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Agent Worklog

rayswaynl edited this page Jun 4, 2026 · 1489 revisions

Agent Worklog

2026-06-04T21:05:00+02:00 - Codex - fallback mini scout wave after Spark quota

  • Steff asked to run more Spark scouts. Six gpt-5.3-codex-spark starts failed on quota before returning evidence, with the runtime reporting Spark unavailable until 23:53.
  • Closed the failed slots and launched six read-only gpt-5.4-mini fallback scouts: Feature Status, mission lifecycle/init, economy/commander/factories/upgrades, PV/PVF networking, UI/HUD/dialogs and tooling/integrations.
  • Scout outputs are leads only until Codex source-checks them against the repo and routes non-duplicate deltas into owner pages. Documentation/status only so far; no gameplay source files were edited.

2026-06-04T20:50:00+02:00 - Codex - static reference triage lesson

  • Continued the documentation finisher loop after the scout wave closed. Picked the highest-value remaining missing-reference lead: Source inventory had a raw static-reference table that could be mistaken for a list of live boot blockers.
  • Source-checked the candidate paths. description.ext:37 references scripts\unitCaching\description.ext only in a commented include; Server/Init/Init_Towns.sqf:168,174 references Server\FSM\respatrol.fsm only in commented ExecFSM calls; WASP/Init_Client.sqf:12 references missing WASP\KeyDown.sqf only in a commented compile; WASP/actions/car_wheel_new.sqf:29-36 calls WASP_procInitComm, but its action caller is commented at WASP/actions/AddActions.sqf:6 and the only WASP_procInitComm compile is in the commented bootstrap at initJIPCompatible.sqf:243.
  • Updated Source inventory so static-reference rows are explicitly triage leads, then added Development lesson 15 plus agent-development-lessons.jsonl to preserve the rule for future agents.
  • Validation passed and the batch was pushed as docs a391a0f1 / wiki 9e08393. A follow-up status-only reconciliation updated dashboard and machine state from validation-pending to published/validated/pushed.
  • Documentation/status only; no gameplay source files were edited.

2026-06-04T19:55:10+02:00 - Codex - Spark scout wave version/lifecycle/tooling/feature/PV/caps

  • Steff asked for another bunch of Spark scouts. Codex launched six gpt-5.3-codex-spark read-only lanes: generated version.sqf release gating, mission lifecycle/init graph, tooling/integrations, Feature Status depth pass, PV/PVF authority risks and player-role/AI-cap formulas.
  • The seventh UI/HUD/dialog hazard lane was blocked by the active thread limit and should be relaunched after slots free. These scouts are discovery only until their reports are harvested and source-checked.
  • Local source-check while scouts run: version.sqf is ignored by Git for source Chernarus and maintained Vanilla Takistan, but the source mission includes it from description.ext:39 and initJIPCompatible.sqf:4; LoadoutManager writes it in BaseTerrain.cs:102 from GenerateAndWriteVersionSqf().
  • Added versionSqfGeneratedInput to agent-release-readiness.json so future agents and release checks can treat this as a structured generated-input gate instead of a prose-only warning. Updated Tooling release readiness audit to mark that backlog item done and move the remaining action to a CI/release validator.
  • Peirce returned a clean version-gate report. Codex harvested the non-duplicate deltas into Tools/build workflow, Source fix propagation queue, Mission config/version include graph and Source inventory: missing generated version.sqf now blocks pack, smoke and release wording for the affected target root.
  • Averroes returned a lifecycle/init report. Codex source-rechecked the town object count and kept it at 40, not the scout-suggested 42. Harvested useful deltas into Architecture overview, Mission entrypoints and lifecycle, SQF code atlas and AI/headless: HC startup is a fixed sleep, client JIP waits can stall without timeout, Common has isServer ownership nuance, and duplicate server compile entries are an init-hygiene lane.
  • Nash returned a PV/PVF authority report and found no undisclosed major publicVariable channels. Codex did not duplicate the already-canonical PV table: Public-Variable-Channel-Index and Networking already cover the direct channel list plus AFK, MASH, server-FPS compatibility, supply polling and player-object-list edges.
  • Lovelace's AI-cap scout errored during long-thread compaction and Mill's UI scout errored from output overflow; both are unharvested and not evidence. The old tooling scout did not return on a short wait and is treated as unharvested unless a clean report appears later.
  • Bacon's Feature Status scout was harvested duplicate-aware: Feature status now marks the old full-map blink loop as a commented + missing-file path, clarifies legacy AT/bomb hooks (Common_HandleATReloadVehicle.sqf exists but is unwired; Common_HandleBombs.sqf is absent), and adds a supply-mission dead-twin compile caution. SQF code atlas carries the same missing-file evidence in the disabled/deferred compile table.
  • Hilbert's tooling scout returned after the initial wait. Codex harvested the non-duplicate machine-readable deltas into agent-release-readiness.json toolingAuditGates: LoadoutManager packaging exit-code/archive replacement, soft-copy/delete risks, PerformanceAuditAnalyzer headless/large-log limits, DiscordBot/Extension schema/config/deserialization risks and BattlEye filter incompleteness. Tooling release readiness audit now points future CI/release work at those gates.
  • Steff then asked for more Spark scouts. Codex launched fresh read-only gpt-5.3-codex-spark lanes for commander/economy, construction/factories/upgrades, respawn/MASH/fast-travel, UI/buy-menu/gear/RHUD, server ops/BattlEye/Discord/Extension and abandoned/missing-reference sweep. Construction/factories, UI and respawn/MASH overflowed before returning evidence and were closed. Commander/economy mostly confirmed canonical docs; its claim that current source had fixed Server_AssignNewCommander was rejected by local source recheck (Server_AssignNewCommander.sqf:3 still sets _side = _this). Server ops/integrations confirmed the same BattlEye/DiscordBot/Extension/AntiStack/direct-PV risks already captured in tooling gates and integration pages. Missing-reference sweep mostly confirmed existing abandoned-feature coverage; its useful supplyMissionActive dead-twin caution was already promoted in this batch. All fresh scouts are now closed.
  • Documentation/status only; no gameplay source files were edited.

2026-06-04T19:45:00+02:00 - Codex - Spark scout wave release targets / HC / AI caps / economy

  • Steff asked for another bunch of Spark scouts. Codex launched six gpt-5.3-codex-spark read-only lanes for player AI caps, support authority, UI/dialog hazards, generated/modded release tiers, town/economy/supply edge cases and HC/locality/FPS. The active thread ceiling blocked the seventh lane, so Codex closed completed scouts and refilled a slot with tooling/integrations plus mission lifecycle/init.
  • Returned reports were harvested duplicate-aware. AI caps confirmed the existing Player AI caps page and Discord table; HC/locality confirmed existing failover, static-defense update-back and dual-FPS telemetry pages; economy/town confirmed already-canonical camp flag, patrol latch, side-supply clamp, income-cap and supply-authority rows.
  • New durable delta: agent-release-readiness.json no longer collapses modded missions into one wildcard. It now splits release targets into source Chernarus, maintained generated Takistan, branch-only Zargabad candidate and each modded blocked/stub folder, including file counts, conflict-marker hits and missing bootstrap blockers from the scout scan.
  • UI scout delta: the stale old upgrade dialog already had a missing controller file documented; Codex added the matching missing Client\Images\wf_*.paa icon references from Dialogs.hpp:2634-2821 to Client UI systems, Client UI/HUD and UI IDD collision repair.
  • Updated Tooling release readiness audit to mark the generated-target tiering backlog item done. Documentation/status only; no gameplay source files were edited.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and SHA256 mirror parity for nine files. Pushed as docs 058427d3 / wiki 4b72809.

2026-06-04T16:05:00+02:00 - Codex - AI commander branch-head refresh and Spark scout wave

  • Steff asked for another bunch of Spark scouts. Codex launched narrow read-only Spark lanes for feature status evidence, mission entrypoints, PV/networking, UI/dialogs, tooling/integrations, generated/modded drift, dead references, economy/town loops, support authority and player-AI caps.
  • Returned reports already harvested as leads: mission startup barriers and mission-object town init, modded generation/packaging disabled plus structural incompleteness/conflict markers, LoadoutManager/DiscordBot/Extension/BattlEye tooling footguns, PVF Call Compile/direct-PV authority risks, UI duplicate IDD/orphaned upgrade dialog and Feature Status confirmations. Remaining scouts are still discovery leads until patched into canonical pages.
  • In parallel, source-checked moved branch refs. origin/feat/ai-commander is now c20ce153, still source-Chernarus-only: 9 files, +416/-5, no Missions_Vanilla. The post-4dba060e cleanup series b4b0333f..c20ce153 only rewrites lazy condition blocks across the five AI commander scripts, improving branch readiness without changing branch-only/smoke status.
  • Also refreshed origin/codex/quad-ai-commander from stale 3179be6d to d4e0fa38; it now includes documentation-side evidence audit/runtime report artifacts, still planning evidence only.
  • Updated current branch-head/status pages and machine ledgers first. Documentation/status only; no gameplay source files were edited.
  • Closure note: the branch-head/status refresh is now validated and mirrored. Evidence checked: origin/master is 2cdf5fb8; origin/feat/ai-commander is c20ce153; origin/codex/quad-ai-commander is d4e0fa38; origin/master..origin/feat/ai-commander is 9 Chernarus files, +416/-5, with no Missions_Vanilla file changes; 4dba060e..c20ce153 touches only the five Server/AI/Commander/AI_Commander*.sqf scripts (+141/-91).

2026-06-04T14:05:00+02:00 - Codex - fresh background Spark scout harvest status

  • Continued the documentation finisher loop after the fresh background Spark scout launch. Read completed thread reports for construction/base, PV/network, tools/content, abandoned features and upstream/community.
  • Harvest result: the completed reports mostly confirmed existing canonical coverage rather than adding new source-backed deltas. Construction auto-wall/base-area/SmallSite risks, PVF/direct-PV/SEND_MESSAGE risks, LoadoutManager packaging/modded path risks, AI supply truck/supplyMissionActive/Reaktiv/MASH dead-feature risks and branch-head/upstream routing were already present in their owner pages.
  • Four threads were interrupted before final reports (commander/economy, respawn/MASH, runtime/HC, performance hot paths) and the UI/dialogs thread hit a system error. Treat those as unharvested, not evidence. Relaunch as narrow micro-scouts if the lane is still valuable.
  • Updated Progress dashboard, Discovery swarm, agent-status.json and agent-events.jsonl to make the wave visible without duplicating confirmed bug prose. Documentation/status only; no gameplay source files were edited.

2026-06-04T13:45:00+02:00 - Codex - Spark scout startup failure and local buy-menu harvest

  • Steff asked for another Spark scout wave. Codex launched read-only subagents for commander/economy, construction, respawn/MASH, runtime/HC, PV networking and UI, but all failed during remote startup compaction because this long-running orchestration thread is now too large for the Spark compact path. Codex then switched to fresh background Codex Spark threads so the scouts start without inherited context.
  • Fresh scout threads: commander/economy 019e938d-feb1-7893-95d5-bdc0a3ea6fff; construction/base 019e938e-4547-7310-8469-69bb3c1e31c5; respawn/MASH 019e938e-52b5-7000-8ffa-8107d0b9560c; runtime/HC 019e938e-61c3-7451-b207-31c9ff269b49; PV/network 019e938e-ae10-7de1-9639-a432de30ad5c; UI/dialogs 019e938e-be87-7740-9ce3-6218172e288f; tools/content 019e938e-cf76-7ce0-8fb5-c73a8cf65d93; abandoned features 019e938f-3386-70c3-a592-2c215fafb08d; upstream/community 019e938f-4105-77f1-916f-3add88537f0f; performance hot paths 019e938f-751c-7131-b518-4418f4f2d0cb.
  • Kept the documentation loop moving locally instead of waiting on failed agents. Source evidence: GUI_Menu_BuyUnits.sqf:39-42,173 initializes/toggles uppercase WFBE_C_DRIVER_ENABLED_BY_DEFAULT, while active cost, group-cap, build, refresh, max-out and reset paths mostly use lowercase wfbe_c_driver_enabled_by_default at GUI_Menu_BuyUnits.sqf:95,136,154,284,308,328-341,366,373,385.
  • Routed the finding into Factory and purchase systems atlas, Development lessons learned, agent-development-lessons.jsonl and agent-feature-status.jsonl. Next scout waves should start from a fresh thread or shorter dedicated scout goal to avoid compact failures.

2026-06-04T13:25:00+02:00 - Codex - scout harvest pushed-head breadcrumb correction

  • Continued the documentation finisher loop after the scout harvest and source-checked the current pushed heads.
  • Evidence: docs mirror git log -3 --oneline shows 180bb301 docs: record scout harvest push after 1d7d0567 docs: harvest support ui tooling scout wave; live wiki shows 6a49599 wiki: record scout harvest push after faaee0f wiki: harvest support ui tooling scout wave.
  • Corrected Progress dashboard, agent-status.json, agent-feature-status.jsonl and the event feed so they distinguish content commits from final pushed heads. Coordination cleanup only; no gameplay source files were edited.

2026-06-04T13:10:00+02:00 - Codex - mini scout wave Quad AI/support/lifecycle/UI/tooling/upstream

  • Steff asked for more Spark scouts. Three GPT-5.3-Codex-Spark starts hit quota until 13:06 and were closed; Codex launched six gpt-5.4-mini read-only fallback scouts for Quad AI Commander branch intel, support/RequestSpecial authority, lifecycle/server-loop topology, UI/dialog lifecycle, tooling/release/deploy footguns and upstream/community-dev lessons.
  • All fallback scouts returned and were closed. Codex harvested source-backed non-duplicate deltas and left duplicate confirmations in the source-backed canonical pages.
  • Updated Quad AI Commander, AI commander audit, Home, _Sidebar, client UI systems, client UI/HUD, player UI workflow, gear/loadout/EASA, support specials, server authority migration, tools/build workflow, tooling release readiness, external integrations, server ops, developer history, server runtime, performance sweep and machine coordination files.
  • Key source-backed additions: Quad AI Commander is branch/design evidence, not stable behavior; support effects still trust client-provided side/team/object payloads; Economy/EASA UI has stale-state and fail-open dialog risks; LoadoutManager packaging deletes an old archive before proving a new one and does not gate 7za exit; botconfig.json ownership is ambiguous; AntiStack loop evidence belongs to the current Missions tree and should stay measurement-first.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for 23 files. Content pushed as docs 1d7d0567 / wiki faaee0f. Documentation only; no gameplay source files were edited.

2026-06-04T12:10:00+02:00 - Codex - mini scout wave town/respawn/upstream/performance

  • Steff asked for more Spark scouts. Two GPT-5.3-Codex-Spark starts hit quota, so Codex relaunched four gpt-5.4-mini read-only scouts for town/economy loops, respawn/gear/EASA/MASH, upstream developer-history mining and performance/loop topology; a fifth mission-config scout was blocked by the active-agent ceiling.
  • Started a local harvest while scouts run. Source evidence: Server/Init/Init_Server.sqf:10 compiles AIBuyUnit, but source search finds no current stable caller outside Server_BuyUnit.sqf; Server_BuyUnit.sqf:15-16,53-54,81-82 also behaves like an AI/server worker that cancels if a player takes the team.
  • Updated Gameplay systems atlas so the stable baseline does not imply live AI/server factory production. It now matches Factory and purchase systems atlas, AI commander autonomy audit and Feature status: Server_BuyUnit.sqf is latent until a caller is proven or intentionally revived. Documentation only; no gameplay source files were edited.
  • All scout slots were closed after return/error. Harvested non-duplicate deltas into Feature status, Server runtime, Community & Dev, AI runtime/HC, AI/headless/performance, Client UI/server-loop perf findings, Performance sweep, Service menu affordability guards, Player UI workflow and agent-feature-status.jsonl.
  • Key source-backed additions: resource cap suppresses side supply, paychecks and AI commander funds; town/camp capture rewards are client-local mixed authority; respawn penalty mode 5 can still strip custom gear on unpaid base/HQ respawn; EASA/service stale-context risks are sharper; Community & Dev now records contributor-density and upstream-head provenance; loop docs distinguish intentional throttled/cache-heavy loops from first-patch performance targets.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for 15 files. Content landed as docs eac4a8f6 / wiki fa9d2a5; the post-push status reconciliation advanced current heads to docs 699a891f / wiki ea8a4de. Documentation only; no gameplay source files were edited.

2026-06-04T12:55:00+02:00 - Codex - scout harvest pushed-head reconciliation

  • Continued the documentation finisher loop after the scout harvest and found the usual post-push breadcrumb drift: Progress dashboard, agent-status.json, agent-events.jsonl and agent-feature-status.jsonl named the content commits (eac4a8f6 / fa9d2a5) as the latest pushed heads even though the final pushed heads are docs 699a891f and wiki ea8a4de.
  • Source evidence checked: git log -2 --oneline in the docs mirror shows 699a891f docs: record scout harvest push followed by eac4a8f6 docs: harvest town respawn upstream scout wave; the live wiki shows ea8a4de wiki: record scout harvest push after fa9d2a5.
  • Reconciled the dashboard, worklog, machine status and event/feature-status records so future agents see both the content commit pair and the actual current pushed heads. Coordination cleanup only; no gameplay source files were edited.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for five status files.

2026-06-04T12:00:00+02:00 - Codex - validation command post-push closure

  • Continued the documentation finisher loop and found the usual post-push machine-status drift after the validation-command cleanup: agent-status.json still said the next output was to push that already-pushed batch.
  • Source state checked first: docs branch is at 35334d83 (docs: clarify current wiki validation commands) and live wiki is at c9f63d5 (wiki: clarify current validation commands).
  • Updated Progress dashboard, agent-status.json, agent-collaboration.json and agent-events.jsonl so future agents see the command-guidance cleanup as pushed and closed. Coordination cleanup only; no gameplay source files were edited.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for the five changed coordination files.

2026-06-04T11:50:00+02:00 - Codex - validation command drift cleanup

  • Continued the documentation finisher loop into a tooling-docs mismatch: Progress dashboard still told agents to rerun removed Tools/ValidateWiki.ps1 / Tools/TestWikiParity.ps1 helpers.
  • Source evidence checked: current docs branch has docs\validate-wiki.ps1; the old Tools\ValidateWiki.ps1 and Tools\TestWikiParity.ps1 helper paths are absent in this checkout, while branch-local Zargabad validators remain branch evidence only.
  • Updated Progress dashboard, Wiki mirror reconciliation plan, agent-status.json, agent-collaboration.json and agent-events.jsonl so the current validation recipe is explicit before future agents publish. Documentation/tooling guidance only; no gameplay source files were edited.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for the six changed mirrored files.

2026-06-04T11:40:00+02:00 - Codex - fallback scout final-head closure

  • Continued the documentation finisher loop and found one residual machine-status drift: agent-status.json still said the next output was to push the fallback-scout coordination correction.
  • Source state checked first: docs branch was already at be754933, live wiki was already at 3ae79fe, and the fallback scout content batch remains 16f2ce8c / c66ed93.
  • Updated Progress dashboard, agent-status.json, agent-collaboration.json and agent-events.jsonl so future agents see the fallback scout wave as closed with no pending scout output. Coordination cleanup only; no gameplay source files were edited.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for the five changed coordination files.

2026-06-04T11:30:00+02:00 - Codex - fallback scout push-head reconciliation

  • Continued the documentation finisher loop and source-checked current pushed heads after the previous status batch: main docs 2fdab599 (docs: record fallback scout push) and live wiki 3c9b796 (wiki: record fallback scout push).
  • Reconciled Progress dashboard, agent-status.json, agent-collaboration.json and agent-events.jsonl so the current head values no longer stop at the earlier content commits (16f2ce8c / c66ed93).
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity. Coordination cleanup only; no gameplay source files were edited.

2026-06-04T11:15:00+02:00 - Codex - fallback scout wave: construction/UI/integrations/community

  • Steff asked for another bunch of Spark scouts. Six GPT-5.3-Codex-Spark starts hit quota until 13:06, so Codex closed the failed threads and relaunched four read-only gpt-5.4-mini fallback scouts.
  • Harvested all returned scout reports and closed the scout threads. Construction and UI scouts mostly confirmed already-canonical rows; tooling/integration and community scouts added a few sharper operational/process details.
  • Updated Construction/CoIn with a construction state ownership synthesis, External integrations with the Discord GatewayIntents.All privileged-intents deployment caveat, Community & Dev with an upstream process capsule, Gear/loadout/EASA with template creation refusal semantics and Player UI workflow with the map-click modifier model.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity. Pushed as docs 16f2ce8c / wiki c66ed93. Documentation only; no gameplay source files were edited.

2026-06-04T10:55:00+02:00 - Codex - server SideMessage runtime pipeline

  • Continued the documentation finisher loop into the Feature Status row for the hidden server side radio/message pipeline.
  • Source evidence checked: SideMessage compile in Server/Init/Init_Server.sqf:32; payload switch in Server/Functions/Server_SideMessage.sqf:3-64; town/camp/town-AI callers at server_town.sqf:199,230,233, server_town_camp.sqf:127,130 and server_town_ai.sqf:134; base/building callers at Server_BuildingDamaged.sqf:13 and Server_BuildingKilled.sqf:92; upgrade-complete caller at Server_ProcessUpgrade.sqf:85; LocalizeMessage client PVF registration/effects at Init_PublicVariables.sqf:32 and Client/PVFunctions/LocalizeMessage.sqf:49,53,57-68.
  • Updated Server gameplay runtime atlas with a canonical SideMessage pipeline shape section, updated Feature status to route there, and added a reusable Development lesson plus agent-development-lessons.jsonl record so future radio/chat/reward edits do not collapse SideMessage and LocalizeMessage.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity. Documentation cleanup only; no gameplay source files were edited.

2026-06-04T10:45:00+02:00 - Codex - documentation finisher status refresh

  • Continued the long-running documentation finisher loop by checking both remotes (git pull --ff-only already up to date) and current heads: main docs branch 43beb7b6, live wiki a9d0d4e.
  • Found coordination drift: agent-status.json still listed Codex on spark-scout-wave-zargabad-refresh-and-deep-scouts even though the dashboard/worklog and pushed commits show that scout wave is published, validated and closed.
  • Updated Progress dashboard, agent-status.json, agent-collaboration.json and agent-events.jsonl so Codex is back on documentation-finisher-loop and the prior scout wave stays historical evidence rather than active ownership.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity. Coordination cleanup only; no gameplay source files were edited.

2026-06-04T10:12:00+02:00 - Codex - Zargabad branch head refresh and new Spark scouts

  • Steff asked for a bunch more Spark scouts. Codex launched six gpt-5.3-codex-spark read-only scouts: town defense/mortars/artillery, AI/HC delegation/autonomy, UI/Rsc feature status, economy/supply/factory edge cases, tools/DiscordBot/Extension release footguns and docs/machine-ledger drift.
  • In parallel, Codex source-checked origin/feature/zargabad-map after fetch advanced it from the previously audited 1fdcb37a to e9294ede (Fix Claude brief screenshot filename escaping), with 1ff04228 in between tuning Zargabad low-pop balance defaults.
  • Detached-worktree static validation passed at e9294ede with Tools\Validate-ZargabadMission.ps1. Branch scale is still 832 files, now +77733/-95 versus stable origin/master, with 3542 generated whitespace findings remaining from git diff --check.
  • Updated the Zargabad branch audit, source snapshot, Feature Status, owner decisions and branch smoke workflow so they name current head e9294ede and the new low-pop defaults: AI max 6, player AI max 8, Soldier cap 3, team supply cap 30000, UAV 650, town mortar/patrol 420/300, countermeasures 12/18, start funds/supply 8000/3600, ordnance range 1500, ICBM off and price multipliers 0.95/1.15/1.4/1.75/2.0/1.0.
  • Scout harvest: docs/machine drift scout caught the stale Zargabad machine row and a broken Feature-Status-Register#owner-decision-queue link; AI/HC and town/mortar scouts mostly confirmed existing canonical findings; economy/supply/factory scout added stale _playerObject matching and sharper factory debit/abort evidence; tooling scout added LoadoutManager soft-copy failure, PerformanceAuditAnalyzer scale/GUI caveats and DiscordBot/extension runtime footguns; fallback UI scout added command-menu tab/multi-select/two-step map-order behavior.
  • Updated Supply mission architecture, Economy authority first cut, Tools and build workflow, External integrations, Client UI systems atlas, Feature status, agent-hardening-backlog.jsonl and coordination files. Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity.

2026-06-04T09:56:00+02:00 - Codex - Spark scout wave MASH/network depth

  • Steff asked for more Spark scouts. Codex launched six gpt-5.3-codex-spark read-only scouts before the active-agent limit rejected four additional starts.
  • Active scout lanes: commander voting/reassignment/take-command; town capture/supply/patrols; construction/base/HQ/factory dependencies; factory buy/equipment validation and rollback; respawn/MASH/camps/mobile respawn/JIP; and publicVariable channel health.
  • Broad commander/factory/construction/respawn prompts overflowed and were closed or replaced with micro-scouts. Useful reports returned from commander, towns, publicVariable networking and economy/factory micro-lanes.
  • Harvested source-backed deltas: maintained source/Vanilla MASH deploy creates/stores local MASH objects and adds undeploy, but does not broadcast WFBE_CL_MASH_MARKER_CREATED; the receiver compile is commented; the server relay is therefore orphaned; modded eden/lingor show sender-only drift. Commander duplicate new-commander-assigned wording is now scoped as a post-call-shape-fix risk. Factory docs now say the fix is a real request/accept/debit/cancel protocol, not just a refund patch. Networking docs now call out REQUEST_SUPPLY_VALUE no-timeout waits and modded/stale WFBE_VAR_SERVER_FPS consumers. Feature Status now surfaces town mortars as broken dormant scaffold.
  • Updated Deep-review findings, Feature status, Pending owner decisions, Public variable channel index, Networking and public variables, Factory and purchase systems atlas, Commander/HQ lifecycle atlas, Progress dashboard, agent-status.json, agent-collaboration.json and agent-feature-status.jsonl. Validation/push pending.

2026-06-04T09:55:00+02:00 - Codex - post-push status reconciliation for caps/economy/tooling/UI wave

  • Continued the documentation finisher loop after the scout-wave harvest was already validated and pushed.
  • Source-checked repository heads: main docs branch is 783f3d0a (docs: harvest caps economy tooling scout wave) and wiki master is 75db0fa (wiki: harvest caps economy tooling scout wave).
  • Reconciled Progress dashboard and agent-status.json so Codex no longer says the next expected output is validating/mirroring/pushing that already-pushed scout wave. Codex is back on documentation-finisher-loop.
  • Coordination cleanup only; no gameplay source files were edited.

2026-06-04T09:35:00+02:00 - Codex - Spark scout wave caps/economy/tooling/UI

  • Steff asked for more Spark scouts. Codex launched GPT-5.3-Codex-Spark read-only scouts for lifecycle/init, economy/factory, commander/AI caps, PV/security, towns/supply and UI, then added a tooling/runtime scout when a slot freed up.
  • Broad commander, economy and PV/security scouts overflowed during remote compaction; commander and economy were relaunched as micro-scouts. Lifecycle/init and towns/supply did not return within the useful window and were closed unharvested.
  • Harvested source-backed deltas: Player AI caps now has explicit formula and fallback-baseline tables; Commander/HQ and Feature status now state manual reassignment is currently broken by the Server_AssignNewCommander.sqf payload-shape bug; Economy authority and Factory/purchase now frame player buys as a request/acceptance/rollback protocol redesign; Tools/build and Server ops now warn that LoadoutManager can delete destination-only files/directories during sync; Client UI systems and UI IDD repair now call the title issue a lifecycle-handle collision; Instructions for Codex now names current origin/feat/supply-helicopter head 262dc431 instead of stale ffeea4c2.
  • Documentation and machine-state cleanup only; no gameplay source files were edited.

2026-06-04T09:13:15+0200 - Codex - hc-upstream-comments-history

2026-06-04T09:10:00+02:00 - Codex - runtime ops scout split harvest

  • The original runtime/server-ops Spark scout overflowed during compaction, so Codex closed it and relaunched two tiny read-only scouts.
  • DiscordBot scout returned two source-backed deltas: Preferences.Instance reads/deserializes preferences.json without parse/null guard (Preferences.cs:24-30) while command/status paths assume it is non-null (GameStatusUpdater.cs:60-61, CommandHandler.cs:49,127), and /setup directly calls SetGameAsync at CommandHandler.cs:70-75, matching the already-known uncapped timer presence path in GameStatusUpdater.cs:91-106.
  • Tooling scout confirmed existing docs already cover the live PVF dispatcher compile gap, ZipManager.cs:77-92 packaging exit-code weakness and BaseTerrain.cs:281-289 missing-file dereference risk, so Codex did not duplicate those sections.
  • Updated External integrations, Server ops runbook, Tooling release readiness audit, Feature status and agent-hardening-backlog.jsonl. Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T08:08:06+02:00 - Codex - Spark scout wave wiki drift / community / feature depth

  • Steff asked for another Spark scout wave.
  • Launched six gpt-5.3-codex-spark read-only scouts with narrow lanes: stale reference drift; Miksuu/community developer history; Feature Status depth; agent-readable knowledge-platform improvements; UI/HUD workflow traps; runtime/server-ops/external integration risks.
  • Patched two remaining stale release supply-scan refs in Instructions for Codex and Performance opportunity sweep: release branch scan evidence is origin/release/2026-06-feature-bundle supplyMissionStarted.sqf:50-56, not :46-53.
  • The broad stale-ref, Feature Status and UI scouts overflowed and were replaced with smaller row/window scouts. The replacement stale-ref scout confirmed the two patched docs no longer contain stale release scan refs.
  • Harvested source-backed deltas: RequestSpecial upgrade-sync is consistency debt rather than a proven functional bug; HC registration owner-id/duplicate rows now say high reliability/idempotency debt; formation picker and server base-area seeding rows are sharper; vote menu row coloring is a concrete offset bug; Knowledge Platform now records active-state/machine-index debt; Community & Dev now records the upstream decision-ledger gap and the current local miksuu/master three-commit lead over origin/master.
  • Runtime/server-ops integration follow-up was later split and harvested in the runtime-ops-scout-split-harvest lane. Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T08:18:00+02:00 - Codex - supply scan reference cleanup

  • Continued the documentation finisher loop after noticing that agent-status.json still marked supply-authority-branch-scope-correction as published-validating even though the dashboard and prior validation evidence said validated.
  • Source-checked the supply scan wording against current docs/source, origin/master and origin/release/2026-06-feature-bundle: current docs/source uses Base_WarfareBUAVterminal with nearestObjects [..., ["Base_WarfareBUAVterminal"], 80] at supplyMissionStarted.sqf:25-28; origin/master still uses broad nearestObjects [..., [], 80]; release head a9219d88 uses the heli-aware branch at :50-56.
  • Updated Deep-review findings release line refs and Feature status supply addendum wording so future agents do not chase nonexistent WFBE_Command_Center_Class / WFBE_Supply_Truck_Classes symbols.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T08:05:00+02:00 - Codex - supply authority branch-scope correction

  • Continued the documentation finisher loop into a supply-mission status-drift lead from the worklog.
  • Source-checked current docs/source Chernarus: supplyMissionStarted.sqf:25-28 already uses the narrowed ["Base_WarfareBUAVterminal"] 80 m command-center scan, while supplyMissionCompleted.sqf:27-28 clears only SupplyAmount/SupplyFromTown because the current source is truck-only.
  • Source-checked branch evidence: origin/master still has the broad nearestObjects [..., [], 80] command-center scan; origin/feat/supply-helicopter head 262dc431 adds SupplyByHeli but still does not clear it on completion; origin/release/2026-06-feature-bundle head a9219d88 has the heli-aware supplyMissionStarted.sqf:50-56 scan and clears SupplyByHeli after release commit 4cf443fe.
  • Updated Supply mission authority cleanup so the current-status, findings and implementation steps no longer say scan narrowing is still open everywhere, and so the dead-twin/removal claim is branch-scoped. Updated Supply mission scan narrowing release line refs from :46-53 to :50-56.
  • Documentation only; no gameplay source files were edited.

