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CoIn Construction Interface Client Engine Reference
Source-verified 2026-06-21 against master 0139a346. Paths relative to Missions/[55-2hc]warfarev2_073v48co.chernarus/ unless noted. Arma 2 OA 1.64.
This page documents the client-side engine layer of the customized BIS construction interface (CoIn) implemented in Client/Module/CoIn/coin_interface.sqf (965 lines). It covers the input-router dispatcher, the four display event handlers that feed it, the transparent-wall border geometry, NVG persistence, the three near-identical teardown blocks, and the per-tick funds/affordability render loop. It deliberately does not re-document construction behavior, request handlers, costs, sale/refund, or authority — those are owned by Construction and CoIn systems atlas, which compresses this entire engine into a few table rows (its :124 "camera controls. Lines 29-56", :126 border, and :332 CoIn-performance rows) and explicitly scopes itself to the runtime map, request-handler map and safe-extension checklist. This page owns the camera/handler/border/render engine those rows defer.
The script is ExecVM-ed from Client/Action/Action_Build.sqf with [player, player, 2, MCoin, getpos player, <sideHQ>]; _this select 3 is the logic, select 4 the start position, select 5 the source object (coin_interface.sqf:1-3). It guards alive _source (:5) and a single-instance lock (:33 if !(isNil {player getVariable "bis_coin_logic"}) exitWith {}).
The interface display is opened, captured, and wrapped with four display event handlers that all forward into the single dispatcher BIS_CONTROL_CAM_Handler.
| Step | Source | Detail |
|---|---|---|
| Open construction title resource | coin_interface.sqf:29 |
112200 cutrsc ["WFBE_ConstructionInterface","plain"] (MrNiceGuy custom layer). |
| Capture display 46 | coin_interface.sqf:30 |
uiNamespace setVariable ["COIN_displayMain",finddisplay 46] — the captured handle is reused by every teardown for displayRemoveEventHandler. |
| Open BIS construction interface | coin_interface.sqf:56 |
1122 cutrsc ["constructioninterface","plain"]. |
| Create camera | coin_interface.sqf:41-52 |
"camconstruct" camCreate at player position +15 Z, cameraEffect ["internal","back"], FOV 0.9, -30 pitch via BIS_fnc_setPitchBank, camConstuctionSetParams ([_startPos] + areasize); stored in BIS_CONTROL_CAM (:52). |
The four display handlers are wired at coin_interface.sqf:59-62. Each tests !isNil 'BIS_CONTROL_CAM_Handler' then spawns the dispatcher; the handler-ids are stored in WF_COIN_DEH1..DEH4 so they can be removed by id later.
| Handler var | Event | Source | Spawn payload |
|---|---|---|---|
WF_COIN_DEH1 |
KeyDown |
coin_interface.sqf:59 |
['keydown',_this,commandingMenu] spawn BIS_CONTROL_CAM_Handler |
WF_COIN_DEH2 |
KeyUp |
coin_interface.sqf:60 |
['keyup',_this] spawn BIS_CONTROL_CAM_Handler |
WF_COIN_DEH3 |
MouseButtonDown |
coin_interface.sqf:61 |
['mousedown',_this,commandingMenu] spawn ...; also sets BIS_CONTROL_CAM_RMB/_LMB from _this select 1 (button 1 = RMB, 0 = LMB). |
WF_COIN_DEH4 |
MouseButtonUp |
coin_interface.sqf:62 |
clears BIS_CONTROL_CAM_RMB/_LMB to false (no dispatch). |
Note these are separate from the display-46 handler stack documented in Client input and hotkey handler (AFK/tablock/move keys wired in Init_Client.sqf); CoIn adds its own four onto the same display and removes them on close.
