0e4fb458, four maintained-root files / +74 / -2, and git diff --check f8a76de34..origin/claude/trello-audio-cues is clean.
  • Findings: Trello #90 adds a friendly-client paratrooper cue at branch HandleParatrooperMarkerCreation.sqf:42-61: it preserves the side gate at :17-18, throttles commanderNotification through WFBE_C_LastParatroopSound, creates local paraDZ_<time> marker text Paradrop, and deletes the local marker after 30 seconds.
  • Findings: Trello #91 adds an IR-smoke ready cue at branch IRS_OnIncomingMissile.sqf:51-61: it sleeps WFBE_IRS_FLARE_DELAY, then plays ARTY_cooldown_over only if the vehicle is alive, the player is still crew, flares remain and wfbe_irs_disabled is false/default.
  • Sound/resource note: source Chernarus plus maintained Vanilla already define ARTY_cooldown_over at Sounds/description.ext:18-20 and commanderNotification at :84-86, so the branch adds no new media. The new local marker text is hardcoded English Paradrop.
  • Result: refreshed Support specials, Modules / IRS, Assets/config/localization, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. The branch is documented as player feedback only, not support authority, reward logic or IR-smoke toggle closure. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T13:17:30+02:00 - Codex - Trello auto-bipod branch intel

  • Claimed trello-auto-bipod-branch-intel-2026-06-23 after current fetch showed origin/claude/trello-auto-bipod@5af02b8438e1, draft PR #76 / Trello #210, on current stable merge-base origin/master@f8a76de34.
  • Initial branch shape: one commit (5af02b843), four maintained-root files / +46 / -2, and git diff --check origin/master..origin/claude/trello-auto-bipod is clean.
  • Planned source scope: inspect source Chernarus plus maintained Vanilla Common/Functions/Common_Bipod.sqf and Client/Functions/Client_OnKilled.sqf, compare current-stable absence/presence, then route exact branch-only evidence through the deployable bipod owner page, Feature Status, branch-only smoke/release gates and machine records. No gameplay source edits planned.
  • Findings: branch Common_Bipod.sqf:74-82 in both maintained roots adds Bipod_AddAutoDeploy, cleans up any previous local Bipod_AutoEH, attaches AnimChanged, and calls the existing 15 call Bipod_ON path when the prone animation is amovppnemstpsraswrfldnon; Client_OnKilled.sqf:90 reattaches the helper after death/respawn if it has loaded.
  • Current-stable comparison: origin/master@f8a76de34 has manual TAB bipod only and no maintained-root Bipod_AddAutoDeploy, Bipod_AutoEH, AnimChanged or 15 call Bipod_ON hits. The branch reuses the existing whitelist, TAB fallback, Bipod_ON sound, str_bipod localization debt and recoil reset behavior; no server/PV state is added.
  • Result: refreshed Deployable bipod / weapon resting, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T13:32:28+02:00 - Codex - Trello upgrade icons branch intel

  • Claimed trello-upgrade-icons-branch-intel-2026-06-23 after current fetch showed origin/claude/trello-upgrade-icons@baf8d9c304ad, draft PR #77 / Trello #164, on current stable merge-base origin/master@f8a76de34.
  • Initial branch shape: one commit (baf8d9c30), two maintained-root files / +8, and git diff --check origin/master..origin/claude/trello-upgrade-icons is clean.
  • Planned source scope: inspect source Chernarus plus maintained Vanilla Client/GUI/GUI_UpgradeMenu.sqf, confirm the existing WFBE_C_UPGRADES_IMAGES image array source, compare current-stable absence/presence, then route exact branch-only evidence through UI/upgrades owner pages, Feature Status, branch-only smoke/release gates and machine records. No gameplay source edits planned.
  • Findings: branch GUI_UpgradeMenu.sqf:12 in both maintained roots reads WFBE_C_UPGRADES_IMAGES, :27-28 paints non-empty images into listbox 504001 column 0 during initial fill, and :173-174 repaints them after refresh/reordering. The image paths already come from Labels_Upgrades.sqf:104-125, including intentional empty strings for no-icon rows.
  • Current-stable comparison: origin/master@f8a76de34 reads the same upgrade image array and uses the selected image in the detail pane, but has no maintained-root lnbSetPicture call in GUI_UpgradeMenu.sqf. The branch adds no image assets, no localization, no server/PV state, no upgrade-authority change and no stale RscMenu_Upgrade cleanup.
  • Result: refreshed Client UI systems, Upgrades and research, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T13:06:09+02:00 - Codex - Trello map radius circles branch intel