2026-06-04T07:34:37+02:00 - Codex - static-defense HC payload-shape lesson and scout wave

  • Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota was exhausted until 07:36, so Codex closed the errored Spark threads and launched four gpt-5.4-mini read-only scouts for static-defense HC, economy/supply/town capture, UI/HUD/dialogs and networking/PV/security.
  • Local source-check sharpened the static-defense HC finding: Client_DelegateAIStaticDefence.sqf:25-26 assigns _teams from _retVal select 0, Common_CreateUnitForStaticDefence.sqf:69 returns only [_teams], and Server_HandleSpecial.sqf:86-96 has only the town-vehicle update-town-delegation receiver.
  • Updated Headless delegation and failover playbook, Headless client scaling and topology, Networking and public variables, Feature status and Development lessons: future code owners should not apply an uncomment-only patch; restoring static-defense HC accounting needs a deliberate payload and server receiver.
  • Networking/PV scout output led to a source-backed wording correction: ATTACK_WAVE_DETAILS is a server self-loop via publicVariableServer, while the later player-visible effects travel through HandleSpecial/LocalizeMessage.
  • UI and supply/economy scouts mostly confirmed existing canonical pages rather than opening new defects: the IDD/currentCutDisplay repair page, gear _u_upgrade finding, malformed RscClickableText.soundPush, supply reward split, cooldown casing and dead supply-truck scaffold already carry the needed details.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T07:27:13+02:00 - Codex - RU para-ammo config line-shape lesson

  • Source-checked the RU para-ammo support lead before adding duplicate prose.
  • Evidence: Root_RU.sqf:36 keeps the WFBE_%1PARAAMMO assignment after a same-line //--- Starting Vehicles comment; peer root files place WFBE_%1PARAAMMO on separate executable lines; Support_ParaAmmo.sqf:59-60 exits unless WFBE_%1PARAAMMO is an array.
  • Confirmed Support specials and tactical modules atlas and Feature status already carry the concrete broken-feature finding.
  • Added the reusable Development lessons rule: config/content work needs line-shape checks for comments, merge markers and generator skip-list traps, not only variable-name greps.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T07:23:56+02:00 - Codex - AntiStack monitorTeamToJoin inert worker

  • Continued the documentation finisher loop into the next AntiStack-adjacent thin finding.
  • Source evidence: Init_Server.sqf:606-608 starts countPlayerScores.sqf, monitorTeamToJoin.sqf and skillDiffCompensation.sqf when AntiStack is enabled; monitorTeamToJoin.sqf:1-15 only computes monitored west/east skill totals and assigns a local _side.
  • Clarified AntiStack database extension audit so the runtime diagram is not mistaken for a live policy loop, routed the Feature Status row to the AntiStack audit, and added a development lesson: execVM proves a file runs, not that the feature has a durable effect.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T07:19:31+02:00 - Codex - AntiStack A2WaspDatabase owner gate

  • Followed the documentation finisher loop into DR-7 through DR-10 and source-checked the AntiStack external DB path.
  • Current source evidence: server init compiles AntiStack wrappers at Init_Server.sqf:72-80,85-87, the ON/OFF fallback defaults WFBE_C_ANTISTACK_ENABLED to 1 at Init_CommonConstants.sqf:170-171, enabled server init starts AntiStack loops and calls SET_MAP at Init_Server.sqf:597-613, and the DB wrappers call "A2WaspDatabase" callExtension then call compile returned strings.
  • Existing pages already carried the main technical audit. Codex added the missing owner-facing gate to Pending owner decisions, AntiStack database extension audit and Feature status: before public hosting, either confirm/install the separate A2WaspDatabase and harden enabled-mode returns, or operate/default AntiStack disabled until that dependency is real.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T06:55:00+02:00 - Codex - mini scout wave AI/construction/respawn/PV/UI depth 2

  • Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota blocked the first two starts until reset, so Codex closed the failed Spark slots and relaunched the wave with five gpt-5.4-mini read-only scouts.
  • Active scout lanes: AI commander/team behavior, construction/CoIn/factory/repair/salvage, respawn/MHQ/service/MASH, PV/security/authority and UI/HUD/dialog UX traps.
  • Reconciled the previous mini-scout-wave-ai-commander-factory-ui-pv-runtime status: it was already pushed as docs mirror 0d5b5063 and wiki 2428bfc, so the dashboard no longer says push is next.
  • Closed and harvested all five mini-scout reports. Promoted source-backed deltas: wfbe_autonomous means respawn/order-reset state rather than full AI autonomy; Server_UpdateTeam has a formation picker bug candidate; grouped base-area state appears client-seeded but not server-seeded after HQ deploy; CoIn placement/sale has null-read guard-order risks; supply completion message is reward-affecting; supply response caches can hang/poison client gates; RequestSpecial group-query trusts payload player/group/side; threeway defender respawn can inherit the zero-camp helper fallback; respawn can stack HandleAT Fired handlers; WASP base repair has shared target globals and stale supply spend state; UI pages now carry compact service/gear/tactical/upgrade/help TODO rows.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity.
  • Documentation/machine-state cleanup only; no gameplay source files were edited. Batch was pushed to the docs mirror and wiki.

2026-06-04T06:40:00+02:00 - Codex - mini scout wave AI/commander/factory/UI/PV/runtime

  • Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota blocked all six starts, so Codex closed the failed threads and relaunched six read-only gpt-5.4-mini scouts.
  • Active scout lanes: AI squad caps/role balance, commander/voting/orders, factory economy purchase/spawn chain, UI/dialog/HUD broken references, networking/PV hardening follow-up and server runtime/HC/support lifecycle.
  • Local orchestration work source-checked the salvage payout typo again: Skill_Salvage.sqf:38 and updatesalvage.sqf:50 call ChangePlayerfunds, while Init_Client.sqf:53,91 compiles ChangePlayerFunds.
  • Added the salvage casing defect to Hardening roadmap smaller confirmed fixes and routed it from Pending owner decisions scoped hardening.
  • Runtime/HC/support scout returned first. Codex source-checked and promoted its strongest docs drift: current docs/source has both server-FPS publishers exiting on !isDedicated, so AI runtime loop map and Performance opportunity sweep now distinguish origin/master's old busy-loop shape from the docs-branch guarded source.
  • Remaining scouts were closed and harvested. AI caps re-confirmed the current default-lobby Discord table; UI recheck added missing Economy control 23006 beside 23004/23005; PV hardening sharpened RequestBaseArea and both SEND_MESSAGE compile sites; factory/commander reports mostly confirmed canonical pages already cover purchase authority, queue/refund defects, commander vote/reassignment bugs, AI commander partiality and HC static-defense accounting.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T06:55:00+02:00 - Codex - cheap mini scout wave commander-adjacent depth

  • Spark quota blocked new GPT-5.3-Codex-Spark starts, so Codex launched six cheap mini scouts for construction/factories/upgrades, UI/dialogs/HUD, server ops/extensions, networking/PV security, respawn/supports and AI/team-order.
  • Source-checked and promoted the strongest new deltas: commander vote server/UI mismatch (DR-47), commander reassignment UI target-by-name fragility, gear-template hidden-by-upgrade UX trap, respawn selector helper in the player UI map, DiscordBot presence timeout caveat and spawned-unit order inheritance as partial client-side automation.
  • Construction, networking, AntiStack, support and respawn reports mostly confirmed already-canonical pages: SmallSite add/add, stationary-defense base-area null guard, MASH marker relay dead, direct-PV/PVF RCE surfaces and ZetaCargo detach argument risk were already represented.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T06:20:00+02:00 - Codex - mini scout wave factory/respawn/support/runtime/tooling

  • Harvested five read-only mini/high scouts after Spark quota remained unavailable.
  • Promoted only non-duplicate findings into canonical docs: current validator path is docs\validate-wiki.ps1; old Tools\ValidateWiki.ps1/Tools\TestWikiParity.ps1 helpers are not present; Zargabad validators are branch-local to origin/feature/zargabad-map; buy-menu list/detail pricing can drift; EASA rejects exact-funds purchases; RU para-ammo config is swallowed by a same-line comment; AntiStack has a DB-error shape risk and an execVM'd stub worker; static-defence HC delegation still lacks update-back accounting; LoadoutManager packaging/replacement paths need release hardening.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T05:20:00+02:00 - Codex - post-dispatch PVF handler authority recheck

  • Rechecked the mini-scout "thin registered PVF handler" lead against current source rather than adding another loose queue item.
  • Source evidence confirmed active caller paths for RequestVehicleLock, RequestTeamUpdate, RequestUpgrade, RequestAutoWallConstructinChange, RequestChangeScore and RequestSpecial update-clientfps.
  • Updated Server authority migration map, Hardening roadmap, Development lessons and agent-development-lessons.jsonl with the key implementation rule: PVF dispatcher lookup hardening closes handler-name RCE, not payload/effect authority.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity.
  • No gameplay source files were edited.

2026-06-04T05:45:00+02:00 - Codex - version.sqf ignore/target-root correction

  • Correcting the previous version-file wording across human and machine docs: local Chernarus and Vanilla version.sqf files exist in this workspace, but .gitignore:1 and .gitignore:23 ignore them and literal-path git ls-files returns no tracked rows.
  • Keep the release lesson intact: clean checkouts and generated/target mission roots still need explicit version-file generation or verification before pack/test claims.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T05:05:00+02:00 - Codex - mini scout wave init/PV/supply/construction/UI/ops

  • Spark quota blocked another Spark scout wave, so Codex launched six cheap mini discovery scouts instead.
  • Scout lanes covered init/compile/parameter wiring, PV/security/authority, towns/economy/supply, construction/CoIn/base structures, UI/dialog wiring and tools/extensions/ops.
  • Promoted source-backed corrections and leads: local ignored/generated Chernarus and Vanilla version.sqf files exist but are not tracked by Git, so clean checkout/generated target roots still need verification; stable checked-in supply mission code is truck-only and SupplyByHeli belongs to PR/branch evidence; thinner registered PVF handlers still need handler/effect authority review; CoIn mirrors the stationary-defense base-area null-guard issue; salvage has a local payout/deletion authority edge and suspect cleanup loop; main-menu GPS zoom actions are orphaned; DiscordBot/Extension/DiscordBot database.json field counts drift.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T04:32:00+02:00 - Codex - mini scout wave towns/construction/respawn/supports/AI/runtime

  • Spark quota blocked the first two GPT-5.3-Codex-Spark scout starts, so Codex closed those failed slots and relaunched six cheap mini scouts.
  • Scout lanes covered towns/voting, factories/buildings/repair, respawn/MHQ/camps, supports/artillery/UAV/ICBM, AI orders/autonomy and server loops/perf cleanup.
  • Promoted only source-backed deltas into canonical pages: RequestSpecial upgrade-sync mixed _args/_this reads, respawn candidate caveats, player-buy/no-PVF confirmation, SmallSite add/add logic-list bug candidate, stable-master order plumbing versus missing AI commander autonomy, runtime startup hub/dormant maintenance hooks and no direct town-capture to commander-election coupling.
  • Validation passed and the batch was pushed as docs mirror 16338f5d and wiki 35479de.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T02:31:14+02:00 - Codex - dashboard current-lanes reconciliation

  • Reconciled Progress dashboard after the authority/UI/HC scout harvest.
  • Updated At A Glance and Current Lanes so Codex/Sub-agents point to authority-ui-hc-fallback-scout-wave, matching agent-status.json and agent-events.jsonl.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T02:27:14+02:00 - Codex - authority/UI/HC fallback scout wave

  • Tried Spark scouts again, but GPT-5.3-Codex-Spark remained quota-blocked until 03:58. Relaunched five fallback explorers for economy authority, commander/HQ, AI/HC, client/UI and tooling/generated mission drift.
  • Source-checked and promoted only new or corrective findings: likely AI-commander upgrade debit-order bug, resource-income payout/display drift, commander vote restart and SetTask partials, HQ deploy/pack authority caveat, HC owner-id registration miss, client-FPS delegation UID/FPS trust, inert Arma high-command UI add path, vote/help/WASP UI edge cases and LoadoutManager summary wording for modded generation.
  • Updated canonical pages plus agent-feature-status.jsonl and agent-hardening-backlog.jsonl; gameplay source files were not edited.

2026-06-04T02:13:25+02:00 - Codex - collaboration Claude lane refresh

  • Reconciled agent-collaboration.json against Progress dashboard and agent-status.json.
  • Claude's current lane now matches the active coordination state: collaboration-follow-autonomous-ready.
  • Preserved the older DR-46 send-message review wording only as historical worklog/event context, not as a current owner claim.
  • Documentation/machine-state cleanup only; no gameplay source files were edited.

2026-06-04T00:37:08+02:00 - Codex - Micro-scout harvest after Spark quota/context limits

  • Ran a second scout wave, then switched from broad Spark prompts to bounded micro-scouts after context-window errors and Spark quota limits.
  • Promoted source-backed findings: modded Napf/Eden/Lingor compile missing Common_GetTotalCamps.sqf; UNIT_COST_MODIFIER can keep a stale discount when unit-cost upgrade level returns to 0; destroyed-factory purchase abort cleans queue state but does not refund the already debited player; auto-wall construction uses a global isAutoWallConstructingEnabled toggle; and Common_ChangeSideSupply.sqf ignores three-argument reason strings.
  • Treated UI IDC/IDD, MASH marker, respawn charge, PV trust-boundary and broad economy findings as confirmation-only where canonical pages already covered them.
  • Published the batch as docs mirror 4580c2b1 and wiki ebf043e; docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and mirror parity passed.
  • Closed errored/overflowed scouts, including the AI-cap broad scout; future AI-cap scouting should receive only the already identified cap files rather than a whole subsystem prompt.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:49:12+02:00 - Codex - coordination stale-status cleanup

  • Re-scanned dashboard and machine context for stale validating, ready-to-publish and open publish wording after the micro-scout reconciliation.
  • Corrected Progress dashboard At A Glance so Codex no longer appears to be validating an already published micro-scout batch.
  • Corrected agent-context.json for the already-published DR42/DR43 reconciliation and HC delegation/failover playbook lanes, and removed old "publish validation remains" wording from the integrated cheap-explorer wave E record.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:51:57+02:00 - Codex - latest-batch machine handoff refresh

  • Rechecked current git heads after the stale-status cleanup: docs mirror a44cf5fc, wiki f78943f.
  • Added the cleanup batch to Progress dashboard Latest Batch and updated agent-status.json so the machine handoff no longer treats the micro-scout harvest as the freshest Codex output.
  • Refreshed agent-collaboration.json generatedAt after the coordination file edits.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:56:35+02:00 - Codex - drone/recon branch diff-scope clarification

  • Fetched all remotes and rechecked branch heads: origin/feat/drone-saturation-strike remains 8ca4be90, origin/feat/recon-uav remains 563418ea, both merge from stable origin/master 2cdf5fb8.
  • Verified diff scopes from source: DroneStrike has 17 total files (+1133/-4), but only 15 source-Chernarus mission files (+379/-4) and 0 maintained Vanilla mission files; ReconUAV has 25 total files (+1461/-657), but only 22 source-Chernarus mission files (+593/-657) and 0 maintained Vanilla mission files.
  • Updated Current source status snapshot, Feature status, Pending owner decisions and agent-feature-status.jsonl so total branch diff and mission-runtime scope no longer look contradictory.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:13:27+02:00 - Codex - Spark scout wave harvest and micro-lane split

  • Harvested completed Spark scouts from the economy/factory/respawn/UI/HC/tooling/entrypoint/camp/paratrooper/content/variant/RequestSpecial lanes. Most economy, factory, respawn/MASH, HC and paratrooper results confirmed existing canonical pages, so they were treated as validation instead of duplicated.
  • Promoted new source-backed findings into docs and machine backlog: Economy dialog missing controls (23004/23005), 18 unresolved conflict-marker files across modded Napf/Eden/Lingor, camp count helper zero-to-one fallback, absence of wrapper scripts under the scoped tooling/integration folders and the undriven RequestSpecial track-playerobject branch.
  • Broad Spark prompts for PVF, supports/specials, towns/camps and commander/AI exceeded context. Replaced them with narrower micro-lanes where useful: RequestSpecial-only, camp-capture-only, paratrooper-marker-only and tactical-support-only.
  • Published as docs mirror 5e3507d8 and wiki eda014e after wiki validation, JSON/JSONL parsing, diff check and mirror parity.
  • Documentation only; no gameplay source files were edited.

2026-06-03T22:41:16+0200 - Codex - buymenu-easa-qol-branch-deep-audit

  • Deep-audited origin/feat/buymenu-easa-qol head a66d4691 after the branch matrix identified it as the remaining small UI branch without a dedicated audit page.
  • Source evidence checked: merge base 2cdf5fb8; branch diff 3 files, +42/-6; all touched files are source Chernarus client UI files; no maintained Vanilla files are touched; git diff --check origin/master..origin/feat/buymenu-easa-qol is clean.
  • Commit evidence checked: 43a7849e unaffordable Buy Units price tint; 6aacf0c9 full/crew cost display and live queue-tab labels; a66d4691 EASA current-loadout highlight/preselect.
  • Line evidence checked: Client_UIFillListBuyUnits.sqf:1,61-62,104; GUI_Menu_BuyUnits.sqf:201-210,280,335,388,444,487; GUI_Menu_EASA.sqf:29-40; branch Vanilla absence by git diff --name-only ... -- Missions_Vanilla.
  • Added BuyMenu EASA QoL branch audit and routed it through Home, sidebar, mkdocs, llms, Client UI Systems, Gear/Loadout/EASA, Feature Status, Pending Owner Decisions, source snapshot, Testing workflow and machine ledgers.
  • Documentation only; no gameplay source files were edited.

2026-06-03T22:25:52+0200 - Codex - perf-quick-wins-branch-deep-audit

  • Deep-audited origin/perf/quick-wins head 0076040f after the branch matrix identified it as a high-value fix candidate.
  • Source evidence checked: merge base 2cdf5fb8; branch diff 18 files, +27/-27; all touched files are source Chernarus under Missions/[55-2hc]warfarev2_073v48co.chernarus; no maintained Vanilla files are touched; git diff --check origin/master..origin/perf/quick-wins is clean.
  • Commit evidence checked: 95481b37 server-loop/perf cleanup; 0a1e6165 eleven correctness fixes; 0076040f factory queue, camp-bunker EH and paratrooper PV fixes.
  • Line evidence checked: Client_BuildUnit.sqf:366-368; Init_PublicVariables.sqf:40; Common_ChangeSideSupply.sqf:25; Server_ChangeSideSupply.sqf:12,36; mines_cleaner.sqf:17; server_collector_garbage.sqf:17; server_patrols.sqf:26; server_town_patrol.sqf:18; server_town_camp.sqf:135; updateresources.sqf:74; Server_HandleSpecial.sqf:235-236; RequestOnUnitKilled.sqf:92; Common_EquipBackpack.sqf:35,41; Common_EquipVehicle.sqf:27,33,39; Action_RepairMHQDepot.sqf:6; viem.sqf:20,38; DropRPG.sqf:57.
  • Added Perf quick wins branch audit and routed it through Home, sidebar, mkdocs, llms, Feature Status, Pending Owner Decisions, source snapshot, Testing workflow and machine ledgers.
  • Documentation only; no gameplay source files were edited.

2026-06-03T22:11:05+0200 - Codex - zargabad-branch-deep-audit

  • Deep-audited origin/feature/zargabad-map head 1fdcb37a after branch intake identified it as the remaining high-value map branch.
  • Source evidence checked: merge base 2cdf5fb8; branch diff 832 files, +77702/-95; changed path counts 792 generated Zargabad mission files, 15 source Chernarus files, 14 tools, 4 DiscordBot terrain files, 4 guides and 3 Takistan files; ZARGABAD.cs:1-13; SqfFileGenerator.cs:127-130; ZipManager.cs:15-44; initJIPCompatible.sqf:121-124; Init_Boundaries.sqf:4-10; Init_CommonConstants.sqf:430-446; Init_Zargabad.sqf:1-125; Zargabad_EdgeGuard.sqf:1-45; Zargabad_BlackMarket.sqf:1-43; Zargabad_RuntimeAudit.sqf:1-114; and Guides/Zargabad-Completion-Gates.md:8-20.
  • Ran branch static validation in detached worktree work\zargabad-audit-worktree: powershell -NoProfile -ExecutionPolicy Bypass -File Tools\Validate-ZargabadMission.ps1 passed, including 13 towns, 19 camps, 1 airport, 9 starts, 33 town-defense logics, no duplicate object ids, no missing sync targets, no out-of-6000 logic positions and no Takistan Zargabad-module spillover.
  • Static cleanup caveat recorded: git diff --check origin/master..origin/feature/zargabad-map reports 3542 whitespace findings in generated Zargabad mission files.
  • Added Zargabad branch audit and routed it through Home, sidebar, mkdocs, llms, Content Structure, Feature Status, Pending Owner Decisions, Testing workflow and machine ledgers.
  • Documentation only; no gameplay source files were edited.

2026-06-04T01:55:00+0200 - Codex - supply-heli-current-head-refresh

  • Refreshed the PR #1 supply-heli page against current origin/feat/supply-helicopter head 262dc431, replacing older-head line-table wording instead of leaving only a drift note.
  • Source evidence checked: commit list 08664ebc -> 262dc431, merge base f5985b77, diff stat 82 files +462/-2056, branch whitespace hits, Rsc/Parameters.hpp:4-10, Init_CommonConstants.sqf:168-180, Skill_Apply.sqf:62-72, supplyMissionStart.sqf:16-60, supplyMissionStarted.sqf:7-30,42-60,93-95, supplyMissionCompleted.sqf:24-41, supplyMissionCompletedMessage.sqf:10-32, Client_UIFillListBuyUnits.sqf:102 and GUI_Menu_BuyUnits.sqf:451-456.
  • Corrected stale adjacent wording: current head uses Aircraft Factory upgrade 3 for load/action visibility and Air 4 for cash runs, not older Supply-upgrade wording; maintained Vanilla still has no SupplyByHeli, WFBE_C_SUPPLY_HELI_TYPES, WFBE_C_SUPPLY_HELI_ENABLED or wfbe_supply_killed_eh_set hits.
  • Added a current-head gate: SupplyByHeli is written at mission start and read in started/completed handlers, but completion clears only SupplyAmount and SupplyFromTown; owner should either clear SupplyByHeli or accept/document retained state as harmless because amount is zeroed.
  • Documentation only; no gameplay source files were edited.

2026-06-04T01:25:00+0200 - Codex - commander-positions-branch-deep-audit

  • Deep-audited origin/feat/commander-positions head 560db61c after branch intake identified it as useful but under-documented construction work.
  • Source evidence checked: branch commits 98b15e97, b28b351f, 560db61c; merge base f5985b77; diff stat 83 files, +524/-2025; Chernarus anchors in Structures_CO_US.sqf:168-174 and Structures_CO_RU.sqf:166-172; template map in Init_Defenses.sqf:93-183; compile in Init_Server.sqf:26; routing in RequestDefense.sqf:1-16; builder in Server_ConstructPosition.sqf:1-66; CoIn/HQ event-handler cleanup in commit b28b351f; and construction debug-hint removal in the same commit.
  • Corrected an important scope trap: branch grep finds no maintained Vanilla Server_ConstructPosition, WFBE_POSITION_TEMPLATE_MAP or WDDM commander-position anchor registrations. The branch touches Vanilla broadly, but the actual new position runtime is source-Chernarus only.
  • Static branch caveats recorded: git diff --check origin/master..origin/feat/commander-positions reports trailing whitespace in Chernarus and maintained Vanilla source files; the branch also carries unrelated Valhalla, AFK/profile, service/team/upgrade UI, Server_HandleSpecial, commander assignment, town-AI and static-defense delegation deltas.
  • Added Commander positions branch audit, linked it from Home/sidebar/mkdocs/llms/source snapshot/Feature Status/Pending owner decisions/Testing workflow/PR8 WDDM routing, and added a development lesson for payload-vs-baggage-vs-propagation labels on broad feature branches.
  • Documentation only; no gameplay source files were edited.

2026-06-03T22:05:00+0200 - Codex - player-stats-branch-deep-audit

  • Deep-audited origin/feat/player-stats head e01e47e1 after the second-wave branch intake identified it as a useful but under-documented branch.
  • Source evidence checked: Init_CommonConstants.sqf:442-461, Init_Server.sqf:300-302, RequestOnUnitKilled.sqf:50-69, RecordStat.sqf:1-39, StatsFlush.sqf:1-50, Preferences.cs:16-20, ProgramRuntime.cs:72-73, StatsService.cs:17-40, RptTailer.cs:24-45,57-71, StatsBatchParser.cs:10-41, StatsAccumulator.cs:9-30, StatsDocument.cs:22-40, PlayerStat.cs:6-25, and DiscordBot.Tests/*.
  • Validation evidence: git diff --check origin/master..origin/feat/player-stats is clean; git grep found no stats hits on origin/master and no stats hits under Missions_Vanilla on the branch; local .NET 9.0.314 dotnet test DiscordBot.Tests\DiscordBot.Tests.csproj passed 13/13 in a temporary detached worktree.
  • Added Player stats branch audit, linked it from Home/sidebar/source snapshot/Feature Status/Pending owner decisions/Testing workflow, and added a development lesson for dark-launched integration branches that are safe when disabled but still need ops/privacy/runtime gates before enablement.
  • Documentation only; no gameplay source files were edited.

2026-06-03T21:15:00+0200 - Codex - origin-branch-intake-second-wave

  • Fetched origin/miksuu and indexed the remaining visible branch-only feature lanes not yet represented in the wiki: origin/feat/buymenu-easa-qol a66d4691, origin/feat/player-stats e01e47e1, origin/perf/quick-wins 0076040f, origin/feat/commander-positions 560db61c, origin/feature/zargabad-map 1fdcb37a and current origin/feat/supply-helicopter 262dc431.
  • Added branch rows and promotion gates to Current source status snapshot, Feature status, Pending owner decisions, the branch-only smoke pack and machine ledgers.
  • Source evidence checked: BuyMenu/EASA UI price/queue/current-loadout hints; player-stats off-by-default SQF instrumentation plus DiscordBot RPT tailer; perf quick-wins server/client bugfix bundle; commander-position/wall construction branch; branch-only Zargabad low-pop mission/guides; and supply-heli current-head drift from Supply upgrade wording to Aircraft Factory level 3/4 gating.
  • Static branch caveats recorded: commander-positions and supply-helicopter inherit trailing whitespace in source files, while Zargabad has trailing whitespace in generated mission files. These are cleanup gates before merge/release claims.
  • Documentation only; no gameplay source files were edited.

2026-06-04T01:05:00+0200 - Codex - wf-menu-ops-console-branch-index

  • git pull fetched new branch origin/feat/wf-menu-ops-console; source-checked head 0767c0b5 against stable origin/master merge base 2cdf5fb8.
  • Branch shape: 23 files, +1033/-154. It is UI-only: Chernarus + maintained Vanilla Rsc/GUI/HUD reskin files, new Client/Images/brand_chevron.jpg in both maintained missions and docs/superpowers/* plan/spec/mockup files.
  • Evidence checked: Rsc/Styles.hpp:10-40, Rsc/Ressources.hpp:117-131,274-277, Rsc/Dialogs.hpp:1057-1064,1173-1179,1240-1249, Rsc/Titles.hpp:178-179, plus matching Vanilla Rsc/Dialogs.hpp:1057-1064,1240 and Rsc/Styles.hpp:10-40.
  • Static branch caveat: git diff --check origin/master..origin/feat/wf-menu-ops-console reports trailing whitespace in docs/superpowers/plans/2026-06-03-wf-menu-ops-console.md:78,179; record this as a branch cleanup gate before merge.
  • Updated Current source status snapshot, Feature status, Client UI systems atlas, Pending owner decisions, Testing workflow and machine ledgers with branch-review gates.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:55:00+0200 - Codex - source-status-docs-head-wording-cleanup

  • Cleaned up current summary wording after the branch-feature ledger pass: Progress dashboard and agent-status.json now describe docs branch 154b7f38 as the source-check basis for the feature matrix, not the current durable head of origin/docs/developer-wiki-index.
  • Updated Current source status snapshot to avoid hardcoding a follow-up docs-only branch head that would immediately stale again.
  • Updated the machine knowledge record for source-status-feature-branch-matrix-2026-06-04 so future agents load the same source-check-basis model.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:40:00+0200 - Codex - branch-feature-agent-ledger-crosslink

  • Re-fetched origin and miksuu and confirmed branch heads for the current branch-feature matrix: docs branch d9416609 after docs-only commits, miksuu/master 8bcc42b1, stable origin/master 2cdf5fb8, origin/feat/ai-commander 4dba060e, origin/feat/drone-saturation-strike 8ca4be90 and origin/feat/recon-uav 563418ea.
  • Updated Current source status snapshot so the docs mirror row labels 154b7f38 as the source-check basis rather than a durable branch-head claim.
  • Updated agent-feature-status.jsonl and agent-release-readiness.json so the AI commander and DroneStrike/ReconUAV branch records point agents to the feature branch matrix, owner decisions, promotion gates and planned smoke pack before any stable/release-ready wording.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:24:00+0200 - Codex - source-status-feature-branch-matrix-refresh

  • Fetched origin and miksuu with prune, then rechecked current branch heads.
  • Updated Current source status snapshot with a compact branch-feature matrix for docs branch 154b7f38, miksuu/master 8bcc42b1, origin/feat/ai-commander 4dba060e, origin/feat/drone-saturation-strike 8ca4be90 and origin/feat/recon-uav 563418ea.
  • Confirmed all four comparison refs share stable origin/master merge base 2cdf5fb8; Miksuu master remains the town-defense diagnostics merge line, while local AI/drone/recon branches remain branch-only evidence.
  • The snapshot now routes branch merge/release claims to Pending owner decisions, agent-release-readiness.json and the branch-only feature smoke pack.
  • Documentation only; no gameplay source files were edited.

2026-06-04T00:12:00+0200 - Codex - branch-feature-smoke-pack

  • Added a planned branch-only feature smoke pack for branch features that now have promotion gates.
  • Covered origin/feat/ai-commander head 4dba060e: no-human full command, human assist/no-spend, order execution, production cap, upgrade debit/costs, commander handoff, HQ death, JIP and optional HC smoke.
  • Covered origin/feat/drone-saturation-strike head 8ca4be90: paid-support authority, server-side debit/cooldown/upgrade/caller validation, active-cap cleanup, JIP cooldown, targeting/audience/score effects, performance and generated scope.
  • Covered origin/feat/recon-uav head 563418ea: old-UAV replacement, deploy/recall, reveal audience, cap cleanup, destroyed-UAV cleanup, HQ-loss cleanup, JIP and generated scope.
  • Updated Feature status register, Progress dashboard and agent-release-readiness.json so agents can find the planned smoke matrix before merge/release claims.
  • Documentation only; no gameplay source files were edited.

2026-06-03T23:59:00+0200 - Codex - branch-feature-promotion-gates

  • Converted the latest branch-intel findings into explicit owner/release gates so useful branch evidence does not read as stable-master or release-ready truth.
  • Updated Pending owner decisions with promotion decisions for origin/feat/ai-commander head 4dba060e, origin/feat/drone-saturation-strike head 8ca4be90 and origin/feat/recon-uav head 563418ea.
  • Updated agent-release-readiness.json with machine-readable branchOnlyFeaturePromotionGates for default-on AI commander behavior, paid DroneStrike authority and ReconUAV old-UAV replacement scope.
  • Source evidence checked directly from branch files: Parameters.hpp:96, Init_Server.sqf:49-54,387-389,630-631, AI_Commander.sqf:29-81, Drone constants Init_CommonConstants.sqf:243-263, Support_DroneStrike.sqf:1-14,16-18,46-52, Server_HandleSpecial.sqf:63-82 on recon and Support_ReconUAV.sqf:1-22,83-102,119-132,140-151.
  • Documentation only; no gameplay source files were edited.

2026-06-03T23:55:00+0200 - Codex - ai-commander-branch-intel-refresh

  • Pulled latest remotes and found new origin/feat/ai-commander at head 4dba060e.
  • Source-checked the branch against stable origin/master merge base 2cdf5fb8: 9 source-Chernarus files, +366/-5, no maintained Vanilla files touched.
  • Confirmed branch adds a per-side AI commander supervisor, assign-types/assign-towns/produce workers, explicit order executor, default-on AI commander parameter, upgrade cost/debit fixes and a nil guard around the old UpdateSupplyTruck path.
  • Updated AI commander autonomy audit, Feature status register, AI/headless, Abandoned feature revival, developer-history pages and machine lesson ledgers so future agents keep stable-master status separate from branch revival evidence.
  • Documentation only; no gameplay source files were edited.

2026-06-03T23:30:00+0200 - Codex - drone-recon-branch-intel-refresh

  • Pulled both docs surfaces and source-checked newly fetched support branches before changing docs.
  • Confirmed origin/feat/drone-saturation-strike head 8ca4be90 is the latest drone tuning branch: 4-Ka package, HP 20, cruise altitude 300, scatter 6 and cooldown 300.
  • Confirmed origin/feat/recon-uav head 563418ea adds AI-flown ReconUAV/ReconUAVRecall, removes the old Client/Module/UAV/uav*.sqf UI scripts and old Server/Support/Support_UAV.sqf, but only includes drone history through 93b47594.
  • Updated PR8 and Drone upstream lesson match, Feature status register, dashboard and machine ledgers so future agents treat drone strike and recon UAV as separate support-review lanes.
  • Documentation only; no gameplay source files were edited.

2026-06-03T19:08:00+0200 - Codex - documentation-finisher-mirror-reconciliation

2026-06-03T19:10:00+0200 - Codex - upstream-developer-lessons-and-history-deep-pass

  • Re-ran upstream history research further back into 2018-2024, including oldest upstream/master commits, old remote branch inventory and representative file-level deltas.
  • Added deep-history addenda to Developer history and upstream lessons and Upstream Miksuu commit intel.
  • New confirmed patterns: 2018 import/balance baseline is not design proof; 2022 AntiStack/RequestJoin semantics were fragile; 2023 side-supply/PVEH migration hit payload wrapping and array-index fixes; Task System removal was intentional and terrain-wide; A3 syntax entered OA code and had to be fixed; copy/paste/generator/version.sqf debt caused map-load failures; LLM/GPT output needed source correction; construction dedupe was reverted; Tasmania is removed negative knowledge.
  • Updated Feature Status, AI Assistant Guide, Progress Dashboard and agent JSONL records with older-history risk routing.
  • Documentation only; no gameplay code changed.

2026-06-03T18:40:00+0200 - Codex - upstream-developer-lessons-and-history

  • Researched Miksuu/a2waspwarfare upstream master through 8bcc42b1, GitHub PRs #1-#12, branch list, merge/revert commits and file-level commit clusters.
  • Published Developer history and upstream lessons plus Upstream Miksuu commit intel.
  • Confirmed practical patterns: supply-run exploit -> UX -> JIP follow-up sequence (PR #10/#11/#12), heavy-attack JIP server migration, performance audit before scan reductions, town-defense activation regressions after optimization, marker locality/cache regressions, Takistan propagation churn and negative knowledge from reverts/closed PRs.
  • Updated Home, _Sidebar, AI guide, Feature Status, Progress Dashboard and relevant subsystem pages with developer-history routing.
  • Documentation only; no gameplay code changed.

Append entries here so Codex, Claude and future assistants can see what each agent did.

Read this file as append-only history, not as a strict timestamp-sorted truth source. For the contested cleanup lanes, trust Current source status snapshot plus agent-knowledge.jsonl#current-source-status-pointer-refresh-2026-06-02-1851 until a newer source re-check with file/line evidence replaces them. Older lines that say those lanes are older shipped-status are stale-wave history.

2026-06-03 - Codex Docs knowledge-pack quality follow-up

  • Resolved the remaining docs-lane ambiguity for this pass in Progress-Dashboard: only docs-knowledge-clickthrough-2026-06-03-1829 is now shown as the current canonical onboarding/navigation lane; ...-1707 is now historical.
  • Corrected stale branch text in Home so the docs location description matches the live docs branch and mirrors.
  • Logged this follow-up in machine records as docs-only stabilization.

2026-06-03 - Codex Docs knowledge-pack quality refinement

  • Added a compact click-through navigation pack for docs first-touches by adding explicit "what/where/how" sections to Home.md, _Sidebar.md, and Progress-Dashboard.md.
  • Kept lane boundaries source-safe: AI-Assistant-Guide remains canonical for LLM bootstrap, AI-Assistant-Developer-Guide remains execution rules, and subsystem pages keep canonical risk owners.
  • Improved _Sidebar.md routing by grouping startup, status, quality, and compatibility entries and adding LLM-Agent-Entry-Pack plus Wiki-Quality-Audit.
  • Logged this docs-only hardening pass in machine-readable event and knowledge records for future machine handoffs.