BIS_CONTROL_CAM_Handler (coin_interface.sqf:163-341) is the single router for all keyboard/mouse input while the interface is open. It is defined once and short-circuited on re-entry (:161 if !(isNil "BIS_CONTROL_CAM_Handler") exitWith {endLoadingScreen}). It reads _mode/_input from _this, resolves _logic = bis_coin_player getVariable "bis_coin_logic", and exits early if the logic is nil (:170).
| Branch | Source | Behavior |
|---|---|---|
| Banned key | coin_interface.sqf:178,193 |
_keysBanned = [1] (Esc/DIK 1) is never recorded into the pressed-key set BIS_CONTROL_CAM_keys. |
| Pressed-key tracking | coin_interface.sqf:193,275 |
keydown adds _key to BIS_CONTROL_CAM_keys (unless banned/already present); keyup removes it. This set drives ctrl/shift/alt detection in the render loop (:438-440). |
| Mouse terminate | coin_interface.sqf:183-186 |
on mousedown, _key == 1 && 65665 in (actionkeys "MenuBack") sets _terminate. |
| Key terminate | coin_interface.sqf:196 |
_key in actionKeys "MenuBack" && isNil "BIS_Coin_noExit" sets _terminate. |
| NVG toggle | coin_interface.sqf:199-204 |
actionKeys "NightVision" flips BIS_COIN_nvg, persists it to WF_NVGPersistent, and calls camUseNVG. |
| Auto-wall (User14) | coin_interface.sqf:206-218 |
toggles isAutoWallConstructingEnabled, group-chats the state, and sends RequestAutoWallConstructinChange to the server via WFBE_CO_FNC_SendToServer. |
| Last-built (User15) | coin_interface.sqf:221-229 |
if lastBuilt is populated and player can afford (lastBuilt select 2) select 1 (and HQ deployed for HQ root), re-arms the last structure as BIS_COIN_params. |
| Auto-manning (User16) | coin_interface.sqf:232-237 |
toggles manningDefense (gated on WFBE_C_BASE_DEFENSE_MAX_AI > 0) and sets WF_RequestUpdate. |
| Sell defense (User17, commander) | coin_interface.sqf:240-270 |
commander-only; nearestObjects a defense at screen-center, checks side and prior sold, refunds round(price/2.5) via ChangePlayerFunds, increments base-area avail, and deleteVehicles it. (Behavior detail owned by the atlas coin_interface.sqf:238-265 row.) |
When _terminate fires (:279-300), the dispatcher either tears the camera down (top-level menu #USER:BIS_Coin_categories_0 → cameraEffect ["terminate","back"] + camDestroy, :285-287) or, in a sub-menu, just clears the preview/params/helper and steps back one level (:288-298).
The interface has three almost-identical cleanup blocks. All null BIS_CONTROL_CAM/BIS_CONTROL_CAM_Handler, cuttext the 1122 resource, clear the player's bis_coin_logic, set bis_coin_player = objNull, delete preview/helper, null ~9 BIS_COIN_* logic vars, displayRemoveEventHandler all four DEHs by id, and delete the BIS_COIN_border ring. The differences are the trigger and which extra state they reset.
| Block | Source | Trigger | Notable difference |
|---|---|---|---|
| Normal close | coin_interface.sqf:303-340 |
isNil "BIS_CONTROL_CAM" || player != bis_coin_player || !isNil "BIS_COIN_QUIT" inside the dispatcher |
Does not null the WF_COIN_DEH1..4 id vars (removes by id but leaves the vars set); resets BIS_COIN_QUIT to nil. |
| Death exit | coin_interface.sqf:374-417 |
!alive player || !alive _source in the render loop |
Shows a loading screen (startLoadingScreen :375, endLoadingScreen :417); also nulls WF_COIN_DEH1..4 (:409-412). |
| HQ-undeploy exit | coin_interface.sqf:510-543 |
placing the index-0 structure (HQ) while HQ is deployed (:488) — undeploys the MHQ |
Fires inside the preview path; also nulls WF_COIN_DEH1..4 and spawns the re-lock action restore (:545-556). |
The DEH-removal lines (:330-333, :402-405, :530-533) are exactly the four displayRemoveEventHandler calls against the captured COIN_displayMain handle. The branch-local difference where feat/commander-positions commit b28b351f swaps WF_COIN_DEH2/DEH3 for WF_COIN_DEH3/DEH4 in the HQ-undeploy cleanup is tracked as a diff note in Commander positions branch audit (:82), not as a master-source fact — on master all three blocks remove DEH1/DEH2/DEH3/DEH4.