  • Claimed trello-map-radius-circles-branch-intel-2026-06-23 after a fresh fetch exposed origin/claude/trello-map-radius-circles@77dd71ba3 / draft PR #78.
  • Initial branch shape: merge-base with current stable origin/master is f8a76de349da; payload is six maintained-root files / +192 / -4 across source Chernarus plus maintained Vanilla Takistan Client_AmbulanceRedeployCircles.sqf, Init_BaseStructure.sqf and Init_Client.sqf. git diff --check f8a76de34..77dd71ba303f is clean. No gameplay source edits planned.
  • Planned source scope: compare branch against current stable, inspect HQ build-area and ambulance/redeploy map circle creation/removal in both maintained roots, then route exact branch-only evidence through existing UI, Commander/HQ, construction, respawn/medic pages, Feature Status, Testing workflow and release-readiness gates.
  • Result: routed the branch as branch-only local map-marker/map-indicator work, not current stable behavior.
  • HQ evidence: branch Init_BaseStructure.sqf creates a local HQBuildRange* border ellipse using WFBE_C_BASE_AREA_RANGE + WFBE_C_BASE_HQ_BUILD_RANGE at Chernarus :54-68 / Vanilla :35-49, then deletes it with the CC marker at Chernarus :151-158 / Vanilla :132-139. Current stable only has CCrange* and the underlying placement constants/validation paths.
  • Mobile-respawn evidence: branch Init_Client.sqf:1227 launches Client_AmbulanceRedeployCircles.sqf; the watcher gates on WFBE_C_RESPAWN_MOBILE, combines own-side ambulance plus redeploy-truck class lists, sizes yellow local ellipses from WFBE_C_RESPAWN_RANGES / WFBE_UP_RESPAWNRANGE and updates/deletes them every five seconds (Client_AmbulanceRedeployCircles.sqf:1-69). Current stable has no Client_AmbulanceRedeployCircles, HQBuildRange or AmbRange_ hits.
  • Important caveat preserved: the watcher copies radius/class visibility, not full respawn-menu eligibility. Current stable Client_GetRespawnAvailable.sqf:33-45,54-81 still owns ambulance free-cargo and redeploy-truck Medic-only, parked/engine-off, free-cargo and 500m enemy-town gates, so promotion needs mismatch smoke.
  • Current-stable comparison: origin/master@f8a76de34 already has the base-radius constants and validation path (Common_GetClosestEntity2.sqf:14, Construction_HQSite.sqf:49, basearea.sqf:3-13) and mobile-respawn constants/lists (Client_GetRespawnAvailable.sqf:33-57, Chernarus Init_CommonConstants.sqf:674,678, Vanilla :476,:480), but has no maintained-root Client_AmbulanceRedeployCircles, AmbRange_ or HQBuildRange symbols.
  • Result: refreshed Client UI systems, Commander/HQ lifecycle, Construction and CoIn systems, Respawn and death lifecycle, Medic redeployment truck, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T13:57:20+02:00 - Codex - Trello artillery UX branch intel