2026-06-03 - Codex Economy / Supply / Commander / Upgrades Audit

  • Completed the deep-pass boundary update requested by lane economy-supply-commander-audit.
  • Added explicit economy data-flow + authority notes across supply missions, commander vote/assignment, upgrade/construction/defense and support/reward surfaces in:
  • Updated Progress-Dashboard current-lane table and published-batch rows for this lane handoff.
  • Updated machine tracking (agent-hardening-backlog.jsonl and agent-events.jsonl) with commander/upgrade/support continuation findings and open follow-ups.
  • Confirmed PR #5/#10/#11/#12 carry-forward context for supply mission authority notes.

2026-06-02 - Codex Arma 2 OA Compatibility Audit

  • Audited docs/wiki Markdown and agent files for accidental Arma 3-era references including remoteExec, remoteExecCall, BIS_fnc_MP, remoteExecutedOwner, parseSimpleArray, RVExtensionArgs, CfgFunctions, CBA/ACE and Eden Editor wording.
  • Added Arma 2 OA compatibility audit to classify current hits as intentional guardrails, explicit non-options, evidence caveats or terrain/folder-name coincidences.
  • Added agent-compatibility-audit.json so agents can load the same risky-term classification without scraping prose.
  • Wired the audit into Home, sidebar, footer, Arma 2 OA external reference guide, AI assistant guide, LLM agent entry pack, llms.txt, agent-context.json and MkDocs navigation.

2026-06-02 - Codex Wiki-Quality DUP-8 Construction Routing

2026-06-02 - Codex Wiki-Quality DUP-7 Supply Cooldown Routing

2026-06-02 - Codex Wiki-Quality DUP-4 Generated Mission Routing

  • Resolved Wiki quality audit DUP-4 by making Tools and build workflow the operational owner for LoadoutManager skip-list, packaging and generated-mission status rules.
  • Kept Deep-review findings DR-4 and DR-32 as the full evidence owner for Chernarus/Takistan drift and modded mission tier analysis.
  • Reduced Content structure and maps to folder orientation plus links to Tools/build, DR-4, DR-32 and DR-43a instead of restating the same generated-folder warning.

2026-06-02 - Codex Wiki-Quality DUP-6 Lifecycle Routing

  • Resolved Wiki quality audit DUP-6 by keeping lifecycle flags, boot ordering, JIP waits and HC wait hazards canonical in Lifecycle wait-chain.
  • Reduced Server runtime atlas so its lifecycle section routes to the wait-chain page and stays focused on long-running Init_Server.sqf owners.
  • Reduced SQF code atlas so initJIPCompatible.sqf remains compile/bootstrap orientation rather than another role truth-table copy.

2026-06-02 - Codex Wiki-Quality DUP-9 Victory Routing

  • Resolved Wiki quality audit DUP-9 by keeping the victory/endgame double-fire mechanism canonical in Deep-review findings DR-11 and DR-36.
  • Reduced Server runtime atlas to a runtime-oriented summary that notes DR-36 found Perf/JIP/HC clean while routing the guard/precedence bug to Deep Review.
  • Reduced Hardening roadmap and Feature status so they keep patch priority, impact and validation routing without repeating the full server_victory_threeway.sqf:23 analysis.

2026-06-02 - Codex Wiki-Quality DUP-5 BattlEye Routing

2026-06-02 - Codex ICBM Authority Playbook

  • Source-read the ICBM/Nuke path across Tactical menu gating, Client/Module/Nuke/nukeincoming.sqf, Server/PVFunctions/RequestSpecial.sqf, Server/Functions/Server_HandleSpecial.sqf and Client/Module/Nuke/damage.sqf.
  • Added ICBM authority as the canonical DR-27 implementation playbook for server-side commander/team, side, module/upgrade, funds/cost, impact-anchor and idempotency validation.
  • Routed Hardening roadmap, Server authority map, Feature status, Home/sidebar/footer and Wiki quality audit to the playbook so DUP-3 has one source of implementation detail.

2026-06-02 - Codex Wiki-Quality MERGE-1 Authority Routing

  • Resolved Wiki quality audit MERGE-1 by splitting ownership between Hardening implementation roadmap and Server authority migration map.
  • Made the roadmap the canonical patch-order hub for priorities, branch discipline and validation gates.
  • Kept the server-authority map as the reusable design page for authority principles, flow table, handler validation checklist, "do not migrate casually" cautions and validation expectations.
  • Reduced duplicate P0/P1 evidence in the roadmap by routing detailed PVF, attack-wave, supply and economy authority guidance to their focused playbooks.

2026-06-02 - Codex Wiki-Quality DUP-10 HC Routing

  • Resolved Wiki quality audit DUP-10 by making Headless delegation and failover the canonical implementation playbook for DR-21/DR-42.
  • Reduced AI, headless and performance to a concise HC source router for bootstrap, registration, town AI, static defense, disconnect and late-HC source anchors.
  • Clarified Lifecycle wait-chain owns only HC boot timing and the Init_HC.sqf fixed sleep 20 vs serverInitFull wait-chain risk.
  • Left future HC code owners a clean split: runtime orientation in AI/headless, boot timing in Lifecycle, update-back/work-record/disconnect policy in the HC playbook.

2026-06-02 - Codex Wiki-Quality C3 Gameplay Follow-Ups

  • Resolved Wiki quality audit C3 by replacing stale Gameplay systems atlas open questions with a source-backed resolved follow-up table.
  • Confirmed wfbe_structures_logic is created/removed by construction workers and consumed by Server_HandleBuildingRepair.sqf.
  • Confirmed supply-income stagnation is live when updateresources.sqf calls ChangeSideSupply with stagnation enabled.
  • Clarified that Init_BaseStructure.sqf owns local structure/range markers, while buy-menu range globals are initialized in Init_Client.sqf, updated by updateavailableactions.fsm and consumed by GUI_Menu*.sqf.

2026-06-02 - Codex Wiki-Quality DUP-11 PV Channel Index

  • Resolved Wiki quality audit DUP-11 by making Public variable channel index the canonical direct public-variable inventory.
  • Added missing direct-channel rows to the index from the older Networking tables: server FPS publications, HQ alive/marker broadcasts, AntiStack compensation and no-player stagnation counters.
  • Replaced duplicate direct-channel tables in Networking and public variables and SQF code atlas with concise cross-links to the index.
  • Kept Networking focused on dispatcher mechanics, hardening order, JIP/replay rules and specific authority risks.

2026-06-02 - Codex Wiki-Quality MERGE-3 Lifecycle Split

  • Resolved Wiki quality audit MERGE-3 by separating page ownership between Mission entrypoints and lifecycle and Lifecycle wait-chain.
  • Reduced duplicated boot timeline and lifecycle report-verification detail from Mission entrypoints.
  • Kept Mission entrypoints focused on description.ext, initJIPCompatible.sqf, role dispatch, mission-object town init and per-role init responsibilities.
  • Made Lifecycle wait-chain the canonical page for boot ordering, global flag dependencies, JIP waits and HC timing caveats.

2026-06-02 - Codex Wiki-Quality MERGE-2 UI Quick Reference

  • Resolved Wiki quality audit MERGE-2 by reducing Client UI, HUD and menus from a duplicate mini-atlas into a compact quick-reference gateway.
  • Kept source anchors for the common UI entrypoints: main menu, buy units, gear/service/EASA, upgrades/economy, RHUD/FPS title resources, respawn selector and marker loops.
  • Updated Client UI systems atlas to state that it is the canonical implementation map and the HUD/menus page is the quick router.
  • Updated Progress dashboard, agent-status.json, agent-collaboration.json and agent-events.jsonl for the published lane.

2026-06-02 - Codex Wiki-Quality REDUCE-4 Gameplay Gateway Cleanup

2026-06-02 - Codex Wiki-Quality C6 Gameplay Citation Uplift

  • Finished the remaining Wiki quality audit C6 citation gap on Gameplay systems atlas.
  • Added path:line anchors for town initialization, starting mode/patrol flags, town capture/SV/performance loop, town AI activation/delegation/cleanup, resource ticks, commander voting/assignment, upgrade processing, CoIn construction, factory production and attack-wave production.
  • Updated Progress dashboard, Wiki quality audit, agent-status.json and agent-events.jsonl so C6 now reads as resolved across UI/HUD, AI/headless and Gameplay.
  • Preserved Codex-2's active supply-mission-authority-cleanup-playbook claim while updating shared status files.

2026-06-02 - Codex Markdown Research Report Intake

  • Read nine Steff-provided Markdown deep-research reports from C:\Users\Steff\Downloads\deep-research-report (1).md through (9).md.
  • Added sanitized metadata, hashes, sizes and titles to external-research-report-manifest.json; raw Markdown report bodies are not mirrored into the wiki or docs branch.
  • Added a Markdown intake section to External research reports, including report scopes, promotion rules and a source-check lead table.
  • Source-checked the modded mission/tooling claim against Tools/LoadoutManager/ZipManager.cs and Tools/LoadoutManager/SqfFileGenerators/SqfFileGenerator.cs; it matches already-documented disabled modded propagation and packaging scope in Tools/build.
  • Left the deeper claims as leads only; next high-value follow-ups are a PVF dispatch playbook, headless delegation/failover design review and staged server-side economy ledger design.

2026-06-01 - Codex

  • Created initial developer wiki structure and docs/wiki mirror plan.
  • Indexed repository shape, mission subsystems, modules, PVF registration, source mission/generator relationship, tooling, integrations and PR #1 supply helicopter context.
  • Documented the clearest broken/deferred feature: autonomous AI supply logistics depends on disabled UpdateSupplyTruck and missing Server/FSM/supplytruck.fsm.
  • Added coordination files for Claude and future agents.
  • Added machine-readable agent-context.json.

2026-06-01 - Codex Deep-Dive Pass 1

  • Synced repo/wiki remotes and confirmed PR #2 still only contains the initial docs mirror commit.
  • Scanned the Chernarus source mission for preprocessFile and preprocessFileLineNumbers registrations.
  • Added SQF-Code-Atlas.md with compile registry counts, init ownership notes, PVF command lists, direct publicVariable channels, disabled compile signals and FSM inventory.
  • Recorded the PowerShell -LiteralPath rule for the [55-2hc] mission folder.
  • Added GitHub wiki _Sidebar.md persistent navigation so readers can click through pages without returning to the page picker.

2026-06-01 - Codex Coordination Pass

  • Added Claude-Long-Term-Goal.md so Claude has a complementary long-running role: independent reviewer, contradiction hunter and subsystem archaeologist.
  • Updated navigation and agent context to distinguish focused Claude review from long-term Claude collaboration.

2026-06-01 - Codex Wiki UX Pass

  • Reworked Home.md into a task-oriented portal for humans, reviewers, implementers and AI assistants.
  • Reworked _Sidebar.md into shorter persistent navigation grouped by architecture, code, gameplay, operations, current work and Claude.
  • Added _Footer.md for shared bottom navigation and source-backed documentation rules.
  • Added Quickstart-For-Humans-And-Agents.md with first-read paths, safe edit checklist, common task routing and agent collaboration roles.

2026-06-01 - Codex Gameplay Systems Pass 1

  • Read town initialization, town starting modes, town capture/SV loop, town AI activation, resource loop, commander PVFs, upgrade processing, CoIn construction, server construction scripts and factory/unit production paths.
  • Added Gameplay-Systems-Atlas.md with mermaid system flow diagrams, source ownership notes, risk notes and safe extension points.
  • Updated Home, sidebar, quickstart and agent context to route humans and LLMs to the gameplay atlas before core gameplay edits.

2026-06-01 - Codex Background Reviewer

  • Reviewed the repo read-only for missing docs before publish.
  • Requested stronger supply mission architecture coverage, explicit Claude coordination files, expanded partial/disabled feature inventory, external runtime dependency notes and performance-risk notes.
  • Flagged PR #1 duplicate Killed event-handler risk for repeated supply vehicle reloads.

2026-06-01 - Claude Independent Review

  • Reviewed Codex wiki against source on feat/supply-helicopter using parallel read-only sweeps across lifecycle, PV networking, economy/town/supply, AI/headless/performance, tooling/integrations, WASP overlay and broken-feature inventory.
  • Added Lifecycle-Wait-Chain.md for role truth table, boot timelines and global flag -> waitUntil dependencies.
  • Added WASP-Overlay.md for the project-specific WASP/ subtree, live wiring, orphaned actions, base repair, RPG dropping, start vehicles and selftest.
  • Sharpened PVF internals: one PV variable per command, client element-0 routing, wrapper-to-engine primitive mapping, second-level HandleSpecial and LocalizeMessage multiplexers.
  • Sharpened AI/headless notes: town AI is spawn/delete distance activation, HC owns units through remote creation, late HC joins can miss delegation after init downgrade and GetSleepFPS intentionally shortens sleeps under low FPS.
  • Confirmed Supply System 0 plus AI commanders is config-gated latent breakage because UpdateSupplyTruck is not compiled but the call site remains live under that configuration.
  • Confirmed PR #1 stacks Killed event handlers on reused supply vehicles; double payment is currently bounded by SupplyAmount = 0, but the handler leak should be fixed.

2026-06-01 - Codex UX + Claude Integration Pass

  • Integrated Claude's two new pages and targeted findings into the current wiki/docs branch without merging the older branch wholesale.
  • Corrected one integration claim after checking source: the economy override in initJIPCompatible.sqf:151-162 is WF_Debug-gated in the current source, not unconditional.
  • Reworked wiki navigation for click-through reading: task-oriented Home tours, numbered sidebar start path, footer links to the new deep-dive pages and per-page Continue Reading links.
  • Updated agent-context.json with the new page map, navigation metadata, Claude review pass and sharpened known risks.

2026-06-01 - Codex UI Systems Pass 1

  • Read description.ext, Rsc/Dialogs.hpp, Rsc/Titles.hpp, Rsc/Ressources.hpp, Client/GUI, client UI helper compiles, RHUD, respawn selector, marker/action FSMs, CoIn title usage and WASP UI overlays.
  • Added Client-UI-Systems-Atlas.md with dialog IDD map, title/HUD ownership, main menu router, buy/gear/command/tactical/upgrade/economy/respawn flows, map marker loops, action surfaces, UI asset inventory and safe extension points.
  • Flagged UI risks: duplicate idd = 23000 for EASA/economy, shared title idd = 10200 for RscOverlay/OptionsAvailable, polling dialog loops, hot marker loops, respawn selector frequency and economy UI linkage to broken supply-truck work.

2026-06-01 - Claude Deep-Review Round 2

  • Added Deep-Review-Findings.md with source-cited DR-1 through DR-5.
  • Confirmed PVF dispatch is a live-server hardening gap: server/client handlers Call Compile the sender-chosen command string without validation, while BattlEye filters only contain the kickAFK feature rule.
  • Confirmed paratrooper drop markers and MASH tent markers are dead receive-side paths.
  • Confirmed Chernarus and Takistan are currently in sync except for LoadoutManager skip-list/blacklist differences, while Modded_Missions/* are stale or stubbed because modded propagation is commented out.
  • Updated feature status, networking, tooling and agent context with round-2 risks.

2026-06-01 - Codex Collaboration Protocol Pass

  • Added Agent-Collaboration-Protocol.md so Codex, Claude and future assistants have explicit claim, handoff, event and stale-branch rules.
  • Added agent-collaboration.json for machine-readable active lanes and ownership.
  • Added agent-events.jsonl as an append-only coordination feed for claims, findings, handoffs, completions and sync events.
  • Promoted Claude's Deep-Review-Findings.md into the mirrored docs set as a first-class review artifact and preserved Claude's ownership-matrix/message-channel proposal.
  • Updated Home, sidebar, footer, quickstart, agent context, coordination board, Claude goal pages and CLAUDE.md so future Claude/Codex sessions start from the same shared state.

2026-06-01 - Codex Construction/CoIn Systems Pass 1

  • Read construction entrypoints, Init_Coin, coin_interface, server request handlers, server construction workers, HQ deploy/mobilize/repair, structure sale, repair-truck CoIn and representative structure config.
  • Added Construction-And-CoIn-Systems-Atlas.md covering the client CoIn flow, server creation path, structure arrays, HQ lifecycle, repair flows, sale paths, base-area logic and safe extension points.
  • Flagged a source-backed hardening gap: construction cost, role and placement checks are mostly client-side while RequestStructure / RequestDefense do only light class-existence checks before server-side object creation.
  • Updated navigation, quickstart, agent context and collaboration state so future gameplay work routes through the construction atlas.

2026-06-01 - Codex Claude Autonomy Update

  • Expanded Claude-Long-Term-Goal.md so Claude can keep working for longer by self-selecting bounded source-backed lanes instead of waiting for Codex to assign every pass.
  • Updated Agent-Collaboration-Protocol.md and agent-collaboration.json to make Claude autonomous for deep reviews, Claude-owned pages, append-only shared files and focused review commits.
  • Preserved Codex ownership of broad navigation, mirror parity and primary tour ordering unless Steff explicitly hands those over.

2026-06-01 - Claude Deep-Review Round 3 (pvf-hardening-review lane)

  • Claimed the pvf-hardening-review lane via agent-collaboration.json and agent-events.jsonl.
  • Turned DR-1 into a behavior-preserving implementation playbook in Deep-Review-Findings.md.
  • Verified that SRVFNC<cmd> / CLTFNC<cmd> are missionNamespace globals, so Spawn (Call Compile _script) can become Spawn (missionNamespace getVariable [_script, {}]).
  • Added optional allow-list and BattlEye filter design notes.
  • Scoped the residual risk clearly: this closes arbitrary code execution, but legitimate-command forgery still needs per-handler sender and parameter validation.

2026-06-01 - Codex Progress Interface Pass

  • Added Progress-Dashboard.md as the single human-facing page for current Codex/Claude lanes, event feed links, status legend and update ritual.
  • Added agent-status.json as a compact machine-readable progress snapshot for agents and external tooling.
  • Updated Home, Quickstart, sidebar, footer, Agent Context, Coordination Board and Collaboration Protocol so status checks route through the new dashboard first.

2026-06-01 - Claude Deep-Review Round 4 (construction-authority-review lane)

  • Took Codex's handoff from the construction-coin-atlas lane and concretized the DR-1 command-forgery residual for the build system. New finding DR-6 in Deep-Review-Findings.md.
  • Verified at source: RequestStructure.sqf and RequestDefense.sqf take _side (and _manned) straight from the client payload and only check that the class exists in the side arrays; RequestMHQRepair.sqf is literally [_this] Spawn MHQRepair; and Server_MHQRepair.sqf:3 derives everything from the client _side. No commander/funds/dead-HQ/base-area checks — those live only in client CoIn/actions.
  • Forgery impact (source-proven, per-handler table in DR-6): a modified client can mint free factories, AI-manned defenses/minefields, and HQ repairs for any side, bypassing the economy and base-area avail budget.
  • Root cause articulated: payloads omit the requesting player, and Arma 2 OA addPublicVariableEventHandler exposes no sender identity (_this = [varName,value]), so authority must be reconstructed server-side — which is why DR-1's command-name validation does not, by itself, stop forgery.
  • Wrote a behavior-preserving validation playbook (add player to payload; server validates side+commander+funds; move base-area avail server-side; keep client previews/instant UX). Pairs with DR-1: DR-1 stops arbitrary code, DR-6 stops forged legitimate commands.
  • This deepens (does not duplicate) the Construction-And-CoIn-Systems-Atlas "Authority Boundary" section. Handoff to code owners; optional cross-link for Codex. ready-for-review.

2026-06-02 - Claude Self-Authored Long-Term Goal + Coverage Ledger

  • Authored a standing long-term goal: drive every subsystem to source-verified comprehension + implementation-hardening until there are no dark corners. Operationalized as Codebase-Coverage-Ledger.md — a subsystem × dimension (Map/Auth/PV/Perf/JIP-HC/Drift) scoreboard that makes "highest-value next lane" objective (pick the emptiest high-traffic cell).
  • Seeded the matrix from current state: boot/PV/construction are deep+hardened; the biggest open cells are Integrations (AntiStack DB extension trust), Factory/purchase authority (blocked on Codex's atlas), UI/HUD adversarial pass, a JIP/HC cross-cut, and victory/endgame+DB-flush.
  • Claimed the next lane antistack-db-trust (external A2WaspDatabase DLL boundary, Server/Module/AntiStack/callDatabase*.sqf) — deep review to follow next pass.
  • Handoff to Codex (nav is Codex-owned): please add Codebase-Coverage-Ledger to _Sidebar/Home/agent-context.json pages list. Message left in the Coordination Board.

2026-06-02 - Claude Deep-Review Round 5 (antistack-db-trust lane)

  • First lane executed under the standing Coverage-Ledger goal. Deep-reviewed the AntiStack external DB integration (Server/Module/AntiStack/callDatabase*.sqf + the A2WaspDatabase DLL, which is NOT in the repo). New findings DR-7..DR-10 in Deep-Review-Findings.md.
  • DR-7 (High): all seven handlers call compile the callExtension return — the server executes the external DLL's stdout as SQF. Empty/garbage return → call compile ""nil select 0 throws. Arma 2 OA has no parseSimpleArray, so the fix is defensive shape-validation (guard empty → compile → assert ARRAY of SCALARs → then read), not a parser swap.
  • DR-8 (Med): blocking DB poll on join/skill path (RETRIEVE ≤12s, REQUEST_SIDE_SKILL ≤27s) — add circuit-breaker. DR-9 (Med): SEND_PLAYERLIST packs the whole roster into one callExtension call vs A2 OA length limits → truncation → compounds DR-7; chunk it. DR-10 (Med): WFBE_C_ANTISTACK_ENABLED defaults to 1 (Init_CommonConstants.sqf:171) against an absent external DLL → error spam unless disabled; auto-detect the DLL.
  • Advanced ledger Integrations row (Auth/PV/Perf/JIP → 🟡; AntiStack covered, Extension/Discord/BattlEye still ⬜). Handoff to code owners (harden the 7 handlers) + Codex (document the external dependency on External-Integrations). ready-for-review.

2026-06-01 - Codex Factory/Purchase Systems Pass 1

  • Read the buy-unit dialog/controller, client action range FSM, client build worker, common unit/vehicle creation helpers, unit metadata cores, factory unit lists, faction filter builder, attack-wave price path and server AIBuyUnit worker.
  • Added Factory-And-Purchase-Systems-Atlas.md with the config chain, player purchase flow, queue model, spawn-pad conventions, common creation behavior, attack-wave/unit-cost modifiers, and implementation checklist.
  • Corrected a false assumption in the initial lane scope: no Server/PVFunctions/RequestBuyUnit.sqf exists and RequestBuyUnit is not registered in Init_PublicVariables.sqf; player purchases are client-local.
  • Flagged Server_BuyUnit.sqf / AIBuyUnit as latent/unused unless a dynamic caller is later proven.

2026-06-01 - Codex Sub-Agent Fleet Pass 1

  • Spawned four read-only sub-agents with disjoint source lanes: Hilbert for network/PV, Cicero for server gameplay loops, Curie for UI/HUD/dialogs and Meitner for tooling/integrations.
  • Integrated Hilbert's network findings into Networking and public variables, Feature status and agent-context.json: direct PV channel table, residual legitimate-command forgery examples and BattlEye filter scope.
  • Integrated Cicero's server findings by adding Server gameplay runtime atlas: lifecycle graph, data ownership, load risks, supply mission trust boundary, AI commander caveat and server end conditions.
  • Integrated Curie's UI findings into Client UI systems atlas and Feature status: stale RscMenu_Upgrade, duplicate IDDs, suspect RscClickableText.soundPush[] and buy-gear partials.
  • Integrated Meitner's tooling findings into Tools/build, External integrations, Content/maps and agent-context.json: LoadoutManager path/7za hazards, generated mission rules, extension-to-Discord JSON flow and stale modded missions.

2026-06-02 - Claude Deep-Review Round 6 (victory-endgame-review lane)

  • Ledger-driven pick: victory/endgame was fully ⬜ + high-traffic. Reviewed Server/FSM/server_victory_threeway.sqf (the ONLY gameOver/failMission setter in Server/), Server_LogGameEnd.sqf, PVFunctions/LogGameEnd.sqf, Init_CommonConstants.sqf:401. New findings DR-11..DR-13.
  • DR-11 (Med-High, correctness): the trigger merges a lose-test (_x HQ dead + no factories) and a win-test (_x holds all towns) into one if and handles both identically. WFBE_CO_FNC_LogGameEnd (arg = winner) is called with the opposite of _x, so the persisted *_WIN_CHERNARUS profile tally is inverted for all-towns victories. WF_Winner is a dead write (no reader). && binds before ||, !WFBE_GameOver guards only the towns branch, and the forEach has no break → endgame can double-fire.
  • DR-12 (Med, broken feature): WFBE_C_VICTORY_THREEWAY defaults 0; detection gated if(_victory==0); sole victory setter → non-zero (threeway) = matches never auto-end.
  • DR-13 (Low, cleanup): duplicate PVFunctions/LogGameEnd.sqf is buggy (getVariable result used as setVariable key; bare-global WEST_WIN_CHERNARUS) — delete to prevent mis-wiring. The clean Server_LogGameEnd.sqf is the one wired (Init_Server:64,89).
  • Advanced ledger Victory/endgame row. Handoffs to code owners; follow-up review item WFBE_CL_FNC_EndGame payload semantics. ready-for-review.

2026-06-02 - Claude Deep-Review Round 7 (factory-purchase-authority lane)

  • Unblocked by Codex's Factory-And-Purchase-Systems-Atlas. New findings DR-14, DR-15; also an adversarial cross-check of Cicero's commander-assign candidate.
  • DR-14 (High, architectural): player purchasing has no server authorityGUI_Menu_BuyUnits.sqf:155-156 spawns BuildUnit (client createVehicle/createUnit in Client_BuildUnit.sqf) and deducts client-side; there is no RequestBuyUnit PVF. With wfbe_funds broadcast-writable, the player economy + unit production are fully client-trusted. This is the ceiling on the DR-1/DR-6 hardening thread (WFBE locality model); the only real defense is a BattlEye scripts.txt filter, not a PV filter. Documented so future hardening targets the right layer.
  • DR-15 (Med, confirmed): verified Cicero's candidate end-to-end. Init_Server.sqf:62 compiles Server_AssignNewCommander.sqf as WFBE_SE_FNC_AssignForCommander; sole caller RequestNewCommander.sqf:13 passes [_side,_commander]; but Server_AssignNewCommander.sqf:3 does _side = _this (the whole array) → GetSideLogic fails → AI-commander-stop block mis-fires. Fix: _side = _this select 0. Plus a redundant new-commander-assigned broadcast.
  • Advanced ledger Factory/purchase row (Map ✅ from Codex atlas; Auth/PV 🟡). Handoffs to code owners. ready-for-review.

2026-06-02 - Claude Deep-Review Round 8 (ui-hud-authority-review lane)

  • New findings DR-16, DR-17. Completes the economy authority picture and cross-checks Curie's UI candidates.
  • DR-16 (High): GUI_Menu_Economy.sqf:104-152 structure sale is fully client-authoritative — client-side commander check, client refund (ChangeSideSupply/ChangePlayerFunds), and _closest setDammage 1 destruction on the client; no server PVF. So build (DR-6), buy (DR-14), and sell (DR-16) are all client-authoritative — the WFBE economy has no server enforcement; BattlEye scripts.txt is the only practical anti-cheat layer short of a server-PVF redesign.
  • DR-17 (Low-Med, confirms Curie): RscMenu_EASA and RscMenu_Economy both idd = 23000 (Rsc/Dialogs.hpp:3211, :3289) → findDisplay 23000 ambiguous. Assign distinct IDDs.
  • Advanced ledger UI/HUD row (Auth/PV 🟡). Remaining UI follow-ups (Curie): title IDD 10200, stale RscMenu_Upgrade, RscClickableText.soundPush[]. ready-for-review.

2026-06-02 - Claude Deep-Review Round 9 (server-loop-candidates-verify lane)

  • Adversarially verified two Cicero candidates at source; both confirmed with exact impact. New findings DR-18, DR-19.
  • DR-18 (Med): supply-cooldown key casing mismatch — Init_Town.sqf:35 seeds "lastSupplyMissionRun" (lowercase) but supply logic uses "LastSupplyMissionRun" (capital). setVariable keys are case-sensitive in A2 OA, so the 0 seed is dead and the key is nil on first check → isSupplyMissionActiveInTown.sqf:11 nil + interval throws, defeating the != 0 guard. Fix: align casing or getVariable ["LastSupplyMissionRun", 0].
  • DR-19 (Med, non-dedicated): serverFpsGUI.sqf + monitorServerFPS.sqf put sleep 8 inside if (isDedicated), so on a hosted/listen server while {true} busy-loops (two of them). Fix: hoist the sleep / early-exit when not dedicated; also two redundant FPS publishers (SERVER_FPS_GUI/WFBE_VAR_SERVER_FPS).
  • Advanced ledger Supply JIP/HC. Handoffs to code owners (both one-liners). ready-for-review.

2026-06-02 - Claude Deep-Review Round 10 (jip-headless-crosscut lane)

  • Traced HQ-death detection end-to-end across server / existing clients / JIP. New finding DR-20.
  • DR-20 (High, multiplayer correctness / score exploit): the HQ Killed EH is registered on every owning-side client (set-hq-killed-eh broadcast from Construction_HQSite.sqf:91 / Server_MHQRepair.sqf:43 + the JIP path Init_Client.sqf:500-503), but Server_OnHQKilled.sqf has no idempotency guard → on mobile-HQ death the server runs it once per owning-side client: ~2N× killer score award + N× messages. Fix: per-HQ "processed" flag in OnHQKilled (detect redundantly, act once). Keep the redundant EH registration.
  • Verified JIP detection itself is correct (the !_isDeployed guard at Init_Client.sqf:500; deployed HQ covered by the server-side EH). The defect is downstream duplication, not a JIP miss.
  • Advanced ledger JIP/HC cells (economy/construction). Remaining JIP/HC: attack-wave sync, marker re-init, headless orphan-on-disconnect. ready-for-review.

2026-06-02 - Claude Deep-Review Round 11 (headless-disconnect-review lane)

  • Verified the round-1 HC-disconnect hypothesis at Server_OnPlayerDisconnected.sqf. New finding DR-21 + a self-correction.
  • Correction: round-1's "HC disconnect orphans units" is wrong — Arma 2 OA migrates a disconnecting machine's local units/groups to the server (ownership transfer, no loss). Logged the downgrade explicitly rather than dropping it.
  • DR-21 (Med, perf/operational): HC delegation has no failover — on HC disconnect the offloaded AI lands back on the server (load spike), the disconnect handler does no re-delegation, and WFBE_C_AI_DELEGATION is only evaluated at boot (a reconnecting HC doesn't resume offload). Superseded correction 2026-06-02: setGroupOwner is Arma 3 1.40, not OA 1.64, so Wasp can redirect future spawns but cannot live-transfer already-running groups in OA SQF.
  • Advanced ledger AI/Headless JIP/HC cell. ready-for-review.

2026-06-02 - Claude Deep-Review Round 12 (side-supply-delta-verify lane)

  • Confirmed + sharpened Faraday's "negative side-supply delta" candidate (and my round-1 inverted-guard note). New finding DR-22.
  • DR-22 (High, economy exploit): the supply clamp if (_change < 0) then {_change = _currentSupply - _amount} is a broken floor — _amount is signed (deductions negative), so overspending yields _currentSupply + |amount| (spend 300 from 100 → 400). Live in Server/Functions/Server_ChangeSideSupply.sqf (both west/east handlers); the identical block in Common_ChangeSideSupply.sqf is dead (PV carries _amount; server recomputes). Fix: {_change = 0}. Resistance-side handler still missing (round-1).
  • Advanced ledger Economy Auth/PV (confirmed exploit). ready-for-review.

2026-06-02 - Claude Deep-Review Round 13 (upgrade-authority-verify lane)

  • Confirmed Faraday's "upgrade authority gap" and closed the economy-authority thread. New finding DR-23.
  • DR-23 (High): RequestUpgrade.sqf = _this Spawn WFBE_SE_FNC_ProcessUpgrade (raw payload, no validation); Server_ProcessUpgrade.sqf does no commander/funds/sequence/dependency check and never deducts cost (client-side only). Forge free upgrades for any side; client-controlled select _upgrade_id select _upgrade_level → out-of-range error. Fix: validate + server-side cost.
  • Synthesis: with DR-6/14/16/22/23, the entire WFBE economy is client-authoritative (build/buy/sell/supply/upgrade). One architectural owner decision (server-PVF validation vs BattlEye scripts.txt) covers the class — piecemeal fixes won't.
  • Ledger Economy authority characterized across the board. ready-for-review.

2026-06-02 - Claude Deep-Review Round 14 (missing-reference-inventory lane)

  • Confirmed Curie's dead-dialog candidate. New finding DR-24 (Low): RscMenu_Upgrade (Rsc/Dialogs.hpp:2425) onLoad ExecVMs Client/GUI/GUI_Menu_Upgrade.sqf which doesn't exist (only GUI_UpgradeMenu.sqf does); the dialog is never opened; the live upgrade UI is GUI_UpgradeMenu.sqf. Dead/naming-drift reference — inert today. Fix: delete or repoint.
  • Tried an automated "live reference → missing file" scan; its Windows backslash path-normalization was unreliable (false positives), so I confirmed by hand and handed a reliable missing-reference scanner to Codex/tooling as a future task.
  • Severity gradient note: the campaign is now in the long tail (Low/cleanup findings), a sign the high-traffic Auth/PV/JIP cells are largely reviewed. Open abandoned-code candidates remain (TaskSystem, blink loops, WASP OnArmor/KeyDown — see WASP-Overlay + Feature-Status).

2026-06-02 - Claude Deep-Review Round 15 (ui-followups-verify lane)

  • Confirmed Curie's last two UI candidates; closed the UI follow-up items. New findings DR-25a/b (both Low).
  • DR-25a: RscOverlay (Titles.hpp:46) and OptionsAvailable (:165) share idd=10200 (title-resource dup; sibling of DR-17). Assign distinct IDDs.
  • DR-25b: RscClickableText.soundPush[] = {, 0.2, 1} (Ressources.hpp:556) is malformed (empty leading element; correct form {"", 0.2, 1} as at :92); base class so it propagates. Fix the array.
  • Ledger UI candidates closed. ready-for-review.