_createBorder (coin_interface.sqf:114-157) builds a ring of local transparentwall objects marking the build area. It is spawn-ed once at :158 and re-spawned whenever the area-size changes (:424-426).
| Element | Source | Detail |
|---|---|---|
| Old-border purge | coin_interface.sqf:119-123 |
reads BIS_COIN_border, deleteVehicle each, nulls the var before rebuild. |
| Width selection | coin_interface.sqf:128-136 |
a stack of overwritten _width assignments; the live value is _width = 10 (:136) — the earlier ratio comments (200/126 … 10/8) and the 10 - (0.1/(_size*0.2)) line are dead overwrites. |
| Perimeter / wall count | coin_interface.sqf:138-143 |
_perimeter = _size * pi, rounded up to a _width multiple; _wallcount = _perimeter / _width * 2; _total = _wallcount. |
| Wall ring | coin_interface.sqf:145-155 |
for each of _total, computes _dir = (360/_total)*_i, places a "transparentwall" createVehicleLocal at sin/cos _dir * _size offset, setposasl with Z 0, setdir (_dir + 90). |
| Store | coin_interface.sqf:156 |
writes the ring array to BIS_COIN_border (missionNamespace). |
The size comes from (_logic getVariable "BIS_COIN_areasize") select 0 (:127). The re-spawn at :424-426 fires when _limitH/_limitV differ from the previous tick, and also re-applies camConstuctionSetParams. The script waits for the initial border spawn to finish (:343 waitUntil {scriptDone _createBorderScope}) before ending the loading screen.
NVG state survives across interface opens via WF_NVGPersistent on the logic.
| Element | Source | Detail |
|---|---|---|
| Default | coin_interface.sqf:79-86 |
if WF_NVGPersistent is unset, default to daytime > 18.5 || daytime < 5.5 (night) and store it; otherwise reuse the stored value. |
| Apply | coin_interface.sqf:87-88 |
camUseNVG _nvgstate; mirror into BIS_COIN_nvg. |
| Runtime toggle | coin_interface.sqf:199-204 |
the NightVision key in the dispatcher flips BIS_COIN_nvg, writes WF_NVGPersistent back, and re-applies camUseNVG. |
Because the toggle writes WF_NVGPersistent every time, the next CoIn open inherits the last-chosen NVG state rather than re-deriving from daytime.
The main loop (coin_interface.sqf:356-963, sleep 0.01 per tick :962) rebuilds the commanding-menu categories and items only when funds change or a restart is requested. The funds-render and affordability section is :836-960.
| Element | Source | Detail |
|---|---|---|
| Dual-currency funds | coin_interface.sqf:837-844 |
if BIS_COIN_funds is an ARRAY, build [GetSideSupply, GetPlayerFunds] (supply + cash); else [GetPlayerFunds] (cash only). |
| Change gate | coin_interface.sqf:848-856 |
compares current _cashValues to BIS_COIN_fundsOld via bis_fnc_arraycompare; rebuild only on change or restart. |
BIS_COIN_restart nil-guard (live fix) |
coin_interface.sqf:850-855 |
BIS_COIN_restart is set to nil during teardown elsewhere; ` |
| Cash readout | coin_interface.sqf:857-872 |
builds a structured-text block (color #56db33, per-currency lines from BIS_COIN_fundsDescription) into control 112224 and grows the control height by line count. |
| Category menu rebuild | coin_interface.sqf:874-885 |
clones BIS_COIN_categories, drops the Ammo category if WFBE_UP_AMMOCOIN < 1, and rebuilds BIS_Coin_categories via BIS_fnc_createmenu. |
| Item menu rebuild + affordability | coin_interface.sqf:887-950 |
per category, iterates BIS_COIN_items; computes _canAfford = (_cashValue - _itemcost >= 0 && !_buildLimit), accumulates _canAffordCount, and rebuilds BIS_Coin_%1_items with the enable flags via BIS_fnc_createmenu. |
| Build-limit gate | coin_interface.sqf:913-919 |
for buildable structures, _limit = WFBE_C_STRUCTURES_MAX_<type> (default 4) compared against wfbe_structures_live; reaching it forces _buildLimit = true so the item renders disabled. |
| Menu refresh on change | coin_interface.sqf:952 |
if _canAffordCount != _canAffordCountOld, re-issue showCommandingMenu so enable/disable states repaint. |
| PR8 malformed-item guards | coin_interface.sqf:908,923 |
a malformed item (invalid anchor class → [cash,<null>] cost) leaves _itemcost/_canAfford nil; both are forced numeric/zero to stop an undefined-variable RPT cascade in _canAffordCount. |
The item-menu action string (:936-949) compiles the selected param array back onto the logic (BIS_COIN_params), captures BIS_COIN_menu = commandingMenu, and clears the menu so the dispatcher/render loop can switch into placement mode.
