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Client Skill Init Idempotency
client-skill-init-idempotency is source patched and smoke pending as of 2026-06-02. The patch removes the second Skill_Init.sqf call in client init while preserving the immediate WFBE_SK_FNC_Apply call. Vanilla Takistan propagation is pending because this Codex checkout cannot run LoadoutManager until it has an a2waspwarfare ancestor directory.
Missions/[55-2hc]warfarev2_073v48co.chernarus/Client/Init/Init_Client.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Client/Module/Skill/Skill_Init.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Client/Module/Skill/Skill_Apply.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Client/Functions/Client_PreRespawnHandler.sqfMissions/[55-2hc]warfarev2_073v48co.chernarus/Common/Init/Init_CommonConstants.sqf- Vanilla Takistan
Client/Init/Init_Client.sqfafter future LoadoutManager propagation.
Before the patch, Init_Client.sqf ran Client\Module\Skill\Skill_Init.sqf twice:
| Source | Behavior |
|---|---|
Client/Init/Init_Client.sqf:547 |
First Skill_Init.sqf call. This is needed before default gear selection because :551 switches on WFBE_SK_V_Type. |
Client/Init/Init_Client.sqf:571-572 |
Second Skill_Init.sqf call immediately before (player) Call WFBE_SK_FNC_Apply. |
Client/Module/Skill/Skill_Init.sqf:10 |
Compiles WFBE_SK_FNC_Apply. |
Client/Module/Skill/Skill_Init.sqf:39-49 |
Sets WFBE_SK_V_Type and multiplies local WFBE_C_PLAYERS_AI_MAX by 1.5 for Soldier class. |
Common/Init/Init_CommonConstants.sqf:249 |
Default WFBE_C_PLAYERS_AI_MAX is 16. |
Client/Functions/Client_PreRespawnHandler.sqf:5 |
Respawn reapply calls WFBE_SK_FNC_Apply without rerunning Skill_Init.sqf. |
Because Skill_Init.sqf:49 has no applied flag or base-value reset, a Soldier client could compound the local AI cap from 16 -> 24 -> 36 during one init path. The likely intended one-time Soldier boost is 16 -> 24.
The source mission patch removes only the second Skill_Init.sqf call:
- Keep
Client/Init/Init_Client.sqf:547soWFBE_SK_V_Typeexists before class-based default gear selection. - Keep
(player) Call WFBE_SK_FNC_Applyin the later skill block so the selected class still gets skill effects/actions before play. - Do not change
Skill_Init.sqfinternals, because a single init call is enough for the current path. - Propagate later with
Tools/LoadoutManagerso Vanilla Takistan matches source.
Changed source files:
Missions/[55-2hc]warfarev2_073v48co.chernarus/Client/Init/Init_Client.sqf
Source-only validation done:
- Chernarus
Init_Client.sqfhas exactly oneSkill_Init.sqfcall and one immediateWFBE_SK_FNC_Applycall. - Vanilla Takistan propagation is still required.
-
Skill_Init.sqfstill compilesWFBE_SK_FNC_Apply. -
Client_PreRespawnHandler.sqfstill applies skill effects on respawn. -
git diff --checkpasses. -
dotnet runinTools/LoadoutManagerwas attempted fromwork\aand failed before generation withCould not find the 'a2waspwarfare' directory; this is the documented path-shape requirement, not the missing-7zapackaging-only case.
Pending smoke:
- Local/hosted: join as Soldier and confirm the visible/local AI cap is the one-time boosted value, not the compounded value.
- Local/hosted: join as non-Soldier and confirm normal cap/class behavior.
- Respawn: confirm skill actions/effects are present after death/respawn.
- Dedicated/JIP: confirm no client init regressions in JIP join path.
Modded mission folders also show duplicate Skill_Init.sqf calls in some variants, but those folders are divergent/generated/forked targets and several stale files contain merge-conflict markers. Per repo rules, do not patch modded folders by hand until the generated/forked mission maintenance model is resolved.
For Codex/future code owner:
- Keep this as a small client-init cleanup unless future evidence shows another
Skill_Init.sqfentrypoint can run more than once. - If another path must call
Skill_Init.sqf, guard only the Soldier AI-cap mutation or store a base cap before applying the 1.5x boost. - Pair any future modded propagation with the generated mission cleanup work from
Tools-And-Build-Workflow, DR-4 and DR-32.
For Claude:
- Good contradiction check: prove whether any UI or respawn path expects cooldown variables from the removed second init call. Current source evidence says respawn uses
WFBE_SK_FNC_Applyonly.
- Previous: Performance opportunity sweep
- Next: Feature status register
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