2026-06-01 - Codex External PDF Research Intake

  • Steff provided three Dutch deep-research PDFs and also handed them to Claude: Analytisch rapport over rayswaynl_a2waspwarfare.pdf, Analyse van rayswaynl_a2waspwarfare.pdf and Diepgaande analyse van rayswaynl_a2waspwarfare.pdf.
  • Spawned three cheap read-only PDF scouts: Sagan, Helmholtz and Parfit. Each produced a compact digest with all claims marked EXTERNAL_PDF_UNVERIFIED.
  • Added External research reports as the intake ledger. It separates claims already source-backed by the wiki from leads that still need repo verification before promotion.
  • Claude's later Round 16 cross-check found the PDFs are mostly downstream of the wiki/upstream proxy, making them corroboration rather than independent source verification.

2026-06-02 - Claude Deep-Review Round 16 (external-research-integration lane)

  • Integrated Steff's 3 deep-research PDFs (also sent to Codex). Read two in full; all are the same genre. Provenance: their citations are raw.githubusercontent.com/wiki/rayswaynl/... — generated FROM our wiki (+ Miksuu upstream proxy), so downstream corroboration, not independent source verification.
  • They re-derive our spine (DR-1 call compile, DR-6 construction authority, DR-7 callExtension, UpdateSupplyTruck latent breakage, despawn player-vehicle risk, PR#1 EH leak, MASH broken) and recommend our fixes. Our source-verified findings are a superset (reports lack DR-11/15/18/19/20/22/23). Good external validation; nothing higher-severity missed in code.
  • DR-26 (Low, governance): resolved the reports' "license unspecified" — LICENSE.md is a custom proprietary-style license (Spayker 2016 / Miksuu 2025; contributions assigned to owner; reuse restricted), NOT OSI → source-available, not open-source.
  • Confirmed governance/ops asks at source (handoff to Codex/owners): DiscordBot/preferences_sample.json ships a real GuildID + hardcoded DataSourcePath; no CI (only FUNDING.yml). MASH Working/broken wiki contradiction the reports flagged was already fixed by Codex.
  • ready-for-review.

2026-06-02 - Claude Deep-Review Round 17 (weather-daynight-review lane)

  • Reviewed Server_DayNightCycle.sqf + client receiver/animation (initJIPCompatible.sqf:174-210, Client_DayNightCycle.sqf). Clean review — no defect. Recorded the negative result so it isn't re-reviewed (Round 17 in Deep-Review-Findings).
  • Verified: no divide-by-zero (twilight weight is the non-zero constant 3; day-duration param min is 1); JIP covered via engine-synced WFBE_DAYNIGHT_DATE + init setDate; server-authoritative clock + per-machine local animation + 30 s absolute-date drift sync is coherent (consistent with skipTime/setDate being local-effect in A2 OA).
  • Ledger weather/day-night cell → reviewed-clean. Integrity note: not manufacturing a finding where the code is correct is as important as finding bugs.

2026-06-02 - Claude Deep-Review Round 18 (modules-review lane) — DR-27 CRITICAL

  • Reviewed the Client/Module/ + Server/Module/ set. Most modules are config-gated (WFBE_C_MODULE_*) cosmetic/QoL; the UAV _button == 007 branch is comment 'DISABLED' in both uav_interface.sqf:226 and uav_interface_oa.sqf:100 (confirms Feature-Status "UAV partial").
  • DR-27 (Critical, network authority): the ICBM/Nuke module is fully client-authoritative. Commander's Tactical-menu strike (GUI_Menu_Tactical.sqf MenuAction==8) runs entirely client-side, then Client/Module/Nuke/nukeincoming.sqf:23 sends ["RequestSpecial",["ICBM",side,baseObj,cruiseObj,team]]. Server/PVFunctions/RequestSpecial.sqf is _this Spawn HandleSpecial;Server/Functions/Server_HandleSpecial.sqf:97-112 spawns NukeDammage at the client-supplied position with no upgrade/commander/funds validation. The waitUntil {!alive _target} is timing-only, not a guard. One forged publicVariable = a server-applied, map-wide mass-kill. This is the apex of the client-authoritative class (DR-6/14/16/22/23) with match-wide blast radius.
  • Ledger Modules cell → Map ✅, Auth/PV/Perf/JIP-HC 🟡 (DR-27). Handoff to Codex: add DR-27 to the Networking PVF-hazard table + a Nuke-module Feature-Status note; the fix is the shared economy-authority owner decision (server-side authority in the "ICBM" case + BattlEye RequestSpecial restriction), prioritised above the wallet exploits.

2026-06-02 - Claude Deep-Review Round 19 (gear-easa-review lane) — DR-28, economy class complete

  • Reviewed EASA aircraft-loadout module (Client/Module/EASA/, GUI_Menu_EASA.sqf) + vehicle Service point (GUI_Menu_Service.sqf).
  • DR-28 (High): gear/EASA loadouts and vehicle rearm/repair/refuel/heal are client-authoritative. No server PVF anywhere in the flow; EASA cost is a client-side if (_funds > price) honor check + ChangePlayerFunds (GUI_Menu_EASA.sqf:46-50); EASA_Equip applies addWeapon/addMagazine locally and broadcasts only the setup index. Service rearm (:196-200) and refuel (:217-219) deduct unconditionally — no affordability guard, unlike repair/heal.
  • Class now complete: every WFBE spend path is source-confirmed client-authoritative — build (DR-6), buy (DR-14), sell (DR-16), supply (DR-22), upgrade (DR-23), ICBM (DR-27), gear/rearm (DR-28). One owner decision (server funds ledger vs BattlEye) covers all of them.
  • Ledger: Gear/EASA row Auth → ✅ (characterized); Economy row note extended. Handoff to Codex: fold DR-28 into Economy page + gear atlas; minor parity fix = add if(_funds>=price) to Service rearm/refuel.

2026-06-02 - Claude Deep-Review Round 20 (extension-globalgamestats-review lane) — DR-29

  • Reviewed the in-repo .NET callExtension DLL (Extension/src/**) + sole SQF caller (Server/CallExtensions/GlobalGameStats.sqf). Second extension trust boundary, distinct from the AntiStack A2WaspDatabase DLL (DR-7..DR-10, not in repo).
  • DR-29 (Medium, latent Critical): GLOBALGAMESTATS is a one-way telemetry exporter and is safe todayRvExtension._output is never written and the SQF call discards the return (GlobalGameStats.sqf:22, bare statement), so nothing is call compiled from it (the safe contrast to DR-7); reflection is enum-gated. But: (2) a dormant deserialization-RCE landmine — the commented load path (SerializationManager.cs:115-120) uses TypeNameHandling.Auto + JsonConvert.DeserializeObject (Newtonsoft $type gadget), Critical if re-enabled (and a load path is required for real persistence); (3) write-only/abandoned-refactor stub — no cross-restart persistence, load path commented + references a different type graph (Database vs live GameData), stale new string[2] + Todo comments; (4) async void raceSerializeDB calls the also-async void file-create unawaited then File.Replace → first-run FileNotFound, and async void exceptions can crash the .NET host; (5) minor SQF abs(playerCount-1) HC heuristic misreports player count.
  • Ledger Integrations row: Extension sub-target reviewed (AntiStack DB + Extension both done; Discord + BattlEye remain ⬜). Handoff to Codex: document GLOBALGAMESTATS in External-Integrations as a one-way, output-discarded exporter (explicitly NOT an RCE-into-SQF path); 3 code-owner asks (delete/harden dead deser path, fix async-void File.Replace race, fix abs(playerCount-1) + stale comments).

2026-06-02 - Claude Deep-Review Round 21 (battleye-posture-review lane) — DR-30, campaign-wide

  • Source-verified the repo's entire BattlEye footprint to close the loop on the "rely on BattlEye" option offered in 8 prior findings (DR-1 + DR-6/14/16/22/23/27/28).
  • DR-30 (High): the BattlEye mitigation is not shipped. The only BE filter in the repo is BattlEyeFilter/publicvariable.txt22 bytes, one rule 5 "kickAFK" which is the AFK-kick feature plumbing, not a security control. No default-deny catch-all → no restriction on any forgery-class PV (RequestSpecial/ICBM DR-27, RequestStructure DR-6, RequestUpgrade DR-23, HandlePVF DR-1). scripts.txt is absent (plus createvehicle/remoteexec/setvariable/setpos/mpeventhandler) → nothing in-repo blunts the DR-1 call compile RCE. A 716 KB README .docx exists but was not parsed (binary/untrusted-content rule).
  • Implication: option (b) "rely on BattlEye" across the whole economy/forgery class is illusory as-shipped; realistic remediation collapses to (a) server-side authority in SQF. Honest caveat documented: BE filters normally live in the server BEpath outside the mission PBO, so production posture is an explicit owner question — the repo (source of truth) ships only the stub.
  • Confirms the Codex Gibbs scout's high-level report at source; corroborates the accurate, non-overclaiming wiki text already in place (External-Integrations.md:60, Feature-Status-Register.md:32, Networking-And-Public-Variables.md:122).
  • Ledger Integrations row: BattlEye sub-target done (AntiStack DB + Extension + BattlEye all reviewed; only Discord data path remains ⬜). Handoff to Codex: one-line cross-link to the DR-1 playbook + External-Integrations noting option (b) requires building the filter set; pose the production-BE-config question to the owner; bundle scripts.txt/server.cfg/basic.cfg absences into a hosting-hardening owner item.

2026-06-02 - Claude Deep-Review Round 22 (discord-datapath-review lane) — DR-31, Integrations row complete

  • Reviewed the in-repo DiscordBot/ (.NET / Discord.Net) — the consumer of GLOBALGAMESTATS database.json, closing the last Integrations sub-target. Data path: Arma server → extension writes database.json (DR-29) → bot reads on a 60 s timer → status embed.
  • DR-31 (High, insecure deserialization): GameData.LoadFromFile() (GameData.cs:49-56) deserializes database.json with TypeNameHandling.All — the Newtonsoft $type gadget sink, worse than the dormant .Auto flagged in DR-29. Run every 60 s by GameStatusUpdater (:9,19-22,84) + at startup (ProgramRuntime.cs:15) + on a command (CommandHandler.cs:211), no interaction. Capability is gratuitous (data is a flat string[] exportedArgs DTO; the writer uses .None). Not remotely exploitable as-configured (file written by the trusted local extension), but any write-primitive to C:/a2waspwarfare/Data/database.json = RCE in the token-holding bot process. Trivial fix: .All → .None + delete the dead .Auto method (GameDataDeSerialization.cs:32, no callers). Closes DR-29 #2 end-to-end.
  • Secondary (Low): secret hygiene is good.gitignore excludes token.txt + preferences.json; preferences_sample.json is tokenless (resolves the external reports' "Discord sample hygiene" item; minor: sample commits a real GuildID/AuthorizedUserID snowflake — IDs, not secrets). Inbound commands are auth-gated (IsUserAuthorized, CommandHandler.cs:49,127). Three-way exportedArgs shape drift (ext [2] / bot [4] / SQF sends 5) — benign but document the canonical 5-field layout.
  • Ledger Integrations row: all four sub-targets done (AntiStack DB, Extension, BattlEye, Discord) → Map ✅. Handoff to Codex: document the Discord data path in External-Integrations; the one actionable code-owner item is TypeNameHandling.All → None; cross-link DR-29/DR-31.
  • Note: hit the recurring Bash-heredoc backslash-collapsing trap writing the Windows path into a JSONL event; repaired the one malformed line via a Write-tool Python script (forward slashes) and re-validated. Lesson reinforced: author any script containing Windows paths via the Write tool, not a Bash heredoc.

2026-06-02 - Codex PV/External Integration Batch A

  • Integrated Archimedes/James/Galileo PV findings into Networking and public variables, adding a second-pass direct-channel inventory for attack waves, side supply, supply missions, MASH markers, HQ state, AntiStack compensation, server FPS, AFK, day/night and marker/message channels.
  • Clarified that a WFBE_PVF_* dispatcher fix or whitelist does not harden direct publicVariable channels; BattlEye publicvariable.txt must cover both registered PVF commands and explicit direct channels.
  • Integrated Faraday/Claude external-integration findings into External integrations: Discord sample/config hygiene, the in-repo a2waspwarfare_Extension vs absent out-of-repo A2WaspDatabase, async file export behavior, custom/source-available license and missing CI/reference validation.
  • Folded Claude DR-27 into Networking and public variables and Feature status: RequestSpecial / "ICBM" is the highest-priority registered-command hardening target because a forged PV can create a server-applied map-wide nuke.
  • Folded Claude DR-28 into Economy, Gear/loadout/EASA and Feature status: gear/EASA/service authority is now the final confirmed spend path in the client-authoritative economy class.
  • Added matching entries to agent-status.json, agent-collaboration.json, agent-context.json and agent-events.jsonl.

2026-06-02 - Codex Cheap Explorer Wave C

  • Spawned six read-only explorers for the next integration batch: Newton (broken references), Linnaeus (supply mission authority), Ampere (server runtime/FSM), Pascal (boot/include graph), Boyle (AI commander/autonomy) and Peirce (hosting/BattlEye).
  • Reports received so far confirm latent AI supply truck breakage, broken MASH marker listener registration, stale upgrade dialog reference, missing server.cfg/basic.cfg/scripts.txt bundle, duplicate/hosted server FPS risk, partial AI commander autonomy and a missing root version.sqf boot dependency.
  • These scout reports are queued for the next source-backed integration pass; they are not yet all promoted into owner pages.

2026-06-02 - Claude Deep-Review Round 23 (generated-mission-drift-review lane) — DR-32, Drift characterized campaign-wide

  • Cross-cutting Drift pass: file-set (comm) + byte-level (cmp) comparison of the Chernarus source mission against all 8 generated missions (1 vanilla + 7 modded).
  • DR-32 (Medium, drift + abandoned-code), three tiers:
    • Vanilla Takistan = faithful regeneration. 15/671 .sqf differ, all map-config (per-faction Core_Artillery/*, Init_Server.sqf sole diff = SET_MAP 1→2, help, start vehicles) + textures; all logic byte-identical → every DR-1..DR-31 finding propagates verbatim to vanilla; source fix + regen corrects both.
    • Napf/eden/lingor = divergent hand-edited forks. 104–123 logic files differ from source, incl. Server_HandlePVF, Server_HandleSpecial, server_victory_threeway, Server_ProcessUpgrade, Server_OnHQKilled, Init_PublicVariables, initJIPCompatible. Hand-customized behavior (Napf's ICBM additionally spawns 3× BO_GBU12_LGB). Not regenerated (DR-4: modded propagation commented at SqfFileGenerator.cs:132) → source fixes do NOT reach them; vuln classes persist with different lines.
    • sahrani/dingor/tavi/isladuala = abandoned stubs. 1–20 files each (a real mission ≈ 786 files / 671 .sqf); missing Server/, mission.sqm, WASP/, most logic → non-runnable scaffolds.
  • Ledger: Drift cells for Construction/UI/Modules → done; added a global "Drift dimension — campaign-wide result (DR-32)" note below the matrix. Owner decisions: complete-or-delete the 4 stubs; pick a maintenance model for the 3 forks (regenerate from hardened source vs maintain-as-forks); apply DR fixes to source first then deliberately propagate. Handoff to Codex: add a generated-mission status table to Tools-And-Build-Workflow (its lane).

2026-06-02 - Claude Deep-Review Round 24 (factory-perf-jip-review lane) — DR-33

  • Filled the two ⬜ cells on the Factory/purchase row by reviewing the production path: GUI_Menu_BuyUnits.sqf (queue gate) → Spawn BuildUnitClient_BuildUnit.sqf (production loop) + WFBE_C_QUEUE_* counters in Init_Client.sqf. Production runs entirely on the buyer's client.
  • DR-33a (Medium, JIP/HC / client-state leak): WFBE_C_QUEUE_<type> is a client-local counter (cap e.g. Light/Heavy=5) incremented at the buy gate (GUI_Menu_BuyUnits.sqf:145-146) and decremented at the script tail (Client_BuildUnit.sqf:469). The empty-vehicle path if (!_driver && !_gunner && !_commander) exitWith {} (:365) returns before the decrement → each crewless-vehicle buy permanently leaks the counter; after _MAX such buys the gate silently soft-locks that factory type for the rest of the match. Reachable in normal play. Fix: decrement on all exit paths.
  • DR-33b (Low/Medium, Perf): per-unit while {…} { sleep 4; … } poll re-broadcasts the building's queu array via setVariable [...,true] on every enqueue/advance/complete (:172/:191/:207) → network churn proportional to queue activity. varQueu = random(10)+random(100)+random(1000) (:168) is not unique → front-of-queue collision risk. Buyer-disconnect orphans the broadcast queu token (self-heals only via another buyer's _ret>_longest cleanup). Fixes: unique token + reduce broadcast.
  • Ledger Factory/purchase row: Perf + JIP/HC cells filled (DR-33). Remaining 🟡 Auth/PV = DR-14 client-authoritative-purchase ceiling (economy class). Handoff to Codex: document the production queue model in the Factory atlas. Both fixes propagate to vanilla Takistan verbatim (DR-32).

2026-06-02 - Claude Deep-Review Round 25 (respawn-mash-review lane) — DR-34

  • Reviewed the respawn UI (Client_UI_Respawn_Selector.sqf) + MASH respawn-marker chain (Server/Module/MASH/MASHMarker.sqfClient/Module/MASH/receiverMASHmarker.sqf); resolved the DR-2 MASH dead-path note to a full both-ends diagnosis.
  • DR-34 (Low/Medium, broken/abandoned feature): the MASH map-marker feature is dead on both ends — (1) client receiver commented out (Init_Client.sqf:132), (2) trigger PV WFBE_CL_MASH_MARKER_CREATED never broadcast by any client (only the server PVEH references it), (3) server handler WFBE_SE_FNC_MASH_MARKER live at Init_Server.sqf:70 but orphaned (listens for a never-sent PV). MASH tents are a real officer feature (Officer_Undeploy_MASH.sqf) but produce no map markers. Confirms + extends DR-2.
  • Latent JIP gap if revived: marker delivered by publicVariable "WFBE_SE_MASH_MARKER_SENT" — single overwritten global, not a marker list. OA publicVariable can make the last missionNamespace value available to JIP clients, but a joiner still gets at most the last marker payload, not the full deployed MASH marker set. Revival recipe: server-held list + JIP re-send/pull (like the construction set-hq-killed re-sends) + unique names.
  • Secondary (Low): respawn selector is a ~33 Hz sleep 0.03 local marker-animation loop while the respawn UI is open (network-free, bounded). MASH marker name uses round random 50000 (non-unique, DR-33b class) and deleteMarker on a createMarkerLocal marker (local/global mismatch) — moot while disabled.
  • Ledger Markers/cleaners row: PV + JIP/HC cells reviewed (DR-34). Handoff to Codex: mark MASH map-marker dead/abandoned in Feature-Status + marker docs; owner decision = revive or remove the dead receiver + orphaned server registration.

2026-06-02 - Claude Deep-Review Round 26 (params-localization-review lane) — DR-35 (reviewed clean)

  • Reviewed the two never-covered cross-cutting areas: localization integrity + the mission parameters system.
  • Localization: clean. 204 static localize keys; a case-sensitive diff flags 4 "missing", but Arma stringtable lookup is case-insensitive — after case-folding (drops STR_WF_UPGRADE_uav_Desc = defined ..._UAV_DESC) and liveness-checking, the survivors are 1 engine-provided (STR_EP1_UAV_action_exit) and 2 in commented-out WASP code (STR_WASP_actions_OnArmor, STR_WF_Gear at AddActions.sqf:4,10-12). No live broken-string bug. Config-side $STR_ all resolve. ~1085 stringtable keys are unused legacy (normal).
  • Parameters: live + correctly wired. Init_Parameters.sqf (MP paramsArray select _i / SP default) is called from source Chernarus initJIPCompatible.sqf:132 and generated Vanilla :121; display dialog via Rsc/Dialogs.hpp:3136 + Rsc/Parameters.hpp. Fragility note (not a defect): paramsArray is index-aligned to class Params order — keep order stable when editing.
  • Abandoned-code: WASP OnArmor (ride-on-tank) + GearYourUnit actions are commented out in AddActions.sqf (confirms the earlier WASP-OnArmor suspicion).
  • New ledger row Parameters / localization → reviewed-clean (DR-35). Later docs integration notes the dead WASP actions in WASP overlay and records the keep-class Params-order caution for the mission parameter system. This is class Params / paramsArray, not the unsafe SQF params command. Method note for future passes: case-fold + liveness-check before reporting missing-key findings, or you generate false positives.

2026-06-02T19:20:00+02:00 - Codex - DR-35 Mission Parameters Handoff Closure

  • Re-checked both maintained mission targets: WASP/actions/AddActions.sqf:4,9-12 still has the Gear/OnArmor actions commented, while :15 keeps only the HQ recovery action live.
  • Re-checked the mission parameter wiring: source Chernarus Common/Init/Init_Parameters.sqf:5-10, initJIPCompatible.sqf:132, Rsc/Parameters.hpp:3 and the generated Vanilla equivalents use class Params / paramsArray order, not SQF params syntax.
  • Clarified DR-35 wording in Deep-review findings, Codebase coverage ledger, agent-context.json and agent-collaboration.json so the old "params docs" handoff no longer looks pending or like an invitation to use the Arma 3-era SQF params command. Gameplay code was left untouched.

2026-06-02 - Claude Deep-Review Round 27 (victory-perf-jip-review lane) — DR-36

  • Filled the Victory/endgame Perf + JIP/HC cells by reviewing Server/FSM/server_victory_threeway.sqf (the sole victory FSM, execVM'd at Init_Server.sqf:528) and the end-of-match DB-flush tail.
  • Perf: clean. 80 s _loopTimer, cheap per-side checks (GetSideHQ/GetSideStructures/GetTownsHeld/GetFactories); _innerTimer is a dead unused variable; _miniSleep=0.05 only paces the one-time end-of-match per-player DB STORE.
  • JIP/HC: server-authoritative (correct). One narrow gap: the endgame SendToClients (:24) and the unbroadcast WFBE_GameOver (:33) aren't replayed to a player joining the ~10 s window before failMission "END1" (:88) — moot since the mission is ending.
  • Source mechanism for DR-11 + DR-13. Win check (:23) !(alive _hq) && _factories==0 || _towns==_total && !WFBE_GameOver parses (&&>||) as (HQ-dead && no-factories) || (holds-all-towns && !WFBE_GameOver) — so !WFBE_GameOver guards only the towns clause, not the HQ-elimination clause; and the forEach WFBE_PRESENTSIDES (:43) has no break after a winner is set. Two same-tick eliminations → double endgame broadcast + double LogGameEnd + WF_Winner overwritten with the opposite side (:31,35-39). Exact root cause of DR-11 inversion + DR-13 duplication. Fix: parenthesize+guard both clauses + exitWith/break the forEach/while on gameOver. Re-confirms DR-12 (threeway _victory!=0 skips detection).
  • Ledger Victory/endgame row: Perf + JIP/HC filled (DR-36); Auth/PV remain 🟡 = the DR-11/12/13 owner fixes. Handoff to Codex: cross-link Feature-Status victory rows to DR-36.

2026-06-02 - Claude Deep-Review Round 28 (boot-lifecycle-perf-jip-review lane) — DR-37 (reviewed clean + robustness note)

  • Filled the Boot/lifecycle Perf + JIP/HC cells by reviewing the role router (initJIPCompatible.sqf) + client boot chain (Init_Client.sqf).
  • Perf: clean. All boot blocking-waits are frame-throttled bare waitUntil with cheap conditions; Init_Client.sqf:248 uses the waitUntil {sleep 0.5; cond} throttle idiom; the while {true} {sleep 0.1; … exitWith} loops at :419/:444 are bounded join-handshake polls (exit on ACK, 30 s retry) — not perpetual 10 Hz loops. No boot perf trap.
  • JIP/HC: comprehensive + correct. initJIPCompatible routes server/client-II/HC; a JIP client syncs time/date (WFBE_DAYNIGHT_DATE, Round 17), teams (WFBE_PRESENTSIDES + wfbe_teams), and all client state via broadcast logic-object vars; the RequestJoin handshake has a 30 s retry + lobby fallback.
  • Robustness note (not a live bug): the post-join serial waitUntil {!isNil {WFBE_Client_Logic getVariable "wfbe_…"}} chain (Init_Client.sqf:367-502) has no timeouts — if a server-side regression ever fails to set one synced var, the JIP client hangs forever with no fallback or log past that step. Unlike the handshake, which retries. Suggested: add defensive timeouts mirroring the handshake.
  • Ledger Boot/lifecycle row: Perf + JIP/HC reviewed clean (DR-37). Handoff to Codex: optionally note the timeout-less post-join waits in Lifecycle-Wait-Chain.

2026-06-02 - Codex Explorer Wave C Integration

  • Integrated Ampere, Pascal, Boyle and Peirce into owner pages: Server runtime, Mission lifecycle, AI/headless, Function/module index and Feature status.
  • Promoted source-backed facts: generated/missing root version.sqf include dependency, live AI commander upgrade worker without proven scheduler, hosted/listen FPS loop risk, no shipped server config bundle, no shipped BattlEye hardening beyond AFK publicVariable support, AI commander assignment argument bug and no HC rebalancing.
  • Partly integrated Newton's broken-reference pass: AI supply truck missing supplytruck.fsm, MASH marker receiver not registered and stale RscMenu_Upgrade file name are now visible in the risk/status pages. Lower-risk cleanup/resource/localization candidates remain queued.
  • Integrated Linnaeus' supply-mission authority lane: master is truck-only and authority-light; PR #1 is additive heli/cash/interdiction work on the same trust model; AI logistics remain deferred and the stacked Killed EH issue remains unresolved.

2026-06-02 - Codex External PDF Reconciliation Wave D

  • Steff re-shared three Dutch deep-research PDFs and is also handing them to Claude.
  • Codex extracted them into shared text artifacts under outputs/external-reports/ with manifest.json so all agents can read the same normalized corpus.
  • Spawned five cheap read-only explorers: Erdos (architecture/lifecycle), Arendt (broken/partial/missing features), Carver (server/security/networking/integrations), Laplace (UI/HUD/wiki UX) and Tesla (agent-readable artifact schema).
  • Updated External research reports with the extracted text paths and second-wave promotion rule: report claims are leads until repo evidence confirms them.
  • Created agent-knowledge.jsonl, an agent-readable JSONL artifact for source documents, topic clusters, claims and gaps.

2026-06-02 - Claude Deep-Review Round 29 (pv-dispatch-perf-jip-review lane) — DR-38

  • Filled the PV/networking dispatch Perf + JIP/HC cells by reviewing the hot path (Server/Client_HandlePVF.sqf) + registration/precompile (Init_PublicVariables.sqf). (Auth/PV/RCE already DR-1.)
  • Perf: both dispatchers do _parameters Spawn (Call Compile _script) (Server_HandlePVF.sqf:14, Client_HandlePVF.sqf:22) → a per-message runtime recompile of the sender string. RedundantInit_PublicVariables.sqf:44/49 already pre-compiles every PVFunction into SRVFNC<name>/CLTFNC<name> globals at init. A validated getVariable lookup removes the recompile and closes the DR-1 RCE in the same one change (Perf–Security convergence). Spawn-per-message adds scheduler pressure under floods (justified for sleep-using handlers; lower priority).
  • JIP/HC: clean. Dispatchers registered via addPublicVariableEventHandler in Init_PublicVariables.sqf:45/50, which runs in Init_Common on all machines incl JIP clients; PVFs are transient events (no replay needed — state sync is the separate DR-37 layer); destination routing (nil/SIDE/UID, Client_HandlePVF.sqf:12-15) matches joiners.
  • Ledger PV/networking dispatch row: Perf + JIP/HC filled (DR-38). Handoff to Codex: fold the Perf note into the Networking DR-1 remediation section (the security fix is free on Perf).
  • Integrity/recovery note: this Round 29 commit (0c1832b) was pushed to wiki master, then orphaned when Codex's 28b9b2d ("docs: integrate explorer and PDF reconciliation") was built on Round 28 (891fb5c) and force-pushed over master — dropping DR-38 from Deep-Review-Findings + ledger + context. Recovered by cherry-picking 0c1832b from the local object store onto current master; the docs/wiki mirror branch had preserved DR-38 throughout. Coordination ask to Codex: pull-rebase wiki master rather than force-push, so claude:-prefixed commits aren't dropped.

2026-06-02 - Claude Deep-Review Round 30 (supply-missions-perf-jip-review lane) — DR-39

  • Filled the Supply-missions Perf + JIP/HC cells by reviewing Server/Module/supplyMission/* + client consumers.
  • Abandoned-code: supplyMissionActive.sqf is a dead twin — a plain function body (no PVEH), compiled to WFBE_SE_FNC_SupplyMissionActive (Init_Server.sqf:81) but never called; superseded by the live supplyMissionStarted.sqf (self-registers WFBE_Client_PV_SupplyMissionStarted PVEH at :1). Remove the dead twin + its compile.
  • Perf: the live per-mission while {alive truck} {sleep 3} server loop does nearestObjects [pos, [], 80] (all object types) every 3 s just to detect a Base_WarfareBUAVterminal — narrow the type filter; bounded by concurrent missions otherwise.
  • JIP/HC: done right (positive counterexample to DR-34). Cooldown status is pull-based request/response (WFBE_Client_PV_IsSupplyMissionActiveInTown → server computes from LastSupplyMissionRunWFBE_Server_PV_IsSupplyMissionActiveInTown → client stores), so JIP joiners get correct state by asking — no replay needed. The server-side tracking loop is truck-keyed and survives the starting player's disconnect. Minor: the cooldown answer is broadcast to all clients rather than targeted to the requester.
  • Ledger Supply missions row: Perf + JIP/HC filled (DR-39); Auth 🟡 remains DR-18 + PR#1 (owner). Handoff to Codex: note the dead twin + the pull-based JIP pattern in Supply-Mission-Architecture.

2026-06-02 - Claude Deep-Review Round 31 (wasp-overlay-perf-jip-review lane) — DR-40 (last Perf/JIP-HC cell)

  • Filled the final 🟡 Perf cell + ⬜ JIP/HC cell: the WASP overlay (WASP/*).
  • Perf: mostly clean, one nit. global_marking_monitor.sqf:62 while {time < _this} do { findDisplay 54 … } is a sleepless busy-spin (polls every frame for up to a 2 s window, input-disabled, one-time at init) — its own sibling at :80 correctly uses waitUntil {sleep 0.1; !isNull (findDisplay 12)}. Convert :62 likewise. The rest are bounded: baserep/repair.sqf 1 Hz only while repairing; DropRPG.sqf sleep 30 cooldown; AddActions.sqf:2 While {!alive player}{sleep 2} one-shot wait. No sustained per-frame loop in live WASP.
  • JIP/HC: clean. Live WASP wired per-client from Init_Client.sqf (:15 DropRPG, :267 marking monitor, :574 baserep, :575 AddActions) → joiners init locally; local player guards correct; HC skips player-local features. Dead: the old WASP/Init_Client.sqf path in initJIPCompatible.sqf:243-244 is inside the commented "old wasp script" block.
  • Auth/PV scoped out (WASP action authority = owner economy-class follow-up).
  • MILESTONE: DR-40 was the last outstanding Perf/JIP-HC cell in the matrix. Every subsystem's Perf and JIP/HC dimension is now source-reviewed. The residual 🟡 across the ledger is exclusively Auth/PV owner decisions — the client-authoritative economy/forgery class (DR-1/6/14/16/22/23/27/28), the victory fixes (DR-11/12/13), supply (DR-18/PR#1), and the WASP/modules Auth follow-ups.
  • Handoff to Codex: note global_marking_monitor.sqf:62 throttle + dead initJIPCompatible:243-244 WASP path on the WASP-Overlay page.

2026-06-02 - Codex Cheap Explorer Wave E

  • Spawned six cheap read-only explorers against remaining thin cells: Godel (UI JIP/HC), Gauss (WASP overlay), Popper (modules/support), Locke (direct PV replay semantics), Planck (generated mission docs QA) and Schrodinger (agent-readable docs QA).
  • Integrated source-backed improvements into owner pages: generated mission tiers and fresh-checkout version.sqf warning, factory DR-33 queue hazards, lifecycle DR-37 timeout-less JIP wait chain, WASP HQ-recovery locality and dead-action notes, victory DR-36 root cause, MASH/paratrooper marker status and direct publicVariable replay semantics.
  • Schrodinger confirmed the agent docs are usable but schema-shaped too flat; added compact openLanes, coordinationProtocol and pr1SupplyHeliContext sections to agent-context.json so future agents do not have to scrape dashboard prose.

2026-06-02 - Codex Hardening Roadmap

  • Added Hardening implementation roadmap to convert the reviewed residual Auth/PV owner decisions into implementation work packages.
  • The roadmap defines patch order and validation gates for PVF dispatcher lookup, ICBM server validation, victory/endgame correctness, economy authority, supply mission cleanup/PR #1 readiness, factory queue fixes and smaller WASP/MASH/paratrooper cleanup.
  • Wired the roadmap into Home, sidebar, footer, Quickstart, AI guide, documentation plan and agent-context.json so future agents find it before editing risky mission code.

2026-06-02 - Codex Agent Backlog And Discovery Wave F

  • Extracted the three Steff-provided PDF reports into local workspace cache and published sanitized metadata in external-research-report-manifest.json. Raw extracted text stays local and is not mirrored into the wiki.
  • Added agent-hardening-backlog.jsonl, a machine-readable backlog for future Codex/Claude/code-owner runs. It covers PVF dispatch lookup, ICBM, attack waves, victory, economy authority, supply missions, factory queues, marker/support cleanup, BattlEye/hosting, static-defense HC sync, hosted FPS sleep, town-AI vehicle safety, tooling checklist, JIP wait-chain timeouts and UI/player-map debt.
  • Spawned and harvested Wave F cheap explorers: lifecycle, PV/security, economy, AI/performance, UI, support modules, tooling, PDF triage, town-AI vehicle safety and lifecycle wait-chain audit.
  • Promoted the most important new confirmed bug: server_town_ai.sqf:211-216 can delete a town-AI vehicle containing a player passenger/crew member when the player is not group leader. This is now in Feature status, AI/headless, Hardening roadmap and the backlog.
  • Added the post-join wait-chain audit to Lifecycle wait-chain: handshake gates retry every 30 seconds but have no terminal timeout, while later replicated-variable waits have no retry/timeout/log fallback.
  • Added an operator checklist to Tools/build for LoadoutManager checkout path, 7za, generated version.sqf, DiscordBot config and the in-repo Extension versus out-of-repo AntiStack DLL distinction.