- Construction and CoIn systems atlas — CoIn behavior, request handlers, costs, sale/refund and construction authority (the layer this engine defers to).
-
Client input and hotkey handler — the separate display-46 handler stack in
Init_Client.sqf(AFK/tablock/move keys). -
Client UI systems atlas — the
description.ext/RscUI layer where the112200/1122construction resources are registered. -
Commander positions branch audit — the
b28b351fbranch-local DEH cleanup diff note. - Client funds income HUD readout — the player-funds readout this loop mirrors into the construction cash block.
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Docs rule: source-backed claims only; Arma 2 OA scripting docs only; gameplay edits start in Missions/[55-2hc]warfarev2_073v48co.chernarus.
- Getting started
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- Victory conditions reference
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- Class-skill system reference
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- Takistan map content reference
- Takistan features
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- IRS IR-smoke countermeasure
- Arty module special munitions
- Zeta cargo sling-load reference
- Spawn primitive function reference
- Kill and score pipeline
- Waypoint helper function reference
- Position and proximity function reference
- Side/team state function reference
- Player AI watchdog and recovery
- AICOM stuck-recovery v2
- LoadoutManager data-model contributor guide
- Discord status bot setup and reference
- GLOBALGAMESTATS extension reference
- New player quickstart (player guide)
- Optional client mods (player guide)
- Earning funds and score (player guide)
- Vehicle service and logistics (player guide)
- Commander's handbook (player guide)
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- In-game briefing & Diary field manual
- Playable maps catalog
- Faction root variables reference
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- Counter-battery radar system
- Bank, Reserve and Artillery Radar structures
- Map ruleset model and object config
- Countermeasures module reference
- Vehicle countermeasure (flares/spoofing)
- UAV terminal and spotter system
- Artillery firing function reference
- Service Point pricing model
- Medic redeployment truck (forward spawn)
- Side-patrol runtime and convoy mechanics
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- Upgrade queue server loop
- Map boundaries and off-map enforcement
- Namespace/profile/diagnostic utilities
- Group bool getVariable A2-OA trap
- Vehicle weapon balance init
- View distance auto-throttle
- Camp & respawn-camp getters
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- Structure dressing function
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- Server HandleSpecial router
- LocalizeMessage chat router
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- Defense category & budget
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- CoIn construction-interface client engine
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- Eden/Everon & Taviana map content
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- Old WarfareBE FPS comparison
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- UI IDD collision repair
- UI control class library reference
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- UI design inspiration 2026-07
- Available-actions client gate FSM
- Gear/loadout/EASA atlas
- Gear template profile filter
- Vehicle cargo equip loop bounds
- Factory and purchase systems atlas
- Service menu affordability guards
- WASP overlay
- Class-skill system reference
- Skin selector and class swap
- Earplugs audio toggle
- Mission audio catalog
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- Tooling / release / integrations
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- Operator monitor and CPU affinity tools
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- External integrations
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- Community & Dev
- Community & Dev
- Miksuu upstream wiki import / archive index
- Upstream changelog feature leads
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- Upstream Miksuu commit intel
- Upstream mining ledger
- Archive script mining v2
- Upstream BE 2073 AICOM delta
- Parent 2.073 divergence audit
- PR8 and Drone upstream lesson match
- Development lessons learned
- External research reports
- Audit archive 2026-07
- Briefing reference
- Utes invasion concept
- Miksuu archive: Home
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- Miksuu archive: Discord bot
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- Miksuu archive: Chernarus script architecture
- Base-game visual catalogs
- Compatibility and references
- HC upstream history and lessons
- Player stats branch audit
- BuyMenu EASA QoL branch audit
- Perf quick wins branch audit
- Commander positions branch audit
- Zargabad branch audit
- Quad AI Commander concept
- Arma 2 OA external reference guide
- Base-game config & image reference
- Arma 2 OA compatibility audit
- Arma 2 OA agent traps reference
- Arma 2 OA command versions
- Wiki source consistency
- External Arma 2 OA reference index