  • Claimed trello-artillery-ux-branch-intel-2026-06-23 after current coordination reads showed PR #75-#78 routed and a fresh branch check found origin/claude/trello-artillery-ux@c4459d4312ef / draft PR #79 still only present in upstream-mining ledger notes.
  • Initial branch shape: merge-base with current stable origin/master is f8a76de349da; payload versus current stable is eight maintained-root files / +100 / -20 across source Chernarus plus maintained Vanilla Client_RequestFireMission.sqf, GUI_Menu_Tactical.sqf, Server_HandleSpecial.sqf and stringtable.xml. git diff --check origin/master..origin/claude/trello-artillery-ux is clean.
  • Planned source scope: inspect per-type artillery range display in Tactical menu, gun-count fire-message behavior and marker cleanup when the caller disconnects or leaves during a barrage, then route exact branch-only evidence through Support specials, Client UI, Feature Status, Testing workflow, release-readiness gates and machine records. No gameplay source edits planned.
  • Findings: branch GUI_Menu_Tactical.sqf:42-57 in both maintained roots appends effective min/max range text to artillery rows using the existing display-name, range-min/max and WFBE_C_ARTILLERY data. Current stable only adds raw display names at GUI_Menu_Tactical.sqf:42.
  • Findings: branch Client_RequestFireMission.sqf:31-38,58-60 keeps global WF_createMarker creation, replaces caller-local marker deletion with RequestSpecial ["ArtyMarkerCleanup", ...], and passes _gunCount as %3 to the localized team warning. Current stable deletes these markers through caller-local Client_Delete_Marker.sqf:24 and formats the warning with only player/ammo at Client_RequestFireMission.sqf:53.
  • Findings: branch Server_HandleSpecial.sqf adds delayed server deleteMarker cleanup at Chernarus :144-160 / Vanilla :134-150, and stringtable.xml updates STR_WF_INFO_Arty_called_message at Chernarus :9304-9311 / Vanilla :9304-9310. Current stable has no ArtyMarkerCleanup hits.
  • Result: refreshed Support specials, Client UI systems, Feature Status, Testing workflow branch-only smoke pack, release-readiness gates, dashboard, pruning ledger and machine rows. The branch is documented as artillery UX/marker cleanup only, not fire-mission authority; the new RequestSpecial cleanup tag needs marker-name/forged-payload review before promotion. No gameplay source changed.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T14:19:36+02:00 - Codex - Wiki remote reference mirror

  • Claimed wiki-remote-reference-mirror-2026-06-23 after the live wiki fast-forwarded to origin/master@4d4014a while the repo mirror still lacked the new reference pages.
  • Initial payload scope: wiki commit 4d4014a adds Available-Actions-Client-Gate-FSM.md, Stringtable-Localization-Catalog.md and UI-Theme-Palette-And-Style-Macros-Catalog.md, and updates Home.md, _Sidebar.md and agent-context.json.
  • Planned output: copy those exact wiki files into docs/wiki, keep touched-file SHA parity, run JSON/JSONL validation, docs/validate-wiki.ps1 where available, and git diff --check. This is a mirror-maintenance lane only; no gameplay source edits planned.
  • Result: mirrored the wiki payload and matching coordination closeout into docs/wiki; Home, _Sidebar.md and agent-context.json now route the new reference pages in both surfaces. The new pages remain source-evidence pages authored by the live wiki commit; this lane did not re-verify or re-author their claims.
  • Validation: final validation is recorded in the matching complete event.