2026-06-02 - Codex Dashboard Current-State Cleanup

  • Reworked Progress dashboard so the first screen shows the current state, open lanes and recent published work instead of a stale historical roster.
  • Moved detailed scout history responsibility to Discovery swarm and this worklog.
  • Updated agent-status.json, agent-collaboration.json and agent-context.json so machine readers agree that the Wave F backlog batch is published and the only active Codex lane is dashboard cleanup/validation.

2026-06-02 - Codex Town-AI Vehicle Safety Playbook

  • Added Town AI vehicle safety as a dedicated implementation playbook for the confirmed server_town_ai.sqf:211-216 occupied-vehicle deletion bug.
  • Wired the page into Home, sidebar, footer, AI/headless, Feature status, Hardening roadmap, dashboard and machine-readable agent files.
  • The page documents the source chain, exact failure condition, behavior-preserving SQF guard shape and validation gates for a future gameplay patch in the Chernarus source mission.
  • Queued the Anscombe lifecycle subagent report as a separate verification lead; it contains useful boot/lifecycle notes but also uses a Migrations path typo, so it should be source-checked before integration.

2026-06-02 - Codex Lifecycle Runtime Verification

  • Source-checked Anscombe's lifecycle report against Missions/[55-2hc]warfarev2_073v48co.chernarus; the report's Migrations path was a typo, not a repo path.
  • Confirmed the main lifecycle claims: description.ext resource front door, initJIPCompatible.sqf branch dispatch, Init_Parameters.sqf missionNamespace globals, Init_Common.sqf shared compile/config hub, server/client readiness gates and HC registration.
  • Promoted the most useful missing nuance into Mission lifecycle and Lifecycle wait-chain: town startup begins from mission.sqm object init fields, with WF_Logic at mission.sqm:3265 starting Init_TownMode.sqf.
  • Reconfirmed the HC timing caveat: Init_HC.sqf:12 uses sleep 20 before sending connected-hc, while serverInitFull is not set until Init_Server.sqf:507.

2026-06-02 - Codex Testing Workflow And Agent Schema

  • Added Testing workflow as the repo's practical validation page for source-only checks, local tooling, hosted/dedicated/JIP/HC smoke tests and live-server-sensitive release gates.
  • Added agent-test-plan.schema.json so Codex, Claude and future agents can record test evidence without blurring source review and in-game smoke results.
  • Wired the page into Home, sidebar, footer, hardening roadmap, AI guide, progress dashboard and machine-readable context/status/collaboration files.

2026-06-02 - Claude operating-mode change (Ray)

  • Phase 1 (self-select the emptiest ledger cell) reached completion: Map + Perf + JIP/HC + Drift are reviewed for every subsystem (DR-1..DR-40); residual 🟡 is exclusively Auth/PV owner decisions.
  • New standing mode set by Ray: collaboration-follow loop with research autonomy, self-paced — each pass read the shared coordination state and follow Codex's lead (verify at source before claiming), with autonomy to pull own threads on idle passes. Docs-only. Recorded as Claude-Loop-Goal.md. Codex: link it from nav at your convenience (your lane). Done = nothing pending from Codex + only owner-decisions left.

2026-06-02 - Claude Deep-Review Round 32 (attack-wave-authority-verify lane) — DR-41 [first collaboration-follow pass]

  • First pass under the new mode: read Codex's recent work (hardening roadmap, agent-hardening-backlog.jsonl, wave E/F), picked the raw scout candidate attack-wave-authority (status new-from-2026-06-02-pv-scout) and source-verified it.
  • DR-41 (High, economy authority / forgery — new direct-PV channel): ATTACK_WAVE_INIT is forgeable. Server/Functions/Server_AttackWave.sqf:5-6 takes _supply/_side directly from the client payload — no GetSideSupply re-derivation, no _side-vs-sender check, no server-side cost deduction; the GetSideSupply >= 25000 gate (updateclient.sqf:240) is client-side only. With SUPPLY_MAX = 50000 (Init_CommonConstants.sqf:166), a forged _supply >= 70000 drives ATTACK_WAVE_PRICE_MODIFIER (a side-wide unit-price multiplier) to 0 → free units side-wide; larger → negative pricing. Not in BattlEyeFilter/publicvariable.txt (DR-30).
  • Architectural point: the forgery class has two surfaces — the registered PVF dispatcher (DR-1, fixed by validated lookup) and direct publicVariableServer channels (DR-41). The DR-1 fix does NOT cover direct channels; each direct PVEH must re-derive trusted values server-side. Other direct channels (side-supply, supply-mission, MASH) share this surface.
  • Confirms Codex backlog item attack-wave-authority → confirmed/High. Ledger Economy row + DR-41. Handoff to Codex: flip backlog status, cross-link DR-41 from Networking direct-PV table + economy roadmap, fold into the economy-authority owner decision with the two-surfaces note.

2026-06-02 - Codex Server Authority Migration Map

  • Added Server authority migration map as the design layer between the hardening roadmap and testing workflow.
  • Consolidated the client-authoritative/payload-authoritative class into one migration table: PVF dispatch, ICBM, construction/defense, player buys, upgrades, side supply, supply missions, attack waves, gear/EASA/service, structure sale and WASP HQ recovery.
  • Wired the page into Home, sidebar, footer, AI guide, adjacent Continue Reading links and the machine-readable context/status/collaboration files.
  • Handoff: future code owners should read this page before claiming network-authority, economy, gameplay-security, support-systems or BattlEye-sensitive backlog items.

2026-06-02 - Codex DR-41 Attack-Wave Integration

  • Source-checked Claude DR-41 against Common_AttackWaveActivate.sqf, Server_AttackWave.sqf, updateclient.sqf, Init_CommonConstants.sqf and BattlEyeFilter/publicvariable.txt.
  • Promoted attack-wave-authority in agent-hardening-backlog.jsonl from scout candidate to confirmed-high-dr41.
  • Cross-linked the finding through Networking/PV, Hardening roadmap, Server authority map, Economy and Feature status.
  • Key handoff for future patch owner: the server-authority redesign must cover both registered PVF handlers and direct publicVariableServer channels; the PVF dispatcher fix alone does not harden ATTACK_WAVE_INIT.

2026-06-02 - Codex Attack-Wave Authority Playbook

  • Added Attack-wave authority playbook as the implementation-ready DR-41 guide.
  • Documented the exact source chain through updateclient.sqf, Common_AttackWaveActivate.sqf, Server_AttackWave.sqf, AttackWave.sqf, buy-unit UI pricing and BattlEyeFilter/publicvariable.txt.
  • Captured the important design nuance: 25000 supply is currently only the action gate; the live debit spends all current side supply. Default hardening should preserve that model by re-deriving and debiting server-held side supply unless the owner approves a fixed-cost design change.
  • Wired the page into Home, sidebar, footer, Networking/PV, Economy, Feature status, Hardening roadmap, Server authority map, Testing workflow, AI guide, dashboard and machine-readable agent files.

2026-06-02 - Claude Deep-Review Round 33 (hc-static-defense-verify lane) — DR-42 + DR-19 dedup

  • Adjudicated two raw backlog scout candidates at source. DR-42 (Low/Med): static-defence HC delegation's update-back is commented out (Client_DelegateAIStaticDefence.sqf:28), unlike town-AI delegation which reports back (Client_DelegateTownAI.sqf:35update-town-delegation). Server never tracks HC-created static-defence units → no cleanup/accounting/re-delegation; compounds DR-21. Owner: restore the update-back (define the server update-delegation-static_defence handler) or document as fire-and-forget. Confirms hc-static-defense-sync.
  • DR-19 dedup: backlog server-fps-hosted-loop-sleep is the same defect as DR-19 (monitorServerFPS.sqf:1-7sleep inside isDedicated busy-spins on hosted/listen servers). Not new; fold into DR-19.
  • Ledger AI/headless row + DR-42. Handoff to Codex: flip backlog statuses + cross-link DR-42 near DR-21.

2026-06-02 - Claude Deep-Review Round 34 (external-research-intake-2 lane) — DR-43

  • Ray supplied 9 new deep-research reports (deep-research-report (1..9).md). Triaged all 9 (treated as untrusted leads; cross-checked at source). They are downstream syntheses corroborating DR-1..DR-42 — notably report 8 ("Server Authority Refactor") is an independent restatement of the economy-authority thesis (funds/supply mutated client-side then announced; ledger ≠ server source of truth) + DR-1. No contradictions. Same posture as DR-26.
  • DR-43 (Low) — two new source-confirmed leads: (a) description.ext:39 #include "version.sqf" but version.sqf is absent from the whole committed tree -> the repo is not buildable from source as-is (version.sqf is supplied at pack time per AGENTS.md); source-completeness/drift note (ties DR-4/32). (b) Server/Init/Init_Server.sqf has duplicate compile/bind rows. Codex later corrected the live count: LogGameEnd, PlayerObjectsList and AwardScorePlayer are live duplicate binds; InitAFKkickHandler, monitorServerFPS and MASH_MARKER are commented duplicate remnants. LogGameEnd duplication ties DR-13.
  • Ledger Tooling row + DR-43a. Handoff to Codex: add the 9 reports to external-research-report-manifest.json (your lane); DR-43a = commit a source version.sqf or document pack-time generation; DR-43b = de-dup the Init_Server binds.

2026-06-02 - Codex DR-42/DR-43 Reconciliation

  • Promoted hc-static-defense-sync from raw scout backlog to confirmed-low-dr42, linked it into AI/headless, Feature status and the hardening roadmap.
  • Marked server-fps-hosted-loop-sleep as duplicate-of-dr19 instead of a separate finding.
  • Source-checked DR-43's duplicate-bind claim against Server/Init/Init_Server.sqf:63-93 and corrected the count: three live duplicate binds plus three commented duplicate remnants.
  • Added backlog work packages for source-version-sqf-build-gap and init-server-duplicate-binds.

2026-06-02 - Claude Wiki-Quality Program, Pass 1 (Ray-approved plan)

  • Ray asked for a wiki quality pass (dedup / audit entries / additional context). Ran 3 parallel audits (duplication, accuracy, gaps); approved plan = Claude fixes its own lane directly + creates connective pages + a source-verified module atlas, and produces ONE audit-handoff for Codex's pages (dedup/merge/cross-link). Plan: ~/.claude/plans/drifting-tickling-platypus.md.
  • Pass 1 (Claude-lane accuracy): Codebase-Coverage-Ledger — matrix timestamp → 2026-06-02; legend clarified (✅ = reviewed-clean or reviewed-with-finding; Map ✅ = a flow/source map exists); Modules Map ✅→🟡 (only ICBM/Nuke DR-27 + UAV mapped; full modules atlas pending) and Markers/cleaners Map ✅→🟡 (cleaners/restorers not yet atlas'd). Deep-Review-Findings — DR-11 severity Medium-High → High (inverted persisted win-tally); DR-36 given a dual-purpose disambiguation note (clean Perf/JIP result vs root-cause for DR-11/13).
  • Upcoming passes: agent-context systems map; Wiki-Quality-Audit handoff page; WFBE_* glossary; consolidated PV-channel index; Modules atlas (source-verified); Pending-Owner-Decisions page; then nav handoff to Codex.
  • Pass 2 done: agent-context.json systems map +5 entries (modules, victoryEndgame, weatherDayNight, markersCleanersRestorers, parametersLocalization) — all 22 ledger subsystems now represented so agents loading context see them.
  • Pass 3 done: new Wiki-Quality-Audit.md — a Codex-lane punch-list: (A) 11 dedup→cross-link rows, (B) page merges (Hardening-roadmap≈Server-authority-map ~70%; Client-UI-HUD ⊂ Client-UI-Systems-Atlas; Mission-entrypoints≈Lifecycle-wait-chain ~50%; Gameplay-atlas reduce-to-summary), (C) accuracy fixes (C1 HIGH: Networking MASH row contradicts DR-34; C2 HIGH: orphaned-DR cross-links to add per atlas; C3 stale Gameplay open-questions; C4 cite DR-11 by number; C5 sidebar dup entries; C6 thin citations). Codex handoff event posted to action A/B/C on its pages + wire upcoming new Claude pages into nav.
  • Pass 4 done: new Variable-And-Naming-Conventions.md — source-cited WFBE_* prefix glossary (config/CO_FNC/SE_FNC/CL_FNC/SRVFNC/CLTFNC/WFBE_PVF_/wfbe_ object vars) + key implications (module gates, pre-compiled-vs-recompile DR-1/38, setVariable-true replication, case-sensitive getVariable keys DR-18). Sibling-new-page links backticked pending creation; final relink pass at the end.
  • Pass 5 done: new Public-Variable-Channel-Index.md — canonical inventory of ALL PV channels: 13 server-bound + 14 client-bound registered PVF commands (Init_PublicVariables.sqf:8-20/:23-37, each annotated with its notable DR) + ~23 direct channels (ATTACK_WAVE_INIT DR-41, MASH DR-34, supply DR-39/DR-22, ICBM/radiation FX, AFK/kickAFK DR-30, daynight, handshakes DR-37). Trust legend + BattlEye-filter design surface. Supersedes the 2 Networking tables + SQF-atlas duplicate (DUP-11 handoff to Codex).

2026-06-02 - Codex HC Delegation/Failover Playbook

  • Read Headless/Init/Init_HC.sqf, HC registration/disconnect handling, Server_DelegateAITownHeadless.sqf, Server_DelegateAIStaticDefenceHeadless.sqf, Client_DelegateTownAI.sqf, Client_DelegateAIStaticDefence.sqf, Server_FNC_Delegation.sqf, Server_HandleDefense.sqf, Server_OperateTownDefensesUnits.sqf and server_town_ai.sqf.
  • Added HC delegation/failover as an implementation-ready DR-21/DR-42 guide.
  • Captured the key model split: HC mode is remote creation on the HC, client-FPS delegation is a separate player-client mode, town AI has vehicle update-back, and static defense currently does not.
  • Documented phased patch shape: explicit static-defense update-back decision, HC work records, disconnect policy and late-HC behavior.

2026-06-02 - Claude Wiki-Quality Program, Pass 6 (Modules atlas)

  • New Modules-Atlas.md — source-verified sections for the ~10 previously-undocumented modules: IRS (IR smoke; gate WFBE_C_MODULE_WFBE_IRSMOKE + WFBE_UP_IRSMOKE), CM (flares/chaff; vanilla-only gate), Reaktiv (ERA armor via HandleDamage), Engines (stealth = save fuel + setFuel 0), AutoFlip (Marty; flip-righting poll, tilt 0.35/cooldown 45), ZetaCargo (Benny sling-load; lifter allow-list + cargo types), Valhalla (low-gear/high-climb; display-46 key EHs), Skill (Benny class abilities; Engineer/Soldier/Officer/…), NEURO (Benny AI taxi; NEURO_TAXI_CONDITION hook), CIPHER (Benny sort util; no side effects). Cross-links the already-covered modules (Nuke DR-27, EASA DR-28, AntiStack DR-7-10, supplyMission DR-39, MASH DR-34, UAV, serverFPS DR-19, AFK DR-30).
  • Ledger Modules Map 🟡→✅ (restored; atlas now exists) and row title/anchor expanded to name the documented modules.
  • Pass 7 done (program complete): new Pending-Owner-Decisions.md — consolidates every open owner decision (economy/forgery class as one two-surface decision; correctness fixes; keep-or-remove; robustness) with finding + severity + page links; it operationalizes the loop's "done = only owner decisions remain". Final relink pass converted all backticked sibling refs to real links now that the 5 new pages exist; full-wiki link gate: no broken links. Codex handoff posted: wire the 5 new pages (Wiki-Quality-Audit, Variable-And-Naming-Conventions, Public-Variable-Channel-Index, Modules-Atlas, Pending-Owner-Decisions) into nav, and action the Wiki-Quality-Audit A/B/C punch-list on your pages.

2026-06-02 - Codex Wiki-Quality C1 MASH Networking Fix

  • Actioned Wiki quality audit C1 on Networking/PV.
  • Corrected the MASH direct-PV row to DR-34: the server PVEH is registered but orphaned, the client never broadcasts WFBE_CL_MASH_MARKER_CREATED, and the client receiver compile is commented.
  • Updated replay/JIP notes to say a revival needs a server-held marker list, JIP re-send and unique marker names.

2026-06-02 - Codex Wiki-Quality Navigation / C5

2026-06-02 - Codex Wiki-Quality C2 Atlas Cross-Links

  • Actioned Wiki quality audit C2 across developer-facing atlas pages.
  • Added DR links in Gameplay atlas for construction authority DR-6, purchase authority DR-14, victory/endgame DR-11/12/13/36, supply windfall DR-22, upgrade forgery DR-23 and commander assign DR-15.
  • Added UI risk links for gear/template/cargo DR-16/17/24 and EASA/service DR-25a/b, plus AI/headless DR-21/DR-42, construction DR-6 and lifecycle DR-37/DR-43a.
  • Partially resolved C3 by replacing the stale commander open question with a DR-15 confirmed-finding note.

2026-06-02 - Codex Wiki-Quality C4 Victory Searchability

2026-06-02 - Codex Wiki-Quality C6 UI Citation Uplift

  • Started Wiki quality audit C6 with the thinnest page, Client UI/HUD.
  • Added path:line anchors for description.ext Rsc includes, Rsc/Dialogs.hpp dialog classes/IDDs, Rsc/Titles.hpp HUD/title resources, GUI_Menu.sqf menu routing and HUD toggles, Client_UpdateRHUD.sqf HUD ownership, and GUI_RespawnMenu.sqf / Client_UI_Respawn_Selector.sqf marker tracking.
  • Reconciled Codex-2's new economy-authority-first-cut claim into agent-collaboration.json, agent-status.json, Progress-Dashboard.md and the append-only event feed while preserving the UI citation lane.
  • Left Gameplay and AI/headless citation uplift open for later passes.

2026-06-02 - Codex-2 PVF Dispatch Implementation Playbook

  • Claimed pvf-dispatch-implementation-playbook after reading the required dashboard, protocol, machine state, DR register, roadmap, server-authority map and external-report intake files.
  • Source-checked Init_PublicVariables.sqf, Server_HandlePVF.sqf, Client_HandlePVF.sqf and the PVF send helpers in the Chernarus source mission.
  • Published PVF dispatch implementation playbook, turning DR-1 and DR-38 into a P0 patch guide with registered allowlists, missionNamespace getVariable, hosted/dedicated validation and a clear boundary against per-handler authority and direct publicVariable channels.
  • Handoff: future code owner should implement this as hardening/pvf-dispatch, then validate one server-bound PVF, one client-bound PVF and a bogus handler rejection before moving to ICBM or attack-wave authority.

2026-06-02 - Codex-2 Economy Authority First Cut

  • Claimed economy-authority-first-cut after checking the live dashboard/collaboration state and avoiding the already-published HC/failover lane.
  • Source-checked side supply, group funds, upgrades, construction/defense, player buys, service/EASA, MHQ repair and supply mission entrypoints in the Chernarus source mission.
  • Published Economy authority first cut, recommending side-supply-clamp as the first small code branch, then server-owned upgrades and construction/defense, while keeping player factory buys as a separate locality redesign.
  • Handoff: future code owner should patch the side-supply negative floor and temp-channel validation first; it is small, source-backed and does not claim to solve the broader client-authoritative economy.

2026-06-02 - Codex Wiki-Quality C6 AI Citation Uplift

  • Continued Wiki quality audit C6 after the UI citation pass.
  • Added path:line anchors to AI/headless for delegation parameters/constants, HC bootstrap, HC registry, town-AI HC delegation, static-defense HC delegation, HC disconnect handling, town-AI cleanup, server-FPS publishers and the GetSleepFPS scheduling tradeoff.
  • Corrected loose shorthand to the real Server_DelegateAITownHeadless.sqf / Server_DelegateAIStaticDefenceHeadless.sqf source files.
  • Left Gameplay atlas citation uplift as the remaining C6 item.

2026-06-02 - Codex-2 Supply Mission Authority Cleanup Playbook

  • Claimed supply-mission-authority-cleanup-playbook after publishing the economy authority first cut and confirming PR #1 supply helicopters remain additive to the existing object-var trust model.
  • Source-checked supply mission start, cooldown query/response, server tracking/completion, PR #1 helicopter constants/action/message changes, player resolution and the dead supplyMissionActive.sqf twin.
  • Published Supply mission authority cleanup, turning DR-18/DR-39 and the PR #1 stacked-Killed handler review into a practical patch guide.
  • Handoff: future code owner should add server-owned loaded/tracking state and Killed handler idempotency first, then standardize cooldown casing and validate/recompute cargo server-side before merging supply helicopters as baseline.

2026-06-02 - Codex-2 Abandoned Feature Revival Review

  • Published Abandoned feature revival after source-checking MASH marker relay, paratrooper marker PVF, AI supply-truck logistics, UAV 007 UI branch, WASP legacy actions, stale upgrade dialog and modded mission propagation.
  • Key conclusions: MASH tents are live but map markers are dead on both ends unless rebuilt with server-held/JIP-safe state; paratrooper drops are live but the marker callback is absent from _clientCommandPV; AI supply trucks are broken/dormant because compile is commented, a gated call remains and Server\FSM\supplytruck.fsm is missing.
  • Handoff: future code owner should pick one bounded cleanup from the page; Claude can contradiction-check hidden marker senders or stale UI callers.

2026-06-02 - Codex External Arma 2 OA Reference Guide

  • Published Arma 2 OA external reference guide as the official-reference router for future mission changes.
  • Mapped BI Community Wiki references for multiplayer/JIP, publicVariable, PVEHs, setVariable, event handlers, nearestObjects, preprocessFileLineNumbers, render/simulation scope and diagnostic timing to concrete Wasp source hotspots.
  • Handoff: future agents should link engine claims to this guide instead of repeating broad warnings or importing Arma 3 networking assumptions.

Future Agents

  • Add dated entries here before and after substantial documentation or code changes.

Continue Reading

Previous: Agent collaboration protocol | Next: Deep-review findings

Main map: Home | Fast path: Quickstart | Agent file: agent-context.json

2026-06-02T08:46:54+02:00 - Codex-2 performance opportunity sweep

Published Performance opportunity sweep after source-checking hosted server FPS loops, supply mission scans, WASP marker polling, factory queue broadcasts, PVF dispatch, client marker loops, RHUD, cleaners/restorers and skill initialization.

Key conclusions:

  • Highest-value performance-adjacent patch remains PVF dispatcher lookup because it also closes DR-1/DR-38.
  • Smallest server patch is hosted/listen FPS loop sleep or exit; current sleep is inside isDedicated.
  • New finding: Skill_Init.sqf runs twice in client init and can compound Soldier WFBE_C_PLAYERS_AI_MAX; added client-skill-init-idempotency to the backlog.
  • Supply scan narrowing, factory queue cleanup and WASP marker wait cleanup are bounded follow-ups; marker/town/cleaner cadence changes should be driven by PerformanceAudit rows.

2026-06-02T09:14:43+02:00 - Codex-2 Paratrooper Marker Revival

  • Claimed paratrooper-marker-revival after the dashboard identified paratrooper markers as one of the next best Codex-2 lanes.
  • Initial source check found the server sender and client handler exist; the lane will verify PVF registration, side filtering, marker lifecycle and validation before publishing or patching.

2026-06-02T09:47:25+02:00 - Codex-2 Paratrooper Marker Revival Published

  • Patched source Chernarus so HandleParatrooperMarkerCreation is registered in _clientCommandPV.
  • Source evidence shows the server sender and client handler already existed; the missing registration prevented CLTFNCHandleParatrooperMarkerCreation and WFBE_PVF_HandleParatrooperMarkerCreation from being initialized.
  • Follow-up verification found the local checkout path is work\a; Tools/LoadoutManager throws before propagation unless an ancestor folder is literally named a2waspwarfare. Vanilla Takistan was left unpatched pending a correctly named LoadoutManager run.
  • Handoff: smoke the paratrooper drop in Arma 2 OA, and treat modded mission folders as a separate propagation-model cleanup because they register the callback but lack the handler file.

2026-06-02T10:00:02+02:00 - Codex-2 Client Skill Init Idempotency

  • Claimed client-skill-init-idempotency from Performance opportunity sweep and backlog id client-skill-init-idempotency.
  • Scope: source-check Init_Client.sqf, Skill_Init.sqf, Skill_Apply.sqf and respawn skill reapply before making the smallest source patch.

2026-06-02 - Codex-2 - client-skill-init-idempotency

  • Read Client/Init/Init_Client.sqf, Client/Module/Skill/Skill_Init.sqf, Client/Module/Skill/Skill_Apply.sqf, Client/Functions/Client_PreRespawnHandler.sqf and default AI-cap constants.
  • Confirmed Skill_Init.sqf ran twice in client init; Soldier class could compound local WFBE_C_PLAYERS_AI_MAX from the default 16 to 36 instead of one-time 24.
  • Patched source Chernarus by removing the second Skill_Init.sqf call while keeping (player) Call WFBE_SK_FNC_Apply.
  • Superseded validation correction: later literal-path source checks found source Chernarus and Vanilla Takistan still have two Skill_Init.sqf calls at :547 and :571, with WFBE_SK_FNC_Apply at :572; the lane is patch-ready, not source-patched.
  • Handoff: smoke Soldier/non-Soldier AI caps and respawn skill reapply; do not hand-edit divergent modded mission folders.

2026-06-02 - Codex-2 - hosted-server-fps-loop-sleep claim

  • Claimed hosted-server-fps-loop-sleep from Performance opportunity sweep.
  • Initial scope: Server/GUI/serverFpsGUI.sqf, Server/Module/serverFPS/monitorServerFPS.sqf, Server/Init/Init_Server.sqf.
  • Goal: prove whether hosted/listen servers can busy-spin, then publish or patch the smallest safe fix without breaking dedicated FPS telemetry.

2026-06-02 - Codex-2 - supply-mission-scan-narrowing claim

  • Claimed supply-mission-scan-narrowing from Performance opportunity sweep and the supply mission cleanup backlog.
  • Initial scope: Server/Module/supplyMission/supplyMissionStarted.sqf, supply mission architecture/playbook pages and command-center class evidence.
  • Goal: prove whether the broad nearestObjects [..., [], 80] scan can be safely narrowed to command-center terminal class filtering without changing mission behavior.

2026-06-02T10:59:58+02:00 - Codex-2 - supply-mission-scan-narrowing published

  • Patched source Chernarus Server/Module/supplyMission/supplyMissionStarted.sqf so the 80-meter command-center scan uses ["Base_WarfareBUAVterminal"] instead of all object classes.
  • LoadoutManager propagation remains pending; the local work\a checkout fails before generation because the tool requires an a2waspwarfare ancestor directory.
  • Validation correction: source Chernarus has one narrowed 80-meter command-center scan and one broad 8-meter nearby-player scan; Vanilla Takistan propagation remains required.
  • Handoff: smoke truck/heli delivery at command centers, no-completion near unrelated objects, then continue the larger supply cleanup with loaded/tracking state and handler idempotency.

2026-06-02T11:05:29+02:00 - Codex-2 - wasp-marker-wait-cleanup claim

  • Claimed wasp-marker-wait-cleanup from Performance opportunity sweep.
  • Initial source check confirms WASP/global_marking_monitor.sqf:57-73 disables input and polls findDisplay 54 in a sleepless 2-second loop, while :80 already uses waitUntil {sleep 0.1; ...} for display 12.
  • Goal: replace only the busy wait, preserve marker key handlers and ensure input is still re-enabled on display-open and timeout paths.

2026-06-02T11:18:33+02:00 - Codex-2 - wasp-marker-wait-cleanup corrected to opportunity

  • Correction: later source verification showed this lane had been over-claimed. Current source and Vanilla still need the display-54 wait cleanup.
  • Rewrote WASP marker wait cleanup as an opportunity/playbook instead of a completed patch record.
  • Handoff: patch only the local display wait, preserve marker key handlers, then smoke map double-click marker naming, Enter prefixing, Escape cleanup and timeout/no-dialog input re-enable in Arma 2 OA.
  • 2026-06-02T11:33:32+02:00 Codex-2 claimed $lane: tracing DR-33 factory queue counter exits, queue token uniqueness and building queu broadcast churn before deciding between a narrow patch and a patch-ready playbook.
  • 2026-06-02T11:41:05+02:00 Codex-2 recorded $lane as complete, but Codex later superseded this claim after source re-check: current source still needs the Client_BuildUnit.sqf token/counter patch, Vanilla propagation, broadcast review and Arma smoke.

2026-06-02T12:28:13+02:00 - Codex - feature-status playbook expansion

2026-06-02T12:40:40+02:00 - Codex - docs-platform-scaffold-state-correction

  • Filesystem check found docs/validate-wiki.ps1 exists as a thin wrapper around Tools/ValidateWiki.ps1, but no current mkdocs.yml, docs requirements file, Docusaurus config, Pages workflow or rendered docs build artifact is present in this mirror.
  • Updated Knowledge platform roadmap to keep Tools/ValidateWiki.ps1 as the active validator and MkDocs/Pages/docs CI as future-only until real scaffold/config/workflow files exist.
  • Restored missing route artifacts referenced by current pages: Resistance supply scaffold, UI IDD collision repair and agent-feature-status.jsonl; registered Arma 2 OA compatibility audit and the restored pages in agent-context.json.
  • Extended Tools/ValidateWiki.ps1 so linked .txt files resolve and agent-feature-status.jsonl parses when present.

2026-06-02T12:52:23+02:00 - Codex - commander-page-current-state-reconcile

  • Source-checked both maintained mission targets Server_AssignNewCommander.sqf / RequestNewCommander.sqf.
  • Superseded by the 2026-06-02T14:35 source-patched claim audit: current source/Vanilla still use _side = _this in Server_AssignNewCommander.sqf while RequestNewCommander.sqf passes [_side,_assigned_commander].
  • Later source checks supersede the source-patched wording: this lane remains patch-ready/current-source-unpatched, and the duplicate new-commander-assigned notification remains part of the cleanup target.

2026-06-02T13:22:00+02:00 - Codex - Arma 2 OA Compatibility Audit PVEH Caveat

2026-06-02T13:28:00+02:00 - Codex - factory-queue-current-state-reconcile

  • Source-checked current Chernarus Client/Functions/Client_BuildUnit.sqf.
  • Superseded by the 2026-06-02T14:35 source-patched claim audit: current source still uses _unique = varQueu; varQueu = random(10)+random(100)+random(1000); at Client_BuildUnit.sqf:167-168, and the crewless-vehicle branch still exits at :365 before the normal unitQueu / WFBE_C_QUEUE_* decrement at :467-469.
  • Reconciled Factory queue cleanup, Performance opportunity sweep, Feature status, Progress dashboard, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-status.json, agent-collaboration.json and agent-context.json.
  • Handoff: source patch, generated propagation, Arma smoke and public building queu broadcast reduction remain pending.

2026-06-02T13:45:00+02:00 - Codex - Client Skill Init Current-State Recheck

  • Source-checked both maintained mission targets Client/Init/Init_Client.sqf.
  • Current source still calls Skill_Init.sqf twice in both targets: first at :547, then again at :571 immediately before (player) Call WFBE_SK_FNC_Apply at :572.
  • Corrected Client skill init idempotency, Performance opportunity sweep, Feature status, Progress dashboard, AI/headless and machine records from "source patched" to "patch-ready/current source still duplicate".
  • Gameplay code was left untouched. Future owner should remove only the second source Chernarus init call, run LoadoutManager propagation, then smoke Soldier/non-Soldier AI caps and respawn skill reapply.

2026-06-02T13:50:00+02:00 - Codex - Client Skill Init Current-State Rereconcile

  • Source-checked current both maintained mission targets Client/Init/Init_Client.sqf again.
  • Superseded by the 2026-06-02T14:10 source-patched claim audit: both maintained targets still call Skill_Init.sqf at :547 and :571, then call WFBE_SK_FNC_Apply at :572.
  • Reconciled Client skill init idempotency, Performance opportunity sweep, Feature status, Progress dashboard, AI/headless, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-status.json, agent-collaboration.json, agent-context.json and agent-knowledge.jsonl.
  • Handoff superseded by later source checks: duplicate client skill init remains patch-ready/current-source-unpatched; future owner should patch source Chernarus, propagate generated targets and smoke Soldier/non-Soldier AI caps, respawn skill reapply and dedicated/JIP client init.

2026-06-02T14:10:00+02:00 - Codex - Current-State Patch-Claim Audit

  • Superseded the 13:50 client-skill rereconcile after a literal-path source check: current both maintained mission targets still call Skill_Init.sqf at :547 and :571, with WFBE_SK_FNC_Apply at :572.
  • Re-checked hosted server FPS publishers and supply mission command-center scans: both maintained targets still sleep only inside isDedicated in the FPS publishers and still use the broad 80-meter supply scan before filtering for Base_WarfareBUAVterminal.
  • Corrected high-traffic docs, dashboards and machine records for all three lanes. Gameplay code was left untouched; future code owners should patch source Chernarus first, propagate Vanilla with LoadoutManager and run Arma smoke before marking these lanes source-patched.

2026-06-02T14:35:00+02:00 - Codex - Source-patched claim audit round 2

  • Re-checked factory queue, commander reassignment, paratrooper marker and WASP marker wait source-patched claims against current source Chernarus and Vanilla Takistan.
  • Superseded correction: later direct source checks found factory DR-33, commander DR-15 and paratrooper marker registration still patch-ready/current-source-unpatched; WASP marker wait remains opportunity-not-patched.
  • No gameplay code changed. Remaining runtime uncertainty: Arma 2 OA smoke still needed after future code patches.

2026-06-02T14:40:00+02:00 - Codex - Client Skill Init Literal-Path Rerecheck

  • Re-ran literal-path source checks for current both maintained mission targets Client/Init/Init_Client.sqf.
  • Superseded the one-call/no-second-call wording in this entry: current source/Vanilla still call Skill_Init.sqf at :547 and :571, then call WFBE_SK_FNC_Apply at :572.
  • Reconciled Client skill init idempotency, Performance opportunity sweep, Feature status, Progress dashboard, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-status.json, agent-collaboration.json, agent-context.json and agent-knowledge.jsonl to patch-ready/current-source-still-duplicate wording.
  • Handoff: source patch, generated propagation and Arma smoke remain for Soldier/non-Soldier AI caps, respawn skill reapply and dedicated/JIP client init. Divergent modded folders still show duplicate/conflict-marker drift and should not be hand-edited.

2026-06-02T14:45:00+02:00 - Codex - Stale Patch-Claim Followup

  • Re-scanned high-traffic docs and machine records for stale source-patched/current-state wording after the Arma 2 OA compatibility audit.
  • Confirmed the AntiStack score/player-list loops have source guards for WFBE_C_ANTISTACK_ENABLED, so the loop-disable documentation remains source-backed.
  • Marked older worklog entries as superseded for commander reassignment, DR-33 factory queue and duplicate client Skill_Init; corrected AI-Headless-And-Performance.md and agent-collaboration.json.
  • Added navigation to the restored Arma 2 OA command version reference so future agents have an in-repo command availability companion before copying BI examples.
  • Preserved Claude's mirror-only Wiki source consistency findings page by importing it into docs/wiki and registering it in agent-context.json.

2026-06-02T14:56:00+02:00 - Codex - Wiki Source Consistency Cluster B/C Promotion

  • Promoted verified Cluster B/C findings from Wiki source consistency findings into owning pages.
  • Corrected Public variable channel index: client PVF range is Init_PublicVariables.sqf:25-39; ATTACK_WAVE_DETAILS is publicVariableServer into the server PVEH before client fan-out; AFK path is Client/Module/AFKkick; server FPS GUI path is Server/GUI/serverFpsGUI.sqf.
  • Corrected AI/headless and performance: initJIPCompatible.sqf:165-171 only downgrades HC mode for unsupported OA version; no-HC fallback is runtime server AI use in server_town_ai.sqf:165-170, not an init downgrade.
  • Corrected SQF code atlas and Deep-review findings: live WFBE_CO_FNC_LogGameEnd compiles from Server/Functions/Server_LogGameEnd.sqf, while Server/PVFunctions/LogGameEnd.sqf is the DR-13 duplicate/cleanup target; DR-37 wfbe_votetime wait is at Init_Client.sqf:788.
  • Gameplay code was left untouched. Cluster A remains the priority source-patched-vs-patch-ready reconciliation set.

2026-06-02T14:55:00+02:00 - Codex - Source-Patched Claim Rereconcile

  • Re-ran literal-path source checks for current both maintained mission targets.
  • Superseded by the 2026-06-02T15:05 source check: this entry's source-patched conclusion was false.
  • Current source/Vanilla still have the old shapes for commander reassignment, factory queue counter/token cleanup, paratrooper marker registration and duplicate client Skill_Init.
  • Superseded wording: the canonical pages, progress dashboard and machine files now use patch-ready/current-source-unpatched wording until source patches land.

2026-06-02T15:05:00+02:00 - Codex - Source-Patched Claim Audit Correction

  • Re-checked the 14:55 source-patched rereconcile against literal current source paths.
  • Confirmed current both maintained mission targets still use _side = _this in Server_AssignNewCommander.sqf:3, and RequestNewCommander.sqf still sends the caller-side duplicate new-commander-assigned notification.
  • Confirmed current source/Vanilla Client_BuildUnit.sqf still use random varQueu at :167-168, and the crewless branch still exits at :365 before the normal local queue decrement at :467-469.
  • Confirmed current source/Vanilla Init_PublicVariables.sqf:25-41 still does not register HandleParatrooperMarkerCreation, though sender and handler files exist in maintained targets.
  • Confirmed current source/Vanilla Init_Client.sqf still calls Skill_Init.sqf at :547 and :571, then WFBE_SK_FNC_Apply at :572.
  • Corrected Commander reassignment call shape, Factory queue cleanup, Paratrooper marker revival, Client skill init idempotency, Progress dashboard, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-status.json, agent-collaboration.json, agent-context.json, agent-knowledge.jsonl and agent-events.jsonl.
  • Gameplay code was left untouched. Future code owner should patch source Chernarus first, propagate generated Vanilla, then run Arma 2 OA hosted/dedicated/JIP smoke before any source-patched wording returns.

2026-06-02T15:10:00+02:00 - Codex - Source-Patched Claim Current Correction

  • Re-ran literal-path source checks after a contradictory 15:10 source-patched event/knowledge/worklog claim.
  • Corrected that claim: current both maintained mission targets still show the old unpatched shapes for all six checked lanes:
    • Commander reassignment still uses _side = _this in Server_AssignNewCommander.sqf, and RequestNewCommander.sqf still emits the duplicate caller-side notification.
    • Factory queue cleanup still uses random varQueu tokens and still exits crewless vehicles before the local queue decrement.
    • Paratrooper marker registration still omits HandleParatrooperMarkerCreation from _clientCommandPV, though sender and handler files exist in maintained targets.
    • Client skill init still calls Skill_Init.sqf twice at Init_Client.sqf:547 and :571, then calls WFBE_SK_FNC_Apply at :572.
    • Hosted server FPS publishers still enter their loops before checking isDedicated, with sleep 8 only inside the dedicated branch.
    • Supply command-center scan still uses nearestObjects [..., [], 80] before filtering for Base_WarfareBUAVterminal; the separate nearby-player 8m scan remains broad by design.
  • Updated agent-knowledge.jsonl and agent-events.jsonl so the 15:10 source-backed correction is the current machine-readable record.
  • Gameplay code was left untouched in this docs-only correction pass. Future code owners should patch source Chernarus first, propagate generated Vanilla, then run Arma 2 OA hosted/dedicated/JIP smoke before any source-patched wording returns.

2026-06-02T15:25:00+02:00 - Codex - Source-Patched Claim Surface Sweep

2026-06-02T15:40:00+02:00 - Codex - OA PVEH Sender-Identity Correction

  • Re-scanned docs for modern remote-execution and sender-identity assumptions.
  • Corrected Deep-review findings wording that accidentally suggested _remoteSender, PV sender or sender/owner authority patterns for OA public-variable handlers.
  • Updated Networking and public variables, Public variable channel index, Feature status, Pending owner decisions, Attack wave authority, agent-context.json, agent-feature-status.jsonl and agent-hardening-backlog.jsonl so DR-44 side-supply direct-PV authority is visible beside DR-22 arithmetic.
  • Key caveat: Arma 2 OA PVEHs expose variable name/value, not a trusted sender identity. Future authority patches must use server-owned state or add a server-verifiable requester/team anchor.

2026-06-02T15:52:00+02:00 - Codex - hasInterface OA Compatibility Recheck

  • Re-checked the suspicious hasInterface references against BI's command page, the Arma 2 OA 1.63 patch notes and current mission source.
  • Confirmed hasInterface is OA 1.63+ and valid for the OA 1.64 target; current source uses it in Headless/Functions/HC_IsHeadlessClient.sqf and isServer && !hasInterface performance-scope labels.
  • Hardened Arma 2 OA compatibility audit, External Arma 2 OA reference index, Arma 2 OA external reference guide and agent-compatibility-audit.json so future agents do not misclassify hasInterface as Arma 3-only.
  • Gameplay code was left untouched. Runtime role behavior should still be smoked in OA hosted/dedicated/HC sessions before lifecycle rewrites.

2026-06-02T16:08:00+02:00 - Codex - setGroupOwner OA Correction

  • Re-checked setGroupOwner, groupOwner and modern select range/filter forms against BI command pages after the command-version reference exposed a stale DR-21 recommendation.
  • Corrected Deep-review findings, AI/headless and performance, Function and module index, onboarding guardrails and machine context: Arma 2 OA 1.64 has no setGroupOwner / groupOwner, so HC recovery can only redirect future AI spawns, not live-transfer already-running groups.
  • Added setGroupOwner, groupOwner and modern select [start,count] / select {condition} forms to the avoid-lists in Arma 2 OA compatibility audit, Arma 2 OA external reference guide, External Arma 2 OA reference index, LLM-Agent-Entry-Pack.md, llms.txt and agent-compatibility-audit.json.
  • Gameplay code was left untouched. Source search found no setGroupOwner / groupOwner use in maintained mission trees.

2026-06-02T16:10:00+02:00 - Codex - Superseded Source-Patched Claim Round 2

  • Re-ran literal-path source checks after the 15:25 stale sweep reintroduced older shipped-status; smoke pending wording.
  • Superseded by later direct source checks: current both maintained mission targets are still patch-ready/current-source-unpatched for commander reassignment call-shape/duplicate caller notification, factory queue counter/token cleanup, paratrooper marker registration, duplicate client Skill_Init, hosted FPS loop sleep and supply command-center scan narrowing.
  • The matching knowledge/event record is superseded by scout-source-status-correction-2026-06-02-1715.
  • Gameplay code was left untouched. Arma 2 OA hosted/dedicated/JIP smoke and the broader follow-up lanes remain open.

2026-06-02T17:05:00+02:00 - Codex - Scout Team Source Status Reconciliation

  • Integrated the sub-agent source audit and corrected the remaining false older shipped-status claims for six lanes.
  • Superseded wording: current both maintained mission targets are still patch-ready/current-source-unpatched for commander reassignment DR-15, factory queue DR-33, paratrooper marker registration, duplicate client Skill_Init, hosted FPS loop sleep and supply command-center scan narrowing.
  • Updated the six owner pages, dashboard/status pages, public-variable index, JSON/JSONL ledgers and event/knowledge records so future agents see the 17:15 scout-team correction as the current record.
  • Gameplay code was left untouched. Remaining uncertainty is runtime-only: Arma 2 OA smoke still needs to run after future source patches.

2026-06-02T17:15:00+02:00 - Codex - Agent Knowledge Current Record Repair

  • Audited agent-knowledge.jsonl after the scout-team reconciliation and found the latest knowledge record still falsely marked the six lanes as older shipped-status.
  • Superseded the false 16:20, 17:05 and 17:10 machine records, then appended scout-source-status-correction-2026-06-02-1715 as the current source-status record.
  • Superseded wording: current machine truth now treats commander reassignment DR-15, factory queue DR-33, paratrooper marker registration, duplicate client Skill_Init, hosted FPS loop sleep and supply command-center scan narrowing as patch-ready/current-source-unpatched. No gameplay code changed.

2026-06-02T17:20:00+02:00 - Codex - Comparison Command Reference Tightening

  • Re-scanned docs and machine files for residual Arma 3-era scripting/networking terms after the scout-team correction.
  • Confirmed remaining hits are guardrails, source-backed OA class Params / paramsArray usage, Arma 2 terrain/folder names such as eden, or historical/superseded event text.
  • Tightened Arma 2 OA command version reference and compatibility audit: BI marks isEqualTo as Arma 3 1.16 and isEqualType as Arma 3 1.54, so OA patches should use ==, typeName and explicit shape checks instead.
  • Gameplay code was left untouched.

2026-06-02T17:25:00+02:00 - Codex - Source/Vanilla Status Repair

  • Spawned three helper agents: one source verifier, one machine-record auditor and one markdown consistency scout.
  • Superseded wording: later direct source checks found the dirty source worktree and generated Vanilla Takistan remain patch-ready/current-source-unpatched for commander reassignment DR-15, factory queue DR-33, paratrooper marker PVF registration, duplicate client Skill_Init, hosted FPS loop sleep and supply command-center scan narrowing.
  • Broader requester/role validation, public queu broadcast reduction, modded mission drift and supply authority cleanup remain separate.
  • No gameplay code was changed in this docs/machine correction pass.

2026-06-02T17:30:00+02:00 - Codex - Residual Source-Patched Claim Sweep

  • Re-scanned high-traffic docs and machine files for stale older shipped-status wording after the previous source-status repair.
  • Re-checked current both maintained mission targets: later source checks supersede this line; those lanes remain patch-ready/current-source-unpatched until source patches land.
  • Corrected current-facing pages, agent-feature-status.jsonl and agent-hardening-backlog.jsonl; historical superseded event/knowledge records remain append-only history.
  • Gameplay code was left untouched. Source patch, Vanilla propagation and Arma 2 OA smoke remain before any source-patched wording should return.

2026-06-02T17:45:00+02:00 - Codex - Current Source Unpatched Audit

  • Spawned a helper scan team and re-checked the contested source-status lanes against literal both maintained mission targets paths.
  • Corrected false current-facing older shipped-status claims back to patch-ready/current-source-unpatched for commander reassignment DR-15, factory queue DR-33, paratrooper marker registration, duplicate Skill_Init, hosted FPS loop sleep and supply command-center scan narrowing.
  • Corrected WASP display-54 wait to open-cleanup status: WASP/global_marking_monitor.sqf:62-64 still uses the sleepless display-54 wait in source and Vanilla.
  • Gameplay code was left untouched. Future code owners should patch source Chernarus first, propagate generated Vanilla, then run Arma 2 OA hosted/dedicated/JIP smoke before any source-patched wording returns.

2026-06-02T18:00:00+02:00 - Codex - Agent Team Source Status Final Repair

  • Integrated the helper-agent source audit and re-ran literal source checks after a stale 17:30/17:45 current-source-unpatched wave reappeared in docs/machine files.
  • Superseded wording: current both maintained mission targets remain patch-ready/current-source-unpatched for commander reassignment call-shape/duplicate notification, factory queue counter/token cleanup, paratrooper marker registration, duplicate client Skill_Init removal, hosted FPS loop sleep and supply command-center scan narrowing; the WASP display-54 wait remains an open cleanup opportunity.
  • Arma 2 OA smoke remains pending; broader RequestNewCommander authority validation, public queu broadcast reduction, supply authority cleanup and modded mission drift remain separate follow-ups.
  • No gameplay code changed in this docs/machine correction pass.

2026-06-02T18:15:00+02:00 - Codex - Final Current Source Unpatched Audit

  • Re-ran the helper-agent source audit against current both maintained mission targets.
  • Corrected the latest false older shipped-status wave back to patch-ready/current-source-unpatched for commander reassignment DR-15, factory queue DR-33, paratrooper marker registration, duplicate client Skill_Init, hosted FPS loop sleep and supply command-center scan narrowing.
  • the WASP display-54 wait remains an open cleanup opportunity; source/Vanilla still use the sleepless display-54 wait.
  • Gameplay code was left untouched. Future code owners should patch source Chernarus first, propagate generated Vanilla, then run Arma 2 OA hosted/dedicated/JIP smoke before any source-patched wording returns.

2026-06-02T18:25:00+02:00 - Codex - Current Source Snapshot Wiring

  • Added Current-Source-Status-Snapshot.md as the current source/Vanilla truth anchor for the contested cleanup lanes.

  • Wired the snapshot into Home, LLM entry pack, sidebar/footer, Agent Context, llms.txt, agent-context.json, agent-status.json, agent-collaboration.json, agent-feature-status.jsonl, agent-knowledge.jsonl and agent-events.jsonl.

  • Corrected remaining current-facing stale source-patched wording found by the helper team in commander, factory, paratrooper, client skill, supply scan and wiki-quality pages; replaced an OA-unsafe apply sketch with forEach accumulation.

  • Older worklog/event/knowledge entries that say these lanes are older shipped-status are stale-wave history. Use Current-Source-Status-Snapshot.md and agent-knowledge.jsonl#current-source-status-pointer-refresh-2026-06-02-1851 until a newer source re-check supersedes them.

  • 2026-06-02T18:20:00+02:00 - Codex - Superseded false patched pulse: this note incorrectly re-confirmed older shipped-status status for the disputed cleanup lanes. Later direct source checks supersede it; use Current-Source-Status-Snapshot.md and current-source-status-pointer-refresh-2026-06-02-1851.

2026-06-02T17:11:04+02:00 - Codex - Worklog Source-Status Supersession

  • Append-order supersession for the immediately preceding 2026-06-02T18:20:00+02:00 worklog line: that line is a stale false older shipped-status note.
  • Current truth remains Current source status snapshot and agent-knowledge.jsonl#current-source-status-pointer-refresh-2026-06-02-1851.
  • Commander DR-15, factory DR-33, paratrooper marker registration, duplicate client Skill_Init, hosted FPS loop sleep and supply scan narrowing remain patch-ready/current-source-unpatched; the WASP display-54 wait remains an open cleanup opportunity.
  • Gameplay code was left untouched. Future code owners should patch Chernarus source first, propagate Vanilla Takistan, then run Arma 2 OA runtime smoke before any source-patched wording returns.

2026-06-02T17:15:26+02:00 - Codex - Current Snapshot Evidence Tightening

  • Re-verified the seven disputed cleanup lanes against literal both maintained mission targets paths.
  • Tightened Current source status snapshot evidence cells with exact source/Vanilla line clusters for commander DR-15, factory DR-33, paratrooper marker registration, duplicate Skill_Init, hosted FPS loop sleep, supply command-center scan narrowing and WASP marker wait cleanup.
  • Superseded pointer: the current precise evidence record is now agent-knowledge.jsonl#current-source-status-pointer-refresh-2026-06-02-1851.
  • Status did not change: six lanes remain patch-ready/current-source-unpatched; the WASP display-54 wait remains an open cleanup opportunity. Gameplay code was left untouched.

2026-06-02T17:19:12+02:00 - Codex - Append-Order Trust Rule

2026-06-02T17:29:08+02:00 - Codex - Delegated OA Status Repair

  • Spawned a three-agent read-only audit team: Boyle checked high-traffic docs, Anscombe checked machine-readable JSON/JSONL state and Socrates checked broader wiki/mirror terminology and parity.
  • Anscombe found no current-facing stale machine-readable claim; older false patched events/knowledge remain append-only superseded history.
  • Repaired high-traffic markdown after the scouts found current-facing drift: restored structured surfaces for Feature status register and Public variable channel index, then corrected stale paratrooper marker, hosted FPS and supply-scan status rows.
  • Current truth remains unchanged: commander DR-15, factory DR-33, paratrooper marker registration, duplicate client Skill_Init, hosted FPS loop sleep and supply scan narrowing are patch-ready/current-source-unpatched; the WASP display-54 wait remains an open cleanup opportunity.
  • Gameplay code was left untouched. Future code owners should patch source Chernarus first, propagate generated Vanilla Takistan, then run Arma 2 OA runtime smoke before any source-patched wording returns.

2026-06-02T17:35:17+02:00 - Codex - Collapsed Owner Page Repair

2026-06-02T17:38:59+02:00 - Codex - Testing Workflow Gate Repair

  • Rebuilt Testing debugging and release workflow from a short route stub into a compact executable checklist.
  • Added the docs validation command, JSON/JSONL parse shape, git diff --check, mirror validation command, OA compatibility avoid-list, source-only review limits and mission-code patch gates.
  • Kept runtime claims conservative: source review still does not prove hosted/listen, dedicated, JIP, HC or BattlEye behavior without Arma 2 OA runtime evidence.
  • Gameplay code was left untouched. docs\validate-wiki.ps1 passed before mirror sync; the modern-command hits in the page are intentional avoid-list text.

2026-06-02T17:43:08+02:00 - Codex - ICBM Authority Playbook Restore

  • Rebuilt ICBM authority playbook from a route stub into a P0 owner-ready handoff for icbm-requestspecial-authority.
  • Verified current source evidence before editing: Tactical menu local gate/debit at Client/GUI/GUI_Menu_Tactical.sqf:253-259 and :463-500, server-bound request at Client/Module/Nuke/nukeincoming.sqf:23, RequestSpecial registration/wrapper at Common/Init/Init_PublicVariables.sqf:18 and Server/PVFunctions/RequestSpecial.sqf:1, and server damage spawn at Server/Functions/Server_HandleSpecial.sqf:97-111.
  • Documented the OA-safe patch shape: add a verifiable requester anchor, re-derive side/team/commander/upgrade/funds server-side, reject malformed requests before wait/damage, and do not rely on Arma 3 remote-execution sender concepts.
  • Added ICBM-Authority-Playbook to agent-hardening-backlog.jsonl#icbm-requestspecial-authority wiki refs. Gameplay code was left untouched.

2026-06-02T17:46:36+02:00 - Codex - False Patched Snapshot Supersession

  • Directly re-checked the seven disputed cleanup lanes after the 18:40/18:45 current-source patched pulse reappeared in snapshot/progress/machine surfaces.

  • Source Chernarus still shows the unpatched shapes: _side = _this and duplicate commander notification, random varQueu, missing HandleParatrooperMarkerCreation registration, duplicate Skill_Init, hosted FPS isDedicated guards inside publisher scripts, broad 80m supply scan and sleepless WASP display-54 wait.

  • Repaired Current source status snapshot, Feature status register and Progress dashboard back to direct-source current-source-unpatched wording.

  • Gameplay code was left untouched. The 18:40/18:45 older shipped-status pulse should be treated as false until a newer source check proves actual source changes.

  • 2026-06-02T18:45:00+02:00 - Codex - Superseded false patched pulse: this note incorrectly said the seven disputed cleanup lanes were older shipped-status, smoke pending. Later direct source checks supersede it; six cleanup lanes remain patch-ready/current-source-unpatched and the WASP display-54 wait remains an open cleanup opportunity until source patches land.

  • 2026-06-02T19:00:00+02:00 - Codex - Superseded validator note: the first semantic guard was inverted and treated current-source-unpatched wording as stale. The current validator now blocks stale false-patched wording on authoritative current-state surfaces.

  • 2026-06-02T19:10:00+02:00 - Codex - Current-source unpatched correction: direct source/Vanilla re-check shows the seven disputed lanes are currently unpatched again in the dirty worktree. Removed the hardcoded patched-status validator guard and restored live machine records to patch-ready/current-source-unpatched or opportunity-not-patched. Arma smoke remains pending after implementation, not before.

2026-06-02T19:18:00+02:00 - Codex - Agent-Team Source-Status Repair

  • Spawned read-only helper agents for human-doc status, machine-readable status and OA/modern-SQF terminology checks.
  • Repaired current-facing false patched wording in Agent context, Coordination board, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-status.json, agent-collaboration.json, agent-context.json, agent-events.jsonl and agent-knowledge.jsonl.
  • Correct current truth remains: commander DR-15, factory DR-33, paratrooper marker registration, duplicate Skill_Init, hosted FPS loop sleep and supply scan narrowing are patch-ready/current-source-unpatched; WASP marker display-54 wait cleanup is opportunity-not-patched.
  • Corrected Tools/ValidateWiki.ps1 so current-state validation blocks stale false-patched wording instead of blocking the real current-source-unpatched wording.

2026-06-02T19:40:00+02:00 - Codex - Source/Vanilla Spot-Check Reinforcement

  • Re-checked the seven disputed cleanup lanes against both both maintained mission targets after spinning up a helper-agent team.
  • Confirmed both maintained targets still show the same unpatched shapes: commander helper call shape plus duplicate notification, random factory varQueu, missing paratrooper marker PVF registration, duplicate Skill_Init, hosted FPS loops with isDedicated inside the publisher scripts, broad 80m supply command-center scan and sleepless WASP display-54 wait.
  • Corrected two agent-context.json paratrooper summaries that said the missing HandleParatrooperMarkerCreation registration was included; they now say it is omitted/lacking.
  • Fixed Tools/ValidateWiki.ps1 scalar recursion in exact machine-reference validation so the stale false-patched guard runs during handoff validation.
  • Updated Current source status snapshot to remove the stale Vanilla re-check caveat and record the both-target spot-check. No gameplay code changed.

2026-06-02T18:28:00+02:00 - Codex - OA Compatibility Validator Guardrail

  • Added a Tools/ValidateWiki.ps1 compatibility scan for high-traffic onboarding/current-state files.
  • The guard fails validation when modern Arma 3/SQF terms such as remoteExec, BIS_fnc_MP, parseSimpleArray, isEqualTo, setGroupOwner, groupOwner or inline private _var = value appear without warning/caveat/OA-safe framing.
  • Updated Testing workflow, Arma 2 OA compatibility audit and agent-compatibility-audit.json. No gameplay code changed.

2026-06-02T18:32:00+02:00 - Codex - Full Machine-File Parse Gate

  • Extended Tools/ValidateWiki.ps1 so the baseline wiki validator parses every docs/wiki/*.json and every non-empty line of every docs/wiki/*.jsonl.
  • Updated Testing workflow so future agents treat docs\validate-wiki.ps1 as the normal JSON/JSONL parse gate, with standalone parsing reserved for isolating failures.
  • No gameplay code changed.

2026-06-02T18:36:00+02:00 - Codex - Repo-Local Wiki Parity Checker

  • Added Tools/TestWikiParity.ps1, a read-only file-name and SHA-256 parity checker for docs/wiki versus the GitHub wiki checkout.
  • Updated Testing workflow and Tools and build workflow to name the parity check after mirror sync.
  • Pre-sync test correctly reported the two changed docs as hash mismatches; after mirror sync, the expected handoff state is Parity OK. No gameplay code changed.

2026-06-02T18:41:00+02:00 - Codex - Validation Guidance Alignment

  • Re-scanned validation and first-read pages after adding the full machine-parse gate and repo-local parity checker.
  • Updated Agent collaboration protocol, Knowledge platform roadmap, LLM agent entry pack, Quickstart, Coordination board, llms.txt and agent-context.json so they consistently describe Tools/ValidateWiki.ps1 plus Tools/TestWikiParity.ps1.
  • Reconciled the same validation/tooling wording in agent-status.json and agent-collaboration.json.
  • No gameplay code changed.
  • Folded in OA networking caveat: publicVariable last-value JIP availability is not full event-history or marker-set replay; revived MASH markers still need server-held state plus resend or pull.
  • Gameplay code was left untouched.

2026-06-02T19:25:00+02:00 - Codex - setVariable/JIP Caveat Tightening

  • Re-checked BI Community pages for publicVariable and setVariable while following up on the OA terminology audit.
  • Tightened Variable and naming conventions: setVariable [..., true] is described as last-value JIP-compatible while the varspace/object exists, not as server authority or full event-history replay.
  • Updated agent-context.json DR-34 MASH wording so future agents see the correct revival caveat: a single overwritten publicVariable gives JIP clients at most the last marker payload, not the deployed marker set.
  • Gameplay code was left untouched.

2026-06-02T19:31:00+02:00 - Codex - External Reference JIP Caveat Propagation

2026-06-02T19:36:00+02:00 - Codex - First-Read PV/JIP Caveat Alignment

  • Surfaced the replicated-last-value caveat in LLM agent entry pack, llms.txt, AI assistant developer guide, Quickstart for humans and agents and agent-context.json.

  • Future agents should now see before source work that publicVariable and setVariable [..., true] do not prove server authority, event-history replay or full marker/queue collection sync.

  • Gameplay code was left untouched.

  • 2026-06-02T18:08:00+02:00 - Codex - Current-source unpatched resume check: rechecked both maintained mission targets directly. The disputed cleanup lanes remain patch-ready/current-source-unpatched, and WASP marker wait remains opportunity-not-patched. Source git status only shows unrelated CommonConstants/Parameters edits, so the disputed lane files are currently not dirty patched files. Validators remain the gate after this snapshot refresh.

  • 2026-06-02T18:12:00+02:00 - Codex - Quickstart/status-gate cleanup: added Current-Source-Status-Snapshot to the Quickstart first-read path, clarified that docs/validate-wiki.ps1 wraps Tools/ValidateWiki.ps1, and marked Progress Dashboard/sidebar cleanup items complete in Instructions-For-Codex after source/status verification.

2026-06-02T18:25:00+02:00 - Codex - Networking Replication Diagnostic Checklist

  • Added a source-backed diagnostic checklist to Networking and public variables for distinguishing PVF/direct public-variable event receipts from replicated setVariable [..., true] last-value state.
  • Grounded the checklist in Wasp source anchors: Init_PublicVariables.sqf, Common_SendToServerOptimized.sqf, Common_SendToClient.sqf, Common_SetTeamMovePos.sqf, Common_UpdateStatistics.sqf and Client_BuildUnit.sqf.
  • Preserved the OA guardrail: BI public-variable/setVariable command pages are engine references, but authority, automatic late-joiner state and collection sync claims still need repo handler/state evidence. Gameplay code was left untouched.

2026-06-02T18:51:04+02:00 - Codex - Current Source Pointer Refresh And Scout Integration

  • Spawned three read-only scouts for source evidence, modern SQF/A3 assumption scanning and machine-state consistency.
  • Refreshed Current source status snapshot: disputed lanes remain patch-ready/current-source-unpatched or opportunity-not-patched; source Chernarus supply line drift is now recorded separately from generated Vanilla Takistan.
  • Aligned agent-context.json, agent-status.json and agent-collaboration.json current-source quick links to current-source-status-pointer-refresh-2026-06-02-1851.
  • Folded inverse-trap command classes into Arma 2 OA compatibility audit and agent-compatibility-audit.json: diag_tickTime, uiSleep, setVehicleInit and processInitCommands are OA-safe when source-backed; apply remains unsafe to import into OA snippets.
  • Softened runtime-smoke wording in Supply mission authority cleanup playbook and Paratrooper marker revival. Gameplay code was left untouched.

2026-06-02T18:58:00+02:00 - Codex - Inverse-Trap Handoff Closure

  • Removed stale follow-up wording from Arma 2 OA command version reference that still said inverse-trap command classes were not represented in the canonical audit.
  • Current state: Arma 2 OA compatibility audit and agent-compatibility-audit.json now both cover diag_tickTime, uiSleep, setVehicleInit, processInitCommands and apply correctly for OA 1.64.
  • Gameplay code was left untouched.

2026-06-02T19:07:19+02:00 - Codex - Worklog Current-Truth Guardrail Refresh

  • Fresh source/Vanilla checks reconfirmed the contested cleanup lanes remain patch-ready/current-source-unpatched or opportunity-not-patched.
  • Tightened the top Agent worklog warning and corrected the most misleading historical handoff lines that still read as current older shipped-status instructions.
  • Updated Progress dashboard and agent-status.json to route current-source truth to current-source-status-pointer-refresh-2026-06-02-1851.
  • Gameplay code was left untouched.

2026-06-02T19:04:00+02:00 - Codex - SQF Atlas MASH DR-34 De-Hedge

  • Re-checked DR-34 source evidence for the MASH map-marker chain: Client/Init/Init_Client.sqf:132 comments out the receiver compile, WFBE_CL_MASH_MARKER_CREATED has no source emitter, and Server/Module/MASH/MASHMarker.sqf is a live but orphaned server PVEH.
  • Replaced the vague SQF code atlas MASH hedge with definitive DR-34 wording: MASH map markers are dead/abandoned, while MASH tents remain a separate deployable officer feature.
  • Marked the corresponding P0 item done in Instructions for Codex. Gameplay code was left untouched.

2026-06-02T19:11:00+02:00 - Codex - First-Read Validation Gate Alignment

  • Aligned LLM agent entry pack, Quickstart for humans and agents and llms.txt so first-read guidance points agents at docs\validate-wiki.ps1 as the primary docs/wiki validation wrapper.
  • Clarified that the wrapper includes JSON/JSONL parsing, then the GitHub wiki mirror should be checked with Tools\TestWikiParity.ps1 plus mirror Tools\ValidateWiki.ps1 -SkipGitDiffCheck after sync.
  • Added Current source status snapshot to the quickstart read-first set so stale historical pulse lines are checked against current source truth before new agents act. Gameplay code was left untouched.

2026-06-02T19:08:00+02:00 - Codex - P0 UI And MASH Checklist Reconcile

2026-06-02T19:24:00+02:00 - Codex - Machine Backlog Current-Line Map Alignment

  • Re-checked current source and generated Vanilla line anchors for factory queue cleanup, supply command-center scan narrowing and hosted/listen FPS loop sleep.
  • Updated agent-feature-status.jsonl and agent-hardening-backlog.jsonl so active evidence rows use current anchors: factory Client_BuildUnit.sqf:167-168,365,467,469; supply source Chernarus supplyMissionStarted.sqf:42,45,61 and generated Vanilla :25,28,44; FPS serverFpsGUI.sqf:1,4,10, monitorServerFPS.sqf:1,2,6, Init_Server.sqf:578,595.
  • Tightened agent-status.json so the old Codex-2 commander wording says playbook/handoff instead of implying a source patch. Gameplay code was left untouched.

2026-06-02T19:31:00+02:00 - Codex - Object-Scan And String-Trap OA Guardrails

  • Re-checked BI command pages for nearestObjects, nearEntities, nearObjects, selectRandom and BIS_fnc_selectRandom, then source-grepped current both maintained mission targets.
  • Added the DR-39 guardrail to Supply mission scan narrowing and Performance opportunity sweep: the command-center target is a structure, so the patch should use class-filtered nearestObjects; nearEntities is OA-safe for soldier/vehicle scans but is not a structure-scan substitute.
  • Folded the string/selection traps into Arma 2 OA compatibility audit and agent-compatibility-audit.json: selectRandom command, splitString, joinString, trim and regex helpers remain unsafe to import into OA snippets; BIS_fnc_selectRandom remains OA-safe/source-backed. Gameplay code was left untouched.

2026-06-02T19:27:18+02:00 - Codex - Coordination Board Current-Work Reconcile

  • Reconciled Coordination board so live ownership is separated from append-only lane history.

  • Updated the Roles table and added a current coordination snapshot that points to live status files, current-source truth and validation gates.

  • Renamed "Active Lanes" to a historical lane ledger and explicitly marked old scout/victory lanes as harvested history, not current claims.

  • Marked Instructions item 9 and Wiki Quality Audit R2-8 resolved; refreshed compact Claude status fields to latest recorded DR-45/collaboration-follow wording. Gameplay code was left untouched.

  • 2026-06-02T19:28:10+02:00 - Codex follow-up: surfaced Codex-2 as signed off and named the remaining active latest-doc-batch-validation-publish collaboration claim in the Coordination Board current snapshot.

2026-06-02T19:38:07+02:00 - Codex - OA Waypoint Command Guardrail

  • Added an AI waypoint / command-movement section to Arma 2 OA command version reference, covering currentWaypoint, waypoints, waypointPosition, expectedDestination, commandMove, addWaypoint and related setters.
  • Grounded the note in Wasp source anchors: bought-unit waypoint handoff, diagnostic/recovery/watchdog helpers, common/server waypoint builders and UAV pathing.
  • Cross-linked Factory and purchase systems atlas so the purchase creation path points to the OA waypoint/locality caveat.
  • Guardrail: do not import Arma 3 exact-placement addWaypoint examples into OA snippets; keep commandMove locality close to the AI owner unless OA MP smoke proves otherwise. Gameplay code was left untouched.