2026-06-23T14:34:58+02:00 - Codex - Attack-wave authority current B74.1 refresh

  • Claimed attack-wave-authority-current-b741-refresh-2026-06-23 after coordination reads showed direct attack-wave authority rows still citing previous current stable origin/master@0139a346 while current stable/B74.1 is origin/master@f8a76de34 / origin/claude/b74.1-aicom@f8a76de34.
  • Planned source scope: inspect ATTACK_WAVE_INIT, ATTACK_WAVE_DETAILS, unit-cost modifiers, attack-wave server handlers and BattlEye filter coverage across source Chernarus plus maintained Vanilla Takistan for docs/source, current stable/B74.1, B69, B74, current Miksuu, perf/quick-wins and relevant historical refs.
  • Planned docs output: refresh the attack-wave authority playbook, Feature Status row, Source Fix queue row, PV channel/server authority routes and machine rows with exact refs/line anchors, then mirror touched files into docs/wiki. No gameplay source edits planned.
  • Findings: current stable/B74.1 origin/master@f8a76de34 / origin/claude/b74.1-aicom@f8a76de34 still keeps Common_AttackWaveActivate.sqf:6,8, Server_AttackWave.sqf:5-6,15,23,27,36,38 and AttackWave.sqf:19,23-25,40 trust in both maintained roots; scoped deltas from previous current stable and adjacent B74 touch only constants.
  • Findings: current stable/B74.1 buy-price anchors are Client_UIFillListBuyUnits.sqf:90 and GUI_Menu_BuyUnits.sqf:99,244-245,416; constants are Chernarus Init_CommonConstants.sqf:547,591-593 and maintained Vanilla :349,393-395; repo-root BattlEyeFilter/publicvariable.txt:2 still only filters kickAFK.
  • Result: refreshed DR-41 attack-wave direct-PV evidence for current stable/B74.1 in the playbook, Feature Status, Source Fix queue, Public Variable index, Server authority map, agent-feature-status.jsonl, agent-hardening-backlog.jsonl and agent-knowledge.jsonl; mirrored touched files into docs/wiki. No gameplay source changed.
  • Validation: docs\validate-wiki.ps1 -WikiPath <wiki checkout> passed with known legacy JSONL envelope warnings only; JSON/JSONL parse passed in both wiki checkout and docs/wiki; git diff --check passed in both worktrees with LF/CRLF warnings only.

2026-06-23T14:40:05+02:00 - Codex - Commander reassignment current B74.1 refresh

  • Claimed commander-reassignment-current-b741-refresh-2026-06-23 to remove stale current-stable origin/master@0139a346 wording from the commander vote/reassignment route after the local repo fetched current stable origin/master@f8a76de34, equal to origin/claude/b74.1-aicom@f8a76de34.
  • Source scope: checked source Chernarus plus maintained Vanilla Server_VoteForCommander.sqf, GUI_VoteMenu.sqf, RequestNewCommander.sqf, Server_AssignNewCommander.sqf and GUI_Commander_VoteMenu.sqf; scoped diff 0139a3468609..origin/master returned no maintained-root path changes.
  • Findings: current stable/B74.1 still has DR-47 vote comparison source-present at Server_VoteForCommander.sqf:18,26-27,43 and DR-15 helper unpacking source-present at Server_AssignNewCommander.sqf:4-5; RequestNewCommander.sqf:14 and helper :10 still both send new-commander-assigned, and GUI_Commander_VoteMenu.sqf:33-46 still resolves by visible leader-name text despite stored row values at :9,:13,:53,:63.
  • Boundary: docs/source HEAD@60c35c05 still carries the old helper _side = _this, and current stable/B74.1 full modded Napf/Eden/Lingor helper copies still carry the old shape at Modded_Missions/*/Server/Functions/Server_AssignNewCommander.sqf:3; no gameplay source changed.
  • Result: refreshed Commander reassignment call shape, Commander vote/reassignment, Feature status, Server authority migration, release-readiness and machine records with current-B74.1 branch truth. Future code work should not reopen helper unpacking on current stable/B74.1/B69/B74 maintained roots; it should choose one notification owner, use row-value/team identity, and keep requester authority separate.

2026-06-23T15:12:00+02:00 - Codex - AI supply-truck current B74.1 refresh

  • Claimed ai-supply-truck-current-b741-refresh-2026-06-23 after the AI supply-truck rows still cited current stable origin/master@0139a346 and old safe-disable anchors.
  • Source scope: checked source Chernarus plus maintained Vanilla Server/Init/Init_Server.sqf, Server/AI/AI_UpdateSupplyTruck.sqf and absent Server/FSM/supplytruck.fsm across docs/source HEAD@6d4b514c12fc, current stable/B74.1 origin/master@f8a76de34 / origin/claude/b74.1-aicom@f8a76de34, B74.2 origin/claude/b74.2-aicom@d472da6a, B69 origin/claude/b69@8d465fce, adjacent B74 `origin/claude/b74-aicom-spend@b23f557f

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