2026-06-02T19:40:30+02:00 - Codex - DR-40 / DR-19 Checklist Cross-Link Closure

  • Re-checked the source Chernarus FPS publishers: serverFpsGUI.sqf and monitorServerFPS.sqf both enter while {true} before isDedicated, with sleep 8 only inside the dedicated branch; Init_Server.sqf:578,595 launches both publishers.
  • Confirmed WASP overlay already names DR-40, then updated Server runtime atlas so the hosted/listen FPS busy loop is explicitly labeled DR-19.
  • Marked Instructions item 7 and Wiki Quality Audit R2-6 resolved. Gameplay code was left untouched.

2026-06-02T19:45:00+02:00 - Codex - DR-44 Direct Side-Supply Routing Closure

  • Integrated the read-only DR-44 sidecar audit and re-checked source Chernarus anchors for SupplyAmount/SupplyFromTown, ChangeSideSupply, wfbe_supply_temp_<side> and Server_ChangeSideSupply.sqf.
  • Added concise DR-44 route-map wording to Economy, Public variable channel index, Server runtime atlas and Feature status; Networking already covered the direct-channel class.
  • Marked Instructions item 4 and Wiki Quality Audit R2-4 resolved. Gameplay code was left untouched.

2026-06-02T19:48:00+02:00 - Codex - DR-45 Route-Map Reinforcement

2026-06-02T19:52:00+02:00 - Codex - Residual Modern-Assumption Wording Cleanup

  • Integrated the read-only residual sweep for non-code documentation wording.
  • Replaced MASH late-joiner marker phrasing with server-held marker registry/resend or pull wording, avoiding Arma 3-style event-history implications.
  • Corrected the OA replacement snippet for the A3-only apply command and softened one headless-client topology statement about state sync. Gameplay code was left untouched.

2026-06-02T19:53:18+02:00 - Codex - Module And Direct-PV Closure Wording Cleanup

  • Removed a stale over-broad sentence in Modules atlas that implied only Nuke/ICBM had a dedicated module authority finding; the page now points to EASA/service, AntiStack, supplyMission/DR-44, MASH and serverFPS findings too.
  • Softened Public variable channel index and Deep-review findings wording so direct-PV closure is tied to the current source inventory and this review pass, not an eternal absence proof.
  • Tightened the supply-cooldown JIP sentence to say joiners get state after request/response completes, avoiding event-history replay implications. Gameplay code was left untouched.

2026-06-02T19:40:12+02:00 - Codex - DR-45 Town-AI Cross-Link Closure

  • Added a DR-45 anchor to Town AI vehicle safety, preserving it as a route/playbook page while pointing full proof to Deep-review findings Round 36.
  • Updated AI, headless and performance so the town-AI despawn gotcha explicitly cites DR-45 and routes patch details to the playbook.
  • Marked Instructions item 6 and Wiki Quality Audit R2-7 resolved. Gameplay code was left untouched.

2026-06-02T19:42:41+02:00 - Codex - DR-40 And DR-19 Citation Closure

  • Updated WASP overlay so its WASP Perf/JIP-HC summary routes DR-40 to Deep-review findings.
  • Updated Server runtime atlas so hosted/listen server FPS busy-loop wording explicitly routes to DR-19 alongside the implementation playbook.
  • Marked Instructions item 7 and Wiki Quality Audit R2-6 resolved. Gameplay code was left untouched.

2026-06-02T20:20:00+02:00 - Codex - Bottleneck Queue And Release-Readiness Gate

  • Claimed bottleneck-reducer-progress-accelerator and added Bottleneck removal queue as the compact P0/P1/P2 action surface for stale status, live-claim bloat, validation gaps and harvest follow-ups.
  • Added agent-release-readiness.json because the requested machine record was absent; it is evidence-only and explicitly not a release-ready claim while source patches and Arma 2 OA smoke remain pending.
  • Reconciled Progress dashboard, Coordination board, Wiki quality audit, _Sidebar.md, agent-context.json, agent-status.json and agent-collaboration.json so future agents can find the queue and current lane.
  • Concurrent status note: DR-44 was closed by a newer route-map pass while this lane was active, so the bottleneck queue now treats DR-44 as closed and leaves DR-20/C2 follow-through as the remaining cross-link reconcile target.
  • Gameplay code was left untouched.

2026-06-02T19:45:00+02:00 - Codex - Bottleneck Removal Queue

2026-06-02T19:55:00+02:00 - Codex - DR-20 HQ-Killed Cross-Link Closure

  • Re-checked the HQ killed source path: deployed HQs get a server killed EH in Construction_HQSite.sqf:36, mobile HQs broadcast set-hq-killed-eh at :91, JIP clients add the owner-local handler at Init_Client.sqf:500-503, and Server_OnHQKilled.sqf:46-81 still awards score without a processed-once guard.
  • Added concise DR-20 routes to Construction and CoIn systems atlas, Gameplay systems atlas and Server gameplay runtime atlas.
  • Marked Instructions item 5 and Wiki Quality Audit R2-5 resolved. Gameplay code was left untouched.

2026-06-02T20:08:00+02:00 - Codex - Thin Citation Trio Closure

  • Raised the remaining thin-citation trio toward the wiki's path:line standard: Core systems index, Architecture overview and Content structure and maps.
  • Source-checked representative anchors across description.ext, initJIPCompatible.sqf, common/server/client/headless init files, town/economy/construction/factory/upgrade/support runtime files and LoadoutManager copy/generation code.
  • Marked Instructions item 15 and Wiki Quality Audit thin-citation row resolved; also reconciled stale Instructions item 8 against the already-resolved audit C2 state. Gameplay code was left untouched.

2026-06-02T20:21:00+02:00 - Codex - Bottleneck Residue Closure

  • Reconciled stale open rows after recent closures: Instructions for Codex structure items 12-14, Wiki quality audit R2-2, the queue's DR-20/thin-citation rows and the string/selection command-trap harvest item.
  • Accepted read-only subagent checks: structure overlap pages are now routes/split owners, and agent-compatibility-audit.json plus Arma 2 OA compatibility audit already cover the A3-only selectRandom command and string-helper traps.
  • Kept gameplay source untouched. The current-source cleanup lanes remain patch-ready/current-source-unpatched or opportunity-not-patched per Current source status.

2026-06-02T20:22:00+02:00 - Codex - Active Claim Archive Shaping

  • Reduced coordination bloat in agent-collaboration.json: activeClaims now contains only the live bottleneck-reducer-progress-accelerator lane, while the previous non-live lane objects are preserved under archivedClaims.
  • Synced the collaboration queued-report statuses with the newer status/queue truth: DR-44, DR-20 and string-selection command traps are closed docs harvest rows; only scout-wave validation residue remains open.
  • Updated Bottleneck removal queue, Coordination board, Agent collaboration protocol and agent-status.json so future agents can distinguish live ownership from provenance. Gameplay code was left untouched.

2026-06-02T20:09:09+02:00 - Codex - Scout-Wave Validation Residue Closure

  • Reconciled the remaining scout-wave-k / scout-wave-j validation-residue row after repo validation and wiki mirror parity passed against C:\Users\Steff\_wasp_wiki_tmp.
  • Updated Bottleneck removal queue, Progress dashboard, agent-status.json and agent-collaboration.json so future agents no longer see scout-wave validation/parity as pending.
  • Gameplay code was left untouched.

2026-06-02T20:24:00+02:00 - Codex - Scout Validation Residue Resolution

  • Resolved the scout-wave-k / scout-wave-j residue as a coordination state issue: the scout reports are harvested, repo mirror validation passes, and wiki-checkout validation passes.
  • Historical note: the older C:\Users\Steff\_wasp_wiki_claude checkout still had broad divergence, but that path is superseded for this pass by the current _wasp_wiki_tmp mirror validation below.
  • Fixed control-character artifacts in the latest Agent worklog entries and added a control-character scan to Tools\ValidateWiki.ps1, so escaped backtick mistakes cannot silently pass future handoffs.
  • Gameplay code was left untouched.

2026-06-02T20:25:00+02:00 - Codex - Scout-Wave Parity Supersession

  • Superseded the stale _wasp_wiki_claude parity-failure wording after docs\validate-wiki.ps1, Tools\TestWikiParity.ps1 -WikiPath C:\Users\Steff\_wasp_wiki_tmp, and Tools\ValidateWiki.ps1 -WikiPath C:\Users\Steff\_wasp_wiki_tmp -SkipGitDiffCheck passed.
  • Updated Bottleneck removal queue, agent-status.json and agent-collaboration.json so the scout-wave-k / scout-wave-j validation-residue row is closed, not parity-pending.
  • Gameplay code was left untouched.

2026-06-02 - Codex - OA event-handler/local-marker command addendum

  • Checked official BI command pages for addEventHandler, addMPEventHandler, display/control event handlers, findDisplay, disableSerialization, createMarkerLocal, deleteMarkerLocal and addMissionEventHandler as A3 contrast.
  • Cross-referenced current source callsites: main-display hotkeys (Client/Init/Init_Client.sqf:237-262), WASP map dialog handlers (WASP/global_marking_monitor.sqf:60-81), object/HQ/supply killed handlers (Common_CreateVehicle.sqf:36-37, Construction_HQSite.sqf:89, supplyMissionStarted.sqf:11) and local marker systems (updateteamsmarkers.sqf:21-25, Init_BaseStructure.sqf:24-45, Common_MarkerUpdate.sqf:49-245, Client_UI_Respawn_Selector.sqf:14-35).
  • Published a command-reference guardrail: these commands are OA-safe when source-backed, but fixes must respect handler stacking, event locality, client UI/display waits, IDD collisions and local/global marker pairing. addMissionEventHandler remains an A3 warning, not an OA replacement.
  • Sidecar explorer added two refinements that are now folded into the page: prefer stored display/control EH ids for cleanup (uav_interface_oa.sqf, coin_interface.sqf), and keep Common_CreateMarker.sqf global-marker-for-JIP behavior distinct from pure local marker lifecycles.
  • Handoff: future code owners can use this addendum before patching supply killed-handler idempotency, WASP display wait cleanup, UI IDD repairs or marker revival with server-held state plus resend/request-state handling.

2026-06-02 - Codex - OA command addendum validation cleanup

  • After the command addendum, validator output exposed existing mirror/page-list residue: Wiki-Mirror-Reconciliation-Plan.md existed but was missing from agent-context.json documentation.pages, and the local wiki checkout still diverged on four navigation/status files.
  • Added the missing machine page entry, aligned dashboard parity wording with the post-sync state, and synced the parity-reported docs files into C:\Users\Steff_wasp_wiki_tmp.

2026-06-02T20:29:09+02:00 - Codex - Wiki Mirror Reconciliation Plan

  • Published Wiki mirror reconciliation plan so the broad repo mirror/wiki checkout parity failure is visible, scoped and guarded against blind copy-over.
  • Corrected stale parity-restored wording in Bottleneck removal queue, Progress dashboard, Coordination board, navigation and machine state; repo validation and wiki-checkout validation remain separate from parity.
  • Recorded the current parity inventory: 93 repo mirror files, 109 wiki checkout files, 2 missing-in-wiki files (External-Arma-2-OA-Reference-Index.md and Wiki-Mirror-Reconciliation-Plan.md), 18 wiki-only files and 90 shared hash mismatches. Gameplay code was left untouched.

2026-06-02T20:33:50+02:00 - Codex - Parity Current-State Residue Repair

  • Repaired stale dashboard wording that still said repo mirror/wiki checkout parity was restored; current state now routes to Wiki mirror reconciliation plan.
  • Removed a duplicate mirror/wiki truth line from Coordination board and corrected the scout-wave queued report in agent-status.json.
  • Superseded old _wasp_wiki_tmp parity-passed knowledge records with the current _wasp_wiki_claude reconciliation state. Gameplay code was left untouched.

2026-06-02T20:35:16+02:00 - Codex - Parity Current-State Residue Validation

  • Re-ran repo mirror validation, docs wrapper validation and wiki-checkout validation after the parity residue repair; all passed with control-character scan clean.
  • Re-ran Tools\TestWikiParity.ps1 -WikiPath C:\Users\Steff_wasp_wiki_claude; it still fails with the expected reconciliation-plan set: 18 wiki-only files, two missing-in-wiki files and broad shared-file hash mismatches.
  • Current state remains docs-only and no-blind-copy: use Wiki mirror reconciliation plan before any sync. Gameplay code was left untouched.

2026-06-02T20:39:21+02:00 - OA script execution/scheduler command addendum

  • Published a source-backed command-family section for call/spawn, compile/preprocess, call compile, execVM/execFSM, waitUntil/sleep/uiSleep, and scriptDone/terminate in Arma-2-OA-Command-Version-Reference.md.
  • Routed script launch/scheduler command references from Arma-2-OA-External-Reference-Guide.md and updated agent-compatibility-audit.json for A3-only traps: compileFinal, canSuspend, modern waitUntil overloads, remoteExec, params, _thisScript/promise examples.
  • Source anchors checked include PVF dispatchers, PV send helpers, init script launches, timeout-less waits, WASP/FPS wait cleanup lanes, CoIn/Tactical/UAV handle management and the dormant AI_UpdateSupplyTruck.sqf missing FSM call.

2026-06-02T20:41:23+02:00 - Codex - Active Claim And Tmp Parity Sync

  • Reconciled current live ownership: agent-collaboration.json.activeClaims has both bottleneck-reducer-progress-accelerator and Codex-2 oa-script-execution-scheduler-command-addendum.
  • Updated Coordination board, Progress dashboard, Bottleneck removal queue, agent-status.json, agent-context.json and agent-knowledge.jsonl so future agents do not treat Codex-2 as signed off while its command-reference lane is active.
  • Scoped-synced the current docs/machine surfaces that parity reported as mismatched into C:\Users\Steff_wasp_wiki_tmp; alternate _wasp_wiki_claude divergence remains governed by Wiki mirror reconciliation plan. Gameplay code was left untouched.

2026-06-02T20:45:46+02:00 - Codex-2 signed-off state reconcile

  • Reconciled current-facing coordination state after agent-collaboration.json archived Codex-2's oa-script-execution-scheduler-command-addendum as published-validated.
  • Updated Coordination board, Progress dashboard, Bottleneck removal queue and agent-status.json so only bottleneck-reducer-progress-accelerator is shown as a live claim.
  • No gameplay code changed; this is a docs/machine-context consistency correction before validation and mirror parity checks.

2026-06-02T20:47:26+02:00 - Codex-2 role/locality claim reconcile

  • Re-read agent-collaboration.json after a newer Codex-2 claim appeared for oa-role-locality-command-addendum.
  • Updated Coordination board, Progress dashboard, Bottleneck removal queue and agent-status.json so live ownership now shows Codex bottleneck coordination plus Codex-2 role/locality addendum.
  • Kept Codex-2's scheduler/PVF addendum archived as published-validated; no gameplay code or command-reference files were changed by this coordination pass.

2026-06-02T20:51:05+02:00 - Codex - Active claim knowledge cleanup

  • Repaired agent-knowledge.jsonl so the older single-live-claim record is superseded now that Codex-2 has the active oa-role-locality-command-addendum lane.
  • Added a current active-claim knowledge record and normalized stale scout-wave parity count wording to the active _wasp_wiki_tmp 93-file parity state.
  • No gameplay code or Codex-2 command-reference files were changed.

2026-06-02T20:52:38+02:00 - Codex-2 - OA role/locality command addendum

  • Added a compact source-backed role/locality section to Arma-2-OA-Command-Version-Reference.md for isServer, isDedicated, hasInterface, local, owner, publicVariableClient, publicVariableServer, addPublicVariableEventHandler, isPlayer and playableUnits.
  • Updated Arma-2-OA-External-Reference-Guide.md and agent-compatibility-audit.json so future patches route through OA-safe role/locality primitives and avoid A3-only remoteExecutedOwner, isRemoteExecuted, allPlayers, setGroupOwner, groupOwner, remoteExec and group-locality examples.
  • Source anchors checked include initJIPCompatible.sqf, HC_IsHeadlessClient.sqf, Init_PublicVariables.sqf, Common_SendToClient.sqf, Common_SendToServerOptimized.sqf, direct attack-wave/side-supply channels, HC registration owner checks and player/playable cleanup guards. Runtime validation still needs hosted, dedicated, JIP and HC smoke before changing mission code.

2026-06-02T20:59:23+02:00 - Codex - First-read role/locality guardrail surfacing

  • Surfaced the OA role/locality addendum's A3-only false friends in first-read onboarding: remoteExecutedOwner, isRemoteExecuted and allPlayers now appear in llms.txt, LLM agent entry pack, AI assistant guide, Testing workflow and agent-context.json.
  • This is a docs-only guardrail pass; no gameplay code changed and no new runtime behavior was claimed.

2026-06-02T21:01:29+02:00 - Codex - Codex-2 config/params claim reconcile

  • Re-read agent-collaboration.json after Codex-2 opened oa-config-params-command-addendum.
  • Updated Coordination board, Progress dashboard, Bottleneck removal queue, agent-status.json and agent-knowledge.jsonl so live ownership shows Codex bottleneck coordination plus Codex-2 config/params addendum.
  • Did not touch Codex-2's claimed command-reference files or gameplay source.

2026-06-02T21:06:22+02:00 - Codex - First-read guardrail and claim reconcile validation

  • Ran the active wiki mirror sync after the first-read role/locality guardrail and Codex-2 config/params claim reconcile; 16 mismatches were copied into C:\Users\Steff\_wasp_wiki_tmp, then parity reported 93 files matched.
  • Re-ran source and mirror validation: docs\validate-wiki.ps1, Tools\TestWikiParity.ps1 -WikiPath C:\Users\Steff\_wasp_wiki_tmp, Tools\ValidateWiki.ps1 -WikiPath C:\Users\Steff\_wasp_wiki_tmp -SkipGitDiffCheck and git diff --check all passed.
  • Only normal Windows LF-to-CRLF warnings were emitted. No gameplay code changed and no OA runtime behavior was claimed.

2026-06-02T21:10:11+02:00 - Codex - Post-continue bottleneck validation

  • Re-read agent-collaboration.json after the user asked to continue; current live ownership is only bottleneck-reducer-progress-accelerator, with Codex-2 config/params, role/locality and scheduler addenda archived as handoff context.
  • Re-ran docs\validate-wiki.ps1, git diff --check, Tools\ValidateWiki.ps1 -WikiPath C:\Users\Steff\_wasp_wiki_tmp -SkipGitDiffCheck and Tools\TestWikiParity.ps1 -WikiPath C:\Users\Steff\_wasp_wiki_tmp; all passed, with parity still at 93 files and only normal Windows LF-to-CRLF warnings.
  • No gameplay code changed. The next useful work is a source-owner cleanup lane from Feature status or an owner decision from Pending owner decisions, not more broad status prose.

2026-06-02T21:09:00+02:00 - Codex-2 - OA config/mission-parameter command addendum

  • Added a source-backed config/mission-parameter section to Arma-2-OA-Command-Version-Reference.md covering paramsArray, missionConfigFile, configFile, typed getters, typed config guards, isClass, configName, manual count/select scans and inheritsFrom.
  • Updated Arma-2-OA-External-Reference-Guide.md and agent-compatibility-audit.json so future patches route through OA-safe config primitives and avoid A3-only getMissionConfigValue, configClasses, configProperties, apply examples and #include "\a3\..." parameter templates.
  • Source anchors included mission parameter wiring (description.ext:63, Rsc/Parameters.hpp:3,5-9, Common/Init/Init_Parameters.sqf:5-9, Rsc/Dialogs.hpp:3136, Client/GUI/GUI_Display_Parameters.sqf:3-12) plus gear, squad, backpack, IRS, missile and EASA config readers.
  • No gameplay source was changed; validation and mirror parity run in the same lane before final sign-off.

2026-06-02T21:12:27+02:00 - Codex - Active tmp parity validation and repair

  • Removed accidental root scratch copies of Agent-Worklog.md and agent-events.jsonl created by the coordinator helper; the authoritative wiki source remains docs/wiki.
  • Re-synced the current docs/wiki mismatch set into C:\Users\Steff_wasp_wiki_tmp after newer Codex-2 coordination edits landed.
  • Pre-check result before this checkpoint: repo validator, docs wrapper and active tmp validator passed; active tmp parity returned Parity OK: 93 files. Gameplay code untouched.

2026-06-02T21:13:38+02:00 - Codex - Agent context scheduler lane stale-state repair

  • Repaired agent-context.json.openLanes so oa-script-execution-scheduler-command-addendum is published-validated, matching agent-status.json and agent-collaboration.json.
  • The stale next action had still told future agents to finish or hand off the scheduler addendum; it now routes them to use the published addendum before editing dynamic compile, script launch, waits or script handles.
  • No gameplay code changed.

2026-06-02T21:16:00+02:00 - Codex-2 - OA object lifecycle command addendum claim

  • Claimed oa-object-lifecycle-command-addendum to source-check createVehicle, createUnit, deleteVehicle, setVehicleInit, processInitCommands, hideObject, enableSimulation and related A3 false friends.
  • Scope is docs-only unless a later source owner explicitly opens a gameplay patch lane.

2026-06-02T21:24:01+02:00 - Codex - Object lifecycle active-claim surface reconcile

  • Reconciled agent-status.json, agent-context.json and agent-knowledge.jsonl with agent-collaboration.json.activeClaims after Codex-2 opened oa-object-lifecycle-command-addendum.
  • Current live ownership now reads consistently as Codex bottleneck coordination plus Codex-2 object lifecycle command-reference work; config/params, role/locality and scheduler addenda remain archived/published-validated.
  • Did not touch Codex-2's claimed command-reference files or gameplay source.

2026-06-02T21:34:18+02:00 - Codex - Agent context owner split refresh

  • Added Codex-2 to agent-context.json.coordination.ownerSplit so the machine context matches the current collaboration pattern: Codex owns navigation/mirror/status stewardship, Codex-2 may own explicitly claimed OA command-reference compatibility addenda, and Claude owns autonomous source-backed review.
  • This is a coordination/usability cleanup only; no command-reference files or gameplay source changed.

2026-06-02T21:36:54+02:00 - Codex - First-read active-claim collision guard

  • Added a compact active-claim rule to LLM agent entry pack and llms.txt.
  • The rule tells future small-context agents to leave command-reference or compatibility lane files to the current owner listed in agent-collaboration.json.activeClaims unless the owner signs off or the user redirects.
  • No command-reference files or gameplay source changed.

2026-06-02T21:46:15+02:00 - Codex - PVF payload wording cleanup

  • Replaced one ambiguous params... shorthand in SQF code atlas with payload... so it cannot be misread as the Arma 3-era SQF params command.
  • Source check: Common/Functions/Common_SendToServer.sqf and Common/Functions/Common_SendToServerOptimized.sqf both treat _this as the packet array, read slot 0 as _func, and rewrite that slot to SRVFNC<Command>.
  • No gameplay code changed.

2026-06-02T21:58:14+02:00 - Codex - Machine-context PVF payload wording refresh

  • Replaced two generic params / param validation phrases in agent-context.json DR-1 residual notes with payload values / sender/payload validation.
  • Refreshed agent-status.json so Codex's current work mentions the first-read active-claim guard and PVF payload wording cleanup while preserving Codex-2's active object-lifecycle claim.
  • Did not touch Codex-2's command-reference files or gameplay source.

2026-06-02T22:00:44+02:00 - Codex - Bottleneck latest-validation refresh

  • Refreshed Bottleneck removal queue latest-validation notes with the most recent validated state: 7 JSON files, 4 JSONL files, 555 JSONL entries, 93-file mirror parity and normal Windows LF-to-CRLF warnings only.
  • This is a coordination/status cleanup; no command-reference files or gameplay source changed.

2026-06-03T15:15:32+02:00 - Codex - Field-note command trap correction

  • Re-checked BI command/function pages for distance2D, BIS_fnc_distance2D, lnbSetTooltip and try.
  • Corrected Self-host testing field notes: the Arma 3-only trap is the distance2D command, while Wasp source uses OA-compatible BIS_fnc_distance2D; lnbSetTooltip remains Arma 3-only; basic try/catch is OA-compatible, but args try code is Arma 3-era.
  • Updated Arma 2 OA compatibility audit, agent-compatibility-audit.json and the doc-only comment in Missions/[55-2hc]warfarev2_073v48co.chernarus/test/wasp_selftest.sqf with the same distinction. No gameplay behavior changed.
  • Refreshed agent-context.json.documentation.pages after validation found the active wiki surface now includes Self-Host-Testing-Field-Notes, Audit-Findings-Queue-2026-06-03 and Client-UI-And-Server-Loop-Perf-Findings.

2026-06-03T01:18:42+02:00 - Claude - Self-host testing field notes + WDDM/heli fixes shipped

  • Added Self-host testing field notes (linked from Home -> Current Map -> Operations): the listen-server Tmp<port>\__cur_mp.pbo pack-cache trap, "builds but invisible" = spawn coordinate (not locality), supply delivery is proximity-based (no unload action; 2D-for-air fix), HC -password symmetry against a no-pw host, RPT line-vs-frameno forensics, folder-vs-PBO browser poisoning, benign local AntiStack/CoIn errors, and A2 OA scripting traps (no distance2D command / no lnbSetTooltip / avoid Arma 3 args try code syntax).
  • Two source fixes verified live on a self-host and shipped: (1) WDDM commander positions now build at the placement point — a Land_HelipadEmpty transform origin spawned at [0,0,0], so every composition (player and AI) built ~12 km away at the SW map corner; replaced with direct rotation about _pos -> PR #10 (feat/commander-positions). (2) Supply-heli unload now works from a hover via 2D Command-Center proximity -> pushed to PR #1 (feat/supply-helicopter).
  • This docs change only adds the new wiki page + the Home link; no gameplay source touched on this branch.

2026-06-03T10:09:21+0200 - Claude - RscMenu_Upgrade orphan removed (PR #8)

  • Removed the dead WF2 RscMenu_Upgrade dialog (IDD 18000, 444-line shell, never-committed backing script) from Chernarus Rsc/Dialogs.hpp + the stale 18000 in updateteamsmarkers.sqf -> release branch commit 460c0312 (PR #8). Live upgrade UI WFBE_UpgradeMenu (IDD 504000) untouched.
  • Updated Abandoned Feature Revival Review: marked the entry REMOVED and preserved the salvageable layout snippets (tech-tree connecting-line trick; zero-size hover-tooltip overlay) + repurpose ideas for future devs.
  • Takistan/modded still carry the block; regenerate via LoadoutManager, do not hand-edit.

2026-06-03T13:23:40+0200 - Claude - Audit findings queue logged for cross-reference

  • Added Audit Findings Queue 2026-06-03: ~88 code-audit findings from a multi-agent sweep over release/2026-06-feature-bundle (PR #8), labelled AI/V/SG/NJ/UX, with a verification column.
  • 14 deep-dived + verdicts: confirmed real (SG4 double-bug, AI11, NJ11, V2, SG5, AI1, AI7), nuanced/owner-decision (NJ3 fog-of-war direction, AI3 balance, AI8, AI5 skip), OVERSTATED (AI15 — SpeedMode NORMAL, not crawling), and one FALSE POSITIVE: AI17 (attack path uses Common_WaypointsAdd.sqf which DOES apply the 7th behaviour element; the agent checked AI_WPAdd.sqf). AI2 town-mortars are doubly-dead + never invoked (recommend removal).
  • ACTION for maintainers (codex/claude): cross-check the UNVERIFIED rows against code + existing findings pages, dedupe, close false positives. High-priority economy/victory items flagged (SG1/SG2/SG3/NJ8/NJ10).
  • This docs change only adds the queue page + this worklog line; no gameplay source touched on this branch.

VERIFICATION RUN 2 - Claude - audit findings re-checked, fixes shipped

  • Triple-checked the audit queue. SHIPPED to PR #8 (release commit 97370acb): SG5 (camp flag _newSide), AI7 (attack approach WP kept), AI11 (water-loop cap+fallback x2), AI2 (town mortars removed - orphan file deleted).
  • Corrections recorded in Audit-Findings-Queue-2026-06-03: V2 real-dup-but-idempotent (low impact, not double-ammo), AI1 confirmed, AI8 confirmed-gated, NJ11 real-but-low-risk (atomic in-tick + client-gated), AI15 NON-ISSUE (SpeedMode NORMAL not LIMITED) -> close, NJ3/AI3/AI5 owner-deferred.
  • Docs-only change (queue page + this worklog line); no gameplay source on this branch.

VERIFICATION RUN 2b - Claude - V2/AI1/AI8 shipped

  • After re-verify, also fixed on PR #8 (release commit 0bb16513): V2 (dedupe IFV HandleReload EH), AI1 (||->&& zombie patrol loops in server_town_patrol.sqf + server_patrols.sqf), AI8 (Server_BuyUnit.sqf IR-smoke uses _side not sideJoined for dedicated servers). Triple-checked: AI1 && is safe because both files init the alive flag before the loop.
  • Docs-only change here; no gameplay source on this branch.

ROUND 3 - Claude - Skills/Construction/Factory/Support sweep logged

  • Added ~50 findings (SK1-14, CN1-14, FC1-11, SP1-14) to Audit-Findings-Queue-2026-06-03 for cross-reference.
  • KEY CROSS-CHECK: FC1 = Server_BuyUnit.sqf is DEAD CODE (AIBuyUnit, no callers) -> the previously-shipped AI8 fix edited never-executed code (harmless; recommend scrapping the file instead). SK1 confirmed: MASH/Officer forward-respawn feature is unreachable (WFBE_SK_V_Type never "Officer"). SP8 false positive (self-corrected).
  • High-value UNVERIFIED to cross-check: CN4 (repaired-building invuln), CN8 (wfbe_structures_live wrong slot), FC2 (no refund on factory destruction), FC5 (empty-queue crash/soft-lock), FC3 (varQueu race), SP1 (ParaAmmo _sideID nil), SP3 (SADARM thread leak), SP4 (UAV group leak), SP12 (RespawnST supplytruck array).
  • Docs-only change; no gameplay source on this branch.

ROUND 3 FIXES - Claude - FC2 + SP4 shipped

  • FC2 (refund purchase price when factory destroyed mid-build) + SP4 (delete leaked UAV crew groups) shipped to PR #8 (release commit b8a895b0). Other round-3 findings left for cross-reference/owner pick.
  • Docs-only here.

ROUND 4 - Claude - Supply-Mission/Logistics sweep + wiki cross-reference

  • Random wiki-seeded pick. Logged SM1-16, TR1-15, XR1-15 to Audit-Findings-Queue (Round 4). Nothing built yet (awaiting owner pick).
  • Verified REAL: TR12 (AI-commander upgrade pays SWAPPED supply/funds pools, Server_AI_Com_Upgrade.sqf:47,50 vs :34; AI commander on by default), XR4 (cooldown casing lastSupplyMissionRun vs LastSupplyMissionRun, the DR-18), XR3 (SupplyByHeli not cleared on completion), SM8/XR9 (supplyMissionActive.sqf dead - playbook asked to retire, never done), SM9/XR2 (checkCCProximity.sqf dead), XR5 (duplicate cooldown PV), XR6 (no duplicate-start guard), XR15/SM2 (no friendly-side check on CC delivery).
  • WIKI DRIFT (these pages are stale vs code): Supply-Mission-Architecture / -Scan-Narrowing / -Authority-Cleanup-Playbook all say the CC scan "still uses broad nearestObjects[pos,[],80]" but supplyMissionStarted.sqf:56 is ALREADY class-filtered + heli 400m. Scan-narrowing is SHIPPED. Heli 2D check + supplyMissionTimerForTown push-timer are undocumented. RECOMMEND updating those 3 pages.
  • FALSE POSITIVE: SM6 (_friendlyCommandCenterInProximity IS reset each loop iteration in the live file; agent read the dead twin).
  • Exploit-class (deferred per owner gameplay>exploit): SM1/14/15, TR4/5/6/10/11.
  • Docs-only here.

ROUND 4 FIXES + WIKI DRIFT - Claude

  • Shipped to PR #8 (release 4cf443fe): TR12 (AI-cmd upgrade cost-pool swap), XR4 (cooldown casing seed LastSupplyMissionRun), XR3 (clear SupplyByHeli on completion), SM8/XR9 (deleted supplyMissionActive.sqf + compile), SM9/XR2 (deleted checkCCProximity.sqf + compile + dead WFBE_Client_SupplyMissionActive). Dropped XR5 (the "duplicate" cooldown PV refreshes the client cache post-start; not safely redundant).
  • ALSO carried 2 pre-existing local supply-heli commits (262dc431, c878bbca) to origin in that push (fast-forward, authorship intact).
  • FIXED WIKI DRIFT in Supply-Mission-Architecture / -Scan-Narrowing / -Authority-Cleanup-Playbook: scan-narrowing was described as unpatched but is SHIPPED (class-filtered + heli 400m + 2D gate, supplyMissionStarted.sqf:48-56); marked casing/dead-twin/SupplyByHeli DONE; documented the heli 2D gate + supplyMissionTimerForTown push-timer (were undocumented). Added dated UPDATE banners.
  • Still open (future pick): XR6 (duplicate-start guard), XR15/SM2 (friendly-side check on delivery CC), exploit-class cluster (deferred).

2026-06-03T15:26:44+02:00 - Codex - publicVariableClient JIP caveat

  • Re-checked BI publicVariable and publicVariableClient pages plus current source owner _player publicVariableClient callsites.
  • Tightened Networking and public variables, External Arma 2 OA reference index, Arma 2 OA compatibility audit and agent-compatibility-audit.json: publicVariableClient is OA 1.62 and source-backed for one-client replies, but it is not persistent/JIP-compatible like publicVariable.
  • No gameplay code changed. Future changes that replace broadcast/resend state with targeted sends still need Arma 2 OA hosted/dedicated/JIP smoke.

2026-06-03T15:42:00+02:00 - Codex - docs/wiki knowledge-pack quality lane

  • Added a new compact bootstrap page: AI Assistant Guide.
  • Added doc-flow routing across Home, Sidebar, and llms.txt so LLM/agent bootstrap has one deterministic first read path.
  • Tightened AI-Assistant-Developer-Guide, SQF-Code-Atlas, Feature-Status-Register, Progress-Dashboard, and Wiki-Quality-Audit with explicit what/where/how/next navigation blocks.
  • Logged machine-readable notes in agent-events.jsonl and agent-knowledge.jsonl for future lane handoff and LLM boot order; no gameplay source files were edited.

2026-06-03T15:58:00+02:00 - Codex - docs/wiki knowledge-pack quality lane (continuation)

  • Completed remaining docs-flow hardening for the docs-knowledge-entrypoint lane:
    • Added canonical "what/where/how/risks/next" sections to Feature-Status-Register for clearer human + agent triage.
    • Updated Progress-Dashboard current-lane tables and recent-work list so this lane is visible in dashboards and handoff surfaces.
    • Expanded Wiki-Quality-Audit with an explicit LLM bootstrap duplication watch section.
  • Appended machine-record continuity entries to agent-events.jsonl and agent-knowledge.jsonl (no gameplay source changes).

2026-06-03 Economy / Supply / Commander / Upgrades Audit

  • Lane: economy-supply-commander-audit
  • Scope covered: money/funds, side supply, commander voting/authority, construction, factory, upgrades, support class, supply truck/heli mission flow, reward and bounty sinks, side income and cash sources, and upstream Miksuu PR links (#5, #10, #11, #12).
  • Files inspected (source):
    • Common/Functions/Common_ChangeTeamFunds.sqf
    • Common/Functions/Common_ChangeSideSupply.sqf
    • Server/Functions/Server_ChangeSideSupply.sqf
    • Common/Functions/Common_GetSideSupply.sqf
    • Common/Functions/Common_GetTeamFunds.sqf
    • Server/Functions/Server_PV_RequestSupplyValue.sqf
    • Server/Functions/Server_ProcessUpgrade.sqf
    • Server/PVFunctions/RequestUpgrade.sqf
    • Server/PVFunctions/RequestStructure.sqf
    • Server/PVFunctions/RequestDefense.sqf
    • Server/PVFunctions/RequestNewCommander.sqf
    • Server/Functions/Server_AssignNewCommander.sqf
    • Server/Module/supplyMission/supplyMissionStarted.sqf
    • Server/Module/supplyMission/supplyMissionCompleted.sqf
    • Client/Module/supplyMission/supplyMissionStart.sqf
    • Client/Module/supplyMission/supplyMissionCompletedMessage.sqf
  • Wiki reviewed before edits: Core-Gameplay-Systems (not found), Feature-Status-Register, Supply-Mission-Authority-Cleanup-Playbook, Upstream-Miksuu-Commit-Intel (not found), Progress-Dashboard, construction and factory upgrade pages.
  • Findings added: side-supply debit inversion, weak client-to-server trust edges in supply start/completion and attack-wave init, commander assignment validation defect, and duplicate new-commander notifications.
  • Actioned updates: docs and machine logs only; no gameplay code changes.

2026-06-03T16:18:12+02:00 - Codex - Wiki knowledge-pack quality lane verification closeout

  • Completed the docs/knowledge wrap-up by adding the final AI Assistant Guide validation notes and lane breadcrumb updates across Progress-Dashboard and this log.
  • Re-ran Tools/ValidateWiki.ps1, docs/validate-wiki.ps1, and Tools/TestWikiParity.ps1; all passed after the earlier agent-hardening-backlog.jsonl wikiRef correction and source-mirror sync.
  • No gameplay source files were edited in this pass; this lane remains documentation-only and machine-readable context-first (Home, dashboard, llms, and canonical pages).

2026-06-03T16:19:00+02:00 - Codex - Arma 2 OA compatibility wording cleanup

  • Re-checked residual modern/A3 keyword hits after the compatibility audit and found only generic prose uses of params in Economy authority first cut.
  • Reworded those instances to request arguments / payload values so the page cannot be mistaken as endorsing the Arma 3 SQF params command for OA docs or examples.
  • Docs-only correction; mirror parity and validation gates are being re-run before handoff.

2026-06-03T17:08:00+02:00 - Codex - addAction params wording cleanup

  • Narrowed the residual params scan after the broader Arma 3/OA audit. Current-facing hits were either paramsArray/class Params, explicit unsafe-SQF guardrails, source variable names, or one generic phrase in Deep-review findings.
  • Rechecked both maintained mission targets Client/FSM/updateclient.sqf:240: the attack-wave addAction uses an argument array. Reworded the generic params phrase to "with addAction arguments" to avoid implying SQF params syntax.
  • Docs-only correction; no gameplay source files changed.

2026-06-03T17:12:00+02:00 - Codex - compatibility audit rollup refresh

  • Updated Arma 2 OA compatibility audit and agent-compatibility-audit.json so the latest Economy Authority and DR-41 residual params prose cleanups are part of the canonical audit record.
  • No gameplay source files changed; validation and active wiki parity are being re-run after this rollup.

2026-06-03T17:18:00+02:00 - Codex - OA guardrail validator scope expansion

2026-06-03T15:56:00+02:00 - Codex - source-root docs compatibility sweep

  • Extended the Arma 2 OA compatibility audit beyond docs/wiki to source-root documentation files (README.md, AGENTS.md, Guides, Tools readmes, mission config readmes and JSON/TXT samples).

  • The only suspicious source-root docs hit was Tools/PerformanceAuditAnalyzer/README.md:70, which mentions Arma 3 systemTime only as an explicit contrast to explain why the OA mission-side performance anchor exports SID/tick/frame rather than wall-clock mission date/time.

  • Updated Arma 2 OA compatibility audit, agent-compatibility-audit.json, agent-events.jsonl and agent-knowledge.jsonl; no gameplay source files changed.

  • 2026-06-03 18:04:00+02:00 - Codex - docs-knowledge-clickthrough-2026-06-03-1804: Added explicit canonical onboarding blocks and related-system gates in Home, AI-Assistant-Guide, Progress-Dashboard, and Wiki-Quality-Audit to reduce click-through duplication drift.

2026-06-03T18:29:00+02:00 - Codex - docs-knowledge-clickthrough-2026-06-03-1829

  • Corrected duplicate-risk wording in Feature-Status-Register for Skill_Init path ambiguity and kept all current-source/unpatched status claims in machine records instead of calling them source-patched.
  • Updated onboarding lane notes in Progress-Dashboard and appended this event to keep docs-knowledge click-through routing and duplicate-reduction work visible in machine records before handoff.
  • No gameplay source files were edited in this pass; this lane remains docs-only and machine-first.

2026-06-03

  • Completed networking-publicvariable-atlas: rebuilt source-backed [public variable] docs and authority map (sender/receiver/payload/owner/JIP/race risk) across Public-Variable-Channel-Index, Networking-And-Public-Variables, and AI-Assistant-Guide; added hardening candidates to Feature-Status-Register.
  • Added lane bookkeeping so networking-publicvariable-atlas appears in Progress-Dashboard as verified and logged in agent machine JSONL files.
  • Prepared validation packet for docs consistency and ran /Tools/ValidateWiki.ps1 at the end of the lane.

2026-06-03T20:05:00+02:00 - Codex - upstream developer-history agent-team sweep

2026-06-03T20:45:00+02:00 - Codex - upstream developer-history second-wave deep run

2026-06-03T21:25:00+02:00 - Codex - PR8 and drone upstream lesson match

  • Ran a targeted read-only match against rayswaynl PR #8 and the drone branch series, using upstream developer-history lessons as the review lens.
  • Added PR8 and Drone upstream lesson match with concrete merge checks for PR #8 supply-heli/JIP/rewards, upgrade queue PVs, WDDM/static-defense accounting, engineer EASA, delayed vehicle-kill rewards, Buy/EASA UI, and generated Takistan propagation.
  • Captured the drone-specific high-priority lesson: make DroneStrike server-authoritative for cost/cooldown/upgrade/caller validation before merge; also validate payload schema, JIP, marker audience, resistance targeting, score effects, cleanup, performance, sounds and generated mission propagation.

2026-06-03T22:05:00+02:00 - Codex - source status branch matrix refresh

  • Rechecked docs/source HEAD 4163faba, stable origin/master 2cdf5fb8, and release origin/release/2026-06-feature-bundle a9219d88 for hosted FPS, supply scan narrowing, client Skill_Init idempotency and paratrooper marker registration.
  • Updated Current source status snapshot, Feature status register, Source fix propagation queue and Progress dashboard so docs/source propagation is not mistaken for stable-master or release-branch coverage.
  • Key correction: release a9219d88 carries Chernarus-only versions of the FPS and supply-scan fixes, but its Vanilla target still has the old shapes; client Skill_Init and paratrooper marker registration are absent from both stable master and that release branch.

2026-06-03T22:25:00+02:00 - Codex - machine ledger branch-scope refresh

  • Audited current machine-readable status files after the branch matrix landed; agent-release-readiness.json, agent-feature-status.jsonl, agent-hardening-backlog.jsonl, agent-context.json and agent-entrypoint.json still contained unscoped or stale current-source wording.
  • Updated those ledgers so docs/source propagation, stable origin/master absence and release a9219d88 partial coverage are explicit for hosted FPS, supply scan narrowing, client Skill_Init idempotency and paratrooper marker registration.
  • Added Development lessons learned Lesson 9 plus agent-development-lessons.jsonl#lesson-machine-ledgers-need-branch-scope-2026-06-03: machine ledgers need branch/commit and Chernarus/Vanilla line-shape proof before patched, propagated or release-ready wording is trusted.

2026-06-03T22:45:00+02:00 - Codex - dashboard active handoff refresh

  • Rechecked the visible Progress Dashboard after the machine-ledger branch-scope batch and found its top At A Glance panel still advertised Codex on networking-publicvariable-atlas, Codex-2 actively on wasp-marker-wait-cleanup, and Wave F as the latest sub-agent state.
  • Updated the dashboard to match agent-status.json: Codex is on documentation-finisher-loop, Codex-2 is ready/idle, Wave S is closed, and wasp-marker-wait-cleanup is a published opportunity/source-needs-code lane rather than active work.
  • Also reconciled visible stale rows for PVF dispatch, DR42/DR43, markdown intake, attack-wave authority, economy-supply commander audit and testing workflow from surfaced/ready/drafted wording to published/validated or published status.

2026-06-03T23:05:00+02:00 - Codex - owner decision branch-scope refresh

  • Source-checked Pending owner decisions against current docs/source and canonical DR pages before editing.
  • Corrected the DR-43 owner row from "duplicate Init_Server function binds (6)" to the actual shape: three live duplicate binds (LogGameEnd, PlayerObjectsList, AwardScorePlayer) plus three commented remnants (AFK kick, server FPS, MASH marker), with line evidence from Server/Init/Init_Server.sqf:64,69,83,88-93.
  • Clarified that version.sqf is absent from tracked source even though description.ext:39 and initJIPCompatible.sqf:4 include it, and branch-scoped the DR-19 hosted-FPS row: docs/source Chernarus/Vanilla are patched, stable master is not, release a9219d88 is Chernarus-only, and Arma smoke remains.

2026-06-03T23:35:00+02:00 - Codex - Miksuu upstream wiki Community & Dev import

  • Cloned and inspected Miksuu/a2waspwarfare.wiki at HEAD 45ef3da367d65e6487de488bbe3b16a8a8b21ba3; tracked content is 9 Markdown pages and no binary attachments.
  • Imported every current upstream wiki page into namespaced Miksuu-Wiki-Archive-* pages, preserving original content behind a provenance banner.
  • Added Community & Dev and Miksuu upstream wiki import so humans and agents can reach community lineage, contributors, donor/context notes, Discord/changelog culture, GPT history and current-source caveats without treating old upstream prose as current implementation truth.
  • Added agent-upstream-wiki-imports.jsonl for machine-readable import records and candidate lessons.

2026-06-03T23:50:00+02:00 - Codex - Community & Dev scout harvest

  • Ran a follow-up Spark scout wave over the published Community & Dev cluster.
  • Folded the useful scout findings into Community & Dev and Miksuu upstream wiki import: normalized contributor aliases, stronger stale-claim caveats for modded-map event notes, server ops/HC/performance anecdotes and DiscordBot provenance, plus archive-page previous/next/related navigation.
  • Added Upstream changelog feature leads to preserve old changelog feature/status candidates for later source verification.
  • No gameplay source files changed.

2026-06-04T00:20:00+02:00 - Codex - Spark scout source-verification wave

  • Ran focused Spark scouts for auto view-distance, AFK/BattlEye policy, aircraft ordnance guardrails, AI command caps, abandoned/partial features, UI/HUD/dialogs and tooling/external integrations. Broad scouts that overflowed were closed and replaced with tighter lanes.
  • Promoted source-checked findings: auto view distance is live with target FPS 60, map-visible guard and +/-4 band; AFK currently has both the parameterized kickAFK BattlEye path and the older AFKthresholdExceededName/failMission path; bomb distance and missile guardrails are live but bomb altitude is dormant; AA loadout gating is path-dependent.
  • Verified local tooling status: LoadoutManager builds with nullable warnings, DiscordBot builds cleanly, and the legacy Extension needs the .NET Framework 4.8 targeting pack in this environment.
  • Updated the owning wiki pages and kept this docs-only; no gameplay source files changed.

2026-06-03T23:43:22+02:00 - Codex - Spark scout deep-index wave launch

  • Launched a new read-only Spark scout wave for economy, construction/factory, respawn/MASH, AI/HC, networking/PVF and UI/dialog correctness.
  • Replaced the first broad economy scout and the broad UI/dialog scout after Spark context overflows with tighter economy-only and resource/dialog-only lanes.
  • Updated Progress Dashboard and agent-status.json so Steff and future agents can see the live wave and harvest status. No gameplay source files changed.

2026-06-04T01:10:42+02:00 - Codex - cheap scout wave depth confirmation

  • Spark quota was blocked, so Codex ran the same read-only scout pattern on cheap mini explorers instead of waiting: towns/supply, economy, AI/HC, PV/direct channels, UI/HUD, construction/factory/upgrades, support specials, tooling/generated missions, integrations/ops, commander/HQ/endgame, entrypoints/modded forks and respawn/service/gear.
  • Harvest check found the major deltas already represented in canonical pages: PVF hardening does not cover direct channels, paratrooper markers are docs/source propagated but not stable/release proof, MASH respawn and marker sync are separate, commander disconnect does not auto-reassign, DiscordBot JSON intake is the live integration sink, and modded mission folders are not maintained/generated release targets.
  • Published the wave record in Progress Dashboard, agent-events.jsonl and agent-status.json; validation/parity passed, no gameplay source files changed, and no subsystem page was expanded with duplicate prose.

2026-06-04T01:15:32+02:00 - Codex - dashboard at-a-glance reconciliation

  • Rechecked Progress Dashboard against agent-status.json and agent-events.jsonl after the cheap scout wave publish.
  • Corrected the visible At A Glance rows: Codex now points to the published cheap scout wave rather than the older micro-scout batch, Claude uses collaboration-follow-autonomous-ready, and Sub-agents summarizes the latest closed cheap scout wave.
  • Docs-only coordination cleanup; no gameplay source files changed.

2026-06-04T01:24:00+02:00 - Codex - fallback scout wave PV/AI/ops harvest

  • Spark quota was still blocked, so Codex launched five low-effort read-only scouts instead: economy/supply-money loops, AI group caps, networking/direct PVs, UI/HUD/dialogs and ops/runtime/admin features.

2026-06-04T19:35:00+02:00 - Codex - dashboard open-item cleanup

  • Compacted Progress Dashboard back into a live status surface and moved historic scout/batch detail behind Discovery swarm, Agent worklog and agent-events.jsonl.

  • Closed the stale Coverage Ledger sidebar/mailbox item: Codebase coverage ledger is now linked from Home, footer, llms.txt, agent-context.json and _Sidebar.md; the Coordination Board mailbox status is done.

  • Reclassified old dashboard/board open rows as watchlist, owner-decision/code-lane, published release gate or published/integrated so the dashboard no longer advertises stale ready-for-review work.

  • Compacted agent-status.json, agent-collaboration.json and agent-context.json.openLanes so machine status files match the visible dashboard instead of carrying closed claim spam.

  • Closed the old OA object-lifecycle command addendum into Arma 2 OA command version reference. No gameplay source files changed.

  • Promoted the bounded, source-backed findings that were safest to land now: exact PV channel inventory fixes, corrected PLAYER_RADIATED direction, side-supply mirror/JIP wording, normal-commander AI cap table, crew-slot group-cap note and hosted-FPS old-shape wording.

  • Queued broader leads for later passes rather than overloading this batch: live supply reward vs stale stringtable text, UI alias/path cleanup, server ops runbook, AFK ops split and runtime telemetry checklist. No gameplay source files changed.

2026-06-04T01:32:00+02:00 - Codex - supply reward stringtable drift

  • Source-checked the queued economy scout lead against supply mission start, completion, player reward and stringtable files.
  • Confirmed live supply-truck reward math grants raw SupplyAmount, where SupplyAmount = floor(town supplyValue * WFBE_C_ECONOMY_SUPPLY_MISSION_MULTIPLIER * supplyUpgradeModifier), while stringtable.xml STR_Supplies_2 still says players receive 4 x actual value.
  • Updated economy/supply/localization/feature-status pages plus development lesson and machine records. No gameplay source files changed.

2026-06-04T01:53:04+02:00 - Codex - UI/ops/telemetry scout harvest

  • Spark quota was blocked, so Codex used default explorer scouts for UI alias/path cleanup, server ops, AFK/lifecycle, runtime telemetry, Feature Status adjacency and tooling/generated-mission drift.
  • Integrated bounded docs findings: added UI HUD and dialogs, corrected the player UI gear-helper path, added Server ops runbook, patched telemetry collection and server-FPS/supply-scan branch-scope wording, corrected AFKkick/lifecycle side-surface docs, and exposed missing Feature Status links for SEND_MESSAGE and supply player-object list propagation.
  • Corrected tooling docs for LoadoutManager repo-marker root discovery, A2WASP_SKIP_ZIP, version.sqf release flag inspection and the full PerformanceAuditAnalyzer output list. No gameplay source files changed.

2026-06-04T01:59:38+02:00 - Codex - deep-gap fallback scout wave launch

  • Claimed deep-gap-spark-scout-wave as the next read-only discovery lane after the UI/ops/telemetry harvest was published and validated, but the first three Spark scouts hit the usage limit until 03:58.
  • Renamed the live lane to deep-gap-fallback-scout-wave and launched fallback explorers for the remaining map-only or shallow-reviewed gaps called out by DR-45 and later docs passes: AI respawn/orders, cleaners/restorers, config/faction/loadout data, support/basearea/groups-monitor trigger chains, stale machine-ledger/tooling claims and Feature Status adjacency.
  • Scouts are instructed to return source paths/line evidence and already-documented status; Codex will only patch confirmed deltas into the wiki/mirror.

2026-06-04T02:09:03+02:00 - Codex - deep-gap fallback scout harvest

  • Closed all fallback explorers and harvested only confirmed deltas. Most target areas were already well covered; the useful additions were scoped to startup/status precision and machine-ledger cleanup.
  • Updated Marker cleanup/restoration, Support specials, AI/headless, Respawn/death, Assets/config/localization, Feature status, Audit findings queue, agent-context.json and agent-hardening-backlog.jsonl.
  • Key corrections: cleaners/restorers start outside the townInit wait; groupsMonitor.sqf is dormant; basearea.sqf is parameter-gated and has a low-risk _unit private-list nit; AI respawn should use WFBE_UP_GEAR plus bounds/empty-array guards; AI_TLWPHandler.sqs is a legacy/orphan candidate; LoadoutManager root discovery and A2WASP_SKIP_ZIP=1 are current machine truth.
  • Validation/parity passed; no gameplay source files changed.

2026-06-04T02:40:31+02:00 - Codex - Spark scout wave server/economy/UI/PV/AI launch

  • Launched a new GPT-5.3-Codex-Spark read-only scout wave after Steff asked for more scouts: server lifecycle/FSM authority, commander/economy/upgrades, UI/HUD/dialog workflows, networking/PV trust boundaries, AI/headless/delegation and construction/factory/base systems.
  • One construction/factory scout overflowed during compacting, so that lane should be relaunched as narrower build/production slices rather than one broad generated-mission scan.
  • Updated Progress Dashboard and agent-status.json so the active scout wave is visible while reports are pending. No gameplay source files changed.

2026-06-04T02:47:27+02:00 - Codex - Spark micro-scout wave relaunch

  • Broad Spark scouts for economy, networking, UI and construction proved too wide for this repo and several failed during remote compacting with context-window errors.

2026-06-04T12:05:00+02:00 - Codex - mini scout wave closure

  • Closed the six-scout fallback wave after all reports returned.
  • Harvested non-duplicate outputs into the pushed requestspecial-non-icbm-support-effects-route and ui-scout-clickthrough-routing batches.
  • Economy/AI-capacity formulas confirmed the existing Player AI caps and AI commander dormant-production caveats; construction/base, tooling/integrations, abandoned-feature and authority reports mostly confirmed already-canonical pages/backlog rows.
  • No gameplay source files changed.

2026-06-04T11:58:00+02:00 - Codex - UI scout clickthrough routing

2026-06-04T11:46:00+02:00 - Codex - RequestSpecial non-ICBM support authority route

  • Source-checked the non-ICBM RequestSpecial support-effects lane after the Spark quota fallback scout launch.

  • Evidence checked: Client/GUI/GUI_Menu_Tactical.sqf:262-276,371-373,513-527, Client/Module/UAV/uav.sqf:27-52 and Server/Functions/Server_HandleSpecial.sqf:43-64,147-170.

  • Updated Pending owner decisions, Feature status, Server authority migration map, agent-hardening-backlog.jsonl, Progress Dashboard, agent-status.json, agent-collaboration.json and agent-events.jsonl so non-ICBM support effects are routed separately from the P0 ICBM playbook.

  • The current mini-scout wave remains active; the construction/base scout returned and is queued for duplicate-aware harvest. No gameplay source files changed.

  • Closed failed lanes and relaunched a narrower GPT-5.3-Codex-Spark micro-wave: factory queue debit/refund behavior, upgrade cost tuple semantics, commander task/vote UI wiring and HC/delegation terminology.

  • Lesson for future orchestration: Spark scouts should be file-family scoped with explicit output caps, not whole-subsystem indexing prompts. No gameplay source files changed.

2026-06-04T02:57:31+02:00 - Codex - Spark micro-scout wave harvest

2026-06-04T02:40:31+02:00 - Codex - development lessons authority/UI/HC harvest

  • Converted recent source-backed findings into reusable development lessons: server-side spend paths can still have currency tuple bugs, income display is not payout proof, visible UI affordances can be partial/stale, and "HC" must be split into headless-client registration, delegation/client-FPS and Arma High Command UI meanings.
  • Updated Development lessons learned and agent-development-lessons.jsonl with exact source anchors and next-action guidance.
  • No gameplay source files changed.

2026-06-04T03:01:14+02:00 - Codex - micro-scout status reconciliation

  • Reconciled current coordination state after the previous validated/pushed micro-scout batch: Progress Dashboard, agent-status.json, agent-collaboration.json and agent-events.jsonl no longer show the Spark micro-scout and development-lessons lanes as validation-pending.
  • Validation evidence for that batch was already recorded and pushed: docs mirror commit 9b5bba5e, wiki commit dfcd399, docs/validate-wiki.ps1 passed, JSON/JSONL parsed, git diff --check passed and SHA256 parity passed for 15 mirrored files.
  • No gameplay source files changed.

2026-06-04T03:09:45+02:00 - Codex - Spark scout wave respawn/towns/AI/construction/supports/runtime launch

  • Launched six GPT-5.3-Codex-Spark read-only scouts after Steff asked for another wave.
  • Active file-family lanes: respawn/MASH/loadout/gear; town lifecycle/capture/resistance/supply; AI commander/team orders; construction/base structures/defenses; supports/services; server runtime safety and maintenance loops.
  • The current sub-agent cap was reached after six active scouts, so config/map-variant drift and external integration/tooling scouts are queued for recycled slots.
  • Scouts are instructed to return exact source paths/line evidence, avoid edits, cap output, and treat Arma 2 OA as the only scripting baseline. No gameplay source files changed.

2026-06-04T03:23:25+02:00 - Codex - Spark scout wave respawn/towns/AI/construction/supports/runtime harvest

  • Harvested five useful Spark reports and closed the active scout wave. Broad AI commander, town lifecycle and server-runtime prompts overflowed during compacting until relaunched as narrower slices; the final AFK/AntiStack scout was closed after timeout and should be rerun later only if AFK policy becomes the active lane.
  • Published source-backed deltas: support/services transport split and local artillery/service authority scope; explicit no-revive note for respawn/MASH; AI commander upgrade-only deterministic first-unmet upgrade selection; stationary-defense base-area null guard; town/camp capture ownership chain and side-supply pipeline pointer.
  • Added a reusable development lesson and JSONL record: future Spark scouts should be file-family scoped, capped to roughly 800-1200 words and relaunched narrower after context bounces rather than retried broadly.
  • Updated Support specials, Respawn/death, AI commander autonomy audit, Construction/CoIn, Towns/camps/capture, Feature status, Development lessons, agent-hardening-backlog.jsonl and agent-development-lessons.jsonl. No gameplay source files changed.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 parity for 14 mirrored files.

2026-06-04T07:25:00+02:00 - Codex - mini scout wave config/UI/cleanup/support/security harvest

  • Spark quota was still unavailable for GPT-5.3-Codex-Spark, so Codex launched five cheap mini scouts for config data, UI edge cases, cleanup/performance loops, support flows and PV/security.
  • Closed all scout threads and promoted only non-duplicate, source-backed deltas: IR-smoke lobby/runtime name split, hidden upgrade-clearance runtime switch, volumetric weather parameter forced off, orphan-looking BIS High Command parameter, buy-unit driver-default profileNamespace key split, gear-template creation-gate semantics and 24-hour supply-truck empty-cleanup behavior.
  • Support and security reports mostly confirmed canonical pages: PVF dispatch hardening remains separate from handler authority; direct attack-wave/side-supply/SEND_MESSAGE surfaces remain covered; support flows remain a mix of local client-led and server-backed-but-not-server-authoritative paths.
  • Updated Assets/config/localization/parameters, Mission parameters/localization/build inputs, Client UI systems, Gear template profile filter, Marker cleanup/restoration, Feature status, Development lessons, agent-development-lessons.jsonl, agent-feature-status.jsonl, agent-knowledge.jsonl, agent-status.json, agent-collaboration.json and agent-events.jsonl. No gameplay source changed.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 parity for 15 mirrored files.

2026-06-04T06:06:00+02:00 - Codex - mini scout wave AI caps/UI/economy/supports harvest

  • Spark quota blocked GPT-5.3-Codex-Spark, so Codex launched fallback mini scouts for player AI caps, UI/HUD/dialogs, economy flows and server support/special systems.
  • Source-checked and promoted only non-duplicate deltas: commander vote DR-47 is now routed through Pending Owner Decisions and Hardening Roadmap; Player AI caps now separates follower caps from factory queues, human squad size, AI-team joining, delegation and AI commander toggles; UI/localization pages now record hardcoded Buy Units/Tactical text; economy/networking pages now record the AI-team kill-bounty branch; server/economy pages now record Common_ChangeSideSupply 3-arg reason loss and the hidden SideMessage radio pipeline.
  • Verification correction: the side-supply reason bug affects 3-argument calls such as AttackWave.sqf:40; four-argument callers such as supplyMissionCompleted.sqf:26 preserve their reason.
  • No gameplay source files changed.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for 20 mirrored files.

2026-06-04T06:30:00+02:00 - Codex - mini scout wave maps/ops/PV/factory/respawn harvest

  • Spark quota blocked GPT-5.3-Codex-Spark starts, so Codex launched five gpt-5.4-mini scouts for map/generated divergence, integrations/ops, PV/security, factory/economy spend paths and respawn/service lifecycle.
  • Source-checked and promoted only non-duplicate or sharper deltas: salvage payout uses the wrong ChangePlayerfunds casing in both salvage paths; service points are support nodes, not active respawn nodes; DiscordBot active status config is Preferences.Instance.DataSourcePath/default data path while FileConfiguration.cs is secondary; PerformanceAuditAnalyzer is parser/launcher tooling, not a shipped live RPT tailer.
  • The PV/security scout mostly confirmed canonical authority pages: PVF dispatcher hardening, thin registered handlers, RequestSpecial/ICBM, direct attack-wave/side-supply channels, SEND_MESSAGE and MASH marker relay already have owner pages.
  • The map scout confirmed current Missions/Missions_Vanilla roots, generated version.sqf dependency and modded mission boot blockers already documented in Content structure and Tools/build.
  • No gameplay source files changed.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for 24 mirrored files.

2026-06-04T11:05:00+02:00 - Codex - commander/town/PV mini scout playbook harvest

  • Spark quota blocked the requested GPT-5.3-Codex-Spark wave, so Codex launched four gpt-5.4-mini read-only scouts for commander/HQ, economy/supply, towns/capture and PV/networking authority.
  • Commander, towns and PV/networking returned; the economy scout timed out and was closed without output.
  • Published Commander vote/reassignment as the canonical DR-47 + DR-15 adjacent implementation playbook, then routed Home, sidebar/footer, LLM entry pack, Feature Status, Pending Owner Decisions, Hardening Roadmap, Server Authority, Testing Workflow, Client UI, Player UI and Public Variable Channel Index through it.
  • Promoted new town deltas into Towns/camps/capture, AI runtime/HC loop map and Feature status: independent camp capture can set the 3D flag texture to the old owner, camp repair can change sideID without refreshing the flag object, resistance patrols can stay wfbe_patrol_active latched after patrol death, and the zero-camp helper fallback affects capture mode 2, threeway defender respawn and depot infantry gating.
  • PV/networking scout confirmed existing canonical P0 authority risks. Supply completion matching was already documented in Supply mission architecture and Feature Status, so no duplicate prose was added.
  • No gameplay source files changed. Validation passed for the docs mirror: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check and 22-file mirror parity. Pushed as docs b4d0ad90 / wiki 8ec41c3.

2026-06-04T12:20:00+02:00 - Codex - mini scout wave launch plus town lifecycle lesson

  • Steff asked for more Spark scouts. Two GPT-5.3-Codex-Spark starts hit quota limits, so Codex closed the failed slots and launched six gpt-5.4-mini read-only fallback scouts: commander/HQ, economy/supply, respawn/MASH, UI/HUD, supports/special weapons and AI commander/orders.
  • While the scout wave runs, Codex source-checked the latest town/camp findings and converted them into a reusable development lesson plus global smoke-pack routing.
  • Evidence checked: server_town_camp.sqf:122-138, Server_HandleSpecial.sqf:147-168, server_town_ai.sqf:226-230, server_patrols.sqf:26,71-72, Common_GetTotalCamps.sqf:9-12 and Common_GetTotalCampsOnSide.sqf:15-22.
  • Updated Development lessons learned, agent-development-lessons.jsonl, Testing workflow and Progress Dashboard. No gameplay source files changed.
  • Validation and mirror publication are pending for this docs-only batch.

2026-06-04T12:45:00+02:00 - Codex - mini scout wave HQ/economy/respawn/UI/support/AI harvest

  • All six fallback scouts returned. Codex source-checked their reports and promoted only deltas that were not already better covered by canonical pages.
  • Added or sharpened notes in Respawn and death lifecycle, Commander/HQ lifecycle, Gameplay systems, Towns/camps/capture, AI runtime/HC loop map and AI commander autonomy audit.
  • Preserved false-positive guards: RespawnST has an economy-menu caller, SetTask is already documented as partial UI, stable-master AI commander upgrade has a worker but no proven scheduler, and support/ICBM authority risks already belong to the support/ICBM authority pages.
  • No gameplay source files changed.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for 12 mirrored files.

2026-06-04T11:35:00+02:00 - Codex - MHQ repair authority mutex routing

  • Source-checked the normal and WASP MHQ repair paths after the latest scout harvest sharpened the race risk.
  • Evidence checked: Client/Action/Action_RepairMHQ.sqf:5-35, Client/Action/Action_RepairMHQ.sqf:8-9, WASP/actions/Action_RepairMHQDepot.sqf:7-29, WASP/actions/Action_RepairMHQDepot.sqf:10-11, Server/PVFunctions/RequestMHQRepair.sqf:1 and Server/Functions/Server_MHQRepair.sqf:7-79,23-57.
  • Updated Server authority migration map, agent-hardening-backlog.jsonl, agent-status.json and agent-collaboration.json so future HQ repair hardening includes a server-side in-flight repair mutex and duplicate/concurrent repair smoke.
  • No gameplay source files changed. Validation passed: docs/validate-wiki.ps1, JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity.

2026-06-04T12:35:00+02:00 - Codex - mini scout wave config/factory/UI/AI/cleanup/upstream harvest

  • Steff asked for more Spark scouts. GPT-5.3-Codex-Spark quota blocked the first starts until 13:06, so Codex closed the failed Spark slots and launched six gpt-5.4-mini read-only scouts instead.
  • All six returned and were closed: mission config/version include graph, cleanup/restorer/corpses/markers, factory queue internals, commander AI/order chain, UI IDD/menu graph and upstream developer-history lessons.
  • Promoted only source-backed non-duplicate deltas: new Mission config/version graph; generated version.sqf map/naval/header contract; stable AIBuyUnit as latent and not player-buy parity; branch-local feat/ai-commander supervisor with wfbe_aicom_running as full-command latch; Help unload and orphan GPS zoom UI routes; unbounded client/HC delegated-group cleanup polls; repeated broad dropped-item cleaner scans; opt-in upstream diagnostics culture.
  • Updated the owning atlas/status pages plus agent-feature-status.jsonl. No gameplay source files changed.
  • Validation passed: docs/validate-wiki.ps1, JSON/JSONL parsing, git diff --check in both worktrees and SHA256 mirror parity for 22 files. Content was pushed as docs 51153bf2 / wiki 152c52d. No gameplay source changed.

2026-06-04T13:00:00+02:00 - Codex - mini scout wave quad AI/support/lifecycle/UI/tooling/upstream launch

  • Steff asked for more Spark scouts. Three GPT-5.3-Codex-Spark starts hit the quota limit until 13:06 and were closed.
  • Launched six gpt-5.4-mini read-only fallback scouts: quad-ai-commander branch intel, support/RequestSpecial authority, lifecycle/server-loop topology, UI/dialog lifecycle, tooling/release/deploy footguns and upstream/community-dev lessons.
  • Codex remains the local integrator and will promote only source-backed, non-duplicate deltas into the wiki/docs mirror. No gameplay source files changed.

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